Making Animation and Comics Become Popular In Indonesia

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Making Animation and Comics Become Popular In Indonesia Presented to fulfill one of the assignments of English for Special Purpose (ESP) Subject Compiled by: Muhammad Anang Hasyim NIS/NISN : 0604/9963387617 Education Department Of Berau Regency SMA Negeri 4 Berau Language Program in Academic Years 2013/2014

Transcript of Making Animation and Comics Become Popular In Indonesia

Making Animation and Comics Become Popular In

Indonesia

Presented to fulfill one of the assignments of English for Special Purpose (ESP) Subject

Compiled by:

Muhammad Anang Hasyim NIS/NISN : 0604/9963387617

Education Department Of Berau Regency

SMA Negeri 4 Berau

Language Program

in Academic Years 2013/2014

Approval

This is to certify that paper of Muhammad Anang Hasyim has

been Approved by The Paper Advisor for further approval by

the Board of Examiners.

Sambaliung, 30th November 2013

The Paper Advisor,

Surya Darma, S.Pd.

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Acknowledgement by

The Principal of SMAN 4 Berau,

Ahmadong, S.Pd. M.Pd

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Approval Sheet

This is to certify that paper of about The Impact

Language Development of Reading on Writing for Humans has

been approved by the Board Examiners as requirement the

graduated SMA Negeri 4 Berau in academic years 2013/2014.

Berau, February 2014

Chairman,

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Member,

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Member,

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Acknowledged by

Principal of SMAN 4 Berau Ahmadong, S.Pd. M.Pd

NIP. 19811210 200312 1 004

The Chairman of Science Forum of Berau

Drs. Eddy Darmawan, M.M.Pd NIP. 19611018 199010 1 001

Abstact

Hasyim, Muhammad Anang. 2014 Making

Animation and Comics Become Popular in

Indonesia. Language Program of SMAN 4

Berau, Berau. Advisor: Surya Darma, S.pd

This scholarly paper analyzing anime and manga fame

worldwide. How else, the fame arrived in Indonesia. Anime

fame in Indonesia can be seen from the many anime that aired

on national television stations. And, manga fame can be seen

from the number of manga in bookstores in Indonesia.

This paper concludes that popularity of anime and

manga in Indonesia make domestic animation and comic get

less popularity. Anime and manga in Indonesia can be popular

because both which are industrialized have more quality and

quantity than domestic animation and comic which are not

industrialized. In order to compete equally with anime and

manga, quality and quantity of domestic animation and comic

should be increased.

This scientific writing analyzes the importance of

making comics in Indonesia. however, the fame arrived at

Indonesia. Manga Popularity in Indonesia can be seen from

the number of Japanese Manga circulating in Indonesian

bookstore.

And in this scientific paper will explain that the

Animation and Comics can be one of the largest Employment in

Indonesia and the writer will explain that the animation and

comics industry in Indonesia and develop the creativity and

expertise in Indonesian People

Acknowledgement

Thank God Allah SWT, the writer always prayed to the God of the universe who has provided an abundance of grace and the guidance so that I can finish a paper Making Animation and Comics Become Popular In Indonesia. This paper was written to fulfill one of the requirements to get the value of ESP.

At first, the writer experienced many obstacles,

but thanks to the help and guidance of the various parties, this paper can also be resolved. Therefore, the writers thank profusely to the parties below:

1. Surya Darma, S. Pd, which has provided help

demonstrate the best ways to conduct research. 2. Ahmadong, S. Pd, M Ed, Headmaster of SMAN 4 Berau,

which has been given permission and the opportunity to conduct research in the school that he led.

3. All teachers of SMAN 4 Berau, which has provided the motivation as well as complete information about SMAN 4 Berau.

4. Writer's parents, Taufik Rahman and Chairina, which always provide support and prayer. The writers recognize that there are still many

shortcomings in this paper. Therefore, the writer is hoping to criticism and suggestions for this paper can be used as a good example to the papers in the future.

