國立臺灣師範大學資訊教育研究所 博士論文
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Transcript of 國立臺灣師範大學資訊教育研究所 博士論文
國立臺灣師範大學資訊教育研究所
博士論文
指導教授:張國恩 博士
侯惠澤 博士
Applying a role-playing strategy to enhance learners’
writing and speaking skills in EFL courses using social
networking platform and VoIP tool
研究生:顏嬿真 撰
中華民國 一〇六 年 十 月
i
摘要
整合角色扮演策略、網路語音通訊與社群軟體促進英文寫作與口語
技巧
顏嬿真
在亞洲英文為外國語言(EFL)教學面臨了許多挑戰,因為多元文化和環境因
素,諸如缺乏互動對話的環境、重視測驗分數和外語焦慮。本研究進行一個英
文為外語教學的課程,藉由整合角色扮演教學策略、Facebook(社群軟體)和
Skype(網路語音通訊軟體)作為學習環境,來促進英文寫作與口語技巧能力,並
觀察學習成效與口說錯誤行為。本研究計劃由兩個子研究組成。在研究一,我
們目標是在研究應用Facebook和Skype及結合角色扮演教學策略作為強化英文
為外國語言學習者的口語和寫作技巧方法之效果。這研究由 42 位受試者組成,
他們都選修了在臺灣一所商業大學的英語會話課程,我們將進行學習成效分
析、相關分析和學習過程的質性內容分析,並且將會探索和討論學習者是否提
升他們的口語和/或寫作技能。
在研究一,我們主要聚焦在學習者的英文口語和寫作成效,但沒有對
不同類型的口說錯誤類別進行深度分析。因此在研究二,我們將整合角色扮演
教學策略和 Skype 來確認其對於學習者在英文口語進步上的影響,本實驗將對
52 位在相同的大學,已選修英語會話課程的英文為外國語言學習者進行研究。
ii
這些學習者們將會被隨機且均等分配在實驗組或控制組裡,此研究嘗試找出是
否學習者在 Skype 的學習環境裡會比面對面(face-to-face)的環境裡提升他們口
語表達能力,及減少口說錯誤的次數。實驗組將透過 Skype 進行線上口語討論
活動,而控制組要在面對面的環境進行口語討論,本研究將在這兩種環境中分
別逐字記錄所有學習者口語討論的內容,並編碼分析每個句子裡所出現的口說
錯誤,也將探索學習者是否在 Skype 的學習環境或面對面學習環境裡會降低其
口說錯誤的次數和提升口語表達能力。
關鍵字:電腦輔助語言學習、英文為外國語言、角色扮演、網路語音通訊、社
群軟體
iii
Abstract
Applying a role-playing strategy to enhance learners’ writing and
speaking skills in EFL courses using social networking platform and
VoIP tool
Yen, Yen-Chen
English as a foreign language (EFL) instruction faces many challenges in Asia
because of many cultural and environmental factors, such as the lack of interactive
speaking environments, emphasis placed on test scores, and foreign language
anxiety. The purpose of this research is to conduct an EFL instructional course by
integrating Facebook (social network service) and Skype (voice over IP) as learning
environment through which learners perform role-playing based learning activities
and to observe the effects of the course on the challenges mentioned above. This
research proposal consists of two sub-studies. In the study 1, we aimed to investigate
the effectiveness of applying the role-playing instructional strategy to Facebook and
Skype as a means to enhance learners’ speaking and writing skills in an EFL class.
This study consisted of 42 participants who enrolled in an English conversation
course in a business university in Taiwan. We conducted a learning performance
analysis, correlation analysis, and qualitative content analysis of learning process,
and explored and discussed whether the learners improved their speaking and/or
writing skills.
In study 1, we mainly focused on learners’ speaking and writing performance
and did not have an in-depth analysis of different type of speaking error category.
iv
Therefore, in study 2, we integrated role-playing and Skype to determine their
impacts on the learners’ English speaking improvement. This experiment conducted
on 52 young adult EFL learners registered in an English conversation course in the
same university. These learners were randomly and equally assigned into the
experimental or the control group. The research tried to find out whether the learners
in the Skype learning environment outperform the learners in the face-to-face
environment in terms of the occurrence of speaking errors in their oral productions.
The experimental group undertook the tasks via Skype and the control group
perform the tasks in a face-to-face environment. Verbatim data from the learners’
recorded utterances in two environments were analyzed. This study explored
whether learners in the Skype learning environment and the face-to-face
environment reduced their speaking errors and improve their oral performance.
Keywords: CALL, Skype, Facebook, EFL, Role-playing
vi
ACKNOWLEDGEMENTS
I would like to express my sincere gratitude to my advisors, Prof. Kuo-En
Chang and Prof. Huei-Tse Hou for their patience, motivation, inspiration, and
continuous support of my Ph.D. study and research. Thanks for guiding me to find
the right track and always being supportive and helpful in my study.
Also, I would like to take this opportunity to thank my dissertation
proposal and final defense committee, Prof. Yao-Ting Sung, Prof. Jie-Chi Yang, Prof.
Yuan-Chen Liu, for their encouragement and insightful comments.
Additional gratitude is given to my respectful mentor, Master Tin-Yin for
her mental and spiritual support, and valuable guidance. She guided me to the
straight path and taught me to how to cultivate myself. I truly appreciate her great
wisdom and immense knowledge that she imparted to me.
Finally, I would like to express the deepest appreciation to my father
Vincent and mother Alice for their love, encouragement, endless confidence, and
wise counsel throughout all my studies. Many thanks to my younger sister Anita and
my younger brother Alex for cheering me up all the time. Thanks for always being
there for me. Another special thanks to my husband Randy and my lovely daughter
Lyla for their unwavering support, caring, and patience. I would never have been
able to finish my study without the guidance of my advisors, help from friends, and
fully support from my parents, siblings, husband, and daughter.
vii
Table of Contents
List of Tables .................................................................................................................. x
List of Figures ............................................................................................................... xi
1. Introduction ............................................................................................................ 1
1.1. Statement of the problem .................................................................................. 1
1.2. Statement of the purpose ................................................................................... 9
1.3. Research Questions ........................................................................................... 9
1.4. Hypothesis ....................................................................................................... 10
2. Literature Review ................................................................................................ 11
2.1. Computer Assisted Language Learning (CALL) ............................................ 11
2.2. English as a Foreign Language (EFL) ............................................................ 13
2.3. CMC for EFL .................................................................................................. 15
2.4. SNS for EFL ................................................................................................... 18
2.4.1. SNS for Education ................................................................................... 18
2.4.2. Facebook for EFL .................................................................................... 19
2.5. VoIP for EFL ................................................................................................... 21
2.5.1. VoIP for Education ................................................................................... 21
2.5.2. Skype for EFL .......................................................................................... 22
2.6. Speaking Errors ............................................................................................... 24
2.7. Role-playing .................................................................................................... 27
3. Methodology ......................................................................................................... 30
3.1. Study 1 ............................................................................................................ 30
3.1.1. Participants ............................................................................................... 30
3.1.2. Research Design ....................................................................................... 30
3.1.3. Instructional Design and Procedures ....................................................... 30
viii
3.1.4. Data Analysis ........................................................................................... 40
3.1.5. Content Analysis ...................................................................................... 41
3.2. Study 2 ............................................................................................................ 41
3.2.1. Participants ............................................................................................... 41
3.2.2. Research Design ....................................................................................... 42
3.2.3. Instructional Design and Procedures ....................................................... 42
3.2.4. Error Type Category ................................................................................. 47
3.2.5. Data Analysis ........................................................................................... 50
3.2.6. Speaking Error Analysis .......................................................................... 51
3.2.7. Qualitative Content Analysis ................................................................... 51
4. Results and Discussion ......................................................................................... 52
4.1. Study 1 ............................................................................................................ 52
4.1.1. Learning Performance Analysis ............................................................... 52
4.1.2. Correlation Analysis ................................................................................. 52
4.1.3. Qualitative content analysis of writing process: peer-to-peer and
self-correction .......................................................................................... 55
4.1.4. Qualitative content analysis of speaking process: peer-to-peer and
self-correction .......................................................................................... 58
4.1.5. Attitude Analysis ...................................................................................... 61
4.1.6. Discussion ................................................................................................ 62
4.2. Study 2 ............................................................................................................ 64
4.2.1. Learning Performance Analysis ............................................................... 64
4.2.2. Speaking Error Analysis – Experimental Group ...................................... 67
4.2.3. Speaking Error Analysis – Control Group ............................................... 71
4.2.4. Qualitative content Analysis – Experimental Group ............................... 74
ix
4.2.5. Qualitative content Error Analysis – Control Group ............................... 76
4.2.6. Discussion ................................................................................................ 78
5. Conclusions and Future Works .......................................................................... 80
5.1. Conclusions ..................................................................................................... 80
5.2. Future Works ................................................................................................... 82
References .................................................................................................................... 84
Appendix A: Writing Pretest Question (Study 1) ................................................... 102
Appendix B: Speaking Pretest Questions (Study 1) ............................................... 103
Appendix C: Writing Posttest Questions (Study 1) ................................................ 104
Appendix D: Speaking Posttest Questions (Study 1) ............................................. 105
Appendix E: Attitude questionnaire form (Study 1) .............................................. 106
Appendix F: Vocabularies for the International Food Fair Activity (Study 2) ... 110
Appendix G: Food Adjectives Worksheet (Study 2) .............................................. 112
