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1
Using Converging Methods to Reveal Hidden Systems-based Coaching Decisions and
Interventions in Sports to Improve Team Performance
Thesis
Presented in Partial Fulfillment of the Requirements for the Degree Master of Science in
the Graduate School of The Ohio State University
By
Carmen Grande Pardo
Graduate Program in Industrial and Systems Engineering
The Ohio State University
2020
Thesis Committee
Dr. Michael F. Rayo
Dr. David D. Woods
ii
Abstract
There is a large body of systems literature that studies and learns from adaptive
team performance in high-complexity domains (nuclear, healthcare, aviation). However,
there is little to no systems research on arguably the most popular team setting: organized
sports. Using converging methods, this study looked at (1) patterns of adaptation that are
revealed when using a resilience engineering lens to look at intra- and inter- game
coaching decisions, and (2) the strategies that coaches use to affect individual and system
performance on a collegiate basketball team. The specific concepts borrowed from
resilience engineering used to view this domain were common ground, mutual
directability, interpredictability, polycentric control and being poised to adapt, amongst
others. A resilience engineering lens was used due to the fact that it is known to be
critically important to other complex adaptive systems.
Decision-making and adaptations in sports are commonly thought to be targeted
towards each individual. Through structured interviews, this study found that there are
hidden triggers and decision-making processes that are system-focused rather than
individually-focused when coaches assess the need for an adaptation and execute it. In
addition, the existence of different time scales to implement and execute adaptations was
found to be a critical point that coaches exploit in order to increase the readiness to adapt
iii
during high tempo periods. Basketball has high varying tempos on multiple time scales,
from longest to shortest: practices and film sessions between games, halftime breaks,
timeout breaks, play breaks and in-play breaks. This study identifies various hidden
system level strategies that coaches use in order to achieve successful team performance
across the different time scales: increasing the levels of common ground, directability,
predictability, readiness to adapt and polycentric control. For example, this research
found that the development of coded terminology during low tempo periods can help a
system implement adaptations in very short timeframes during high tempo periods, which
is a key to successful performance. The paper will present a detailed explanation and
various examples of how these strategies translate to a basketball game. This research
calls into question much of the conventional wisdom assumptions about the importance
of individual traits (e.g. agility, speed, strength) and shows how often decisions are made
that reduce the overall team performance on these dimensions, but improve aspects of
team or system performance (e.g. coordination, readiness to adapt, predictability, etc.).
This paper will present the importance of considering these strategies and patterns in the
future when trying to advance the development and design of complex adaptive systems
that are resilient in face of decompensation.
iv
Dedication
Dedicated to my mom, dad and brother, Ángeles Pardo Izquierdo, José Grande
Ramos and Jorge Grande Pardo. Thank you for the endless advice and car rides to
practices, games and school. Thank you for encouraging me to learn a new culture while
chasing my basketball dreams. Thank you for being my biggest supporters to lean on and
for listening to all my crazy stories during these last five years through phone calls all the
way from the other side of the world. Thank you for teaching me how to work hard, be
compassionate and look out for others, and for encouraging me to learn more, discover
more and have more fun.
Also dedicated to my grandmother, Angelina Izquierdo Sánchez. Through your
sacrifice and your values, you have paved the path for us future generations to continue to
discover the world, learn and chase our dreams. None of this would have been possible
without you. You are dearly missed.
v
Acknowledgments
I would like to acknowledge and thank Dr. Michael F. Rayo for believing in me
since the very beginning and giving me the mentorship and opportunities that I needed to
grow as a person and in this field. His support, both on the court, in the classroom and in
my growth as a human being has been unmatched and is very much appreciated.
I would also like to thank and acknowledge Morgan E. Reynolds. Without her
advice, help and support I would not have been able to grow as much as I have grown
during the last four months. Throughout her life and career, she is going to make an
impact in so many people’s lives, and I am lucky to have been one of the first ones.
Special thanks to Morgan Fitzgerald, who has held us all together during our toughest
times. She has no limit to what she will achieve.
Special thanks to Cheyn S. Roux, for being my shoulder to cry on, my rock for
the past year and my home away from home. The future awaits for him and his support
and love are appreciated.
I would also like to acknowledge my fellow members and friends of the Cognitive
Systems Engineering Lab who have made many contributions along the way. Thank you
all for your support, the many laughs and all the fun we have had working together. How
you all have embraced this quasi-retired basketball player means the world. Special
vi
thanks to Dr. David D. Woods for his contributions, conversations and genuine support.
Thank you for also believing in me since the beginning.
I would like to also thank and acknowledge The Ohio State University Women’s
Basketball team for their continued collaboration and efforts. Thank you for giving me
the opportunity to represent this amazing university and further my education and
research. I would like to especially thank Kevin McGuff, Carrie Banks, Tamika Jeter,
Carla Morrow, Makayla Waterman, Ryan Murray and Beth Howe for their continued
participation and support during my research, as well as the endless basketball
conversations.
Lastly, I would like to thank my friends and teammates who have made The
United States my home for the last five years: Inés Mata, Alana Aguirre, Adreana Miller,
Savitha Jayaraman, Rachel Pereira, Leah Walker, Sydney Mitchell, John Paul Turner,
Sarah Swiderski, Erinn Casey, Molly and Tyler Bradfield, Helena Alonso, Beatriz
Chozas, Paula Vázquez, Josh Stewart, Joe Brown, Andrew Stroh, Daniel Montoliu and
Hannah Duszynski. They say that home is where the heart is. These people have my heart
and will always be home to me no matter where I am. Their continued friendship and
support through the years and different States is very appreciated.
vii
Vita
2016 – 2017……………………………… Summer Camp Basketball Coach, Ball State
University
2017……………………………………… B.S. Industry and Technology, Ball State
University
2013 -2019 ……………………………… Summer Camp Basketball Coach, Econvive
Association, Ribadeo, Asturias, Spain
2019 - present……………………………. Graduate Research Assistant, Cognitive
Systems Engineering Lab, Department of
Industrial and Systems Engineering, The
Ohio State University
Fields of Study
Major Field: Industrial and Systems Engineering
Major Field: Cognitive Systems Engineering
viii
Table of Contents
Abstract ............................................................................................................................... ii
Dedication .......................................................................................................................... iv
Acknowledgments............................................................................................................... v
Vita .................................................................................................................................... vii
List of Tables ...................................................................................................................... x
List of Figures .................................................................................................................... xi
Chapter 1. Introduction ....................................................................................................... 1
Chapter 2. Methods ........................................................................................................... 11
Phase I – Ethnographic Observations and Semi-Structured Interviews ....................... 12
Data Collection ......................................................................................................... 12
Participants ................................................................................................................ 18
Games ....................................................................................................................... 20
Data Analysis ............................................................................................................ 21
Phase II – Structured Interviews and Analysis ............................................................. 22
Interview Design Process .......................................................................................... 22
Interview Administration Process ............................................................................. 32
Participants ................................................................................................................ 33
Data Analysis ............................................................................................................ 34
Chapter 3. Results ............................................................................................................. 35
Maintaining and Repairing Common Ground .............................................................. 36
Selecting the Starting Five ........................................................................................ 36
Bringing the Starters Back ........................................................................................ 39
Establishing Conditions for Effortless Coordination .................................................... 40
Using Standardized Play Calls .................................................................................. 41
“They just play really good together” Players .......................................................... 42
ix
Increasing Practice Repetition of Targeted Groups of Players ................................. 42
Cues from Predictable Individuals (to Manage Fatigue) .......................................... 43
Increasing and Repairing Mutual Directability............................................................. 44
Calling a Timeout ..................................................................................................... 44
Player-to-player Feedback ........................................................................................ 45
Poised to Adapt ............................................................................................................. 45
Polycentric Control ....................................................................................................... 47
Multi-directional Feedback ....................................................................................... 47
Mental Model Realignment ...................................................................................... 48
Successful Goal Conflict Management ..................................................................... 49
Pushing Individual Boundaries ..................................................................................... 49
Chapter 4. Discussion, Limitations and Next Steps .......................................................... 51
Next Steps ..................................................................................................................... 55
Limitations .................................................................................................................... 56
Chapter 5. Conclusion ....................................................................................................... 58
Bibliography ..................................................................................................................... 59
Appendix A. Scouting Report Example............................................................................ 63
Appendix B. NCAA Official Game Statistical Report ..................................................... 69
Appendix C. Structured Interview Script.......................................................................... 97
x
List of Tables
Table 1 Participant Characteristics ................................................................................... 18 Table 2 Games Analyzed .................................................................................................. 20 Table 3 Key Points of Structured Interview Script ........................................................... 25 Table 4 Structured Interviews' Participants' Characteristics ............................................. 34 Table 5 Basketball Terms ................................................................................................. 37
xi
List of Figures
Figure 1 Timing of Converging Methods and Season Overview ..................................... 12 Figure 2 Game Time Breakdown Example Chart............................................................. 14 Figure 3 Team Goals Report Example.............................................................................. 17
1
Chapter 1. Introduction
When studying and designing complex adaptive systems, it is critically important
to be able to take a systems approach. In the field of Cognitive Systems Engineering, our
collective understanding of system performance has evolved over time from a classic,
individualistic, linear model to models of interdependent, dynamic, collaborative agents.
Starting in the 1980s, the more classic, linear models of performance were not able to
prepare us for the surprises that we kept encountering. The Heinrich’s (1931) Domino
Model, later substituted by other linear models such as the Swiss Cheese Model (Reason,
1990) were used as the main safety approaches in healthcare. However, those models
started to be inadequate to the upcoming complex adaptive working environments
(Hollnagel, Wears & Braithwaite, 2015).
The more classic, linear models have been denoted as the Old View, Bad Apple
Theory or Safety I approach (Dekker, 2014). In the Safety I approach, as few things as
possible are expected to go wrong. Systems are believed to be inherently safe and work is
believed to be done as imagined. When things do go wrong, the blame is placed
reactively on specific components, often the humans within the system (Hollnagel, Wears
& Braithwaite, 2015). The Safety I approach contends that removing and replacing
components from a system would fix the problem. However, that is usually not the case
and larger systemic problems are revealed as accidents happen (Dekker, 2014). As the
2
Safety I approach was unable to prepare us for the surprises that the more complex,
higher tempo, adaptive systems were encountering, a New View or Safety II approach
evolved to fill this gap. The Safety II approach understands that systems are not safe, and
that safety is created by people working together (Dekker, 2014). Failures are not unique
individual events, but rather outcomes that seldom happen. This New View suggests that
rather than looking at why something went wrong, we should understand why it usually
goes right. In addition, looking at a system’s performance variability rather than its
malfunctions could reveal design improvements in the future of safer complex adaptive
systems (Hollnagel, Wears & Braithwaite, 2015). This Safety II thinking is closely tied to
the prior development of resilience engineering in the early 21st century (e.g., Hollnagel,
Woods & Leveson, 2006).