Berau, 30th November 2013 The Writer Muhammad Anang Hasyim NIS. 9963387617

Table of Contents

Cover .................................................. i

Aproval ................................................ ii

Aproval Sheet .......................................... iii

Abstrack ............................................... iv

Acknowledgement ........................................ v

Tabble of Contents ..................................... vi

Chapter I Introduction ................................. 1

1.1 Background ....................................... 1

1.2 Research Questions ............................... 5

1.3 The Objective .................................... 6

1.4 The Significant .................................. 7

Chapter II Review of Literatures ....................... 8

2.1 Culture .......................................... 8

2.2 Popular Culture .................................. 9

2.3 Animation Definition ............................. 10

2.3 Comic Definition ................................. 11

Chapter III Discussion and Analysis .................... 13

3.1 The Correlation both Animation and Comics Become

Popular In Indonesia ............................. 13

3.2 Process Correlation both Animation and Comics Become

Popular In Indoensia ............................. 15

3.3 Popularization difficulty Animation and Comics

Indonesia in Domestic ............................ 20

Chapter IV Closure ..................................... 31

4.1 Conclusion ....................................... 31

4.2 Suggestion ....................................... 34

References ............................................. 35

Curriculum Vitae ....................................... 36

Chapter I

Introduction

In this section of scholarly paper you will find

the background, research questions, the objective and the

significances of writing.

1.1 Background of Writing

Anime and Manga are widely spread in many countries in

the world. The titles of Anime and / or Manga such as

Doraemon, Dragon Ball, One Piece, Death Note, and Naruto are

well known in many countries. In Indonesia, It was proven by

the many Anime products that aired on national television

stations and many Manga products are sold in bookstores.

Anime and Manga is one of the Japanese government's

source of income from the entertainment field. To produce an

Anime, usually a production house would lift a story from

the Manga that became a best-seller in Japan or at least the

story of the Manga that are popular among lovers of Manga in

Japan. Popularity of a Manga determining whether a Manga

worthy or not worthy to be made the Anime version or even a

live-action version of her, played by humans.

Two Japanese products, Anime and Manga, as is well

known, it is well known in many countries. Anime popularity

for example, now, can match the popularity animation

products made Western countries like the United States that

actually had already started producing the animation and

comics as a means of entertainment there. In Indonesia, more

than the number of Anime products products from Western

animation could be a tool measure how popular Anime in

Indonesia compared with Western-made-animation.

Anime and Manga is loved by many people from diverse

professions and age not only in Japan itself, but also in

many countries including Indonesia. Love of the people

towards such a work could be done Anime fan by watching all

of his series on television, buy the CD or DVD, or the way

recently emerged is downloaded from the Intenet. This is

especially beneficial for Japan as a manufacturer because

the product sold in the market offered both domestically or

abroad. Anime and Manga itself has become an industry in

Japan.

There are also other forms which can be done by a fan of

Anime and / or Manga, by making the characters in the

stories he loved as an idol. By making these characters into

idols, there is the possibility of a fan to keep up the

appearance and / or character also his idol. Doing Cosplay

is one expressive form of a fan of Anime and / or Manga who

want to look like a character idolized.

Cosplay characters in Anime and Manga are often performed at

festivals Anime or Cosplay competitions in several

countries, including in Indonesia. More recently, two

representatives of Indonesia in the World Cosplay Summit in

Japan got the winner in the 3rd annual event. The two

representatives of Ingram and Griffon wearing costumes which

are the two characters in the series Mobile Police Patlabor.

The series is a series that originated in Japan. There are

also events AFA (Anime Festival Asia) in Jakarta some time

ago which is one of the biggest Anime festival in Asia that

would show a lot of Cosplayers both domestically and abroad.

In the midst of fame Anime and Manga in Indonesia.

Animation and comic production in the country looks less a

place in the hearts of lovers of animation and comics in

Indonesia. Number of comics in the country are sold in

bookstores less than the Manga. As well as the domestic

animation. National television stations are more likely to

show an animation Anime than domestic production.

Actually, in terms of human resources, Indonesia has a

lot of talent in the field of animation and comics. One is

Christiawan Lie who participated contributed in making

animated films that are filled, Transformers 3, and makes

the best-selling comics in the United States under the title

Return To Labyrinth. And, there are many more people who are

gifted in addition Lie Indonesia both in Indonesia and

abroad who have proven their ability in terms of animation

and comics. But of all the animation and comics are made by

the people of Indonesia, it was only a little or almost no

one objects to be Cosplay. Characters like Si Buta from Gua

Hantu, Wiro Sableng, Gundala son Lightning, and Hammer is a

comic characters in the country that compete with the

characters Anime and / or Manga in getting liver Indonesian

Cosplayer.

From the explanation above, the writer would like to appoint

a scientific paper with the title

“Making Animation and Comics Become Popular In Indonesia”

1.2 Research Questions

Based on the background from the title of this

scholarly paper, it comes some of the questions that needs

to be revealed the answer of it to makes the problem clear.

Here are the questions:

Such as :

1. Is It necessary to know Making Animation And Comic ?

2. Is It necessary to know Become Popular In Indonesia ?

3. Is there a correlation both Making Animation and

Comics Become Popular In Indonesia ?

