Impact of Digital Technology on Young Generation: A Sociological Study
Transcript of Impact of Digital Technology on Young Generation: A Sociological Study
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RESEARCH MONOGRAM:
THE IMPACT OF DIGITAL TECHNOLOGY ON YOUNG
GENERATION: A SOCIOLOGICAL STUDY ON THE STUDENTS OF
JAGANNATH UNIVERSITY, DHAKA.
Course Title:- Research Monograph
Course Code:- 4203
Supervisor
Shamoli Shill
Assistant Professor
Department of Sociology
Jagannath University
Dhaka:- 1100
Research By:
Md. Jahangir Hosain
Department of Sociology
3rd Batch 8th Semester
Roll No:- 07881751
Reg. No:- 070099
Jagannath University
Dhaka- 1100
JAGANNATH UNIVERSITY
DEPARTAMENT OF SOCIOLOGY
DHAKA, BANGLADESH.
Date of Publication:- October 07, 2012.
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Approval of Supervisor
………………………………..
Shamoli Shill
Assistant Professor
Department of Sociology
Jagannath University
Dhaka:-1100
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RESEARCH MONOGRAPH:
THE IMPACT OF DIGITAL TECHNOLOGY ON YOUNG GENERATION: A
SOCIOLOGICAL STUDY ON THE STUDENTS OF JAGANNATH UNIVERSITY,
DHAKA.
Abstract
This Monogram presents a systematic and complete agenda to study the impact of digital
technology on young generation. This agenda will allow us not only to properly detect
technology’s impact but also fully understand its consequences on young generation. This
monogram will help to properly understand uses and effectiveness of various kinds of
modern technologies such as Satellite Television (STV), Personal Computers (PCs),
Multimedia Mobile Phone (MMP), Laptop, I-pod, FM Radio (FM) and Internet etc. in their
daily activities. It will help to know the present technological dependency of young
generation and how much effective to their education. This monograph also will help to
clearly understand how much time the university students spend by engaging with various
kinds of digital technologies.
The recent and rapid increase of Internet culture and new communications technologies is
one of the most important facets of changes in contemporary social life. Understanding the
multiple and complex nature of these changes is an important sociological question. This
paper uses both quantitative and qualitative data collected through directly participating on
the field gained through face-to-face interviews conducted with university students to explore
the ways in which Internet culture and digital socialization affect youth relationships and
sociability. Previous research has suggested that the pervasive and intensive use of Internet in
education, communication and entertainment may be leading to decreasing face-to-face
interaction among youth. Other research focuses on how technology may also expand and
transform sociability by allowing people to communicate with a wider and more diverse
network of people. Due to the contradictory findings about the consequences of widespread
use of technology among youth, the goal of this research is to explore the depth of the effects
digital technology which has direct impact on youth relationships, sociability, connectivity,
and identity formation.
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Abbreviations and Acronyms:-
DT : Digital Technology
BTRC : Bangladesh Telecommunication Regulatory Commission
CT : Communication Technology
PCs : Personal Computers
ICT : Information and Communication Technology
ITU : International Telecommunication Union
MMP : Multimedia Mobile Phone
MP4 : Moving Picture Expert Group-4
MP3 : Moving Picture Experts Group-3 Audio
FM : Frequency Modulation
STV : Satellite Television
DV : Digital Video
LC : Laptop Computer
DC : Digital Camera
GoB : Government of Bangladesh
MDG : Millennium Development Goal
CSOs : Civil Society Organizations
ICT4D : Information and Communication Technology for
Development
MMS : Mass Line Media Centre
BBC : British Broad Casting Corporation
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Contents
Abstract I
Acknowledgement II
Abbreviation and Acronyms III
Chapter 1: Introduction 1
1.1 Introduction 2-3 1.2 Statement of the problem 4-7 1.3 Rationale of the study 8-9 1.4 Objectives of the study 10 1.5 Operational definition of the key concepts 11-12 1.6 Limitations of the study 13
Chapter-2: Historical Background
2.1Technology in Bangladesh 15
2.2 Mobile Phone Subscriber in Bangladesh 16
2.3 Telecommunications and Internet use and trends
in Bangladesh 17
2.4 The Internet in Bangladesh 18
2.5 Face-book in Bangladesh 19
2.6 Satellite Television in Bangladesh
2.7 Impact of Digital Technology 20-22
Chapter 3: Literature Review 2.1 Review of the relevant Literature 24-29
Chapter 4: Theoretical Perspective 31-39
Chapter 5: Methodology 40
5.1 Analytical Framework 41 a. Operational Definition
5.2 Study Area 41 5.3 Sample Design 41
a. Area Selection 42 b. Respondent Selection
5.4Time Schedule 43 5.5 Data Collection Procedure 43
a. Quantitative (Social Survey Method) b. Qualitative (Case Study)
5.6 Data Processing 43
5.7 Data Analysis 44
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Chapter 6: Findings of the Quantitative and Qualitative study 45-73 Quantitative Data 45-71 Qualitative Data 72-73
Chapter 7: Analysis of the Findings 7.1 Quantitative 56-83 7.2 Qualitative 84-85
Chapter 8: Conclusion 8.1 Summary 8.2 Recommendation
References Appendices Appendices 1: Interview Schedule Appendices 2: Check List for in-depth Interview Books Journal Others
List of Table
Table-1: Percentage distribution of the respondents by sex.
Table-2: Percentage distribution of the respondents by age
Table-3: Percentage distribution of the respondents by religion.
Table-4: Percentage distribution of the respondents by Mobile Phone User.
Table-5: Percentage distribution of the respondents by types of mobile.
Table-6: Percentage distribution of the respondents by types of uses.
Table-7: Percentage distribution of the respondents by spending time on mobile phone in
various ways.
Table-8: Percentage distribution of the respondents by spending money in mobile phone.
Table-9: Percentage distribution of the respondents by having personal computer.
Table-10: Percentage distribution of the respondents by types of computer.
Table-11:- Percentage distribution of the respondents by access to computer.
Table-12:- Percentage distribution of the respondents by access level to computer (both
desktop and laptop).
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Table-13:- Percentage distribution of the respondents by types of uses.
Table-14:- Percentage distribution of the respondents by uses of computer.
Table-15: Percentage distribution of the respondents by using Internet.
Table-16:- Percentage distribution of the respondents by types of using Internet.
Table-17:- Percentage distribution of the respondents by Internet access level.
Table-18:- Percentage distribution of the respondents by spending time in Internet.
Table-19:- Percentage distribution of the respondents by spends money in Internet monthly.
Table-20: Percentage distribution of the respondents by access to digital TV at home.
Table-21: Percentage distribution of the respondents by TV viewer.
Table-22:- Percentage distribution of the respondents by digital TV access level
Table-23:- Percentage distribution of the respondents by watching programs.
Table-24:- Percentage distribution of the respondents by usefulness of digital technology in
higher education.
Table-25:- Percentage distribution of the respondents by usefulness of technology.
Table-26: Percentage distribution of the respondents who agree or disagree with the
following statement.
Table-27: Percentage distribution of the respondents by their opinion to technology.
Table-28: Percentage distribution of the respondents by opinion.
Table-29: Percentage distribution of the respondents by opinion
Table-30: Percentage distribution of the respondents by the opinion “Technology helps to get
part time job opportunity.”
Table-31: Percentage distribution of the respondents by liking and disliking of Chinese and Native
food.
Table-32: Percentage of the respondents by liking and disliking of dress
Table-33:- Percentage distribution of the respondents by spending their leisure time
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Table-34:- Opinion of the respondents on the point of view “I can’t imagine going without
technology.”
Table-35:- Opinion of the respondents on the point of view “Technology takes up almost all
my pastime.”
List of Charts:
Chart-1: Pie- chart.
Chart-2: Pie- chart.
Chart-3: Pie- chart.
Chart-4: histogram.
Chart-5: histogram.
Chart-6: Pie- chart
Chart-7: histogram.
Chart-8: histogram.
Chart-9: Pie- chart
Chart-10: Bar-diagram.
Chart-11: Bar-diagram.
Chart-12: Bar-diagram.
Chart-13: Bar-diagram.
Chart-14: Bar-diagram.
Chart-15: Bar-diagram.
Chart-16: Pie- chart
Chart-17: Pie- chart
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Acknowledgement:
I am heavily indebted to all of those who contributed and helped me to my study, its
preparation and execution. To the many friends and classmates who collaborated to drive and
finally to print this research properly.
I am especially indebted to my Supervisor Shamoli Shill for his outstanding guidance, candid
feedback, directives and scholarly opinion. She helps me in various ways like by giving
perfect instruction, advise, counsel and encourage, and formulation system of a proper
monograph. She lent me her valuable time and knowledge to this research. Her restless effort
to help me for more and more clarification was empowered me to get into this study
straightforwardly.
Other professors of the department of sociology also eagerly encouraged me to perform this
research in a proper and more fashionable way. Ashek Mahmud Sir made my research easy
by suggesting me to narrow down my research theoretical framework. I have got a pleasant
opportunity to consult my research monograph with Aminul Islam Sir. Moniruzzaman Khan
.I sincerely thanks to the chairmen of the Department of Sociology. I am very thankful to all
of my teachers who help me to my academic career from 1st semester to final semester and
finally to drive this research monograph properly.
My classmates and friends helped me to illustrate the report at the end of the day. Other than
those scholarly personnel, my family did a lot of sacrifice for me to let me enjoy my research.
I also thanked those who provided helpful and thought-provoking comments to our various
discussions. The realization of this report has benefited from information, insight, advice,
feedback and support from many who are not mentioned here, but appreciated all the same.
Finally, I thanked to the Department of Sociology for giving opportunity to drive and new
acquire knowledge of research monograph. I think it will help to build up my academic career
in the long term.
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1.1. Introduction
1.2. Statement of the problem
1.3. Rationale of the study
1.4. Objectives of the study
1.5. Operational definition of the key concept
1.6. Limitations of the study
Chapter-1
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1.1. Introduction There has been a rapid increase in the use of digital technology within Bangladeshi peoples in
the last decade. The Bangladesh Telecommunication Regulatory Commission (BTRC) has
recorded that mobile phone users in the country reached a total of 86.56 million at the end of
December 2011, an annual increase of 31% according to the watchdog’s calculations.
According to ITU total internet users in Bangladesh up-to December, 2011 were 5,570,535
which was the 3.5% of the total population. With the increasing demand of modern
technology Bangladesh is progressing day by day.
Thus, the overall scenario of Bangladesh in using modern technology is significantly
difference from the past. Every things of modern technology is increasingly used in
Bangladesh. As a result Bangladesh is progressing day by day in technology sector.
Technology must be needed to develop any community or country that means the
development of any country mostly dependent on modern technology. At present it is totally
impossible to imagine a day without technology. But every technology has some functions
and dysfunctions which are mostly affect to the overall development of a country. Modern
technologies like mobile, telephone, television computer, internet, FM radio etc. have some
functions and dysfunctions to the individual, family, community or country. Perceiving this
situation I am eager to understand the technological effect on an individual. And for this
necessity I think I should prefer a case study to conceive briefly.
The modern era is the period of technological development and progress. At present
technology heavily influenced the people and their daily life. Digital technology greatly
effects on human mind and activities. The concept of digital technologies also addresses the
reality that the young enhance their learning informally, by teaching themselves how to use
and apply the technologies and formally under guidance of teachers. However the other
reality is that the youth of the developed world use the suite of digital technologies far more
outside the formal teaching situation than within (Lee and Winzenried, 2009). The arrival of
new technologies, FM Radio, Personal computer (PCs), CD-Rom, Internet, Web, I-Pod,
Multimedia Mobile phone etc. changes in web-based technology have made it far easier for
individuals to publish access and share information globally. The rise of more accessible and
easy-to-use technologies are allowing employees to voice their opinions and become more
involved in communication and decision making.
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Digital technology encompasses various kinds of technologies such as digital TV, personal
computer, Laptop, Internet and I-pod. These technologies heavily influence of all age’s
people especially young generation. Young generation especially mostly uses these
technologies and naturally they influenced very much. At present young generation use
technology in their daily and educational activities.
In Bangladesh the uses of different digital technologies are increasing very rapidly and
drastically. The Internet was introduced in Bangladesh in 1996 - the number of Internet users
has since increased multifold, at its present rate it is expected that by the end of this year
about a half a million of people will have access to Internet. Bangladesh tops the list of other
Least Developed Countries (LDCs) in personal computer and Internet subscriber trends
between 1997 and 2002. The greatest numbers of PCs are in Bangladesh, Senegal and Sudan
with an estimated 450,000, 200,000 and 200,000 respectively. And in 2011 total number of
Internet users in Bangladesh is 55, 01,609 which is 3.5% of the total population.
Computers have revolutionized the way documents are generated. Similarly, information
technology is bound to revolutionize the way people exchange information and documents.
Information Technology (IT) encompasses many technologies such as computers, software,
networks and even telephones and mobile phones. The purpose of IT is to facilitate the
exchange and management of information and has a lot of potentials for the information
process component of the construction industry. These recent technologies will undoubtedly
have a profound impact on how organizations operate on a daily basis.
Technology has both negative and positive impact on young generation. At present young
generation especially students much depend on technology in various ways. Mobile is the
most influential technology of the modern age. Most of the university students use
multimedia mobile phone, Internet, laptop and facebook. These influence them very much in
liking and disliking, activities, study, relationship, and sociability etc.
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1.2. Statement of the problem
The Development of Digital Technologies
Over the past two decades we have witnessed rapid developments and advances in hardware
(personal computers, mobile phones, digital camera, voice and video recorder, industrial
equipments etc.) various software (search software, office maintenance software, graphic
manipulation software, etc.) networks (Broad Band Internet Access, Wireless Internet
Modem and mobile telephone) and a lot of mobile SIM operators (Grameen Phone,
Banglalink, Citycell, Telletalk, Airtel, and Actel etc.). The costs of basic digital
hardware/software have been stabilizing while their power has been increasing, putting basic
digital hardware and software within the financial reach of many artists. These developments
were heavily influenced by the economic and social conditions in which they took place,
which means that some will continue while others are likely to be challenged or reversed.
The emergence of digital technology like mobile phone, digital television, computer, Internet
etc. has affected our lives in many ways, from how we receive our daily news to the quality
of our mass media entertainment and the ways we conduct our personal communications. The
digital age that we are now growing into has the ability to change how people communicate
with others. Today’s University students are at the forefront of the technological advances
that are before them. The technology has direct or in direct effect on all age’s people this
effects is more on young generation especially on University students because of their
increasing uses of digital technology. University students are mostly depends on technology
for their educational activities.