Appendix H: Example Questions for Discussion in Week 3 (Study 2) ................. 114
x
List of Tables
Table 1.1 The framework of study 1 and study 2 ............................................................ 6
Table 3.1 IELTS 9-band scale ....................................................................................... 32
Table 3.2 Pretest’s sample questions. ............................................................................ 34
Table 3.3 Delayed posttest’s sample questions ............................................................. 40
Table 3.4 Speaking Error Category ............................................................................... 48
Table 4.1 Paired t-tests of the pre- and posttest scores ................................................. 52
Table 4.2 Correlation analysis of learners’ performance and discussion frequency ..... 53
Table 4.3 Qualitative content analysis –Examples of learners’ peer-to-peer and
self-correction in Facebook discussions ....................................................................... 56
Table 4.4 Qualitative content analysis –Examples of learners’ peer-to-peer and
self-correction in Skype discussion .............................................................................. 59
Table 4.5 ANCOVA for pretest among control and experimental group ..................... 65
Table 4.6 ANCOVA for the control and experimental groups on the pretest ............... 66
Table 4.7 Paired t-tests of the pre- and posttest scores for each group ......................... 66
Table 4.8 Experimental group-comparison of all errors among stages ......................... 67
Table 4.9 Control group-comparison of all errors among stages .................................. 72
Table 4.10 Examples of experimental group learners’ SS, ART, and PN in Skype
discussions .................................................................................................................... 75
Table 4.11 Examples of control group learners’ PN and SS in face-to-face
discussions .................................................................................................................... 77
xi
List of Figures
Figure 3.1 Study 1 – Experimental procedure .............................................................. 31
Figure 3.2 Study 1 - Team division ............................................................................... 35
Figure 3.3 Snapshot of the discussion on the Facebook “Wall”. .................................. 36
Figure 3.4 Snapshot of the students engaged in the role-playing activities using
Skype. ............................................................................................................................ 39
Figure 3.5 Study 2 - Experimental procedure ............................................................... 44
Figure 3.6 Study 2 - Team division ............................................................................... 45
Figure 3.7 Snapshot of the control group students engaged in the face-to-face
role-playing activities. ................................................................................................... 46
Figure 3.8 Snapshot of the experimental group students engaged in the role-playing
activities using Skype. .................................................................................................. 47
1
1. Introduction
1.1. Statement of the problem
Due to globalization and the advancement of technology, people use English
almost everywhere for international relations, local and foreign businesses, as the
language is one of the global language today (Crystal, 2003). In non-native speaking
countries, many students choose to learn English as a foreign language (EFL).
English has become an important common language of communication among the
people of different cultures. In order to provide better English teaching
environments, the traditional teaching methods have been slowly changed with the
development of multimedia technology (Pun, 2014). The modified types of teaching
environment with technology, EFL learners would gain more confidence learning
English.
An essential strategy to the development of a foreign language is to incorporate
social and cultural interactions for language learners. In Taiwan, English as foreign
language learners are constantly challenged by the environment as it lacks a
practical and suitable environment for students to practice their language
development. A proper environment is one of the key elements for improving new
language ability; hence students in Taiwan face obstacles of finding an appropriate
environment to practice and improve English. (Yang & Chang, 2007). Therefore,
EFL learners have less opportunities to collaborate, interact, and engage in
classroom activities (Cloete, De Villiers & Rootd, 2009).
Higgins (1995) suggested that technology played an important role addressing
environment related challenges for EFL learners. For a long time, tools like
computers have been utilized in learning forms of communications including oral,
2
listening. There seemed to be reduced availability of foreign language departments
offering distance learning classes due to budget cuts, but seemingly the enrollments
have increased resulting shortage of spaces for those who are interested, (Banados,
2006; Chenoweth, Ushida & Murday, 2006; Kraemer, 2008; Sanders, 2005; Strambi
& Bouvet, 2003). The integration of technological advancement in communication
and new EFL strategies called the Computer-Assisted Language Learning (CALL) is
the new uprising method and has contributed many benefits to EFL instruction.
The “Internet revolution” opened new opportunities for CALL applications
such as text chats in which studies found helpful in language development, (Alwi,
Adams & Newton, 2012). A popular product resulted from the “internet revolution”
is the introduction of Social Networking Services (SNSs). These are web-based
social networking platforms that enable users to grow and development a
personalized social network through websites that allow users to share information,
interact with others, and develop communities with similar interests. One of the
most pronounced SNSs is Facebook. Despite the growing popularity with SNSs,
there are not enough research studies on the potential usefulness of SNS in
education and EFL instructions. Limited studies have concluded that Facebook and
other SNSs have demonstrated significant potentials on how it may benefit EFL
instruction.
It is advised by many research studies that Facebook is powerful platform for
EFL teaching used to enhance the students learning experience (Kabilan, Ahmad &
Abidin, 2010). SNSs platform related studies suggested both entertainment and
social perspectives is motivational for conducting EFL learning activities. It can
keep the students interests and engaged with functions like instantaneous messaging
between individuals and multiple members of a group. Yancey (2009) also suggested
3
that Facebook was a mean for students to improve their writing by linking the gaps
between theoretical “writing” and outside “communication” providing learners with
an authentic and personalized setting to practice. Writing skills are much
emphasized in Facebook group participation, this tool could be helpful in enhancing
and improving students’ writing skills (Yunus, Salehi, Sun, Yen, & Li, 2011).
According to Hamada (2013), students more keen on becoming independent learners
as Facebook could help students study and better their English ability feeling more
effortless or less involuntarily. Consequently, Facebook effectively enhanced the
EFL students’ writing abilities and helped them build positive attitudes toward
language learning (Suthiwartnarueput & Wasanasomsithi, 2012). Overall, Facebook
cultivated a positive environment and developed a system suitable for students to
obtain new knowledge and thoughts from countless sources available on the
platform (Al-Shehri, 2011).
Most experts consider the speaking and listening aspects of EFL learning to be
most essential. There are 3 ways of oral practices that could help students improve
target learning language: comparisons of own oral production to target language, or
by challenging the target language in various ways or by discussions about the
language (Satar & Ozdener, 2008; Gánem Gutiérrez, 2003; Swain, 1997). In
addition, many sociocultural studies recognized that speaking is a cognitive skill that
can be used to regulate self, others, and objects such as language and tasks (Brooks,
Donato, and McGlone, 1997). Vygotsky (1978) claimed that mental functions are
developed through social settings, and that interactions with higher intellectual
speakers would help build mental developments. The need for socialization may be
satisfied with the introduction of voice over IP (VoIP) platforms, which is a great
tool that transmits voice and multimedia over the Internet. It allows users to make
4
free or cheap reliable telephone calls worldwide. The technological advances, as
Chun (2008) mentioned, are beneficial for research purposes as well as helpful in
improving students’ pronunciation and speaking competence. A VoIP tool like Skype
has embedded functionalities such as text and voice exchange, which can be used as
a practice agent. The enabled function for verbal conversations can enhance the
dimensions to EFL activities like listening and speaking. Skype provides the
surveillance of multiple users’ voices, facial expressions, gestures and body
language in real-time. Through network online chat-based interaction, learners can
demonstrate improved grammatical competence (Lee, 2002; Pellettieri, 2000), build
complex language structures (Sotillo, 2000), develop oral communication skills
(Blake, 2000; Lee, 2002) and higher lexical capacity (Dussias, 2006). As a result,
some students feel less pressure and become self-confident (Elia, 2006) speaking
English via Skype rather than classroom setting, as there is no physical presence of
the communicating party or parties (Bikowski & Kessler, 2002). Skype also can
provide a cost effective means to practice English conversation courses anywhere at
anytime.
Another focus of this study is role-playing instructional strategy, which is
critical for learners’ experience. Role-playing is an important strategy as it focuses
on the ability to speak and communicate by playing different roles in real-world
situation. It can correct stereotype concerns in China that college students can
succeed in English classes because they are good test-takers but are poor
communicators (Li, 2001). A common approach used to teach a foreign language is
grammar translation approach where it targets on mastering language structure,
vocabulary and understanding literature at the expense of speaking and
communicating (Aliakbari & Jamalvandi, 2010). The trade-off is that students can
5
reproduce responses in predictable situational patterns but is challenged
communicating effectively when put in unpredictable situations outside the
classroom (Nunan, 2001). The task-based approach is a solution to improve
speaking ability with optimal circumstances to “communicate effectively” and
“communicate meaningfully” (Luchini, 2004).
Both Skype and other VoIP platforms have also received attention for their
potential in education and instructional design. Skype has voice and video functions
and chat capabilities over the Internet; VoIP platforms actively engages listening and
speaking during EFL activities. The benefit of the platform being Internet-based has
many advantages, such as hosting a conversation class without teacher and students
in a physical class and increased flexibility of course time and schedules. The
combination of Skype and Facebook is a potential solution to overcome the
limitations of online CALL strategies of EFL. The combination can create a familiar
and less stressful environment used to practice the target language. This research
proposal consists of two sub-studies as follows.
