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N. Bayazıt, Experimenting Street Furniture for Istanbul-Iston Symposium
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Transcript of N. Bayazıt, Experimenting Street Furniture for Istanbul-Iston Symposium
EXPERIMENTING STREET FURNITURE FOR ISTANBUL
Prof. Dr. Nigan Bayazıt
ITU Department of Industrial Product Design
Abstract
Developments of the new economies create new behaviors that the life of the new
metropolitan cities faces with the new media. People are searching for the comfort of home
environment in the public spaces. There are interactions between the public spaces and
individual behaviors. Physical as well as virtual spaces must become a whole. The
contemporary city is under the overflow of information and knowledge. In collaboration with
ISTON, Department of Industrial Product Design of ITU, worked on street furniture projects
in the 3rd
year design studio and conducted with respect to the characteristics of the different
locations in Istanbul. This project is focused on the tendencies of the era and the progress in
the metropolitan area from a wide perspective.
INTRODUCTION
The life of a metropolitan area confronts the new economies, new behaviors, and new media.
Urban spaces are shifting to a big supermarket, every activity can be made in everywhere;
train stations, ports of the ships, entrances of the buildings, squares and parks became
relaxation spaces. Information sources can be found in everywhere. Road signs, information
units, communication-game-advertisement differences are disappearing. Chaotic and speedy
way of life has been changing these elements into recreation places. Leisure time of urban
dwellers increased. Social relations are taking place in the urban spaces. The developments in
the electronics are facilitating these interactions. Even a mobile phone has been changing the
social relations as well as life style of the people. One can be got in touch with from
anywhere. There is no need to go home or office to call someone, from somewhere it is
possible to communicate with everyone.
Cities are full of giant advertisements, competing with each other to sell or to show
something. In everywhere, effortlessness communication makes easy reaching information
more rapidly.
Office-home, home–office differences are disappearing. People have been asking for home
environment in their office, because they are spending more hours in their office than their
home. Offices are not anymore serious or frightening places and they gain the warmness and
comfort of a house. People are searching for the comfort of home in public places, like in
offices. Public places becoming meeting and communication places.
Even in metros, giant screens have been designed as a part of high-speed living conditions to
provide information that people are requiring. While traveling, one can have advantages of
communicating, even while flying in an airplane it is possible to watch live broadcasting, to
call anywhere in the world by phone. Forgetting the distances, all the places are united into a
whole. Everyone is aware about the others what and where they are doing.
Up to the present, architecture has been doing the urban designs. Architects have right to
decide about the living spaces of the cities. However, an energy flow is proceeding in the
cities before the architects, gradually; traditional physical properties are leaving their places to
virtual properties (Internet, telephone, etc). Even we can talk about architecture that is
becoming a stage to virtual properties. Urban spaces are used by them. Sound and light shows
are utilizing the buildings of the cities, they are drawing the boundaries of the spaces and
taking people to the depth of the past making the advertisement of the country.
Different functions and spaces have been shaping our daily life. Industrial crisis on the urban
context reflect the inadequacy in the division of urban spaces... Dwellings, offices, factories,
shopping centers, and entertainment spaces are all spatial typologies and their boundaries
have a short life span. Typological mixtures are the results of new social and economic truths.
In the time being, these typologies are taking place of each other. We could not imagine the
present shopping malls 15-20 years ago, that are bringing about business, entertainment,
eating, culture, shopping together. We can spend a whole day to make leisure time activities.
The squares, roads, empty spaces are the places where people come together and enjoy nature.
We can observe the people who cannot go far distances, come together, and spend time in the
parks and water shoreline. People start to spend time in the urban places like a part of their
house.
Physical as well as virtual spaces have to unite. Contemporary metropolitan is occupied by
information and energy flow. They are becoming more important than the existence of the
buildings. In the information and communication society, virtual events are replacing the
physical objects. Physical and virtual spaces are two different categories, but they have to find
a way to interact and unite in a whole. The types of interaction between these two have to be
investigated in art, architecture, and contemporary design research.