Resilience engineering steers away from the linear models and tries to understand
how systems function, driven by a plan or strategy rather than by events (Hollnagel,
2009). Resilience engineering aims to develop resilient systems that manage adaptive
capacity to produce sustained adaptability over longer periods. Those systems are layered
networks that are part of layered networks themselves, which make them intricate and
harder to design for (Woods, 2015). At the same time, these layered networks constitute
Joint Cognitive Systems (JCSs). In order to understand system behavior, Cognitive
Systems Engineering looks at the work done in JCSs (Woods & Hollnagel, 2006). In any
JCS, collaboration allows the system to adapt and gracefully extend, reducing brittleness
at its design boundaries. According to Woods (2018), sustained adaptability refers to “the
ability to continue to adapt to changing environments, stakeholders, demands, contexts,
3
and constraints (in effect, to adapt to how the system adapts).” From sustained
adaptability, Woods derives the concept of graceful extensibility, which is the opposite of
brittleness. Graceful extensibility is the ability of a system to extend its capacity when
surprises arise that challenge the system boundaries (Woods, 2018).
To discover patterns in JCSs, systems and what they have adapted to should be
studied. As work in any JCS always occurs in the context of multiple parties and
interests, collaboration is required amongst agents in order to successfully adapt to the
changing and evolving situations (Woods & Hollnagel, 2006). However, collaboration is
not reduced to the individual agents and systems properties separately, but rather is about
the interdependencies and interactions of the individual agents that constitute a system.
Cognitive Systems Engineering uses a systems perspective to understand collaboration by
looking at both agent interactions and cross-scale interactions (Woods & Hollnagel,
2006). Each individual agent, in order to successfully be a team player and facilitate
interactions to collaborate, must possess sufficient common ground, be interpredictable
and be able to be directed and direct others (Klein et al., 2004). In JCSs, successful
collaboration across agents allows a system to adapt, and such adaptation reduces the
system’s brittleness and increases its ability to gracefully extend as conditions change and
challenge existing system environments (Woods, 2018).
Resilient systems’ ability to adapt is a critical component to their functioning. A
resilient system must be able to detect that something has happened, identify what has
happened, evaluate what response is necessary and respond with the necessary resources
so that the response solves the issue (Hollnagel, 2009). In order to design complex
4
adaptive systems, we should study patterns of adaptation, from which we can find new
ideas about how to engineer them (Parker et al., 2013). In high tempo, high risk, complex
environments, adaptation is also critical in order to avoid decompensation and stop the
disturbances that quickly cascade through a system before a response can be executed
(Woods, 2018). Resilient systems should have the ability to identify a bottleneck ahead
and generate capacity to adapt. As the systems become more complex, higher tempo
environments, identifying disturbances and deploying actions to resolve the issues that
grow and cascade through the different elements of a system becomes critical (Woods &
Branlat, 2011).
Locating deficiencies using hindsight has not helped explain the persistent
existence of these deficiencies, nor has it helped design better complex systems that
extend at their design boundaries and adapt when faced with challenges (Hollnagel,
Wears & Braithwaite, 2015). Different methods are needed in order to design complex
adaptive systems that are resilient and gracefully extend at their design boundaries
(Dekker, 2014). Throughout history, however, understanding patterns of adaptation in
nuclear (Woods, 1995), healthcare (Richard Cook, 1998) and aviation (Patterson et al.,
2004; or Fischer & Orasanu, 2000) settings did help us design more resilient systems.
Patterns of individual adaptations and patterns of systemic performance and their
interdependencies is what is helping us design more resilient systems. Since every
component of a system has interactions with every other component, we must look
beyond cause-effect relations (Hollnagel, 2009) and understand the different challenges
that happen at different scales across systems in high tempo environments with periods of
5
lower tempo activities (Woods & Hollnagel, 2006). During higher tempo environments,
systems are more likely to reach their design boundaries and need to be gracefully
extensible. During lower tempo periods, systems are usually away from their design
boundaries. System adaptation and performance is critical closer to the design
boundaries, but individual performance and adaptation prevails away from them (Woods,
2018). Learning how to design for both situations is critical to the future of systems as
they become more complex and face challenges they have never experienced before.
With all of the literature in psychology, human factors engineering, and cognitive
systems engineering devoted to teams, it is interesting to note that very little is devoted to
what is arguably the most visible team setting: sports. As we try to study JCSs to design
improved complex adaptive systems, we find that basketball is an accessible team sport
that allows for a natural laboratory to study complex system’s behavior and adaptations.
The properties of a team sport like basketball make it an interesting environment to
gather new insights in how to design complex adaptive systems. Basketball is a kind of
joint activity that gives us a unique lens that other systems won’t allow for since it is
adversarial, and it requires continuous assessment and adjustments to what the other team
is doing and what is happening on the court, creating a mix of who dictates the pace and
who attacks to create changes in the pace or the events that evolve. At the same time,
basketball is decomposable between games, meaning that it has low tempo reflection
periods between games, and is very accessible and observable. In addition, basketball has
high varying tempos on multiple time scales, from longest to shortest: practices and film
sessions between games, halftime breaks, timeout breaks, play breaks and in-play breaks.
6
This last characteristic of the joint activity that constitutes a basketball team makes it a
very interesting natural laboratory from which we can learn different strategies
surrounding adaptation, how to assess the need for one and when to execute it. It is
typically difficult to study adversarial and competitive environments (e.g., military,
corporate settings) due to the limitations of access to data and the lack of observability of
them while events are evolving. Basketball allows us to observe and study systems both
retrospectively and live. At the same time, basketball is unique because in order to keep
pace with the adaptations of the rival team, a team must make various adaptations as the
rival is adapting at the same time that they are. Basketball teams usually rely on game-
plans that they have planned out beforehand to follow during a game. However,
deviations always happen due to the reactions to what is happening on the court and what
the other team is doing to disturb their own system. Unlike aviation systems, basketball is
decomposable between games, which makes it easier to analyze and retrospectively
prime participants to study specific decisions and points in time. The fact that aviation is
not decomposable makes it difficult to study the different adaptation possibilities and
sensemaking in which a pilot may change the dynamics of a flight (Rayo, 2020).
Lastly, basketball is very accessible and observable to me, Carmen Grande Pardo.
Having been the captain point guard a year prior, my expertise, experience and
relationships with the coaches and players make me a suitable researcher to immerse
myself in an environment I was already familiar with. I am an insider in this setting,
which I am aware could be an issue and impede investigations if “over-rapport” occurs
(Miller, 1952). It is unique that I can be both a practitioner and a researcher in this
7
setting, an insider and an outsider. Being just an insider can hinder the ability to
objectively make ethnographic observations and could lead to gathering data that has
little to not objectivity and accuracy (Labaree, 2002). In order to maintain my outsider
perspective, I stated clearly and continuously my purpose and interests of being present
and put aside my personal interests and relationships to acquire the desired level of
insight and maintain rapport. By finding a balance between my outsider and insider
perspective, I am able to collect data that would not be shared with an outsider but do so
maintaining my research goals and without building over-rapport.
The systems lens implies that although individual performances of the different
players matter, the systemic implications and interrelations are critically important and
likely more impactful. Even though individuals need to be performing at their best to
increase system performance, a healthy system needs to be able to function even without
certain individuals. In addition, the optimization of the system is based on the
collaboration and interrelations of the players, not just their individual talents. The sport
of basketball could teach the field of Cognitive Systems Engineering the different
dynamics and properties that would lead to a higher leverage from a systemic approach
versus those properties that have a higher leverage from an individualistic approach, as
well as different strategies to assess the need for an adjustment and when to execute the
adjustment.
However, as stated above, there is not a considerable amount of work or systems
research around organized sports. The literature largely focuses on key components of
sport organizations and how individuals can predict their own performance. For example,
8
in the study by Winand, Rihoux & Zintz (2011) Combinations of key determinants of
performance in sport governing bodies, three points were observed to be common
amongst highly performing sport governing bodies: (1) innovative activities and an elite
training structure; (2) large size, innovative activities and a governance mix of
volunteer(s) and paid staff; and (3) small size and governance by one or two volunteers.
In a different current of literature, Jagacinski & Flach (2003) reveal patterns of influence
a person could exert on a dynamic system in order to achieve a certain goal through the
use of control theory. Even though there is a large body of literature surrounding sports
and their individual components, I find that there is a lack of systems research
surrounding organized sports teams. In order to improve our current systems, it is not
enough to focus solely on individual performance. Research should continue to bring
insight into the design of complex adaptive systems through the study of organized team
sports.
This study explores a current gap in the research: the relative efficacy or value of
systems-based interventions versus those focused solely on individual players. In
addition, I see that applying successful organized sports performing patterns to the design
of complex adaptive systems could be beneficial. Since there are no solid guidelines
about how to design a complex adaptive system, understanding the system dynamics and
patterns of adaptation of a basketball team could reveal different ways in which they
could be designed. Learning new environments and their systemic and individual
adaptations can teach us new ways of designing complex adaptive systems.
9
This study uses converging research methods to study the patterns of adaptation that are
revealed when using a resilience engineering lens to look at intra- and inter- game
coaching decisions. A resilience engineering lens helps translate what is being observed
in a basketball setting into applicable concepts of joint activity and resilience, allowing
me to learn from the sport of basketball and apply it to the design of resilient complex
adaptive systems in general. Through a resilience lens, this study looks at joint activity
(Woods & Hollnagel, 2006) between the different members of a basketball team, their
decision-making surrounding adaptations and the system attributes that play a part in
such decisions-making. This lens allows me to look at adaptations, specifically how
coaches assess the need to adapt, how coaches adapt, and when coaches implement the
adaptation. These adaptations involve the interaction of different agents at different levels
and times. In addition, this study looks at the effect of those decisions relative to
individual versus systemic adaptations.