4. Is there a process of correlation both Making

Animation and Comics Become Popular In Indonesia ?

5. Is there a result of correlation both Making

Animation and Comics Become Popular In Indonesia ?

1.3 The Objectives of Writing

This paper is surely has several things that comes as its

goal. The following are the goals of this paper:

1. To know comics making animation and comics

2. To know become popular in indonesia

3. To know the correlation both making animation and

comics become popular in indonesia

4. To know the process of correlation both making

animation and comics become popular in indonesia

5. To know the result of correlation both making

Animation and Comics Become Popular In Indonesia

1.4 The Significances of Writing

After you read and learn this scholarly paper,

there are several things come as it benefits. Here is the

benefit after read and learn this paper:

The benefits of this scientific paper is to advance the

animation and comics in the country in the middle of rush

Anime and Manga. This scientific paper offers a way to

advance the animation and comics in the country by making

them as popular cultural products in Indonesia. Expected

with this case, animation and comics in the country could

compete or even beat the popularity of Anime and Manga and

hegemony in the country.

Chapter II

Review of Literatures

In this chapter, the writers will discuss the literature

review by the writer to write scientific papers, namely the

culture, popular culture, and the definition Animation and

Comics. Before discussing these matters, the writer will

first discuss the culture.

2.1 Culture

There are many definitions of culture as well as how to

define it. Definition of culture itself according to

Stuart Hall by using the approach of Anthropology is the

'way of life' of a people, community, nation or social

groups. Culture means 'way of life' of a group of

people, communities, nations or social groups. Have the

same culture can also mean to have or share the same

values in a community. Cultural meaning in a more

traditional sense of something that is considered to

have a high and noble. Culture in this interpretation

are:

“…the ‘best that has been thought and said’ in a society. It is the sum of the great ideas, as represented in the classic works of literature, painting, music and philosophy” (Hall).

Culture is the best thing ever conceived and delivered

in the community. Culture is a collection of ideas that

represented the Classic literature, painting, music and

philosophy. Culture in this interpretation could be referred

to as "high culture" (culture sublime).

2.2 Popular Culture

If the culture in a more traditional sense is something

that is considered high and noble, culture with a more

modern interpretation means:

“…widely forms of popular music, publishing, art, design and literature, or the activities of leisure time and entertainment, which make up the everyday lives of the majority of ‘ordinary people’…” (Hall)

Culture in this interpretation has popular music forms,

printing, art, design and literature, or for leisure

activities and entertainment are filled everyday ordinary

people. Culture in this interpretation is referred to as

"popular culture" (popular culture).

More on popular culture, this culture is considered as a low culture, although it is still a debate about who is eligible to vote. According to Storey cited by Edria Sandika, popular culture is simply culture roomates, Instant is favored or well liked by many people. Culture can be defined in a simple popular culture that is widely accepted and well-liked by many people. So popular culture can also be called "mass culture" (mass culture) because it is owned by many people.

But mass culture is never used, because mass culture has

a different meaning when associated with popular music,

printing, art, design and literature, or for leisure

activities and entertainment are filled everyday ordinary

people.

2.3 Animation Definition

Animation, is a film that is the result of the

processing of hand-drawn so that it becomes a moving image.

At the beginning of its discovery, the animated film is made

from sheets of drawing paper which is then "turn" so it

appears the effects of moving images. With the help of

computers and computer graphics, Animation filmmaking

becomes very easy and fast. Lately even more popping

animated 3-dimensional rather than two-dimensional animated

film.

Animation is a lot of mention in many countries but is a

more dominant Cartoon and Anime

Language "Cartoon" comes from the U.S., Cartoon is a funny picture with a performance that represents an event. People who create Cartoons known Cartoonist. Several types of Cartoons known today is editorial Cartoons, gag Cartoon, and strip comic. Cartoon editorial or political Cartoons usually intended to express political views or social satirical manner. Meanwhile, gag Cartoon is meant to be funny without insinuating. Is a comic strip Cartoon in the form of short comics. Cartoons can also be used as an illustration, for example in a book, magazine, or the news.

In spite of cartoon, Cartoon also grown in other media, the movies, and is known as Animation.

Anime is a loan word from the English word "Animation"

commonly pronounced by the Japanese became "anima-shon". The

word anima-shon then simplified by the Japanese people in

everyday pronunciation into Anime. Meanwhile, Manga is

Japanese for comics. Although "Anime" and "Manga" is a

translation of the Japanese word for "Animation" and

"comic", many people outside of Japan who refer all the

Anime and Manga as Animation and comics products from Japan.