Public spaces and personal behaviors have impact on each other. We are living in a world,
expecting the time that the survival of human beings will be on the stage. To observe or to be
observed in a public space, to make private talks with the mobile phone in the public spaces
and the television programs, which are broadcasting the private moments of the people are the
indicators of the performance of subsistence of human beings. New social units are reality of
our time, and the traditional family remains as a solution to the union of human beings,
around which new life styles are emerging. These new units are more sincere, dynamic, and
oriented to the external (bachelors, couples, friends, etc) world.
The concerts of Jean Michael Jarre in Huston and Pyramids of Egypt, The designs of Jean
Nouvel are the beautiful examples of transfer of virtuality to the architecture and to the stages
created in the open urban spaces. The concert of the Wall Group in front of the San Marko
Square in Venice, the concert by Three Tenors in front of the Coliseum in Rome are the
examples to the use of the gorgeous spaces of the cities as stages. In all of these, architecture
became the stage for virtuality.
Starting from Sydney to New York in the celebration of 2000 New Year, we witnessed the
use of city spaces as stages in the virtual domain. In the Towers of Winds, Dreams, Eggs of
Winds installations, Toyo Ito realized a statue of interaction having a continuous dialog with
its environment to give the effects of the continuously changing urban reality. The film
technique depending on the sequential montage of images by Wim Wenders in the Tokyo
interpretation, and Christo’s genius packaging of architectural masterpieces with a mechanical
skill are most important examples.
Traditional urban furniture of the cities is facing the difficulties of responding to the needs of
urban dwellers, like the language of traditional architecture that has great difficulties
nowadays. We have to create new approaches to convey new meanings for the urban context.
Urban furniture is not only a bench, litter-tin, street lamp or flowerbed. Urban furniture has to
meet the new requirements of urban dwellers at social, psychological, technological needs in a
meaningful manner.
DESIGN STUDIO
In 2001-2002 Autumn Semester, an urban furniture studio is organized with the third year
students of Industrial Product Design Department (IPDD) at Istanbul Technical University
(ITU) in collaboration with ISTON. In this project, 50 students worked on different districts
of Istanbul to design urban furniture. From the IPDD Prof. Dr. Nigan Bayazit, Assoc. Prof.
Dr. Seçil Satir, Lecturer Mehmet Erkok, Assistant to Professors A. Ensici, P. Y. Celik, C.
Vatan, S. Özemir, C. Alppay and from ISTON Refik Yüksek and Cengiz Gençata participated
at this studio project. In the same semester, a one-week workshop is organized with the
Design Studio Director of DOMUS Academy, Dante Donegani. In this workshop, it was
aimed to give a new perspective to the students, who work on the same location, where they
have already been working in their studio project.
Characteristics of the selected location were different from each other. Each location was
examined with their relation to its environment, the use of the existing environment, user
perception, and response to the environment. Following this step, scenarios for urban design
were prepared to meet the contemporary requirements of the users. According to the
characteristics of the locations, set of urban furniture projects having dissimilar characteristics
were designed. In these projects, selected subjects were advertisement, recreation, pleasure,
cultural interaction, game, and some other themes. Use of the object by day and night was
also considered.
WORKSHOP WITH DANTE DONEGANI “LIVEABLE RELATIONS”
The theme of the workshop proposed by Dante Donegani, and focused on examining the
situation of contemporary cities and debating the concept of urban furniture in the light of
technological advances. The workshop’s approach was to look at the significance of urban
furniture in the urban context. The meaning attached by urban dwellers through their own
awareness of the urban furniture they perceive, and the legibility of this furniture for urban
dwellers are more desirable than hanging up an advertisement sign. Since primarily the object
resembles no other object, for the urban dweller who perceives them they will have a greater
impact than advertisements of the ordinary kind. The lending of significance to an object as
well as its functionality could be a quality enabling it to finance itself. Since the specific
elements will be easily discerned, they neither will nor hesitate to reveal themselves within
the city.
