EE]I!' - DunDraCon

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168 170 m Welcome to DUNDBC8Nl1 HEALTH 0 Artists' tables SALON 2 0 0 DEMOS SAUINl HOTEL FRONT DESK B.lllTDI CWB 14S 152 154 147 149 151 153 PUAS- ANTON DAit VIW SALON A SALON H CARDS SALON D SALONE SALON B DEAURS OPEN SALON 8 ROOM GAMING SAN RAMON Air.ADE SALON C SALON F ANIME I CON REGISTRAllHI I ! GAMES REG! No Smoking in any DunDraCon public area! REST ROOMS 1 377 1 379 1~1 GAMING ROOMS ON 3RD FLOOR EE]I !' :~ il READ THIS FIRST! Questions about DunDraCon? The people at the Infonnation Table in the Hotel Lobby have all the most popular answers, and can tell you where to get any others you may need. Please check there 156 157 ···· ·· ·· ·· · ) lS6 & 157 : SEMINARS first - Games Registration and Con Registration Staff are usually too busy to answer general questions . Thanks! 160 159 182 161 163 185 168 San Ramon Marriott 2600 Bishop Drive San Ramon, CA 94583 (510) 867-9200

Transcript of EE]I!' - DunDraCon

168

170

m

Welcome to

DUNDBC8Nl1

HEALTH

0 Artists' tables

SALON 2 0

0 DEMOS

SAUINl

HOTEL FRONT DESK

B.lllTDI

CWB 14S

152

154

147

149

151

153

PUAS-ANTON

DAit VIW

SALON A SALON H CARDS SALON D SALONE

SALON B DEAURS OPEN SALON 8 ROOM GAMING SAN

RAMON Air.ADE

SALON C SALON F ANIME

I CON REGISTRAllHI I ! GAMES REG!

No Smoking in any DunDraCon

public area!

REST ROOMS

13771379 1~1 GAMING ROOMS ON 3RD FLOOR

EE]I!'

:~il

READ THIS FIRST! Questions about DunDraCon?

The people at the Infonnation Table in the Hotel Lobby have all the most popular answers, and can

tell you where to get any others you may need. Please check there

156 157 ···· ·· ·· ·· · ) lS6 & 157 : SEMINARS first - Games Registration and

Con Registration Staff are usually too busy to answer general questions. Thanks!

160 159

182 161

~ ~

163

185

168

San Ramon Marriott 2600 Bishop Drive

San Ramon, CA 94583 (510) 867-9200

MEET THE COMMITTEE Chairman Secretary

Hotel Liaison Treasurer

Registration

Seminars & Tournaments Official Games

Program Book SCA Liaison

Volunteers

Dealer Liaison Miniatures

Flea Market Internet Liaison

Tony Hughes Steve Henderson Hilary Powers Pamela Kramer Hal Heydt Dorothy Heydt Art Pruyn Roderick Robertson Ellen Robertson Gordon Monson Hilary Powers Bill Keyes Mike Nebeker Steve Perrin Nick Tompkins Mike Nebeker Art Pruyn

CONVENTION REGISTRATION

Convention Center Lobby

Friday Saturday Sunday Monday

4pm 9am 9am 9am

IO pm 8pm 8pm 12pm

FULL MEMBERSHIP IS $35 ONE-DAY MEMBERSHIP IS $20

Keep Your Badge! If we decide to replace your lost badge, you' II have to show

ID and pay a fee.

DEALERS ROOM You must have your own badge to get into the Dealers Room.

You MAY NOT smoke, eat, or drink inside.

Security will be firm on both points.

SALOND

Friday Setup only

Saturday 9:30 am - 5:30 pm

Sunday 9:30 am - 5:30 pm

Monday9:30 am - 2:00 pm

BAY AREA ANIMATION SOCIETY

The Bay Area Animation Society will host a Convention-long

festival of animation features in Salon C.

OPEN GAMING Signup sheets are available at the Information Table if you

want to plan ahead. Post them on the Open Gaming doors so people can join you in your game.

Salons E & 1 - non-stop, 4 pm Friday to 5 pm Monday - some tables may be reserved for demos.

Salons F, G & H - Friday night to Saturday 8am, Saturday midnight to Sunday 8am, Sunday midnight to 5 pm Monday.

Salon B - Friday night - Saturday 8 am Saturday Midnight - Sunday 7 am Monday 8 am - 5 pm

We ask you to be courteous to others in the Open Gaming Areas and to pay attention to any announcements. All tables are first

come, first served. Please put trash in the trash containers.

FOOD SERVICE This year the Marriott is turning over the Orchard Lounge -

the sunken area in the main lobby- to DunDraCon. Same special menu, same low prices for quick meals and soft drinks. Please, NO GAMING in this area; the space is just for eating and visiting.

A more sustaining (and expensive) meal can be had in Allie's American Grille, the Marriott's excellent restaurant, right next door to the Orchard Lounge. No gaming here either, and the staff

does expect tips ...

ARCADE ROOM The oft-requested Arcade video games are in the San Ramon

Boardroom, under the aegis of OlITER LIMITS.

FLEA MARKET Salons F, G & H Sunday Schedule

Sign up: 2:00 - 4:00 pm at Con Reg Set up: 5:00 -6:30 pm Sales: 6:30 - 9:00 pm

NOTE: Personal sales only - no retail sales Fee per 3'x3' table: $25.00

Artists' Corner The corridor outside Salon 2 will be set up with some tables where you may be able to find artists willing to do character sketches and other traditional convention artwork.

VOLUNTEERS THERE'S STILL A CHANCE

TO SIGN UP AND HELP!

Get an inside view of the Con and get a chance to register for a game with priority by working for four hours, or put in eight hours with the volunteer crew and get your membership refunded as well as a game priority. Talk to Bill Keyes, Volunteers Coordinator, at the Info Table if you'd like to sign up.

SOCIETY FOR CREATIVE ANACHRONISM

The SCA will be in the MT. DIABLO ROOM again this year, and will take over SALON B for special programs Saturday afternoon and evening. The traditional SCA-style and gaming combat demos will probably be on one of the patios outside the ballroom foyer-the sheltered end, if it's raining. They'll have a constant display of armor, weapons (real and SCA legal), and medieval-style artifacts, with people there to help you try things out and argue about the effects on your favorite game system whenever there's no seminar in progress. SCA Schedule (Ibe schedule was full of holes as of press date, so check the sign outside Mt. Diablo Room for details):

Friday 3 pm on - Setup and open discussion

Saturday 9 am - Room opens

10 am - Seminar: European Arms & Armor; what

11 am 1-3pm

3:30pm 5:30pm

got used when, and why. - Early Firearms: a how-to guide - COMBAT DEMO (Outside) - Oriental martial arts (Salon B) - Aftermath of Battle: what really

happened to people in combat. 7:30 pm - Audience participation (Salon B):

9am lOam 11 am

1-3 pm 3:30pm 4:45pm

7pm

9am 11:30 am

Boffer knives and bucklers Sunday

- Room opens - To be scheduled - see Mt. Diablo room - Things that cut and smash - detailed tour

of the steel weapons collection. - COMBAT DEMO (Outside) - To be scheduled - see Mt. Diablo Room - Seminar: Archery - what arrows do for

you (and to you) in games and the real world.

- Seminar: Traveling with Music: what your bard needs to know about the care and feeding of medieval and Renaissance musical instruments on the road.

Monday - Room opens - COMBAT DEMO (Outside, if

anyone has the strength)

Seminars Is It Live or Live Action? Mark Mench Live action role playing has a history almost as long as "regular" paper role playing, if not longer. Mark Mench, with Adventures Unlimited, leads a seminar on live action role playing styles and bow to get the most from them and from live action role playing. Sat 9:30 am - 11 am Suite 156

Chaosium Inc. The staff at Chaosium Come learn what is required to write forChaosium and what you might be writing for. Information on upcoming products from our roleplaying, fiction, and card game lines. Chaotic questions will be answered. Sat 11 am - noon Suite 156

So You Want to Be a Game Designer Corey & Lori Cole, Steve Perrin Find out what it takes to break into the game design world from a panel of noted paper & computer game designers. Sat noon - 1 pm Suite 156

Dark Role Playing Ken Moscardini A discussion of what the beck a dark gothic game is all about: bring your fangs. Sat 1 pm - 2 pm Suite 156

We HATE Gaming Larry DiTillio DiTillio goes wild in an interactive seminar on all the things we absolutely detest about gaming. (Warning: expect high noise levels in this seminar, mostly from the attendees.) Sat 2 pm - 3 pm Suite 156

Gender Wars Larry DiTillio & Kerri Cambell Come and take a tongue-in-cheek look at sexism in gaming. Sat 3 pm - 4 pm Suite 156

Role Playing in Outer Space Ken Moscardini Leave the elf at home, dump Tolkien. Let's go to the stars and see what's there. Check your skintight, air pressure, & oxygen levels with one ofDunDraCon's best.Sat4pm- 5 pm Suite 156

Forcing Interactions - How to? How much? Richard Aronson The success of networked RPG cannot be measured in sales or connect time, but in the fun the players have relating to other players. A networked game can have great combat and puzzles, but if the players don't interact, they might as well be playing alone. Richard Aronson is a game designer for the lmagiNation Network (i.e., AOL). Sat 5 pm - 6 pm Suite 156

System vs. Skill in Interactive RPG'ing Richard Aronson If you've already bought your VR headset, drooling for the day you can joust against your Aussie buddy, that day is further away than you think. If you think VR is for the next generation of gamers, it may be sooner than you think. A game designer for the ImagiNation Network (i.e., AOL), looks at implementing realistic graphical networked RPGs. Sat 6 pm - 7 pm Suite 156

Women In Gaming Catherine Middaugh & Friends Come join our panelists as we discuss the roles of women in gaming. Air your comments, questions, and anecdotes. Sun 9 am - 10 am Suite 156

Middle Earth Role Playing Update Chris Seeman ICE' s Assistant MERP Series Editor leads a seminar on the current state of ICE' s Middle-earth line, previews up and coming MERP releases, and entertains discussion on Middle-earth gaming in general. Sun 10 am - 11 am Suite 156

Fuzion ™ • The new system from Hero and R. Talsorian Games Steve Peterson, Geroge MacDonald & Mike Pondsmith You've heard a lot of talk about Fuzion (tm); you've seen it in games. Now is your chance to chat with the designers and ask questions. Sun 11 am - noon Suite 156

What's New with Hero Games Bruce Harlick & Ray Greer 1996 saw a lot of changes for Hero Games. Come and hear all about them, and about our future plans. We'll even answer your questions. Sun noon - 1 pm Suite 156

City Building Anders Swenson The ever-popular city building seminar with Anders Swenson discussing the building of realistic fantasy cities. Sun 1 pm - 2 pm Suite 156

What's New in Glorantha Rob Heinsoo and Greg Stafford Meet Cbaosium' s new Glorantha line manager and hear his plans for the future of Glorantba. Information on upcoming products from miniatures to fiction and everything in between. The latest relevations from Greg Stafford as well. Sun 2 pm - 3 pm Suite 156

What's Up at WotC The staff at Wizards of the Coast Find out what's happening at the giant in trading card games. Sun 3 pm - 4 pm Suite 156