Though the Japanese themselves call all the "Animation" and

"comic" either from Japan or from other countries with

"Anime" and "Manga".

2.4 Comic Definition

Comics are an art form that uses no moving images are arranged so as to form the fabric of the story. Usually, comics printed on paper and comes with text. Comics can be published in a variety of forms, ranging from the newspaper strip, published in a magazine, individual book-shaped. on 1996, Will Eisner published Graphic Storytelling, in which he defines comics as "fabric drawings and word balloons are in order, in a comic books. "Previously, in 1986, the book Comics and Sequential Art, Eisner defines the structure of technical and comics as sequential art, "the arrangement of images and words to tell a story or dramatize an idea."

Comics is a loan word from English "Comic" comic

mentioning any country is usually different example is the

Japanese comics called Manga comic called Korean manhwa and

Chinese manhua comic called.

Nonetheless, Japanese Animation and comic in general

does have its own peculiar characteristics compared with

Animation and comics from other countries. This is what

makes people outside of Japan classifies Japanese Animation

and comic contrast to Animation and comic other countries,

and tend to use the term "Anime" and "Manga" to "Animation"

and "comic" made in Japan.

Chapter III

Discussion And Analysis

This chapter contains the research methods, data collection

techniques, and systematic discussion by the writer in writing

scholary papers.

3.1 The Correlation Both Making Animation and

Comics Become Popular In Indonesia

There is a Correlation between making animation and Comic.

By making it popular in Indonesia, because in these days a

lot of people who do not have jobs and if the animation and

comics can be popular in Indonesia will be the creation of

new jobs in the field, industry, arts, and entertainment.

Since the early 90's, television, both public and private in

Indonesia much enlivened by broadcasting the animated film

imports, particularly from Japan. Some television stations

even formed a partnership with local television companies

such as Tokyo famous Japanese Television and famous company

that produces animation like Shogakukan Inc. and Toei.

Examples of Japanese animation that aired was Doraemon,

Kobo-chan, and others.

Towards the late 90's early 2000's, the Japanese animation

that aired his growing genre. Animation among others, BT-X,

Cardcaptor Sakura, Rurou ni Kenshin and Fushigi Yuugi.

In recent years, the company is also emerging distributor of

Japanese animation films with different genre and rating,

which actively distributes it to the Indonesian market.

Impressions and growing distribution in Japanese animation

films in Indonesia has caused reactions pros and cons.

However, no matter how, broadcasting Japanese animated films

and has given the impression of special appreciation from

the audience in Indonesia. With the continuing broadcasting

distribution of Japanese animation films that have an impact

on the number of fans who specially liked the Japanese

animated films and all things associated with it.

Originally animated film is comic, comics will be

animated in Japan if the comic has reached certain

requirements to be able to get it where animation animations

because it has been aired on television around the world

will be better informed than the animated version of the

comic, but this is not an issue in Japan and in the United

States, because of animation and comics there's already a

popular culture so there is nothing to worry about if a

title is more famous than the animated version of the comic.

3.2 The Process of Correlation Both Making

Animation and Comics Become Popular in

Indonesia

Data collection was conducted on the Internet in 2012, on

revenues Japanese Animation and Comics in the field.

Anime and manga are two things that many people in many

countries including Indonesia idea comes from Japan. In

Japan and in several other countries, anime and manga even

very popular. The number of people in Indonesia ranging from

small children to adults who know, love, and consume anime

and manga shows that the popular anime and manga in

Indonesia. People can also be referred to as a fan of anime

and manga. Fans here do not just love anime and manga, but

also as I mentioned above, consuming both. Understanding

consumption by the fans here:

Generally means using something (can be either goods or

services) which is the inverse of the production.

Consumption literally means 'use' something that had

previously been produced. Consumption will not run

without the presence of something that is produced,

while production would not exist without those who are

called consumers as a target of the production.

So understanding consumption here is not limited to the

purchase of a product in this anime and manga but has a

wider meaning of "use" things that have been produced by

the manufacturer. "Using" itself means can have without

buying a product but can also be a way without buying

the borrowing or also downloaded from the Internet for

free. Now, it's a lot of comics and anime that can be

downloaded on the Internet for free.

In the context of popular culture, anime and manga at this

age is a cultural product that is produced to be consumed by

many people. In popular culture, not only created but also

attempt to produce created culture of consumerism. People

who consume anime and manga in this case knowingly or

unknowingly put themselves in a particular culture, the

culture (which is considered to be from) where the Japanese

anime and manga is now a product of popular culture. The

existence of popular culture had made it real identities

blur-consumer anime and manga that come from outside Japan.