The introduction of digital technology results in radical changes in the societal framework for
playing and learning for the young generation, and in the making of their lifestyle. The point
has been made that technological development will change our conditions of life (Lundin and
Akesson 1999) and even our mental development so that in the future new generations may
be more able to transcend borders – physical and mental. The project aims at getting insight
into the lifestyle of this group of young people and knowledge about how they construct a
new youth culture that is related to and even based on digital technology.
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The digital technology includes digital TV, computer, digital camera, digital video, Internet,
satellite TV, digital photograph, mobile phone, laptop, I-pod etc. The ability to share digital
photographs, videos, and music is the advantage of the digital revolution. The ability to
digitize images, films, and songs and to stream them instantly across the Internet, through e-
mail and by text, has created a universal dialogue. It has closed the distance between far-
away friends and family members. The ambitions of my project are above all to obtain new
knowledge based on empirical material.
At present the use of digital technology has been completely normalized by this generation,
and it is now fully integrated into their daily lives. The majority of young people simply use
new media as to make their lives easier, strengthening their existing friendship cutworks
rather than widening them. Almost all are now also involved in creative production, from
uploading and editing photos to building and maintaining websites. However, we discovered
a gap between a smaller group of digital pioneers engaged in groundbreaking activities and
the majority of children who rarely strayed into this category.
Social networking sites were once used by small elite, but now widely used by many and
have become the subject of popular culture, public interest, and political debate (Kollock
&Smith, 1999/2005). The Internet is being used to connect people in many different ways.
The characteristics of interaction, communication, and coordination are different in online
than when people meet face-to-face.
Society has become more and more dependent on technology. So much so that we sometimes
lack the willingness to think before we act. We become impatient if it takes more than a few
seconds to download a copy of the morning news paper. We expect immediate responses to
our email, and we expect someone to answer their cell phone whenever and wherever we call.
“Industrialization resulted in rapid and sustained economic growth and a massive increase in
consumer goods. But at the same time, for many people it meant a thoroughly unpleasant
work environment.”
Using network communication such as online chat, social networking sites such as Myspace
and Facebook, e-mail, even text messaging creates a shift in interactions among people to be
practical and more convenient (Kollock &Smith, 1999/2005). It is the advancement in
computer technology and the shift in communication that brings attention to the changing
individual relationships that college undergraduate’s experience. Much previous research has
studied the interactivity, interaction, and collaboration among college undergraduates
(Selwyn, 2007). This research has shown that with the growing power of the Internet, college
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students are turned on by the convenience of the Internet’s speed, display of availability
information, and support for multiple conversations (Quan-Hause, 2008, ;. 105).
At the learner evil the cognitive resources that learners bring to their learning has profound
effects on whether their experiences will prove fruitful or not (Diamond, 2007; Gathercole,
2008). Many low and under-achievers have weak basic cognitive skills and are not prepared
for the act of learning; that is, some children are ill-equipped for school.
In seeking to integrate technology into education, it is important to identify the technological
trends and the challenges in the short and medium term. The 2009 Horizon Report (Johnson;
2009) envisages the six emerging technologies or practices that are likely to enter mainstream
within five years. These are:
Mobile technologies are currently establishing themselves in schools while
cloud computing is already a part of higher education.
Early adopters are already looking to use gec-coded data and personal webs.
The former are central to satellite navigation systems but are entering the
classroom through applications such as Google Earth. Students are now able to
location and date-stamp their own images.
Two technologies yet to have an educational context. These technologies have
the potential to change educational practice, just as they are changing the
world of work, but many of these technologies represent challenges to staff
expertise and practice.
Extensive use of media is an essential element of life primarily among the young. Hence the
globalization of culture is above all discernible for this segment of the population. The
globalization id intensified when more and more households get wired. And within the
households it is above all the young that are Internet users.
Every generation is marked by the medium domination their adolescence. To young people
the recent multimedia machines with the Internet may be characterized as a cool medium
rather than a hot (to use MeLuhn’s terms). A change in the attitude towards the media in the
generations is observed; a transformation from broadcast to interactive mentality. (Marshall
McLuhan 1964: Understanding Media)
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The development of the Internet is to a certain degree directed by the users, and by their
wishes and visions. In the theory of the school of “Social Construction of Technology”
(SCOT) the view of the actor is central, and so is the idea that the users of technology often
act as agents of technological change (Williams and Edge 1996, Pinch and Bijker 1984, Kline
and Pingh 1996). The users may turn the technology into a means for the construction of
identity and the formation of social relations.
The invention of the television has brought all forms of entertainment into our houses with
video and audio combined. Before 1950, newspapers and radio were the only ways to bring
media or entertainment into the house. Mass production and other job opportunities brought
many people from the rural areas and farms into the city. Society is more reliant on
technology than ever before. While technologies have their advantages there is a negative
effect to all this technology as well. Technology can actually harm society rather then help it.
Competition between companies or even cities can sometimes make our lives for even worse.
When a city builds more roads to attract tourists, the result is more traffic, not less. Even
things we take for granted such as the automobile have negative effect on us. Because the
automobiles cause pollution and that can surely harm us slowly.
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1.3 Rationale of the study
The present age is the era of technological progress and advancement. Technological
advancement has expedited to the developed life style of human. As a result of this
advancement or changes especially emerging of digital technology man has become more
advanced and rational and their life style changes very rapidly and has become easier than
past but technology centered or based. Every aspect of human life is closely related to digital
technology like Digital camera, Digital Video, Internet, Satellite TV, Digital Photography,
Personal Computer, Laptop, Multi-media Mobile Phone etc. it is decided to concentrate on
digital technologies as they have had by far the greatest impact on all age’s people especially
on young generation.
Now it is impossible to spend any single day without technology for all kind of people
especially young generation. Every day it is becoming more develop and modern than
existing in the past. Significantly, the study proposed, to seek how technological advances in
communication particularly social networking sites, affect the university students’ individual
and mutual relationships, tendency of using technology, daily life, educational activities and
above all their social life. It is still a relatively new area of research, considering new social
networking sites and communication technologies continue to advance and especially in
using digital technologies like Internet, Laptop, Mobile Phone, Digital Television etc.
The studies that have been done previously only focused on the early social networking sites
such as Facebook and Internet, and the researchers were primarily concerned with how much
time was spent on the sites and their reason for using social networking sites. Even though
communication technologies and social networking sites continue to grow and change, the
findings of this research will be significant because they will help to understand how
university students communicate between family and friends in a new era of technology.
With more and more young adults going off to university they are seeking new ways to keep
connected with friends and family and the impact of digital technology on their daily life.
The research will show whether or not digital technology done directly affects individual
relationship, education, communication, liking and disliking, determine goal of the young
generation. Computer was created and designed to help the people in easy way of living.
Now-a-days the whole world progress on the basis of computer. The young generation mostly
uses computer, laptop, multimedia mobile phone etc.
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Generally University students mostly use digital technology. They are connected with various
kinds of digital technologies almost whole day long by getting different technological
opportunities. Basically they have mostly influenced by various digital technology. There are
some powerful myths that inform the way people think about youth culture. Therefore, it is
highly needed to study the impact of digital technology on the young generation in the
context of changing situation of technology and modern age.
The main objective of the report is to provide an overview of current technological impact on
the students especially on young generation in order to inform how changes in using and
choosing technology the present young generation is difference from the past and their
dependency to various kinds of digital technologies.
For these perspectives, I can say that my topic is perfect to be studied in the present context
of Bangladesh.
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1.4 Objectives of the study
Every research study has must some objectives by which the study could be search its
absolute pathways. So, there is a broad and some specific objectives in my study.
Broad Objective:
The most influential and broad objective of this research is to know the impact of digital
technology on the Young Generation.
Specific Objectives:
To know whether digital technology is helpful to higher education.
To identify the dependency of Young Generation on digital technology.
To know how Young Generation engage into digital technology.
To identify the impact of digital technology on cultural life of Young
Generation.
The project is intended to address the following key questions:
What opportunities and challenges is the digital technology creating for young
generation especially for higher educated young people?
How does the digital technology influence to education and daily activities of the
young generation?
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1.4 Operational definition of the key concept
This research is about the use of Digital Technology and its impact on young generation. For
the purpose of this research the term Digital Technology includes technologies such as
satellite TV, computer, the Internet, and the mobile phone.
Digital:- Digital is most commonly used in computing and electronics, especially where real
world information is converted to a digital format as in digital audio, digital video and digital
technology. This is the first generation to grow up digital —coming of age in a world where
computers, the Internet, video games, and cell phones are common, and where expressing
themselves through these tools is the norm. In this report, digital means the ultra modern
instruments which are related to technologies.
Technology: - Generally, Technology is the use of scientific knowledge to solve practical
problems, especially in industry and commerce. Technology is the making, modification,
usage, and knowledge of tools, machines, techniques, crafts, systems, methods of
organization, in order to solve a problem. Richard T. Schaefer (2007 P: 472) said in his
famous book “Sociology” Technology is cultural information about how to use the material
resources of the environment to satisfy human needs and desires. In my research, I mean
technology as the use of scientific knowledge to solve practical and educational problems by
the young generation.
Digital Technology: - Digital technology examines how the digital revolution is progressing.
From the basics of digitizing information of all kinds to explaining how digital-based
technologies work, this title looks at whether this explosion of instant information will be
helpful or will invade our privacy and security. Generally, Digital technology means such
technologies which are used to solve various problems and these are the most important
medium of recreation and pleasure. Technically, a book is a form of digital technology.
Today, most people use the term “digital” to refer to computer technology, which uses a
binary language of 1s and 0s. In my research, I describe digital technologies as “technologies
that allow information and processes to be created and stored in digital form, with the
possibility of distribution over electronic networks.” Digital technologies include
technologies such as FM Radio, Internet, Personal Computer, Mobile, Digital Television,
Web and I-Pod etc. which are popularly used by young generation especially the students of
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Jagannath University. And those technologies have a direct impact on the daily activities of
the students.
Young Generation:- Jonathan Fanton, President of MacArthur Foundation said about young
generation that this is the first generation to grow up digital —coming of age in a world
where computers, the Internet, video games, and cell phones are common, and where
expressing themselves through these tools is the norm. Generally, Young generation means
the people whose age is between 18 to 35 years but in my study I mean young generation
whose age is between 18 to 27 years.
Impact:-Dictionary definition of the word “impact” is that the powerful effect of something
on somebody it may be positive or negative. Changing pattern of technology and I mean the
impact on young generation.
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1.5. Limitations of the study
Every research attempt has to face some problems. I am also facing some problems during
the course of my study but I have overcome those problems and capable to prepared my
research monograph. It is best to recognize these limitations rather than to pretend that these
limitations do not exist. I must admit that my research has also some limitations in some
cases. It may start with experience, time, budget, data analysis, selection of the sample, data
collection and data presentation. I am frank and fair to mention any unprecedented or
situational factors that I might encounter during the execution of my study.
Experience is very important to make a successful and effective research. As I am quite a
new researcher in conducting social research so my research may have some limitations. The
main limitations of my research are budget, man power and time. So I have decided to limit
my research area within Jagannath University Campus. For this reason the findings of the
research will not represent a generalized result. Moreover, as I am quite a new researcher
that’s why there will have some limitations and this is the natural. Besides for the cause of
insufficient time and insufficient money I did not do my monograph properly.
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2.1 Technology in Bangladesh
2.2 Mobile Phone Subscriber in Bangladesh
2.3 Telecommunications and Internet use and trends
in Bangladesh
2.4 Computer in Bangladesh
2.5 The Internet in Bangladesh
2.6 Face-book in Bangladesh
2.7 Satellite Television in Bangladesh
2.8 Technologies Used by the Young Generation
Chapter-2
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2.1 Technology in Bangladesh
Bangladesh is a developing country situated in South-East Asia. Technology sector is
progressing in here very rapidly. And the user of various kinds of digital technology is also
increasing very swiftly and fast. There are various kinds of modern technology used in
Bangladesh. These are likely Computer, Mobile phone, Multimedia Mobile phone, Desktop
Computer, Laptop, and the Internet. Bangladesh is progressing day by day in the technology
sector. The present Prime minister Sheikh Hasina has given an influential importance and
declared to build up Digital Bangladesh.
Bangladesh Information and Communication Technology (ICT) Minister Syed Abul Husain
said the country has earned US$ 31 million in fiscal 2009-10 and US$ 27 million in fiscal
2010-11 against the export of software in the world market. At present Bangladesh is
exporting software to 30 countries including Europe, America, Canada, Denmark, Japan,
Australia and South Asia, he said. Maximum works are technical. About the works he said,
60 percent revenues of oDesk come from software development, while the rest are from
search engine optimisation, data entry, market research and translations with a wide range of
non-technical jobs. Mott Cooper. Cooper said 30 percent of Bangladeshi contractors work for
search engine optimisation, while 12 percent for data entry, 8 percent for software
development and 6 percent for web research. Beyond that, a large segment of works is non-
technical, he said. Bangladesh is competing with India, Pakistan and some eastern European
countries. He said “It definitely indicates the higher quality of the Bangladeshi freelancers,”
2.2 Mobile Phone Subscribers in Bangladesh
Mobile phone technology is another important digital tool and plays a key role in the life of
young people in Bangladesh. According to the Bangladesh Telecommunications Regulatory
Commission (BTRC) mobile phone subscriber was around 22 million at the end of 2006. The
number of mobile phone users has reached at 95.528 million at the end of August 2012, in
Bangladesh with a new addition of 1.39 million, (BBN Report-2012). Due to rapid
advancement in broadband and mobile phone technology, the mobile phone industry has
been constantly launching new features within mobile phones, tempting young people to buy
them. It is now very common to see mobile phones carrying Internet-based technological
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tools, adding to the capacity for younger Australians to be the primary users of Internet
technology.
The number of mobile phone users has reached at 95.528 million at the end of August 2012,
in Bangladesh with a new addition of 1.39 million, (BBN Report-2012).