The Future of Gaming • Where do you want to see it go? Sean Patrick Fannon Conceptual Designer at 8th Wonder Games, and author of 'The Fantasy Role-Playing Gamer's Bible,' discusses the future of both "paper" and computer RPGs. More importantly, he wants to know what YOU think . . Sun 4 pm - 5 pm Suite 156

FRP Scenerio Roundtable Sean Patrick Fannon Come join with noted gamer Sean Patrick Fannon in designing a FRP scenerio. He will be looking for your input on the shape and interactions of the scenerio. Sun 5 pm - 6:30 pm Suite 156

Gaming Horror Stories Scott Bennie Have you ever been on a run where everything went wrong, or strange? Here's your chance to tell all those wonderful stories about those runs that we have all experienced. Did I ever tell you about the time that our party leader said, "Follow me" and promptly turned invisible .... Mon lOam - noon Suite 156

Game Demos Vampire: the Eternal Struggle Brian Hancock, White Wolf Interactive Pacific Demo Three hour demo detailing the latest expansions and strategies for the remake of the Jyhad product. Fri 9 pm - Midnight Pleasanton

BattleTech TCG Wizards of the Coast An ongoing demo of the newest card game from the folks at Wizards of the Coast. The final evolution of war has come to trading card gaming. The BA TTLETECH® TCG is the game of devastating war-machines and tactical combat. Send 'Mechs® to hammer enemy fortifications. Marshall your forces to ensure final victory. Other WotC products will also be demoed. Sat & Sun 9 am - 7 pm Salon 1

Wizards of Middle Earth TCG Iron Crown Enterprises' Crown Guard An ongoing demo of the card game from the world ofTolkein. The Wizards of Middle Earth was the winner of the Best Card Game at Origins in 1995. With two expansions availiable this rich and detailed TCG is winning fans everywhere. Come and learn why for yourself. Friday 8 pm - 11 pm Salon 1 Sat & Sun 9 am - 7 pm Salon 1

The CCG Oasis Manafest Staff The crew from Manafest (the largest CCG convention) will demo a number of new Collectable Card games from a number of different publishers. this is a great way todiscovernew card games and see how they work in action. Many of the publishers have provided starter decks to be used in the demos and kept by those who come to the demos. Sat 9 am - 3 pm Salon B.

Tournaments & Mega-Games

The Ante Room Manafest Staff This room hosts an ongoing arena for Ante-challenges only. The Ante-room may also be considered a weekend long sealed deck or "bubble" tournament In order to participate, you must register your 2 sealed starter packs (any edition) with the attendant. You will then be admitted to the room where you will open your packs and create your best 40 card minimum sized dedc. You may not trade with others, and you must play for ante when challenging others in the room. When you leave the room you must chedc your dedc at the door. When you return to the room you will pick up your deck from the host. You may choose to leave the room with your deck, but in order to be re-admitted later, you will have to start anew with2 sealed decks. Also, if there are people waiting to enter the room, each challengewillbeplayedinaKing-of-the-hillfashion, where the loser will have to leave the room and wait in line to come back in. An informal rating of the top players will be posted and updated based onthesizeofthededcs(includingcardsthatarenotpartoftheplaying deck, but are part of the player's stash) The more duels you win, the more cards you' II have. And finally, please play honorably and don't bring cards to add to your deck or give cards to your friends. This room will be set up for this throughout the convention (although it may close for a bit in the wee hours of the morning). Decks must be claimed by 4 PM Monday. Fri 8 PM - Mon 4 PM Salon A

Hang 'em High Nils Hedglin Two prisoners are about to be hanged in a small Western town when the gangs that they lead try to rescue them. A 25mm skinnish level Wild West game using the Rules With No Name from Guernsey Foundry. 8 players. Fri 8 PM - 2 AM Pleasanton

The Age of Renaissance Randy Kriedt The wonderful new board game from Avalon Hill where 6 players compete for markets throughout Europe and the Near East during the Middle Ages, the Renaissance and the Age of Exploration. 12 players (more if you bring another copy). Fri 8 PM - 4 AM Danville

The Masquerade • Rest in Peace Wilhelm. Sneezing Lizards Productions Live Action Role Playing. The game takes place around the 1780' s in Parsees, a city near Paris. The noted scientist/musician/occultist, Fredrick Von Wilhelm, has died. His estate is being auctioned and a number of valuable items could be had, for the right price. The Clans are interested in a number of different items, as well as what each other is wanting to obtain. Choose from the different Clans and their ghouls or the humans who will be there that night bidding for these treasured possessions. Character packets will be provided. Sneezing Lizards Productions is a L.A. based LARP producer that has been producing games for over 4 years. 50 players Fri 10 PM - 4 AM Salon 2

Lost Worlds Flying Buffalo Games Sign up at the Flying Buffalo table in the Dealers Room to enter this exciting tournament using the Lost Worlds one-on-one combat books. Join the challenge at any time the Dealers Room is open. After you have signed up, you find other participants and challenge them to combat, reporting the results to the Flying Buffalo table in the Dealers Room. Prizes will be awarded by Flying Buffalo for this contest. Sat 9:30 AM - Mon 2 PM See Above

Monster Smash Christopher Allen Come join the fun of creating your own wonderful PLAY-OOH™ monsters and marching them across the table to attack one another. No experience necessary, just a desire to design, build, maneuver, and SMASH PLAY-OOH™ monsters. 20 players. Sat 10 AM - 1 PM Salon F

Fantasy Rules! Wars Curtis Wright Fantasy miniatures battles using 15mm figures and Fantasy Rules! from Chipco Games. Bring your own 1000 point armies using the FR! and FR! expansion rules with a 250 point sideboard. (Some armies can be provided for those without them.) Multiple rounds of one on one, each lasting two hours, starting with a two hour review of the rules for those who are not familiar with them. 24 players. Sat 10 AM - 6 PM Salon H

Pirates: First Commission Thomas Foss - Flagship Games (formerly 7th St. Games) All starting ships take to the seas to earn fame & gold. Sloops, Gunships, Galliots, '.Zephyrs and W olfpacks allowed. Eight ships provided. 16 players, Sat 10 AM - 4 PM Pleasenton

Hunters Tournament White Wolf Interactive Pacific Demo Team Characters provided. Beginners Welcome! - ''Case 1701" Directive: Investigate the ongoing homicides at Tri-Cor Ltd. Agents down! USE OF LETHAL FORCE AlITHORIZED ... 6 people/table, 3 tables in each of the Round 1 groups, top two from each table advance to finals. Sat Noon - 6 PM Salon 2 - Round 1 - first groups Sat 6 PM - Midnight Salon 2 - Round 1 - second groups Sun 10 AM - 4 PM Salon 2 - Final Round

WarHammer 40,000 Tournament Edmund Metheny The field of battle has been decided, the annies are in place, it's the Orks against the lmperium. Only the outcome is in doubt. Four 2000 point annies on each side. Imperial annies are four of the following units: Space Marines, Imperial Guard, Eldar, Penal Legion, and Adeptus Mechanicus. The Ork annies feature a Stomper, a War Zepplin, a Bone Breaka tank, Squig Bommaz, and a Spleenrippa. Imperial annies feature a Baneblade, Human Bombs, Robots, an Exodite Carnosaur, and oodles of Terminators! Top three winners will receive gift certificates from Firezone! Sponsored by Firezone! and North Coast Role-Playing. 8 players Sat Noon - Midnight Danville

Speed Painting Contest Nick Tompkins Painters are provided with all materials. You may not bring your own paints but may use your own brushes. Painters have 1 hour to paint a based/primed miniature. All contestants may keep their entries. Ribbons for 1st to 3rd. Judging and Photos immediately afterwards. Two rounds, independent signup. First round is Fantasy, second round is Science Fiction. Up to 25 people each round Sat 1 PM - 4 PM Salon F

Mythos Standard Game Set Sanctioned Tournament Chaosium Staff Come determine the fate of mankind while competing for swell Chaosium prizes. Tournament is open to beginners and experts alike. Players will need a single Mythos Standard Game Set to participate in the tournament. Three non-elimination rounds, one final round. Come by the Chaosium booth for official tournament rules and a Mythos Standard Game Set.

Maximum 32 players. Sat 2 PM - 6 PM Salon G

Rage - Sealed Deck White Wolflnteractive Pacific Demo Team Sealed deck, cards provided. Official tournament rules. Come Slash your friends and neighbors as you blaze a trail of unremitting carnage all the way to victory. Werewolves live short but glorious lives­how will you fare? 24 players Sat 2 PM - 8 PM Room 157

W arHammer 40,000 - Winter Wonderland Nick Tompkins The designer of Desert Swann (last year's hit) presents another WH40K scenario with rules, dice, beautiful terrain and miniatures provided. Players are divided evenly into sides and the battle begins. 10 Players Sat 5 PM - 9 PM Salon F '

Starship: Assault on DS 8 1/2 Brad Carlson - Flagship Games (formerly 7th St.) Federation ships attack a Cardassian space station to gain control of a wormhole. Kira wears leather. Be there. 8+ players Sat 6 PM - Midnight Pleasenton

Magic: the Gathering Battle for Dominia Bernard Samp Swiss Style Tournament, Type I. The annies have assembled. but which color will win? Each deck must have a minimum of 28 creatures, all creatures must be of the same color. Multi-color creatures allowed (a Blue/White creature would qualify as either Blue or White). Non-Summon spells may be any color. Four rounds with the top 8 to advance to the finals. 64 Players. Sat 6 PM - 2 AM Salon G & H

Shadowrun Tournament Verjigorm's Call David Jones, Ty Arbogast & John Gillette Runners from across the West Coast have been gathered together in a warehouse on the waterfront of Seattle to complete a hunt for mysterious and arcane artifacts 18 players Sat 8 PM - 4 PM Pleasenton

The Masquerade - That which sets us apart .. Sneezing Lizards Productions Live Action Role Playing. The game takes place in current day Maine, on the estate ofBruce Wanton. He was a rich toymaker who moved the ruins of a castle from Scotland to Maine and had it placed next to his family's ancestral manor house. This has been chosen as the site for the yearly club meeting. The club, which has gone by many names, includes the strangest and scariest mixture of Kindred from around the world. Enjoy the party as a club member, try to gain a membership, or be a Kindred with other motives for coming to Wan ton keep. Character packets will be provided. Sneezing Lizards Productions is a L.A. based LARP producer that has been producing games for over 4 years. 50 players Sat Midnight - Sun 4 AM Salon 2

Magic: the Gathering Highlander (There Can Be Only One) John Hill & Scott McCannell Swiss Style Tournament. Only common cards may be used (any WotC expansion). Only one of any card (other than basic land) may be used in the deck. Sixty card deck minimum. No Sideboards. 48 players Sun 8 AM - 4 PM Salon B

RoboRally Tournament Arthur Pruyn The top 16 control computers have been invited. The 5th annual Orbital Championships RoboRally is ready to begin. Orbital Factory 13 has been chosen as the site and the course designed. Come play one of the computers, controlling one of the 16 robots over the challenging factory floor. New board elements and options. Beginners welcome. Prizes provided by Wizards of the Coast 16 players. Sun 10 AM - 4 PM Room 157

