Digital, Hybrid, & Multilingual Literacies in Early Childhood
Transcript of Digital, Hybrid, & Multilingual Literacies in Early Childhood
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In this article, we discuss the latest research in
early literacy development and its implications
for teaching and learning based on sociocul-
tural approaches to language, culture, and literacy.
Building upon previous work on the sociocul-
tural infl uence in early childhood literacy (Raz-
far & Gutiérrez, 2003), our objective is to provide
practitioners with a synthesis of developments in
this new millennium and their implications for the
question: what counts as literacy in early child-hood? This is particularly relevant since, arguably,
no ten-year period in human history has seen such
rapid growth and change in information technol-
ogy, digital media, online gaming, and children’s
access to them.
Given these developments, our review of the
sociocultural literature on early literacy develop-
ment over the last decade reveals three signifi cant
foci: 1) the use of electronic and digital media as
mediational tools, 2) the use of hybrid languages
as mediational tools, and 3) the use of multiple
languages, literacies, and discourses, especially
of immigrant and nondominant communities.
As technology blurs the boundaries of interac-
tion, talk, and discourse, adults (practitioners, par-
ents, and caregivers) are increasingly expected to
become “digital natives” in order to adequately
mediate the learning of the “Web 2.0” genera-
tion. The implications for literacy development
are signifi cant, and we argue that a sociocultural
or cultural historical approach to literacy develop-
ment is an invaluable tool for understanding these
rapid historical shifts, given this perspective’s
emphasis on the social and historical context of
development.
In previous decades, sociocultural research has
provided valuable insight into children’s home
and community literacy practices, teachers’ use
of these practices to improve learning in schools,
and an understanding of what should count as lit-
eracy (see Razfar & Gutiérrez, 2003). While these
critical issues remain peripheral to the national
discussion of early literacy development (see
National Early Literacy, 2002; US Department
of Education, 2008), sociocultural research has
continued to address these topics. In addition, it
has provided a novel perspective on an emerging
phenomenon in relation to early literacy devel-
opment: multimodal activities with digital and
hybrid language mediation.
We begin our discussion with an overview of a
key sociocultural concept found in all of the stud-
ies: semiotic mediation as embodied by meaning
making, especially as it relates to the use of tech-
nology (digital mediation), multiple languages
(multilingual mediation), and hybrid cultural tools
(hybrid mediation). We then provide a thematic
discussion of lessons learned based on 14 major
sociocultural research studies published from
2001–2009 in well-recognized, peer-reviewed
journals dedicated to early childhood literacy.
SEMIOTIC, DIGITAL, AND HYBRID MEDIATION
From a sociocultural point of view, learning is
fundamentally social and mediated by signs, sym-
bols, and cultural artifacts that have been used
over many generations, though each new genera-
tion transforms those tools to suit its purposes. It
is through mediation with more competent mem-
bers of their surroundings that children learn to
appropriately use symbolic tools to solve prob-
lems, participate in social activities, and, most
important, engage in embodied meaning mak-
ing. In addition, learning can be viewed as the
Aria Razfar and Eunah Yang
Digital, Hybrid, & Multilingual Literacies in Early ChildhoodAs information technologies transform literacy from print-based media into digital, hybrid, and multilingual forms, learning and instruction must adapt. This paper provides relevant insights and practical guidelines drawing on the latest sociocultural research.
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conventional signs (Vygotsky, 1981). Today, this
would include Internet chat, interactive online
gaming, hand-held devices, the keyboard, etc.
It is important to remember that these tools or
“signs” always involve a constraining dimen-
sion as well as enabling new affordances. Valsiner
(2001) introduces a hierarchy of semiotic regula-
tion with opposing tendencies where, on the one
hand, mediation involves context specifi city and,
on the other hand, it involves abstract generaliza-
tion. The use of signs as mediational tools is in
a constant dialectical relationship between these
tendencies and serves to remind us that intrap-
ersonal and interpersonal processes are inher-
ently distinct, yet related. The concept of semiotic
mediation leads to an understanding of literacy
development (reading and writ-
ing) as a dialectical, collabor-
ative effort of a community of
learners, rather than as soli-
tary acts (Zebroski, 1994). For
socioculturalists, literacy con-
stitutes one of the most critical
semiotic mediational tools, and
reading and writing should always be natural, pur-
poseful, and developed through appropriate oper-
ations in the child’s environment (John-Steiner &
Mahn, 2003).