Study 1:
We focus on learners’ English speaking and writing performance. This study
aims to investigate the effectiveness of applying the role-playing instructional
strategy to Facebook and Skype as a means to enhance learners’ speaking and
writing skills in an EFL class (see framework in Table 1.1). We explore and discuss
whether the feature of Facebook and Skype demonstrate a platform that enhance
learners’ learning experience and increase their motivation in EFL learning activities.
During the role-playing interaction, we also analyzed whether learners experience
peer-to-peer correction and realize self-correction processes. We conduct a
6
quantitative and qualitative content analysis of the learning process and discuss
whether learners improve their speaking and/or writing skills. There is one
experimental group which Facebook and Skype are used to compare learners’
speaking and writing performance. Although there is no control group in this study,
we planned to include it in our second study for an in-depth analysis of speaking
error category.
Table 1.1 The framework of study 1 and study 2
(Part 1)
Brief description
Study 1 1. We focused on learners’ English speaking and writing performance.
2. We integrated Facebook and Skype as learning environment.
3. We applied role-playing instructional strategy to Facebook and
Skype to enhance learners’ English speaking and writing skills.
4. We analyzed whether the unique feature of Facebook and Skype
demonstrate a platform that enhance learners’ experience and increase
their motivation in the activities.
5. We analyzed whether learners experience peer-to-peer correction and
realize self-correction processes.
6. We used oral interviews as the pre-test and post-test in this study.
7. We conducted a quantitative and qualitative content analysis of the
learning process.
8. There were one experimental group, no control group.
9. Facebook and Skype were used for the experimental group.
7
(Part 2)
Brief description
Study 2 1. We focused on learners’ English speaking performance and speaking
errors.
2. We compared the effects of two different environments, i.e., Skype
and face-to-face, on learners’ English speaking performance by
assessing the frequency of errors (e.g., pronunciation, verb tense, and
sentence structure) occurring in the learners’ oral productions during
role-playing.
3. We applied role-playing instructional strategy in Skype and
face-to-face to train learners’ speaking abilities and observe their
interactive discussions.
4. We analyzed whether the learners’ could gradually reduce the
number speaking errors and help improve their speaking skills in both
Skype and face-to-face environments.
5. We analyzed whether the learners reached a peer-to-peer correction
mechanism in order to reduce their speaking errors.
6. We used oral interviews as the pre-test and post-test in this study.
7. We conducted a quantitative and qualitative content analysis of the
learning process.
8. There were one experimental group and one control group.
9. Skype was use for the experimental group and face-to-face is use for
the control group.
8
Study 2:
Although qualitative research has been studied on EFL learning through CALL
using role-playing based learning activities, there is not much quantitative research
on the type and frequency of errors made and whether there is an improvement in
error rate. This study mainly focuses on the Skype and its effectiveness towards
English speaking errors. We divide errors into different classifications. In fact,
language learning through online discussion on Skype has been extensively studied,
but there is little quantitative research on the errors that these EFL learners made
during the instructional course. In study 1, we discuss that learners might experience
peer-to-peer correction. During the role-playing activity, learners might attempt to
correct their partner’s grammar errors (e.g., pronunciation, sentence structure, verb
tense…etc.) In study 2, we analyze whether the learners reached a peer-to-peer
correction mechanism in order to reduce their speaking errors. We also compare the
effects of Skype and face-to-face environments on learners’ English speaking
performance by assessing the frequency of errors and the number of errors gradually
reduced occurring in the learners’ oral productions during role-playing (see
Framework in Table 1.1). The experimental group would be taught how to speak
effectively by using the modern technological tools mainly Skype whereas the
control group would be taught traditionally. Using a process-based quantitative
content analysis and qualitative content analysis, we explored the effect of VoIP in
EFL instruction through role-playing based activities on students’ speaking skills
and whether they would help to reduce the number of errors.
9
1.2. Statement of the purpose
Study 1 (S1) :
S1-1. To conduct an EFL instructional course empirically by integrating Facebook
and Skype as platforms through which students engage in role-playing based
learning activities.
S1-2. To explore and discuss whether the learners improved their speaking and/or
writing skills in a SNS and VoIP environment.
S1-3. To use SNS and VoIP to design an instructional activity to train EFL students’
speaking and writing abilities and observe students’ interactive discussions.
Study 2 (S2) :
S2-1. To use process analysis to carry out a quantitative and qualitative content
analysis on the speaking errors made by EFL students over the entire EFL class.
S2-2. To explore EFL learners’ speaking errors in the activity and determine which
errors are reduced from pre to post-stage.
1.3. Research Questions
Study 1 (S1) :
S1-1. Will conducting an EFL instructional course by integrating Facebook and
Skype as platforms through which learners engage in role-playing based
learning activities improve their speaking and/or writing skills?
S1-2. Will the use of Facebook and Skype learning tools increase learners’
motivation in EFL learning?
10
Study 2 (S2) :
S1-1. What are the types of speaking errors resulting from using CALL in
role-playing based learning activities?
S2-2. Do the learners in the Skype learning environment outperform the students in
the face-to-face environment in terms of the occurrence of linguistic errors in
their oral productions?
S2-3. Will EFL learners’ speaking errors be reduced due to the instructional
role-playing activities in Skype?
S2-4. To what extent, do the learners in the Skype learning environment and the
face-to-face environment improve their speaking skills?
1.4. Hypothesis
Study 1 (S1) :
S1-1. Learners improve their speaking and writing skills through the combination of
role-playing activities and the use of Facebook and Skype learning tools.
S1-2. The unique feature of Facebook and Skype demonstrate a platform that
enhance learners’ experience and increase their motivation in the activities.
Study 2 (S2) :
S2-1. Speaking errors are reduced by using Skype in EFL instruction through
role-playing based activities.
S2-2. Learners in Skype group show more improvement in their oral performance
than learners in face-to-face group.
11
2. Literature Review
2.1. Computer Assisted Language Learning (CALL)
Technology has played a major role in addressing the above challenges faced
by EFL learners and has transformed educational teaching and learning to the next
level since the third millennium (Vrabcova, 2015). Technologies together with the
introduction of Internet and electronical devices have changed the way we interact
and collaborate with each other. Thus, the increased demands to learn English and
growth in technological advancements, it is important to integrate both of these to
help the learners.
CALL is a form of language learning and teaching approach, in a highly
interactive environment incorporating listening speaking, reading and writing skills
Jafarian, Soori & Kafipour, 2012). The integration of instructional design into a
CALL approach is therefore essential. The effectiveness of various CALL materials
depends on instructional designs and how teachers apply these materials. When
CALL and EFL pedagogy are appropriately used, learners can see improvements in
their learning process have changed (Warschauer and Healey, 1998; Jafarian, Soori
& Kafipour, 2012).
In traditional language teaching, EFL teachers have limited time for error
corrections and feedback for each individual EFL learner. CALL provides
individualized instruction and immediate feedback as they complete the language
learning tasks (Nagata, 1993). For instance, spelling errors and verb tense errors, can
be identified and corrected in real time. This learning and teaching approach can
overcome some shortcomings of traditional methods on feedback about errors and
12
recommendations in timely manner (Jafarian, Soori & Kafipour, 2012). Furthermore,
CALL allows students to learn the target language at self-determined progress
omitting the possible face-to-face interactions and it eliminates the anxiety of
in-person interactions (AbuSeileek, 2007; Bikowski & Kessler, 2002).
The technology has many benefits. CALL can customize the responses
according to individuals and deliver contents and instructions repetitively without
being tired. As we add the computer component into language learning, students
would be more encouraged to contribute in live conversations.
The increased Internet connectivity with evolved fresh learning methods for
people. The network advancement enabled variations of CALL approaches like
teaching in virtual environment unveiled the potential of technology has on EFL tool.
(Gorjian, Moosavinia, Kavari, Asgari & Hydarei, 2011). Technology can connect
larger groups of people for cooperative learning activities with the help of
computerized instructions (Schcolnik & Kol, 1999). This ability of connecting
people in more dynamic environment has increased learner satisfaction worldwide.
The research had shown high CALL satisfaction scores amongst Italian and
Japanese. (Morton, Davidson & Jack, 2008).
Computer-based learning has limitations; the method is relatively new and
requires further research. According to Blake (2008), extensive training of teachers
and students is required to optimize the benefits of new learning technique since it is
not a natural form of communication (Blake, 2008). Another limitation of CALL is
the preferential challenge of virtual instructions instead of face-to-face instructions
where most prefer in-person (Sanders, 2005). According to Baralt and
Gurzynski-Weiss (2011), the result revealed that students’ foreign language anxiety
13
was not significant lower in iChat interaction than face-to-face interaction. Therefore,
the traditional method of face-to-face interaction might still be a beneficial form of
communication among the students. This limitation should need more attention
when using CALL with other strategies and different platforms.
2.2. English as a Foreign Language (EFL)
Vygotsky’s socio-cultural theory (1978) emphasized that social and cultural
environment play a fundamental role in the development of an individual’s cognitive
and mental function. Therefore, an appropriate learning environment would be
essential for EFL learners to improve oral communications (Yang & Chang, 2007).