Toy War Tournament Jon Richardson - James Carpio Green St. Games is proud to present "Crunchy Frog's" Toy War! Join in as the toys stack up the body count in the battle for the supremacy of the play room. No Toy Story happy endings here! Bring your favorite toys to lead the plastic masses into victory. Four teams of two compete. Some toys and a cool prize to the winning team will be provided. 8 players Sun 10 AM - 4 PM Salon H

Mythos Western Regional Championship Tournament Chaosium Staff Compete against the best investigators and cultists West of the Pecos to be Best of the West. Your open tournament decks may include cards from any Mythos product including Mythos:Dreamlands. Prizes galore. Three non-elimination rounds plus one final round. 32 players. Sun 11 AM - 4 PM Salon G

W arhammer 40,000 Titans Tim DuPertuis, Alan Carey & Mike Biasi The BIG battle. 40K scale Imperial Titans and ground forces battle the traitorous forces of the W armaster Horus. Bring titans and vehicles. 16 players. Sun noon - 8 PM Danville/Pleasenton

Magic: the Gathering Two Headed Giant Tournament Lee Lightfoot Swiss style tournament, Type II restrictions. Teams will have a combined life total of 30, they will go at the same time, share mana and everything else. Three rounds with a final pitting the top two teams. 16 players. Sun Noon - 4 PM Salon F

WarHammer 40,000 Tournament Nick Tompkins Amajor WH40K tournament with 1500point40Karmies. Everyone will play three games, each lasting 4 turns. Published Codex armies only, no black codex armies allowed. No allies with the exception of Assassins as published in WD. No named Characters or Wargear specific to named characters allowed. VP scoring to determine winner. The same armies must be used each round. A clear and complete army list must be available for GM approval. Miniatures should reflect the troops in use. No level 3 Psychic powers. Points awarded for: scale of win, Sportmanship/Rules Knowledge, Army Composition and Army appearance. 20 Players Sun 4 PM - 4 AM Salon B

Titan Randy Kreidt The monster slug-a-thou (trademark used by permission) made expressly for FRP gamers. All the monsters of a good dungeon crawl, without the plot to get in the way. 36 players. Sun 4 PM - Midnight Room 157

Freestyle: The War & The Rose Christopher Muoio The tide of darkness swells. It is time to choose, for in the end there isnorightorwrong, only SURVIVAL. Freestyle isaliveactionrole playing game system that has become a tradition at DunDraCon. 40+ players. Sun 4 PM - Midnight Salon 2

Theatrix - Sea of Lost Souls Paul Garlow Dreaming Dragon Productions presents Maritime Horror. Victorian era passengers and crew lost in the Sargasso Sea discover unspeakable horrors. Multimedia, graphics, sounds, and 3-D sets. 8 players. Sun 8 PM - 4 AM Danville

Theatrix - The Haunted Pampero Stephen Breen Dreaming Dragon Productions presents Maritime Horror. Death stalks the crew of a 19th century sailing ship. Multimedia, graphics, sounds, and 3-D sets. 8 players. Mon 8 AM - 11 AM Salon 2

Pirates: Invade Immyyr Mike McGraw - Flagship Games Join the young Kingdom's fleet as it sails against Melnibone. * ships provided. Campaign ships recommended, all types of ships allowed. 16 players Monday 10 AM - 4 PM Pleasenton

Theatrix - The Curse of the Derelict Paul Garlow Dreaming Dragon Productions presents Maritime Horror. Passengers and crew uncover unspeakable horror when they encounter "The Curse of the Derelict". Multimedia, graphics, sounds, and 3-D sets. 8 players. Mon 11 AM - 2 PM Salon 2

Theatrix - Ghost Pirates Jock Murphy Dreaming Dragon Productions presents Maritime Horror. Passengers and crew discover unnamable horror when they encounter "The Ghost Pirates". Multimedia, graphics, sounds, and 3-D sets. 8 players. Mon 2 PM - 5 PM Salon 2

Painting Contest

Entering the Painting Contest The Miniatures Painting contest display and officials can be found in the Dealer's Room (Salon D).

Enter your figures on Saturday from 12 noon • 2 pm

Pick up your figures on Sunday from 2 pm· 4 pm

If you miss this time period, you must go to the Information Table and contact Nick Tompkins, who will have personal custody of any unclaimed entries. Unclaimed entries may be mailed back to entrants, but DOC will not be responsible for damage in the process.

Painting Contest Categories

1) Fantasy player character: a single fantasy figure mounted or unmounted on a plain or sculpted base. 2) S-F player character: as above. 3) Monster: a single fantasy or s-f monster as above. 4) Modifications: An original unmodified figure presented along with the modification is preferred for side-by-side comparison. A description of what was done to the figure must accompany the entry. Judging is based on how well done the modification was: ie, how closely it resembles the original cast figure, smooth transition of added features to original figures, etc. 5) Dragon: a single or multiple dragon figure on a plain or sculpted base. 6) Diorama: a scene on a landscaped base, entry size is a 12" cube. A diorama should tell an actual story that is easily understood. Visual focus of the scene is an important factor, as is quality of scenery and attention to detail and painting. Judging is based on story, scenery and painting in that order. 7) Warhammer 40K squad: a group of 5-15 figures comprising a rules-allowed squad in the Games Workshop 40K game. Only Citadel Games figures allowed. Uniformity of insignia and uniform are judging points, detailing and battlefield 'look' are also important. 8) Vehicles: Fantasy or s-f machinery or vehicles are in this category. Accurate painting of material (wood, steel) is emphasised. 9) Regiment: a group ofl 0-20 figures comprising a fantasy, science­fiction or historic regiment. Uniformity of insignia and ability to recognise group cohesiveness are important in this category. 10) Standard-Bearer: a single mounted or unmounted fantasy or science-fiction figure holding a standard. The standard should be scratch-built (not a decal or cut-out), aptness of the figure as a standardbeareranddepictionofstandardmaterialarejudgingpoints. 11) Character sketches: judging in this cateory is wholly objective in regards to artwork. If there are enough entries, categories will be split into colored and b&w. 12) Best of Show: An optional category to be awarded to an outstanding entry.

Official Games DunDraCon will attempt to get every member into

at least one game. Due to chance, popularity of certain games and other factors, we cannot guarantee that any particular member will get into a game; still less that you will get into the game you want!

If you do not get into a game that you really want, show up forit anyway, as there may be an opening. This is up to the individual GM and the other players assigned to the game. If you really, really want to get into a particular game, volunteer for the Con. Volun­teers get in free and they get one priority game assign­ment.

We are using a computer program that sup­plies a different random number to each member for each sign-up session, but it remembers who has been assigned a game already and gives prior­ity to those who haven't.

All DunDraCon games will have 6-8 players. There will be NO SMOKING in any rooms.

TO SIGN UP FOR A GAME: 1) READ this booklet for the sign-up session, time,

and room of the game that you want. 2) SIGN UP for the game at the proper time as

listed below. Watch for special postings at the Con that may alter these times.

3) USE the proper sign-up form - remember to write clearly and put your member number and name on the form.

4) DO NOT submit multiple forms - it will not improve your chances, as each member can only have one form in for each session. The computer knows if you have signed up, and you may be penalized for putting us through the extra input effort ....

5) LIST each game only once on the forms - if you don't get the game as your first choice, you can't get it as your second!

We try to assign game numbers by the sign-up session, with the games numbered 100-199 in the first signup session, games 200-299 in the second sign-up session, etc. Sometimes, due to emergen­cies, we have to move a game to a different ses­sion. Check at Games Registration for any changes, or new games.

SESSION 100 GAMES SIGNUP FRIDAY 5:00-7:00 PM

101 The Fog Also Rises System: Hero System Justice Inc. Fri 8PM in room 143 for IO hours Char/Player: I GM: Randy Greer Variations: Bring 30' s Attitude Characters provided by Gm Cursed tome, seized ferryboat, running gunfight through Chinatown, Nazis, Feds, now what? Corne see & help save the wocld! How heavy is the water at UC? They know, OH!

102 Storming the Castle S ystern: Fantasy Hero Fri 8PM in room 145 for 6 hours Char/Player: I GM: Garry Cohen Variations: some special rules Characters provided by GM The evil King Torval considers Castle Mountain's peak to be a vital strategic target. You, the champions of his evil cause, have been chosen ...

103 Through the Mysterious Portal System: Champions Fri 8PM in room 147 for 8 hours Char/Player: I GM: Colin Karneoka Power Level: 225-325 pts Vars: CV 6-12, Def 30 Max, Att 10-12d6 During a Jab experiment, an explosion created a doorway. The government wants to know where it goes.

104 Hi, are you one of the friendly aliens? ARRGH! (Splish) System: Call of Cthulhu Fri 8PM in room 149 for 8 hours Char/Player: I GM: Michael Gutierres Power Level: Medium or provided Vars: Cthulhu Now, critters & combat GM can provide Characters Missing cats, a mauled dog, that thing with the cow, and now a missing sewer worker. People reporting strange sights at night, too. What the he11 is going on?

105 The Ransom is What? System: GURPS Fantasy Fri 8PM in room 151 for 8 hours Char/Player: I GM: Mark Vargus Power Level: I 00 pt characters An innkeeper has been kidnapped. His friends want him back. Are you man enough to rescue him and receive your reward?

106 Sands of Time System: AD&D 2nd ed Fri 8PM in room 152 for 8 hours Char/Player: l GM: David Camp Power Level: 5th-8th level A pyramid has risen up from the sand, and great power is radiating from the top of the pyramid. It is time to explore the new power. Great magic will be found in the Tome of MalJoc

107 Chalice of Alamire System: Harnrnaster 2nd ed. Fri 8PM in room 154 for 8 hours Char/Player: l GM: Eric Anderson Characters provided by GM It's the Parnesani Arena, but the PC's aren't just spectators. The high priestess of the Crimson Dancers must die. Are you hero enough to take her out?

108 Saturday AfterNoon Matinee System: Theatrix Fri 8PM in room 156 for 6 hours Char/Player: GM: Greg Taylor Variations: Diceless, no experience necessary Characters provided by GM Talking dogs invading WWI docurnentaries!Courtroorn dramas plagued by mad scientists! The Movieverse is breaking down, where will it end? Creativity required.

109 How Do I Get Home Now? System: AD&D 2nd ed. Fri 8PM in room 157 for 10 hours Char/Player: I GM: Torn Landers Power Level: 8th-10th level Characters provided by GM You are returning to Bouradon, when you find an army preparing to siege the city. Now your only path to Bouradon maybe as dangerous as the army. Can you warn the city in time? Lots of Roleplay.

110 Dungeons and Toons System: TOON Fri 8PM in room 159 for 4 hours Char/Player: 1 GM: Doc Cross Power Level: varied Variations: Of Course! Go, brave warriors and wizards, and rescue the princess from the scary and danger­fi1led Dungeon of Teeyesarr! Fortune and glory and falling anvils await you!

111 Desperately Seeking Susan System: Mage: the Ascension Fri 8PM in room 160 for 8 hours Char/Player: 1 GM: Tony Vargas Power Level: Adept Variations: Minor sphere & Magick variants combining 1st & 2nd Ed. Who is Susan Cole? Does she rea11y have an Infinite Avatar? Will her destiny be the deciding factor in the Ascension War? The Traditions want YOU to recruit her.