Anime and manga consumption could make vanish the original

identity of consumers who come from outside Japan. This is

because they are not only a cultural product that is

consumed by the Japanese only, but both of these products

are also already being consumed by people outside of Japan,

including Indonesia. Because when a cultural product

consumed by many people that the product is the product of

automatic popular culture, the anime and manga are also a

product of popular culture and the people who consume it

arguably has the same culture. People who consume anime and

manga have a 'way of life' is the same ie both anime and

manga consume in everyday life.

The writer notes that anime and manga itself could become

popular in Indonesia is not as intrinsic elements of both

but no extrinsic elements involved and which is the most

influential. The greatness of anime and manga that can be

received in many countries including Indonesia, not in spite

of Japan's increasingly global and its products-from motor

vehicles and electronic goods to anime and manga-to be

accepted and consumed by people outside of Japan. The writer

notes that extrinsic elements that make anime and manga can

be popular in Indonesia.

Manga itself now can not be separated from the life of the

Japanese people everyday. It is also evident from the

presence of manga characters on the streets and in many

other places in Japan. When someone is on the train,

station, or at moments of relaxing, manga often a choice by

many Japanese as a means of entertainment. Japan earn

substantial revenues from the sale of anime and manga in

Japan not only themselves but also from export activities.

Japan revenue each year from the sale of his own manga books

in Japan reached 25 percent of total sales of the book

there. Sales of manga magazines are also high in Japan,

reaching 20 percent of total sales of the magazine. Total

sales of manga in Japan, the Japanese get a ¥ 500 million

more each year. While exports of manga, the Japanese get

around ¥ 12 million per year.

Not only from the sale of manga course, Japan is also

getting huge revenues from the sale of anime both in Japan

and outside of Japan itself. Japanese income of anime in

Japan is ¥ 207 million while exports of anime, Japanese get

around ¥ 20 million.

Incomes:

Sales in Japan Sales outside in

Japan

Total

Manga ¥ 500 million ¥ 12 million ¥ 512

million

Anime ¥ 207 million ¥ 20 million ¥ 227

million

¥ 739

million

(The table is made of conversion data provided by from

www.jetro.org)

From the table above, it appears that the Japanese get a

total of ¥ 739 million per year from the sale of anime and

manga. Japan's economic orientation of the transition was

the one who made the anime and manga as well as serve as

industry renowned Japanese products such as motorcycles,

cars, and electronic goods. The orientation change is the

orientation of the militarization of the economy to the

United States ala consumptive.

Japan's Showa era (1926-1989) can be said is that age has a

major influence on the progress of Japan at this time. After

the Japanese defeat to the Allies in World War II, the

Japanese economic system mimics the style of U.S.

consumption.

Like the U.S., Japan's industrialization is mainly

geared to producing consumer objects, which is propped

up by a financial system that serves the needs of the

consumer.

Anime and manga itself so it is a product that intentionally

produced to be consumed by the Japanese. Japan is an expert

in making drawings and Japan is producing the most

terkomersil image in the world. Therefore, no one if Donald

Richie called Japan as The Image Factory or 'factory image

maker'. With system-consumption economy, Japan as well as

other countries adopt this system creates objects called the

false needs or needs that are not desirable.

In this case, the writers argue that the change in

orientation of the Japanese economy after the Allied defeat

is what makes anime and manga distributed to many countries,

including Indonesia and even the United States to be well-

received and consumed. This is the defeat of Japan that

occurred at the Showa era, the era in which "institutions

and grip-grip industrial and visual language manga created,

explored, exploited, confirmed" (Darmawan). In this era, the

manga (which is then followed by the anime) began industry

then distributed outside Japan. Anime and manga

industrialized and supported by a vigorous marketing

campaign and managed to create false needs for people

outside of Japan, including Indonesia.

It is a process of cultural industrialization. Anime and

manga are intentionally produced to be consumed will benefit

Japan as a producer. Industrialization is of course not only

in the anime and manga, as a process of cultural

industrialization, because Japan is also famous for other

industries such as automotive and electronics industries.

The writer sees extrinsic elements is what makes anime and

manga as well as motorcycles, cars, and gadgets from Japan

can be accepted and consumed in Indonesia.