Traditionally, English learning has been taking place in a classroom setting.
However, most of these schools focus on the mastery of paper-and-pencil tests and
sometimes neglected the students’ oral communication competence (Baker &
Westrup, 2003). The shortage of interaction would affect other areas critical to
language learning. In summary, deficient of an appropriate environment for
language learning might hinder learners’ cultural experience and language
acquisition and motivation (Kormos & Csizer, 2007).
There are many research conducted on EFL instruction with respect to effective
strategies and challenges (Shen & Suwanthep, 2011; Aliakbari & Jamalvandi, 2010;
Liu & Jackson, 2008). Firstly, the interactive speaking and listening are important
aspects of the learning experience since students have minimal opportunities to
speak or write in English outside of the classroom. In traditional classrooms,
students are asked to reproduce exactly what the teachers have taught in the class.
Students taught in these classes have weaker communications due to infrequent use
14
of English outside the classroom (Li, 2001). Hence, it is imperative to optimize
classroom time and cultivate skills development related to speaking and writing
(Erten & Altay, 2009).
Language is a social mechanism of communication well connected with many
cultural and social dynamics that have important consequences on the learning
experience and learners often experience the “foreign language anxiety”. The
anxiety would affect, emotions that control the students’ attention, influence their
learning motivation, modify their choice of learning strategies and affect their
self-regulation of learning (Pekrun, 2014). It is believed that learners with academic
anxieties are faced with wide arrays of cognitive and emotional challenges that
negatively affect completion of the task (Cassady, 2010). According to Macintyre
and Gardner (1994), foreign language anxiety is complex and multidimensional
referencing to “feeling of tension and apprehension specifically associated with
second language contexts, including speaking, listening, and learning.” Horwitz,
Horwitz, and Cope (1986) recognized three anxiety components of learning a new
language: communication apprehension, test anxiety, and fear of negative
evaluations. The test anxiety is associated with academic factors, which impacts
test-taking ability rather than language skills. As per McCroskey (1977), the
definition of communication apprehension is “the individual’s level of fear or
anxiety associated with either real or anticipated communication with another person
or persons.” When such anxiety reaches high level, learners would “withdraw from
and seek to avoid communication when possible” (McCroskey, 1977). Another
major concern is the cultural and academic emphasis on tests and quantifiable results
in language learning. The emphasis rewards test-taking ability and English
knowledge, instead of communication skill. The focus on test-taking ability adds
15
stress using English learning experience measured based test marks to compare with
peers, which hinders students’ motivation. This is especially prevalent in Asian
cultures. The cultural stigma associated with English in Asia creates unnecessary
levels of stress and self-consciousness within EFL learners.
Moreover, research shows that communication apprehension is common among
language learners (Matsuoka, 2008) and Taiwan is no exception. Taiwanese EFL
learners find it daunting to speak English because they are shy and anxious. They are
afraid to receive negative evaluations and have the fear of being judged by others
(Chu, 2008). These negative experiences and fear of negative judgment from others
might hinder learners’ language learning and development (Hiew, 2012). A study by
Chu (2008) showed a positive relationship between foreign language anxiety and
learning where language proficiency of anxious language learners was often
underestimated. However, Hadley (1992) mentioned that a moderate feeling of
anxiety in EFL learning could help learners excite a passion for learning, and to get
them to put more efforts to acquire the target language. There has been extensive
research associated with new instructional strategies and technologies facing EFL
challenges.
2.3. CMC for EFL
The introduction of computer-mediated communication (CMC) platforms
addresses socialization needs, in which it provides opportunities for EFL learners to
interact with other language learners or native speakers from all over the world.
CMC is believed to provide a more relaxed environment, where students are less
concerned about making mistakes, encourage peer learning, and feel less anxious
16
(Kern, 1995). CMC would be a valuable tool cultivating learning from interaction
between diverse and dispersed students in the form of online discussions (Wang,
2005).
CMC can be categorized into two modes: synchronous or asynchronous. These
two categories adopt extensive negotiation time between learners with increase
talking time per learner, and more vocabulary variations compare to face-to-face
communications (Abrams, 2003). Research studies show that both methods can
effectively support language learning and teaching (Sun & Yang, 2015) and help
EFL learners to develop social interaction both in and outside of the classroom
(AbuSeileek & Qatawneh, 2013). Synchronous CMC mode may allow learners to
participate in a real-time interaction and require immediate response by using tools
such as Skype, FaceTime, or Zoom. Asynchronous CMC mode may allow learners
to have more time to think, response, and uses external resources when they
participate in an online conversation such as Facebook, YouTube, Twitter, MySpace,
or Line (Abrams, 2003). The use of Internet technologies platforms for educational
purposes can assist teachers with various possibilities to engage students to
cooperate, collaborate knowledge building and knowledge sharing sessions (Sun &
Yang, 2015). These platforms support the use of Internet technologies for
educational purposes. It increased variations of teaching methods to engage students
in cooperative and collaborative knowledge building and sharing environment (Sun
& Yang, 2015).
As for synchronous CMC, a research project was launched to understand online
language exchange between Chinese English learners and Australian Mandarin
learners (Tian and Wang, 2010). A survey responses from both groups indicated that
language exchange via Skype improved their linguistic and intercultural competence.
17
Another project as per Yanguas (2010) compared conversations derived from
task-based audio, video and face-to-face communications. The results in both audio
and video communications had similar patterns to face-to-face communication,
which indicated that this medium could be potentially be used for EFL teaching. The
study by NetSupport School, developed an oral course based on cooperative CMC
learning found that students had greater positive attitudes about the course and better
linguistic abilities than those in a teacher-fronted CMC or traditional non-CMC
classroom (AbuSeileed, 2007). According to Doughty and Long (2003), the main
advantage of CMC language learning is learner’s experience in collaborative
learning to interact, modify, elaborate conversations.
As for asynchronous CMC, Godwin-Jones (2007) notes that YouTube is
resourceful for language learning as the platform contains a huge multimedia
database of real language use by real people. As suggest by Mayora (2009), the
feature to post comments engages language learners in authentic writing tasks while
practice listening skills browsing through the videos.
Facebook is one of the asynchronous CMC, which provides individualized web
space for learners. Several researches had shown effectiveness of this method. As
Shih (2011) stated that Facebook’s blended learning experience was effective for
EFL learners, who had moderate to high positive attitudes toward the instruction.
The experience of the learners showed improvements in paragraph organization,
content, vocabulary, spelling, and grammar. Facebook facilitated implicit peer
assessment and serves as a motivation for EFL learners increase participation.
Furthermore, Lai and Gu (2011) found that Facebook was one of the most frequently
used communications methods outside the classrooms. From Facebook, students can
self experiment with the target language tasks like self-evaluation on English
18
proficiency and connect speakers of the target language.
2.4. SNS for EFL
2.4.1. SNS for Education
Social Networking Systems (SNS), is web based social networking tool that
offers the opportunity for users to flexibly re-structure hierarchies, inform and
reconfigure communication, and maintain relationships of knowledge and people
(Beer and Burrows, 2007; Cloete, De Villiers, & Roodt, 2009; Boyd & Ellison, 2010;
Lim, 2012). The tool has the capability for users to uniquely reorganize knowledge
according to users preference and understanding. One of the main educational
benefits of using SNSs is that it provides learners with interactions opportunities that
mirrors real-life common issues such as negotiating (Razak, Saeed & Ahmad, 2013).
Another benefit of using SNSs s users can sign-up for new active learning
environments of collaborative and interactive learning, often based on their interests
and affinities which doesn’t have to be directly catered for in their immediate
educational environment. Moreover, according to Beer and Burrows (2007), despite
the current findings of the potential of SNSs learning methods, the areas around EFL
context of SNS are yet fully explored. However, today, EFL learners have more
opportunities to access SNS environment to learn and practice English. SNS
encourages knowledge and information sharing through groups or communities
(Selwyn, 2007). Essentially, SNSs provides EFL learners with the environment to be
involved in online learning communities while practicing English and writing skill.
This study adopted Facebook as a SNS language learning tool instead of other
SNS platforms was because it is more suitable for online discussion. Unlike Twitter,
19
it only allows users to update their messages up to 140 characters.
2.4.2. Facebook for EFL
Facebook has gained not only popularity, but also in utility in the past few
years. The initial audience target was for the younger generation used as a mean to
stay connected with each other. As the platform evolved, it became a mechanism of
more than social interactions but that of international social change, organization,
information exchange, and even trade. Facebook enabled peer-to-peer
communication and collaboration (Golonka, Bowles, Frank, Richardson & Freynik,
2014). The fundamental functions allows individuals to express and tell their own
stories to their social network instantaneously; users can also expand their network
within their own interest groups, and maintain these relationships easier (Selwyn,
2009). It has become a staple in sustaining the basic human need to stay connected
and be relevant in society. From these basic functions, it has progressed into a place
to propagate individual and group thoughts and ideas, to coordinate meetings and
discussions, even to organize social movements en masse.
Facebook is one of the technology tools, which often used in EFL learning.