During early childhood, children and adults
develop multiple literacy practices through par-
ticipation in socially organized activities, such as
play, oral storytelling, and painting. These activ-
ities are often fl uid in terms of roles taken up by
young children, and dynamic in terms of the cul-
tural tools they use to achieve concrete ends.
Vygotsky showed the signifi cance of semiotic
mediation in children’s development of higher
cognition through the transformation of objects
into symbols. For example, during imaginary
play, children often display the multiplicity of
meaning through a single object—a stick can rep-
resent a horse, a block can stand for a telephone,
etc. Thus, through imaginative play, children
can be free from the constraints of conventional
meaning and push the boundaries of possibility
(Vygotsky, 1978).
While broomsticks and blocks were (and
still are) commonly available materials for play-
ful purposes, the digital age has fundamentally
changed imaginative play in many respects, espe-
cially in terms of visual images, audio stimu-
lation, and embodied action. Instead of riding
transformation of individual, social, and discur-
sive identity(s) through participation in culturally
organized activities (Gee, 2004).
Semiotic mediation is one of the fundamen-
tal principles of a sociocultural approach to lit-
eracy. It conceptualizes three interconnected
aspects of human development: 1) the interper-sonal—the organization of personal/environmental
relations in a context of everyday actions; 2) intra-personal—the relationship between actions and
refl ection on actions in process; and 3) experiences
transferred to general life-course development
(Valsiner, 1997). Semiotic mediation connects the
internal and external, the social and the individual;
embodied meaning making is experienced through
an interdependent system of constraining and
enabling relationships (social,
cultural, and physical) and
actions. Thus, thoughts are con-
ceived as actions and actions
are thoughts, neither of which
can ever really be separated or
abstracted from the relations
through which they develop
(Shotter, 1993); furthermore, what has conven-
tionally been described as “higher-order abstract
thinking,” where ideas can seemingly be detached
from context and actions, is better understood as
embodied meaning making or “individuals-acting-
with-mediational means” (Wertsch, 1991, p. 12).
Through semiotic mediation, children par-
ticipate, negotiate, and interact in cultural and
social practices. They constantly act on and inter-
act with the world through semiotic tools. As they
engage in meaning making, they become increas-
ingly adept at using the tools, and eventually they
achieve greater independence or “self- regulation”
in using the tools in novel situations without assis-
tance. This is different from dominant views of
“transfer,” in that the novel situations in which
semiotic mediational tools are used have a con-
tinuous relationship with previous and historical
contexts of use. While there is a historical connec-
tion, there are emergent and new purposes, func-
tions, and participants that position the learner to
actively adapt and transform the tools to achieve
new goals. As a result, through semiotic media-
tion, there is a qualitative transformation in the
learner’s identity as they participate within cul-
tural and social practices.
Semiotic tools include language, number sys-
tems, drawings, diagrams, maps, and all sorts of
During early childhood, children and adults develop multiple literacy practices through participation in socially organized activities, such
as play, oral storytelling, and painting.
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a broomstick and pretending to be a horse (an
image mostly defi ned by the child), a child
engaged in digital play assumes a predetermined
character, like “Mario” in Donkey Kong climb-
ing ladders and jumping over barrels, where all of
the images and actions are provided for the child.
The technology itself is more than just a medium;
it sometimes becomes the object of play, like the
child who pretends to talk on her cell phone using
a carrot (Wohlwend, 2009).
