Some insults are more difficult to ignore: The embodied insult Stroop effect
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Transcript of Some insults are more difficult to ignore: The embodied insult Stroop effect
This article was downloaded by: [UNBC Univ of Northern British Columbia]On: 07 November 2011, At: 11:50Publisher: Psychology PressInforma Ltd Registered in England and Wales Registered Number: 1072954 Registeredoffice: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK
Language and Cognitive ProcessesPublication details, including instructions for authors andsubscription information:http://www.tandfonline.com/loi/plcp20
Some insults are more difficult toignore: The embodied insult StroopeffectPaul D. Siakaluk a , Penny M. Pexman b , Holly-Anne R.Dalrymple a , Jodie Stearns a & William J. Owen aa Department of Psychology, University of Northern BritishColumbia, Prince George, BC, Canadab Department of Psychology, University of Calgary, Calgary, AB,Canada
Available online: 24 May 2011
To cite this article: Paul D. Siakaluk, Penny M. Pexman, Holly-Anne R. Dalrymple, Jodie Stearns& William J. Owen (2011): Some insults are more difficult to ignore: The embodied insult Stroopeffect, Language and Cognitive Processes, 26:8, 1266-1294
To link to this article: http://dx.doi.org/10.1080/01690965.2010.521021
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Some insults are more difficult to ignore: The embodied
insult Stroop effect
Paul D. Siakaluk1, Penny M. Pexman2,Holly-Anne R. Dalrymple1, Jodie Stearns1, andWilliam J. Owen1
1Department of Psychology, University of Northern British Columbia,
Prince George, BC, Canada2Department of Psychology, University of Calgary, Calgary, AB,
Canada
The primary purpose of the present research was to examine whether bodily (i.e.,sensorimotor-derived) knowledge influences processing of insults. We presentedmore embodied insults (e.g., asswipe), less embodied insults (e.g., cheapskate),and noninsults (e.g., hardwood) in two Stroop tasks. Results from multipleregression analyses showed that (1) there was an insult Stroop effect, in whichcolour-naming latencies were slower to the insult than to the noninsult stimuli,and (2) bodily experience ratings accounted for a significant amount of uniquecolour-naming latency variability for insults, even with several other predictorvariables (e.g., frequency, offensiveness, imageability) included in the analyses;colour naming was slower for relatively more embodied insults. To determinewhether bodily experience effects generalised to noninsult stimuli, we presentedhigh and low body�object interaction (BOI) words in a third Stroop task. In thisexperiment, BOI did not account for any unique colour-naming latencyvariability. These results suggest that valence is important to these effects, asbodily knowledge slows responding in the Stroop task only for insults.
Keywords: Embodied cognition; Conceptual processing.
Correspondence should be addressed to Paul D. Siakaluk, Department of Psychology,
University of Northern British Columbia, 3333 University Way, Prince George, BC V2N 4Z9,
Canada. E-mail: [email protected]
This research was supported by Natural Sciences and Engineering Research Council of
Canada (NSERC) Discovery Grants to P. Siakaluk and P. Pexman. We thank three anonymous
reviewers for their very helpful comments.
LANGUAGE AND COGNITIVE PROCESSES
2011, 26 (8), 1266�1294
# 2011 Psychology Press, an imprint of the Taylor & Francis Group, an Informa business
http://www.psypress.com/lcp http://dx.doi.org/10.1080/01690965.2010.521021
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Embodied cognition is the theoretical perspective that much of human
cognition is grounded in bodily knowledge gained through sensorimotor
experience with the world (Anderson, 2003; Barsalou, 1999; Pecher &
Zwaan, 2005; Wilson, 2002). There is increasing evidence, from a variety ofresearch areas, that linguistic conceptual processing is affected by this type of
knowledge. Some examples include the comprehension of: (1) conceptual
metaphors (Gibbs, 2006; Lakoff & Johnson, 1980/2003, 1999); (2) sentences
(Glenberg & Kaschak, 2002; Glenberg et al., 2008; Olivetti Belardinelli et al.,
2009; Richardson, Spivey, Barsalou, & McRae, 2003; Zwaan, Stanfield, &
Yaxley, 2002; Zwaan & Taylor, 2006); and (3) words (Myung, Blumstein, &
Sedivy, 2006, Siakaluk, Pexman, Aguilera, Owen, & Sears, 2008; Siakaluk,
Pexman, Sears, et al., 2008; Tillotson, Siakaluk, & Pexman, 2008; Wellsby,Siakaluk, Owen, & Pexman, in press). Barsalou (1999, 2003) developed an
influential theory called perceptual symbol systems to account for how bodily
knowledge influences conceptual processing.
According to perceptual symbol systems theory, conceptual knowledge is
multimodal, such that bodily knowledge gained through sensory systems (e.g.,
visual, auditory) and motor, kinesthetic, and proprioceptive systems (e.g.,
grasping and manipulating objects, internal feedback from muscles and
joints), is incorporated with knowledge gained through emotional systems(e.g., fear, sadness), and introspective systems (e.g., association, thought). In
other words, conceptual processing is, to a large degree, grounded in neural
systems involved in perception and action. Further, retrieving knowledge
involves simulation or partial reenactment of the neural states implicated at
encoding, such that conceptual knowledge is represented in terms of
simulators. For example, when we have a bodily experience with a bike, the
brain captures states across multiple modalities, such as sensation (e.g., what
the bike looks like) and action (e.g., the bodily ‘‘feel’’ of riding the bike), as wellas emotion (e.g., the fear that may result from nearly getting into an accident),
and introspection (e.g., thoughts about how riding a bike compares to riding a
skateboard), and integrates them into a multimodal neural representation
stored in memory. Later, when knowledge is needed to represent the category
BIKE, these multimodal neural representations are partially reactivated to
simulate how the brain represented the original experience. In other words,
off-line cognition (i.e., cognising about an object or event that is not currently
present) is body-based (Wilson, 2002). When we think about an object orevent, we are neurally re-experiencing the sensory, motor, emotional, and
introspective states associated with that object or event from previous bodily
experience.
Comprehension of insults could be considered another domain of linguistic
conceptual processing. Moreover, insults are concepts with a social purpose:
to offend, degrade, or upset another person (granted, there is much variability
in the degree of offence intended). Interestingly, many insults used in the
THE EMBODIED INSULT STROOP EFFECT 1267
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English language are body-based. That is, many insults refer to one or more
body parts (e.g., dink, bonehead), combinations of body parts with other
objects (e.g., pinhead, pea brain) or sensations/perceptions (e.g., numbskull),
body functions (e.g., piece of crap), or other types of knowledge that are gainedthrough bodily experience (e.g., dirty, cripple). An interesting question, from
an embodied cognition perspective, is whether bodily knowledge comprises
part of the conceptual knowledge people access when processing insults.
One possibility is that bodily knowledge is accessible to simulation
processes during the processing of insults. For example, the knowledge of the
feeling one gets when a limb becomes numb and the resulting temporary loss
of full functioning of that limb may be applied to understanding the insult
numbskull, with its implication that someone’s intellectual capacities are notfully functioning. If one were to apply the framework of perceptual symbol
systems theory to processing of insults, an important assumption would be
that when one is called a numbskull, comprehension of the implied meaning
would consist of simulating the bodily states involved during previous
experiences of numbness. Importantly for the purposes of the present
research, bodily knowledge of numbness is likely to be very salient and
would therefore constitute an important component of the simulation. In
contrast, if one were called an idiot, it is not obvious what type of bodilyknowledge would be reliably associated with the insult. Thus, bodily
knowledge would likely not contribute as much to the simulation of idiot.