Alsulami (2016) demonstrated that Facebook could easily develop learners’ writing,
communication, and reading skills. Facebook’s powerful ability to group people and
provide educational purpose simultaneously provoked this a subject interest in many
previous studies (Kabilan, Ahmad & Abidin, 2010; Madge, Meek, Wellens &
Hooley, 2009; Selwyn, 2009; Shih, 2011). The results from studies identified many
great attributes of Facebook beneficial to EFL instructional strategies. For instance,
the interface is familiar to many users, a ready-made, trustworthy communication
20
platform where it would not require long adaption period. Although Facebook for
educational purposes is not a new concept, it is only in its infant stages of research.
Facebook now has roughly 850 million active users, a median that is familiar to
many household and easy to grasp on with its user friendly interface. The easy
accessibility and many fun factors do very well at engaging and retaining its
audience. In Facebook, there are no pressures for immediate responses and
apprehension from in-person communication. (Liu & Jackson, 2008). The lag gives
the user time to formulate responses without pressure from negative evaluation;
thereby decreased anxious behaviors associated with typical EFL students and are
more inclined to communicate (Liu & Jackson, 2008). These factors make
Facebook a viable candidate as a platform to build context for EFL learners to
improve writing techniques (Shih, 2011).
One of the key features of Facebook is its ability to allow multiple users to
connect to the same group, each with the ability to contact all or individuals within
group and share information. The feature allows users to conduct private and open
group discussions online, an ideal platform for situated learning or role-playing
instructional activities. Situated learning is defined as the acquisition of knowledge
through a social or situational context (Brown, Collin, & Duguid, 1989).
The use of Facebook (Shen & Suwanthep, 2011; Shih, 2011; Coll-Garcia &
Linser, 2006) and content-based instruction (Deneme, 2011) are added incentives to
EFL learning. As Facebook successfully engage its users, it indirectly increases the
motivational effects on learners as well. Facebook can strengthen confidence and
collaborative efforts but with limitations given its nature (Omar, Embi & Yunus,
2012). A limitation is that Facebook cannot cover full aspects of EFL learning, it is
only effective for reading and writing and would require a different SNS tool to
21
cover the speaking and listening aspect of language learning.
2.5. VoIP for EFL
2.5.1. VoIP for Education
VoIP is synchronous CMC, which allows language learners with network
access to communicate with other learners or speakers of the target language (Kern
and Warschauer, 2000). VoIP tools provide voice and text chat for users anywhere in
the world anytime. This specific feature makes VoIP a potential tool when teaching
and learning English. For many learners, one of the primary purposes to learn a
foreign language is to speak it. Thornbury (2005) affirms that speaking represents a
real challenge to most language learners. When being able to speak a foreign
language, communicating with people of other countries, ethnic groups, races, etc.
becomes possible, the act of speaking a foreign language also might help individuals
to build confidence, self-esteem, comprehension, and more (Vaseki, 2013). Lamy
and Hampel (2007) affirm that VoIP fosters peer collaboration and can be use to give
feedback to students. In addition, it helps learners to practice improve speaking,
listening, writing and reading skills (Marín Ortiz, 2015).
Agreed by many language teachers that speaking ability is sought to be one of
the most difficult skill to obtain and teach when learning a new language. Regarding
this, Brown and Yule (1983) stated, “learning to speak a foreign language is often
considered to be one of the most difficult aspects of language learning for the
teacher to help the student with.” Therefore, language teachers should try to create
more circumstances to help students strengthen speech in the target language.
Consequently, more interactive opportunities with others in various linguistic and
22
social settings could practice language subsystems appropriately and spontaneously
(Pawlak, Waniek-Klimczak, & Majer, 2011). VoIP tools provide many synchronous
communications approaches for language teachers between students. The tool might
help students who want to better their speaking skills by participating in online chats
with native speakers or web lessons designed by the teachers.
This study adopted Skype as a VoIP language learning tool instead of other
VoIP platforms because it is a free, downloadable communication tool, and easier for
learners to communicate in a cost-effective way.
2.5.2. Skype for EFL
Speech error provokes the highest anxiety amongst the four language skills by
L2 learners (Macintyre & Gardner, 1991; Kessler, 2010). For many students,
speaking practice takes place only in classroom settings due to lack of
English-speaking environment. Consequently, the lack of practice hinders
proficiency development hence increases anxiety source from self-awareness.
(Peacock & Ho, 2003; Pong, 2010; Sun, 2009).
Many real-time communication technologies can be used to train foreign
language speaking skills, amongst that Skype is a popular tool with roughly 600
million users worldwide (Digital Company Statistics, 2016). Skype is a computer
mediated synchronized communication platform (CMC) that links people from
different places and is a great tool for learning language. In our study, we explored if
instructional activities incorporating Skype could be useful for interactive learning
when students are familiar with CMC environment. Skype generates fairly relaxing
EFL learning environment, where the students are less apprehensive compared to the
23
physical classroom environment (Kern, 1995). The use of Skype as a voice-based
CMC tool may increase learners’ motivation, let to higher linguistic achievement,
and keep learning fresh and enticing. (Alastuey, 2011).
One advantage of Skype is that it links people real-time from different places. A
main feature is the real-time voice-message transmission and visual video
connections from participating members and allows. Skype also facilitate learners to
participate and interact via text chat, voice chat, voiced bulletin boards, or audio
blogs (Levy, 2009). Learners can simply have a conversation, send text chat, or post
a voice message in Skype. These features can combine with three important EFL
activities: speaking, listening, and writing tasks. Payne and Ross (2005) claimed that
instantaneous text chats might indirectly develop speaking ability, and enhance oral
language production (Okuyama 2005; Payne & Whitney 2002).
In Hussein and Elttayef (2016) study, Skype was chosen to motivate classrooms
and demonstrate the friendly technology to learners used to learn the English
language. This study was a mix of 70 males and female from Yarmouk University in
Jordan; the goal was to use social tool like Skype to experiment on students to see
the effects on English competency development. The results showed that learners in
Skype chat group performed better on the post-test than those in the control group
and had a positive impact on their discourse competence. In addition, the findings
revealed that the learners acquired speaking skill more efficiently and effectively
from Skype group chats.
Another research by Gruban (2016), explored the types of e-Learning and
learners’ attitude toward Skype lessons. This study investigated if learners find
Skype lessons to be more interesting and educational compared to traditional lessons.
24
The results showed that learners are more satisfied with Skype lessons and found
them more interesting, more encouraging, and less tedious (Gruban, 2016). By
comparing with regular lessons, findings showed that learners are more active in
Skype lessons, and are more encouraged to speak up and express their ideas.
In addition, Alsulami (2016) conducted a study to understand the association of
SNS, online audio, and online video tools (i.e., Skype, Facebook, YouTube, MP3
players, smartphone) on learning English as a foreign language among 36 female
EFL students at Effatt College. The findings revealed that 31 students (86.1%)
agreed that online video and audio tools helped enhance their listening and speaking
skills and have positive impact on their English language learning.
Per study by Guth & Marini-Maio (2010), another advantage of adopting Skype
in EFL learning is its potential for collaborative learning and for learners to interact,
modify, elaborate their inputs, while engaging in meaningful “conversations”
simultaneously. In the study, the learners pointed out that Skype could increase the
accuracy in their oral skills and had helped them overcome the fear of speaking. The
atmosphere may be more relaxed and EFL learners can communicate more freely.
Therefore, most of the students enjoyed their language learning experience by using
Skype (Ockert, 2015).
2.6. Speaking Errors
Ellis (2003) claimed that there are three good reasons to study learners’ errors:
first, we would know why learners make errors; next, they could help teachers have
better understanding of what type of errors learners usually make; lastly, learners
learn to how to self-correct the errors they make. Brown (2000) believes that if
25
learners do not make errors or receive any feedback on errors, their learning
progression would be hindered. In fact, making errors is a natural process of
language learning (Eskey, 1983; Darus & Subramaniam, 2009) and is part of
learning curve (Olasehinde, 2002). Therefore, the significance of studying these
errors help highlights to teacher and students the weaker areas that requires attention
during learning a new language.
Otoshi (2005) highlighted five major error categories in grammar errors: verb
errors, noun-ending errors, article errors, wrong words and sentence structures. He
claimed that these error categories happen most frequently in learning
second/foreign language.
Dagneaux, Denness, and Granger (1998) mentioned that there are seven major
error category codes in the order of, lexico-grammatical, formal, lexical, register,
grammatical, word redundant and style; and are followed by one or more sub-codes.
Examples include, GA for articles, GN for nouns, GV for verbs, GVT for verb tense
errors, GVV for voice errors, etc.
Chen (2006) developed a structured-linguistic error taxonomy, which divided
into15 major categories inclusive of subgroups for each. The major error types are:
errors in the use of nouns, articles, pronouns (incorrect case forms, missing
possessives), verbs (tense, subject-verb agreement, auxiliary, verb omitted),
prepositions (prepositions omitted, wrong prepositions, unnecessary prepositions),
and conjunction (coordination, subordination, missing).