The fi rst group of studies we will examine
focuses on multiple modalities of early literacy
development through play, including play that
is mediated by digital tools such as cell phones,
iPods, and popular media characters. The sec-
ond group of studies focuses on digital media and
its impact on narrative activity in the homes. The
third and fourth groups of studies focus on hybrid
practices using media characters and multilingual,
intergenerational interactions. Table 1 provides an
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Table 1
Studies about Multimodal Literacy Practices Activity (Mediational Tools)
1. Smith (2002). Click on me! An example of how a toddler used technology in play Play (Computer)
2. Gillen (2002). Moves in the territory of literacy? The telephone discourse of Play (Telephone)
three-and four-year-olds
3. Wohlwend (2009). Early adopters: Playing new literacies and pretending new Play (cellular phone, iPod, popular media
technologies in print-centric classrooms characters)
Studies about Digital Media-tion Activity (Mediational Tools)
4. Kim & Anderson (2008). Mother–child shared reading with print and digital texts Three different types of storybooks:
traditional print book, CD-ROM storybook,
and hypertext storybook
5. Smith (2001). Click and turn the page: An exploration of multiple storybook Three different types of texts: traditional
literacy print text, CD-ROM text, and Language
Experience Approach storybook (student-
created dictated storybook)
Studies about Hybrid Mediation: Media and Popular Culture Activity (Mediational Tools)
6. Compton-Lilly (2006). Identity, childhood culture, and literacy learning: A case Media characters (e.g., superhero, video
study games)
7. Dyson (2001). Donkey Kong in Little Bear country: A fi rst grader’s composing Video game characters (e.g., Donkey
development in the media spotlight Kong)
8. Dyson (2003). “Welcome to the Jam”: Popular culture, school literacy, and the Popular cultural characters in the media
making of childhoods (e.g., movie, radio play)
9. Pahl (2002). Ephemera, mess, and miscellaneous piles: Texts and practices in Media and popular culture characters (e.g.,
families Pokémon, Super Mario)
Studies about Hybrid Mediation: Multiple Literacy Practices Activity (Mediational Tools)
10. Genishi et al. (2001). Writing in an integrated curriculum: Prekindergarten Bilingual practices, symbols, numbers, play,
English language learners as symbol makers (this study is moved from theme drawing, writing, playing, singing, and
1 to theme 3 since it is about young ELLs) dancing
11. Gregory et al. (2007). Snow White in different guises: Interlingual and Interlingual and intercultural exchange
intercultural exchanges between grandparents and young children at home in between grandmother and grandchildren
East London during shared storybook reading
12. McTavish (2009). “I get my facts from the Internet”: A case study of the teaching Bilingual practices, bilingual newspapers
and learning of information literacy in in-school and out-of-school contexts and popular novels, Internet, video
games, TV
13. Taylor et al. (2008). Affi rming plural belonging: Building on students’ Bi-/Multilingual practices
family-based cultural and linguistic capital through multiliteracies pedagogy
14. Wollman-Bonilla (2001). Family involvement in early writing instruction Genre hybridity in “Family Message Journal”
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overview of the studies we examined and will dis-
cuss in this paper.
Human learning and development is intimately
connected to the types of mediational tools avail-
able to people, both enabling and constraining the
types of interactions that can occur. For example,
the alphabet is considered to be one of the most
dramatic cultural artifacts to affect how human
beings interact with each other and the world,
allowing generations previously separated by time
and space to interact; since the invention of the
alphabet, no mediational tool has impacted literacy
and meaning making like information and media
technology. Children increasingly fi nd themselves
in a semiotic world(s) that is dramatically differ-
ent from the predominantly print-based one in
which their parents’ generation became literate.
This “new literacy” environment is broader, more
dynamic, fl uid, multilayered, and multimodal. In
terms of children’s identity development, there are
signifi cant challenges and opportunities presented
by such a dramatic shift, and sociocultural research
over the last decade has aimed
to examine the complexities
and implications of the emerg-
ing digital and hybrid semiotic
worlds of early literacy devel-
opment. In the remainder of
this article, we analyze the lat-
est sociocultural scholarship on
early literacy and discuss the pedagogical implica-
tions in terms of multimodal, digital, and hybrid
texts and literacy practices.
MULTIMODAL LITERACY PRACTICES: MEDIATION AND IMAGINARY PLAY While the digital age has transformed the tools,
interfaces, and organization of some play activity,
the fact remains that play is still a pivotal activity
for children’s identity and literacy development
and remains a focus of sociocultural approaches.
We examined four studies that focus on how chil-
dren dynamically manipulate signs and symbols
during imaginary play to engage in oral narratives
and explore notions of “self.” These ethnographic
studies collectively illustrate how children use
multiple modalities—drawing, acting, playing,
talking, and even technology—to co-construct
meaning with adults, develop meta-linguistic
awareness, and, most important, push us to con-
sider broader notions of what counts as literacy in
early childhood.
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One of the complexities facing children in the
digital age is that technology is both the object and
the means of children’s literacy activity. Follow-
ing her previous study of a child’s learning path
using CD-ROM storybooks (Smith, 2001), Smith
(2002) further described how her son James under-
stood and reenacted technology use in play. Chil-
dren have to simultaneously become literate in the
technology while pursing the content of the narra-
tive. During CD-ROM storybook reading, James
enjoyed predicting what the hypertext item would
do while co-constructing meaning with his mother.
He also showed his eagerness to control the hyper-
text response, saying, “I am going to make this happen” through gesturing a clicking motion.