The Mobile Phone subscribers in Bangladesh are shown below:
Operators Active Subscribers in Million Grameen Phone Ltd. (GP) 39.803 Orascom Telecom Bangladesh Limited (Banglalink)
25.743
Robi Axiata Limited (Robi) 20.144 Airtel Bangladesh Limited (Airtel) 6.784 Pacific Bangladesh Telecom Limited (Citycell)
1.683
Teletalk Bangladesh Ltd. (Teletalk) 1.367 Total 95.528
Sources:- BTRC (2012) (The above subscribers' numbers are declared by the mobile
operators)
There are six mobile phone operator in Bangladesh namely- Grameen Phone Ltd. (GP),
Orascom Telecom Bangladesh Limited (Banglalink), Robi Axiata Limited (Robi), Airtel
Bangladesh Limited (Airtel), Pacific Bangladesh Telecom Limited (Citycell), and Teletalk
Bangladesh Ltd. (Teletalk). Grameen Phone was the first operator to adopt a mass-market,
low-tariff strategy and by the end of 2003, had quickly built a subscriber base of telephone
users reaching 1million. At present most mobile phone subscriber use Grameen Phone.
Access to the Internet and mobile phone technologies have had wide social and economic
effects on young people (Warden et al, 2004; Child net International, 2006). While these
modern technologies assist young people to be connected with their peer groups quickly and
establish strong social support networks, they also pose some serious challenges to young
people’s security and wellbeing.
Mobile phones provide further challenges posed by the Internet. Due to access to the Internet
via mobile phones has increased. The portability of Internet tools through mobile phones has
significantly increased the exposure of children to unwanted materials on the Internet, such as
pornography, sexual chat and commercial online chat services.
27
2.3Telecommunications and Internet use and trends in Bangladesh
The Internet was introduced in Bangladesh in 1996 - the number of Internet users has since
increased multifold, at its present rate it is expected that by the end of this year about a half a
million of people will have access to Internet. Bangladesh tops the list of other Least
Developed Countries (LDCs) in personal computer and Internet subscriber trends between
1997 and 2002. The greatest numbers of PCs are in Bangladesh, Senegal and Sudan with an
estimated 450,000, 200,000 and 200,000 respectively. The Internet subscriber-base increase
in LDCs compares favorably with growth rates in the developed world, with Bangladesh,
Senegal, Togo, Uganda and Yemen at the top of the list.
The number of people with access to the Internet and mobile networks has been increasing
and the reach of networks is expanding beyond developed nations, although a digital divide
still remains in Canada, especially in the North and rural communities. The estimated global
population of Internet users in June, 2010 was 1.97 billion. The population of Bangladesh ranks
seventh in the world, but its land area is ranked ninety-fourth, making it one of the most densely
populated countries in the world.
Table No 1: Internet Usage and Population Statistics in Bangladesh:
Year Total Users Total Populations
Percentage of Users %
Per Capita GDP in $
Usages Sources
2000 1,00000 134,824,000 0.1 % N/A ITU
2007 450,000 137,493,990 0.3 % US$ 466 ITU
2009 556,000 156,050,883 0.4 % US$ 574 ITU
2010 617,300 158,065,841 0.4 % US$ 624 ITU
2011 55,01,609 158,570,535 3.5 % US$ 700 ITU
Source: International Monetary Fund. Per Capita GDP in US dollars,
Facebook has affected the social life and activity of people in various ways. With its
availability on many mobile devices, Facebook allows users to continuously stay in touch
with friends, relatives and other acquaintances wherever they are in the world, as long as
there is access to the Internet.
Facebook monitoring helps to improve business and social media marketing strategy in every
country. Currently, there are 28, 41,160 Facebook users in the Bangladesh.
Table: Total number of Facebook Users in
Source: Socialbakers
Our social networking statistics show that
compared to the country's population and 460.26% in relation to number of Internet users.
The total number of FB users in Bangladesh is reaching 28
20,480 in the last 6 months.
Chart: Percentage of male and female Facebook users in Bangladesh.
There are 78% male users and 22% female users in Bangladesh. In Bangladesh male FB is
very high.
Facebook was blocked by the Bangladesh Telecommunication Regulatory Commission
(BTRC) for 7 days starting on 29 May 2010 because of "obnoxious images", including
depictions of Mohammed and several of the country's political officials as well as links to
pornographic sites. The block was lifted after Facebook agreed to remove the offensive
content. During the same period a 30
charges of uploading satiric images of some political leaders on Facebook.
Year Total
Users
2011 28,41,160
2012 29,87,820
28
: Total number of Facebook Users in Bangladesh
Our social networking statistics show that Facebook penetration in Bangladesh is 1.80%
compared to the country's population and 460.26% in relation to number of Internet users.
The total number of FB users in Bangladesh is reaching 28, 41,160 and grew by more than 3
Chart: Percentage of male and female Facebook users in Bangladesh.
There are 78% male users and 22% female users in Bangladesh. In Bangladesh male FB is
Facebook was blocked by the Bangladesh Telecommunication Regulatory Commission
for 7 days starting on 29 May 2010 because of "obnoxious images", including
depictions of Mohammed and several of the country's political officials as well as links to
pornographic sites. The block was lifted after Facebook agreed to remove the offensive
ontent. During the same period a 30-year-old man was arrested in the Bangladeshi capital on
charges of uploading satiric images of some political leaders on Facebook.
Total
Users
Position in
the list
Penetration of
population
Penetration of
28,41,160 52 1.80%
29,87,820 49 1.89%
Facebook penetration in Bangladesh is 1.80%
compared to the country's population and 460.26% in relation to number of Internet users.
160 and grew by more than 3,
There are 78% male users and 22% female users in Bangladesh. In Bangladesh male FB is
Facebook was blocked by the Bangladesh Telecommunication Regulatory Commission
for 7 days starting on 29 May 2010 because of "obnoxious images", including
depictions of Mohammed and several of the country's political officials as well as links to
pornographic sites. The block was lifted after Facebook agreed to remove the offensive
old man was arrested in the Bangladeshi capital on
Penetration of
online
population
460.26%
484.01%
Table: Facebook users in the last two weeks in Bangladesh.
Our social networking statistics show that Facebook penetration in Bangladesh is 1.89%
compared to the country's population and 484.01% in relation to number of Internet users.
The total number of FB users in Bangladesh is reaching 29
42, 000 in the last 6 months.
Impact of Digital Technology
Positive effects The use of technology in education has had a positive impact on the students, educators, as
well as the educational system as a whole. Many positive impacts have been observed by
officials in the field. A report by government officials suggests that technology has the
following effects of the classroom and students:
1. Change in the roles of students and teachers: Students become actively involved in
the process of education rather than the
The teacher, instead of being the center of attention, becomes a facilitator of the
means by which students learn using modern technology.
2. Motivation and improved self
using technology because it relates to their everyday life and they can see practical
implementation of what they learn in the class.
3. Technical Skills, teamwork, improved use of outside resources, improved design
skills/attention to audience. (Re
29
Table: Facebook users in the last two weeks in Bangladesh.
statistics show that Facebook penetration in Bangladesh is 1.89%
compared to the country's population and 484.01% in relation to number of Internet users.
The total number of FB users in Bangladesh is reaching 29, 87,820 and grew by more than 4
Impact of Digital Technology
The use of technology in education has had a positive impact on the students, educators, as
well as the educational system as a whole. Many positive impacts have been observed by
in the field. A report by government officials suggests that technology has the
following effects of the classroom and students:
1. Change in the roles of students and teachers: Students become actively involved in
the process of education rather than the traditional passive roles students assumed.
The teacher, instead of being the center of attention, becomes a facilitator of the
means by which students learn using modern technology.
2. Motivation and improved self-esteem: Students become more motivated
using technology because it relates to their everyday life and they can see practical
implementation of what they learn in the class.
3. Technical Skills, teamwork, improved use of outside resources, improved design
skills/attention to audience. (References required!).
statistics show that Facebook penetration in Bangladesh is 1.89%
compared to the country's population and 484.01% in relation to number of Internet users.
and grew by more than 4,
The use of technology in education has had a positive impact on the students, educators, as
well as the educational system as a whole. Many positive impacts have been observed by
in the field. A report by government officials suggests that technology has the
1. Change in the roles of students and teachers: Students become actively involved in
traditional passive roles students assumed.
The teacher, instead of being the center of attention, becomes a facilitator of the
esteem: Students become more motivated when
using technology because it relates to their everyday life and they can see practical
3. Technical Skills, teamwork, improved use of outside resources, improved design
30
Physical Aids
Many physical learning aids help individuals with problems hearing, seeing, sitting or
moving around in the normal learning environment. These devices include a wide range of
technology, such as hearing aids, electronic wheelchairs, special computer screens with large
fonts and Braille for blind students. These devices help students participate in a normal
academic setting by augmenting impaired physical attributes in order to allow students to
learn along with other non-impaired students.
Efficiency and Productivity
An increase in technology generally means that tasks are completed faster and more
efficiently. This translates to increased productivity. From the business standpoint, this is
definitely an advantage, since increased productivity means better sales, services or
manufacturing.
Finances
It is debatable whether or not technology is financially a disadvantage or advantage. On one
hand, technology is cost effective, according to Small Business Bible---technology may boost
revenue and profit through increased efficiency, productivity and limited man hours.
However, a business may lose this revenue and profit simply because they have to support
and update all of the technology they use. For example, a business may reduce the number of
office employee hours with a handful of software programs, but it then may have to pay a
technology consultant fees for installing and answering questions about how to use the
programs.
Precision
Technology means that people can perform tasks with an incredibly high degree of accuracy.
For example, in medicine, machines can measure the exact amount of oxygen a person is
taking in or make an incision to within millimeters.
Negative Effects of Digital Technology:-
There is little doubt that technology impacts the world to a startling degree. For example,
students especially university students around the world use digital technology such as
computer, Laptop, Internet, Multimedia Mobile Phone etc. to perform education related
31
activities. Some of the impacts of modern technology are positive, but others are not.
Looking at a list of the advantages and disadvantages of technology is useful because it
provides a means by which an individual may assess whether technology implementation is
worth potential risks.
Job Loss
When an organization uses technology properly, the technology typically cuts the number of
hours that need to be worked. This increases profit for the organization because it doesn't
need to pay workers to remain on the job site. However, if the technology cuts the number of
hours drastically enough, some individuals may lose their jobs entirely because the
technology essentially completes the tasks that the employee originally did. Factories are the
best example of this---as more and more robots complete assembly line tasks in an automated
way, there's less of a need for physical workers. According to Small Business Bible, jobs are
created by technology too, such as information technology specialist positions.
Health
Technology may cause numerous health problems. For example, according to Practice,
Medical News Today scientists, researchers and doctors such as Darius Lakdawalla, Tomas
Philipson, Amy Drescher and Charles Poynton are concerned about the links between
technology, obesity/heart problems, eye strain, deafness and muscle issues. Waste from
technology such as the used fuel and emissions from factory machines may pollute the
environment, disturbing ecosystems and making people sick.
33
2.1. Literature Review
Literature review is the most significant part of a research. Reviewing literature mainly helps
to find out the way of conducting the research. It also helps us to increase knowledge about
the particular problem. So a literature review has been done regarding this research problem.
Giddens, Anthony described in his book titled “Sociology” (2006) P: 598-605. The Internet
provides no certainty about other people’s identity, whether they are male or female, or where
they are. In the twenty-first century, communication technology is such that information
technologies like the Internet provides exciting new opportunities to explore the social world,
the Internet also threatens to undermine human relationships and communities. Although the
information age is still in its early stages, many sociologists are already debating the complex
implications of the Internet for late modern societies.
The effects of the Internet on social interaction fall into two broad categories. He said that the
online world as fostering new forms of electronic relationship that either enhance or
supplement existing face-to-face interactions. Individuals can use the Internet to
communicate regularly with friends and relatives at home. Distance and separation become
more tolerable. The Internet also allows the formation of new types of relationship. He said
that as people spend more and more time communicating online and handling their daily
tasks in cyberspace, it may be that the spend less time interaction with one another in that the
spread of Internet technology will lead to increased social isolation and increasing Internet
access in households is that people are spending less quality time with their families and
friends. The internet is encroaching on domestic life as the lines between work and home are
blurred: many employees continue to work at home after hours. The Internet also raises
challenging questions about personal identity, creates new forms of community and new
possibilities for democratic participation.
In his book he described the effect of Internet on social interaction and how an individual use
the Internet in his daily activities, But he didn’t describe how the impact of Internet on the
individual.
34
Richard T. Schaefer (2007) said in his famous book titled “Sociology (P: 472-474)”
technology is the cultural information about how to use the material resources of the
environment to satisfy human needs and desires. Technological advances the mobile, the
television, and more recently, the computer, the fax machine, and the cellular phone- have
brought striking changes to our cultures, our patterns of socialization, our social institutions,
and our day-to-day social interaction. Technological innovations are, in fact, emerging and
being accepted with remarkable speed.
The Internet evolved from a computer system built in 1962 by the U.S. Defense Department,
to enable scholars and military researchers to continue their government work even if part of
the nation’s communications system were destroyed by a nuclear attack. Until recently, it was
difficult to gain access to the Internet without holding a position at a university or a
government research laboratory. Today, however, virtually anyone can reach the Internet
with a phone line, a computer, and a modem.
In his book Schaefer described how technology play role in social change and in socialization
process but he didn’t discuss the impact of technology on individuals.
The sociologist Manuel` Castells (2005)“Organizations and Networks” (P: 671) argues that
the Internet will continue to grow because it allows networks to flourish. For Castells,
networks are the defining organizational structure of our age. The inherent flexibility and
adaptability of networks give them enormous advantages over older types of rational,
hierarchical organizations. Castells argues that the Internet gives businesses the capability for
global coordination of decentralized and highly complex activities. For individuals, the
Internet will enable new combinations of work and self-employment, individual expression,
collaboration and sociability, and for political activists it will make it possible for networks of
individuals to combine and co-operate and spread their message around the world. Playing on
McLuhan’s idea that ‘the medium is the message, Castells argues that now, the network is the
message’ (2002).
Technology Expert Shel Holtz (2005) said in his book namely “The impact of new
technologies on internal communication” “Any technology that becomes a commonly used
tool on the Internet finds its way onto intranets.” Changes in web-based technology have
35
made it far easier for individuals to publish, access and share information globally. Web-
based tools that have proven effective on the Internet are now making their way into
organizations enabled by intranets. The rise of more accessible and easy-to-use technologies
are allowing employees to voice their opinions and become more involved in communication
and decision making. Business leaders will need to understand the merits of new social
software and how it can benefit them and their organizations.