3.3 Popularization difficulty Animation and Comics

Indonesia in Domestic

In Indonesia, the popularity of anime and manga far exceed

domestic animation and comics. This is of course advantageous

Japan as a producer. Therefore, in scientific writing, the writer

wants to show the discourse. The discourse is to create animation

and comics Indonesian popular in their own country. But it is

indeed difficult. This difficulty is caused by several factors,

which:

To create animation and popular Indonesian comics, both already

having a tough rival which of Japanese animation and comics

(anime and manga) that has been used popular and well-established

in Indonesia. Anime to fill the Indonesian television in the

1980s up to now it is hard to be matched by the new Indonesian

animation production began in earnest for the past ten years.

Meanwhile, in the case of comics, Indonesia actually has started

to produce it in the 30's to the present. Comics such as The

Blind of Gua Hantu, Kho Ping Ho, and Wiro Sableng is a bit of

Indonesian comics titles that could prevail in their own country

and this one was a few decades ago. After the flood the world

manga comics Indonesia, domestic comics were less popular than

manga.

Indonesian comics are actually not lost in terms of the

image compared to the manga. However, that does have been

industred manga in Japan comes to Indonesia is the quality and

quantity are far superior to the Indonesian comics.

For a mangaka (manga artist in Japanese) can publish his

own comic is not easy. Competition between new and mangaka

mangaka who had already been plunged into writing manga is very

tight. In addition to his work can submit directly to publishers

of books to be published, a mangaka can also submit his work to

the editors of the magazine manga. Typically, new mangaka will

send its first manga to manga magazine publisher. This is done

because the new mangaka get a chance to load larger if submitting

his work to magazines manga compared to the book publisher

directly.

In the manga magazine, published some of the few mangaka

manga titles in a single issue. If popular, hence the title of

the manga is published in this magazine can last for years.

Usually there are twelve or more manga titles published in one

issue of the magazine is published. And, every one title

consisted of 30 to 40 pages in the magazine. The magazine itself

usually has a thickness of 200 to 850 pages.

Through manga magazine is a natural filtration of the title

manga itself which will be published in a single book / volume

based on the title populeritas among readers. Intense competition

among the mangaka does impact on the quality of the output.

Meanwhile, more than the number of manga artists in Indonesia has

become a major cause of the shortage of domestic comics than

manga manga let alone the amount of imported each year in

Indonesia, more than the production of comics in the country. Not

only manga, anime also invaded Indonesia.

To produce an anime, usually a production house would

lift a story from the manga that became a best-seller in

Japan or at least the story of the manga that are popular

among lovers of manga in Japan. Popularity of a manga

determining whether a manga worthy or not worthy to be made

the anime version or even a live-action version of her,

played by humans.

Anime and manga that came to Indonesia with all its

readiness to make animation and comics in the country have

less heart than lovers of animation and comics in the

country. This could for example be seen from at least

domestic animation ever aired on national television

stations and regional television stations which are mostly

prefer to serve anime and manga. Greater volumes of manga

than comics in the country in bookstores in this country is

proof that manga is more salable than the comics in the

country. In addition, there is also the phenomenon of

cosplay. Most or even almost all the cosplayers apparently

prefer fatherly doing cosplay the characters than the anime

and manga characters in animation and comics in the country.

Anime and manga are popular in Indonesia has been consumed by

many people of various ages ranging from children to adults.

Consuming activity is then led to the phenomenon of the

characters cosplay anime and manga are actually also follow

trends in Japan which is also a result of consuming anime and

manga. Edria Sandika gave his opinion on cosplay:

Cosplay is short for costume roleplaying. Cosplay costumes

character means activity contained in various media,

especially from the Japanese media (anime, tokusatsu, video

games, artist J-pop or J-rock) as a form of representation of

the fictional character contained in the media. Cosplay fans

do in order to be able to perform as closely and realistically

imitate the characters.

Japanese events such as Japan's Degree at the University of

Indonesia, jepang festivals in several university and schools,

and a cosplay competition both domestically and abroad are places

where cosplayers in Indonesia usually appear.

(Picture taken from Animeotaku.org)

Here, the writers noticed that doing cosplay anime and manga

characters is the reaction of the anime and manga hegemony

worldwide. By consciously or unconsciously, a person who helped

keep the cosplay anime and manga to continue to exist in

Indonesia. In addition, cosplayers also helped further popularize

anime and manga in the community.