As James spent a year (age 2½ to 3½) learning
how to use the CD-ROM storybook, he gradually
began to use the hypertext function in novel situ-
ations. One day, James and his father were enjoy-
ing peanut butter and honey sandwiches at the
kitchen table, and James pointed to his father and
said, “Daddy, click on me!” Following his father’s
pointing action and a verbal
click, James began singing a
song, then turned to his father
and clicked him. As James was
experiencing the new CD-ROM
storybook, he gained under-
standing of the intertextual seg-
ment of hypertext whereby the
character within the storybook might sing a song,
dance, talk, and serve as a link to various video
segments. This “click on me” play illustrates
James’s development of symbols as he appropri-
ated the technological metaphors and reenacted
them in a new situation with his father—a great
example of embodied meaning making. He was
learning both the story as well as technology use.
Wohlwend (2009) illustrated how kindergar-
ten and fi rst-grade children use multimodal ways
to make meaning during play, combining pre-
tend play, artifacts representing modern technol-
ogies like iPods and cellular phones, and popular
media characters. Great examples are the girl who
used a carrot to pretend she was speaking on a
cell phone and the kindergarten boys who played
with an iPod they made using classroom materi-
als. These examples demonstrate how the tech-
nology itself has become an object of activity
during pretend play and an intimate part of chil-
dren’s lives. The children clearly demonstrated
not only a strong affi nity with cell phones and
Children increasingly fi nd themselves in a semiotic world(s) that is
dramatically different from the predominantly print-based one in which their parents’ generation
became literate.
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iPods, but also characters from popular cartoons
like Thomas and Friends; they would pretend to
be listening and singing to Thomas and Friends
tunes while holding up the paper iPod. By assign-
ing meaning to objects through gestures and dra-
matizations, Vygotsky (1978) believed the child
was being prepared for literacy, “as an acorn con-
tains a future oak” (p. 107). It is through sym-
bolic play activity that children assign meaning to
objects (i.e., technology) and form the basis for
writing where “written signs are simply gestures
that have been fi xed” (p. 107).
Children’s oral and literacy development is a
continuous process, and Gillen (2002) argued for
a need to go beyond the oracy/literacy dichotomy
that persists in many traditional views of children’s
early literacy practices. Her study of three- and
four-year-old children’s spontaneous telephone
play illustrates how they develop
the complex conventions of
“telephone talk” through imag-
inary conversations. The tele-
phone, as a mediating artifact,
helps children develop meta-
linguistic awareness of distant
audiences, beyond “the here and now,” and com-
municate across time and space. In the following
example, Charlotte, a 3–4-year-old child, demon-
strates her understanding of the “emergency tele-
phone call genre” (pp. 33–34):
Ring ring,Hello.( ) is here um I just want to ring you because um me da got a sore leg sore arm . . . so please will you come at half past eleven. It’s half past eleven now so please () coming ‘m (bandaging) him, he’s bent his arm he’s not so well so can you come and ( ) for half past eleven . . . Bye.
While she doesn’t use the term “emergency,” she
does communicate this complex idea by men-
tioning the time and then subsequently repeating
twice that it is “half past eleven now.” For a three-
year-old to engage in embodied meaning mak-
ing with ideas like “emergency” and “time” in the
context of a pretend telephone call speaks to the
learning potential afforded by pretend conversa-
tions using telephones.
These studies collectively show how chil-
dren use technological artifacts to engage in play
through multiple modalities such as drawing, act-
ing, playing, and talking. The semiotic practices
highlighted in these studies serve to broaden our
understanding of what counts as literacy in early
childhood. This perspective enriches the existing
print-based views of literacy and reminds us that
as the semiotic world of young learners expands,
so too must the literacy world of the adults who
serve as primary mediators of early literacy
development.
DIGITAL MEDIA-TION
Another area in which sociocultural theory has
made unique contributions to our understanding
of early literacy development are studies of chil-
dren actively engaged in digitally mediated activ-
ities such as interactive cartoons and movies,
video games, and music across
various contexts. These studies
dispel some of the misconcep-
tions surrounding the nature
of digital media and their rela-
tionship to learning. Children
growing up in a post-Internet
world will naturally have new forms of semiotic
mediation available to them. The Web 2.0 gen-
eration is just entering middle-childhood, and
they engage in a variety of new literacy activities
using electronic storybooks and informational lit-
eracies that draw on Internet, multiple languages,
and discourses. These “new literacies” have
emerged as an important part of our lives, even
replacing traditional print-based media (Gee,
2004).