We do not understand how complex systems adapt, especially adversarial team
sports. In addition, we do not understand the relative efficacy or value of system-based
interventions versus individual based interventions. In this study I plan on doing
ethnographic observations of the team during practices and home games, video analysis
of home and away games, semi-structured interviews around practices with the coaches,
knowledge elicitation sessions with the coaches and finally structured interviews with the
coaches. The structured interviews will be the center piece of this research, allowing me
to understand the decision-making of basketball experts. The ultimate goal is to answer
the questions of (1) what patterns of adaptation are revealed when using a resilience
10
engineering lens to look at intra- and inter- game coaching decisions, and (2) what
strategies do coaches use to affect individual and system performance?
11
Chapter 2. Methods
This study focused on answering the research questions by corroborating the
findings from multiple different converging data collection methods: direct observations
of games, practices, and coaching activities, ethnographic interviews, and analysis of
secondary data sources such as game statistics, video footage of games, and artifact
analysis of the coaches planning document (e.g., practice schedules, goals of the game,
etc.).
Between January 2020 and June 2020, my research occurred throughout two
different phases. The first one occurred during the months of January, February and
March of 2020. The second one occurred during the months of April, May and June of
2020. In the following sections I discuss in detail what methods I have used to complete
my research. A summary of the overlapping in time of those methods is portrayed in
Figure 1 below. The research was conducted during the second half of the season.
However, extensive documentation of non-conference past games was available and
occurring games were analyzed and attended, allowing me to follow the season and its
surprises as it unfolded.
12
Figure 1 Timing of Converging Methods and Season Overview
All the data gathered using the first set of converging methods during the Phase I
of the research was used to design a structured interview script, which was used during
the Phase II of the research. The results of the interviews done following such script were
then used as the center piece and main data source of this study. The practice
observations, game observations, game video analysis, semi-structured interviews,
knowledge elicitation sessions and the secondary statistical data review all were used to
design the structured interview script during Phase II and support the findings from those
interviews. The results from the interview questions are the center piece of the study.
Phase I – Ethnographic Observations and Semi-Structured Interviews
Data Collection
During this first phase, I used the fieldwork method of participant observations
(Russel, 1988), as well as direct and video observations and analysis. In addition, I
conducted semi-structured interviews with knowledge elicitation sessions and collected
13
different documents. All were intertwined and used to determine my main points of
focus.
Observations
To reveal patterns and adaptations throughout a period of time, observations were
made in person at seven of the nine home games between the months of January,
February and March of 2020. In person observations were done during thirty-six team
practices. Observations of nine away games and four neutral site games were made using
the App Hudl, which gathers video and documents of all the games and practices. The
game videos uploaded in the App were taken directly from the BTN+ Network, which
uses sideline, baseline and coach’s camera angles. The practice videos are filmed using
coaches angle only. On these videos, breaks, time-outs and long pauses of gameplay are
left out.
The focus was put on the ten games that were played against repeated opponents,
playing five different opponents twice. Studying the same opponent revealed and
highlighted changes that happened both during the first and second game and during the
practices leading up to the games. Fieldnotes were taken during games and practices.
Game time breakdown graphs were created (see Figure 2) to easily recognize the
tendencies of the game and highlight when runs happened. The main goal of the
observations was to find patterns and points of adaptation that a team focuses on during a
season. It is understood that covering all points of adaptation is unrealistic due to the
many possibilities that unfold throughout a season. The analysis started with a broad
perspective. Being open to all options was a point of emphasis during the first 12 games
14
of the observations. After the month of January, feedback from coaches and players was
used to translate our interest in adaptation and change into two main points of focus.
Moments in which something changed during a game and actions that triggered the
coaches to make a decision were the focus of the observations during the remainder of
the games. We then used such points to reveal different aspects of the patterns that a
season follows as well as practice and in-game strategy. Video footage of earlier games
was then reanalyzed based on the final set of target adaptations.
Figure 2 Game Time Breakdown Example Chart
15
Recruitment
My recruitment process consisted on talking to the head coach and three assistant
coaches, as well as four other people who are members of the coaching staff and the
twelve players who are part of the team. I emphasized the voluntary nature of
participating on the study, as well as the fact that their participation would neither
negatively nor positively impact their respective positions. I read the verbal consent form
and gave each of them my contact information. They verbally consented their
participation on the study throughout the months of January through June of 2020. The
names of the participants and references to non-participants included in this study are
coded to preserve confidentiality.
Knowledge Elicitation Sessions and Semi-Structured Interviews
Knowledge elicitation sessions and semi-structured interviews were combined
with the practices and games’ observations. A total of sixteen individual semi-structured
interviews were conducted with six different coaches. Very broad questions that elicited
the coaches and players talking were asked, and follow up questions such as “can you
talk more in depth about that?”, “why is that?” were asked to gather as much information
as possible and prevent my basketball knowledge from influencing their responses and
thoughts. Four semi-structured interviews were recorded on my personal laptop or phone
and transcribed using Descript software. During the remainder twelve I used my laptop
and phone to take notes.
By conducting semi-structured interviews, I obtained the participants’ point of
view on the situation being discussed, looked into how they made that decision, what
16
goals they had in mind, and what tradeoffs had to be made in order to make it effective. I
then used the observations and videos of games to prime the participants’ memories
during the knowledge elicitation parts of the sessions. I conducted a total of five
knowledge elicitation sessions with the coaches, one per opponent that the team had
played twice. I showed them selected clips of each game to prime their memory and get
their sensemaking process of specific decisions they made around points of change. I
took notes and recorded them using my laptop. Using video and verbal recollection of
game and practice scenes helped the participants recall the different situations and give
me their thoughts on them. Semi-structured interviews and knowledge elicitation sessions
were conducted around practice time to facilitate the coaches’ schedules. These sessions
discussed trends seen in practice and games, as well as the thoughts that coaches had
about them. By looking at sets of games that the team played twice, the strategies used to
adapt were highlighted, helping me understand how coaches assess and move forward
with different adaptations.
During all these sessions I used cognitive probes from the Critical Decision
Method for cognitive task analysis (Klein et al., 1989; Hoffman et al., 1998) to learn
more about or clarify the initial answers.
Secondary Statistical Data Review
Pdf files of scouting reports were consulted. The sections included in these files
are opponent per game stats and Ohio State Women’s Basketball per game stats,
opponent’s summary of offense and defense, opponent’s top three sets they like to run,
keys to win, opponent’s player breakdown with descriptions of how to prevent them from
17
doing what they like, opponent’s box score, opponent’s top scorers, 3-point shooters, free
throw shooters, and ball control, fast-scout offensive and defensive factors, recent games
with site, result and score, and finally team stat comparison. An example of this data set
can be found in Appendix A.
Post-game team goals reports were also consulted. Prior to the start of the season,
the team set team goals for every game. These team goals set a baseline of the
expectations and focus of the team. After each game, the statistics were compared and
uploaded to see what categories were met and which ones the team failed to accomplish.
An example of a team goals report can be found in the Figure 2 below.
Figure 3 Team Goals Report Example
18
Thirty-six team practices were attended at the practice and game facility in order
to understand the flow of the season and the changing focus of the coaches and the team.
Practice plans of every practice were obtained and analyzed to reveal the main focuses
and adaptations of each week based on results, observations and knowledge elicitation
sessions. Understanding how coaches were training to obtain a change of behavior by
implementing certain drills in practice in order to adapt was a main focus.
Participants
Twenty team members participated in an observation and/or interview. Of the
twenty, twelve were players ranging from freshman to senior, having one to four years of
experience playing at the collegiate level. The remainder eight were members of the
coaching staff. Their experience ranged from one to twenty-seven years of experience in
a coaching staff. Individual details about the participants can be found in Table 1 below.
All participants were informed and verbally consented their participation on the study
during the months of January through June of 2020.
Table 1 Participant Characteristics
ID Role Playing
Experience
(years)
Coaching
Experience
(years)
Participated In
C1 Graduate Assistant 5 1 Observation &
Interview
C2 Video Coordinator and
Head Coach Assistant
4 2 Observation &
Interview
*Continued
19
Table 1 Continued
C3 Assistant Coach 4 + 7
(WNBA)
15 Observation &
Interview
C4 Assistant Coach 4 17 Observation &
Interview
C5 Assistant Coach 4 12 Observation &
Interview
C6 Head Coach 4 27 Observation &
Interview
C7 Director of Basketball
Operations
4 7 Observation
C8 Director of Player Development 4 9 Observation
P1 Player 1 N/A Observation
P2 Player 1 N/A Observation
P3 Player 1 N/A Observation
P4 Player 1 N/A Observation
P5 Player 1 N/A Observation
P6 Player 1 N/A Observation
P7 Player 2 N/A Observation
P8 Player 2 N/A Observation
P9 Player 2 N/A Observation
P10 Player 3 N/A Observation
P11 Player 4 N/A Observation
P12 Player 4 N/A Observation
20
Games
A total of twenty-two games were analyzed. Of the twenty-two, nine were home
games, nine were away games and four were played at a neutral site. The individual
details of each game are summarized in Table 2 below. The highlighted games were
opponents that the team faced twice, once at home and once away.
Table 2 Games Analyzed
ID Site Opponent W/L Analysis done
G1 Home 1 L Video
G2 Away 2 W Video
G3 Away 3 L Video
G4 Home 4 W Video
G5 Home 5 W Attended & Video
G6 Away 6 L Video
G7 Home 7 W Attended & Video
G8 Away 8 L Video
G9 Home 3 L Attended & Video
G10 Away 9 W Video
G11 Away 7 W Video
G12 Home 10 W Attended & Video
G13 Home 2 W Attended & Video
G14 Away 11 W Video
G15 Home 9 W Attended & Video
*Continued
21
Table 2 Continued
G16 Away 12 L Video
G17 Home 13 L Attended & Video
G18 Away 1 W Video
G19 Neutral
site
2 W Video
G20 Neutral
site
8 W Video
G21 Neutral
site
4 W Video
G22 Neutral
site
3 L Video
Data Analysis
Game film was analyzed using Hudl Software. Points of change in trends were
obtained by creating Game Time Breakdown charts (See Figure 1 above). Official
statistics from the NCAA were used to analyze the individual and team numbers over the
course of the twenty-two games (see Appendix B for detailed example of NCAA Game
Official Statistical Report). Practice plans were analyzed, breaking down the different
times devoted to practice different skills, such as passing, rebounding or transition, to
name a few. The time devoted to each skill was compared to the performing goals of the
games following each practice, as well as to the retrospective analysis of points of
improvement. The points of change found over the ten games highlighted above were
coded using Excel software, as well as the practices. Audio from the semi-structured
22
interviews was transcribed using Descript services. The transcriptions, field notes, and
memos were coded using Excel software. I used various sets of codes to reveal patterns in
the decisions and actions of the coaches. The first round of coding of the changes
described the adaptation that was made, what triggered it, what it resulted on and what
type of basketball adaptation it was. The second round of codes further abstracted the
initial code set, focusing on the connections between the system that a basketball team is
and the field of Cognitive Systems Engineering.