A second important assumption when applying the framework of
perceptual symbol systems theory to processing of insults is that information
contained in emotional and introspective systems is also highly relevant. It is
likely that simulations for insults like numbskull and insults like idiot partially
consist of knowledge gained from the following types of sources (among
others): (1) emotional states of individuals (including oneself) giving insultsin specific instances and generalised across instances; (2) emotional states of
individuals (including oneself) receiving insults in specific instances and
generalised across instances; and (3) knowledge of contextual and situational
factors for when insults are used in any specific instance and generalised
across instances.
To reiterate, according to the embodied framework outlined above,
comprehension of both numbskull and idiot involves the process of
simulation. We propose that knowledge gained through emotional andintrospective systems is highly salient for simulation of both kinds of insults.
That is, simulating emotional and introspective knowledge is, most likely,
equally important to understanding the intentions behind the insult idiot and
the insult numbskull. However, we further propose that this is not likely to be
the case for knowledge gained through sensory, motor, kinesthetic, and
proprioceptive systems. Thus, although both kinds of insults would have
roughly equal emotional and introspective knowledge components to their
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simulations, we propose that only numbskull would have a large bodily
knowledge component to its simulation.
An alternative possibility is that insults based on bodily knowledge are
idiomatic. That is, bodily knowledge is not accessible to simulation processesduring the processing of insults, much like many conceptual metaphors can
be considered ‘‘dead’’ in the sense that the original reasoning behind their
usage is no longer available to current users (Pinker, 2007, uses the example
of the coming to a head metaphor being dead to current users because they
do not know that it refers to ‘‘the buildup of pus in a pimple’’, p. 238).
The purpose of the present research was to determine whether bodily
knowledge is accessible to simulation processes in native English speakers
when processing insults. We thought a stringent test of this hypothesis couldbe conducted using a variant of the Stroop task (Stroop, 1935). In the
classic Stroop task, participants are shown colour words (e.g., blue) printed in
either congruent (blue) or incongruent (red) ink. Participants are
instructed to name the colour of the ink and ignore the meaning of the
word. Colour-naming latencies for incongruent trials reveal the extent to
which participants have successfully ignored the word meanings. Variants on
this procedure have been used to study the extent to which participants can
ignore emotional information (the emotional Stroop task; e.g., Williams,Mathews, & MacLeod, 1996) or taboo information (the taboo Stroop task;
e.g., MacKay et al., 2004). In the taboo Stroop task, for example, colour-
naming latencies are longer for taboo words (e.g., rape, shit) than for neutral
words (e.g., rust, shop).
Cohen, Dunbar, and McClelland (1990) developed a connectionist model
that, in conjunction with the notion of automatic vigilance (Pratto & John,
1991; see also Wentura, Rothermund, & Bak, 2000), provides a potentially
useful framework for accounting for how semantic characteristics mayinhibit colour-naming processes in the Stroop task. The following are several
important assumptions of the model. First, there are two processing
pathways, one dedicated to processing information relevant to colour-
naming responses (e.g., saying ‘‘red’’ if the font colour of the presented
word stimulus was red), and one dedicated to processing information
relevant to word-reading responses (e.g., saying ‘‘rape’’ if the presented
word stimulus was rape). Second, each pathway consists of three levels of
interconnected units: input units, intermediate units, and output units. Third,there is an additional set of units, called task demand or attention units,
which are connected to the intermediate units of each pathway. It is assumed
that the relevant attention unit becomes active depending on the task to be
performed. That is, the colour-naming attention unit would be activated if
the task was to name aloud the font colour the word stimuli are presented in,
whereas the word-reading attention unit would be activated if the task was to
read aloud the word stimuli. The effect of these attention units is to modulate
THE EMBODIED INSULT STROOP EFFECT 1269
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how the information flows through each pathway, such that the information
flow is enhanced in the pathway to which attention is more fully allotted.
Fourth, and importantly, the pathways vary as to the strength of processing
with which information flows through them. The word-reading pathway
develops much stronger connections between its different levels of units than
does the colour-naming pathway, simply because people read much more
often than they name colours.
According to the above framework, inhibition of colour naming in the
standard Stroop task arises in the following way. Task instructions to name
aloud the font colour of the word stimuli activate the colour-naming attention
unit, which increases the efficiency with which information flows in the
colour-naming pathway. However, since word reading is a much more
practiced skill than colour naming, the connections between levels of units
in the word-reading pathway are strong enough to allow for sufficient
efficiency of information flow such that the word-reading pathway may still
interfere with colour naming responding at the output level of the model
(Cohen et al., 1990).
Further, Pratto and John (1991, p. 380) noted that ‘‘(t)here is a fundamental
asymmetry in people’s evaluations of gains and losses, of joy and pain, and
of positive and negative events’’ such that people ‘‘assign relatively more
value, importance, and weight to events that have negative, rather than
positive, implications for them’’. They proposed a cognitive mechanism,
automatic vigilance, that directs attentional resources to negative stimuli in
the environment so that quick evaluations of their significance can be made
and appropriate responses can then be taken. Negative stimuli would readily
capture attentional resources controlled by an automatic vigilance mechan-
ism, and therefore should capture attentional resources and impair colour-
naming performance.
Automatic vigilance for negative stimuli may be incorporated into Cohen
et al.’s (1990) processing framework in the following way. Both attention units
would be activated: the one dedicated to colour naming due to Stroop task
instructions to name aloud the font colour, and the one dedicated to word
reading due to reading being an automatic process. Since the word-reading
pathway has stronger connections between its levels, there would be a resulting
response competition at the output level (i.e., the output from the word-
reading pathway would interfere with the output from the colour-naming
pathway). Importantly, however, the word-reading attention unit would be
more highly activated for negative stimuli than for positive stimuli or for
neutral stimuli due to automatic vigilance. This would result in more enhanced
information flow in the word-reading pathway for negative stimuli than for
other types of stimuli, leading to slower colour-naming latencies for the
negative stimuli.
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The above framework is relevant for the present research, because insults
are negative, socially relevant stimuli whose purpose is to offend, to degrade,
or to upset. As such, insults would readily capture attentional resources
controlled by an automatic vigilance mechanism. The result is that insultsshould capture attentional resources and impair colour-naming performance
more than noninsults.
Given the above framework, our primary research question was whether
relatively more embodied insults would inhibit colour-naming performance
more than relatively less embodied insults. We predicted that they should. Our
proposal is that any source of knowledge (including knowledge gained
through bodily experience) that leads to richer semantic representations for
linguistic stimuli will lead to more efficient word processing. This proposalis supported by three converging lines of evidence. First, Siakaluk and
colleagues have reported that words judged to be high on a dimension they
call ‘‘body-object interaction’’ (BOI, the extent to which one can physically
interact with a word’s referent) are responded to more quickly in lexical
decision and phonological lexical decision tasks (Siakaluk, Pexman, Aguilera,
et al., 2008; Tillotson et al., 2008), and in semantic categorisation tasks
(Siakaluk, Pexman, Sears, et al., 2008; Wellsby et al., in press), than are words
judged to be low on the BOI dimension. Thus, physical or bodily experienceaffords richer lexical-semantic representations. Second are the modelling
results of Plaut and Shallice (1993). They reported that their connectionist
model of word recognition developed stronger attractors in semantic space for
words that initially activated more semantic units, and these stronger
attractors afforded faster settling for these types of words. Third, Pexman,
Hargreaves, Edwards, Henry, and Goodyear (2007) reported a related finding
in a study examining semantic categorisation task response latency and event-
related fMRI data. They observed faster responding and lower levels of neuralactivation in several brain regions associated with semantic processing of
words with relatively rich semantic representations. They proposed that the
decrease in neural activation associated with words with richer semantic
representations could be attributed to more efficient processing for these
words because they have better organised attractors in semantic space (see
also Wheatley, Weisberg, Beauchamp, & Martin, 2005).
