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Zhengyi, QIAN University of East Anglia
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A Conceptual Discussion of Experiential Film-going: from
the case study of Smell-O-Vision and AromaRama
By Qian Zhengyi
Abstract
By studying on two olfactory experiments in film history – Smell-O-Vision and
AromaRama, I conceptually discussed the phrase “experiential” in reflecting the
spectators` purpose and behavior of attending cinema. Rather than carrying out a
quantitative method based analysis of audience study, I chose critical analysis on this
subject by looking at the critical reviews and marketing materials from the historical
resources such as magazines, biographies, adverts, and film derivatives. Instead of
expressing the direct response of audience towards these two experiments, these
resources, on one hand, narrated the industrial prospects on these two sensory
experiments in cinema theatre. On the other hand, they also depicted the imagery map
of how and why Hollywood spectators attended cinema at 1950s. The later point even
initiated my thinking of experiential film-going at the second part of this essay.
Based upon revisiting these two olfactory experiments of film in history, I further
extended my discussion of the topic “experiential film-going” by analyzing
contemporary 4D systems installed in Cineplex and the fan-based immersive
engagement of spectating activities at those alternative venues. Through linking with
the contexts of film digitization and economic globalization, I specifically analyzed
how these two facts profoundly influenced contemporary film industry and film-going
culture by re-emphasizing the role of experience.
Key words: Total Cinema, Cinema of Attractions, Experiential Film-going,
Smell-O-Vision, AromaRama
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Introduction
In the book Widescreen Cinema, John Belton once noted the motion picture as a kind
of “experiential phenomenon” that some experience-oriented technologies such as
Cinerama, express the extreme instances of cinema as “pure spectacle, pure sensation
and pure experience”1. And he also argues that “though Cinerama as such no longer
exists, contemporary commercial cinema remains in its debt, not only in terms of its
continued reliance on widescreen formats but also in terms of its transformation of the
mainstream motion picture into an ‘event,’ into an attraction which would draw
spectators out of their houses, away from their TV sets, and back into the theatre.”2
Since film is such an experiential apparatus, how to interpret the experiential aspect of
film-going has been my research interest. This essay keeps such “Event” concept of
film spectating as the inspiration. While, what this essay will focus on are spectatorial
behavior and the way it links with film experience. From studying the case of
Smell-O-Vision and AromaRama which are two famous olfactory experiments inside
of cinema theatre, I intend to decode how smell and the act of smelling give their
implication on the marketing and reception of their affiliated films and accordingly,
expand the definition of film spectatorship . On the basis of this, I plan to further
investigate how the idea of “experiential” gives its expression and implication on the
politics of film-going at contemporary sense of digital reproduction.
By reviewing Bazin`s “Myth of Total Cinema” concept, I am going to investigate how
such concept has been particularly and alternatively expressed via the
experience-oriented (experiential) film-spectating activities. Through historically
depicting and analyzing these two olfactory experiments in cinema and their critical
reception, I aim to refine and expand the traditional understanding of these two
experiments as a kind of gimmick into a deeper layer. Via the lens of film experience,
I will give attempts to answer by what means smell has challenged the way and
purpose audience watch film in cinema theatre and how such challenge will promote
the intellectual enrichment and diversification to understand the behavior of film
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spectating.
This argument will be established on three layers of demonstrations and the analysis
will be unpacked via the investigation of three core questions: 1, what is the role
AromaRama and Smell-O-Vision played in the marketing and reception of their
affiliated films; 2, in the case of AromaRama and Smell-O-Vision, how has smell
enhanced the illusionary nature of film and then establishing film spectating politics
other than that of 3-D and widescreen mechanism in 1950s` Hollywood; 3. how has
the politics of film-going AromaRama and Smell-O-Vision initiated been inherited in
meeting and interpreting the development of film spectatorship when film in its
apparatus and medium has been largely digitized in terms of production and reception.
In answering these three questions, I aim to contribute on re-understanding these two
failed technological experiments in film history while more importantly, to give the
referential indication in understanding the experiential phenomena of contemporary
film-going practice under the context of digital reproduction. During the
demonstration, I will continuously refer to Tom Gunning`s concept “Cinema of
Attractions” as my theoretical basis of discussion because this concept confirms the
exhibitionist nature of cinema, within which I can conduct my research on the
experiential aspect of film spectatorship by weakening the influence of narrative
dominance and focusing on the spectatorial behavior itself.
Due to the limitation of historical recourses remained for access and meanwhile, the
concept of “experiential” hasn`t become a conventional topic of research in film
studies until film industry has fully embarked upon the era of digital reproduction, I
finally decide to carry out a conceptual discussion rather than a quantitative research
of audience engagement. Although film experience highly engages with the audience
reception, the scope and purpose of its investigation vary and so as the method. In this
essay, I propose to look at the concept of “experiential” rather than quantitatively
assessing the film-going experience of a large group of spectators. Hence, in
researching on these two olfactory experiments in history, my methodology will be
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the critical reception study of historical materials such as the promotional items of the
films these two olfactory experiments took place at. Moreover, the critical reviews of
these films from both public and professional presses are also included inside of my
analysis.