Finally, using everything that I had learned of how the system adapted, I entered
the Phase II of the research and designed a structured interview script to gather direct
information about the decision-making process of the coaches around adaptations.
Phase II – Structured Interviews and Analysis
Interview Design Process
Using everything I had learned around patterns of adaptation during the phase I of
my research project, a structured interview script of questions was put together. The
details of this structured interview can be found on Appendix C, and a summary of the
main points can be found on Table 3 below. The script contained different sets of data
used to prime the participants memory. Examples from practices, quotes that had been
heard during the phase I interview sessions, official game and season NCAA statistics of
the team, clips of different plays, game time breakdown charts and game goals reports
were used to probe and gather information about patterns of adaptation around coaching
decisions.
23
Interview Questions
The interview questions were crafted around the points that had been observed to
be when most of the adaptations happened. The interview consisted of three main
sections: general adaptation questions, timeout questions and lineup alteration questions.
The main points of the interview script are summarized in Table 3 below. The goal of the
first section was to understand the points in which coaches thought they were making the
most adaptations. The second and third sections were used to understand in detail the
sensemaking process of the coaches around timeouts and lineup alterations.
As an example of how the converging methods of Phase I helped put together the
questions of the Phase II interviews, we can look at the “general questions – slow
moment or run” part of the interview. The questions on this part are based on live game
observations, game video analysis, ethnographic observations and semi-structured
interviews conducted between the months of January and March of 2020. The game
observations and video analysis pointed towards various points in different games in
which runs and slow moments created a need to adapt. At the same time, the semi-
structured interviews with the coaches helped reveal and confirm that those points were
concerning and a trigger to implement an adaptation. The structured interviews were used
later to dig deeper in the sensemaking of the decisions surrounding these points. This is
just one example of how the set of converging methods influenced and were used to
design the structured interview manuscript.
24
Priming with Game Videos
Clips were carefully selected to prime the participants memory and help them
reflect back on their sensemaking process of specific situations. Counterexample clips of
situations in which the same action had occurred but the coaches made a different
adjustment were also selected in order to understand the differences between coaching
decisions.
25
Table 3 Key Points of Structured Interview Script
Topic Questions Priming
data
General
questions
• During games, how do you know when you need to
make a change?
• How do you determine when to make
changes?
• What types of changes do you make?
• Between games, how do you know when you need to
make a change?
• How do you determine when to make
changes?
• What types of changes do you make?
• We have noticed that sometimes changes are directed
at the team, and sometimes changes are directed at an
individual player.
• Can you think of a situation in which an
individual player needed to be addressed?
• What happened?
• What was your goal when you
implemented this adjustment?
• Can you think of a situation in which it
needed to be a team adaptation?
• What happened?
• What was your goal when
implementing this adjustment?
N/A
*Continued
26
Table 3 Continued
General
questions -
slow
moment or
run
• There are some instances in which your
team is not working together, in the worst
case the other team goes on a run, best
case you guys are having a “slow”
moment, but the other team is too.
• Can you think of a time in which
the other team went on a run?
• What is your general
strategy when this
happens? Can you walk
me through it?
• Can you think of a time in
which you used a different
strategy? Can you walk
me through it?
• Can you think of a time in which your
team was having a “slow” moment?
• What is your general strategy
when this happens? Can you walk
me through it?
• Can you think of a time in which
you used a different strategy? Can
you walk me through it?
• If those measures don’t end up working,
how do you try to re-adjust?
• Why is this your later option?
• In any of the above situations, what is
your ultimate goal?
Video of the team
going on a run and
having a slow
moment with official
NCAA stats of the
quarter in which it
happened
*Continued
27
Table 3 Continued
General
questions -
foul trouble
• What is your strategy for foul trouble?
For example, if a player gets two fouls in
the first quarter, what would be your
decision? If a player has three fouls in
the third, what would be your decision?
• What are the thresholds and
times for fouls?
• Do you ever break these
thresholds? Why or why not?
• In what circumstances do you
break these thresholds and times
you just explained to me?
Talking about games
that were given as
examples in the prior
question
Lineup
alterations
• Can you talk about what your lineup
strategy usually is throughout any game?
• How do you choose your
starters?
• How do you decide who your
sixth man is?
• What determines the time
in which they come in?
• Usually you only give
meaningful minutes to eight
players, why only eight?
• Can you tell me about a time in
which you used this strategy?
• Can you walk me through
it?
• Can you tell me about a time in
which you used a different
strategy?
• Can you walk me through
it?
• What required you to use
a different strategy?
(1) Statistics of a
game in which they
played their usual
rotation and (2)
statistics of a game in
which they used a
different strategy vs.
the same opponent
*Continued
28
Table 3 Continued
Lineup
alterations -
fatigue and
injury
management
• Can you think of a time in which you
had to make a change because of a
player’s fatigue? How do you manage
fatigue with your players?
• What triggers you to give them
a break?
• How long is this break
usually?
• How does it vary
between different
players?
• Can you think of a time in which you
had to make a change because of a
player’s injury? How do you manage
such an incident?
• What types of adjustments do
you have in mind when a
situation like that arises so
unexpectedly?
• Do you practice any of
those adjustments?
How often?
Video of a player
getting injured
Lineup
alterations -
key player
management
• Can you think of a game in which a
player that usually plays a lot of
minutes does not see the court a lot?
what are the things that make you sit
someone like that for most of the
game?
• What makes you give them
another chance? Or not give it
to them?
• What are the strategies that
you use when trying to have
that player improve their
performance?
• In what instances do
you simply give up on
them during a game?
(1) Game statistics in
which a player plays
her average minutes.
(2) Game statistics in
which she plays
considerably less and
full season stats
*Continued
29
Table 3 Continued
Lineup
alterations -
small
lineup
• A lineup that we have observed
throughout this research on your team is a
small lineup in which you are playing four
guards and one post player. Can you think
of a time in which you decided to play a
small lineup?
• Can you tell me your general
strategy about putting a small
lineup on?
• Can you think about a time
in which you did it that
way?
• Can you walk me
through your
strategy for this?
• Can you think of a time in
which you did it
differently?
• Can you walk me
through your
strategy for this?
• When do you decide to put this on?
• Why do you decide to adjust?
• What are the tradeoffs that concern
you in this specific situation?
• What would cause you to avoid
using this lineup?
• What are the strengths of this
lineup?
• What are the weaknesses of this
lineup?
(1) Clip and stats of
a game in which a
small lineup is
subbed in after a run
from the other team.
(2) Clip and stats of
a game in which a
small lineup is not
the strategy after a
run from the other
team
*Continued
30
Table 3 Continued
Lineup
alterations -
big lineup
• A lineup that we have observed throughout
this research on your team is a big lineup in
which you are playing three guards and two
post players. Can you think of a time in
which you decided to play a big lineup?
• Can you tell me your strategy about
putting a big lineup back on?
• Can you think about a time
in which you did it that
way?
• Can you walk me
through your
strategy for this?
• Can you think of a time in
which you did it differently?
• Can you walk me
through your
strategy for this?
• When do you decide to put this on?
• Why do you decide to adjust?
• What are the tradeoffs that concern
you in this specific situation?
• What would cause you to avoid
using this lineup?
• What are the strengths of this
lineup?
• What are the weaknesses of this
lineup?
(1) Clip and stats of
a game in which a
big lineup is subbed
in when the score is
tied. (2) Clip and
stats of a game in
which a big lineup
is not the strategy
when the score is
tied.
*Continued
31
Table 3 Continued
Lineup
alterations -
starter lineup
• A lineup that we have observed throughout this
research on your team is getting your starters
back on, which consists of three guards and two
post players.
• Can you tell me your strategy about
bringing the starters back on?
• Can you think about a time in
which you did it that way?
• Can you walk me
through your strategy for
this?
• Can you think of a time in which
you did it differently?
• Can you walk me
through your strategy for
this?
• Why do you decide to adjust?
• What are the tradeoffs that concern you
in this specific situation?
• What would cause you to avoid using
this lineup?
• What are the strengths of this lineup?
• What are the weaknesses of this lineup?
Clip of a
game in
which they
subbed the
starters back
in
*Continued
32
Table 3 Continued
Timeout
interventions
• What is your timeout strategy for any game?
• What is the usefulness of a timeout for you?
• Can you name the situations that would cause
you to immediately call a timeout?
• In each of such situations, what do
you usually talk about in the huddle?
• Can you think of a time in which you
used a timeout to address an
individual issue?
• Can you walk me through
what happened?
• Can you think of a time in which you
used a timeout to address a team
adaptation?
• Can you walk me through
what happened?
• Is there a structure that you follow on
timeouts?
• Does it vary? How?
• What are your goals on a timeout?
• What strategies do you use during a timeout
to refocus your players and get them to all be
on the same page?
• What do you think is the difference between
a timeout and halftime in terms of
effectiveness and execution afterwards?
N/A
Demographic
data
• How old are you?
• How many years have you been coaching?
• What are your past coaching and playing
experiences?
• What is your role on the team?
N/A
Interview Administration Process
Six interviews and one follow up interview were administered post-season over
Zoom video calls. The interviews were recorded using the “Record” option that the
33
software provides. Notes were taken under each interview question using my laptop and
the chat log option that Zoom provides. General questions were asked first and used to
determine what follow-up questions were needed. The videos were shown as the
interview flowed using a shared folder of clips in the Hudl App. Links of statistics were
sent over the Zoom chat to use as priming data. Conversations with previous participants
were used as data to provide examples of situations. Different participants needed
different data to remember the situations that I was asking questions about. I used their
responses to guide me through what needed to be administered and asked follow-up
questions on situations that I wanted more information about due to their value to
understanding the sensemaking process of coaching decisions. During all these sessions I
used cognitive probes from the Critical Decision Method for cognitive task analysis
(Klein et al., 1989; Hoffman et al., 1998) to learn more about or clarify the initial
answers.