112 No Place to Run System: AD&D 2nd ed. Fri 8PM in room 161 for 8 hours Char/Player: 1 GM: Todd Thompson Power Level: 7th-10th Level The Sun God Ra has ordered the execution of an evil being. The only problem is this person is the link between two country's peace with each other. Do you like XFiles?

113 Familiar Faces System: Fuzion (Fantasy) Fri 8PM in room 162 for 8 hours Char/Player: l GM: Patrick Riley Power Level: Beginners welcome Characters provided by GM Mage and Familiar are bound by blood, magic and friendship. When the mag es of Stormdale are bewitched, who else would release them and defeat the evil?

114 Dirty Deeds System: AD&D Fri 8PM in room 163 for 10 hours Char/Player: l GM: Bruce Mattos Power Level: 6th-10th Variations: 1st & 2nd ed., DM discretion Characters can be provided Just another quiet adventure starting in the Tavern, that soon after winds upin Jail. Problem is, one of your companions has done something really bad. Your task for freedom and justice isn't very "NICE"

115 Rescue System: Rifts Fri 8PM in room 165 for 8 hours Char/Player: 1 Power Level: 6th-10th Level You need to rescue a young woman or a war will start.

GM: Randy Heinrich

116 The Fallen's Salvation System: Mage 2nd ed. Fri 8PM in room 166 for 10 hours Char/Player: I GM: John W. Oliver Power Level: Arete 6, Mult. Sphere Adepts a11owed at ST' s discretion An object falls from the sky. Is it the key to Ascension or Oblivion? The object is to get it first - then keep it.

117 In Search of Subterranus System: Pulp Era

125 Ala-Marae System: AD&D Fri I OPM in room 379 for 8 hours Fri 8PM in room 168 for 10 hours

Char/Player: I GM: James Carpio Char/Player: I GM: Mark Bain Power Level: Minor/SOPMts Variations: playtest: pulp 30's/40's style game. Victorian adventure genre Welcome to England of 1882. Strange sigils have been found in the place of London's most brilliant inventor. Can the fearless members of the Cabris Club find him?

118 Fifth Normal Form System: Castle Falkenstein Fri SPM in room 170 for 8 hours Char/Player: l GM: Stephen Douglas Power Level: NIA Variations: No Magic, 20th Cent. Earth A computer program could give you ultimate power. Can you assemble and use it before you are killed? Only High-Quality Role playing is your key to survival.

119 Minmie's Revenge System: Robotech Fri 8PM in room 171 for 8 hours Char/Player: I GM: Jessemay Ann Pollock Power Level : up to 3rd level Cheers! One of your squad members is getting married at long last (on the SDF-1, no less). It 's been a quiet week, so nothing should go wrong ...

120 Reluctant Heros System: Albedo Fri SPM in room 332 for 6 hours Char/Player: I Power Level : Intennediate

GM : Christopher Upton

Who is making Heros out of ordinary citizens, and why? You may find out as members of a platoon of ordinary soldiers who must save a planet or be destroyed with it.

121 A Township's Trial System: AD&D 2nd ed. Fri I OPM in room 340 for 8 hours Char/Player: I GM: Jim Rennie Power Level : !st level Characters provided by GM The town's beloved blacksmith has died., and now his grave has been robbed! Can you help his grieving son investigate? More camraderie than sorcery, no roll­players.

122 The Ore Squad System: AD&D Fri IOPM in room 376 for 10 hours Char/Player: GM : Leo Loza Variations: Low magic/High Roll playing Characters provided by GM You' re part of a powerful group of Ores. Your mission is to explore the world to your delight. Beware, there are those who don't like you!

123 The Path of Hell/Spark of Hope System: Call of Cthulhu 1990's Fri IOPM in room 377 for 10 hours Char/Player: I GM : T. Scott Nordstrom Power Level : Beginners welcome Variations: 70% roleplay, 20% puzzle solving, 10% combat When Glorious despair rules the land, then comes the vengeful god! When the spark of spirit fades, then comes the Incarnate Hope. Faery haven or Hell?

124 You die, the girl dies, everbody dies ... System: AD&D variant Fri IOPM in room 378 for 6 hours Char/Player: I Power Level : 5th-10th Level

GM: Loren Trexers

An old adventuring pal has passed on, naming you in his will . Can you stay alive long enough to collect? Oh, yes , do not forget the helpless niece ...

Power Level: 5th-9th level The Bazaar is in town, and people are disappearing. Help find out what is going on.

126 Encounter at 685-559 System: Travelle.r 4th ed. Fri Midnight in room 381 for IO hours Char/Player: l Variations : Will look at variations such as FFS TNE

GM : Stefan Dempsey

Wanted : Mission specialists to assist exploration of new world. High risk and high pay with bonuses. Enquire at nearest USS base for details of mission.

127 Camp Zetatech System: Cybe.rgeneration Sat &AM in room 143 for 8 hours Char/Player: I GM: Steve Sabrarn Variations: Pre-release of Generation Gap supplement Characters provided by GM Summerisinfulland time for Summer Camp. CometoCampZetatech where those who evolve can make a change in the Dark Future! This is not your Grandfather's Summer Camp!

128 Blood in the Water System: Champions Sat &AM in room 145 for 8 hours Char/Player: l GM : David Rakonitz Power Level : Max 60 Pt All, 30 Def Variations: Minimal Search for a ship lost near a famous doctor's unde.rwater base. Scubas provided. But beware, there is blood in the water, and the sharks are going crazy.

129 GM Contest: Chronomancy System: Storyboard Sat SAM in room 147 for 8 hours Char/Player: I GM: Matthew Gaston Power Level: Any Variations: Contest for GMs. Prizes! Characters can be created at game. Game Masters: Master a simple new RPG in one sitting. Learn, play and run Storyboard in this mini-tournament. Bring a PC (any rules) or make one there .

130 The "Old" College Try System: Call of Cthulhu Sat &AM in room 149 for 8 hours Char/Player: I GM : Leon C. Glover III Powe.r Level: Low mythos experience Variations: 1990i.~h Characters provided by GM You have been invited to the 15 year reunion/homecoming celebration at Bucknell. It sure will be greatto see those old friends (or will it?). Remember, it ' s not a party until something gets broken.

131 Second Chance System: AD&D Sat 8AM in room 151 for 12 hours Char/Player: I Power Level: 6th-8th Level

GM: Armando Martinez Variations: 20%

Awaken, Hero. Once again it is up to you and your skill to restore the peace to the land. Bring your dead character.

132 The Secret of Lothar's Keep System: AD&D Sat 8AM in room 152 for 12 hours Char/Player: I GM: James Pacheco Power Level: 8th-10th Level Variations: minor Lothar's building a kingdom of civilized ores. Outward appearances indicate success, but our women have started to disappear and trusted guards are missing.

133 Eye of the Scarab System: Champions Sat SAM in room 154 for S hours Char/Player: I GM: Kelly Simon Power Level: 450 Pts Variations: Max Skill 16-, 14dc max, 30 Active Max You and a few supers were having a party with a friend, but things led up to an adventure when your friend asked you to protect a mysterious item known as the Scarab Eye.

134 You've heard of the Holy Grail Right? System: Changeling Sat SAM in room 159 for 6 hours Char/Player: I GM: Shauna Ratliff & Rich Taylor Power Level: Starting GM can provide characters You and your motley crew of Kithain are off in search of a chimerical item of vast renown. But, so it seems, is someone or something else.

135 Death Race: Africa System: Cyberpunk 2020 Sat SAM in room 160 for 8 hours Char/Player: I GM: Tim Innes Power Level: Avg-High Variations: Psychotron and Maximum Metal Vehicles provided A wealt..'ly merchant sponsors a Kill and Be Killed race through Africa. Winner takes all in this "Auto Duel" style Sci-Fi game.

136 Cleansing of Kadar-Feldmar System: AD&D 2nd ed. Sat SAM in room 161 for JO hours Char/Player: I GM: Catherine and Lewis Middaugh Power Level: 6th-8th Level Variations: No S&P, HLC The ancient dwarven holding of Kadar-Feldmar has been recently rediscovered. Bold adventurers are needed to explore the holding and make sure it is safe for dwarven colonists.

137 Clean-up for Fun and Profit System: Shadowrun 2nd ed. Sat SAM in room 162 for 8 hours Char/Player: I GM: Dan Randall Power Level: 20-40 karma Variations: minor Wow! Are some people stupid! A group of runners has really stuck their foot in it. Time to clean house and collect the$$$, if you don't mind hunting down runners!

138 Destrier's Panic System: AD&D Sat SAM in room 163 for 5 hours Char/Player: I GM: Mike Thulander Power Level: L.C. Character, or create at game Variations: Living City; RPGA members receive standard XP. Adventure awaits you if you are brave enough to help a noble knight.

139 Malice in Underland System: Compleat Arduin Sat SAM in room 165 for 8 hours Char/Player: I Power Level: 4th-12th Level

GM: David Shearer

This area's gettin' too damn civilized. All the good holes've already been cracked. Wait - seems this one's been ... restocked? Now who'd do that. .. and why?

140Bug Hunt System: Fast-play Starguard Sat SAM in room 166 for 6 hours Char/Player: 2 Power Level: Trolls

GM: Larry Adams

Terran Marine Trolls invade Dreenoi Hive. Hunt down the queen before the Dreenoi Plague spreads. Stand up fight or just another Bug Hunt? The choice is yours.

141 The Battle of Tukayyid System: Battletech Sat SAM in room 168 for 8 hours Char/Player: GM: Matt Berry; Pete Swenson In a dramatic revision of the Battle of Tukayyid, the players will take the form of both the Oans and Comstar to determine the fate of Terra and the Inner Sphere.

142 Man 0' War System: Man O' War Sat SAM in room 171 for JO hours Char/Player: GM: Scott DiBartolo Variations: Plague Fleet, Sea of Blood, some house rules Miniatures supplied 3-D terrain. Come sink the Collossus, the newest Ork ship to terrorize the Sea of Oaws! Experience preferred but not required. Lots of Fun!

143 DOOMDraCon System: Last Great Empire Sat JOAM in room 332 for JO hours Char/Player: I GM: Les Child Power Level: Any Variations: DOOM After two failed attempts to send Hell's army south, your unit has been chosen to ice the Cyberdemon for keeps. Your battlefield ... The San Ramon Marriott!

144 Wake up the Echoes System: Over the Edge Sat JOAM in room 340 for 8 hours Char/Player: I GM: Mark Denman What is happening at a prestigious midwest university? Al Amarjan wierdness in the mundane world. An "EDGE FILES" adventure.

145 Cygnacia System: AD&D 2nd ed. Sat JOAM in room 376 for 8 hours Char/Player: 1 GM: Brian Sullivan Power Level: 2nd level Variations: Perception If the Li-Nar of the gnomes wants an audience, maybe you've made it big. Not too shabby for only your second job.

146 Tales of the Singing Skull Pt. 1 System: RuneQuest/Call of Cthulhu 5th. ed Sat IOAM in room 377 for 6 hours Char/Player: I GM: Lisa Disterheft Power Level: Low, no magic Variations: minor changes Characters provided by GM 1870, San Francisco, wickedest city in America.Watch your wallet and your back touring the Barbary Coast dives and deadfalls searching for its terrible secret.