Mario Morino, (March 14, 1997) said in his famous book titled “The Impact of Technology
on Youth in The 21st Century” The technology that is shaping our future and our children’s is
not, as many assume, the computer. These machines have been with us for decades and now,
with their advanced multimedia capability, they deserve considerable credit for enhancing
learning among people of all ages, But I propose that there is an even greater technology on
the rise, whose power is far more encompassing, I am speaking about the new and emerging
forms of interactive communications, such as the Internet, that allow us to capitalize on our
greatest learning resource the minds of people all over the globe. We are just beginning to
experience the impact of this connection of people to people, and can only guess how
transforming its effects will be in the coming years. I also contend, however, that if we make
the right choices now, we can substantially change for the better how we and our children
learn, and more important, how the young people of today and generations to come are taught
to learn. To succeed at that task requires a concerted and co-ordinate effort – a partnership if
you will- among our families, schools, youth organizations, and communities.
Nancy K. Baym; “Personal Connections in the Digital Age (DMS- Digital Media and
Society 2007)” The Internet and the mobile phone have disrupted many of our conventional
understandings of our-selves and our relationships, raising anxieties and hopes about their
effects on our lives. This timely and vibrant book provides frameworks for thinking critically
about the roles of digital media in personal relationships. Rather that providing exuberant
accounts or cautionary tales, it offers a data-grounded primer on how to make sense of these
important changes in relational life. He described in his book about the roles of digital media
in personal relationships but he did not demonstrate the impact of digital technology on the
individual or society.
36
Quan Haase, (2008, p: 108): “Human-Computer Interaction and Social Structure” “Internet
is the furious pace of change in digital culture- compresses the timelines of events. Research
shows that college student’s primary reasons for using communication technologies is
convenience, ease of use, privacy if there were other people in the room, and the ability to
multitask by engaging in multiple things, such as watching television. In another study done
in Hong Kong, the primary motivations of university students for using communication
technologies were to express affection, being sociable by thanking people, helping friends,
and expressing encouragement. While using communication technologies and the Internet,
college students report that they communicate primarily with friends from home and on
campus. He described in his book about the college student’s primary reasons for using
communication technologies only.
Rheingold, (1993/2000, p. 321) “The Next Social Revolution” “Social networks are also
criteria to the psychological well-being of humans; this has been well documented throughout
the years and is still interesting to researchers today. Survey Research shows that an
overwhelming majority of respondents report forming personal relationships online. He
described in this book social networks and the psychological well-being of humans but not
about the impact of technology.
Coyle & Vaughn, (2008, p. 13), “Social Networking; Communication Revolution and
Evaluation;” A social network is a configuration of people connected to one another through
interpersonal means much as friendship, common interests, or ideas. Social networks exist
because humans are societal and require relationships with other humans in order to survive.
Yves Punie, Dieter Zinnbauer and Marcelino Cabrera (2006) described, in their working
paper titled “A Review of the Impact of ICT on Learning” It is difficult and may be even
impossible to imagine future learning environments that are not supported, in one way or
another, by Information and Communication Technologies (ICT). When looking at the
current widespread diffusion and use of ICT in modern societies, especially by the young –
the so-called digital generation – then it should be clear that ICT will affect the complete
learning process today and in the future. There is a widespread belief that ICTs have an
important role to play in changing and modernizing educational systems and ways of
37
learning. They said that there is, however, little scientific evidence of the concrete
contributions of ICTs to the learning domain, despite the efforts of the last decades. Hence,
there is a need to bring evidence together on the impact of ICT on education and training in
Europe. This is the objective of this working paper. It contains a review of 20 studies and/or
reports which provide evidence of the impact of ICT on learning. They provide visionary
accounts of the future of learning. Overall, the review provided is brief and not exhaustive
but focuses on evidence of the impact of ICT on education. In this research, they did not
discuss the impact of ICT on young generation and their behavior.
Ryan Irvine (2011) mentioned in his article namely “Functions & Dysfunctions of Modern
Technology” This paper explores the many advantages and disadvantages of the varied
technological advances that have been created and are commonly used today. While some
find solace in organization and structure created through the modern marvels of
communication, gaming, and lifestyle tools, others find the same multipurpose devices as
inherently useless toys that inhibit human interactions mentally, communicatively, and
psychologically. Both ideologies are presented to 'cuss and discuss what the expanding
technological world has to offer and negate from the daily life of human beings and the
species' existence.
Marilyn Campbell “The impact of the mobile phone on young people’s social life” The
adoption of the mobile phone by young people has been a global phenomenon in recent years.
It is now an integral part of adolescents’ daily lives and is for the majority, the most popular
form of electronic communication. In fact, the mobile phone has turned from a technological
tool to a social tool. This paper explores the impact of the mobile phone on youth peer
relationships, on family relationships and on the institution of the school. Young people use
the mobile phone in positive ways to organize and maintain their social networks. However,
there are also negative impacts on young peoples’ peer relationships. These can include
ostracism and cyber bullying. Similarly, the mobile phone has lead to changed dynamics in
the family, with issues of safety and surveillance from a parental perspective leading to
negotiated changing freedoms for young people. While functional coordination can be
beneficial for the family, other problems can arise such as financial difficulties, non-custodial
parent access, as well as over reliance on the mobile phone for safety issues and intrusion into
young peoples’ lives. The impact of the mobile phone on the school as an institution has not
however, received as much research. Disruptions to lessons, incidences of cheating and
bullying are some of the negative impacts, while texting parents of truants seems to be the
38
only positive for the school. Further research is needed into the consequences of mobile
phone use in schools.
Sarah Morgen Long (January 22nd, 2010). “The Impact of Digital Communications
Technologies on Youth”, The recent and rapid increase of Internet culture and new
communications technologies is one important facet of changes in contemporary social life.
Understanding the multiple and complex nature of these changes is an important sociological
question. This paper uses qualitative data gained through face-to-face interviews and
technology-mediated interviews conducted with college-aged students to explore the ways in
which Internet culture and digital socialization affect youth relationships and sociability.
Previous research has suggested that the pervasive and intensive use of Internet in education,
communication and entertainment may be leading to decreasing face-to-face interaction
among youth. Other research focuses on how technology may also expand and transform
sociability by allowing people to communicate with a wider and more diverse network of
people. Due to the contradictory findings about the consequences of widespread use of Web
2.0 technology among youth, the goal of this research is to explore the depth of the effects
that digital socialization has on youth relationships, sociability, connectivity, and identity
formation.
40
3.1. Theoretical Framework
Theoretical Framework is very much important to understand any research problem properly.
It helps to drive the research effectively. Many theorists developed their ideas on the impact
of technology. Some are related to my study. Some related theories are mentioned below:
The Functionalist Theory:-
In the mid-twentieth century, functionalist theorists such as Charles Wright and Harold
Laswell focused on the ways in which the media function in integrating society. The
functionalist theorist Denis McQuail (2000), several of the most important social functions of
the media those are: Information, correlation, continuity, entertainment, and mobilization. In
this theory he said that the media has a function in expressing the dominant culture,
recognizing new social developments and forging common values. The media provides
amusement, diversion and reduces social tension. Parsons (1902-1979), a leading proponent
of functionalist theory, viewed society as being in a natural state of equilibrium. By
“equilibrium” He meant that society tends toward a state of stability or balance. Parsons
would view even prolonged labor strikes or civilian riots as temporary disruptions in the
status quo rather than as significant alterations in social structure. He said that all are
positively functional. Every things of society are positively functional.
Systems theory
System Theory considers the historical development of technology and media with an
emphasis on inertia and heterogeneity, stressing the connections between the artifact being
built and the social, economic, political and cultural factors surrounding it. Key concepts
include reverse salients when elements of a system lag in development with respect to others,
differentiation, operational closure, and autopoietic autonomy. Key authors include Thomas
P. Hughes (1992) and Luhmann (2000).
A system may be defined as a set of social, biological, technological or material partners co-
operating on a common purpose. System theory is a philosophical doctrine of describing
systems as abstract organizations independent of substance, type, time and space. Systems
theories are connected to both ontological and epistemological views. The ontological view
41
imply that the world consist of “systems” or “integrative levels”. The epistemological view
implies a holistic perspective emphasizing the interplay between the systems and their
elements in determining their respective functions. It is thus opposed to more atomistic
approaches in which objects are investigated as individual phenomena.
Magic Bullet Theory by DeFleur, (1970)
The bullet theory is the name given by later researchers to one of the first conceptions of the
effects of mass communication. Also referred to as the “hypodermic needle” theory or the
“mechanistic S-R theory” (DeFleur, 1970), this essentially native and simplistic view predicts
strong and more or less universal effects of mass communication messages on all audience
members who happen to be exposed to them. The name bullet theory was apparently not used
by any of the early thinkers about mass communication effects (Chaffee and Hochheimes,
1985). Nevertheless, the phrase is a good description of a view that apparently was widely
held. This view was influenced by the power that propaganda appeared to have in World War
1. It was a popular view in the years prior to could rise to power in the United States through
the force of mass communication. The Institute for Propaganda Analysis was created in
response to this fear, and it began a massive campaign of educating the American people
techniques of propaganda.
42
Summary of Media Effect Theories
Since the popularization of television in the early 1950s, there has been a multitude of
theories about the effects of mass media on the average viewer. The earliest of these theories
was called the "Hypodermic Needle/Magic Bullet" theory that suggested that audiences could
be affected plainly and predictably by blatant messages, following on the blunt tactics of
wartime propaganda. Very quickly, theorists realized that media effects are typically more
subtle.
The bullet theory has largely been discarded by mass communication researchers, it is
apparently something that many people still believe,. For instance, Pope John Paul II
cautioned in 1980 against what he called the growing “manipulation” of the human mind by
radio and television. The pope said the mass media bred “passivity and emotionalism,
manipulation and consequently evasion and hedonism.”
A similar statement was made by Colin Blakemore (1977), a noted researcher on the human
brain, in arguing that brain control through implanted electrodes is not likely:Are our brains
not already more totally disciplined, our opinions more firmly molded, and our minds more
sharply directed by the political and social environment, than by any mind-altering drugs.
John Lilly has written “We have all been educated on the fantastic power of the media in
changing public opinion” (Lilly and Lilly, 1976m p.208).
43
This theory is heavily useable to properly understand the present society of Bangladesh. It
useable to understand the influence of technology especially media technology how
influenced the human mind. This theory may be properly used to understand the mental
reflection of young Generation.
George Gerbner’s Cultivation Theory
Cultivation theory focuses on the long-term effects of media consumption and posits that
eventually, depictions of various cultural elements influence a viewer's perception of them in
the real world. The implication is that consumers are taught how to think about the world
through depictions in the media. A particularly vivid example is "mean world syndrome,"
which is a consumer being convinced that the world is more dangerous or deadly than it may
actually be due to constant bombardment of violent content in the media.
Gerbner argues that television has become the central cultural arm of American society. “The
television set has become a key member of the family, the one who tells most of the stories
most of the time.” Gerbner and his associates have written (Grebner, Gross, Morgan, and
Signorielli, 1980 p.14). Gerbner, points out that the average viewer watches television four
hours a day. The heavy viewer watches even more, for heavy viewers, television virtually
monopolizes and subsumes other sources of information, ideas, and consciousness, Gerbner
says. The effect of all this exposure to the same messages produces what Gerbner calls
cultivation, or the teaching of a common world view, common roles, and common values.
Gerbner presents research supporting cultivation theory that is based on comparisons of
heavy and light television viewers. Gerbner analyzed answers to questions posed in surveys
and found that heavy and light television viewers often give answers that are closer to the
way the world is portrayed on television.
Gerbner says that the heavy television viewers tend to overestimate this figure much more
than light television viewers. Gerbner argues that the heavy viewers are getting a heightened
sensr of risk and insecurity from television. Television may be leading heavy viewers to
perceive a “mean world”. Gerbner suggests that this may be one of the primary, and widely
shared, cultivation effects due to television.
Gerbner has shown that the differences between heavy and light television viewers show up
even across a number of other important variables, including age, education, news reading,
44
and gender (Gerbner and Gross, 1976). That is, Gerbner realized that the relationship between
television viewing and different views of the world could actually be caused by other
variables, and he attempted to control for those variables.
Gerbner added two additional concepts, mainstreaming and resonance. These concepts take
account of the fact that heavy television viewing has different outcomes for different social
groups. Gerbner says that mainstreaming occurs when heavy viewing leads to a convergence
of outlooks across groups. For instance, heavy viewers in both low-income and high-income
categories share the view that fear of crime is a very serious personal problem. Light viewers
who are low in income tend to agree with the heavy viewers in both categories that fear of
crime is a problem, whereas the light viewers who are high in income tend not to agree that
fear of crime is a problem.
Resonance occurs when the cultivation effect is boosted for a certain group of the population.
For instance, heavy viewers among both males and females are more likely than light viewers
to agree that fear of crime is a serious problem. But the group that agrees the most strongly is
females who are heavy viewers, because their particular vulnerability to crime is said to
“resonate” with the portrait of a high-crime world presented on television. His theory is
absolutely true and useable to understand the technological influence on the young people of
Bangladesh.
Media Dependency Theory Developed by Ball-Rokeach and DeFluer
Media dependency theory was developed by Sandra Ball-Rokeach and Melvin DeFleur in
1976. This theory suggests that people have various dependencies on the media nd that these
dependencies vary from person to person, from group to group, and from couture to culture.
They argue that particularly in a modern urban-industrial society, audiences have a high lee
of dependence on mass media information. In a modern developed society, mere and more of
the operations of daily loge and commerce require reliable, up-to-date information. The
theory ties together the interrelations of broad social systems, mass media, and the individual
into a comprehensive explanation of media effects. At its core, the basic dependency
hypothesis states that the more a person depends on media to meet needs, the more important
media will be in a person's life, and therefore the more effects media will have on a person.
This theory stresses the tripartite relationship of media, audience, and society. The
relationships among these three and media effects are presented. Within each of the three
unit’s society, media, and audience
amount of media dependency. Within the society, an important element is the amount of
media dependency on media information id high. Media systems themselves differ in the
number and centrality of information functions they serve. In a modern urban
providing information about government and politics to the public so that democratic
elections can take place, serving as a watchdog or fourth branch of government sounding a
widespread and general alarm in emergencies, providing information needed to keep the
economic to help people relax and fill leisure time.
Media dependency theory begins with the assumption
needs: the need for information, the need for personal reflection, the need for social
interaction or the need for entertainment. While media can supplement these needs and
provide them to some degree, many theorists bel
on media for these complex and important needs, as it results in a manipulated intellectual
diet.
Model:- Ball-Rokeach & Defleur's (1976) Media System Dependency Theory
Effects: Ball-Rokeach and DeFleur
behavioral effects.