For present purposes, we assume that more embodied insults should
activate more semantic units dedicated to the processing of knowledge gainedthrough bodily experience than should less embodied insults (see the above
discussion regarding differences in bodily knowledge between insults like
numbskull and insults like idiot). In terms of the Cohen et al.’s (1990) model,
we propose that bodily knowledge contributes to more efficient processing in
the word-reading pathway, and, as noted, increased efficiency in the word-
reading pathway leads to greater inhibition of colour-naming responses. As a
result, more embodied insults should elicit more efficient processing in the
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word-reading pathway, and correspondingly inhibit colour-naming perfor-
mance to a greater degree, than should less embodied insults. We tested this
possibility in the present Experiments 1 and 2. Previous research has
demonstrated that semantic characteristics interfere with colour-namingperformance for negative stimuli, but not for neutral stimuli (for a review,
see Williams et al., 1996). If the more efficient processing in the word-reading
pathway is only relevant to Stroop task performance when stimuli are negative
(and automatic vigilance is involved), then the inhibition of colour-naming
performance should only extend to insult stimuli and not to neutral
(noninsult) stimuli. We tested this possibility in the present Experiment 3.
In the present research, we investigated whether insults based on bodily
knowledge elicit a stronger Stroop effect than insults not based on bodilyknowledge (while these stimuli were clearly insults they were less offensive
than taboo words). As such, participants were shown: (1) insults in which
bodily knowledge would be important in understanding their meanings (e.g.,
asswipe, dirty, weak), hereafter referred to as more embodied insults; (2) insults
in which this type of knowledge would not be important in understanding
their meanings (e.g., cheapskate, idiot, loser), hereafter referred to as less
embodied insults; and (3) noninsults (e.g., hardwood, natal, speaker). We
collected ratings assessing perceptions of the extent to which bodily experiencewas important to understanding the meanings of our insult stimuli. It is likely
that these ratings captured sensory aspects (e.g., how it looks, smells, or feels
when dirty) and motor aspects (e.g., working in a flowerbed and getting dirty)
of knowledge gained through bodily experience. We regressed the bodily
experience ratings of the insults (as well as several other predictor variables,
see below) on colour-naming latencies. If the bodily experience measure
accounts for unique colour-naming latency variability, then that would
provide support for the idea that bodily knowledge comprises an importantpart of the conceptual knowledge of insults.
EXPERIMENT 1
Method
Participants
Forty-six undergraduate students from the University of Calgary (UC)
participated in Experiment 1 for bonus course credit. All participants were
native English speakers and reported normal or corrected-to-normal vision.
Stimuli
A group of 40 undergraduate students from the University of Northern
British Columbia (UNBC) were provided with sheets of paper and were
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given 15 minutes to write down as many insults as possible. They were told
that the insults could consist of one word or a short phrase. In addition, they
were asked not to write down words or phrases that were excessively rude or
offensive (e.g., ‘‘the f-word’’).
In total, 889 insults were produced from which 178 insults were selected by the
authors. Eighty-eight of these insults (i.e., more embodied insults) were selected
because, based on the authors’ intuitions, knowledge gained through bodily
experience would be important in understanding their meanings (e.g., asswipe,
dirty, weak). The remaining insults (i.e., less embodied insults) were selected
because the authors judged that this type of knowledge would not be important in
understanding their meanings (e.g., cheapskate, idiot, loser). To verify these
intuitions, a separate group of 40 UNBC undergraduate students rated each of
the insults on a 1�7 Likert Scale regarding how important they thought bodily
experience would be to understanding the insult.1 These participants were
given the following instructions to read while the researcher read them aloud:
Please read each insult carefully and decide to what extent the meaning of the
insult references or alludes to knowledge gained through human bodily
experience and interactions. That is, please rate how important you think
having a body contributes to understanding what each insult means.
The participants were then given two examples to help them understand the
task. The researcher explained that the insult bossy would likely be given a
relatively low rating because it is not clear how bodily experience would
contribute much to its meaning, whereas the insult numbskull would likely be
given a relatively high rating because experience with numbness in our bodies
may help contribute to its intended meaning. The bodily experience ratings
confirmed our intuitions; the mean bodily experience ratings of the more
embodied and less embodied insults were 4.58 (SD�1.16) and 2.57 (SD�0.60), respectively (see bottom panel of Table 1). A third group of 40 UNBC
undergraduate students rated each of the insults on 1�7 Likert Scales regarding:
(1) how frequently they thought they heard each item as an insult, and (2) how
offensive they thought each insult was. The order of presentation for the
frequency and offensiveness rating measures was counterbalanced across
participants. Furthermore, three additional groups of UC undergraduate
students rated each of the insults on the following measures: 31 participants
provided imageability ratings (with the instructions from Toglia & Battig, 1978,
which used a 1�7 Likert Scale); 35 participants provided number of meanings
1 Of the original 90 more embodied insults one (numbskull) was inadvertently used as an
example in the instructions for the embodiment ratings and was subsequently removed from the
insult stimulus set. An additional more embodied insult (bonehead) was inadvertently omitted
from the three rating questionnaires. Therefore, the final insult stimulus set used in the Stroop
task consisted of 88 more embodied insults and 90 less embodied insults.
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ratings (with the instructions from Kellas, Ferraro, & Simpson, 1988, which
used a 0�2 categorical scale), and 31 participants provided colour relatedness
ratings on a 1�7 Likert Scale (the instructions were, ‘‘Some words and phrases
evoke colour associations. That is, they are strongly related to certain colours.
Please read each of the following words or phrases carefully and decide how
‘colour related’ each of them is’’). In addition to the above measures, printed
length and printed word frequency (assessed using Hyperspace Analogue to
Language (HAL) log-frequency values from the English Lexicon Project (ELP)
database; Balota et al., 2007) were collected, as was morphological complexity.
The bottom panel of Table 1 lists the mean values for each measure for both the
more embodied and less embodied insults.
In addition, a set of 179 noninsult words and phrases, matched to the
insults on printed length, were selected.2 In order to verify that these words
TABLE 1Mean characteristics of the stimuli; top panel: mean characteristics for the insult andnoninsult stimuli (standard deviations in parentheses) used in Experiments 1 and 2.