200 SERIES GAMES SIGNUP SATURDAY 9:00-11:00 AM

201 Dead on Arrival (Director's Cut) System: Call of Cthulhu Sat Noon in room 170 for 8 hours Char/Player: I GM: Jon Wilson Characters provided by GM ...the door slammed shut and those still outside leapt, clinging to the chassis, as the gas-soaked wheels squealed. The torch was dropped and zombies burned ... A teens-only game sponsored by The Roleplay Workshop.

202 Church of the Golden Eye System: Cyberpunk 2020 Sat Noon in room 170 for 8 hours Char/Player: GM: Steve Kani Characters provided by Gm A straaange church sprouts up in Night City and PetroChem employees are joining in droves. Your investigative team has been chosen to find out why. A teens-only game sponsored by The Roleplay Workshop.

203 A Day at the Faire System: Ars Magica 4th ed. Sat Noon in room 378 for 4 hours Oiar/Player: I GM: Peter Hentges Power Level: Beginning An introduction to Ars Magicaforthose that haven't played. The local faire arrives. You're ordered or allowed to attend. Fun and danger are in the air.

204 Demand & Destroy System: AD&D Sat Noon in room 379 for 12 hours Oiar/Player: l GM: Todd Westerlund Power Level: 5th-7th Level Variations: lst & 2nd ed; Evil only, no Psionics I, Treak, Arch-mage of Epica, seek a group of the most ruthless kind to grasp the Lycanthrope Stone from my enemy Jackel. Do what it takes!

205 Claim & Conquer System: AD&D Sat Noon in room 381 for 12 hours Oiar/Player: l GM: Keith Fojtik Power Level: 5th-7th Variations: !st & 2nd ed. Evil only, no Psionics I, Jackel, Pharaoh of Siren, seek a group of the most bloodthirsty sort, to siez.e the Lycanthrope Stone from my enemy Treak. Failure is not an option.

206 Loan Application System: AD&D Sat lPM in room 163 for 5 hours Oiar/Player: I GM: Chris McGuigan Power Level: L.C. Oiaracters or create at game Variations: Living City; RPGA members receive standard XP. Just an inspection of property and a small delivery to the application office was on the list of things to do today, but wait ...

207 Pale Horse, Dark Rider System: AD&D 2nd ed. Sat 2PM in room 159 for 8 hours Oiar/Player: I Power Level: 7th-9th level

GM: Mike Walonen

Variations: No evil PC's, Characters subject to DM's approval The land of Viholn Reach has long been a place of war and plague. Now chaos reigns and an ancient evil has returned. Only you can stem the tide of darkness.

208 Seven the Hard Way! System: Feng Shui Sat 2PM in room 166 for 6 hours Oiar/Player: 1 GM: Sean N Pagliarulo Variations: Star Trek - The Next Generation Universe Oiaracters provided by GM X-mas vacation on 7th Heaven. Experience the pleasure palaces and contraband that Star Fleet is unaware of; and if you don't solve the puzzle, no-one will!

209 Oh Shit, They're Coming!! System: Vampire: the Masquerade Sat 4PM in room 143 for 10 hours Oiar/Player: 1 GM: Kenneth C.S. MacNeil Power Level: 9th-13th gen. Kindred have discovered an important Artifact that may summon or raise Caine. Representitives of the Clans are to protect the artifact 'ti! something happens ...

210 Power!!! Ha! Ha! Ha! System: Werewolf: the Apocalypse and Hunters Hunted Sat 4PM in room 145 for 10 hours Oiar/Player: 1 GM : Aaron W. Reeves A magical artifact was stolen from the Society of Leopold. They've hired several hunters to track down the artifact and return it, and kill the people responsible.

211 Some Random Module Full of Death, Betrayal and Bouncy Bubbly

Beverage System: Paranoia Sat 4PM in room 147 for 6 hours Oiar/Player: I GM: Cedric Chin Power Level: Red Variations : 7th+ player may play robots or NPCs Players will be CLASSIFIED as they ULTRA VIOLENT CLEARANCE and find out that DATA NOT A VAi/ABLE while they try to DID I SAY ULTRA "VIOLENT" IGNORE THAT the Computer.

212 The Ruins of Aeria System: Hero System Sat 4PM in room 149 for 8 hours Oiar/Player: l GM: Dennis L. O' Brien Power Level: 100 pts (50 base+50 disads) Variations: Space : 1889 background Oiaracters can be provided Professor Hunter has located a possible site of ancient Martian ruins . Brave adventurers are needed to explore it.

213 Gagh is Best Served Live System: Star Trek the RPG Sat 4PM in room 154 for 8 hours Oiar/Player: l Power Level: High Oiaracters provided

GM: Philip Cobert Variations: Klingons

"Boast all you want, but don't stand between ME and the Blood Wine!" You are the rogue crew of a Klingon Bird-of-Prey. DS-9 Timeframe.

214SPOON! System: Oiampions Sat 4PM in room 160 for 6 hours Oiar/Player: I GM: Jim Gettman Power Level: 60ap, 23 Def, Cv7 Variations: too humorous to mention A man in a moth suit runs into the diner. He screams "They've got him!" He grabs your collar. "Don't just sit there! They're sending him after us!"

215 A Vacation in Phoenix System: Werewolf: The Apocalypse Sat 4PM in room 162 for 8 hours Oiar/Player: I GM: Peter A. Willis Power Level: Rank I Variations: World of Darkness; Combat Rules Something is wrong in the city. The leeches no longer guard the city boundary. Where is Rogue Glaron, she who signed the treaty? Then there is missing garou ...

216 Electric City System: Cyberpunk Sat 4PM in room 165 for 4 hours Oiar/Player: I GM: Ross Winn Power Level : Operator Variations: Spyke's Edge Welcome to Electric City, the city of the future. All things are possible, and all things have style. Visit a world where men smoke and women prowl.

217 Fracture, Puncture and Rupture System: Banlelust/Harnmaster 2 Sat 4PM in room 168 for 6 hours Oiar/Player: GM: John Dominguez Variations: 25mm Miniatures Combat Oiaracters and figures provided by GM Battle in the Ramala Gap. It's the Agrikian Knights vs. Tulwyn Barbarians. Gritty, realistic man-to-man combat in a battle for the Oialice of Alamire.

218 Tales of the Singing Skull, pt 2 System: Hero System, 4th ed. Sat 4PM in room 377 for 6 hours Oiar/Player: I Power Level: 50PMts +50 disads

GM: Kirk Eichler

Variations: minor changes (ASMRB house rules) Oiaracters provided by GM Emphasis onRoleplaying. WWII, July' 44. ThecrewoftheC-46 "China Doll" flies cargo over "the Hump" - then straight into terror at 20,000 feet .

219 Two Days in Phoenix (The Crash of 5 Delta Black) System: CyberPunk 2020 Sat 4PM in room 378 for 8 hours Char/Player: I GM: Tom Johnson Just your luck, traveling back from New York where your latest job fell through. You get stuck in Phoenix for 2 days; 2 days of fun, sun and a trip to The Mall.

220 JO's Diner System: Champions Sat 6PM in room 161 for 8 hours Char/Player: I GM: Darryl Geil Power Level: 250 pts. Variations: Sponsored by Hero Games/A&! Group Come to JO's Diner, where the people are friendly, the food is good, and where conspiracy. murder and intrigue might be only a booth or two away from you.

221 He Who laughs System: AD&D Sat 6PM in room 163 for 5 hours Char/Player: l GM: Paul Pederson Power Level: L.C. Character or create at game Variations: Living City; RPGA members receive standard XP. And you thought the circus was supposed to be fun. An adventurous romp, which may be more than you bargained for.

222 Silent Death - The Next Millenium System: Silent Death-The Next Millenium Sat 6PM in room 171 for 6 hours Char/Player: GM: Howard Jay Taubman Silent Death: an easy to learn game of star fighter combat. After a year of desperate fighting, the Colosi an fleet is waiting for just one more convoy ... Will it get through?

223 The Stuff that Dreams are Made Of! System: Champions Sat 6PM in room 340 for 8 hours Char/Player: l GM: Jason A. Krestoff Power Level: 250-275 points A mysterious stranger is hiring a team to steal a special item. The job is both dangerous and illegal, but what did you expect for this kind of money?

224 Chaotics Needed System: AD&D 2nd ed. Sat 6PM in room 376 for 6 hours Char/Player: l GM: Edward Joesting Power Level: medium Characters provided by GM The players are hired to disrupt the operations of Trade House Tiberius in Waterdeep.

300 SERIES GAMES SIGNUP SATURDAY 4:30-6:300 PM

301 A New Spring Dawns System: White Wolf World of Darkness Sat 8PM in room 151 for 8 hours Char/Player: l GM: Tom Swenson Variations: No Wraiths or Vampires Characters created at game What happens when the good guys have won the final battle between Good and Evil? Well, almost. The Apocalypse and Ascention Wars have been won, Winter came and went. Now there's this little matter of Gehena ...

302 Houston, We are a "Go" for Mayhem System: Champions Sat 8PM in room 152 for 8 hours Char/Player: l GM: David Eastman Power Level: 250-350 pts Variations: 60 Active points Reputable heros wanted to investigate a series of unusual incidents at Kennedy Space Center. Find out who is behind these events and protect an upcoming satellite launch.

303 War in Paradise System: AD&D Sat 8PM in room 156 for 8 hours Char/Player: l Power Level: 1st-5th Level

GM: Jamie Grimes

After traveling lost in the desert, you have discovered a garden paradise without compare. Two factions contest within for a jewel that could change the world.

304 Age of Reptiles - The Pride System: Passages (Home-brew, Self Published) Sat 8PM in room 165 for 4 hours Char/Player: l GM: Richard Anderson Based on the Comic series published by DHP, players portray Deinonychus characters in a deadly primeval world. Hunt in a pack of Raptors for primal adventure!

305 Candyland 40K System: Candyland Variant Sat 8PM in room 166 for 4 hours Char/Player: GM: Kasi Jammeh & Suzanne Courteau Characters and Figures provided A childhood favorite updated for the end of the milleniumm - Think Psyker-Pops vs. Gretchin Gumdrops. No Warhammer 40K or Candyland experience needed.

306 Night of the Red Herring System: Vampire: the Masquerade Sat 8PM in room 170 for 6 hours Char/Player: l GM: David C. Oberholzer Power Level: 150 exp Variations: This is the REAL Varnpire ... not Hello Kitty with fangs! Characters can be provided Eternity is good. Unlife was treating you well-until HE came. One week later your herd is slaughtered and the Prince is pissed. That means you have work to do.

307 The TFOS Alphabet System: Teenagers from Outer Space Sat 8PM in room 332 for 6 hours Char/Player: l Power Level: Standard

GM: Shannon McGuire

A is for Aliens; B for Bizarre; C for Chaos. You got it so far? This year we're running A to Z in the TFOS alphabet, and the school may never be the same ...

308 Left in the Heart of San Francisco System: Vampire: The Masquerade Sat lOPM in room 147 for 8 hours Char/Player: l GM: Charlie Smith Power Level: 50 pts, 8th Gen. The City by the Bay rests uneasy tonight. A shadow has fallen across the Kindred community. It's your job to out just what has the vampires of the city so frightened.