Participants
Six members of the coaching staff participated in the structured interviews. Their
experience ranged from one to twenty-seven years of experience in a coaching staff.
Individual details about the participants can be found in Table 3 below. All participants
were informed and verbally consented their participation on the study during the spring
semester of 2020.
34
Table 4 Structured Interviews' Participants' Characteristics
ID Role Playing
Experience (years)
Coaching
Experience (years)
C1 Graduate Assistant 5 1
C2 Video Coordinator and Head
Coach Assistant
4 2
C3 Assistant Coach 4 + 7 (WNBA) 15
C4 Assistant Coach 4 17
C5 Assistant Coach 4 12
C6 Head Coach 4 27
Data Analysis
Audio from the interviews of Phase II was transcribed using Descript Software.
The interviews were coded using Excel software. I used various sets of codes to reveal
patterns of adaptation in the responses of the participants. The first round of coding of the
changes described the adaptation that was made using basketball terms. The second
round of codes further abstracted the initial code set, focusing on the connections
between the system that a basketball team is and the field of Cognitive Systems
Engineering.
The interview results are the center piece of the research and constitute subject
matter expert data that will be discussed and explained further in this paper.
This research followed Human Subjects protocols and was approved by the
university’s Institutional Review Board.
35
Chapter 3. Results
Bringing the new perspective of Cognitive Systems Engineering into basketball
has allowed me to use a systems lens to look at coaching decisions to reveal various
patterns of adaptation of complex systems that would have been overlooked by basketball
experts. My interviews revealed five themes that will be explained in their respective
sections. First, I found that a large number of coaching decisions were made in order to
maintain or repair common ground. Second, coaches made decisions in order to reduce
coordination costs across the team for practices and more importantly for games. Third,
decision-making revolved around increasing or repairing mutual directability amongst all
team members, usually targeting players. Fourth, I found that coaches used low-tempo
periods to be more opportunistic during high tempo periods; which is also known as
being poised to adapt (Woods, 2018). Lastly, coaches facilitated the implementation of
polycentric control to achieve distributed cognition across all agents. Polycentric control
systems are referred by Ostrom (2012) as those with multiple centers of power at
different levels, providing more opportunities to all agents and dispersing the decision
making of the authority between higher-authority agents and lower-authority agents.
Furthermore, I explain in an additional section the results obtained regarding
individually-directed adaptations. I find this data necessary in order to discuss the
different system dynamics. I found that individually-directed adaptations are still
36
necessary even in a system which predominantly makes decisions based on the group and
not just on an individual.
Maintaining and Repairing Common Ground
I found multiple coaching strategies related to maintaining and repairing common
ground that coaches believed were critical to successful performance. Common ground is
perhaps the most important basis for interpredictability (Clark & Brennan, 1991), which
refers to the pertinent mutual knowledge, mutual beliefs and mutual assumptions that
support interdependent actions in some joint activity. Common ground permits people to
use abbreviated forms of communication and still be reasonably confident that potentially
ambiguous messages and signals will be understood (Klein, Feltovich & Woods, 2004).
Examples of these strategies include decisions surrounding the starting five and subbing
the starters back in the game.
Selecting the Starting Five
During the interviews, coaches emphasized the importance of selecting a starting
five as a critical component of successful performance. Selecting the starting five is
important because these players will likely play the most minutes in the game: this squad
will have an oversize influence in determining the success or failure in the game.
Interestingly, the coaches reveal that how the different components (players) work and
interact together is more important than individual talent when they are making personnel
decisions. Coaches explicitly mentioned that they valued lineup efficiencies, plus/minus
statistics, consistency, psychological impact, who was playing well together, trends and
37
solid practice and game players as well as other external factors as important
characteristics when choosing the players that are going to be a part of the starting five
(C6, C2). These basketball concepts are summarized in Table 4 below.
Table 5 Basketball Terms
Basketball
Term
Definition
Lineup
efficiency
The game performance of different combinations of players is
tracked and the offensive and defensive efficiency of them is
considered to come up with a rating of each of the different lineups.
Determining how various lineups perform illustrates which
personnel groupings function best on a team (Khan, 20113).
Team Offensive
Efficiency
A team’s offensive efficiency is the amount of points it scores per
100 offensive possessions.
OE = (Points scored * 100) / Possessions
(Gallo, 2019)
Team Defensive
Efficiency
A team’s defensive efficiency is the amount of points it allows per
100 defensive possessions.
DE = (Points allowed * 100) / Possessions
(Gallo, 2019)
Plus/minus
statistics (or
player
efficiency)
In basketball, the most commonly used statistical benchmark for
comparing the overall value of players is called efficiency. It is a
composite basketball statistic that is derived from basic individual
statistics: points, rebounds, assists, steals, blocks, turnovers and shot
attempts. The efficiency stat, in theory, accounts for both a player's
offensive contributions (points, assists) and their defensive
contributions (steals, blocks), but it is generally thought that
efficiency ratings favor offense-oriented players over those who
specialize in defense, as defense is difficult to quantify with
currently tabulated statistics (“Efficiency (basketball),” 2020).
*Continued
38
Table 5 Continued
Consistency Refers to the predictable behavior and performance players have
individually and with the different combinations of players they play
and practice with. In this case, it refers to the ability to perform to the
expectations at a high level for most of the games and practices.
Psychological
impact
Coaches think about lineups, team functioning and the impact of them
in various ways. In this case, the psychological impact refers to the
effect that starting or being a bench player may have on certain
individuals. To mitigate the negative effects, coaches take into
consideration how these decisions may affect the performance of
certain players and use this information to maximize each player’s
capabilities.
Trends Coaches describe trends as lineups that work while a winning streak
is happening or starting off a game with a high performance and a
certain lineup (C6).
Repeatedly, coaches emphasized the critical importance of “experience and
consistency in practices and games” (C3) when choosing the starters. According to the
coaches, the common ground that these players develop during practices and games is a
critical factor to the success or failure of the team.
Coaches repeatedly reported that the player that they thought had the most
individual talent was not in the starting five, and she also did not play the most minutes.
In addition, she averaged the sixth more minutes played per game out of all the players.
Coaches almost unanimously agreed that decisions made both in game and during
practice were highly influenced by other factors such as predictability, compliance
behavior with team rules, common ground, ability to perform without getting fatigued for
longer periods of time, directability and defensive performance. These traits, which are
39
more predictive of system performance than of individual performance, were the
dominant determinants of choosing a starting five.
Bringing the Starters Back
These system-focused traits were also a strong influencer on when to bring the
starters back into the end of a game. Throughout the knowledge elicitation sessions, the
coaches revealed that one of the first in-game strategies they use to repair potential lost
common ground is to bring the starters back on the court. I have observed such strategy
across various games and during various points of the games. Usually, the starters will
get back on the court multiple times during a game, playing the most meaningful minutes.
This happens after halftime at the start of the third quarter and at the end of competitive
games. Even though I heard that there are a number of game constraints that make it
impossible for the starters to be together on the court all the time such as “fatigue, ball
screen defensive strategies, personnel characteristics or injuries” (C4) it was repeatedly
mentioned that in critical junctures the starting five was relied on to change game
dynamics, either to seize an opportunity or to mitigate further decompensation.
During the interviews, the coaches pointed that their trust level is higher for these
players, they “feel more at peace and most comfortable when they are on the floor” (C1),
and they believe they are the ones out of the whole roster who would come back from a
deficit or decompensation event during a game. “Whenever the second string is on the
floor and they are doing good, it’s a matter of time, something is going to go wrong”
(C1). The coaches believe the starters will be the ones to bring back up the level of
performance (C1, C2, C3). If the coaches “saw a team go on a run with one of [the non-
40
starters] in [the court], they were the first ones to come out” (C5). Coaches have
repeatedly stressed the importance of the predictability of the starters as the dominant
reason to keep them on the floor or bring them back in. The starters are believed to be the
players who have the highest levels of common ground, mutual predictability and mutual
directability amongst each other. As a result, putting the starters back on the court is used
as a strategy to repair the lost common ground across team members.
Establishing Conditions for Effortless Coordination
In addition to decisions regarding the starting five, strategies to improve
predictability on the floor permeated all facets of the game. Coaches repeatedly stressed
the importance of the predictability of the players as the dominant reason to keep them on
the floor. In addition, coaches referred to various strategies that help them increase or re-
establish the interpredictability across all team members. The strategies of using
standardized play calls, making substitutions to play those players who have higher levels
of interpredictability amongst each other, and increasing repetitions of groups of players
during practices and games were commonly mentioned during the interviews as
important points to improve system performance. In addition, coaches mentioned the
importance of reading physical cues from players on the court to avoid decompensation
due to fatigue as a key component of optimal team performance.
As a result, I separate the strategies for establishing conditions for effortless
coordination under the following themes: using standardized play calls, “they just play
really good together” players, increasing practice repetitions of targeted groups of players
and lastly cues for predictable individuals.
41
Using Standardized Play Calls
As an effort to coordinate during high tempo periods such as games, coaches
repeatedly mentioned the use of set plays on offense as one of the main resources to stop
decompensation. With the intent of giving the players “the exact things that they need to
focus on” (C3), coaches use a predictable, standard set of play calls. The players can
anticipate each other’s moves better when the coaches use this strategy and “get them to
run some type of offense” (C3). An example of a late game situation in which coaches
emphasized the need for mutual predictability to obtain a win of a game was reflected on
during the interviews:
“in a late game situation, it might all be about: hey, this is what we're
going to run right now, and you guys have to really lock in and focus
[...] on what you have to do here to make sure each person executes
accordingly” (C6).
The high tempo, high pressure situations were pointed to as critical points in
which coaches needed to take action to ensure interpredictability and coordination across
the players to minimize errors and successfully finish games. Using a play call is one of
the strategies to establish that coordination. Play calling is about shaping the conditions
of adaptations - some aspects are constrained, but some aspects of adaptations remain
open for some players. This is a reflection of the tension between standardization and
encouraging adaptation. The work of the individual parts themselves and the interaction
42
amongst them to ensure execution of play calls were repeatedly deemed as critical to
successfully finish out games.
“They just play really good together” Players
The second strategy that serves the purpose of establishing conditions for
effortless coordination is revealed when looking at pairs of players who “play good
together” (C4). Coaches referred to the use of two players who were mutually predictable
with each other as their resource “whenever they wanted a change of pace” (C4).