Bottom panel: mean characteristics for the more embodied and less embodied insultstimuli (standard deviations in parentheses) used in Experiments 1 and 2
Measure Insults Noninsults
Printed length 6.78 (2.36) 6.80 (2.40)
Morph complexity 1.65 (0.61) 1.70 (0.75)
Colour ratings*** 2.52 (0.91) 3.14 (1.21)
HAL log-frequency*** 6.62 (3.76) 7.84 (2.31)
NoM ratings*** 1.18 (0.17) 1.11 (0.17)
Imageability ratings*** 3.57 (1.08) 4.65 (1.50)
Measure More embodied insults Less embodied insults
Printed length*** 7.49 (2.44) 6.08 (2.07)
Morph complexity*** 1.83 (0.63) 1.48 (0.55)
Colour ratings*** 2.87 (1.07) 2.18 (0.56)
HAL log-frequency 6.89 (3.82) 6.36 (3.71)
Frequency ratings** 2.72 (1.07) 3.26 (0.98)
NoM ratings* 1.20 (0.18) 1.16 (0.17)
Offensiveness ratings 3.04 (0.76) 3.19 (0.90)
Imageability ratings*** 3.89 (1.15) 3.26 (0.90)
Bodily experience ratings*** 4.58 (1.16) 2.57 (0.60)
NOTE: Morph complexity, morphological complexity; HAL, Hyperspace Analogue to
Language; NoM, number of meanings. *pB.10, **pB.01, ***pB.001.
2 The number of noninsult stimuli was intended to match the number of insult stimuli (179
insults; 89 more embodied insults and 90 less embodied insults). In Appendix 1, the extra
noninsult item was bathrobe, which was the control item for the more embodied insult bonehead
(see Footnote 1).
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and phrases were not insults, they were presented to another group of 21
UNBC undergraduate students in an insult decision task. Results showed
that there was strong agreement about the classification of the noninsult
stimuli (only 2.47% errors, or trials on which noninsults were classified asinsults). For insults there was also good agreement, although less than for
noninsults (16.52% errors), likely because some of the insults were relatively
mild and were occasionally judged to be noninsults. Appendix 1 lists the
more embodied insults and their matched (for printed length) noninsults.
Appendix 2 lists the less embodied insults and their matched (for printed
length) noninsults.
Apparatus and procedure
Stimuli were presented in the centre of a 20" monitor controlled by a
desktop computer using E-Prime software (Schneider, Eschmann, & Zucco-
lotto, 2002). Following MacKay et al. (2004), the stimuli were presented in fivecolours (blue, grey, brown, green, and red). Stimuli were presented in 55-point
lowercase Times font on a white background. Each trial began with a fixation
point, presented in the centre of the screen for 1,000 ms. At the offset of the
fixation point the stimulus was presented until a naming response was
initiated. The intertrial interval was 2,000 ms. Participants named the font
colour as quickly and as accurately as possible and were instructed to ignore
the word stimuli. Avoice key in the E-Prime response box measured latency of
naming responses and a digital voice recorder was used to record all namingresponses for subsequent error coding. The presentation order of the stimuli
was randomised for each participant. In this experiment, each stimulus item
was presented in the same colour font across all participants.
Results and discussion
The following procedure for removal of outliers was used for each experiment
in the present study. For each participant, response latencies greater than or
less than 3 SD from the cell mean of each condition were treated as outliers.
For the insult stimuli, a total of 105 observations (1.4% of the data; 52 more
embodied insults and 53 less embodied insults) were removed by this
procedure. For the noninsult stimuli, a total of 104 observations (1.3% of
the data) were removed by this procedure. Trials on which participantsstuttered (e.g., br . . . brown) or failed to trigger the voice key were also
excluded (an additional 5.4% of the data). Response errors (trials on which
participants said the wrong colour or named the stimulus word instead of its
colour) comprised only 1.1% of trials. As such, the response-error data were
not analysed.
Our first analysis addressed whether there was an insult Stroop effect (i.e.,
were colour-naming latencies longer to the insults than to the noninsults?).
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The mean colour-naming latencies to the insults and the noninsults were 759
ms (SD�64.66) and 727 ms (SD�49.80), respectively. Because the insult
and noninsult stimuli were not matched on several important variables (see
the top panel of Table 1) that are known to influence responding to lexical
stimuli, we followed the recommendation of Larsen, Mercer, and Balota
(2006) and analysed our data using a multiple regression approach.
Specifically, we conducted a hierarchical multiple regression analysis with
colour-naming latency as the criterion variable (this is an item analysis, since
the criterion variable is the mean latency for each item). On the first step we
entered the control variables of printed length, morphological complexity,
HAL log-frequency, and colour relatedness, number of meanings, and
imageability ratings as the predictors, and on the second step we entered
word category (insult or noninsult) as the predictor variable. Zero-order
correlations between the predictor variables and the criterion variable are
shown in Table 2. The multiple regression results are presented in the top
panel of Table 3. Importantly, the word category predictor variable
accounted for a significant amount of unique colour-naming latency
variability above and beyond that of the control variables (sr��.27,
^R2�.072), such that longer response latencies were associated with the
insults.3 In summary, an insult Stroop effect was present in our data.Our second analysis addressed whether bodily experience uniquely
predicted colour-naming latency variability for the insult stimuli. The
mean colour-naming latencies to the more embodied insults and the less
embodied insults were 775 ms (SD�64.79) and 743 ms (SD�60.74),
respectively. We conducted a hierarchical multiple regression analysis with
colour-naming latency as the criterion variable. The predictor variables of
printed length, morphological complexity, HAL log-frequency, and colour
relatedness, frequency, number of meanings, offensiveness, and imageability
ratings were entered on the first step, and bodily experience ratings was the
predictor entered on the second step. (We used the bodily experience ratings,
rather than a categorical variable of more embodied insult or less embodied
insult, in the present analysis, because they allowed for a more fine-grained
assessment of the relationship between bodily experience and colour-naming
latency.) Zero-order correlations between the predictor variables and the
criterion variable are shown in Table 4. The multiple regression results are
presented in the top panel of Table 5. Bodily experience ratings did indeed
account for a significant amount of variability in colour-naming latencies
above and beyond that accounted for by the other predictor variables (sr�.26, ^R2�.069). Further, the positive semipartial correlation between
3 The insult stimuli were coded as ‘‘1’’ and the noninsult stimuli as ‘‘2’’ in our multiple
regression analysis. Thus, the negative semipartial correlations for the word category predictor
variable in Table 3 indicate that longer latencies were associated with the insult stimuli.
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TABLE 2Zero-order correlations between the predictor variables and colour-naming latencies for the insult and noninsult stimuli in
Experiments 1 and 2
Measure 1 2 3 4 5 6 7 8 9
1. Printed length �2. Morph complexity .78** �3. Colour ratings .04 �.04 �4. HAL log-frequency .09 .04 .14* �5. NoM ratings �.08 �.07 .16** .34** �6. Imageability ratings �.05 �.08 .69** .17** .21** �7. Word category .01 .04 .28** .19** �.19** .38** �8. Experiment 1 latency .30** .21** �.02 �.11* �.05 �.07 �.27** �9. Experiment 2 latency .43** .38** .08 �.09 .00 .00 �.28** .47** �
NOTE: Morph complexity, morphological complexity score; HAL, Hyperspace Analogue to Language; NoM, number of meanings.
*pB.05, **pB.01.
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bodily experience ratings and colour-naming latency indicated that the
bodily experience ratings had an inhibitory effect such that increasing levels
of bodily knowledge (as measured by our bodily experience ratings) were
associated with slower colour-naming performance.