According to Ferris and Roberts (2001), there are five major types of errors
normally made by students:
26
noun endings errors - incorrect or unnecessary use of plural or possessive
ending
verbs errors- occur in the verb tense and form as well as errors related to
subject-verb agreement
article errors - the incorrect and/or unnecessary use of articles or other
determiners such as some, any, etc.
sentence structure errors -all errors related to sentence/clause boundaries, for
example: run-ons, fragments, comma splices, word order, omitting words or
phrases from a sentence and/or insertion of unnecessary words or phrases, and
word choice errors -all types of lexical errors i.e., errors arising from the
inappropriate use of prepositions and pronouns.
In language learning errors types, speaking error categories are similar to
writing error categories, except that the spelling error category is omitted, as they
cannot be evaluated via Skype. As there are many different types of errors, for our
study, we focus on the study of speaking errors. Different approaches have been
developed to describe language error types. The researchers found that EFL learners
tend to make pronunciation errors on second language phonemes, which do not exist
in their first language (L1) (Yoon, Hasegawa-Johnson & Sproat, 2010). Lyster (1998)
separated errors into four categories, including grammatical error, lexical error
(inaccurate choice of words), phonological error (misinterpretation leading to
mispronunciation), and unsolicited used of L1 (errors not associated to content).
According to Hiew (2012), those EFL learners hesitant to speak English with
their teacher or classmates in and/or outside the classroom, they feel embarrassed
27
about their low language proficiency and worried about making grammatical errors.
Some researchers have observed that errors occur mainly caused by to first language
(L1) influence (Chen, 2006; Lee, 2001; Lin, 2002; Kao, 1999). Therefore, the
identification of speaking error types is significant for specific teaching and learning
progression.
Garett (1975) and Hamrouni (2010) claimed that there are nine types of speech
errors: deletion, anticipation, shift, exchange, stranding, substitution, blend, and
accommodation errors. Skype offers a platform that allows verbal conversation, so
learners spelling of used words cannot be verified.
2.7. Role-playing
The many benefits of Skype and Facebook can offer, an appropriate
instructional strategy is crucial to students’ experience and understanding.
Role-playing is a great way to practice speaking and communication abilities. The
use of role-playing instructional strategy increases students’ attention (Hou, 2011). It
simulates a situation, requires students to focus on playing the role, hence, it diverts
the attention to the act rather than the language used to complete the act. This
strategy simulates real-world scenarios and puts learners on the spot and act out the
position, known as task-based approach.
Role-playing is a task-based approach learning that uses tasks to spark
evocative interactions and negotiations (Aliakbari & Jamalvandi, 2010; Richards,
1999). For instance, a simulation task can be to replicate an act using the target
language. Role-playing is a form of interactive learning, commonly used to help
improve communication skills and develop problem-solving skills (Hou, 2012;
28
Chien, Muthitacharoen & Frolick, 2003). Role-playing decreased levels of foreign
language anxiety (Horwitz, Horwitz, & Cope, 1986) or anxiety rose from
face-to-face interactions (Bikowski & Kessler, 2002). Larsen-Freeman and Anderson
(2011) also indicated that role-playings are very important in communicative
language teaching because they give students the opportunity to communicate in
different social contexts and social roles. Role-playing resembles life more closely
than other training procedures (Shaw, Corsini, Blake, & Mouton, 1980). As
Ladousse (1987) stated, role-playing does not only encourage peer learning but also
ask the teacher and students to share the responsibility in the learning process.
Many studies has been focused on role-playing instructional strategies and
situated scenario strategies from Communicative Language Teaching (CLT) to
Task-based Language Teaching (TBLT) and the web-based applications (Shen &
Suwanthep, 2011; Aliakbari & Jamalvandi, 2010; Coll-Garcia & Linser, 2006).
These strategies are based on Constructivism, the theory argues that humans build
knowledge through experience used to train areas such as teamwork and
professional skills such as negotiation. Situational learning dictates that scenarios
are developed to emulate experiences for the learner. The scenarios may be applied
in two ways. First, the scenario can be an instruction to engage in collaborative
discussions with peers to resolve the problem. Second, it can be roles of the
hypothetical scenario assigning roles to the students whereby the problems is
resolved together by acting out of the situation from their own relative perspectives
(Hou, 2011).
The study by Hou (2011), indicated that role-playing would increase the
students’ level of focus as it would train students to concentrate on the task at hand,
rather than on the language used to complete the task. These situated scenarios could
29
be applied in multifaced like in first-person (role-playing) format or through
third-person discussion (Hou, 2011) and provide a learner with learning opportunity
in many dimensions. The combination of high acceptance platform like Facebook
and popularity and motivational tool like Skype could be an effective alternative to
role-playing strategy for EFL instructional tool. This study aims to test the impacts
of role-playing strategy on the learner’s experience and results.
30
3. Methodology
3.1. Study 1
3.1.1. Participants
The study involved 42 students registered to participate in an English
conversation course at a Taiwanese business university. The students have sufficient
functional familiarity with Facebook and Skype platforms.
3.1.2. Research Design
This study used quantitative and qualitative approaches to investigate the use of
Facebook and Skype as a learning tool for online discussion to help students
enhance their English proficiency and to understand students’ writing and speaking
performance in two different environments. Three analysis methods: learning
performance analysis, correlation analysis, and qualitative content analysis of
learning process were adopted in this study. A single group pre-test and post-test
design was used for learning performance analysis and Pearson correlation
coefficient was used for correlation analysis. Among which, qualitative content
analysis explores learners’ interaction in the role-playing speaking and writing
activities. This seems to suit the purpose of this study as it aimed at seeking deeper
insights and further understanding of the EFL learners’ speaking and writing skills.
3.1.3. Instructional Design and Procedures
The experiment breakdown into four phases: pretest and the initial classroom
31
lecture, Facebook private discussions within subgroups, Skype negotiations with
opposing groups, and delayed posttest. The key research tool to assess the success of
EFL strategy is framed by pretest and posttest conducted in writing and speaking
forms. The entire process lasted 11 weeks (see Figure 3.1), and two hours class for
each week.
Figure 3.1 Study 1 – Experimental procedure
32
Phase 1: Pretest/lecture (weeks 1 to 5)
In the first phase, every participant was given an IELTS-based test, which
created by an EFL expert to assess the initial English writing and speaking levels.
The course design is similar to IELTS focused on vocabulary, grammar, writing
skills and composition requirements; individualized adjustments were made
according to students’ English language level and learning needs. IELTS rates test
scores on its 9-band scale (IELTS band scores, 2012), as shown in Table 3.1. The
test emphasized on business-related vocabulary and communication skills in
preparation for role-playing activities (see Appendix A). The speaking and the
writing pretest would be conducted in week 1 and week 2, respectively (see Figure
3.1).
Table 3.1 IELTS 9-band scale
(Part 1)
Score Description
9 Expert user: has fully operational command of the language: appropriate,
accurate and fluent with complete understanding.
8 Very good user: has fully operational command of the language with only
occasional unsystematic inaccuracies and inappropriacies.
Misunderstandings may occur in unfamiliar situations. Handles complex
detailed argumentation well.
7 Good user: has operational command of the language, though with
occasional inaccuracies, inappropriacies and misunderstandings in some
situations. Generally handles complex language well and understands
detailed reasoning.
33
(Part 2)
Score Description
6 Competent user: has generally effective command of the language despite
some inaccuracies, inappropriacies and misunderstandings. Can use and
understand fairly complex language, particularly in familiar situations.
5 Modest user: has partial command of the language, coping with overall
meaning in most situations, though is likely to make many mistakes. Should
be able to handle basic communication in own field.
4 Limited user: basic competence is limited to familiar situations. Has
frequent problems in understanding and expression. Is not able to use
complex language.
3 Extremely limited user: conveys and understands only general meaning in
very familiar situations. Frequent breakdowns in communication occur.
2 Intermittent user: no real communication is possible except for the most
basic information using isolated words or short formulae in familiar
situations and to meet immediate needs. Has great difficulty understanding
spoken and written English.
1 Non-user: essentially has no ability to use the language beyond possibly a
few isolated words.
0 Did not attempt the test: no assessable information provided.
The four sub-dimensions of IELTS test were integrated into role-playing tasks,
which include Listening, Reading, Writing, and Speaking. The writing test of IELTS
incorporated more contents related to daily life, and the speaking part was tested
in-person with each student (see Appendix B).
The course designed closely aligned to IELTS test, which is standardized
34
worldwide by applying in-person conversation testing methods to evaluate the
speaking skills. This test arrangement mimics test takers for real-life situations. This
might be particularly relevant to the students’ future career (when taking part in the
job interviews, etc.). Thus, IELTS-based test was chosen instead of other assessment
forms. English proficiency tests are crucial to non-native English speakers as they
pave ways to future education. Therefore, this course would train students to take
IELTS test also a requirement to the students to take it after they complete the course.
This test was designed based on participants’ English levels. Table 3.2 shows the
pretest’s sample questions.
Table 3.2 Pretest’s sample questions.
Type of the test Question
Writing Pretest Your friend, Sally, is coming to visit Taiwan for 4 days and
3 nights. She needs you to arrange a one-day meeting for
her with Dr. Wu. She'd also like to go sightseeing, have
dinner at a nice restaurant, and go shopping. Please reply
her with a detailed schedule by email.