ELECTRONIC BOOKS While earlier sociocultural research heavily
focused on the availability of traditional, print-
media and the literacy events surrounding them
(i.e., bedtime stories, Author’s Chair, etc.), a num-
ber of studies over the last decade have sought to
better understand how electronic books (e-books)
have reorganized literacy events in the early years
of development. In addition to traditional print-
based books, children across all socioeconomic
lines engage with electronic picture storybooks
available as CD-ROM, DVD, and free movie
fi les available on the Internet (Kim & Ander-
son, 2008). There are also commercial electronic
story books available, especially targeting young
children between three and six years old (De Jong
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Children growing up in a post-Internet world will naturally
have new forms of semiotic mediation available to
them.
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& Bus, 2004). Research has shown that younger,
more digitally savvy parents are more likely to
introduce digital texts to their children, but some
fundamental questions have been addressed con-
cerning this new medium: How do e-books alter interactions with children, and how do they com-pare to traditional print formats? How do we select and use digital texts? What are the poten-tial benefi ts and/or harms for children’s emergent literacy?
We examine several recent studies that have
engaged these questions using a situated and
embodied semiotic approach to early literacy
development. Kim & Anderson (2008) report on
multiple ethnographic studies of mother–child
book interactions that provide valuable con-
trasts within three different contexts: traditional
print format, electronic CD-ROM book, and elec-
tronic video clips from Internet websites. The
participants were a middle class Korean mother
and her two sons, ages three and seven, who
recently immigrated to Canada
from South Korea. The use of
electronic books was already
familiar to this Korean fam-
ily, and they regularly read
e-books in addition to tradi-
tional print books at home, almost entirely in
Korean. Overall, they found that the print book
interactions lasted longer than the e-book inter-
actions for both children because the mother read
almost every sentence on the page, while the
e-books were used for auditory purposes. In addi-
tion, participants had greater control of the print-
based media because they could better adjust the
pace of the reading and the intermittent explana-
tions based on the needs of the child. When the
e-books were in a more open-ended format and
the participants had greater control over the page
turning (as opposed to automatic page-turns),
the mother and child could have more quality
interactions.
As with any mediational tool, the question
of whether children benefi t more from elec-
tronic book use depends on the context of use,
the developmental history of the participants, and
the different cultural factors. Perhaps it is more
important to consider the benefi ts and limitations
of each medium on a case-by-case basis rather
than to make sweeping generalizations. One of
the intrinsic characteristics of e-books is that chil-
dren become very interested in the technology
itself, and it is diffi cult to separate this from their
focus on the story line.
In the previously mentioned study of James,
Smith (2001) found that James’s interest in the
CD-ROM storybooks was highly mediated by
his desire to explore the new technology and
play with the gadgets; this, of course, led to
other motor skill developments and more inde-
pendence in reading on his own. This was par-
ticularly evident during hypertext functions,
something James enjoyed greatly. The CD-
ROM storybook use showed unique interactional
styles; James sometimes responded directly to
the screen as if the characters talked to him. As
he appropriated the use of the technology—such
as using a mouse and clicking on the screen—
with his increased motor skills, he gained even
more independence. James could produce texts,
songs, and movement as he clicked objects on
the screen. This study illustrates the poten-
tial of hypermedia technologies for giving the
learner control over the learn-
ing environment, thus fos-
tering increased interest and
independence. In a traditional
print-based medium, the child
is in greater need of the adult’s
presence, which also raises issues of bond-
ing and affi nity between the mother (or other
adult fi gure) and child. Reading should not be
reduced to a simple mechanical, cognitive pro-
cess because it is also about the relationships
that are engendered, but it is clear from many
of these studies that the children develop strong
emotional connections to the various technolo-
gies and functions they perform.
HYBRID MEDIATION: MEDIA, POPULAR CULTURE, AND MULTILINGUAL PRACTICES
We use the term hybrid mediation to denote the
intermixing of multiple signs, symbols, texts,
and mediational artifacts from various oral/
visual/l iterate genres for the purpose of embod-
ied meaning making in novel situations and
contexts. This type of recontextualization is a
valuable marker of embodied meaning mak-
ing and is becoming increasingly normative
for children in the digital age. It is not surpris-
ing that children are inundated with media con-
tent and popular culture materials, especially in
their homes and non-school community settings.
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How do e-books alter interactions with children, and how do they compare to traditional
print formats?
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Their identities, group affi liations, and “fan
identities” are highly mediated through these
popularly available media outlets (Gee, 2002;
Newkirk, 2006). Given much of the defi cit
model research of media (especially television)
that suggests these media make children passive
learners and take away more active, worthwhile
activities, their learning potential is largely dis-
missed by adults and educational institutions
(Robinson & Mackey, 2003). The sociocul-
tural research in this area has aimed to provide
an asset model of media and popular culture
whereby children benefi t from enriched reper-
toires of media text.