The writers are aware that every human being has the

right to do whatever he wants as long as it does not violate

the rights of others. Likewise with cosplayers have the

right to do cosplay the characters in the anime and manga

stories. However, unfortunately in the middle of the fight

Indonesian animators and comic artists to continue to grow

and resist the invasion of Japanese animation and comics

that are in demand in Indonesia, the writers noticed that

the cosplayers who prefer doing cosplay the characters in

the anime or manga story as if the override the works of

animators and comic artists in the country. This is because

on the other cosplayers who cosplay of animated figures and

comics Indonesia are not as many who do cosplay a character

in the anime and manga. This certainly adds weight Indonesia

animator and comic artist who is also a lack of support from

the Indonesian government to continue to exist in the

country.

To beat the domination of anime and manga in the world is

indeed difficult. However, Indonesia should be able to beat the

dominance and hegemony of anime and manga in their own country.

To be able to popularize animation and comics in the country it

is to make it as popular culture. Well, to be make both

Indonesian popular culture is one way to industrialize both like

anime and manga. Of course the animation and comics in the

country should have the same readiness or even more than the

anime and manga that came to Indonesia.

Here, there are two ways that the writer can be used to

popularize comics in the country.

1. Publish Magazine Comics

As I mentioned above, in Japan there are manga magazine

published several comics titles in a single edition.

Indonesia could imitate it. This magazine will be used by

comic artists to publish the comic. In addition to getting

a greater opportunity to be published rather than directly

to the publisher for sending his self-published, magazine

comics could be a place to exist for novice artists and

became a place of natural selection. If the work of a

popular comic then the work may be issued for yearly or

even self-published in a single book / volume.

2. Comic Writing Contest held Routinely

3. With comic writing competitions held regularly, this

is expected to motivate as well as a forum for the

people who have the desire to write comics to write

down his ideas.

This race could be held each year as all the prize

money and also the publication of the winner. Or, it

could be the work of the winner was promised to be

made an animated version of his or her live action.

Here, there are two ways that can be used to popularize domestic

animation, which is:

1. Making Competition held Routinely Animation

Like the comic competition, the race to make the animation

could be held each year with prize money and / or, for

example, publish a regular program in one of the national

television. This of course can be a lucrative and

prestigious competition for contestants.

2. Creating Animations from the Popular Comics in Indonesia

In addition to holding the race to make the animation, to

popularize domestic animation can also be a way to make an

animated version of the popular comic in the country.

Things like this, already commonplace in Japan. There are

advantages of making an animated version of the comic that

is popular people who have read the comic there is a

tendency to want to watch the animated version of the

comic. So, automatically animated version would be popular

too.

The writer notes that the activities do cosplay a character in

the anime and manga is a phenomenon that knowingly or unknowingly

helped keep the anime and manga to remain popular in Indonesia. I

then saw that the activities do cosplay can also be used to help

animators and comic artists in the country to be developed.

Cosplayer here could provide support for animators and comic

artists in the country by way of doing cosplay the characters in

the animation and comics in the country. Expected in this way,

cosplayers could further popularize animation and comics in the

country to the people of Indonesia. This example can be

intentionally coordinated by the Indonesian government, the

publisher of the comic or animation production, or also from the

cosplayers themselves.

Application of the things mentioned above is expected to boost

the number of animators and comic artists in Indonesia. Thus, it

is expected that it will create a more competitive state than the

current situation which will have the effect of domestic

animation and comics have quality as well as quantity is over

now. With the quality and quantity of higher expected domestic

animation and comics can be popular in their own country and are

able to compete popularize anime and manga. The writer expects

later animation and comics industry in the country could be like

in Japan so it could be a source of new jobs for the people of

Indonesia and can reduce the amount of unemployment.

Source : Weekly Shonen Jump and Weekly Young Jump

Chapter IV

Closure

This section is made to give you the conclusion

about this paper and the answer of the question at the first

paper.

4.1 Conclusion

Anime and manga are two things that are known are from

Japan. Both of them is a product of popular culture. Culture

can be defined in a simple popular culture that is widely

accepted and well-liked by many people. So popular culture

can also be called "mass culture" (mass culture). In the

context of popular culture, anime and manga at this age is a

cultural product that is produced to be consumed by many

people. Anime and manga are deliberately produced in large

quantities so that good people are in Japan and outside

Japan alone could consume them. Transition-oriented economic

model of the militarization of the economy to consumption

after the defeat of the Allies was that the writers see as

the cause of the anime and manga in industry like now.

Causes of anime and manga became popular in Indonesia could

not be separated from Japan increasingly global.

Moreover, anime and manga are not different from other

Japanese products are manufactured and then exported like

cars, motorcycles, and gadgets. This is because all of them

are equally . Here Japan succeeded in creating false needs

or needs that are not cool with the purpose of providing

benefits to the Japanese as a producer.