Speaking Pretest Have you bought anything over the phone? If not, would
you? Why?
As shown in Figure 3.2, participants were put through a regimen of classroom
lectures in week 3 to week 5. The lectures entailed learning the target language
applying role-playing scenario (business-to-business, B2B, buyer/seller scenario).
They also practiced speaking and writing in target language. Participants were
expected to familiarize with the target language but not to the extent of fluency. The
35
goal of lectures was to introduce lexis required for subsequent role-playing activities.
The students were not expected to have sufficient practice time in the classroom to
fully acquire the target language by significant degree. Tasks to form teams, assign
roles, and set-up scenario were completed in 5th
week of this phase.
Phase 2: Facebook discussions /Role-playing (weeks 6 and 7)
Before entering second phase, the students were separated into two teams
forming a buyer team and a seller team. The seller represented an office equipment
company, and the buyer side represented a publishing company looking to setup a
new department. The two teams were further separated into four subgroups
representing product team consisted of 5- to 6-person in each subgroup. Each
subgroup was assigned a leader to coordinate the buying or selling of an item listed
as follow: a desktop computer, a printer, a camera, and a laptop (see Figure 3.2).
Participants for an item could either role-play as a seller or a buyer. Hou (2011)
hypothesized that as role-playing progressed, it was expected that the acts of
self-correction and peer-to-peer correction would occur.
Figure 3.2 Study 1 - Team division
36
Each subgroup of a team created a private chatroom on Facebook used for team
discussions. Students were authorized to use Facebook functions such as
commenting on “Wall” posts, and sharing information either by copying links,
photos or ’sharing’ websites from other sources on Facebook. The “Wall” was used
as an expression containing team thoughts and comments (See Figure 3.3). The
students were prohibited to use private messages or text-based chats in order to
ensure information are evenly distributed to the participants. Each communication
posted by a member would be available for everyone to see and comment. The
exercise would ensure everyone fully participates and engaged in collaborated
discussion as studies showed that as Facebook is a mean to enhance learners’
confidence and increase collaborative efforts (Omar, Embi, & Yunus, 2012). All
communication would be in English only.
Figure 3.3 Snapshot of the discussion on the Facebook “Wall”
37
The teams were assigned tasks and objectives. The objectives were based on
the overall scenario designed for this role-playing:
1. a publishing company is in strategic interest to set-up a new marketing
department, and it requires basic office equipment for new incoming staff;
2. an office equipment company carries surplus inventory of some products and it
needs to sell-off surplus items before launching a new product line.
Both sides had to decide in advance what was the preferred brand and model of
the items they were going to buy/sell. Challenges included getting the best price
quotes possible for the buying team, meanwhile, the selling team had to make sure
they attract customers without giving unreasonable discounts (possibly, by offering
alternative products, free accessories, etc.)
The above scenario is a mimic to a professional occurrence in a mid-sized
company. The scenario was designed to develop various outlooks and strategies in
multifaceted forms. The roles in the play entailed many elements for participants
experience and sparks different interactions in each group. It is expected that each
meeting group, participants would learn to adapt and respond with the focus
language.
The following two weeks prior to making contacts with opposing team, the
teams were expected to assess the situation, to draft solutions to obstacles and
establish a strategy plan to move forward. The leader of each team was instructed to
ensure actions of the individual members when communicated and aligned for
one-on-one negotiations on Skype. The teams were evaluated on the act of
buying/selling of a particular product at price collectively agreed by the team. The
participants hosted meetings on Facebook to determine the collective team price.
38
This asynchronous online discussion aimed to give students an opportunity to
improve reading, written communication, and build team work skills. The private
discussions enabled students to apply target vocabulary introduced during phase one.
Phase 3: Skype /Role-playing Negotiations (week 8)
As the teams completed and established the buying or selling strategies, third
phase was initiated. During this week, the group negotiations of each purchase or
sell item would happen in meetings applying the pre-defined strategies on
negotiations. There could only be one buyer and one seller for a product. Each
negotiation is conducted using Skype, containing conversations to 10 minutes (see
Figure 3.4). Instant messaging function was disabled and prohibited. The
participants had to bargain and agree to price offered by either selling or buying side
could decline. All conversations were in English language only.
In this phase, the participants could experience the assigned role from at least
two angles: a staff member or manager of a sales person or client. The role everyone
played used the target language differently, from different perspectives in different
scenarios; it enabled the development of their oral communication and negotiation
skills. The third phase required extensive use of vocabulary introduced in phase one.
Role-play increased the exposure of various scenarios would stimulate language
production in many forms rather than repeating language.
39
Figure 3.4 Snapshot of the students engaged in the role-playing activities using
Skype
Phase 4: Delayed posttest (week 10 and 11)
The posttest was allotted one-week delay to let participants absorb and digest
the acquired role-play experience. The speaking delayed posttest (see Appendix D)
was conducted in week 10 and the writing delayed posttest (see Appendix C) was
conducted in week 11. The delay posttest would allow the language acquired to
settle, and filter out language that was not actually obtained. The posttest is designed
by the same EFL professional that designed the pretest also IELTS-based to ensure
consistency for more eloquent results. Table 3.3 showed the speaking and writing
delayed posttests’ sample questions.
40
Table 3.3 Delayed posttest’s sample questions
Type of the test Question
Writing Posttest Your company (Banana Daily / Orange Information
Technology) is organizing a Year End Party, which will be
on December 31, 2011. Since you are the event coordinator,
you need to decide what to purchase for this event. Your
budget is NT$500,000. Please write an email to place an
order.
Speaking Posttest What's the most important quality in a good sales person?
Lastly, a questionnaire was distributed asking about their personal experience
about the course. The attitude assessment was consisted of open-ended questions
aiming for feedback related to personal performance, peer performance and the
effectiveness of the program.
3.1.4. Data Analysis
Quantitative and qualitative content analysis were both applied to answer the
research questions in this study. Since this research adopted single group pre-test
and post-test design, the pair t-test was used to compare the difference between
participants’ pre-test and post-test scores. The conversation between the participants
was recorded for qualitative content analysis. The recorded messages were then
transcribed and coded by a rater of the research group. In order to test the reliability
of the coding contents, we invited a second rater to analyze and ensure reliability of
the coding.
A Pearson correlation analysis was conducted to check for the inter-rater
41
reliabilities rated by two EFL experts about the pretest and the posttest (including
the EFL expert who designed the tests). The inter-rater reliability estimates for the
speaking pretest and posttest were (r = 0.884, p < 0.01) and (r = 0.927, p < 0.01). As
for the writing pretest and posttest, the inter-rater reliability estimates were (r =
0.938, p < 0.01) and (r = 0.895, p < 0.01), respectively. In cases of the alpha
coefficients for the speaking pretest, speaking posttest, writing pretest, and writing
posttest were 0.824, 0.826, 0.827, and 0.819, respectively.
3.1.5. Content Analysis
We analyzed qualitative data through learners’ Facebook text and Skype voice
conversations (Skype voice conversations were first converted to transcript) to
support the results of the quantitative analysis and understand the reasons for the
learners’ improvements. From the analysis of writing (text) and speaking (voice)
conversations, we were able to deduce the following important points. We found that
the learners used peer-to-peer and self-correction techniques. Some peer-to-peer and
self-correction examples have been extracted and organized in the following section.
3.2. Study 2
3.2.1. Participants
The study recruited 52 students from an English conversation class (level one)
in a business university in Taiwan consisted of 25 males and 27 females. All the
participants have sufficient familiarity with the functions and usage of Skype.
42
3.2.2. Research Design
This study used quantitative and qualitative approaches to investigate the use of
Skype as a learning tool for online discussion and traditional method of face-to-face
discussion to help students enhance their English proficiency and to understand
students’ speaking errors in two different environments (face-to-face speaking and
speaking on Skype). Three analysis methods: learning performance analysis,
speaking error analysis, and qualitative content analysis of learning process were
adopted in this study. This study used quasi-experimental design, which includes
pre-test and post-test with the control and experimental group. In order to assess the
effect of training between the two groups of learners, it was important to look at in
the present study to check homogeneity is whether the pre-test scores of the two
groups were more or less similar to each other. To compare the control group and the
experimental groups, the pre-test scores were subjected to a one-way ANCOVA.
Data were analyzed by one-way ANCOVA using the scores of the pre-test as
covariance. Non-parametric method and Wilcoxon matched-pairs signed-rank test
were used to analyze learners’ speaking errors during pre-, mid-, and post-stages of
the Skype conversation. Among which, qualitative content analysis explores
learners’ peer-to-peer correction in the role-playing speaking activities. This seems
to suit the purpose of this study as it aimed at seeking deeper insights and further
understanding of the EFL learners’ speaking errors in both experimental and control
group.
3.2.3. Instructional Design and Procedures
This experimental study lasted for four weeks: a pretest and a posttest were
43
administered in the first and the last week to measure the students’ English
proficiency levels and to assess their improvement. In weeks 2 and 3, an
instructional session was organized in a classroom setting followed by a practice
session when the experimental and control groups practiced using English in their
respective environments of Skype and face-to-face. The procedure of this
experiment is shown in Figure 3.5.