Media & Popular CultureThese ethnographic studies examine how young
children appropriate and recontextualize popular
digital media characters in hybrid ways and how
they develop advanced forms of writing as a result.
In a single child case study of 6-year-old Noah
(Dyson, 2001), Noah regularly infuses texts from
cartoons, video games, and movies from home
into his school compositions
with digitally based characters,
plots, and visual images. These
hybrid texts are great examples
of symbolic mixing that draws
from multiple genres and media
and demonstrates the creativity
of the child in authoring something novel. In one
example, Noah composes a text where he takes
a character from the video game genre, Donkey
Kong, and merges it with a character from his for-
mal text books, Little Bear. Thus, in his writing
composition, Donkey Kong, a gorilla-like video
game creature, meets Little Bear. The symbolic
fl exibility that Noah shows is not unique to him,
but a key to children’s literacy development.
In another ethnographic study of African
American fi rst graders (Dyson, 2003), the chil-
dren appropriate and recontextualize the sym-
bols and sounds from the popular movie Space Jam in group singing, recitation, and performance
of memorable dialogues, language play, dramatic
play, and knowledge display. Similarly, Pahl’s
(2002) ethnographic study in three homes also
showed how young children engage in playful lit-
eracy activities using texts from cards, television,
video games, T-shirts, fi lms, drawings, songs, and
family narratives. For example, the children reg-
ularly created hybrid characters using Pokémon
and Super Mario to make cards, video games,
T-shirts, and even scenes to display on cardboard
televisions. In their play, they drew, sang, and nar-
rated these media textual characters. The mean-
ings were also linked to their personal identities
and experiences. For instance, Sol, a Pokémon
card-game lover, became Professor Sol as he used
shiny paper to create new cards portraying Poké-
mon creatures.
Drawing on media and popular culture can
have potential benefi ts for struggling readers and
those who have developed an aversion to print-
based literacy. A six-year-old African Ameri-
can boy, Devon, was identifi ed as a struggling
reader and assigned to a Reading Recovery pro-
gram (Compton-Lilly, 2006). According to his
mother, Devon hated everything to do with books
and would not touch writing anymore, com-
plaining regularly that reading was “too hard.”
His teacher tried to build on Devon’s literacy
world outside school, and gradually he showed
increased engagement. He was now positioned
as an “expert” when it came to video games and
other popular media images.
The instructor used these media
images to link his world to
words, and writing lessons
were organized around these
themes. For example, when he
tried to spell “tiger,” he empha-
sized “g,” connecting it to his favorite video game
title “Yu-Gi-Oh.”
All of these studies provide concrete steps
to build on students’ non-school literacies and
serve to broaden our view of literacy and its vari-
ous modalities. The children’s experiences show
that digital media content has tremendous poten-
tial for developing more formal literacy practices,
especially for struggling readers. In much of their
school writing assignments, children made sense
of their world and communicated their thoughts
by drawing on vocabulary, genres, and frames that
they had come to know through digital media.
These texts are integral to children’s affi nity and
sense of belonging to the larger society. Thus, dig-
ital media-tion plays a critical role in the iden-
tity and literacy development of young children,
and teachers need to pay attention to the various
genres and media that are available to them; in so
doing, they can not only make the link to school
texts viable, but, more important, they can pro-
mote cognitive growth. As Vygotsky said, “If
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Drawing on media and popular culture can have potential benefi ts for struggling readers and those who have developed an aversion
to print-based literacy.
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121
reading and writing are only used . . . for what-
ever the teacher thinks up . . . the child’s activity
will not be manifest in his writing and his bud-
ding personality will not grow” (Vygotsky, 1978,
pp. 117–118).
Multilingual Mediation: Multiple Languages, Literacies, and DiscoursesThe fi nal theme we identifi ed is a long-stand-
ing one in sociocultural approaches to learning,
multilingual mediation: the use of multiple lan-
guages, literacies, and discourses in immigrant
and nondominant populations. Of course, over the
last decade, some of these studies also take into
account the digitally medi-
ated practices of these popula-
tions. Ethnographic studies of
children in immigrant and non-
dominant homes continue to
demonstrate the sophisticated
and diverse repertoire of medi-
ational tools available to them. Children in these
contexts are not only preserving their heritage lan-
guages and cultural tools, they are also develop-
ing new hybrid forms that merge new technologies
with multiple national languages, literacies, and
discourses. In some respects, these studies con-
tain aspects of all the themes we have previously
discussed (play, digital and hybrid mediation, and
identity) in the context of multilingualism.