309 If at First You Don't Succeed ... Cheat! System: Gurps Cyberpunk/Shadowrun Sat lOPM in room 159 for 8 hours Char/Player: l GM: Cassandra Kyle Variations: Combat movement/Magic They don't always warn you - they often don't even tell you - and even when they do it's usually too late. So much for it just being a routine job!

310 ••• If the Devil Bid You System: AD&D Sat lOPM in room 160 for 8 hours Char/Player: l Power Level: Name level & above

GM: Michael Corrinet

An alliance of Baator' s most powerful requires stealthy and cunning adversaries to protect the balance. Strict AD&D rules used.

311 Hell City System: AD&D 2nd ed. Sat lOPM in room 168 for 8 hours Otar/Player: I GM: Bud Otomnart Power Level: 1.5-3,000,000 xp Sealed and shut are the gates/Upon its walls shadows of darkness play /Doomed are those who enter/Damned are the inhabitants of Bailinny.

353 Flere-Imsaho, Master of Games System: AD&D 2nd ed. Sat Mid in room 171 for 6 hours Otar/Player: 1 GM : Adam Riggs and John Masegian Power Level: 1,200,000 XP (12th L) Variations: Player's Option rules Create characters at game; existing characters w/ GM' s approval The archduke has been alerted to an assassination plot. and you must track the now­fleeing assassin. No easy task: the villain is a Sorcerer. Don't be late!

312 Face of Lanbril System: RuneQuest 3rd ed. Sat mid in room 376 for 8 hours Otar/Player: 1 GM: Bruce Gomes Power Level: 75% range Variations: Gamemaster variants Otaracters provided by GM A thief has disappeared while doing a sensitive job. Discover what happened before the cops or the Big Boss get wind of things.

352 Portal of Doom System: AD&D 2nd ed. Sat lOPM in room 377 for 6 hours Otar/Player: 1 GM: Jim Smid! Power Level: 9th-12th level Variations: some home rules An evil mage is attempting to open a portal to Hades and only you can stop him. Can you get there before it is too late?

313 Children of an Elder God IV: Now and Then System: Call of Cthulhu Sat Mid in room 378 for 8 hours Otar/Player: I GM: Charles Keith-Stanley Variations: Cthulhu Now Otaracters provided by GM The Miskatonic University Game Society goes west for a very special event. It could be the game of their lives ... and everybody else's.

314 The Milkstone System: Skyrealms of Jorune Sat Mid in room 379 for 6 hours Otar/Player: 1 GM: Joe Coleman Otaracters provided A new territory opens and the foundations of knowledge may not survive.

351 Mask of the Thin Man (The Zeppelin Caper) System: Call of Cthulhu (modified) Sat Mid in room 381 for 8 hours Otar/Player: 1 GM: Alexander Stojanovic Variations: Dashiell Hammett meets HPL (Violence and Cosmic Evil) Otaracters provided by GM Murder, betrayal and the theft of a priceless manuscript kick off a journey into terror for the passengers of a luxury zeppelin on her maiden voyage.

315 Saviors of Sentia System: AD&D 2nd ed. Sun SAM in room 143 for 8 hours Otar/Player: 1 GM: Bruce McCreary Power Level: 7th-9th Level Variations: Combat & Tactics Your heroes are summoned by the King ofSentia to undertake a most perilous quest into the Mountains of Despair. If you fail , the kingdom will fall to Feklarr the Doornlord.

316 Servants ofFeklarr the Doomlord System: AD&D 2nd ed. Sun SAM in room 145 for 8 hours Otar/Player: I Power Level: 7th-9th Level Variations: Combat & Tactics, Neutral and Evil party

GM: Carl Grande

As servants of the mighty Necromancer Feklarrthe Doornlord, you are called upon to enter the Mountains of Despair and destroy the only force threatening total domination of the Kingdom of Sentia.

317 Into the Forest System: Torg Sun SAM in room 147 for 8 hours Otar/Player: 1 Power Level: Standard

GM: Don M. Tresca Jr.

The Guild has received distressing news from Scotland. A band of rebels has been fighting Dark forces; they need fresh supplies badly, or the tides could turn .

318 Peering into the Darkness System: Shadow Saga Sun SAM in room 149 for 8 hours Otar/Player: 1 GM: David Mullin Power Level: Medium Variations: Playtest for a new system Otaracters provided by GM You were sent to secure a library beyond the mountains; you discovered an Evil from legends and defeated it. Now, as you investigate the library, what terrible se.crets will you uncover ...

319 The Way We Were System: Final Frontier Sun SAM in room 151 for IO hours Otar/Player: 1 GM: Ross Glenn All needed materials provided by GM New Game System! Final Frontier is similar to, but superior to SFB. Start ship combat in the Star Trek Universe, some roleplaying. All are welcome, Prizes will be awarded.

320 Elizabethan Cthulhu System: Call of Cthulhu Sun SAM in room 152 for 12 hours Otar/Player: I GM: Whitney Lee Preston Variations: Slight, to improve Roleplay Otaracters provided by GM 1596, Winter in the New World. Vacation?Hardly. Sickness, upset Indians, and the Wailing Beast are all on your heels. Use your brain and say a prayer. Roleplay!

321 Harbingers System: Hero 4th ed, Fantasy Hero Sun SAM in room 154 for 8 hours Otar/Player: I GM: Peter C. Shafer Power Level: 200+ pts Variations: prefer Analyze, no TIC, no sight lnvis. AdYantage The Offer: Travel beyond the Plains of Minos to the Abyssal Fortress of the Betrayer-King to confirm that the seals still stand and record the Great Sigil.

322 The Black Castle System: Fantasy Hero Sun SAM in room 159 for 12 hours Otar/Player: I GM: Matthew Buynoski Power Level: see variations Variations: 150 pts, CV Jess than 10, 60 Active in spells Rumors of a giant, maybe magical, gem are all over the caravan trails. Every freebooter you know is going that way. Oh, and the Dark Cult may be after it, too.

323 At Death's Door System: GURPS Fantasy Sun SAM in room 160 for 8 hours Otar/Player: GM: Donna Bashaw When death comes knocking, who will answer? On the mountain of Arnac everything is dying and it is spreading rapidly. It must be stopped.

324 Business as Usual System: AD&D 2nd ed.

332 Wrath of Okbor System: Gamma World, 4th ed. Sun IOAM in room 332 for 8 hours Sun SAM in room 161 for 8 hours

Char/Player: I GM: Bernard A. Ostil Char/Player: I GM: Bo Ahlgren Variations: Miniatures may be used Power Level: 5th

Variations: Combat & tactics, kits, Custom magic, things from Dragon Magazine Characters provided by GM The ores are using Imperial tactics ... Strange beasts are eating the livestock (and a few farmers) ... Tarwendale's city watchmen are disappearing ... HELP!!!

325 The Gallery of Despair System: AD&D 1st & 2nd ed. Sun SAM in room 162 for 12 hours Char/Player: I Power Level: 8th-10th Level

GM: Jason Singer

A picture's worth 1000 words - even though in this galJery all is not as it seems. Each display, though almost perfect, has some smalJ flaw. Can you feel it? Good!

326 Case of the Weather Beaten Book System: AD&D Sun SAM in room 163 for 5 hours Char/Player: 1 GM: Mac Chambers Power Level: LC. character or create at game Variations: Living City; RPGA members receive standard XP. There are strange happening at the library of a well-respected historian. Is it Haunted? Has the magic run amok? The Raven's Bluff Bureau of Investigation is calJed in to investigate the matter.

327 Treasure for Freedom System: AD&D 1st ed. Sun SAM in room 165 for 8 hours Char/Player: I Power Level: 5th-6th level Characters provided by GM

GM: Andy Zorio Variations: Crits, Fumbles

Carthag's criminals choose to use their skills to avoid jail time. A scavenger hunt for the Duke's missing treasure sounds much nicer than hard labor .. .

328 Pillar Fights! System: Car Wars 2nd ed. Sun SAM in room 166 for 6 hours Char/Player: 1 Power Level: $25,000 GM can provide vehicles

GM: Mark De Vries Variations: No Tanks, Air or Boat Wars

Players, Start your engines! Come to duel with 7 others in a debris-strewn arena. Personal designs welcome.

329 Split Decision System: Banletech Sun SAM in room 168 for 8 hours Char/Player: 1 GM: Terry Horton Mechs provided by GM The report comes in that some fellow Mechwarriors are about to be captured by Oan Jade Falcon. Will your unit go and save them from becoming bondsmen?

330 Jungle Fever System: Alea Futurus Sun SAM in room 170 for 4 hours Char/Player: 1 Power Level: Basic/1st

GM: Michael Fatem

It is the year 2097 and you are a member of Fox Squadron, an elite banlemech team sent into the jungles of Southeast Asia to rescue a U .N. ambassador from the clutches of a local warlord.

331 Big Trouble in Little Omelet System: Toon Sun SAM in room 171 for 4 hours Char/Player: I GM: Spike Y Jones Power Level: 14AP, 30 Skill pts. Variations: Dungeons & Toons rules The normally-peaceful hamlet of Omelet is being terrorized by a hugetastic dragon ... and the villagers are overjoyed! Rules taught, PCs can be created at the game.

Power Level : low to mid Characters can be provided Unknown thieves have stolen Okbor's most powerful artifact. Streetwise mercenaries are hired to find out why. Grab your 12-gauge autoshotgun and join the team!

333 Adventures of the A wakened System: Vampire/Werewolf/Mage Sun lOAM in room 340 for 8 hours Char/Player: 1 GM: Daniel 0. Turner Power Level: 4 dots/power max Characters can be provided Variations: Vampires may be active in daylight with penalties Play a Vampire, Werewolf or Mage. Players choose from several different stories. White Wolf game experience is not necessary.

334 The Jade Peril! System: Pulp Adventure Sun lOAM in room 376 for 8 hours Char/Player: 1 GM: Jeffery Hatch Power Level: High Variations: Original System Hong Kong 1997. In the midst of political chaos, the Avengers must battle an evil cult to save a woman whose dark secret holds the fate of all mankind.

335 Tales of the Singing Skull Pt. 3 System: Hero System/Danger International Sun lOAM in room 377 for 8 hours Char/Player: I GM: Michael Blum Power Level: 75 + 75 disads Variations: minor changes (ASMRB house rules) Characters supplied by GM. 3 NOV 1967, NORTH OF THE PLAIN OF JARS, LAOS . AMERICAN "AGRICULTURE DEPARTMENT" ADVISORS UNCOVER MYSTERY AND TERROR IN THE COVERT WAR.

336 Expedition to the Gamma Quadrant System: Star Hero Sun lOAM in room 379 for 6 hours Char/Player: 1 GM : Andrew Robinson Power Level: 75 pts, equip. given A Ferengi-organized investigative team is being assembled for a mission in the Gamma Quadrant. Military experience is a plus.

337 Expedition to the Gamma Quadrant System: Star Hero Sun lOAM in room 381 for 6 hours Char/Player: 1 GM: Dave Berge Power Level: 75 pts, equip. provided The Vulcan Academy of Alien Sciences is organizing a scientific group for a survey in the Gamma Quadrant. Any interested parties please submit your academic resumes for consideration.