As noted, the main purpose of Experiment 1 was to examine whether
bodily knowledge influences processing of insults. More specifically, we
examined the interesting question, from an embodied cognition perspective,
of whether bodily knowledge comprises part of the conceptual knowledge
people access when processing insults, and two possible outcomes were
proposed. If bodily knowledge for insult stimuli is accessible to simulation
processes during Stroop task processing, and if our bodily experience ratings
capture this type of knowledge, then the bodily experience ratings should
account for a significant amount of unique variability in colour-naming
latencies for insults. Conversely, if bodily knowledge is not accessible to
simulation processes, because insults are idiomatic, then the bodily experience
TABLE 3Results of the insult Stroop effect hierarchical multiple regression analyses for
Experiments 1 and 2
Variable B SEB b sr R2 DR2
Experiment 1
Step 1 .111*** .111***
Step 2 .183*** .072***
Printed length 8.04 2.00 .32 .20***
Morph complexity �1.66 6.88 �.02 �.01
Colour ratings 1.14 3.64 .02 .02
HAL log-frequency �1.14 1.02 �.06 �.05
NoM ratings �30.99 19.33 �.09 �.08
Imageability ratings 3.61 3.04 .09 .06
Word category �37.81 6.83 �.32 �.27***
Experiment 2
Step 1 .218*** .218***
Step 2 .312*** .094***
Printed length 5.17 1.18 .32 .19***
Morph complexity 8.70 4.07 .15 .10**
Colour ratings 3.81 2.15 .11 .08*
HAL log-frequency �0.81 0.60 �.07 �.06
NoM ratings �12.66 11.43 �.06 �.05
Imageability ratings 3.26 1.80 .12 .08*
Word category �27.94 4.04 �.36 �.31***
NOTE: Morph complexity, morphological complexity score; HAL, Hyperspace Analogue to
Language; NoM, number of meanings. The B, SEB, b, and sr values are for the final step in the
analysis, where all the predictor variables were included in the equation.
*pB.08, **pB.05, ***pB.01.
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TABLE 4Zero-order correlations between the predictor variables and colour-naming latencies for the more embodied and less embodied insult
stimuli in Experiments 1 and 2
Measure 1 2 3 4 5 6 7 8 9 10 11
1. Printed length �2. Morph complexity .74** �3. Colour ratings .10 .07 �4. HAL log-frequency .07 �.03 �5. Frequency ratings �.40** �.33** �6. NoM ratings �.16* �.14 �7. Offensiveness ratings .10 .09 �.18* .07 .38** .12 �8. Imageability ratings �.08 �.09 .64** .06 .05 .45** �.11 �9. Bodily experience ratings .32** .31** .26** .05 �.26** .01 .00 .28** �
10. Experiment 1 latency .35** .27** .03 �.08 �.15* �.12 .04 �.01 .36** �11. Experiment 2 latency .41** .39** .19* �.11 �.15* �.07 .01 .18* .47** .55** �
NOTE: Morph complexity, morphological complexity score; HAL, Hyperspace Analogue to Language; NoM, number of meanings.
*pB.05, **pB.01.
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ratings should not account for a significant amount of unique variability in
colour-naming latencies for insults. The present results were consistent with
the former outcome; colour-naming latencies were longer when insults were
relatively more embodied. This result provides support for the suggestion we
derived from the embodied cognition framework, that bodily knowledge is an
integral aspect of what is accessible to simulation processes when people
process insults.
However, there may have been a potentially important confound in the
way the stimuli were presented in Experiment 1. Each stimulus item was
presented in the same colour font for each of the participants. It is therefore
necessary to check whether stimulus item assignment to colours was an issue
for our stimulus set, because some of our embodied insults were related to
TABLE 5Results of the embodied insult Stroop effect hierarchical multiple regression analyses
for Experiments 1 and 2
Variable B SEB b sr R2 DR2
Experiment 1
Step 1 .139*** .139***
Step 2 .208*** .069***
Printed length 8.29 2.98 .30 .19***
Morph complexity �3.52 10.89 �.03 �.02
Colour ratings �2.60 6.84 �.04 �.03
HAL log-frequency �1.80 1.31 �.11 �.10
Frequency ratings 3.18 5.42 .05 .04
NoM ratings �11.17 33.77 �.03 �.02
Offensiveness ratings �0.60 6.20 �.01 �.01
Imageability ratings �0.71 5.93 �.01 �.01
Bodily experience ratings 14.34 3.74 .30 .26***
Experiment 2
Step 1 .262*** .262***
Step 2 .347*** .085***
Printed length 4.39 1.71 .25 .16**
Morph complexity 9.49 6.25 .14 .10
Colour ratings 1.68 3.93 .04 .03
HAL log-frequency �1.39 0.75 �.13 �.12*
Frequency ratings 4.79 3.12 .12 .10
NoM ratings �16.45 19.40 �.07 �.05
Offensiveness ratings �1.79 3.56 �.04 �.03
Imageability ratings 4.94 3.41 .13 .09
Bodily experience ratings 10.04 2.15 .34 .29***
NOTE: Morph complexity, morphological complexity score; HAL, Hyperspace Analogue to
Language; NoM, number of meanings. The B, SEB, b, and sr values are for the final step in the
analysis, where all the predictor variables were included in the equation.
*pB.07, **pB.05, ***pB.01.
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concepts, such as feces or dirt, that are associated with the colour brown
(e.g., asswipe, dirty, piece of crap). Previous research has demonstrated that
colour-naming performance is slower for words that are associated with a
colour (e.g., lake) relative to words that are not associated with a colour (e.g.,luck; Dalrymple-Alford, 1972; Klein, 1964; Scheibe, Shaver, & Carrier, 1967).
Thus, there is the possibility that stimulus item�colour assignment pairings
were a confound in Experiment 14 (although it should be noted that the
colour relatedness ratings were not significantly related to colour-naming
latencies). In Experiment 2, we used five different versions of stimulus item�colour font pairings to examine this issue.
EXPERIMENT 2
Method
Participants
Forty-six UC undergraduate students participated in Experiment 2 forbonus course credit (none of them participated in any of the other
experiments). All participants were native English speakers, and reported
normal or corrected-to-normal vision.
Stimuli
The stimuli were those used in Experiment 1.
Apparatus and procedure
The apparatus and procedure were identical to those used in Experiment 1
except that in Experiment 2 there were five different versions of stimulus
item�colour font pairings. Versions 1, 2, 3, and 5 were presented to nine
participants each, and Version 4 was presented to 10 participants.
Results and discussion
For the insult stimuli, a total of 95 observations (1.2% of the data; 49 more
embodied insults and 46 less embodied insults) were considered outliers and
removed from the analyses. For the noninsult stimuli, a total of 99
observations (1.3% of the data) were considered outliers and removedfrom the analyses. Trials on which participants stuttered or failed to trigger
the voice key were also excluded (an additional 3.2% of the data). Response
errors (trials on which participants said the wrong colour or named the
4 We thank an anonymous reviewer for alerting us to this potential confound and the
relevant literature.
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stimulus word instead of its colour) comprised only 1.7% of trials; hence the
response-error data were not analysed.
We examined whether there was an insult Stroop effect (i.e., were colour-
naming latencies longer to the insults than to the noninsults?) in the presentexperiment. The mean colour-naming latencies to the insults and the
noninsults were 749 ms (SD�40.89) and 727 ms (SD�32.85), respectively.