Coaches mentioned looking at “trends to see who was playing well together” (C6), and
based on their specific needs at a certain time they would put “those two in” (C4). The
interpredictability of those two players and the knowledge of what to expect out of their
performance were mentioned as two key points to implement a change to improve
performance.
Increasing Practice Repetition of Targeted Groups of Players
During G2 of conference play, due to injuries and fatigue management, the
coaches had to use a guard player at the four position. This position is usually reserved
for mobile post players. They refer to this as their small or fast lineup. Surprisingly, the
coaches liked how the team functioned with this lineup. However, none of the guards
who were going to get minutes at the four position knew the plays and basic offense as a
four player. As a strategy to improve predictability during games amongst the players on
their so-called small lineup, the coaches started to get selected guards “some reps at the
four” (C3). Coaches believe that increasing repetitions of certain groups of players during
43
practice will increase the coordination amongst them when they need them to play in a
game together. In addition, it will allow the guards to feel more comfortable and
confidently run the plays that are called. As discussed above, the coaches emphasized the
use of standardized play calls as a means to ensure predictability on the court. To make
sure that players know the offense, coaches repeatedly talked about giving more
repetitions in practice to groups of players that would see the court together during
games.
Cues from Predictable Individuals (to Manage Fatigue)
The coaches use “strategies not to let [the players] get too tired because then the
value that you are getting from them goes down” (C4). With the goal of “maximizing the
time that they are in (the court)” (C5), coaches pay attention to physical signs of fatigue
in order to sub that player out of the game before decompensation occurs and increase the
coordination on the court. In particular, coaches find it advantageous that one of the
players shows predictable signs of fatigue, specifically she “takes quick shots and is
taking longer to get back on defense” (C5). Coaches can hence take her out before
decompensation starts. Since decompensation can quickly cascade through the rest of the
players on the court, the ability to detect early signals of decompensation by using
predictable physical cues from players was highlighted by the coaches as a way to
increase coordination.
44
Increasing and Repairing Mutual Directability
Using a systems lens also revealed the need for mutual directability, which is the
ability to modify the actions of the other agents, across all system agents. Mutual
directability refers to deliberate attempts to modify the actions of the other partners as
conditions and priorities change (Klein, Feltovich & Woods, 2004). In a basketball team,
players possess directability across them and with the coaches. Coaches mentioned using
various strategies to repair or increase the directability between players. The two most
mentioned strategies were the use of a timeout and the establishment of safe
environments for players to direct each other by providing feedback.
Calling a Timeout
Throughout the interviews and video observations, the use of timeouts was
highlighted as one of the first resources coaches use when there is decompensation or a
risk of it. Timeouts were referred to as resources to “bring [the players] together again”
(C2), “realign people” (C2), to “make sure that everybody is up to speed on those
adjustments” (C5), getting “everybody on the same page” (C5), and to “talk about how
we are going to do some things moving forward that we want to emphasize” (C6).
Repeatedly, coaches described the use of timeouts in high tempo moments that were
needed whenever the adaptations put in place were not being executed on the court.
Coaches use timeouts whenever the information they are trying to convey is such that
“everybody needs to hear this message” (C5). The environment of a timeout was
described as one in which communication was clearer and goals could be set without the
45
noise that the games have while they are being played. Timeouts and the use of them
were repeatedly deemed as key components to ensure understanding and directability
from coaches to coaches, players to coaches, coaches to players and players to players.
Player-to-player Feedback
During the low tempo periods of the season, coaches created environments such
as film sessions and position meetings (e.g. point guards, guards and post players) in
which they encouraged the players to give each other feedback and “increase the
awareness of people” (C5) by pointing out aspects that each other could improve. The
ability to direct each other during low tempo periods improved game and practice
performance between the players that had been involved in the feedback sessions. As an
example, coaches noticed how after a player brought up that she was running the floor
and not getting the ball her teammates started to “look for more throw-ahead stuff” (C5).
These situations were highlighted by the coaches as key points to successful
performance.
Poised to Adapt
Coaches referred to the use of “shared terminology” (C6) as a needed trait across
the team when the game’s pace only allows for a high tempo, short timeframe adaptation.
The use of low tempo periods such as practices to be ready to adapt during high tempo
periods such as games was mentioned repeatedly, as well as observed during both games
and practices. Coaches talked about the various strategies that they use with the goal of
46
getting the team to be poised to adapt in the high tempo, short time frame situations that
occur during games.
To prepare during low tempo periods, coaches use strategies such as film analysis
(C1) to look at “what adjustments [they] didn’t make, which ones [they] made that still
were not the best adjustments” (C1), they use “discussions after the game about the stuff
[they] wrote on [their] notebooks” (C1), and they eventually implement changes “once
[they] go to practice after watching that film” (C1). This retrospective analysis that the
coaches do during low tempo periods sets the team up to be able to adapt during the high
tempo periods of the game. Ultimately, coaches can save resources “if it's something
where we have really good terminology that [the players] can pick up, then it's easier to
make that adjustment without having to call a timeout” (C6).
Developing such terminology requires time and effort. However, it was deemed
necessary for ball screen defense and overall defensive scheme changes, amongst others.
Coaches point out that adaptations could be made “on the fly” (C6) if there was good
terminology all across, emphasizing the defensive areas. As an example, coaches talked
about communicating a change in the ball screen defensive strategy mid-play. They
characterized shared terminology as “very important” (C6) in order to implement a
change without having to call a timeout. Establishing shared terminology during low
tempo periods was repeatedly talked about as a key to successfully performing in high
tempo periods such as games.
47
Polycentric Control
During the 2019-2020 season, an offensive scheme change occurred 10 games
into the 22-game conference part of the season. The players addressed the coaches with
some concerns and dislikes of the current offense. After receiving the feedback, the
coaches implemented minor changes to the offensive scheme that resulted in the team
winning 10 of the last 14 games of the season. The coaches deemed this change and
communication as a critical part of the successful performance of the team towards the
end of the season. I have found different reasons that explain why this shift was very
effective and led to good results. The coaches referred to the ability to give and receive
feedback from and to the players, the fact that “everyone was on the same page” and the
fact that the players got “a little bit of what they wanted” (C1) but the head coach was
able to keep some of the parts of the offense that he “had been doing for the past thirty
years” (C1) as the three key points to successfully changing the offensive scheme and
obtaining better results in the middle of the season. In the following paragraphs I explain
the further details of the three themes, which I have labeled as multidirectional feedback,
mental model realignment and successful goal conflict management.
Multi-directional Feedback
The offensive scheme change was rooted in the ability of the players to
communicate with and be heard by the coaches. The coaches believed that it was “really
useful when the players [were] giving dialogue back and forth” (C3). They believed that
this dialogue was not only useful for the coaches but that the players were able to
48
“understand what [the head coach was] seeing” (C3) as well. The coaches repeatedly
deemed as beneficial the ability that the players had to communicate their thoughts with
the coaches. The players were not feeling “comfortable enough to make those plays and
needed something more to help them be successful” (C6). The existence of feedback in
various directions and the ability to reflect and implement the changes needed were
characterized as critical components of the successful performance of the team towards
the end of the season.
Mental Model Realignment
According to the coaches, part of the reason why the new offensive scheme shift
worked so well was because it made the players' perspective of how the offense should be
run align with that of the coaches. Prior to the change, the players were saying that “they
were struggling when they had to rely so much on dribble drive [to score]” (C6). In the
players’ minds, the new additions to the offense were “sort of simplifying” (C6). They
made the players believe that “if [they] could be good at a little bit of post-up and a little
bit more ball screen motion, then [they] won’t even get to the dribble drive and have to
rely on that as much” (C6). The players “seemed to like [the new offense] better and said
that’s what they wanted” (C1). In addition, “they were not complaining and were actually
trying to do it, so we stuck with it” (C1). This shift realigned the mental models of
everyone on the team, described by the coaches as a part of the season that was critical
for the later successful performance of the team.
49
Successful Goal Conflict Management
During this time, the coaches had to successfully manage certain goal conflicts.
They referred to the ability to do so as one of the main reasons why the offensive shift
ended up being so successful for the team. The dribble drive offense that the players did
not like had been the head coach’s “offensive scheme for the thirty years that he had been
a coach” (C1). To manage these goal conflicts, the coaching staff decided to “give [the
players] a little bit of what they wanted” (C1), while still maintaining “what [the head
coach] had been doing for the past thirty years” (C1). The ability of both players and
coaches to give in and accommodate what each other wanted while still getting part of
what they wanted was described during the interviews as an important turning point in
the season that largely benefited the whole system.
Pushing Individual Boundaries
Even though the coaches most repeatedly referred to the previously discussed
system properties as the most important determinants of successful performance, they
also referred to certain individual attributes that had to improve at points of the season in
order to increase overall team performance. In some instances, coaches mentioned it was
important to individually evaluate and address “the effort of [the] players” (C1), consider
whether or not a player was “making [her] shots” (C1), consider “who is in foul trouble”
(C2), if a specific player is “giving up straight line drives” (C3) or if a player “turned the
ball over” (C3). These are some examples of places in which the coaches did not feel like
they “needed to stop everybody because really that one person [was] the only issue” (C5).
50
During the interviews, the system adaptations were emphasized as the most critical parts
to increase performance. However, it is worth noting that there are various instances in
which coaches believe only individuals need to be addressed to fix a problem, stop
decompensation or increase performance.
51
Chapter 4. Discussion, Limitations and Next Steps
In all the sports literature, the system-level attributes that are important in team
play are underappreciated. Throughout sports history, individual athletic qualities and
traits have been studied and deemed as critical to successful performance. Players with a
higher fast to slow twitch muscle fiber area ratio (Thorstensson et al., 1977), higher
vertical jumps or quicker 40-yard dash times are considered better recruits by the NFL
scouts (Park, 2016). Not only does this happen in American football, but overall in any
sport. The more athletic players tend to be considered better recruits and assets to a team.
According to the sports literature, optimal agility, speed, strength and explosiveness
amongst others are traits and talents that are important when building a basketball team
(El-Saleh, 2020; Ostojic et al., 2006; Zig & Lidor, 2009; Latin et al., 1994; Smith &
Thomas, 1991). At the same time, I found that the individual attributes of being a good
passer, shooter, dribbler, defender or ambidextrous were considered important when
making various decisions on who should be getting more playing time on the team.