400 SERIES GAMES SIGNUP SUNDAY 9:00-11:00 AM

401 I'm Melting ... System: Abantey (unpublished) Sun Noon in room 170 for 8 hours Char/Player: GM: Becky Thomas Characters provided by GM Someone's been melting your relatives. The Temples and Guilds won't help you. So, you and your buddies must find the killer(s), justice, and the family jewels. A teens-only game sponsored by The Roleplay Workshop.

402 What's up Doc? System: Shadowrun 2nd ed. Sun Noon in room 170 for 8 hours Olar/Player: l GM: David Lowe Oiaracters provided by GM Communication has been lost with a secret medical research facility off the Alaskan coast. You have been dispatched to find out what happened and fix the problem, if you can. A teens-only game sponsored by The Roleplay Workshop.

403 Space Wars Deep Babylon Eight: First Contract System: Tales from the Aoating Vagabond Sun Noon in room 171 for 8 hours Olar/Player: l GM: David Hughes Power Level: n/a Oiaracters provided by GM Our heros must prevent planet Dirt from being Ice-emulated by the dreaded Berg! "Resistance is Silly!" No previous TftfV experience (or any previous experience) needed!

404 Royal Hunt of the Stars System: Traveller 4th ed. Sun Noon in room 378 for 8 hours Olar/Player: 1 GM: Michael Siverling The Imperial Interstellar Scout Service must confront an alien invasion of massive proportions.

405 Repossession System: AD&D Sun lPM in room 163 for 5 hours Olar/Player: 1 GM: Ken Stewart Power Level: L.C. Oiaracter or create at game Variations: Living City; RPGA members receive standard XP. Now that they have it, can you help them keep it?

406 When It Drops in the Pot System: Stargrunt II Sun 2PM in room 166 for 6 hours Olar/Player: GM: John Sullins Variations: Some house rules and interpretations; about 80% pure Figures provided The remnants of a Hi Tech mercenary unit are trying to get off- planet, but not before they take a parting shot at an enemy command post.

407 The Eyes of Kalila System: AD&D 2nd ed. Sun 4PM in room 143 for 10 hours Olar/Player: l Power Level: 5th-10th level Variations: Core rules only: no kits, no special rules

GM: Thomas L Gardner

You are hereby summoned to retrieve an ancient relic. Followers of Good only need apply. Rewards could be great. The Fate of the world is in your hands.

408 The Phantom of the Opera System: Castle Falkenstein Sun 4PM in room 145 for 8 hours Olar/Player: l GM: Sam Wallis Power Level: Low What ghost haunts the Paris Opera House? Find out! Great opera! Bad acting! Corny romance! Cackling villains! Gratuitous organ music! Enter the music of the night!

409 Tomb of the Legends System: Earthdawn Sun 4PM in room 147 for 8 hours Olar/Player: l Power Level: 6th-8th circle

GM: Michael Simpson

Thera threatens, only Barsaive' s ancient heros can stop the invasion. Young heros are needed to find and unseal the tomb of legendary heros before it's too late!

410 Sex, Lies, and Wine System: AD&D lst ed. Sun 4PM in room 149 for 8 hours Olar/Player: l Power Level: 1st-3rd Level

GM: Didi Blake

The old Morgan Winery is very late in delivering grapes. Your job is to lean on them and get those. shipments out, no matter what. Ages 16+ please.

411 The New Frontier System: AD&D Sun 4PM in room 154 for 8 hours Olar/Player: l GM: James W Tucker Power Level: 4th-6th Level The colony of New Moreland needs a survey expedition to chart the area. Rumors persist of a lost city of gold. Few return from the jungle, and fewer return sane.

412 Mythos CCG Game System: Mythos CCG Sun 4PM in room 160 for 2 hours Olar/Player: GM: Cedric Chin Power Level: non-Tournament decks preforred Variations: Bring 25-point deck if you have one GM can supply decks Play Chaosium's Adventure/Horror CCG based on H.P. Lovecraft's Call of Cthulhu Mythos. New players are welcome.

413 The Tower System: Maelstrom RPG Sun 4PM in room 161 for 8 hours Olar/Player: l Power Level: Med Variations: Playtest

GM: Seth Lindberg

You're in a tower spiraling into the sky. Upwards to the keys to enlightenment, down to food and safety. Playtest a new RPG from Hulris Games.

414 Kllngons, Cardassians and Borg, Oh My! System: Prime Directive & Star Fleet Battles Sun 4PM in room 165 for 8 hours Char/Player: l GM: Sean Sturgeon Variations: PD/SFB rules simplified for faste.r play Characters Provided You are all cadets in Starlleet sent out on a training mission gone. awry. Emphasis on role-playing, the Star Trek genre.and Fun.

415 House Heart, Honor and Heat System: Battletech Sun 4PM in room 168 for 8 hours Char/Player: 1-3 Mechs GM: Mark Steiner Power Level : varies per side Gm supplied figures and spec sheets Variations: Slight (simple rule modifications, additions and deletions) Inner-sphere, Basic play; post Star-League, pre Oan (early 31st Century, Dark Ages). No 3039 Technology, just old-fashioned House/Family mechs and skill.

416 Gathering at Fudarus System: Ars Magica 4th ed. Sun 4PM in room 379 for 6 hours Char/Player: l Power Level: varies ... Characters provided by GM

GM: Peter Hentges Variations: Free form

The magi of House Tytalus gather for their competition. But how do you win a contest with no rules or mutual objective?The Tytalus know! JointheGreatGame!

417 Mutant Chronicles System: Mutant Chronicles - the Role Playing Game Sun 4PM in room 381 for 8 hours Char/Player: l GM: John Polack Power Level: lst Level The Dark Legion is on the move. PCs must stop the forces of Algotroth or dse.

418 Slavery at Kril Diriul System: Maelstrom RPG Sun 6PM in room 151 for 6 hours Char/Player: 1 GM: Christian Aldridge Power Level: Low Variations: Playtest Playtest a new RPG from Hubris Games. A role-play oriented adventure in a world of Pseud<rscience and the Unknown. Leonardan Magic and a different reality.

419 Kill Dr. Lucky/Before I kill You Mr. Bond/Lamarckian Poker

System: Cheapass Games Sun 6PM in room 160 for 4 hours Char/Player: GM: Cedric Chin "Beer and Pretzels" meets "outwitting and outguessing" your opponent in these great "6 bucks or less" games from Cheapass Games. Games played in series.

420 The Spice of Life System: AD&D Sun 6PM in room 163 for 5 hours Char/Player: 1 GM: Harry Sun Power Level: L.C. Character or create at game Variations: Living City; RPGA members receive standard XP. A small ingredient is all that is necessary. Can you acquire it before it is too late?

421 The MORDESSA File System: Albedo Sun 6PM in room 332 for 6 hours Char/Player: I Variations: Modified task resolution

GM: Hubert Bartels

Characters must go into enemy space to find out what a courier might be carrying. This is no time to get into trouble! Based on Steve Gallacci's Albedo comic.

422 The Light in the Darkness System: AD&D 2nd ed. Sun 6PM in room 340 for 12 hours Char/Player: I GM: Harold D. Hulbert Power Level: 12th-14th Level Variations: some small changes In the land of Sukur, the great council requests your presence. It seems that they lost the mark of their power. Will you take the challenge?

423 Dr. Leibach's Fabulous Machine System: The Secret of Kaer'an Sun 6PM in room 376 for 6 hours Char/Player: I GM: Chris Hockabout Variations: Home system playtest Characters Provided by GM Dr. Leibach is a genius, a scientist and a madman. He is also your boss. Join him in his patented Stellar Explorer. Target: the Moon. Experience a different kind of fantasy world.

424 Fjstful of Mana System: (Original) Red Herring Games (Live action) Sun 6PM in room 377 for 8 hours Char/Player: 1 GM: Shawn Klimek & Mike Steiner Characters provided by GM Mages from various orders are gathered to trade spells & components, compete for honors, and elect new guild leaders. Dynamic, interactive Roleplaying. Modem Setting.

425 Will Work for Oxygen System: Gurps Space Sun lOPM in room 160 for 8 hours Char/Player: GM: Jim Wyman Characters provided by GM Your life services bill is due in 3 days, and you're out ofkoku. On Emerald Station, you've got just 2 choices: pay your bill or learn to breath vacuum. Knowledge of L5R and humor helpful.

500 SERIES GAMES SIGNUP SUNDAY 4:30-6:30 PM

501 The Darkness of Rancikor System: AD&D Sun 8PM in room 152 for 6 hours Char/Player: 1 GM: William Martinez Power Level: 4th-6th Level Variations: 2nd ed.; Neutral/Good Alignment An evil force has taken over the lands surrounding Rancikor, and is threatening to take over the city as well. The King begs for your assistance in solving this problem, but what exactly is it?

502 Where have all the (Real) Game(r)s Gone? System: Gurps Sun 8PM in room 156 for 8 hours Char/Player: 1 GM: James Shumaker Variations: Illuminati, Horror, IOU, and anything else we can think of 50 pt characters provided by GM Welcome to Manafest 97. It's bad enough that the CCG's have taken over the gaming industry, but now they are going for the con and your friends, too! Why?!?

503 The Road Not Taken System: Fantasy Hero Sun 8PM in room 159 for 10 hours Char/Player: 1 GM: Dan Conner Power Level: 175-200 pts You've decided to sign up for a caravan. The caravan leader has more in store for you than just simple guard detail. But you will be rewarded.

504 No One Goes to the Bank on Tuesday System: Taint Sun 8PM in room 162 for 6 hours Char/Player: 1 GM: Joe Coleman Your blood test says you have the Taint, but you fe.el fine. Today's the day to put your check in the bank, so ...

505 Red Sword, Green Sword, Sun Sword, Moon Sword System: Champions Sun 8PM in room 166 for 8 hours Char/Player: 1 GM: Lisa Wong Power Level: 8-10d6 Variations: Martial artists only The ancient dragons of old need help in recovering a valuable artifact. Part 2 oflast year's story ...

506 Arrow of the Queen System: Harnmaster 2nd ed. Sun 8PM in room 170 for 6 hours Char/Player: 1 GM: Christopher Upton Power Level: Starting A newly-graduated class of Heralds are sent to capture an unusual criminal, aided by psychic powers and their trusted Companions.

507 Playtest: Days of Empire! System: Days of Empire! Sun 8PM in room 171 for 4 hours Char/Player: GM: Leland Erickson Miniatures provided by GM Armored warfare in the age of the great tanks and landships! Come and help playtest a new set of miniatures rules for sci-fi armored warfare with BIG AFVs!

508 She's Bewitching, You're Dead System: Pulp Era Sun 8PM in room 378 for 8 hours Char/Player: 1 GM: Catherine Klikoff Variations: Horror Characters provided by GM It's not nice to play with the dead. Black magic and Nazis threaten a young heiress and 1940's San Francisco. This malevolent force must be stopped!

509 Where, oh Where is Valendil ? System: Gurps (any genre)

517 Wake of the Red Witch System: AD&D Mon SAM in room 161 for 8 hours Sun lOPM in room 379 for 10 hours

Olar/Player: I GM: Douglas D' Angelo Olar/Player: I GM: Geotty Chapple Power Level: 200+disads Variations : no "non-universal/generic" disads Perhaps the most enigmatic monal in the multiverse has gone missing .. . and his man-servant wants you to bring back his body(?) .. . dead or alive .. .