A hierarchical multiple regression analysis was conducted on colour-naming
latency with the same predictor variables used in Experiment 1. Again, the
control variables were the predictors entered on the first step, and word
category was the predictor entered on the second step. Zero-order correlations
between the predictor variables and the criterion variable are shown in Table
2. The multiple regression results are presented in the bottom panel of Table 3.As was the case in Experiment 1, the word category predictor variable
accounted for a significant amount of unique colour-naming latency
variability above and beyond that of the control variables (sr��.31,
DR2�.094), such that longer response latencies were associated with the
insults. The insult Stroop effect was replicated in the present experiment.
To determine whether bodily experience uniquely predicted colour-naming
latency variability for the insult stimuli, we conducted a hierarchical multiple
regression analysis with colour-naming latency as the criterion variable andwith the same predictor variables used in Experiment 1. Again, the control
variables were the predictors entered on the first step, and bodily experience
ratings was the predictor entered on the second step. The mean colour-naming
latencies to the more embodied insults and the less embodied insults were 763
ms (SD�42.41) and 734 ms (SD�33.85), respectively. Zero-order correla-
tions between the predictor variables and the criterion variable are shown in
Table 4. The multiple regression results are presented in the bottom panel of
Table 5. Replicating the findings from Experiment 1, the analysis demon-strated that bodily experience ratings accounted for a significant amount of
variability in colour-naming latencies above and beyond that accounted for by
the other predictor variables (sr�.29, DR2�.085). The positive semipartial
correlation between bodily experience ratings and colour-naming latency was
again observed, indicating that increasing levels of bodily knowledge were
associated with slower colour-naming performance.
The results from Experiment 2 make clear that the effects of bodily
experience observed in Experiment 1 were not dependent on the particularstimulus item�colour assignment pairings used in that experiment. Although
there was a significant (but small) correlation between colour relatedness
ratings and colour-naming latency in Experiment 2, colour relatedness ratings
did not account for a significant amount of unique variability. Taken together,
the results from Experiments 1 and 2 support the idea that bodily knowledge is
an integral aspect of what is accessible to simulation processes when people
process insults in the Stroop task.
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The present results further suggest that knowledge gained through bodily
experience is a semantic characteristic that can inhibit colour naming in the
Stroop task. What has not yet been determined in the present research is
whether this finding is restricted to stimuli that are associated with emotional
valence (in this case negativity in a social context), such as insults, or whether
knowledge gained through bodily experience also influences colour-naming
processes with stimuli that are either emotionally positive, such as compliments,
or are emotionally neutral.
In order to address this unanswered question, we first considered whether
we could develop a set of more embodied and less embodied compliments.
This proved to be a difficult task, because there is actually a very limited
number of more embodied compliments (e.g., handy, gutsy). A second option,
and the one we chose, was to develop a set of more embodied and less
embodied neutral stimuli. In quantifying bodily experience for neutral stimuli,
it did not make sense to us to use instructions similar to those used for the
insult stimuli in Experiments 1 and 2. That is, it seemed to us to make little
sense to ask people to rate neutral stimuli (e.g., book) by deciding ‘‘to what
extent the meaning of the word references or alludes to knowledge gained
through bodily experience and interactions’’ or by deciding ‘‘how important
you think having a body contributes to understanding what each word
means’’.
In Experiment 3, we conducted a third Stroop task in which participants
were shown neutral stimuli that varied on the dimension of BOI. We chose this
dimension for several reasons. First, as mentioned, BOI assesses perceptions
of the ease with which a human body can physically interact with a word’s
referent (Siakaluk, Pexman, Aguilera, et al., 2008). Thus, we propose that BOI
measures motor experience people have had with a word’s referent, and that
this knowledge is contained in brain systems dedicated to motor processing
(Barsalou, 1999, 2003) and is constitutive of lexical-semantic knowledge
(Siakaluk, Pexman, Aguilera, et al., 2008). We appreciate and acknowledge
that the bodily experience ratings used in the present study and the BOI
dimension are not conceptually identical. However, they both gauge aspects of
sensorimotor or bodily experience, and can be considered ‘‘sensorimotor’’
variables tapping into bodily knowledge. Second, as noted, BOI has been
reported to influence performance in various word-processing tasks, such as
lexical decision and phonological lexical decision tasks (Siakaluk, Pexman,
Aguilera, et al., 2008; Tillotson et al., 2008) and semantic categorisation tasks
(Siakaluk, Pexman, Sears, et al., 2008; Wellsby et al., in press). Third, we had
previously collected BOI ratings for a large number of words (Tillotson et al.,
2008) and readily had access to them. Although not a perfect conceptual
match with bodily experience ratings, we thought that BOI would be an
appropriate measure to examine the question of whether knowledge gained
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through bodily experience would influence colour-naming performance in the
Stroop task for stimuli that are valence neutral.
EXPERIMENT 3
Method
Participants
Forty UC undergraduate students participated in Experiment 3 for bonus
course credit (none of them participated in any of the other experiments). All
participants were native English speakers, and reported normal or corrected-
to-normal vision.
Stimuli
The stimuli consisted of 100 high BOI words and 100 low BOI words
selected from Tillotson et al. (2008). All items were monosyllabic. The two
sets of items were selected to be as high or low on the BOI measure as
possible. In addition to BOI ratings, printed HAL log-frequency, ortho-
graphic and phonological neighbourhood size (all calculated using the ELP
database), and printed length were also collected.5 Table 6 lists the mean
values for each measure for both sets of items. Appendix 3 lists the high BOI
words and the low BOI words.
Apparatus and procedure
The apparatus and procedure were identical to those used in Experiment 1.
Results and discussion
A total of 107 observations (1.3% of the data; 54 high BOI words and 53 low
BOI words) were considered outliers and removed from the analysis. Trials
on which participants stuttered or failed to trigger the voice key were also
excluded (an additional 5.2% of the data). Response errors (trials on which
participants said the wrong colour or named the stimulus word instead of its
colour) comprised only 0.6% of trials, and therefore the response-error data
were not analysed. The mean colour-naming latencies to the high BOI words
5 We also collected imageability ratings from Cortese and Fugett (2004). The zero-order
correlation between the imageability ratings and the BOI ratings was .94, thus we did not include
the imageability ratings in the hierarchical multiple regression analysis for Experiment 3. We
instead conducted a separate analysis using the imageability ratings (in place of the BOI ratings)
at Step 2, and observed the same pattern of effects, the most important of which was that no
unique colour-naming latency variability was accounted for by the imageability ratings.
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and the low BOI words were 677 ms (SD�34.68) and 676 ms (SD�37.67),
respectively.
The primary research question for Experiment 3 was whether the BOI
ratings uniquely predicted colour-naming latency variability, given that all of
the stimuli were noninsults (i.e., neutral words). To address this question, we
conducted a hierarchical multiple regression analysis with colour-naming
latency as the criterion variable. The control variables of printed length,
HAL log-frequency, orthographic neighbourhood size, and phonological
neighbourhood size were the predictors entered on the first step, and BOI
ratings were the predictors entered on the second step. Zero-order correla-
tions between the predictor variables and the criterion variable are shown in
Table 7. The multiple regression results are presented in the top panel of
Table 8. Interestingly, BOI ratings did not account for a significant amount
of colour-naming latency variability above and beyond that accounted for by
the other predictor variables (sr�.03, DR2�.001), thus supporting the
prediction above.