Part one: Olfactory Attractions in Cinema Theatre
By the end of 1950s, there once have been two experiments that introduced smell into
cinema theatre and kept the audience receiving olfactory attractions when watching
films. The first one is named AromaRama, a process broadcasting oriental aromas at
the sequences of Chinese scenery and landscape in the Italian documentary Behind the
Great Wall (1959) which is produced by Leonardo Bonzi and directed by Carlo
Lizzarni. The second one is named Smell-O-Vision, a process dispensing a variety of
scents directly to every individual audience throughout the crime-drama Scent of
Mystery (1960) directed by Jack Cardiff and filmed in Spain.
It is important to notice few interesting facts between these two experiments: first,
they were both brought about at the end of 1950s` Hollywood by having the very
close date of premiere (Behind the Great was released in June, 1958 and Scent of
Mystery was released in 1960); second, both of the processes were claimed to be the
first time in history to realize the dimensional advancement of spectating experience,
however in fact, the idea to combine olfactory attraction with film exhibition has been
carried out long before; third, both of these two films were de-odorized (by remove
the olfactory attraction) since being distributed to the international markets. I am not
going to assess the technological debate about whether the audience at that place of
exhibition was really convinced by the effect of odors and really gained a more
advanced spectating experience or not. Rather, these three facts drove my attention to
investigate what the exact role such olfactory experiments have played in the
reception and marketing of their attached films. And moreover, by looking into the
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case of these two olfactory experiments, how the scope of the study of film
spectatorship can be possibly enlarged. The discussion below will start with the
promotional materials of these two films, and meanwhile, will focus on the critical
reception from the reviews of professional presses and staff biographies.
Below is a poster advertisement of Behind the Great Wall (1959), which was
published in 1960`s Los Angeles` Times. In this advertisement, there is the abundance
of sensory implications throughout the literal presentation of the poster such as “the
most different adventure that ever excited your senses”, “see…smell”, “you`ve got to
breath it to believe it” and “the first motion picture with scent”. Being accompanied
with, there are some screenshots of the film revealing the iconic attractions of China
such as wild tiger, the night life of Hong Kong, a Chinese style funeral pyre and so as
forth. And finally, the name of “AromaRama” is positioned at near bottom of the
whole poster by using a very big and eye-catching font style, which is even much
larger than the title of the film and gained the absolute focus of visual concentration.
The other promotional material I put beneath is for the film Scent of Mystery (1960).
These are the front cover and back cover of the novel Scent of Mystery by Kelly Roos,
published by Dell Publishing Co.ltd in December, 1959, which is a date before the
premiere of the film. As a parallel marketing material of the main film, there has been
printed with some major promotional messages such as “Now a brilliant Michael
Todd. Jr production” and “the first motion picture ever filmed in Smell-O-Vision!”.
Similarly, some generic features of the film such as suspense and crime are
highlighted. While the interesting thing is, all these features are accompanied with the
sensory expressions such as touch, taste, look and scent. This represents a potential
anticipation that this film is about to be consumed not merely by the conventional way.
Rather, more diverse sensory experience will be provided to the audience to make
them believe the horror, excitement, murder and mystery shown on the silver screen.
Moreover, it anticipates the sense that via such sensory engagement, all these generic
attractions of the film will be realized and recognized in a more realistic way.
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Figure 1: the advertisement of Behind the Great Wall (1959), exacted from the 1960`s Los
Angeles Times3
Figure 2: the front cover and back cover of the novel Scent of Mystery, by Kelly Roos4
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By reviewing these marketing materials, it can be seen that smell was primarily used
and claimed to enhance the “cinematic reality”, i.e. to enhance the illusionary function
of cinema. By referencing the theory of Total Cinema by Bazin that “cinema in itself
is the fantasy”5, smell has always been part of the myth when appearing in the context
of cinema. And in the case of Smell-O-Vision and AromaRama, these two olfactory
processes, I would argue, have further reinforced the illusionary identity of the films
they attached by emphasizing and exploiting the act of spectating as the recourse for
realizing the myth of Total Cinema. To demonstrate, there have been two evidences
that will support my argument. First, it is not the smell but the act of smelling that
became the hypothesized origin of delight coming from the olfactory attractions in
cinema. Jack Cardiff, as the cinematographer of Scent of Mystery, reported in his
biography Magic Hour that,
“I took out a bottle (of the perfume samples made by Hans Laube) labelled
‘apricots’ and inhaled excitedly. It smelled of cheap eau-de-Cologne. I tried ‘sea
ozone’. That too smelled of eau-de-Cologne. Every sample smelled the same: a
third rate perfume, nothing at all like they were supposed to smell.”6
As to Jack who had the opportunity to test those scents out of the context of film, the
smell used in Scent of Mystery didn`t really correspond to their role within the plot.
That is to say, Smell-O-Vision, which is a process designed and supposed to
olfactorily convince the audience about the cinematic reality, has already lost its
identity before the screening. In this circumstance, what is the role Smell-O-Vision
plays in the marketing and reception of its attached film Scent of Mystery? This
question can be partially resolved by investigating the mechanical design of
Smell-O-Vision, which has been detailed reported in 1960`s American
Cinematographer.