Within the complex and heterogeneous structure of the city, urban furniture emerges as either
indistinct or distinct elements. Advertisements are above all classified as distinct elements,
and for this reason created visual pollution. The idea that the urban furniture, as distinct
elements, could bring advertisements into close proximity to urban dweller, and function as
elements referring to advertisement is one, which deserve further thought.
With an approach, which might be described as post-modern, students, were encouraged to
generate new ideas. The groups of projects in the workshop are explained in the following
lines.
1st Project Group
A tourist information advertisement unit in a historical environment: Giant size electronic
book for Sultanahmet Square
Students: Akgün Tokatli, Ali İlhan, Barıs Tas Burcu Yançatorol, Çiğdem Kaya, Umman
Kirhasanoğlu
In the historical environment, a book metaphor is used for tourists to recognize our cultural
identity. The size of the book is designed convenient enough to perceive the information on
the giant book for a group of tourists coming in front of it with a guide. Presentation is digital
on the book and can be controlled by the guide.
Figure 1. The information book in the Sultanahmet Square.
2nd Project Group Information advertisement units for young people in a historical environment, Beyoglu.
Students: Sedef Can, Z. Sila Yigit, Özlen Alpaslan, Kerem Tuncel, Emre Bingöl, Emine
Sarsilmaz, Hande Büyükatli
Figure 2 Information advertisement units for Beyoglu.
Information advertisement units are designed as symbols to fit to the characteristics of the
environment, are like an extruded objects in the industrial production. Objective of this
project is to create a series of information units without getting attention upon itself. They
were simple to produce and symbolize the information given inside. Ten different symbols
were designed for an entertainment location, Beyoglu. These units are for cinemas, beerhouse,
music shops, food store, fish restaurants, gift shops, theaters, mobile phone shops, fashion
shops, coffee houses, teahouses, etc.
3rd Project Group
An advertisement for restaurants at the seashore: Aquarium for Yeniköy.
Students: Özgül Dalkiliç, Baran Ünal, Burcu Koçer, Devrim Ülkebas, Kemal Orman, Ayça
Akkaya, Özlem Satir, Seda Uçar, Eylem Albayrak
Advertisement units are designed in accordance with the characteristics of the seashore
locations. An example is an aquarium for the advertisement of a fish restaurant, which
symbolizes the live-fish restaurants of Bosporus.
Figure 3 Aquarium for Yeniköy restaurants.
4th Project Group A bus stop with advertisement for narrow pavements at Nisantasi.
Öğrenciler: Aycan Akyatan, Burcu Büyükünal, Burçin Gülen, Can Uçkan, Izak Eskenazi
Figure 4 Bus stop with advertisement for narrow pavements at Nisantasi.
In the narrow side roads and crowded streets, pedestrian and waiting for public transport at
bus stops create an annoyance. This project aimed at to introduce advertisements with a game
logic into the daily life while walking on the street, looking to the shop windows, crossing the
roads.
5th Project Group
Advertisement units for exercising people in the parks and recreation areas: Pulse and calorie
measurement unit for Democracy Park
Öğrenciler: Bilge Köprülü, Hale Sürmeli, Ilgim Eroglu, Özlem Aydiner
This Project is designed for the people who come to Democracy Park to do their daily
exercises, jogging and walking. To prevent visual pollution in the park, advertisement is
hidden inside the heart pulse and calorie measurement machine, unless it is used by the
exercising person.
Figure 5 Pulse and calorie measurement unit for Democracy Park.
6th Project Group
Urban furniture that provides the home comfort on the urban square: Bakirköy Square.
Students: Aysegül Erman, Beste Conkir, Filiz Çetin, Nevzat Kara, Ufuk Ulusan, Duygu
Kaçar, Pınar Azizoglu, Sahmir Yekeyev
The objective of this project was to provide comfort of a home environment on the urban
square with urban furniture. While watching TV on giant screen, drinking coke from the
machine, or lying and reading book and newspaper (newspaper automat), chatting to the
friends, eating bagel (bagel automat), etc. Some modules are designed to assemble lines in the
empty space.