Researchers, teachers, and staff collabo-
rated to build a learning environment for Can-
tonese-speaking preschool students that drew on
the children’s meaning making repertoire (Geni-
shi, Stires, & Yung-Chan, 2001). In contrast to the
phonemic and phonics-based activities curricu-
lum that focuses on language form, this team used
sociocultural principles to design activities that
positioned the children to become problem solvers
using the many symbolic tools available to them.
Children developed vocabulary as a byproduct
of exploring their physical world through hands-
on activities, such as dramatic play, singing, and
drawing. Over time, the children were empowered
as they used written language to represent their
thoughts and communicate with others effectively.
As a Cantonese and English bilingual herself, the
teacher regularly used both languages to mediate
the children’s participation. In most cases, teach-
ers are not able to provide this type of media-
tion; however, teachers do not need to be fl uent in
the child’s heritage language in order to value it
and position students to use it for the purpose of
learning.
To do this, teachers can draw on community
members or position themselves as “language
learners,” with the student and community mem-
bers serving as experts. Fifteen years ago, Rajan’s
family emigrated to Canada from India, where
his home language was predominantly Punjabi.
At his new school, 89% of the students speak a
primary language other than English ( McTavish,
2009). While his in-school literacy practices are
mostly focused on monolingual informational
texts and typical print-based activities (e.g., read-
alouds, literature response, oral reading circles,
etc.), his home is replete with
access to informational tech-
nology in both English and
Punjabi. Informational technol-
ogy has made cross-national
meaning making easily acces-
sible, allowing kids like Rajan
to maintain linguistic and cultural connections to
their heritage more easily than in previous gen-
erations. Rajan and his peers regularly engage
in electronic gaming, chatting, and other infor-
mational literacy practices. Unfortunately, the
schools in Rajan’s community do not utilize the
Internet and other informational technologies, so
the cultural disconnect between children’s homes
and school remains.
One of the best ways to promote an institu-
tional culture that values multilingualism and
makes it central to learning and development
is dual immersion and the concept of funds of knowledge. Drawing on the concept of funds of
knowledge (Moll, Amanti, & Gonzalez,1992),
Taylor, Bernhard, Garg, & Cummins (2008) par-
ticipated in a nationwide study of dual language
programs that effectively built upon multiliter-
acies pedagogy and multigenerational commu-
nity partnerships (24 schools in all). In their case
study based in a suburb of Toronto, the kindergar-
ten children, as well as their families, were repo-
sitioned as experts in their linguistic and cultural
funds of knowledge. One of the parents expressed
her excitement:
I was really excited about it (L1 maintenance class) because we’re actually . . . we really want our children to speak as much Chinese and un-derstand as much Chinese possible. Because we realize that any additional language is enriching
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[T]eachers do not need to be fl uent in the child’s heritage language in order to value it and position students to use it for the purpose
of learning.
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and puts people in touch with their heritage . . . . There are heritage language classes, so we want-ed to sign her up for that, but it was a school night so we thought that would be too much to her. –Sarah’s mother (Taylor et al., 2008, p. 281)
These efforts have led to other effective pro-
grams for multilingual children where mul-
tilingualism was not simply relegated to the
second-class status of “background” or “prior”
knowledge, which often resulted in a feeling of
alienation from the larger society, but was instead
positioned as central to learning and a viable
option for participating actively; this stance helps
reconnect family and community members with
the child’s literacy development.
Gregory, Arju, Jessel, Kenner, & Ruby (2007)
examined the intergenerational shared read-
ing activity in a Bangladeshi Londoner family.
The grandmother, Razia, is of Bangali origin and
makes regular visits to London to visit her grand-
children. Her grandchild Sahil
is six years old. As Razia and
Sahil engaged in a joint read-
ing of Snow White, both par-
ticipants found themselves
engaged in a bi-directional pro-
cess of reinventing their shared
heritage in light of the morals and values presented
(i.e., Asian vs. European child-rearing styles).
Through her interactions with her “hybrid” grand-
child, Razia became aware of Sahil’s different lit-
eracy practices and adopted new ways to make
meaning by drawing on familiar resources.
Another example of this genre hybridity comes
from the Family Message Journals project (Woll-
man-Bonilla, 2001). Immigrant family members
were invited to participate in their children’s writ-
ing instruction through a Family Message Journal,
where the children wrote a message to their fami-
lies about what they did and learned in school and
a family member would respond in writing. The
family member would mediate their child’s learn-
ing by:
• asking questions
• acknowledging impact
• acknowledging learning
• modeling informational text
• modeling jokes and riddles
• modeling narratives
• modeling moral lessons
• modeling poetic text.