There is a “smell brain” (as was shown in the figure 1), which was the central
component of the process, installed in the deep area of the theatre and directly
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connected with the sound track. It was made of stainless metal, specially treated
rubber and glass, and contained vials of over 30 kinds of highly concentrated odour
essence. It was and activated by the electronic signals from the sound track to
dispense little amount of the odour essence (2 c.c. out of 400 c.c. a vial) each time
into the central blower, which was linked to every seat by miles of plastic pipes for
conducting the scent to the outlets installed securely between seats in back of and
below the arm of the arming rests. Being linked and motivated by the sound track, and
at the same time, under the help of the seat-based dispensing system rather than the
wide scale air conditioning system, the process was designed to function
automatically with high synchronization, precision and directionality in the scent
producing and conducting, as was described that, “The system is so precise it can
control the time period of a scent down to the split second, and one odour can follow
another almost immediately.”7
Driven by this sophisticated mechanical design talked above, Smell-O-Vision has
realized the high precision, high accuracy and high automation in dispensing the scent
within cinema theatre. Different kinds of scent were efficiently delivered to the
audience along with the shots and sequences transit. As the consequence, compared
with AromaRama which is largely relying on the air conditioning system,
Smell-O-Vision was claimed to has managed the audience catching the scent at the
exact moment of the film when they are ought to smell, i.e. the synchronization
between the visual perception and olfactory perception even though they were not
exactly having the definite equivalence or relevance. Hence, according to the fact, I
would argue that it is not the exact smell that becomes the realism-maker. Rather, this
process has induced and requested for the act of smelling, and because of this act, film
spectating has exceeded its traditional definition at 1950s from the activity of
congregative viewing experience into something marketed as more advanced, more
modernized, and meanwhile, more mythical.
Although AromaRama doesn`t have such sophistication in its olfactory design
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compared with Smell-O-Vision, it has the similar principle of functioning in the arena
of cinema theatre and within the discourse of film-going. This can be clearly noticed
through the sales message contained in the adverts and posters of Behind the Great
Wall and Scent of Mystery, such as “you`ve got to breath it to believe it!”(Promotional
tagline of Behind the Great Wall in its poster), or “First they moved (1895)! Then they
talked (1927)! Now they smell!”(Promotional tagline of Scent of Mystery)8. By
recalling the act of smelling, film spectators in 1950s were confronted with the
unconventional and unfamiliar circumstance in which they not only experienced a
new way of watching film (this is also the key focus of marketing about the olfactory
processes) but also be given the authority and access for realizing the myth of total
cinema, which is the delight far more important than the appreciation of the aromas or
films.
Second, both of the films attached with the olfactory processes can stand alone
without smell. According to 1959`s Variety, Behind the Great Wall has “copped the
‘best film’ and ‘best photography’ awards at a Brussels Film Exposition” as a brilliant
Travelogue.9 Similarly, Scent of Mystery was tagged as “there is more than meets the
nose in the year`s great fun show” in its poster and this argument can be solidly
supported via the press reviews such as that commented by 1960`s Motion Picture
Herald,
“‘Scent of Mystery’ is a comedy-mystery broad in all its avenues. Its colour and
photography are spectacular, indicating the grand virtue of location shooting, in
this instance, in Spain. Many scenes are truly breathtaking, notably those in
which John Van Kotze`s cameras patiently pan he magnificent Spanish
countryside and coastal pains. The bull-rushing scenes shot in Pamplona are as
hearty and colourful as anything similar done before in motion pictures. The
cameras also obtain stark and beautiful effects from the air which further
intensify the action. Not to be overlooked is the use of eight-channel sound, a
process that allows pinpoint oral timing on the screen, as natural as dialogue
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emanating from the live stage......The film is big and bright enough to do
without odors, although these do count in the run toward justice and, fortunately,
the scents do not distract from the film`s other good elements”10
Because of this fact, Scent of Mystery was even successful as a comedy-thriller after
being de-odorized and adapted into the widescreen process of Cinemara since it was
introduced into Great Britain at 1962 by being retitled as Holiday in Spain. From the
change of title, it is not hard to notice a transition of theme and selling point this film
has received from the sensory attraction to the conventional pattern of the
consumption of exoticism. In its premiere at 1960, this film was screened as the first
motion picture produced (rather than added)11 with smell. However, the olfactory
attraction was cancelled since it was put into the international market. Similarly, due
to the reception at the date beyond the premiere of Behind the Great Wall, say the
review from the 1962s Monthly Film Bulletin or the 1962`s Kine-Weekly, there has
both the indirect and overt signs indicating that olfactory attraction used in Behind the
Great Wall has been removed at the film`s later screenings. This is partly attributed to
the high cost for installing the machine of smell into cinema theatre, which becomes
the biggest hindrance in the way of its commercialization. In 1959`s Film Daily, it
was reported that,
“AromaRama was conceived and developed by Charles Weiss, public relations
executive.it has three main components: automation mechanisms for time,
developed by Industrial Timer Corp., a triggering device connected to the
projector, developed by Camera Equipment Co., and an electric odor control
mechanism, developed by the Stratonic Co., with fragrances compounded by
Rhodia, Inc., aromatic chemical concern. The scents are especially developed
(nose-tailored) for each production. Installation costs range from $7,500, at
present, to expected $3,500 when volume-produced. Reade estimates a potential
of 7,500 smell-equipped theatres.”12
As its advanced counterpart with the precise targeting odors dispensed to every
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individual seat, the cost for installing Smell-O-Vision rose up accordingly. While
more importantly as demonstrated above, I would argue the deodorization concerns
the fact that the olfactory attraction hasn`t really become an essential and functional
component in the reception of the film it attaches while merely remains as a
subsidiary novelty that doesn`t establish the relation with other key selling points of
the film such as stars, story, the exotic visual attractions of Spain/China and other
established film technologies such as stereophonic sound or widescreen/3D process.