Figure 6 Home comfort on the urban square at Bakirköy.
SEMESTER PROJECTS
Some examples of student projects are given in the following paragraphs. Most interesting
and locations of Istanbul is selected for urban furniture design by the students. Students are
asked to provide information about the history of the region and prove the distinct character of
the location in Istanbul. Seeing similar street furniture in everywhere in a metropolitan like
Istanbul is not a correct way of approaching urban design. Some of the locations are rich with
their historical characteristics, some others reflects the natural beauty and richness. Some
others are quarreling with the traffic jam and information flow therefore represents a very
complicated way of life.
Students were encouraged to employ the elements of our own culture in their designs, rather
than take an imitative approach under the influence of Internet and contemporary world
culture. Working in the historical environment does not mean to copy existing historical
forms, but interpretation of them will provide richness to their designs. Without allowing this
tendency to cross the borderline into kitsch, interpretation of the historical or natural elements
will add diversity to designs.
1. Zeyrek – Urban furniture for the environment of Zeyrek Mosque (Pantokrator
Church). Tutor: Nigan Bayazit, Student: Çiğdem Kaya
Forms of this project are the interpretation of arches in Zeyrek location. A complete set of
student project, in addition to regular urban furniture, contains a scratchboard against
vandalism, and an automatic photo and internet connection unit.
Figure 7 An automatic photo, internet Figure 8 A scratchboard against
connection unit. vandalism.
2. Harbiye – Urban furniture for Lütfü Kırdar Cultural Center, Muhsin Ertugrul
Theater, and Cemal Reşit Rey Concert Hall
Tutor: Nigan Bayazit, Student: Filiz Çetin
Objective of this project was to meet the information requirements of the audiences of the
cultural center. Users of the urban furniture were to provide information through the
electronic media devices, such as video, internet, timetables and schedules.
Figure 9 Urban furniture for Lütfü Kırdar Cultural Center, Muhsin Ertuğrul Theater, and
Cemal Reşit Rey Concert Hall
3. Yeniköy Seashore – Urban furniture for Yeniköy.
Tutor: Nigan Bayazit, Student: Özgül Dalkiliç
This project is influenced from the silhouette of hipped roofs in the historical waterside
residences of Yeniköy. The set of urban furniture followed the same geometrical
characteristics of the roofs.
Figure 10 Urban furniture for Yeniköy.
4. Sultanahmet – Urban furniture near Byzantium ruins.
Tutor: Nigan Bayazit, Student: Emre Bingöl
Starting point of this project was the bricks walls of Byzantium ruins at Sultanahmet square.
A steel modular set of furniture were designed making the interpretation of brick walls.
Figure 11 Urban furniture near Byzantium ruins.
5. Sultanahmet – Urban furniture for sound and light shows at Sultanahmet Square.
Tutor: Nigan Bayazit, Student: Burcu Yançatarol
Sultanahmet Square is a main attraction center for tourists who visit Istanbul. Starting point of
this project was the deteriorated and vandalized urban furniture for existing sound and light
show. The concept of the project was the interpretation of “Çintemani”, special figure in
Ottoman ceramic art. Day and night vision of the urban furniture was very well designed.
Figure 12 Urban furniture (seat and streetlight) for sound and light shows at Sultanahmet
Square.
4. Nişantaşı – Bus stop and urban furniture for narrow foot pavements of Nisantasi.
Tutor: Nigan Bayazit, Student: Can Uçkan
For very narrow foot pavements of Nisantasi, design of light and narrow products was the
main concept of this project. Elegance and transparency of the objects was especially
preferred for the appearance of the urban furniture. Advertisement was combined with the
utilization of electronic communication in bus stop. Bus stop designed with a single pile.
Figure 13 Bus stop and urban furniture for narrow foot pavements of Nisantasi.