45
society, media, and audience- are factors that operate to increase or decrease the
amount of media dependency. Within the society, an important element is the amount of
ia information id high. Media systems themselves differ in the
number and centrality of information functions they serve. In a modern urban
providing information about government and politics to the public so that democratic
e, serving as a watchdog or fourth branch of government sounding a
widespread and general alarm in emergencies, providing information needed to keep the
omic to help people relax and fill leisure time.
Media dependency theory begins with the assumption that people use media for personal
needs: the need for information, the need for personal reflection, the need for social
interaction or the need for entertainment. While media can supplement these needs and
provide them to some degree, many theorists believe that it is harmful to individuals to rely
on media for these complex and important needs, as it results in a manipulated intellectual
Rokeach & Defleur's (1976) Media System Dependency Theory
Rokeach and DeFleur suggest that media have various cognitive, affective, and
are factors that operate to increase or decrease the
amount of media dependency. Within the society, an important element is the amount of
ia information id high. Media systems themselves differ in the
number and centrality of information functions they serve. In a modern urban-urban
providing information about government and politics to the public so that democratic
e, serving as a watchdog or fourth branch of government sounding a
widespread and general alarm in emergencies, providing information needed to keep the
that people use media for personal
needs: the need for information, the need for personal reflection, the need for social
interaction or the need for entertainment. While media can supplement these needs and
ieve that it is harmful to individuals to rely
on media for these complex and important needs, as it results in a manipulated intellectual
Rokeach & Defleur's (1976) Media System Dependency Theory
suggest that media have various cognitive, affective, and
46
Cognitive: There are five types of cognitive effects that will be exerted on audiences, the first
of which is the creation and resolution of ambiguity. Ambiguity occurs when audiences
receive inadequate or incomplete information about their social world. When there is high
ambiguity, stress is created, and audiences are more likely to turn to mass media to resolve
ambiguity. Ambiguity might be especially prevalent during times of social change or conflict.
Affective: Ball-Rokeach and DeFleur mentions several possible affective media effects that
are more likely to occur during times of heightened dependency. First is desensitization,
which states that prolonged exposure to violent content can have a "numbing" effect on
audiences, promoting insensitivity or the lack of desire toward helping others when violent
encounters happen in real life. Media can also have effects on morale and feelings of
alienation. The degree of positive or negative mass media depictions of social groups can
cause fluctuations in people's sense of morale in belonging to that group or in their sense of
alienation from that group.
Behavioral: There are two broad categories of behavioral effects that Ball-Rokeach and
DeFleur identify. The first broad category is called "activation" effects, which refer to
instances in which media audiences do something they would not otherwise have done as a
consequence of receiving media messages. Behavioral effects are largely thought to work
through cognitive and affective effects. For instance, a woman reading a news story about
sexism in the workplace might form an attitude toward sexism that creates a negative
emotional state, the culmination of which is joining a women’s rights march in her local
community.
This theory is very much important to understand the present society of Bangladesh. It is very
much important to know the present media dependency, that means how people dependence
to the technology. Dependency theory helps us to understand the dependency of young
generation especially the students of university level.
Media Determinism Theory developed by Marshall McLuhan (1965)
Marshall McLuhan startled the entire world in 1964 with his statement that “the medium is
the message” (1965, p.7). He said that “the effects of technology do not occur at the level of
opinions of concepts, but alter sense ratios or patterns of perception steadily and without
resistance”. McLuhan is saying that the most important effect of the communication media is
that they affect our habits of perception and thinking. The concept of “sense ratios” refers to
47
the balance of sight, taste-but technologies, and especially the communication media, have
caused people to emphasize one over others emphasized vision. In turn, it influenced our
thinking, making it linear, sequential, regular, repeated, and logical. It allowed human beings
to separate thought from feeling. It led to specialization and technology, but it also led to a
sense of alienation and individualism. On the societal level, print led to the possibility of
nations and the rise of nationalism.
Television, in contrast to print, emphasized more of the senses. McLuhan described television
as a visual, aural, and tactile medium. It is more involving and participatory than print.
McLuhan proposed that television would to store the balance of the sense ratios that print
destroyed. On a grander scale, McLuhan said, television is going to retribalize us. We will
move away from individual nation states and become a “global village.”
The content of the medium is like juicy piece of meat carried by the burglar to distract the
watchdog of the mind”. McLuhan said that the television generation is the first post literate
generation. He suggest that parents today are watching their children becoming Third World
and that due to television and other new media, children do not think the same way their
parents did.
This theory is very much applicable for almost all societies. Television is very much
influential to human mind. It greatly affected the man’s everyday life. To understand the
effect of digital television properly on the young generation of Bangladesh this theory is
highly applicable.
48
CHAPTER FOUR: METHODOLOGY
4.1. Analytical Framework
a) Operational Definition
4.2. Study Area
4.3. Sample Design
a) Area Selection
b) Respondent Selection
4.4. Time Schedule
4.5. Data Collection Procedure
a) Quantitative (Social Survey Method)
b) Qualitative (Case Study)
4.6. Data Processing
4.7. Data Analysis
49
4.1 Analytical Framework
A) Operational Definition
Digital technology examines how the digital revolution is progressing. From the basics of
digitizing information of all kinds to explaining how digital-based technologies work, this
title looks at whether this explosion of instant information will be helpful or will invade our
privacy and security. Generally, Digital technology means such technologies which are used
to solve various problems and these are the most important medium of recreation and
pleasure. Technically, a book is a form of digital technology. Today, most people use the
term “digital” to refer to computer technology, which uses a binary language of 1s and 0s. In
my research, I describe digital technologies as “technologies that allow information and
processes to be created and stored in digital form, with the possibility of distribution over
electronic networks.” Digital technologies include technologies such as FM Radio, Internet,
Personal Computer, Mobile, Digital Television, Web and I-Pod etc. which are popularly used
by young generation especially the students of Jagannath University. And those technologies
have a direct impact on the daily activities of the students.
4.2 Study Area
Time is one of the main factors on the way to determine the area of the study. On the basis of
time it is possible to take a large research area in this case man power is also another
considerable matter. Similarly, study area is very much important to derive a successful and
effective research. The outcomes of the research will be more acceptable if the study area is
large. Resulting of short time my research area has been limited into the Jagannath University
Campus.
4.3 Sample Design
Sample is selected by following random sampling method from the students of Jagannath
University.
a) Area Selection
Area selection is very much important to drive a successful research. It is highly depends on
budget allocation, time, man power etc. For shortest time and limited budget my research
area is selected within the Jagannath University campus.
50
b) Respondent Selection
Respondent selection is very much important to derive an effective and acceptable result of
the research based on the survey method. 100 students are selected on the basis of random
sampling method from 10 departments of Jagannath University namely:-
1) Statistics
2) Sociology
3) Economics
4) English
5) Political Science
6) Physics
7) Accounting
8) Finance
9) Geography and
10) Mathematics.
Every 10 respondent is selected from each of the 10 departments by strictly following random
sampling method. Both male and female respondents are selected by following the same
method. All religious respondents are included in my research monogram.
4.6 Time Schedule
Activities Time
To read necessary books, research paper and to create
theoretical base
2 months
To prepare research proposal 1.5 months
To create interview schedule and checklist 1month
Pre-test and final inspection of interview schedule
and checklist
1.5 months
Data collection 2 months
Data analysis and to make sketch report 2 months
To make final report, typing, printing and bindings. 2 months
Total:- 12 Months
51
4.5 Data Collection Procedure
Primary source:
Primary information is provided directly by the selected students in the Jagannath University,
of Dhaka area. Primary data is collect by means of Questionnaire form used in interview
schedule. It is also acquired through direct observation and interviews. Data is collected by
directly participating on the field.
Secondary source:
Secondary data is collected from various sources, such as- various literature on technology
and publications available in national and international documents, Ministry of Science and
Technology in Bangladesh, publications, NGO’s, different types journal, newspaper,
magazines, books, Internet etc. The information collect through the interview schedule survey
has been compiled for analysis through a standard data entry form. Graphical presentation
techniques are the major analytical means for interpreting the surveyed sample database.
a) Quantitative Data
For quantitative data is collected through following Social Survey Method with a Interview
schedule. Interview schedule is given to each of the 100 respondents by following random
sampling method.
b) Qualitative Data
For qualitative data case study method is followed for this purpose a well decorated check-list
is taken by me. Four cases have been taken from the respondents and necessary data are
collected for this purpose I took a note book to write down the important points.
4.6 Data Processing
Data processing generally begins with editing and coding of data. Data are edited to ensure
consistency across respondents and to locate omissions, if any. In survey data, editing reduces
errors in the recording, improves legibility, and clarifies unclear and inappropriate responses.
In addition to editing, the data also need coding. Because it is impractical to place raw data
into a report, alphanumeric codes are used to reduce the responses to a more manageable
form for storage and future processing. This coding process facilitates processing the data.
Personal computer offers an excellent opportunity in data editing and coding processes.
52
4.7 Data Analysis
Data analysis mostly time involves reducing accumulated data to a manageable size,
developing summaries, searching for patterns, and applying statistical techniques for
understanding and interpreting the findings in the light of the research questions.The
quantitative data is analyzed by using statistical package for social sciences (SPSS 16.5
versions) and the findings is presented through graph, bi-variate, multi-variate table and pie-
chart, histo-grams. For quantitative data explict meaning of the observed phenomena is
emphasized.
Table-1: Percentage distribution of the respondents by sex.
Sex
Male
Female
Total
Source: Field work
In the above data of the table
the respondents are female.
Chart-1:
Now, we represent the above data through Pie
Female39%
Persentage of Male and Female
54
6.1 Findings of the Quantitative Data
Percentage distribution of the respondents by sex.
Frequency Percentage%
61
39
100
of the table-1 indicates that 61% of the respondents are male and 39
Now, we represent the above data through Pie- chart.
Male61%
Female39%
Persentage of Male and Female
Percentage%
61%
39%
100%
the respondents are male and 39% of
55
Table-2: Percentage distribution of the respondents by age Age of the respondents Frequency Percentage %
18-19 Years 8 8%
20-21 Years 16 16%
22-23 Years 42 42%
24-25 Years 23 23%
26-27 Years 11 11%
Total:- 100 100%
Source: Field work
In the data of table-2 indicates that 8% of the respondents age are 18-19, 16% of the
respondents age are 20-21, 42% of the respondents age are 22-23, 23% of the respondents
age are 24-25 and 11% of the respondents age are 26-27. The most of the respondents (42%)
age are 22-23.
Table-3: Percentage distribution of the respondents by religion.
Religion of the respondents
Frequency Percentage %
Muslim 81 81%
Hindu 19 19%
Christian 0 0%
Buddhist 0 0%
Total:- 100 100%
Source: Field work
In the above data of the table-3 indicates that 81% of the respondents are Muslim, because
Bangladesh is a Muslim country, 19% of the respondents are Hindu and O% of the
respondent is Buddhist and Christian.
Chart-2:
Now, we can represent the above data through Pie
Table-4: Percentage distribution of the res
Mobile Phone User
Yes
No
Total:-
Source: Field work
In the data of table-4 indicates that 100% of the respondents
respondents don’t use mobile phone.
Table-5: Percentage distribution of the respondents by
Mobile Phone
Multimedia mobile phone
Without multimedia
Total:-
Source: Field work
Respondents by Religion
56
represent the above data through Pie- chart.
Percentage distribution of the respondents by Mobile Phone User
Frequency Percentage%
100 100%
0 0%
100 100%
4 indicates that 100% of the respondents use mobile phone and
respondents don’t use mobile phone.
Percentage distribution of the respondents by types of mobile.
Frequency Percentage
88 88%
12 12%
100 100%
Muslim81%
Hindu19%
Christian0%
Buddhist0%
Respondents by Religion
Mobile Phone User.
Percentage%
100%
100%
use mobile phone and 0% of the
Percentage%
88%
12%
100%
Table-5 indicates that only 12% of the respondents have mobile phone without multimedia
where 88% have own multimedia mobile phone. The number of multimedia hand set owner
is greater than the owner of hand set without multimedia.
Chart-3
The above data can be represent through
Table-6: Percentage distribution of the respondents by
Use of mobile phone
To Communicate
To play games
To listen FM Radio
To take photos and videos
To watch videos
Source: Field work
*Multiple responses were found in a single category.
In the data table-6 indicates that
others, 65% of the respondents use m
not use mobile phone to play game.
listen FM radio or to watch videos and 88
photos and videos.
Without multimedia mobile
phone12%
57
indicates that only 12% of the respondents have mobile phone without multimedia
where 88% have own multimedia mobile phone. The number of multimedia hand set owner
is greater than the owner of hand set without multimedia.
The above data can be represent through a Pie-chart.
Percentage distribution of the respondents by types of uses.
Frequency Percentage (%)
100 100
65 65%
65 65%
88 88%
67 67%
*Multiple responses were found in a single category.
indicates that 100% respondents use mobile phone to communicate with
% of the respondents use mobile phone to play games and 65% of the respondents
not use mobile phone to play game. Equally 65% of the respondents use mobile phone to
radio or to watch videos and 88% of the respondents use mobile phone
Multimedia mobile phone88%
multimedia mobile Types of Mobile
indicates that only 12% of the respondents have mobile phone without multimedia
where 88% have own multimedia mobile phone. The number of multimedia hand set owner
Percentage (%)
%
%
%
%
%
100% respondents use mobile phone to communicate with
% of the respondents
65% of the respondents use mobile phone to
mobile phone to take
Multimedia mobile phone88%
58
Chart-4:
Now, we can represent the above data through Histogram.
Table-7: Percentage distribution of the respondents by spending time on mobile phone in
various ways.
Mobile
Phone
To Communicate To play game To listen FM/to watch
videos
Frequency % Frequency % Frequency %
Less than
2 hours
26 26% 20 35.71% 18 27.69%
2-3 hours 20 20% 38 68.79% 19 29.23%
3-4 hours 38 38% 0 0% 24 36.92%
More than
4 hours
16 16% 0 0% 0 0%
Several
times in a
week
0 0% 7 12.5% 4 6.15%
Total:- 100 100% 65 100% 65 100%
Source: Field work
The Table-7 demonstrate that 26% of the respondents use mobile phone to communicate less
than 2 hours in a day, 38%, 20% and 16% of the respondents use mobile phone to
100%
56%
65%
88%
65%
0%
44%
35%
12%
35%
0%
20%
40%
60%
80%
100%
120%
To communicate To play games To listen FM Radio
To take photos and videos
To watch videos
Mobile Phone use Mobile phone do not use
communicate 2-3 hours, 3-4 hours and more than 4 hours
respondents use mobile phone to communicate several times in a
respondents use mobile to play games less than two hours
mobile to play games 2-3 hours in a day and 51.79% of the res
play games several times in a week.