Although, the 1960`s American Cinematographer reported that, “……these odors
(made by Smell-O-Vision) are individually projected to each separate seat in the
theatre at the precise split-second when olfactions are vital to the plot and serve as
clues in solving the mystery”13, smell is not essential and compulsory for the story
and narration while merely functions as a fun-making device inducing the game-like
spectating engagement.
To be more specific, it can be argued that because olfactory attractions produced by
AromaRama and Smell-O-Vision have been alienated from the genre identity of the
films they attached, such attractions have failed to be interacted with the film text as
narrative apparatus and therefore, never been endowed the definition to be “cinematic”
from the very beginning. Neither the industry nor the spectators ever gave attempts at
this case of Smell-O-Vision and AromaRama to consider the possibility of integrating
smell into classical film language which is established upon narration and is the basis
of the whole film consumption culture. Just as it was pointed out within the report
from 1960`s Variety,
“Now that second “smellie” process, Smell-O-Vision, has been “unlocked,” it
appears that the new dimension will be nothing more than a passing whiff. Except
for providing a novelty value, the accompanying odors neither add nor detract to
the basic enjoyment of a motion picture.” 14
Indeed, according to historical materials, Smell-O-Vision and AromaRama have been
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failed in terms of technology as there has no actual sensory dimension been added
onto the concept of film and film spectating held by the audience at 1950s (i.e. the
so-called “basic enjoyment of a motion picture”). Simultaneously, the smell these two
processes have produced also failed in terms of its identity supposed to be “cinematic
smell” that aiming at initiating the reformation of classic film language. All these
evidence proves the fact that neither the device of scent making nor the odors
dispensed in cinema theatre ever changed the way of receiving the film text.
Consequently, it should be bared in mind when appraising the historical and cultural
value of these two experiments that olfactory attractions in this case have not been the
fact at all of success or failure of the films they attached commercially and
aesthetically. And the same principle should be given to the evaluation of AromaRama
and Smell-O-Vision as well. Olfactory attraction hasn`t managed to brought
spectators into the next dimensional age of cinema as it was claimed. While either by
accidently or consequentially has it explored an alternative path to reach the very
myth of total cinema. It is possibly the reason why these two experiments are always
at the absence of traditional film history and mainstream film culture for quite a long
time, however, at the meantime become the fundamental thesis for organizing the
interpretation and understanding of the alternative venue of film spectatorship and the
ever-growing diversity within the film-going culture at digital era.
Part Two: Experiential Film-going and its Implication at the Era of
Digital Reproduction
Since these two evidences I illustrated above have demonstrated my argument of the
role AromaRama and Smell-O-Vision have played in the marketing and reception of
the films they attached, these two experiments along with their names have been
repeatedly misinterpreted and exaggeratedly depicted as a kind of futuristic
technological myth in film history. This even caused a kind of Cult phenomenon that
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some B filmmakers like John Waters and Robert Rodriguez gives their referential
imitations at their own works such as Odorama in Polyester (1981) and Aroma-Scope
in Spy Kids 4D (2011). Although Smell-O-Vision and AromaRama failed in their
reception to be “cinematic”, the idea to “explore” and “exhibit” sensory experience of
the moving image to the spectators has been inherited and later on becomes one of the
key attractions in contemporary film-going practice. The concept of total cinema
always exists and the film spectators are always given the opportunities to explore
alternative act of spectating in fulfilling the original myth of cinema: the power of
re-production and re-presentation.
One example is the contemporary 4-D film processes installed in the
specially-designed hall of some mainstream Cineplex. For instance, the 4DX process
introduced by the South Korean company CJ Group has fulfilled the synchronization
and diversity of sensory attractions added into the mainstream Hollywood
blockbusters such as Avengers 2 (2015) and Jurassic World (2015). Those sensory
penetrations from time to time in forms of wind, scent, flash lights, and haptic shakes
don`t participate in corresponding to the plot. Rather, they act at the stops of narration
and interact with the scene of pure attraction and pure spectacle as the subsidiary
explanation (sometimes even aggressive) of those “artificial or non-artificial
spectacles”: an alienate creature made by CGI cannot sufficiently convince the
audience its full features by the act of merely watching the silver screen and hearing
the stereophonic sound. Hence, through those sensory penetrations added into the film
at the post-production stage, the figures made by digital illusion will be able to recall
the analogue of human`s empirical sensory experience at routine life. Such treatment
simulates the tricks used at the very infant age of cinema-“the cinema of attractions”15
in Gunning`s phrase-that highlights the exhibitionist nature of showing by engaging,
or more precisely, exploring the extra sensory engagement of film-going besides
watching and hearing. One of the most recognized stereotypes is The Hale`s Tour
when the cinema theatre itself was refurbished into the shape of a real train where
audience was conceptually put inside of scene of the film that was exhibited.