5. Democracy Park, Maçka – Urban furniture with natural forms to fit to the nature.
Tutor: Nigan Bayazit, Student: Hale Sürmeli
Benches with steel transparent structures were especially designed to preserve the natural
beauty of the landscape. The other furniture with their simple minimalist designs also hides
themselves in the park.
Figure 14 Democracy Park, Maçka urban furniture.
6. Bakırköy Square - The design of boundary making poles and the urban furniture for
the Square.
Tutor: Nigan Bayazit, Student: Nevzat Kara
The project depends on the removal of the existing solid walls on the boundary of the square.
Instead of those walls to create a light boundary, turning advertisement panels with
streetlights were designed. People could enter from any point between these lights.
Advertisement panels could be seen by either the passing by automobiles or the visitors of the
square.
Figure 15 Bakırköy Square boundary making poles.
7. Istiklal Street – Small urban furniture for crowded pedestrian space.
Tutor: Nigan Bayazit, Student: Özlen Alpaslan
In the crowded pedestrian spaces, urban furniture should not be like a barrier occupying large
spaces. With this intention, the concept of small urban furniture was accepted for Beyoglu.
Benches were designed as supports for pedestrians, around the trees of the street. Streetlights
were designed to stand on the walls or close to both sides of the street. Litter-tin and
pavement lights were following the lines of the trees.
Figure 16 Istiklal Street small urban furniture.
8. Ataköy – Urban furniture for new settlements.
Tutor: Mehmet Erkök, Student: Beste Conkır
Starting point of the project was to make concrete urban furniture for the concrete
surroundings. Triple and single pile lighting elements, bending sitting elements with Litter-
tins was designed. They constitute a harmony with the pavement material.
Figure 17 Ataköy urban furniture for new settlements.
CONCLUSION
This study demonstrates a significant approach to urban furniture that gain meaning in the
urban context... The meaning attached by urban dwellers through their awareness of the urban
furniture they perceive, and the legibility of this furniture for urban dwellers are more
desirable than hanging an advertising sign. Since primarily the object resembles no other
object, for the urban dweller who perceives them they will have a greater impact than
advertisements of the ordinary kind. The lending of significance to an object as well as its
functionality could be a quality enabling it to finance itself. Since the specific elements will
be easily discerned, they neither will nor hesitate to reveal themselves within the city.
Within the complex and heterogeneous structure of the city, urban furniture emerges as either
indistinct (like bus stops) or distinct elements. Advertisements are above all classified as
distinct elements, and for this reason created visual pollution. The idea that the urban
furniture, as distinct elements, could bring advertisements into close proximity to urban
dweller, and function as elements referring to advertisement is one, which deserve further
thought. On the other hand, placing the advertisement in blurry elements and reaching it
intentionally like a game playing, will reduce the visual pollution in the urban context.
Advertisements as a distinct element should not be in conflict with the historical objects of the
urban environment. Barthes (1993) says that city is a discourse, and he accepts the
symbolization in the city relates to the semantic discourse. If an advertisement has a
misleading character, then it accomplishes expected function. Urban furniture are temporary
designs. Direct or indirect relations between these objects and advertisements will avoid the
probable collisions. Advertisement is selected to support main theme as its misleading
character and the temporariness of the urban furniture match each other.
With an approach, which might be described as post-modern, students, were encouraged to
generate new ideas. It is vital that in a globalizing world we are responsible for our own
identity in new designs. At this studio works students were encouraged to employ the
elements of their own culture in their designs, rather than take an imitative approach under the
influence of internet and contemporary world cultures. Without allowing this tendency to
cross the borderline into kitsch, interpretation of these elements will add diversity and
richness to designs.
KAYNAKLAR
Barthes, R., Göstergebilimsel Serüven, Cogito-12, Yapı Kredi Yayınları Ltd. Şti., 1993.
Bayazıt, N., Yaşanılabilir İlişkiler, Yapı Dergisi, 2002.