Since a null BOI effect was observed in the Stroop task, we conducted an
additional analysis in order to ensure that the stimuli we selected would
produce the ‘‘typical’’ BOI effect in the lexical decision task (LDT; Tillotson
et al., 2008); we conducted another hierarchical multiple regression analysis
in which LDT latencies for the present sets of high and low BOI items were
taken from the ELP database (Balota et al., 2007) and were used as the
criterion variable. The mean ELP LDT latencies to the high BOI words and
the low BOI words were 615 ms (SD�45.83) and 654 ms (SD�71.93),
respectively. The multiple regression results are presented in the bottom panel
of Table 8. Importantly, the BOI ratings accounted for a significant amount of
unique LDT latency above and beyond that accounted for by the other
predictor variables (sr��.21, ^R2�.045).
TABLE 6Mean characteristics for the high BOI and low BOI stimuli (standard deviations in
parentheses) used in Experiment 3
Measure High BOI items Low BOI items
Printed length 4.34 (0.81) 4.46 (0.78)
HAL log-frequency 9.05 (1.33) 8.77 (2.02)
ON* 9.81 (6.24) 7.21 (5.78)
PN* 22.82 (14.28) 17.25 (11.56)
BOI ratings** 5.70 (0.45) 1.61 (0.19)
NOTE: BOI, body�object interaction; HAL, Hyperspace Analogue to Language; ON,
orthographic neighbourhood size; PN, phonological neighbourhood size.
*pB.01, **pB.001.
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The results of Experiment 3 are in stark contrast to the results observed in
Experiments 1 and 2, in which bodily experience ratings captured unique
significant colour-naming latency variability when the experimental items
were insults. Taken together, the results from the present study tentatively
support the idea that valence is an important determinant as to whether
accessing bodily knowledge slows responding in the Stroop task.
However, some caution is in order. First, as noted, although both the bodily
experience and BOI variables gauge aspects of sensorimotor experience and
tap into sensorimotor knowledge, they are not conceptually identical. It may
be that the type of sensorimotor knowledge that the bodily experience ratings
tap into may slow responding in the Stroop task regardless of valence. As we
stated above, this is a difficult hypothesis to rule out for two reasons: (1)
there are very few embodied compliments to test the hypothesis, and (2) the
instructions we used for the bodily experience ratings (involving allusion and
not just reference) do not make sense for literal, emotionally neutral stimuli.
Second, the average length of the stimuli used in Experiments 1 and 2 was 6.8
letters (and many of the stimuli consisted of more than one word), whereas the
average length of the stimuli used in Experiment 3 was 4.4 letters. This
difference in average length was also very difficult to avoid (since we had access
to only monosyllabic stimuli with BOI ratings) and may have somehow
affected processing in the insult and BOI Stroop tasks.
GENERAL DISCUSSION
The primary purpose of Experiments 1 and 2 was to determine whether
knowledge gained through bodily experience influenced the processing of
insults. We examined this issue using a variant of the Stroop task and two
TABLE 7Zero-order correlations between the predictor variables and colour-naming latencies
and lexical decision latencies for Experiment 3
Measure 1 2 3 4 5 6 7
1. Printed length �2. HAL log-frequency �.17** �3. ON �.71*** .27*** �4. PN �.50*** .37*** .67*** �5. BOI ratings �.07 .09 .22*** .23*** �6. Experiment 3 latency �.20*** �.18** .12* .04 .03 �7. LDT latency .13 �.64*** �.26*** �.39*** �.31*** .09 �
NOTE: HAL, Hyperspace Analogue to Language; ON, orthographic neighbourhood size; PN,
phonological neighbourhood size; BOI, body�object interaction.
*pB.09, **pB.05, ***pB.01.
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TABLE 8Results of hierarchical multiple regression analyses for Experiment 3 and for the LDT latencies from the English Language Project
database
Variable B SEB b sr R2 DR2
Experiment 3
Step 1 .086** .086**
Step 2 .087** .001
Printed length �10.26 4.48 �.23 �.16*
HAL log-frequency �4.62 1.56 �.22 �.20**
ON 0.14 0.68 .02 .01
PN �0.05 0.26 �.02 �.01
BOI ratings 0.59 1.24 .03 .03
LDT latencies taken from the English Language Project database
Step 1 .437*** .437***
Step 2 .483*** .045***
Printed length �5.75 5.91 �.07 �.05
HAL log-frequency �21.06 2.06 �.57 �.53***
ON �0.10 0.90 �.01 �.01
PN �0.74 0.35 �.16 �.11*
BOI ratings �6.76 1.64 �.22 �.21***
NOTE: HAL, Hyperspace Analogue to Language; ON, orthographic neighbourhood size; PN, phonological neighbourhood size; BOI, body�object
interaction. The B, SEB, b, and sr values are for the final step in the analysis, where all the predictor variables were included in the equation.
*pB.05, **pB.01, ***pB.001.
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possible outcomes were proposed. First, if bodily knowledge for insults
was accessed during Stroop task processing, and if our bodily experience
ratings captured aspects of this type of knowledge, then the bodily experience
ratings should have accounted for a significant amount of unique variabilityin colour-naming latencies for insults. Second, if bodily knowledge was
inaccessible, because insults are lexicalised or idiomatic, then our bodily
experience ratings should not have accounted for a significant amount of
unique variability in colour-naming latencies for insults. The results from
Experiments 1 and 2 were consistent with the former outcome; colour-naming
latencies were longer when insults were relatively more embodied, even with
the effects of numerous other predictor variables statistically controlled. These
results provide support for the idea we derived from the embodied cognitionframework, that bodily knowledge is an integral aspect of the conceptual
knowledge people have about insults.
We would like to re-emphasise an important point made in the Introduc-
tion. We proposed that it is highly probable that knowledge gained through
emotional and introspective systems is equally constitutive of simulations for
both more embodied and less embodied insults. We further proposed that
knowledge gained through sensory, motor, kinesthetic, and proprioceptive
systems is more constitutive of simulations for more embodied insults than forless embodied insults. Thus, we conclude that it is knowledge gained through
bodily experience that provides for richer simulations for the more embodied
insults than for the less embodied insults, and hence leads to slower colour-
naming response latencies for the former type of stimuli.
We next wanted to determine if knowledge gained through bodily
experience influenced colour-naming performance with stimuli that were
emotionally neutral. To do so, we conducted a third Stroop task in which we
presented neutral stimuli varying in BOI, a sensorimotor knowledge dimen-sion reported to influence performance in a variety of word-recognition tasks.
As noted, previous research (for a review, see Williams et al., 1996) has
demonstrated that semantic characteristics do not reliably interfere with
colour-naming performance for neutral stimuli, and we therefore predicted a
null BOI effect in the Stroop task. The results from Experiment 3 were
consistent with this prediction, as BOI did not account for any unique colour-
naming latency variability beyond that accounted for by the other predictor
variables. Keeping in mind the cautions outlined above in the Discussionsection of Experiment 3, the results from the present study suggest that
valence is important in order for bodily knowledge to elicit inhibitory effects
on colour-naming performance.