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Unlike Smell-O-Vision and AromaRama, contemporary 4D process utilized in cinema
theatre is no longer aiming at replicating reality and the natural world. Along with the
genre development of Hollywood blockbusters, the increasing number of fantasy (or
science-fiction) dominates the market, of which a large portion originates from
comics and fantasy-fiction franchises. This is indeed an interesting transition of
dominance in genre preference from the worship of exoticism to the indulgence of
magic fantasy because it should be attributed to the fact out of the discourse of film.
The economic globalization, which has induced the trading communication across the
national boundaries, has also brought about the collapse of geographic hindrance. And
the technological and mechanical development of transportation has promoted the
ever-convenient and dynamic way of transnational tourism compared with previous
days.
As consequence, exoticism, as one of the key attractions for Hollywood filmmakers to
use, has reduced its power and altered its form and identity into something
inaccessible and imaginary to endow the myth of cinema back to the audience, just as
how it works before. As a transformed take-over, exoticism of the heterogeneous
culture and landscape of other nations has been replaced by the imagination of fantasy
and science-fiction that rooted within the surrealism and mythology, or more precisely
speaking, the “artificial reality”. This phrase is important for me to demonstrate my
argument below as the exoticism is in fact never abandoned. Rather, in the age of
digital reproduction that every scenery of reality can be digitally replicated and our
gaze towards them has been even enhanced, there should be the dreamlike experience
remained inside of the cinematic arena. Again, based upon the primary identity of
cinema as the illusion maker, exoticism has experienced a progression from being
sufficed to being advanced.
The reason that I discussed the transition of genre preference above within
contemporary market of Hollywood blockbusters is because such transition has given
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the direct and essential impact on the prospect of film-going experience. That is to say,
compared with previous days, film-going at contemporary sense should be understood
and discussed upon the given basis and background of economic globalization. It has
broken down the hindrance of geography and film spectators have been enabled to
fulfill their prospect of exoticism by actually visiting the film setting locations via a
dynamic form of tourism. Meanwhile, they (the spectators) are still seeking the
experience of exoticism in cinema by giving their film-going prospect and preference
to the genre of science-fiction and fantasy. Consequently, such cultural politics
attribute to the blooming of market dominance of digital film production that is
largely relying on CGI and other forms of digital presentation technologies to depict a
surreal world and meanwhile, fulfill the possibility to put inside a convincible and
realistic narrative. This has been the conventional pattern of the production of
contemporary Hollywood Blockbusters in a digital way. And driven by this intention
to meet the request of the market, the industry has generated a variety of methods, one
of which is adding the sensory attractions inside of cinema theatre.
Rather than being claimed as experimental and mythical, the 4D systems installed in
the mainstream Cineplex now often work aside of other formats of exhibitions such as
ordinary 2D presentation, 3D presentation, IMAX presentation and occasionally,
IMAX 3D presentation. And via its marketing materials such as window posters and
flyers allocated in the cinema hall, it can be clearly noticed that instead of reproducing
the reality like how Smell-O-Vision or AromaRama has done before, contemporary
4D system is primarily tagged the function as projecting spectators into the scene of
film. This quite simulates and unifies the function and identity of other technologies
like 3D and mega screen processes to fulfill an enhanced immersion of viewing
experience. Since the dominant genre has requested the exoticism for surreal world,
the first and foremost thing has to do is to establish the accessibility and cognition of
the surreal. Here, sensory experience is claimed and believed solidly effective to
achieve this task and 4D system is the device of sensory experience happening. It is
the 4D system that concretizes the abstractness and surreality of the fictional world
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and fantastic figures into something understandable, acceptable and most of all,
experiential such as calculating the flying speed of superman by the wind blew around
cinema theatre and the physical hit from the back of seat in understanding how
powerful is the punch of Hulk.
Having supported by 4D system, the reception of the genre of fantasy and science
fiction, I would argue, receives the consolidation. However, a fact should be bore in
mind that compared with the mega screen process such as IMAX or the 3D process
such as Real D 3D, the development of 4D system still remains at the pre-mature
stage as the former two have already been integrated into the production of a film and
even occasionally, become an essential part of film language. Dudley Andrew once
mentioned about Bazin`s insightful discovery of the implication of widescreen
process in promoting the long-take mise-en-scene style in the beginning of 1940s.16
And this politics is also applicable in interpreting some genius application of the
width and spatiality of widescreen (or mega screen) process at some contemporary
mainstream films. Stereotypically, the long-takes in rendering the charm of solidity
and terror in Cuaron`s Gravity (2013) can be an example. Same politics has
contemporary 3D processes sought for the homogenous purposes. To the contrary, 4D
system is of the post-production basis and doesn`t ever engage into the aesthetics of
film form or film language while merely providing the limited enhancement of
cognition towards what is visually shown on the screen. In conclusion, contemporary
4D system associates with other forms of film technologies and film exhibition
strategies to transport the world of fantasy from comics and novels into silver screen.