Many of these responses included nonstan-
dard English practices; however, unconventional
grammar, punctuation, spelling, and composing
styles used by immigrant parents were explicitly
encouraged.
PEDAGOGICAL IMPLICATIONS AND GUIDELINES FOR EDUCATORS
The last decade has witnessed substantive digital
and demographic changes in the United States and
worldwide. The social context for early childhood
literacy development has shifted from an exclu-
sively print-based medium toward a more robust
semiotic fi eld that includes a variety of electronic
media. In this millennium, children and adults are
expected to fl uently interact in an increasingly
diverse world using multiple
mediational tools and modal-
ities. The linguistic and cul-
tural demands of the digital age
require a more situated per-
spective to understanding lan-
guage, literacy, and pedagogy
for early childhood and beyond.
Reductive views of literacy that focus exclu-
sively on decoding sounds and word recogni-
tion (e.g., National Reading Panel Report, 2000;
National Early Literacy Panel Report, 2002) are
necessary but insuffi cient in addressing the needs
of today’s children. The ethnographic studies
reviewed in this article help practitioners, policy
makers, and researchers collectively refl ect in a
more nuanced manner about this critical question
in relation to their own practices. They can apply
the relevant lessons to their own context where
they see fi t, and contribute new points to the con-
versation as a result of the differences. Never-
theless, we have provided guidelines (below)
for educators based on the latest sociocultural
research on early literacy.
GUIDELINES FOR TEACHERS
1. Multiplicity & Mediation: Focus on organiz-
ing activities that draw on multiple semiotic
mediational tools & modalities (especially
digital & hybrid practices).
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Reductive views of literacy that focus exclusively on decoding sounds and word recognition . . . are necessary
but insuffi cient in addressing the needs of today’s children.
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2. From Literacy to Literacies: Integrate an
expanded view of literacy that includes digi-
tal, hybrid, and multilingual language prac-
tices (both for children & family members).
3. Technology as an Asset: Use technology as
an asset rather than a defi cit for developing
early literacy; let the technology serve you.
4. Digital Native: Move toward becoming a
digital native, especially if it means posi-
tioning yourself as a novice in the children’s
world. This will foster affi liation and make
you a better mediator of learning.
5. Be a Critical User, “Don’t throw the baby out with the bathwater!”: Be a critical user
of digital texts, understanding the constraints
(i.e., the page turning of e-books) and oppor-
tunities while maintaining the advantages of
print-based media. Technology is still a tool!
6. Literacy of Technology AND Literacy through Technology: Children and adults in
the digital age need to be aware of the mul-
tiple functions of language and literacy con-
tent, as well as how the medium/technology
shapes it.
7. Funds of Knowledge: Make children’s funds
of knowledge central to the learning process.
8. Intergenerational Links: Explicitly encour-
age intergenerational links by inviting the
family into the literacy activities.
9. Nonstandard English: Explicitly encourage
“nonconventional” and nonstandard varieties
of English, especially for immigrant family
members.
10. Everybody a Language Learner: Move
toward a culture of dual immersion, espe-
cially if not fl uent in the other languages
used by children, by positioning yourself as a
language learner.
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Aria Razfar is an assistant professor at the University of Illinois at Chicago. Eunah Yang is a doctoral student at the University of Illinois at Chicago.
CALL FOR PROPOSALS: NCTE THEORY AND RESEARCH INTO PRACTICE (TRIP) BOOK SERIES
The NCTE Books Program invites proposals for its TRIP series (Theory and Research into Practice). These books are single-authored and focus on a single topic, targeting a specifi ed educational level (elementary, middle, or secondary). Each book will offer the following: solid theoretical foundation in a given subject area within English language arts; exposure to the pertinent research in that area; practice-oriented models designed to stimulate theory-based application in the reader’s own classroom. The series has an extremely wide range of subject matter; past titles include Genre Theory, Unlocking Shakespeare’s Language, Code-Switching, and Writing about Literature. For detailed submission guidelines, please visit the NCTE website at http://www.ncte.org/write/books. Proposals to be considered for the TRIP series should include a short review of the theory and research, as well as examples of classroom practices that can be adapted to the teaching level specifi ed. Proposals should be submitted through NCTE’s Web-based manuscript submission and review system, Editorial Manager, at http://www.editorialmanager.com/nctebp/.
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