FM radio or to watch video less than 2 hours in a day, 29.23% use 2
highest 36.92% of the respondents use mobile phon
hours in a day. 0% respondents use mobile phone more than 4 hours in a day.
Chart-5:-Now, we can represent the above data through histogram.
Source: Field work
To communicate
26%
38%
20%16%
0%
Percentage of spending time in Mobile
Less than 2 hours 2-3 hours
59
4 hours and more than 4 hours in a day respectively. 0% of the
respondents use mobile phone to communicate several times in a week. 27.69
respondents use mobile to play games less than two hours, 12.5% of the respondents use
3 hours in a day and 51.79% of the respondents use mobile phone to
play games several times in a week. 27.69% of the respondents use mobile phone to listen
FM radio or to watch video less than 2 hours in a day, 29.23% use 2-3 hours in
highest 36.92% of the respondents use mobile phone to listen FM radio or watch video 3
hours in a day. 0% respondents use mobile phone more than 4 hours in a day.
represent the above data through histogram.
To play games To lilsten FM/ to watch video
36%
28%
52%
29%
0%
37%
0% 0%0%
13%
Percentage of spending time in Mobile
3 hours 3-4 hours More than 4 hours Several times in a week
respectively. 0% of the
week. 27.69% of the
, 12.5% of the respondents use
pondents use mobile phone to
27.69% of the respondents use mobile phone to listen
3 hours in a day and
e to listen FM radio or watch video 3-4
hours in a day. 0% respondents use mobile phone more than 4 hours in a day.
To lilsten FM/ to watch
0%
6%
Percentage of spending time in Mobile
Several times in a week
60
Table-8: Percentage distribution of the respondents by spending money in mobile phone.
Taka Frequency Percentage (%)
Less than Tk. 500 15 15%
500-1000 25 25%
1000-1500 38 38%
More than 1500 2 2%
Total:- 100 100%
Source: Field work
The above table-8 reveals that highest 25% of the respondents spend Tk.500-1000 in mobile
monthly, 15% of the respondents spend Tk. less than 500 monthly, 38% of the respondents
use Tk.1000-1500 monthly. A few negligible respondents spend Tk. more than 1500 in
mobile phone monthly.
Table-9: Percentage distribution of the respondents by having personal computer.
Personal computer Frequency Percentage%
Yes 73 73%
No 27 27%
Total:- 100 100%
Source: Field work
In the data above table-9 indicates that 73% of the respondents have a personal computer
(desktop or laptop computer) and 27% of the respondents have no any personal computer.
Table-10: Percentage distribution of the respondents by types of computer.
Computer Frequency Percentage%
Desktop Computer 31 42.47%
Laptop Computer 42 57.53%
Total:- 73 100%
Source: Field work
The table-10 indicates that 42.47
57% of the respondents have own Laptop computer.
laptop computer are greater than the respondents who have a desktop computer.
Chart-6: The above data can be represented through Pie
Table-11:- Percentage distribution of the respondents by access to computer.
Access to Computer
Yes
No
Total:-
Source: Field work
In the data above table-11 indicates that 100% of the respondents have computer access
Laptop Computer58%
61
10 indicates that 42.47% of the respondents have own desktop computer where
57% of the respondents have own Laptop computer. That means, the respondents who have a
laptop computer are greater than the respondents who have a desktop computer.
The above data can be represented through Pie-chart.
Percentage distribution of the respondents by access to computer.
Frequency Percentage%
100 100%
0 0%
100 100%
indicates that 100% of the respondents have computer access
Desktop Computer42%
Laptop Computer
Computer Users
% of the respondents have own desktop computer where
That means, the respondents who have a
laptop computer are greater than the respondents who have a desktop computer.
Percentage distribution of the respondents by access to computer.
Percentage%
%
100%
indicates that 100% of the respondents have computer access.
62
Table-12:- Percentage distribution of the respondents by access level to computer (both
desktop and laptop).
Computer Access Frequency Percentage (%)
Only for own use 73 73%
Share with Others 18 18%
Limited Access 9 9%
Total:- 100 100%
Source: Field work
In the data above table-12 shows 73% of the respondents have a computer only for own use,
18% of the respondents have computer access share with others and 9% of the respondents
have limited access to computer.
Table-13:- Percentage distribution of the respondents by types of uses.
Types of uses Frequency Percentage (%)
To play video games 58 79.45%
To watch videos 42 57.55%
In educational activities 73 100%
Source: Field work
*Multiple responses were found in a single category.
The table indicates that 79.45% of the respondents use computer to play video games,
57.55% of the respondents use computer to watch various kinds of videos and 100% of the
respondents use computer in educational activities. Rest of these respondents do not use
computer personally.
Chart-7: Now, we represent the data through Bar
Table-14:- Percentage distribution of the respondents by
Spending time
in computer
To play video games
Frequency
Less than 2
hour
20
2-3 hours 31
3-4 hours 0
More than 4
hours
0
Several times
in a week
7
Total:- 58
Source: Field work
The table-14 indicates that 53.44% of the respondents play video games on computer 2
hours in a day, 34.46% of the respondents play games less than two hours in a day. 42.47% of
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
To play video games
63
Now, we represent the data through Bar-diagram.
Percentage distribution of the respondents by uses of computer.
To play video games To watch movies
and videos
Others
% Frequency % Frequency
34.46 24 32.89 60
53.44 31 42.47 13
0 12 16.43 0
0 0 0 0
12.1 6 8.21 0
100% 73 100% 73
14 indicates that 53.44% of the respondents play video games on computer 2
hours in a day, 34.46% of the respondents play games less than two hours in a day. 42.47% of
to watch videos In educaional activities
Types of Uses
uses of computer.
Others
Frequency %
82.19
17.81
0
0
0
100%
14 indicates that 53.44% of the respondents play video games on computer 2-3
hours in a day, 34.46% of the respondents play games less than two hours in a day. 42.47% of
Types of Uses
64
the respondents use computer to watch various kinds of videos 2-3 hours in a day. 32.89% of
the respondents use computer to watch videos less than two hours in a day. 82.1% of the
respondents use computer in others activities less than two hours in a day.
Table-15: Percentage distribution of the respondents by using Internet.
Internet User Frequency Percentage (%)
Yes 88 88
No 12 12
Total:- 100 100
Source: Field work
In the above table-15 the data shows that 88% of the respondents use Internet and only 12%
of the respondents not use Internet.
Table-16:- Percentage distribution of the respondents by types of using Internet.
Types of using Internet Frequency Percentage (%)
To chat in Facebook 78 88.86
To download audio and
video
72 81.81
To collect information 65 73.86
To collect subject
materials
63 71.59
To earn Money 23 26.13
Source: Field work
Multiple response were found in a single category
In the data Table-16 indicates that 88.86% of the respondents use internet to chat in
Facebook, 81.81% of the respondents use to download audios and videos, 73.86% and
71.59% of the respondents use to collect information and to collect subject materials
respectively. And only 26.13% of the respondents use Internet to earn money because there
are many opportunities in odesk, data entry etc.
65
Table-17:- Percentage distribution of the respondents by Internet access level.
Internet Access Frequency Percentage (%)
Only for own use 60 68.18%
Share with Others 22 25%
Limited Access 6 6.82%
Total:- 88 100%
Source: Field work
In the above table-17 represent that 68.18% of the respondents have Internet access only for
own use, 25% of the respondents have Internet access share with others and only 6.82% of
the respondents have limited access to Internet.
Table-18:- Percentage distribution of the respondents by spending time in Internet.
Internet To chat in Facebook To earn money To download audio
and video
Frequency % Frequency % Frequency %
Less than 2 hour 5 6.42 0 0 35 48.62
2-3 hours 22 28.20 0 0 21 29.16
3-4 hours 45 57.69 6 26.09 5 6.95
More than 4
hours
0 0 17 73.91 0 0
Several times in
a week
6 7.69 0 0 11 15.27
Total:- 78 100% 23 100% 72 100%
Source: Field work
The table-18 indicates that most of the respondents 6.42% use internet to chat in Facebook
less than two hours per day, 28.20%, 57.69% and 7.69% of the respondents use internet to
chat in Facebook 2-3hours, 3-4 hours and several times in a week respectively. 73.91% of the
respondents use internet to earn money more than four hours in a day and only 26.91% of the
respondents use internet 3-4 hours per day. 48.62% of the respondents use internet to
download audio and videos less than two hours per day.
Table-19:- Percentage distribution of the respondents by spends money in Internet monthly.
66
Monthly spending money Frequency Percentage (%)
Less than 500 10 16.66%
500-1000 22 36.67%
1000-1500 25 41.67%
More than 1500 3 5%
Total:- 60 100%
Source: Field work
In the above table-19 indicates that 16.66% of the respondents spend Tk. Less than 500 in
Internet monthly, 36.67% and 41.67% of the respondents use Tk. 500-1000 and Tk.1000-
1500 monthly respectively. A few negligible respondents (5%) spend tk. more than 1500 in
Internet monthly.
Table-20: Percentage distribution of the respondents by access to digital TV at home.
Digital Television Frequency Percentage (%)
Yes 85 85%
No 15 15%
Total:- 100 100%
Source: Field work
In the above table-20 shows that 85% of the respondents have digital TV at their home and
only 15% of the respondents have no digital TV set at home.
Chart-8: Now, we represent the above data through histogram.
Table-21: Percentage distribution of the respondents by TV viewer.
Digital TV viewer
Yes
No
Total:-
Source: Field work
The table-21 indicates that 95% of the respondents
do not watch TV.
Table-22:- Percentage distribution of the respondents by digital TV access level
Digital TV Access
Only for own use
Share with Others
Limited Access
Total:-
Source: Field work
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Mobile Phone User
Percentage of different Technology Users
67
Now, we represent the above data through histogram.
Percentage distribution of the respondents by TV viewer.
Frequency Percentage%
95 95%
5 5%
100 100%
that 95% of the respondents watch TV and only 5% of the respondents
Percentage distribution of the respondents by digital TV access level
Frequency Percentage (%)
17 17.90
68 71.55
10 10.55
95 100%
Computer User Internet Access Digital TV Access
Percentage of different Technology Users
Percentage%
95%
100%
watch TV and only 5% of the respondents
Percentage distribution of the respondents by digital TV access level
Percentage (%)
%
%
%
100%
Percentage of different Technology Users
Yes
No
Table-22 demonstrates that 17.95% of the respondents have access to digital TV only for own
use, highest 71.55% of the respondents have access to digital TV sharing with others and
only 10.55% of the respondents have limited access to digital TV.
Chart-9: Now, we represent the data through a Pie
Table-23:- Percentage distribution of the respondents by
Bangla Natok
Indian Bangla Serial
Bangla Movies
Hindi Movies
News
Source: Field work
*Multiple response were found in a single category
In the data table-23 shows that 97% of the respondents watch Bangla natok, 65% of the
respondents watch Indian Bangla Serial, 22% and 87% of the respondents watch Bangla and
Hindi Movies respectively. All of the respondents like News.
Share with others
68
demonstrates that 17.95% of the respondents have access to digital TV only for own
use, highest 71.55% of the respondents have access to digital TV sharing with others and
only 10.55% of the respondents have limited access to digital TV.
represent the data through a Pie-chart.
Percentage distribution of the respondents by watching programs.
Frequency Percentage (%)
97 97
65 65
22 22
87 87
100 100
Multiple response were found in a single category
23 shows that 97% of the respondents watch Bangla natok, 65% of the
respondents watch Indian Bangla Serial, 22% and 87% of the respondents watch Bangla and
respectively. All of the respondents like News.
Only for own use18%
Share with others71%
Limited Access11%
Digital TV Access
demonstrates that 17.95% of the respondents have access to digital TV only for own
use, highest 71.55% of the respondents have access to digital TV sharing with others and
watching programs.
Percentage (%)
23 shows that 97% of the respondents watch Bangla natok, 65% of the
respondents watch Indian Bangla Serial, 22% and 87% of the respondents watch Bangla and
Only for own use18%
69
Table-24:- Percentage distribution of the respondents by usefulness of digital technology in
higher education.
Technology is very useful
in higher education.
Frequency Percentage (%)
Yes 95 95
No 5 5
Total:- 100 100
Source: Field work
In the above data table-24 indicates that 95% of the respondents say technology is very useful
in higher education and a few negligible percent respondents say that technology is not useful
in higher education.
Table-25:- Percentage distribution of the respondents by usefulness of technology.
Technology is very useful
to
Frequency Percentage (%)
Prepare assignment, and,
monograph
86 86
Collect subject material 100 100
Know information 100 100
Know current news 100 100
Source: Field work
*Multiple response were found in a single category
The table-25 indicates that 86% of the respondents say that technology is very useful to
prepare assignment, proposal and monograph. 100% of the respondents say that technology is
useful to collect subject material, to know information, and to know current news.
70
Table-26: Percentage distribution of the respondents who agree or disagree with the
following statement.
Technology helps to get
better result in my subject.
Frequency Percentage (%)
Agree 69 69%
Neutral 20 20%
Disagree 11 11%
Total:- 100 100%
Source: Field work
The table-26 indicates that 69% of the respondents are agree to the statement that
“technology helps to get better result in my subject” because their argument is that
technology helps to know current knowledge about the world as higher education is basically
based on contemporary and current knowledge. 20% of the respondents are neutral to the
statement that “Technology helps to get better result in my subject.” 11% of the respondents
disagree to the statement that “Technology helps to get better result in my subject.” Their
argument is that student spends much of their time to engage with technology and the use
digital technology in wrong way.
Table-27: Percentage distribution of the respondents by their opinion to technology.
Technology helps to build
up my career in the long
term.
Frequency Percentage (%)
Agree 51 51%
Neutral 33 33%
Disagree 16 16%
Total:- 100 100%
Source: Field work
The table-27 indicates that 51% of the respondents agree to the statement that “technology
helps to build up my career in the long term” their argument is helps to know current
knowledge about the world as higher education is basically based on contemporary and
current knowledge, they also say that at present companies want to apply those person who
know computer well. 33% of the respondents are neutral to the statement that “technology
71
helps to build up my career in the long term.” 16% of the respondents disagree to the
statement that “technology helps to build up my career in the long term.” Their argument is
that student spends much of their time to engage with technology and the use digital
technology in wrong way.