And along with the digital craftsmanship of CGI, 4D system fulfills the reproduction
(rather than replication) of abstractness and surreality of those sci-fi and fantasy films
into the conventional delight and expectation that largely originates from the
first-person immersion of video game experience.
To the other side, another example of experiential spectating comes from sociality.
Dudley Andrew once gave his analysis on the act of film-going based upon alternative
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venues and he indicated that, “Fairs traveling exhibitions, Japanese Benshi, Parish and
factory screenings – these presentations make use of images within rituals of a sort
different from the Hollywood ritual of ‘going to the movie’”17. Here the difference is
stereotypically revealed at purpose and behavior. Since the ritual of going to
Hollywood blockbusters has been interpreted, synthesized, applied and even adapted
onto American mainstream film business and its imitators of other nations, the phrase
“film spectator” and its actors are often put under the hegemonic power of industry. In
confrontation with such power, the first and foremost group will be fans of a film who
are conducting various forms of spectating practices to releasing themselves from the
hegemonic control of Hollywood.
This group of spectators tries not only to “risk” their own interpretation of the films
they adore via different forms of fan-made materials and events, but even more
essentially, experimentally “risk” the access they approach to the films. I quote the
word “Risk” here due to Andrew`s fantastic argument, “To take images out of theatres
and have us encounter them elsewhere is to risk not the images but our particular way
of attending to them.”18 Indeed, the first thing for the film fans to do in fulfilling their
faith of challenging Hollywood is refusing conventional venue of Cineplex. Popcorns,
refreshments, advertisements and noises, all these points that are conventional for the
mainstream cinema theatre can be what fans reject in establishing their own politics of
film spectating. However, the biggest hindrance for the fans to reject should be choice:
they have no choice but follow the agenda of screening issued by the industry even
there seems have been lots of films at a time for the audience to choose. The taste and
aesthetics is there that by no means will the circumstance get change. Hence, by
refusing Hollywood styled venues of Cineplex, fans gain back their authority to
choose what they want to watch and more importantly, how they watch it.
In the era that mobile internet has been solidly developed and films have been highly
digitized to be portable, storable and re-editable, film spectating has already release
itself from the locational control of cinema theatre. Just as Robert C Allan noted in his
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article Reimagining the History of the Experience of Cinema that,
“For the last 20 years, watching movies in a movie theatre has been irreversibly
declining as a normative mode of the experience of cinema in the United-States,
and in the meantime an entire generation has grown up with the earliest, most
formative and most common experiences of movies occurring in places that
Hollywood dismissively referred to as ‘non-theatrical’ exhibition sites: bedrooms,
living rooms, kitchens, automobiles.”19
However, at the meantime, the value of a single film or a single time of spectating
experience has acutely decreased compared with the situation before digitization
because of the film ownership digital technologies has brought about and the ensuing
repeated viewing experience. Consequently, the calculation of such value largely
relies on and is stereotypically conducted by the timing of premiere and the
exploitation of those derivatives rather than film itself. In reconstructing the value of
cinema, will a paradox be generated that spectators should return to the cinema theatre
with no choice? Robert Allan gives his precise sub-note about the value of theatrical
viewing of film that,
“As theatrical moviegoing becomes a thing more remembered than experienced,
we will be reminded that one of the most striking features of experience of
cinema for a hundred years was its sociality. For a century following the
demonstration of Edison`s Vitascope projector at Koster and Bial`s Music Hall in
New York on 23 April 1896, the experience of cinema in America and around the
world involved groups of people converging upon particular places to experience
together something understood to be cinema.”20
It is the sociality, I would argue, that constructed the implication of the so-called
“different ritual experience” by Dudley and it is also indeed the very nature of fandom
throughout film history. When digitization and mobile internet have indirectly isolated
each individual spectator, film fans are seeking the method to rebuild the sociality of
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cinema and film-going. Consequently, experience-oriented viewing practice, or in my
phrase, the experiential film-going, has come into focus. Either the Cosplay shows
within ACG (animation, comic and game) discourse from Japan or the Secret Cinema
events initiated from London, these fan-based activities and cultural forms have the
homogenous nature: to construct a kind of sociality based upon the real-world
immersion of narrative and text (film/animation). It deserves the attention that when I
talk about the concept “sociality” here, it is not restricted at the real-world experience.
Actually, most of such fan-based events have simultaneously integrated the offline
and online sociality. Via the promotional activities at social websites such as Twitter
and Facebook, film fans received a highly efficient, non-hierarchical and real-timing
discussion to customize their request of preference to choose what to show and how to
show it. Disregarding whether an experiential film spectating event is organized by
fans or participated by fans or both, the purpose is the same: to rebuild sociality
within a group of specialized requests.