On the other side, it turns out, fame anime and manga

domestic, affect the animation and comics Indonesia.

Indonesia animation and comics in the country less favored

by the Indonesian people themselves. Anime and manga that is

in Japan have the quality and quantity of the more than

animation and comics in the country. Anime to fill the

Indonesian television in the 1980s up to now it is hard to

be matched by the new Indonesian animation production began

in earnest for the past ten years. Meanwhile, in the case of

comics, Indonesia actually has started to produce it in the

30's to the present. Comics such as Si Buta dari Gua Hantu,

Kho Ping Ho, and Wiro Sableng is a bit of Indonesian comics

titles that could prevail in their own country and this one

was a few decades ago. There is also the phenomenon of

cosplay. The writer notes that doing cosplay for anime and

manga characters are reactions from anime and manga hegemony

worldwide. By consciously or unconsciously, a person who

helped preserve cosplay anime and manga to continue to exist

in Indonesia. In addition, cosplayers also helped further

popularize anime and manga in the community.

Then, in response to this problem, the writer would like

to bring up a discourse that is popularized animation and

comics in the country by making them as popular culture. To

be make both Indonesian popular culture there is one way to

industrialize both like anime and manga. Of course the

animation and comics in the country should have the same

readiness or even more than the anime and manga that came to

Indonesia. There are several ways you can do to be able to

do that: publish comics magazine, held a contest to write

comics and animation on a regular basis, create animations

of comics that are popular in Indonesia, and for

popularizing the cosplayer utilize animation and comics in

the country.

4.2 Suggestion

Responding to lack of popularity of animation and comics

in the country, the writer has some hope. The first, the

writers expect the Indonesian government to assist in

advancing the domestic animation and comics. Second, the

writers expect the Indonesian people to love animation and

comics in the country.

References

Hall, Stuart (ed). Representation: Cultural Representations

and Signifying Practices. Musselburgh: Sage, 1997. Print

Sandika, Edria. Dinamika Konsumsi dan Budaya Penggemar

Komunitas Tokusatsu Indonesia. Depok: Universitas

Indonesia, 2010. Print

Darmawan, Hikmat. Dunia Pandang dan Pandangan Dunia Menelaah

Subkultur Manga dan Otaku. Jakarta: Komunitas Salihara,

2011. Pdf

Subs, Hikari. “Sejarah Anime di Indonesia (Part I) 1980-

1989”. Indoanime-Hikari Fansub. 29 Juni 2012. Web. 9

Februari 2013. <http://hikarisubs.indoanime.net/?p=2080>

--- “Sejarah Anime di Indonesia (Part II) 1990-1999”.

Indoanime-Hikari Fansub. 30 Juni 2012. Web. 9 Februari

2013. <http://hikarisubs.indoanime.net/?p=2088>

---“Sejarah Anime di Indonesia (Part III) 2000-2003”.

Indoanime-Hikari Fansub. 1 Juli 2012. Web. 9 Februari 2013.

<http://hikarisubs.indoanime.net/?p=2100>

Curriculum Vitae

The writer’s name is Muhammad Anang

Hasyim he was born at september 27th 1996

he is Ir. Taufik Rahman and Dra.

Chairina’ Son. He has two sisters. He is

Moslem. His hobby are drawing, reading,

writing. He lives at Jl. Teuku Umar,

Tanjung Redeb.

Before studying at SMAN 4 Berau Since

2011, he began began to study at TK

Pertiwi since 2001, and SDN 011 since

2002, at SMPN 09 Berau Since 2008.

While through his education, he had as the third

poetry reading competition in 2001 at Tanjung Redeb. In 2008

he had as the second vocal group competition called Porseni

at Tanjung Redeb. In 2010 he had as the second vocal group

competition called IMB at Tanjung Redeb. In 2012 he had as

the second Vocal group competition called Pramuka Birthday

Competition at Tanjung Redeb. In 2013 he had as the second

vocal group competition at Tanjung Redeb. In 2013 he had as

participant Drawing and Accoustic competition holding on by

IMBSJI at Universitas Negeri Makassar. Before having

activity in SMAN 04 Berau since 2011 he was Member PIK-R

SMAN 4 Berau.

His expectation for the future, he will make a weekly

comic magazine company to create new job opportunities in

the field of Arts and Entertainment and Creativity develop

communities in Indonesia and Develop expertise in Indonesian

People in the Field of Animation and Comics.

Berau, 30th November 2013 The Writer Muhammad Anang Hasyim NIS. 9963387617