However, I am seeing the importance of the coordinative abilities and attributes for
making coaching decisions. Using a system lens helped me unveil the systems thinking
that coaches have in place when trying to increase the performance of a team and take it
to its highest level possible. Contrary to common belief, systemic attributes were
52
constantly emphasized as the most critical points for successful performance over
individual attributes.
I find that there is a disconnect between what is valued by team managers, scouts
and coaches when determining the best individual players and what actually matters to
the coaches when they are in the midst of a season trying to take their team’s
performance to the highest level possible. I observe a major disconnect between how
players are rated and the impact they have on a team. Coaches place the most value on
those players who have the highest levels of common ground, mutual directability and
mutual predictability, as well as those who are consistent with their performance levels
and fit the scheme that coaches have in place instead of on those players deemed more
talented and athletic. Those players who are consistent are more predictable which allows
the coaches to know what to expect from them and plan around it. This is consistent with
the Cognitive Systems Engineering literature, as common ground, mutual predictability
and mutual directability have been observed to be key components for collaboration
within any Joint Cognitive System (JCS) (Woods & Hollnagel, 2006). I have observed
and gathered evidence that the same elements are necessary to maintain collaboration and
make a basketball team better.
In order to maintain the system properties above, I observed that coaches are
constantly making adjustments, both in-game and between games. These adjustments are
mainly directed towards the collective system and with the overall coordination of the
system in mind. Coaches talked about the system level attributes as the most important
points for successful performance, especially during critical points. During those points,
53
the main emphasis was in the ability to communicate amongst each other using shared
terminology. Coaches use low tempo periods such as practices and film sessions to
develop shared terminology with each other and with the players. This activity allows the
team to be poised to adapt during high tempo, short timeframe periods. In any system,
having shared terminology improves the readiness to adapt, the ability to implement an
adaptation in a reduced timeframe and the efficiency to convey a plan in a high tempo
situation. Having a shared terminology is directly related to having shared common
ground, mutual directability and predictability. It all helps understand each team
member’s mental model’s and how to alter them to adapt in a short amount of period.
The shortest periods of time in which an adaptation can be made are in between
plays and during a play. In order to make a change in such a short period of time, coaches
have to possess the ability to convey a plan in a high tempo situation in a short span of
time and the ability to relay that information effectively to the players for the adaptation
to be executed. The possession of shared terminology allows for the effective
communication of coaches amongst each other and with the players. The Capacity for
Maneuver for such a short period of time is very slim. The parameter of Capacity for
Maneuver (CfM) is defined by Woods (2018) as the amount of range that a unit has used
and the capacity that remains in it to handle upcoming demands. Shared terminology
allows for common ground and mutual directability, which reduces the time needed to
make agile changes that cascade through the team quickly.
Acquiring shared terminology is not trivial, but the need for it to quickly adapt
happens at multiple scales. In a study by Albolino, Cook & O’Connor (2005), the
54
sensemaking of ICU unit caretakers was studied to understand how they cope with
complexity and uncertainty, as well as how they manage to get good results:
Practitioners tradeoff the opportunity costs of formal, collective
sensemaking (sensemaking at intervals) against the value that this
preparation provides to sensemaking during high tempo work
(sensemaking on-the-fly).
This study provides just one example of how high tempo, high stake situations
require different levels of common ground and acquiring those may result in more lives
saved. Shared terminology increases the level of observability and directability of all
agents involved. Another example of the need for shared terminology to fit an adaptation
into a smaller space is reflected in the readiness in hospitals to respond to the
Coronavirus outbreak. The CDC and WHO are sending daily updates on measures and
information that the hospitals need to make or have. The hospitals are unable to keep up
with the updates from the larger organizations due to the lack of shared terminology and
common ground (Grimm, 2020; Allen, 2020). The larger organizations are unable to
convey what they need to convey on a daily message update and the hospitals themselves
are saturated, so they do not have enough time to figure out what the measures need to
be. This disconnection ultimately results in a lack of information in the hospitals about
the different needs that the COVID-19 patients may have, which can result in more
deaths or saved lives.
At the same time, I found that the existence of polycentric control that allowed for
multidirectional feedback at a critical point in the season was very relevant to the success
55
of this particular team. Different inputs from different stakeholders (players and coaches)
made a difference in the outcome of the season. Before effective feedback and changes
were implemented, the team had a 11-9 record (0.55 winning percentage). After the
feedback and change implementation happened, the team closed out the season with a 10-
3 record (0.77 winning percentage) in the last thirteen games of the season. Effective
coach-to-coach, coach-to-player, player-to-coach and player-to-player feedback were
shown to be critical attributes of a successful team functioning. Any organization or
system has higher-authority agents and lower-authority agents who interact with each
other and have different needs. I believe that organizations and systems who actively
support directability vertically and laterally can adapt to meet the needs in front of them
at the moment and maintain the common ground across all agents while positively
impacting the organization, opposed to those who make centrally controlled decisions.
Next Steps
I believe that it will be extremely valuable to direct our attention to the stated
above findings when designing and improving complex adaptive systems. Not only sports
teams can benefit from the perspective that a system lens brings, but also any
organization or Joint Cognitive System.
We have come a long way in the Cognitive Systems Engineering field in
understanding system performance and how to improve it, but there is so much more to
learn in order to design systems that are not brittle and that gracefully extend at their
design boundaries. Learning from any other systemic environments can help bring new
56
ideas to how cognitive agents best perform and how that translates into successful system
performance.
This research could be taken into other basketball teams to reveal similar and
additional patterns of adaptation and successful performance, as well as any other team
sports. Some of the adaptations observed throughout the research are unique to basketball
and some are unique to this season and this specific basketball team. The adversarial
properties of this system and what we have learned from it can be applied at some level
to any adversarial setting, such as any competitive corporation, including the military. In
addition, finding and implementing new strategies to increase the levels of common
ground, directability, predictability, readiness to adapt and polycentric control in any
complex adaptive setting could increase performance and reveal new ways in which
systems can successfully function.
Finally, I think it is worth noting that the ability of the coaches to know when
there is a need to adapt, how to implement the adaptation and when to do so is a decision-
making process that I have observed throughout my research. In the future, diving deeper
into this data with the aim of revealing patterns around assessing and executing
adaptations is a worthy direction to consider.
Limitations
I recognize that there are some limitations to our research. First, the video
analysis hides some of the things that can be revealed during live observations as well as
some of the behavior and communications between coaches and players on the bench and
during timeouts. Second, there are limitations to verbal reporting and how agents
57
perceive themselves doing work versus how they actually perform it. I mitigated those by
triangulating the findings between our observations, video review, game analysis and
structured interviews with knowledge elicitation sessions. Third, there are
methodological limitations to this research: due to restricted access, only one team has
been studied. In-depth interviews were conducted that required extended time and
analysis, leaving no room to study and contrast how various teams function. Although I
believe that this team is representative of other elite college basketball teams, and
therefore other elite teams in multiple sports, my findings may not generalize to all other
settings. I propose this as future research. Lastly, due to the many factors that go into
every game, it is difficult to determine one specific point as the final determinant of
successful performance and wins and losses. Because of this, I focused on the strategies
that coaches use to increase what they perceive as successful performance rather than
only considering an adjustment effective if it led to a win.
58
Chapter 5. Conclusion
The systems literature fails to research the most common system setting: team
sports. Using a set of converging methods, I looked at (1) patterns of adaptation that are
revealed when using a resilience engineering lens to look at intra- and inter- game
coaching decisions, and (2) the strategies that coaches use to affect individual and system
performance on a collegiate basketball team. My main findings pertain to common
ground, directability, interpredictability, readiness to adapt and polycentric control. First,
I found that coaches focus their decisions around increasing or repairing common ground,
directability and interpredictability across their team members. Contrary to common
belief, coaches value systemic properties over individual talent or athleticism in their
players. Second, I found that coaches direct efforts to develop shared terminology across
all team members during low tempo periods to increase their team’s readiness to adapt
during high tempo periods. Last, I found that coaches promote polycentric control
through encouraging multi-directional feedback to achieve successful team functioning.
In conclusion, coaches regularly use systems-focused strategies to increase the levels of
common ground, directability, predictability, readiness to adapt and polycentric control in
order to increase team performance. I believe that these strategies could all be used in the
future to improve and design any complex adaptive system, as well as reveal new ways in
which successful system performance can be achieved.
59
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Appendix C. Structured Interview Script
We have observed two main points of adaptation throughout our data collection and
analysis. Lineup alterations and timeout interventions are the most used resources when
trying to increase resilience of a system and avoid decompensation/brittleness. This
interview will thus focus on getting information about the decision making for those two
adaptations. However, to avoid fixation and find more about other points of adaptation
the coaches may use as their resources, we plan on starting broad, asking follow-up
questions based on the responses we get, and using that to redesign future interviews. We
are going to focus on the five teams that were played twice (10 games total) during the
regular season of the Big Ten Conference against Purdue, Nebraska, Illinois, Maryland
and Minnesota.
General Questions
• During games, how do you know when you need to make a change?
• How do you determine when to make changes?
• What types of changes do you make?
• Between games, how do you know when you need to make a change?
• How do you determine when to make changes?
• What types of changes do you make?
98
• We have noticed that sometimes changes are directed at the team, and sometimes
changes are directed at an individual player.
• Can you think of a situation in which an individual player needed to be
addressed?
• What happened?
• What was your goal when you implemented this adjustment?
• Can you think of a situation in which it needed to be a team adaptation?
• What happened?
• What was your goal when implementing this adjustment?
• There are some instances in which your team is not working together, in the worst
case the other team goes on a run, best case you guys are having a “slow”
moment, but the other team is too.
• Can you think of a time in which the other team went on a run?
• What is your general strategy when this happens? Can you walk
me through it?
• Can you think of a time in which you used a different strategy?
Can you walk me through it?
• I will prime them by showing them a video of a run. I will also
show them the stats of that specific quarter and if needed the whole
game to help them get situated.
• OSU vs. Maryland - Run
99
https://www.hudl.com/watch/playlist/UGxheWxpc3Q1ZTdhN2JjNT
RiYTgzOTBiM2NlMzIxYjI=
• “In this video of the home game against Maryland, they are
completing a 2-15 run to end the quarter with a 23-8
advantage. Can you walk me through your strategy to
adapt to the situation?” Strategy: They put Rebeka,
Kierstan and Janai in, call a timeout, tried going small.