Table-28: Percentage distribution of the respondents by opinion.
Technology helps to
know about the
contemporary world.
Frequency Percentage (%)
Agree 100 100
Neutral 0 0
Disagree 0 0
Total:- 100 100
Source: Field work
In the above table-28 data indicates that 100% of the respondents agree to the statement that
“Technology helps to know about the contemporary world.” Their argument is that today it is
possible to know the news of a corner of the world within shortest possible time with the
welfare of various kinds of digital technologies such as mobile, internet etc. There is no one
who disagree or neutral to this statement.
Table-29: Percentage distribution of the respondents by opinion
Technology helps to
prepare my assignment,
Monograph etc.
Frequency Percentage (%)
Agree 86 86
Neutral 14 14
Disagree 0 0
Total:- 100 100%
Source: Field work
Table-29 indicates that 86% of the respondents agree to the statement that “Technology helps
to prepare my assignment, Monograph etc.” 14% of the respondents are neutral to this
statement. 0% of the respondent is disagree to this statement.
72
Table-30: Percentage distribution of the respondents by the opinion “Technology helps to get
part time job opportunity.”
Technology helps to get
part time job opportunity
Frequency Percentage (%)
Agree 100 100
Neutral 0 0
Disagree 0 0
Total:- 100 100%
Source: Field work
Table-30 indicates that 100% of the respondents agree to the statement that “Technology
helps to get part time job opportunity.” 0% of the respondent is neutral and disagrees to this
statement.
Now, we can represent the data of Table-26, 27, 28, 29, and 30 through a Bar diagram.
Chart-10 Bar diagram on how digital technology helps
Table-31: Percentage distribution of the respondents by liking and disliking of Chinese and
Native food.
Strongly Like
Like
Dislike
Strongly Dislike
Neutral
Total:-
Source: Field work
*Multiple response were found in a single category.
Table-31 indicates that 52% of the respondents strongly like
Chinese food is very much delicious than native food,
To get better result in my subject
to build up my career in the long term.
to know about the contemporary world.
to prepare my assignment, Monograph etc.
to get part time job opportunity
Digital Technology helps
73
Bar diagram on how digital technology helps
: Percentage distribution of the respondents by liking and disliking of Chinese and
Native Food Chinese Food
Frequency Percentage% Frequency
17 17% 52
33 33% 23
27 27% 9
4 4% 5
19 19% 11
100 100% 100
*Multiple response were found in a single category.
% of the respondents strongly like Chinese food
Chinese food is very much delicious than native food, where only 17% of the respondents
0% 20% 40% 60% 80%
To get better result in my subject
to build up my career in the long term.
to know about the contemporary world.
to prepare my assignment, Monograph etc.
to get part time job opportunity
Digital Technology helps
Agree Neutral Disagree
: Percentage distribution of the respondents by liking and disliking of Chinese and
Chinese Food
Percentage%
52%
23%
9%
5%
11%
100%
Chinese food, they argue that
where only 17% of the respondents
80% 100%
strongly like native food, 33% of the respondents
respondents like Chinese food. 27
respondents dislike Chinese food
Chinese food. 19% of the respondents are neutral to native food and 11% of th
neutral to Chinese food.
Chart-11:
Now, we represent the above data through
Table-32: Percentage of the respondents
Bangladeshi Dress
Frequency Percentage
Strongly
Like
26
Like 43
Dislike 7
Strongly
Dislike
3
Neutral 21
Total:- 100
Strongly Like
Like
Dislike
Strongly Dislike
Neutral
4%
Impact on Food Habit
74
% of the respondents like native food normally and 2
respondents like Chinese food. 27% of the respondents dislike native food
respondents dislike Chinese food. A negligible number of respondents strongly dislike
19% of the respondents are neutral to native food and 11% of th
Now, we represent the above data through Bar-diagram.
Percentage of the respondents by liking and disliking of dress
Bangladeshi Dress Indian Dress Western Dress
Percentage Frequency Percentage Frequency
26% 53 53% 24
43% 23 23% 36
7% 7 7% 19
3% 5 5% 8
21% 12 12% 13
100% 100 100% 100
17%
33%
27%
19%
52%
23%
9%
5%
11%
Impact on Food Habit
Native Food Chinese Food
like native food normally and 23% of the
and only 9% of the
A negligible number of respondents strongly dislike
19% of the respondents are neutral to native food and 11% of the respondents
Western Dress
Frequency Percentage
24%
36%
19%
8%
13%
100%
Source: Field work
*Multiple responses were found in a single category.
The above table-32 indicates that
whereas 21% and 24% of the respondents
respectively. 43% of the respondents like Native
dress and 36% of the respondents like Western dress. Only 7
Indian dress and Native dress
of the respondents are neutral that means they neither like nor dislike Bangladeshi, Indian and
Western dress respectively..
Chart-12:
Strongly Like
Like
Dislike
Strongly Dislike
Neutral
26%
7%
3%
Bangladeshi Dress
75
*Multiple responses were found in a single category.
32 indicates that highest 53% of the respondents strongly like
of the respondents strongly like native food
spondents like Native dress, 23% of the respondents like Indian
dress and 36% of the respondents like Western dress. Only 7% of the respondents dislike
Native dress, 19% of the respondents dislike Western. 21%, 12% and 13%
respondents are neutral that means they neither like nor dislike Bangladeshi, Indian and
26%
43%
7%
3%
21%
53%
23%
7%
5%
12%
36%
19%
8%
13%
Impact on Dress
Bangladeshi Dress Indian Dress Western Dress
% of the respondents strongly like Indian dress,
and Western food
, 23% of the respondents like Indian
% of the respondents dislike
21%, 12% and 13%
respondents are neutral that means they neither like nor dislike Bangladeshi, Indian and
24%
36%
13%
Chart-13: Percentage of distribution of the respondents by choosing movies.
The chart-13 indicates that Most of the respondents 54
of the respondents strongly like English movies where only 10
like Bangla movies. They argued that Bangla movies is mostly back worded and theme of all
movies almost same on the other hand Hindi and English movies are mostly modern and
technology based. They said that there is much opportunities to watch all kinds of Hindi or
English movies or programs with the welfare of satellite TV, and internet.
respondents strongly dislike Hindi movies where 10
Bangla movies. And it is 10% for English movies.
movies whereas only 8% and 17% of the respondents dislike Hindi and we
Strongly Like
Like
Dislike
Strongly Dislike
Neutral
10%
25%
13%
5% 9%
Impact on Watching Movies
Bangla Movies
76
Percentage of distribution of the respondents by choosing movies.
that Most of the respondents 54% strongly like Hindi movies and 24
ike English movies where only 10% of the respondents strongly
like Bangla movies. They argued that Bangla movies is mostly back worded and theme of all
almost same on the other hand Hindi and English movies are mostly modern and
They said that there is much opportunities to watch all kinds of Hindi or
English movies or programs with the welfare of satellite TV, and internet.
ly dislike Hindi movies where 10% of the respondents strongly dislike
% for English movies. 47% of the respondents dislike Bangla
only 8% and 17% of the respondents dislike Hindi and we
25%
47%
54%
24%
8%
5%
9%
38%
21%
17%
10%
14%
Impact on Watching Movies
Bangla Movies Hindi Movies English Movies
Percentage of distribution of the respondents by choosing movies.
trongly like Hindi movies and 24%
% of the respondents strongly
like Bangla movies. They argued that Bangla movies is mostly back worded and theme of all
almost same on the other hand Hindi and English movies are mostly modern and
They said that there is much opportunities to watch all kinds of Hindi or
English movies or programs with the welfare of satellite TV, and internet. Only 5% of the
% of the respondents strongly dislike
47% of the respondents dislike Bangla
only 8% and 17% of the respondents dislike Hindi and western movies.
Chart-14:- The Bar-diagram represents the impact of digital technology on culture.
In the Chart-14:- indicates that 38
of the respondents strongly like Western culture
native culture. 26% of the respondents like Indian culture
culture and 23% of the respondents like Western culture. 7% of the respondents strongly
dislike native culture, 10% and 2
culture.
0%
Strongly Like
Like
Dislike
Strongly Dislike
Neutral
19%
23%
7%
15%
10%
Native Culture
77
gram represents the impact of digital technology on culture.
indicates that 38% of the respondents strongly like Indian culture
like Western culture and 36% of the respondents strongly like
26% of the respondents like Indian culture 19% of the respondents
culture and 23% of the respondents like Western culture. 7% of the respondents strongly
dislike native culture, 10% and 28% of the respondents strongly dislike Indian and Western
20% 40% 60% 80% 100%
36%
19%
23%
15%
38%
26%
18%
10%
8%
29%
23%
11%
28%
9%
Native Culture Indian Culture Western Culture
gram represents the impact of digital technology on culture.
like Indian culture and 29%
% of the respondents strongly like
of the respondents like Native
culture and 23% of the respondents like Western culture. 7% of the respondents strongly
8% of the respondents strongly dislike Indian and Western
100% 120%
78
Table-33:- Percentage distribution of the respondents by spending their leisure time
Frequency Percentage %
Playing games on Mobile 68 68
Listening FM Radio 62 62
Watching Videos on Computer 65 65
Chatting on Facebook 73 73
Computer Learning 55 55
Talking with friends via mobile
phone
84 84
Playing video games on
computer
67 67
Source: Field work
*Multiple responses were found in a single category.
In the table-32 indicates that 68% of the respondents spend their leisure time by playing
games on mobile, 62% of the respondent spent their leisure time by listening FM Radio. 65%,
73%, and 43% of the respondents spend their leisure time by watching videos on computer,
chatting on facebook, and computer learning respectively. 84% of the respondents spend by
talking with friends through mobile phone and 67% of the respondents spend their leisure
time by playing video games on computer.
Chart-15: Now, we can represent the data through Bar
Table-34:- Opinion of the res
technology.”
I can’t imagine going
without technology
Agree
Neutral
Disagree
Total:-
Source: Field work
In the data of table-33 indicates that
technology, only 7% of the resp
agree on the opinion about technology that “I can’t imagine going without technology”.
Chart-16: Now, we represent the above data through Pie
It is possible to represent the data through Pie
Playing games on Mobile
Listening FM Radio
Watching Videos on Computer
Chatting on Facebook
Computer Learning
Talking with friends via mobile phone
Playing video games on computer
Students spend their leisure time by
79
can represent the data through Bar-diagram.
Opinion of the respondents on the point of view “I can’t imagine
I can’t imagine going Frequency Percentage (%)
88 88
7 7
5 5
100 100
indicates that 88% of the respondents agree on the view about
7% of the respondents are neutral. A few negligible respondents do
opinion about technology that “I can’t imagine going without technology”.
Now, we represent the above data through Pie- chart.
It is possible to represent the data through Pie-chart properly.
0% 10% 20% 30% 40% 50% 60% 70%
Playing games on Mobile
Listening FM Radio
Watching Videos on Computer
Chatting on Facebook
Computer Learning
Talking with friends via mobile phone
Playing video games on computer
Students spend their leisure time by
I can’t imagine going without
Percentage (%)
88%
7%
5%
100%
agree on the view about
ondents are neutral. A few negligible respondents do not
opinion about technology that “I can’t imagine going without technology”.
70% 80% 90%
Students spend their leisure time by
Table-35:- Opinion of the respondents on the point of view “Technology takes up almost all
my pastime.”
“Technology takes up
almost all my pastime”
Agree
Neutral
Disagree
Total:-
Source: Field work In the data of table-34 indicates that
“technology takes up almost all my pastime
the influential technology of modern period we use this technology to communicate, play
games watching videos etc, They argued that they use mobile phone one of the important
companion of them. 11% of the re
not agree on the view about technology.
Agree88%
Opininon of the Respondents
80
respondents on the point of view “Technology takes up almost all
“Technology takes up Frequency Percentage (%)
63 63
11 11%
26 26%
100 100
indicates that 63% of the respondents agree
takes up almost all my pastime”, because they argue that mobile phone is one of
the influential technology of modern period we use this technology to communicate, play
videos etc, They argued that they use mobile phone one of the important
% of the respondents are neutral and rest 26% of the respondents are
not agree on the view about technology.
Neutral7%
Disagree5%
Others5%
Opininon of the Respondents
respondents on the point of view “Technology takes up almost all
Percentage (%)
63%
11%
26%
100%
on the view that
mobile phone is one of
the influential technology of modern period we use this technology to communicate, play
videos etc, They argued that they use mobile phone one of the important
% of the respondents are
Disagree
Chart-17: Now, it is possible to
Neutral11%
Disagree26%
Opinion of the Respondents about
81
Now, it is possible to represent the above data through Pie- chart
Agree63%
Opinion of the Respondents about Technology
chart properly.
Agree
Opinion of the Respondents about
82
Case Study
Case study 1
Afroza Akter (23) is a student of Jagannath University, Department of Political Science, 3rd
Batch 4th year. She is from Madaripur and living at Dhaka. She is interested to BD jobs. Two
years ago in 2010, she joined a seminar in the central Auditorium of Jagannath University in
which students from different departments joined. During the seminar Ms. Afroza introduced
with Mr. Sumon who was a student of the Department of Sociology and he was from Jessore.
They exchanged their address and phone number. Gradually they shared all about their
personal and family affairs via mobile phone. Sometimes they met face to face with one
another. According to their opinion, day by day interpersonal communication and mental
dependency between each other increased. After a long sharing they mutually decided to get
married and accordingly did so without their family permission.
Case Study 2
Ms. Ferzana Nargis (21) is a student of Jagannath University, Department of Economics. She
is from Rajshahi. She admitted in Economics in 2011. After admitting in the department she
introduced with a lot of friends. Mr. Habib was his best friends and they help each other. For
this reason they communicate via mobile phone gradually they exchange their personal and
family affairs and began to love each other. They spend a lot of time talking with mobile
phone every day they came at University without any reasonable causes. They talked each
other through mobile phone at least 5 to 6 hours in a day. They also spent a lot of money in
mobile phone. Every month she has to borrow money from her roommate thus she had a lot
of loan. Finally she failed on three subjects in second semester and could not able to admit
into 3rd semester. Resulting of this she had to loss one semester.