Essentially, within such sociality, the narration and film language are no longer at the
absolutely dominant and important position of the classic concept of film
spectatorship. As spectators have escaped from the locational control of cinema
theatre, they also have released from the “hypnotic control” (in Dudley`s word) of
Hollywood showmanship. As consequence, experiential film-going activities don`t
really engage with the theorem of cinema since the dominance of narrative collapse.
Rather, it is closer to the exhibitionist nature of film before 1907, Gunning`s “Cinema
of Attraction” concept which I mentioned before. It is no longer the attraction of film
text itself (story, imagery, stars or so) that drives the intention of experiential
film-going and its criticism. Instead, the attraction of sociality becomes the most
important measurement for spectators to appraise their film-going experience.
Therefore, within this discourse, the experiential fact of film-going is not like that in
the case of Smell-O-Vision or AromaRama, which is focusing on providing the
sensory penetration for the spectators to believe what they see on the screen. Instead, I
would argue, the concept “experiential” here should be understood within the
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discourse of sociality and its functional nature is to provide the ambience, material,
occasion and possibility for the social networking among film fans beyond the virtual
reality of internet. By reproducing the narrative sequence and settings of a film in
real-world circumstance and locating themselves inside of it, film fans have achieved
to build a unique space for each of them to discuss, interpret and represent their
understanding and requirement for a specific subject of cinema, which could be very
detailed like how the world of Prometheus should be look like, or very abstract such
as what is exactly the hard-core sci-fi.
Conclusion
In this essay, I mainly talked about the spectatorial behavior of film-going. The idea
of experiential cinema drives me to think about the meaning of film experience via
looking at the pattern and form of film spectating. And by investigating on this issue, I
have re-interpreted and re-understood two olfactory experiments in film history –
Smell-O-Vision and AromaRama – via the lens of film spectatorship. My research
generates the finding that rather than merely acting as a gimmick, Smell-O-Vision and
AromaRama have properly enriched and extended the definition of film spectating by
inducing the act of smelling during the film exhibition. Because of this act, film
spectatorship has experienced a conceptual transformation from its conventional
definition into a pattern more avant-garde, mythical and independent from the text
(film) itself. The former two elements have inspired and promoted Cult practices in B
film industry and authorship at later decades. The last element, however, extended its
implication and application into the confrontation between film and digitization at
contemporary sense.
Via the experiential way of film spectating, not only has the conventional pattern of
spectatorial behavior been challenged but more essentially, an alternative scope for
investigating the historical, cultural, generic and political transformation of film-going
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have been established. According to my research finding, the prevalence of
contemporary 4D system installed in Cineplex and other experiential film spectating
practices is, on one hand, generated from the transformation of genre preference in
mainstream film-going and on the other hand, grows out of the collapse of theatrical
viewing convention among the film fans. And both of the two facts, according to my
analysis, attribute to the overwhelmed trend of digitization in contemporary film
production and consumption that results in the private ownership and recreation of
film as narrative text and material. Moreover, these two facts have certain connections
with the economic globalization that the geographical and cultural hindrance of each
nation has been destroyed along with its imaginary and exotic power.
It should be noticed that experiential film-going is the phenomena and result, via
which a bigger picture of the development and transformation of film-going politics
and culture are undergoing. Therefore, this research leads to my additional thinking of
introducing praxeology into film studies. Since the spectatorial behavior of film
repeats, simulates and varies from different historical periods under different cultural
and national contexts, through the lens of film experience, the studies of the act and
behavior of film spectators will ultimately give its implications for understanding the
economic and political scenario of the historicity and cultural identity of a nation.
Reversely, it will promote a consolidated and even expanded comprehension of both
the classical and less-accessible film aesthetics and culture in history. For instance,
this re-investigation of Smell-O-Vision and AromaRama has unavoidably linked with
the existing researches of film industry and film culture in 1950s` Hollywood. Via
focusing on the spectatorial behavior rather than the response from film spectators,
the practicality of few aspects of audience study can be possibly fulfilled when this
methodology is applied on researching a historical subject that the target of resource
is of limited access.
At present, this thinking still remains as my hypothesis. As my title indicates, this
essay is a conceptual discussion. I tried to explain what is the so called “experiential”
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and why it matters towards a better understanding of contemporary film-going
phenomena. While, more importantly, I am also purposive to emphasize the
connection between “experiential” and the long last film history. Just as I referenced
Gunning`s concept of “Cinema of Attractions”, I have given attempts in this essay to
indicate the applicability of the “experiential” concept when being adapted (or
integrated) into the conventional method of studying film and film history, especially
when it refers to the subject and place of audience.