510 Oh No! Not Vecna Again! System: AD&D Mon SAM in room 149 for 6 hours Olar/Player: I Power Level: 20+ level with hero Status Variations: No evil characters; Demigods welcome

GM: Ron Wellman

You are su1TUTioned by Odin to destroy the eye and hand of Vecna, along with the sword of Kas . However, you gotta get them first, then the fun begins.

511 2 Nice Old Ladies Down · 3 to Go! System: AD&D 2nd ed. Mon SAM in room 151 for 6 hours Olar/Player: I GM: David L. Co1TUTierford Power Level: 7th-11th level Variations: Mature Players, No Artifacts or Relics Some one/thing is brutally murdering midwives and herbalists aroundPerlang. The Mayor needs some talented & tough individuals to find out who/what is doing it, and stop them/it.

512 The Church Bells Aren't Ringing System: AD&D 2nd ed. Mon 8AM in room 152 for 6 hours Olar/Player: 1 GM : Dino Durando Power Level: 9th-12th level Variations: Combat & Tactics, Skills & Powers GM can provide characters Earlier tonight an Evil Priestess took over the Towers of Heaven. The Land is in great danger and you really have to feel sorry for the priests.

513 The Taint; Invasion System: Plus5 Mon SAM in room 154 for 6 hours Olar/Player: I GM: Lloyd Wiebe Oiaracters provided by GM This is a present-day Human setting with a mutant and Alien Eco- message twist. Be prepared to role-play over Killfest. Oiaracter development is most important.

514 Running the 15 Gauntlet System: Shadowrun 2nd ed. Mon SAM in room 156 for 8 hours Char/Player: 1 Power Level: 30-50 Good Karma

GM: Dan Graber

Mr. Johnson is looking for a few good runners to ride down Interstate 5 and locate a hidden go-gang stronghold. Recover the stolen goods and you're rich.

515 The Wrath of Dr. Destruction System: Chaiq,ions Mon 8AM in room 159 for 8 hours Olar/Player: 1 GM: Scott Barlow Power Level: 10-12 dice, 25-30 Def Variations: No pools or Adj powers (except "healing") A series of baffling crimes have occurred at government installations in the Bay Area. Word on the street is : "Dr. Destruction is up to something big."

516 Lord Morgan's Fate System: AD&D Mon 8AM in room 160 for 8 hours Char/Player: I Power Level: 9th-12th Level

GM: Mark Frankis

Monsters roam the countryside. Local leaders recruit you to find out why and stop it! (Come Prepared! Experienced only!)

Power Level : 5th-8th level Variations : 2nd ed. Char. Classes & PC races, no Psionics My ship Red Witch, the captain says it sank off Pilbar Point. A cargo of magic cures and gold says to me she was scuttled. Get evidence to hang Captain Morgan.

518 Prime Time System: Hero System Mon SAM in room 162 for 8 hours Olar/Player: I GM: Avery Wells Power Level: 150-200 pts Variations: Dark Champions (non-supers) Based on the old TV show S.E.A.R.C.H. Subcontracted agents are assigned to .. .less glamorous missions. Some mature themes.

519 Just Another Day at 15th Level · Part II System: AD&D Mon SAM in room 163 for 8 hours Char/Player: 1 GM: Kenneth M Pryde Power Level: 2.5 million EP Variations : I play fast and loose with the rules The Archmage Kenjobob is missing and every warlord in the world is flooding into his valley seeking items of power. And you were just getting comfonable ...

520 The Unusual Suspects System: Fantasy Hero Mon SAM in room 165 for 8 hours Char/Player: I GM: Derek Hiemfonh Variations: Very minor Oiaracters provided by GM A beautiful young duchess has been slain under mysterious circumstances at the height of Winter Coun. A high fantasy whodunnit. Heavy roleplay, light combat.

521 Earth Temple of the Elder Elemental God System: AD&D 2nd ed Mon SAM in room 166 for 8 hours Char/Player: I GM: Ed '.Zeamba Power Level: 675,000 XP Max. Variations: Combat & Tactics; No Psionics, Skills & Powers, or 1st ed. A map from a ravaged village, giant foot-prints , and divinations predicting growing evil all lead to a mountain fortress where dwarven prisoners were taken.

522 The Tomb of Kyuss System: AD&D 2nd. ed. Mon SAM in room 168 for 8 hours Char/Player: 1 GM: Steven Sauer Power Level: 8th-11th Level Variations: No Handbooks - PH and DMG only Lost on another plane, you must brave a dungeon built by a mad demon lord if you ever hope to return home. Will test your mind as well as your sword arm.

523 No Pain! System: Rifts Mon SAM in room 170 for 8 hours Char/Player: I GM: Topac Quinteros Power Level: 1st-5th level Variations: Explained at game The super-tank "Painless", along with both pilot and gunner, have turned up missing deep in Coalition Territory and it's up to the PCs to retrieve them all . Simple.

524 Toxic Legacy System: AD&D !st ed. Mon SAM in room 171 for 8 hours Char/Player: I Power Level: 2nd-4th level

GM: Andreas Metzger

Long after the battles were fought, residual magic tainted the land. Who's gonna clean up the mess? Why you, of course! Just because no-one else will .. .

525 The Tsurugaoka School Strikes Back ManO' War 142 System: Champions Mutant Chronicles 417 Mon SAM in room 147 for S hours MythosCCG 412 Char/Player: l GM: Greg Haslam Over the Edge 144 Variations: "Wild Martial Arts" Characters supplied by GM Paranoia 211 Ranma-esque romp through Japan where you play characters from the "rival" Passages (Home-brew) 304 school. As students of the Tsurugaoka school you embark on a quest to make the

Plus5 513 lives of the Tennoji students miserable. Prime Directive/SFB 414

526 Black Pearl Pulp Adventure 334 Pulp Era 117 508 System: AD&D 2nd ed. Red Herring Games 424 Mon SAM in room 145 for S hours

Char/Player: l GM: F. Scott Wilson Rifts 115 523 Power Level: 10th-15th level, Evil only Robotech 119 Variations: Spell points, other minor, will be explained RuneQuest 3rd ed. 312 Blackest hearts , foulestdeedsf Proof that villainy succeedsfVirtue, not wickedness RuneQuest/CoCthulhu 146 shalt thou shunfand in the end shall remain but one! Shadow Saga 318

Shadowrun 2nd ed. 137 402 514 Silent Death 222 Skyrealms of Jorune 314

Con-Sponsored games by System Star Trek the RPG 213 Starguard 140 Stargrunt II 406 Storyboard 129

Abantey 401 Taint 504 AD&D 106 112 122 125 131 132 Tales /Floating Vagabond 403

136 138 145 204 205 206 207 221 Teenagers/Outer Space 307 224 303 310 311 315 316 324 325 The Secret of Kaer' an 423 326 327 352 353 405 407 410 411 Theatrix 108 420 422 501 510 511 512 516 517 TOON 110 331 519 521 522 524 526 Torg 317

Albedo 120 421 Traveller 4th ed. 126 404 Alea Futurus 330 White Wolf Ars Magica 4th ed. 203 416 World of Darkness 301 Battlelust/Harnmaster 2 217 Changeling 134 Battletech 141 329 415 Mage 111 116 Call of Cthulhu 104 123 130 201 313 320 Vampire 109 209 306 308

351 Vamp/Were/Mage 333 Candy land Variant 305 Were/Hunters 210 Car Wars 2nd ed. 328 Werewolf 215 Castle Falkenstein 118 408 Cheapass Games 419 Compleat Arduin 139 Cy her generation 127 Cyberpunk 216 Cyberpunk 2020 135 202 219 Days of Empire! 507 Earthdawn 409 Feng Shui 208 Final Frontier 319 Fuzion (Fantasy) 113 Gamma World, 4th ed. 332 GURPS 323 502 509

Cyber/Shadow 309 Fantasy 105 Space 425

Harnmaster 2nd ed. l 07 506 Hero Games 212 218 518

Champions 103 128 133 214 220 223 302 505

Sword 515 525 Danger International 335 Fantasy Hero 102 321 322 503 520 Justice Inc. 101 Star Hero 336 337

Last Great Empire 143 Maelstrom RPG 413 418

SURVIVAL TIPS DunDraCon 21

Read all this stuff. You really do want to know most of what's in it.

Follow the few rules we've got. Chaos is no fun when you can't leave the table.

Health Club and Pool are for the use of registered Hotel Guests only.

Sleep some of the time. Your body needs rest, even with non-stop distractions. If you start another run at 2 in the morning, you'll probably be too wasted to play in your Official game at 8 AM next day.

Eat something besides potato chips and candy.Your endurance and concentration will improve amaz­ingly. (And remember - it's hard to buy food after the snack bar closes, so lay in supplies.)

Drink a lot. Hotel air is very dry; try to avoid sugar and alcohol as much as you can. (Alcohol is allowed only in the bar and in private rooms, and only for those of age. Ignore this rule, and you will be asked to leave the convention.)

Tell people where you are. Make sure your family and anyone else who might need to reach you know you' re at the Marriott, and what your room number is. Give us a number where we can reach your family or friends.

Check the hotel desk and the DunDraCon bulletin board for messages a few times a day - it's a nightmare to try to find one person among the mob filling the hotel.

Keep your temper. The committee is trying to make the Con run as smoothly as possible. If something goes wrong, we'll get it fixed faster if we can just work on the cure - without stopping to swear that we didn't foul things up on purpose.

Watch your step. Don't run in the halls, slide down the banisters, or otherwise endanger yourself or others. It's hard to move figures when you're in traction.

Use the trash cans. Garbage left for someone else to pick up is a major social blunder.

Smoke only where allowed - that is, in the hotel front lobby, private rooms, and outside. Do not smoke in the Dealer's Room, Seminar rooms, or any other DunDraCon area.

Leave weapons and masks in your room, if you've brought 'em. (A weapon is, by definition, anything the Committee thinks is a weapon - please don't argue.) This is for your safety (any weapon, real or fake, may startle someone into taking action against you) and the safety of your companions. You may mean no harm, but most things that look like weapons are a real hazard in crowded halls. Even the SCA people keep everything in their room except en route to and from scheduled demos.

Masks are a safety hazard too. We want to keep everyone recognizable and responsible for their own acts.

Lazertag and paintball guns and equipment are in­cluded in this; you will probably be considered to be a Killer player if you're wearing this stuff.

No Walkie-Talkies. Security requires this.

Stay out of Killer games! Killer players get bounced from the Con.

Don't cook in your rooms! It's a hazard that might set off extinguishers, cause fires, or just get you thrown out of the hotel. ...

If you choose to go out and get food ( or have it delivered) please don't leave the carcasses lying around - it annoys the Hotel staff, which makes it harder for us to work with them next year.

We cannot page people at the Con, nor can we guarantee to reach/find anyone. You CAN leave a note on the message board.

Please keep your rooms relatively neat. Especially, keep sleeping bags, iceboxes, etc. safely stowed away in closets/drawers.

No gaming in the restaurant ... and tips are expected by the staff there!

Wear your convention Badge!

Enjoy your stay at DunDraCon 21!