83
Case Study 3
Mr. Firoz Al Mamun (19) is a student of Jagannath University, department of Statistics, 1st
semester 5th batch. He is from Shatkhira. He lives with his friends in a mass in Dhaka. He is
only one son of his parents. His parents always worried about him as sometimes political
unrest begin among the students and severe violence is begun between two political groups in
the campus. So every day he must has to communicate with his family and mobile is the only
one via in this regard. He communicates with his parents at least more than four times in a
day through mobile phone. He says, “it is quite impossible to spend one day without mobile
phone to me. It would be really impossible to me to stay here without communicating with
my family members.”
Case Study 4
Vupesh Sarker (24) is a student of Jagannath University, department of Statistics, 3rd Batch
8th Semester. He is from Khulna. He admitted in Jagannath University in 2008. After
admitting, he bought a Laptop in 2009, when he was at 3rd semester. At the same time, he
bought an Internet connection (Qubee monthly sky package) at the rate of Tk.1250 monthly.
Besides this he has two mobiles and he also use Internet via mobile phone. All day long he
would busy with communication and information technologies. He would busy with
downloading various kinds of Hindi and English Movies, others videos and audios, Face
book chatting. Even when he was outside of his room, he used mobile Internet. Sometimes
he carried his Laptop outside of his room. He spent at least 8-9 hours in these activities in a
day. Every night he would sleep at 3 or 4 am. So he could not get up early in the morning and
every day he missed the first class. Sometimes he could not attend any class. Resulting of this
gradually he result down wording and lost his class position. His present CGPA is 3.06 where
at the 3rd semester was 3.82.
85
7.1 Quantitative data analysis The emergence of digital technology like mobile phone, digital television, computer, Internet
etc. has affected our lives in many ways, from how we receive our daily news to the quality
of our mass media entertainment and the ways we conduct our personal communications. In
my research, 61% off the respondents are male and 39% are female respondents. Most of the
students are Muslims and only 19% of the students are Hindus. My research is driven
basically to know the impact of digital technology on Young Generation. The selected results
of the quantitative data are presented within the following four Technologies namely Mobile
phone, Computer, Internet and digital television. The socio economic impact of these digital
technologies collected from my survey is the following:
In my research, all the respondents use mobile phone. 90% of the respondents use
multimedia mobile phone and 68.79% of the respondents play games on mobile phone. The
students spend much money and time through talking with others and playing games. I am
astonished to see that 38% of the respondents use mobile phone to communicate 3-4 hours
per day and most of the time they communicate with a particular person. 38% of the
respondents spend Tk.1000-1500 monthly on mobile. And thus they lose money and time it is
the major impact of mobile phone. 73% of the respondents have a personal computer most of
the time they use computer to play video games and to watch movies. 53.44% of the
respondents use computer to play games. Most of the respondent opinion that technology
increases the dependency to the technologies.
86
7.2. Conclusion
The development of a modern society depends to a large extent on the nature and standard of
education. Thus the role of education is to prepare competent, knowledgeable and far sighted
people for assuming various responsibilities. The growing importance of knowledge in the
modern world can hardly be over emphasized, especially in the era of globalization and in a
global environment which is fiercely competitive. Particularly education has enormous
potential to promote prosperity in the developing nations. In these contexts, education should
be standard, welfare and sustainable development orientated.
My research findings confirm neither the most positive nor the most negative conclusions in
the literature on the impact of digital technology on sociability. Based on the data I gathered
it is not accurate to say that these youth are so glued to their screens that they avoid, don’t
take time for, or don’t value personal, face-to-face, “deep” relationships with friends, family
and others. It is however accurate to assert that my respondents use a wide variety of digital
technologies, mainly to sustain relationships, especially those that matter most, but also to
build a wide network of “friends” that range from people they barely know to their most
intimate connections. They still value face-to-face connection, which is perceived as more
intimate, personal, and “real,” as they find these connections more satisfying and meaningful.
However, they also see value in the less intimate, impersonal forms of connection for
particular purposes.
My respondents sometimes use digital technologies for quick, routine communication.
Although it might seem superficial, they see it more as a substitute for communication rather
than substituting for deeper communication when geographic distance or being busy would
otherwise mean no contact at all. These technologies make it much easier to maintain
connections across geographic distance, and are convenient and easy. Furthermore, the
respondents associate different technologies with different kinds of connections and
sometimes with different kinds of people in their lives, therefore, having multiple options of
ways to contact and be in touch with people is, in their opinion, mainly good.
7.3. Recommendation Technology is recognized as one of the key elements for building an empowered knowledge base society to meet the demands and challenges of the 21st century. But there are some limitations in present education system. Some recommendations are discuss here to solve this limitation:
87
References:
1. Giddens, Anthony. (2006) Sociology. P: 598-605.
2. Ritzer. George. Modern Sociological Theory. P: 140-143.
3. Barker, Chris. (2003), Cultural Studies. P: 66-69
4. Schaefer, Richard. T. (2003) Sociology. New York: McGraw Hill Companies.
Publication.
5. Aminuzzaman. M. Salahuddin. (1999). Introduction to Social Research. Bangladesh
Publishers. Dhaka, Bangladesh.
6. Severin, W.J. (1988), Communication Theories. P: 216-222.
7. Held, David (1980), Introduction to Critical Theory. P: 77-100.
8. McQuail, Denis. (1987). Mass Communication Theory. London: SAGE Publication.
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Publishing Ltd. PP.22-23
10. Morino, Mario. (1997). The Impact of Technology on Youth in 21st century.
11. Haque, Kamrul. (1995). Impact of Bangladesh Television on Young Generation.
12. Aviram, A. & Talmi D. (2004a). The Impact of ICT on education: the three
opposed paradigms, the lacking discourse. Accessed, 20 August 2009.
13. Naismith, L., Lonsdale, P., Vavoula, G. & Sharples, M. (2004). Literature Review in
Mobile Technologies and Learning: Report 11. Bristol: futurelab.
14. Kybartaite, Asta. 2010. The Impact of Modern Educational Technologies on Learning
Outcomes. Tampere University of Technology: Publication 901.
15. Coyle, C.L. & Voughn, H. (2008). Social Networking: Communication Revolution.
16. Islam, S.M. Fakhrul. Impact of Modern Technology Adoption on Output Growth and
Sustainability of Major Cereal Production in Bangladesh.
17. Poole, David. (2011). Digital Transitions and the Impact of New Technology on the Arts.
Canadian Public Arts Funders.
18. Yves Punie, Dieter Zinnbauer and Marcelino Cabrera (2006) . A Review of the Impact of
ICT on Learning. European Commutions, 2008.
19. Brignall, Thomas W. 2005. “The Impact of Internet Communications on Social
Interaction.” Sociological Spectrum. 25: 335-348
88
APPENDIX ONE
Interview Schedule
On
The Impact of Digital Technology on Young Generation
This survey is designed to investigate the use of digital technology by the students of Jagannath University in their study and daily activities. This research is being conducted by Md. Jahangir Hossain, a student Department of Sociology, 4th year 8th semester, Jagannath University, Dhaka. Like every student of Sociology as a final year student I have to conduct a survey research directly participating on the field. My research topic is “the Impact of Digital Technology on Young Generation”.
For this purpose, honorable respondent kindly help me by giving the following information properly. I am assuring that, your provided information used for my research monograph only.
____________________________________________________________________
1. Background Information Name: ………………………………………………Department……………………………………………
Roll No……………………………… Semester……………………. Year…………………………
Batch No: ……………………………….. Session…………………………..
Gender: Religion:
Male Islam Female Hindu
Age: Christian
18-19 Years Buddhist 20-21 Years 22-23 Years 24-25 Years 26-27 Years
Mobile No: ……………………………. Email: ………………………………….
Home District: …………………………………….
2. Access to Technology: 2.1 Please indicate, whether you own the following technologies:
Mobile Phone without Multimedia Yes No
Mobile phone with Multimedia Yes No
Desktop Computer Yes No
Laptop Computer Yes No Broad Band Internet Access Yes No
Wireless (Modem) Internet Access Yes No WiFi Internet Access Yes No
89
2.2 Please indicate, whether you have the following technologies in your home: Digital Television Yes No
Digital Video game Yes No
Digital Camera Yes No
Desktop Computer Yes No
Laptop Computer Yes No
Broad Band Internet Access Yes No
Wireless Internet Access Yes No
2.3 Please indicate access to computer and Internet at home and University:
At Home At University
Yes No Yes No
Desktop Computer o o o o Laptop Computer o o o o
Broad Band Internet Access
o o o o
Wireless Internet Access
o o o o
WiFi Internet Access
o o o o
2.4 Please use the table to indicate the level of access to different type of technologies:
2.5 Please indicate, how many technologies do you have from the following?
3. Technologies to assist University Students’ learning: 3.1 Please indicate the extent to which you agree or disagree with the following statement.
I want to use technology in my studies because it: Strongly Agree
Neutral Strongly Disagree
Will help me to get better result in my subject o o o
Will help to collect my subjects note o o o
Will help in my Assignment/ Research Monograph o o o
Will improve my information management skill o o o
Will improve my career in the long turn o o o
Will help me to know about the contemporary world o o o
Will help to get job information o o o
Types of technologies Access exclusively for
my own use
Access any time I need it, share
with other.
Limited or Inconvenient
access
No Access
Desktop Computer o o o o
Laptop Computer o o o o
Mobile Phone without Multimedia o o o o
Mobile Phone with Multimedia o o o o
Broad Band Internet o o o o
Wireless Internet o o o o
E-mail ID o o o o
Facebook Account o o o o
WiFi Internet Access o o o o
Digital Television o o o o
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Will give me part time job opportunity o o o
3.2 Please indicate, in which cases do you use the following technologies: Strongly Agree Neutral Strongly
Disagree I use Mobile Phone:
To communicate with others o o o To play games o o o To listen FM Radio o o o To watch video o o o To take photos and videos o o o
I use Computer: To prepare assignment, proposal, and monograph
o o o
To watch video and to listen audio o o o To play video games o o o
I use Internet: To collect information and subject materials. o o o To download videos and audios o o o To get job News o o o To chat in Facebook/ E-mail o o o To write in blog o o o To data entry o o o To earn Money o o o
4. Use of Technology:
Billow is a list of different Information and communication technology can be used. Please indicate:
1. “How Often”, on average, you have used technology in each way over the past year. 2. “How Skilled”, you are at using technology in each way. 3. If you do not use a particular technology please tick NU and won’t provide a skill
rating.
How Often NU
Ways in which technology can be used
Les
s t
han
1 ho
ur
in a
day
1-2
Hou
rs i
n a
day
3-4
Hou
rs
in
a da
y
Mor
e th
an 5
H
ours
in
a da
y
Sev
eral
ti
mes
in
a
wee
k
Sev
eral
ti
mes
in
a
mon
th.
Onc
e a
mon
th
Not
Use
d
Mobile phone to communicate o o
Mobile phone to play game o Mobile phone to take photos and to watch video.
o
Mobile phone to listen FM Radio
o
Computer to play games o o Computer to watch Movies o o
Computer to prepare assignment, monogram etc.
o o
Use the Internet to collect Information.
o o
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The Internet to chat in facebook o o The Internet to download audio/video
o o
5. Importance of the technologies for studying in this Subject:
Please indicate how useful each of the following technologies is or would be in your studies:
In your studies how useful do you think it would be…..
Extremely Useful Neutral Not at All Useful
Multimedia Mobile phone o o o Desktop computer o o o Laptop computer o o o Facebook Account o o o E-mail ID o o o Broad Band Internet access o o o Wireless (Modem) Internet access o o o To stay Individual Web address of every Department
o o o
6. Please indicate, how do you spend your leisure time?
Playing games in Mobile phone Yes No
Listening FM Radio in mobile phone Yes No
Watching videos/MP3/Moves on Mobile phone Yes No
Playing video games on Computer Yes No
Articles writing in Internet Yes No
Talking with friends through mobile Yes No
Chatting in Facebook Yes No
Reading Paper/books in Internet Yes No
Computer Learning Yes No
Watching Movies/Plays on Computer Yes No
7. Please indicate, how much money do you spend monthly for your technologies?
Technology Less than 500 500-1000 1000-1500 More than
1500 Mobile o o o o
Television o o o o
Computer o o o o
Laptop o o o o
Broad Band Internet o o o o
Wireless Internet o o o o
8. What is your opinion about technology?
Strongly Agree
Neutral Not Agree
I can’t imagine going without technology o o o
I often use technology for longer than I intend. o o o
“I try to stop using technology, but I can’t.” o o o
Technology use take up almost all my pastime. o o o
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I keep using technology, though I know it isn’t good for me.
o o o
9. Please indicate, whether you like or dislike from the following
Strongly like Like Neutral Dislike Strongly
dislike Chinese Food o o o o o
Native Food o o o o o
Western Culture o o o o o
Indian Culture o o o o o
Indigenous Culture o o o o o
Bollywood Movies o o o o o
Hollywood Movies o o o o o
Dhaliwood Movies o o o o o
Indian Bangla Movies/Serials o o o o o
Western Dress o o o o o
Indian Dress o o o o o
Bangladeshi Dress o o o o o
Govt. Job o o o o o
Technology Related Job (graphics, web design, etc.)
o o o o o
Private Job/Bank Job o o o o o
Playing Video games on computer
o o o o o
To listen FM Radio on the way through headphone.
o o o o o
10. Why do you like these? (More than one answer is possible).
a) High Quality c) Durability e) Popularity b) Attractiveness d) High Demand
11. Why do you dislike these? (More than one answer is possible).
a) Low Quality b) Less Durability c) Low Demand
12. Please list two ways in which you think the technologies that you use in your everyday life could be useful in your studies.
1. ………………………………………………………………………………………
2. ………………………………………………………………………………………
.……………………….. ……/……./2012
Respondent’s Signature Date
===========Thank you for providing your valuable information==========
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APPENDIX TWO
Check List:-
Respondent’s Name………………………..Age………………………
Department………………………. Roll No…………………………..
Batch No………………Semester ……………………………………..
Sex: Religion:
Male Islam Female Hindu
Christian Buddhist
1. Life Style o Food Habit o Dress-up o Passing Leisure Time
2. Closeness with family, friends and peer groups. 3. Consuming cultural product.
o Listening to music
o Habit of reading book
4. Performing religious activities
5. Media habit
o Print Media
A. Reading Newspaper
B. Reading Magazines
o Electronic Media
A. Listening FM Radio
B. Watching both Bangladeshi and satellite TV
6. Influence of Technology as a whole
7. Performance of Internet browsing
8. Performance in using Computer
9. Permissiveness
o Smoking
o Taking drugs and Alcohol
o Accessing Tomography
o Extent of men and women relationship