Given the results of the present study, an intriguing question is how
knowledge gained through bodily experience acts to delay colour-naming
performance for insults. In the Introduction, we outlined a framework based
on Cohen et al.’s (1990) connectionist model of Stroop task performance
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that, in conjunction with the notion of automatic vigilance (Pratto & John,
1991; Wentura et al., 2000), and the idea that bodily knowledge influences
linguistic processing (e.g., Siakaluk, Pexman, Sears, et al., 2008) provides a
possible explanation of how bodily knowledge inhibits colour-naming
performance for insults. We further proposed that any source of knowledge
(including knowledge gained through bodily experience) that leads to richer
semantic representations for linguistic stimuli will lead to more efficient word
processing (e.g., Siakaluk, Pexman, Aguilera, et al., 2008; Siakaluk, Pexman,
Sears, et al., 2008). In terms of the Cohen et al.’s (1990) framework, bodily
knowledge would contribute to more efficient processing in the word-reading
pathway, and the increased efficiency in the word-reading pathway would
lead to greater inhibition of colour-naming responses.
The last issue to consider is why bodily knowledge inhibits colour naming
for insults but not for neutral stimuli that vary along a bodily knowledge
dimension, as measured, in the present research, by the BOI variable. We
outlined in the Introduction that the importance of the notion of automatic
vigilance as a cognitive mechanism to account for why bodily knowledge
inhibits colour naming for insults but not for neutral stimuli. We proposed
that because insults are negative, socially relevant stimuli, they would readily
capture attentional resources controlled by an automatic vigilance mechan-
ism. As such, insults, more so than noninsults, should capture attentional
resources and impair colour-naming performance. Both the insult Stroop
effect observed in Experiments 1 and 2 and the null BOI effect observed in
Experiment 3 support this prediction.
The results from Experiment 3 are also consistent with the notion that
automatic vigilance is an important contributor of whether knowledge
gained through bodily experience slows performance in the Stroop task. If
automatic vigilance is not an important factor, then one could make the
hypothesis that high BOI words should slow Stroop task responding more so
than low BOI words, because they elicit richer sensorimotor simulations that
would more greatly interfere with colour naming. However, an alternative
hypothesis is that in order for richer sensorimotor simulations to interfere
with colour naming, the stimuli associated with those richer sensorimotor
simulations would first need to capture attentional resources controlled by an
automatic vigilance mechanism. Since the high BOI and low BOI stimuli
used in Experiment 3 were emotionally neutral, and thus neither type of
word would be more likely to capture attentional resources controlled by an
automatic vigilance mechanism, the prediction would be that high BOI
words, despite their eliciting richer sensorimotor simulations than the low
BOI words, should not impair colour naming to a greater degree. This is
what was observed.
THE EMBODIED INSULT STROOP EFFECT 1289
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CONCLUSION
In the present research, we report a novel and important finding, the
embodied insult Stroop effect: colour naming for relatively more embodied
insults is delayed compared to colour naming for relatively less embodied
insults. We propose that, generally, bodily knowledge is an important aspect
of conceptual knowledge and, more specifically, we have extended this
general proposition by showing inhibitory embodiment effects for processing
of insults in the Stroop task.
Manuscript received 20 March 2009
Revised manuscript received 31 August 2010
First published online May 2011
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APPENDIX 1More embodied insults and their respective control items used in Experiments 1 and 2
More embodied Control More embodied Control
airhead ashtray lazy lamp
asshole armband loud mouth clock work
asswipe airbase lunkhead lambskin
backstabber blockbuster meat head book mark
block head wind chime minute man easy chair
blonde barley muscle head garden hose
brain dead phone call neanderthal normalising
brainiac bacteria nosy nanny
brown noser simple life not athletic yellow pages
butt head plant pot numb nuts lamp post
chicken cartoon overly aggressive eagerly awaiting
chubby chaste pea brain high five
couch potato party favour penis breath poster board
cripple crimson pig paw
crybaby capsize pinhead pullout
dead beat arm chair pizza face once again
dick head day dream potty mouth gas station
dimwit detour prick polka
dink disc prune face tree stump
dirtbag daytime puck pony
dirty daisy pushover postmark
disgusting discomfort rat rib
doorknob doughnut red neck best man
douchebag dashboard sack of crap wash and dry
drunk dairy scrawny sparrow
dull duty scumbag sandbox
dumbass denture short scuff
egg head fur coat shrimpy speaker
fairy fever slow salt
fat fun spineless shadowbox
frigid fender stink shack
glutton gallant stoner splash
golddigger groundwork thick skull heart throb
greaseball greenhouse too skinny cowboy hat
gross grade tool town
hairy ape apple pie toothpick teakettle
helpless hardwood ugly undo
herpe face maple leaf unattractive unrestrained
ice queen take care wanker whiskey
jackass jawbone waste of skin black and white
jerk off ball cap waste of space truth or dare
lame lock weak wife
lardass lawsuit weakling wondrous
large least white trash sweat shirt
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APPENDIX 2Less embodied insults and their respective control items used in Experiments 1 and 2
Less embodied Control Less embodied Control
abuser aboard jailbait jeopardy
awkward abstain jerk java
bastard bandage keener kidney
bitch bench liar lure
boring bubble loner ladle
brat bind loser layer
bugger burlap lunatic lottery
burger flipper vacuum cleaner lurk leel
chauvinistic chloroform mean moss
cheapskate chandelier moron mocha
cheater climate naı̈ve natal
chump chop nasty nerve
clown chirp needy niece
conceited cognition nerd node
copy cat handle bar noob nook
cougar cotton nut job cat nap
crazy carve nutcase nucleus
creep crave pansy purse
creepy cinder pathetic pamphlet
crude creek pest plot
cruel crate poser pants
disgrace diameter psycho pallet
ditz drum retard ribbed
dork darn rude rust
drama queen summer love sad sack hang ten
dumb duct screw up fan club
dumb jock fast walk selfish streaky
dweeb debit silly silky
failure fashion sissy fibre
fake flan skank salon
floosy fluffy skanky sprite
fool fare slob sand
freak fence slutty storey
geek goat snob slur
good for nothing good for something stalker storage
goof golf stupid sizzle
half wit tree top tramp tooth
idiot abbot twit tale
ignorant intrigue useless utensil
immature immunize wannabe weekend
inbred icicle weirdo wheeze
incompetent imploringly whore widen
inferior incision wimp welt
insecure insomnia worthless warrantee
insensitive illustrator wuss wool
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APPENDIX 3High and low body�object interaction items used in Experiment 3
High body�object interaction items Low body�object interaction items
bag comb key sheet bang fate myth state
ball cord kite shirt bet fault need streak
bed couch knife shoe bliss feud oath sum
bell craft lamp snack bribe fib ode tense
belt clown lock soap brink fine pact term
bench desk mail sponge cause flaw pang theme
bike dice mask spoon chance fluke plan thud
blouse dish mop stick chant font plea trace
book doll mug stool chasm gloom plot trade
boot drawer nail straw cheer growl ploy trait
bowl drill net string chill gulf price trance
bread floss page suit choice haste pun trend
brick flute paint sword clang hint rest truce
broom food pen tape clout hoax rift trust
brush fork phone tool clue hour risk twinge
cane gate pipe torch cost hunch rule view
car gift plant toy cure inch rut wage
cart glass plate tray curse jaunt scheme way
chain glove pool tub cusp jinx scorn week
chalk glue pot tube dolt lack scourge wham
clay gown purse vest doom lease sham whim
clock grape quilt wheel ease loan shred wish
clothes gun robe wire fact loss shriek word
coat harp rope wrench fake luck skill zeal
coin jug seat yarn farce month source zone
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