• https://ohiostatebuckeyes.com/wp-
content/uploads/2020/01/Ohio-State-vs.-Maryland-1-30-
20-1.pdf Maryland (2) stats
• OSU vs. Maryland first quarter stats:
100
• Can you think of a time in which your team was having a “slow” moment?
• What is your general strategy when this happens? Can you walk
me through it?
• Can you think of a time in which you used a different strategy?
Can you walk me through it?
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• I will prime them by showing video of a “slow” moment. I will also
show them the stats of that specific quarter at first and if needed
the whole game to help them get situated.
• OSU @ Illinois - Slow moment
https://www.hudl.com/watch/playlist/UGxheWxpc3Q1ZTdh
N2JjNTRiYTgzOTBiM2NlMzIxYjI=
• “In this video, there is under 4 minutes left of play in the
first quarter of your game against University of Illinois at
their place. The score is 11-11 and for these last minutes,
both teams combine for 9 total points with a final score of
16-15. The end of the quarter is pretty slow for Ohio State,
but it is also slow for Illinois. Can you walk me through the
strategy that you use to adapt to this situation?”
• https://ohiostatebuckeyes.com/wp-
content/uploads/2020/02/Ohio-State-vs.-Illinois-2-6-20-
1.pdf Illinois (2) stats
• OSU @ Illinois first quarter stats:
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• If those measures don’t end up working, how do you try to re-adjust?
• Why is this your later option?
• In any of the above situations, what is your ultimate goal?
• Think of the second Maryland game or the second Purdue game. What is your
strategy for foul trouble? For example, if a player gets two fouls in the first
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quarter, what would be your decision? If a player has three fouls in the third, what
would be your decision?
• What are the thresholds and times for fouls?
• Do you ever break these thresholds? Why or why not?
• In what circumstances do you break these thresholds and times you just
explained to me?
Lineup Alterations
• Can you talk about what your lineup strategy usually is throughout any game?
• How do you choose your starters?
• How do you decide who your sixth man is?
• What determines the time in which they come in?
• Usually you only give meaningful minutes to eight players, why only
eight?
• Can you tell me about a time in which you used this strategy?
• Can you walk me through it?
• I will prime them using the OSU vs. Maryland game stats since we
have been talking about it. The timestamps of the subs are there
and can help them express their thoughts on the timing and
decisions made.
• https://ohiostatebuckeyes.com/wp-content/uploads/2020/01/Ohio-
State-vs.-Maryland-1-30-20-1.pdf OSU vs. Maryland full game
stats. “In this game, with 4:20 left in the first quarter, you take
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Aaliyah, Braxtin and Maddison out and sub int Rebeka, Kierstan
and Janai. Can you walk me through this strategy?”
• Can you tell me about a time in which you used a different strategy?
• Can you walk me through it?
• What required you to use a different strategy?
• I will prime them using the OSU @ Maryland game stats since it is
the same team but a different strategy was used. The timestamps of
the subs are there and can help them express their thoughts on the
timing and decisions made.
• https://ohiostatebuckeyes.com/wp-content/uploads/2020/01/Ohio-
State-vs.-Maryland-1-6-20-1.pdf OSU @ Maryland full game stats.
“In this game, with 4:37 left in the first quarter, you take Dorka
out and bring Rebeka in, with 3:27 left you take Maddison and
Jacy out and put Janai and Dorka in, and Bell comes in for Patty
with 3:00 left in the quarter. Janai, Braxtin, Kierstan, Dorka and
Rebeka are on the court. Can you walk me through the strategy
you used this time?”
• Can you think of a time in which you had to make a change because of a player’s
fatigue? How do you manage fatigue with your players?
• What triggers you to give them a break?
• How long is this break usually?
• How does it vary between different players?
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• Can you think of a time in which you had to make a change because of a player’s
injury? How do you manage such an incident?
• What types of adjustments do you have in mind when a situation like that
arises so unexpectedly?
• Do you practice any of those adjustments? How often?
• I would prime them using the video “OSU @ Illinois - Dorka’s Injury”
https://www.hudl.com/watch/playlist/UGxheWxpc3Q1ZTdhN2JjNTRiYTgz
OTBiM2NlMzIxYjI= “Even though she was able to come back later, some
immediate adjustments had to be put in place in order to adjust to this new
situation. Can you walk me through the strategy?”
• Can you think of a game in which a player that usually plays a lot of minutes does
not see the court a lot? what are the things that make you sit someone like that for
most of the game?
• What makes you give them another chance? Or not give it to them?
• What are the strategies that you use when trying to have that player
improve their performance?
• In what instances do you simply give up on them during a game?
• https://ohiostatebuckeyes.com/wp-content/uploads/2020/02/Ohio-State-
vs.-Nebraska-2-2-20.pdf “Jacy only plays 18 minutes when she averaged
28 minutes per game this season on the game at Nebraska when you guys
went to overtime, can you walk me through the strategy of deciding to cut
down her minutes?
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• https://ohiostatebuckeyes.com/wp-
content/uploads/2020/03/OSUseasonstats030820-1.pdf Full 2019-
2020 season stats
• https://ohiostatebuckeyes.com/wp-content/uploads/2020/01/Ohio-State-
vs.-Maryland-1-30-20-1.pdf “Here are the OSU vs. Maryland stats since
we have been discussing this game and they are already primed on it. This
is a game in which Jacy plays higher minutes. Can you walk me through
this and why it was different than the game against Nebraska?”
Small Lineup
• A lineup that we have observed throughout this research on your team is a small
lineup in which you are playing four guards and one post player. Can you think of
a time in which you decided to play a small lineup?
• Can you tell me your general strategy about putting a small lineup on?
• Can you think about a time in which you did it that way?
• Can you walk me through your strategy for this?
• Can you think of a time in which you did it differently?
• Can you walk me through your strategy for this?
• When do you decide to put this on?
• Why do you decide to adjust?
• What are the tradeoffs that concern you in this specific situation?
• What would cause you to avoid using this lineup?
• What are the strengths of this lineup?
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• What are the weaknesses of this lineup?
• I will prime them by using a clip from the OSU @ Maryland game “OSU
@ Maryland - Small Lineup Not Working”
https://www.hudl.com/watch/playlist/UGxheWxpc3Q1ZTdhN2JjNTRiYTgz
OTBiM2NlMzIxYjI= “In this clip, Maryland went on a run in the fourth
quarter and you sub in Kierstan at the four to have a small lineup on the
court, can you walk me through the strategy you followed here?”
• https://ohiostatebuckeyes.com/wp-content/uploads/2020/01/Ohio-
State-vs.-Maryland-1-6-20-1.pdf OSU @ Maryland stats
• As an alternate strategy, they chose to go big when Nebraska went
on a run at the end of the second quarter during the game at their
place. Why did you decide to use a different strategy when they
were on a run?
• OSU @ Nebraska - Small Lineup (alternate strategy)
“Here Nebraska goes on a run and you guys are trying to
stay on the court with a small lineup but eventually you
play a big lineup, can you tell me what was different from
your type of adaptation on the game against Maryland?”
Big Lineup
• A lineup that we have observed throughout this research on your team is a big
lineup in which you are playing three guards and two post players. Can you think
of a time in which you decided to play a big lineup?
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• Can you tell me your strategy about putting a big lineup back on?
• Can you think about a time in which you did it that way?
• Can you walk me through your strategy for this?
• Can you think of a time in which you did it differently?
• Can you walk me through your strategy for this?
• When do you decide to put this on?
• Why do you decide to adjust?
• What are the tradeoffs that concern you in this specific situation?
• What would cause you to avoid using this lineup?
• What are the strengths of this lineup?
• What are the weaknesses of this lineup?
• I will prime them by using a moment in which they subbed in a big lineup
“OSU @ Minnesota - Big Lineup”
https://www.hudl.com/watch/playlist/UGxheWxpc3Q1ZTdhN2JjNTRiYTgz
OTBiM2NlMzIxYjI= “On your first game against Minnesota, with 3:30
left in the third quarter, the score is tied at 42 and you decide to sub in a
big lineup, can you walk me through the strategy of putting the big lineup
on?”
• https://ohiostatebuckeyes.com/wp-content/uploads/2019/12/Ohio-
State-vs.-Minnesota-12-31-19-1.pdf OSU @ Minnesota stats
• As an alternate strategy, OSU is tied with Illinois on the game
against them at The Schott and the adaptation consists of calling a
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timeout and playing a small lineup instead. Can you walk me
through this strategy and why you chose to do something different
with a tied score?
• OSU vs. Illinois - Big Lineup (other strategy)
Starter Lineup
• A lineup that we have observed throughout this research on your team is getting
your starters back on, which consists of three guards and two post players.
• Can you tell me your strategy about bringing the starters back on?
• Can you think about a time in which you did it that way?
• Can you walk me through your strategy for this?
• Can you think of a time in which you did it differently?
• Can you walk me through your strategy for this?
• Why do you decide to adjust?
• What are the tradeoffs that concern you in this specific situation?
• What would cause you to avoid using this lineup?
• What are the strengths of this lineup?
• What are the weaknesses of this lineup?
• I will prime them by using a moment in which they subbed the starters
back in “OSU vs. Nebraska - Starter Lineup”
https://www.hudl.com/watch/playlist/UGxheWxpc3Q1ZTdhN2JjNTRiYTgz
OTBiM2NlMzIxYjI= “In this clip, you can see the end of a 13-2 Nebraska
run on the fourth quarter. OSU was taking quick and contested shots and
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was turning the ball over against the zone due to lack of movement, so you
decide to put the starters back on by taking Kierstan out and putting
Miller in. Can you walk me through your strategy here?”
Timeout Interventions
• What is your timeout strategy for any game?
• What is the usefulness of a timeout for you?
• Can you name the situations that would cause you to immediately call a timeout?
• In each of such situations, what do you usually talk about in the huddle?
• Can you think of a time in which you used a timeout to address an
individual issue?
• Can you walk me through what happened?
• Can you think of a time in which you used a timeout to address a team
adaptation?
• Can you walk me through what happened?
• Is there a structure that you follow on timeouts?
• Does it vary? How?
• What are your goals on a timeout?
• What strategies do you use during a timeout to refocus your players and get them
to all be on the same page?
• What do you think is the difference between a timeout and halftime in terms of
effectiveness and execution afterwards?