Endnote
1 Belton, John. ‘Cinerama’ In Widescreen Cinema, Cambridge, Mass.; London: Harvard University Press, p.96-97
2 Ibid. p. 111 3 Online image resource from Los Angeles Times (15 January, 1960), URL:
http://latimesblogs.latimes.com/thedailymirror/2010/01/lsu-dean-held-in-killing-of-professor.html
4 Roos, Kelly. Scent of Mystery, Dell Publishing Co.Ltd, December 1959 (first edition)
5 Bazin, Andre. What is Cinema, Berkley; London: University of California Press, 2004, p.17-22
6 Cardiff, Jack. Magic Hour: A Life in Movies, London: Faber & Faber Limited, 1997, p. 236-238
7 Lightman, Herb A. ‘This Movie Has Scents!’, American Cinematographer, 41,2 (February 1960): 92-93,120
8 Lumenick, Lou. ‘Elizabeth Taylor`s forgotten Smell-O-Vision adventure arrives on video’, New York Post, November 18, 2014, URL: http://nypost.com/2014/11/18/elizabeth-taylors-forgotten-smell-o-vision-adventure-arrives-on-video/
9 Gene. ‘Behind the Great Wall’, Variety (16 December 1959) 10 Ostrove, Saul. ‘Scent of Mystery’, Motion Picture Herald, 218, 2 (16 January
1960): Forum ‘Showmen`s Reviews’ 11 Here is a note by the film`s promotion to emphasize its technological distinction
from its rival player Behind the Great Wall, original sentence is in the article ‘Scent of Mystery’ by Holl, Variety (13 January 1960): “‘Scent of Mystery’ has been carefully planned to synchronize scents with action in the film. Unlike Aromarama, which hit the market (in Manhattan) first, the
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“Scent of Mystery” script, written by William Roos, has been designed with the smells in mind. In the Aromarama presentation, a documentary dealing with Red China, the odors were added as an afterthought.”
12 Cunningham, James P. ‘AromaRama Process Adds Odor to Films’, The Film Daily, 116,112 (10 December 1959): 1, 7
13 Lightman, Herb A. ‘This Movie Has Scents!’, American Cinematographer, 41,2 (February 1960): 92-93,120
14 Holl, ‘Scent of Mystery’, Variety (13 January 1960) 15 Gunning, Tom. ‘The Cinema of Attraction: Early Film, Its Spectator, and the
Avant-Garde’ in Thomas Elsaesser (ed), Early Cinema: Space, Frame, Narrative, London: BFI, 1990
16 Andrew, Dudley. ‘Film and Society: Public Rituals and Private Space’ in Exhibition, the Film Reader, Ina Rae Hark(ed). New York; London: Routledge, 2001, p.161-171
17 Ibid, p.164 18 Ibid, p.165 19 Allen, Robert C. ‘Reimagining the History of the Experience of Cinema’ In
Explorations in New Cinema History: Approaches and Case Studies, Richard Maltby, Daniel Biltereyst and Philippe Meers (ed), Chichester: Wiley-Blackwell, 2011, p. 42
20 Ibid, p.44
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Bibliography
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Film Comment, 32, 1 (Jan 1996)
Bazin, Andre. What is Cinema, Berkley; London: University of California Press, 2004
Belton, John. Widescreen Cinema, Cambridge, Mass.; London: Harvard University
Press
Burton, Alan and Chibnall, Steve (ed). ‘Promotional Activities and Showmanship in
British Film Exhibition’ in Journal of Popular British Cinema, 2, 1999
Cardiff, Jack. Magic Hour: A Life in Movies, London: Faber&Faber Limited, 1997 Gaudreault, Andre. Film and Attraction: from kinematography to cinema, Urbana:
University of IIIinois Press, 2011
Gunning, Tom. ‘The Cinema of Attraction: Early Film, Its Spectator, and the
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Staiger, Janet. Media Reception Studies, New York; London: Routledge, 2005
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identity and the movies, London: British Film Institute, 1999
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University Press of Kentucky, c2001
Todd, Michael, Jr. and McCarthy, Susan. A Valuable Property: the life story of
Michael Todd, New York: Arbor House, 1983
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Filmography
Scent of Mystery
Directed by Jack Cardiff
Genre: Mystery
Releasing Date: 6 January 1960 (Premiere)
Running Time: 125 min (USA)
Colour: Technicolor
Odorised by Hans laube
Cinematographic Process: Todd-70
Aspect Ratio: 2.59:1
Behind the Great Wall
Directed by Carl Lizzani
Genre: Documentary
Releasing Date: 8 December 1959 (USA)
Running Time: 120 min (USA)
Colour: Black and White
Cinematographic Process: Totalscope
Aspect Ratio: 2.35:1
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Author Profile
Personal Details
Name: Qian Zhengyi (as Jeremy Qian)
Nationality: Chinese
DOB: 16/11/1988
Tel: +86 18516309718
Email: [email protected]
Contact Address: Room 504, No.13 Shangnanbacun, Pudong District, Shanghai ,
P.R.China 200126
Profile
A former postgraduate student of MA Film Studies from the University of East Anglia,
UK. Previously did the Bachelor degree`s study at Zhejiang University of Media and
Communication, China by majoring in Drama, Film and Television Literature. My
research interest covers the subjects of film attractions, sense-based film technology,
experiential film-spectatorship, and so on. I once gave paper “Cinema of Sensory
Attractions: what role sense-based technologies played in creating experiential
film-going?” at the international film conference “EXPANDED CINEMA” held at the
University of St Andrews, UK in 2013. Also known as an independent photographer
and poet.
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