Week 1: Pre-test
As shown in Figure 3.5, the pre-test was conducted in week 1 to assess the
learners’ English proficiency. Each participant was interviewed by the researcher in
an face-to-face environment, which lasted 3-5 minutes (260 minutes in total).
During the interview, the participants were asked four questions: 1. What kind of
food do you like? Name and describe the food you like. 2. What is your most
favorite country so far? What do/don’t you like about it? (e.g., food, culture, and
people) 3. What is your favorite event or activity in school? And why? 4. If you have
to participate in an event, would you like to be a planner or a purchaser? And why?
The vocabulary and grammar used were taken from IELTS and adjustments
depending on the students' English language and learning needs. As stated
previously, the IELTS 9 Band Scale was adopted in this study to assess the
participants’ utterances in English on a scale of 1 to 9, from non-user to expert-user.
For example, Band 4 indicated a limited-user who frequently encountered troubles
understanding in the target language (see Table 3.1). However, it should be noted
that business-related vocabulary and communication skills were more emphasized.
IELTS was used in this study because it is one of the most used language proficiency
44
examination worldwide.
Figure 3.5 Study 2 - Experimental procedure
Week 2: Pairwork
The participants were put into groups and attended an instructional session for
three hours in Week 2. The main objective of this was to help the participants
familiarize themselves with the topic of an International Food Fair and with the
vocabulary for the role-playing activity (see Appendix F). For example, participants
worked in pairs; one played as a purchaser, and the other acted as a planner (see
Figure 3.6), discussing what to sell at the fair. The researcher presented lexical items
(e.g., spaghetti, popcorn, booth, and budget) and the question formations (e.g.,
“What is your favorite food?”) relevant to the topic. In order to help the learners to
45
gain a better understanding of the word usage, they are asked to work on the food
adjective worksheet (see Appendix G). The learners are also expected to use those
words in various situations during week 3.
The participants would not know what roles they would play or what group
they were in Week 3. The purpose of this design was to avoid the participants’
planning their speech beforehand.
Figure 3.6 Study 2 - Team division
Week 3: Role-playing / Face-to-face and Skype discussions
After the pairwork, participants were divided into the experimental (Skype) and
control (face-to-face) group as shown in Figure 3.6. Students were asked to go to
different rooms for role-playing based on the groups, i.e., the control and
experimental group (see Figure 3.7 and 3.8). Both groups were prohibited to carry
any notes, use private messaging or any text-based chats as to avoid information
asymmetry. Then, participants were grouped in pairs (13 pairs per group) and
46
characters for the role-playing were also assigned. Two roles, either a purchaser who
needed to buy all the necessary things or a planner who planned for the food stand.
The scenario for the role-playing was that students needed to prepare a food stand
for the International Food Fair in a school. Participants needed to discuss related
issues, such as budgeting, decorating, advertising, and buying for their own food
stands (see Appendix H). For example, students should work together within a given
budget to attract customers to buy their foods. The conversation was recorded by
each student and ongoing for about 15 minutes. All conversations were conducted in
English and participants were required using the newly taught topic and the related
vocabulary. This activity would only test participants’ English proficiency but also
train participants experience of real-life situations.
Moreover, the study enhanced EFL learners’ confidence and ensure their
participation and team collaboration, communication among all members were
allowed (Omar, Embi, & Yunus, 2012).
Figure 3.7 Snapshot of the control group students engaged in the face-to-face
role-playing activities
47
Week 4: Posttest
The post-test session was conducted through oral interview form and it was
identical to the pre-test. The purpose of the post-test was to assess the oral
performances and identify if there were English speaking improvements. The
performances were also measured based on the IELTS 9-band scale for a more
accurate comparison.
Figure 3.8 Snapshot of the experimental group students engaged in the
role-playing activities using Skype
3.2.4. Error Type Category
The table 3.4 below represents speaking error categories, which were used to
analyze student’ errors during Skype conversation activities.
Table 3.4 represents the speaking error category based on Ferris (2006) and
Dagneaux, Denness, and Granger (1998). Pronunciation error type was added to
define phonetically misrepresented words during the speech conversation. The
speaking error category did not include punctuation, spelling, and run-on sentences
48
as these errors were not documented in a speaking environment.
Table 3.4 Speaking Error Category
(Part 1)
No. Error type Code Description Example
1 Pronunciation PN Phonetic errors Sree, dree, tree (three).
Somesing (something).
2 Verb tense VT Improper verb form
regarding time
They arriving (arrived)
yesterday.
He will giving (give) me
an apple.
3 Verb form VF Improper verb
choice
The boy is moving (flying)
across the ravine.
The teacher is destructing
(instructing) the class.
4 Word form WF Excluded verb
form errors
I haven’t seen you on (for)
a while.
Did you mail the letter
with (to) your friend?
5 Articles Art Missing article I went to United States
(…to ‘the’ United…).
I have a (an) apple.
6 Singular-plural S/P Referred to noun
ending errors
These are the boy’s (boys’)
jackets.
This is the womans’
(woman’s) purse.
49
(Part 2)
No. Error type Code Description Example
7 Pronouns PR Mis-using subject
title
She is good with his (her)
sword.
He (They) are good people.
8 Fragment FR Incomplete
sentence
Too much every day
working (There is too
much work to do every
day).
Like a computer screen
(His head looks like a
computer screen).
9 Sentence
structure
SS Included missing
and unnecessary
words and phrases
and word order
problems
Excluded run-ons,
comma splices and
fragments
The girls like shopping to
go (The girls like to go
shopping).
Potatoes in the bag there
are (There are potatoes in
the bag).
10 Word choice WC Excluded spelling
errors, pronouns,
informal and
unidiomatic usage
He is coming (from)
America.
She is in (on) the chair.
50
3.2.5. Data Analysis
This study conducted quantitative and qualitative content analysis of learners’
English speaking errors. We did pretest and posttest on two groups of students. Data
were analyzed by one-way ANCOVA using the scores of the pretest as covariance.
For the qualitative content analysis, all verbal interactions between the participants
were recorded. The recorded messages were then transcribed and coded by a rater of
the research group. The researcher took the messages from Skype and face-to-face
conversation, deviated into three parts, which were organized into three stages:
pre-stage, mid-stage and post-stage. At each stage, the errors were coded according
to the types shown in Table 3.4. Errors made during Skype and face-to-face
activities were classified based on the error category in Table 3.4. The coding was
helpful in the later analysis, where we counted the number of times each error was
made at each stage, the number of errors each student made, and the error rate in
activities progression. In order to test the reliability of the coding contents, we also
invited a second rater to analyze and ensure reliability of the coding.
From the oral interview data, a Pearson correlation analysis was used to check
the inter-rater reliability of the two EFL experts who rated pretest and posttest. This
analysis was used to refine human judgement, which shows the homogeneity and
reliability in the ratings given by the judges. The inter-rater reliability for the
experimental group was r=.989, p<.01 in the pretest and r=.994, p<.01 in the posttest.
As for the control group, the inter-rater reliability was r =.961, p<.01 in the pretest
and r =.993, p<.01 in the posttest respectively. In cases of the alpha coefficients for
the experimental group’s pretest, posttest, control groups’ pretest and posttest
were .960, .948, .929 and .896, respectively.
51
3.2.6. Speaking Error Analysis
Two EFL expert instructors examined the conversation content by manually
coding the messages for the experimental and control groups used to determine the
errors based on Table 3.4. The inter-rater kappa value for the face-to-face and Skype
conversation message errors were k=.974, p<.01 respectively. The coding showed
the number of errors learners made in each error type category. The experts analyzed
whether the students had reduced their speaking errors as they progressed into
different phases. The coded face-to-face and Skype messages were then selected as
units for analysis at each of the three stages, pre-, mid- and post-stages. Each stage
was compared with the other stages to determine if the students’ errors decreased
over time. In each error category, we explored whether error rates at each stage have
reached significant difference statistically.
3.2.7. Qualitative Content Analysis
Two autonomous EFL experts collected and reviewed qualitative data from the
recorded face-to-face and Skype conversations of control and experimental groups.
The recorded conversation was transcribed for analysis. To better understand the
above quantitative content analysis and the changes in the number of errors,
qualitative content analysis was used for data triangulation.
52
4. Results and Discussion
4.1. Study 1
4.1.1. Learning Performance Analysis
The results from the posttests were analyzed using a paired t-test to compare
the students’ performance on posttest, shown in Table 4.1. The final results revealed
a significant improvement in the scores in English writing posttest (t = -5.20, p <
0.001) and English speaking posttest (t = -4.71, p < 0.001). The results reflected a
pronounced and meaningful improvement in the participants’ English writing and
speaking abilities.
Table 4.1 Paired t-tests of the pre- and posttest scores
Mean SD t p
Writing Pretest 4.14329 1.354379 -5.20***
.000
Writing Posttest
Speaking Pretest
Speaking Posttest
5.19105
3.78657
4.69105
1.825447
1.35315
1.675460
-4.71***
.000
Note: ***
p<.001
4.1.2. Correlation Analysis
A Pearson correlation coefficient was conducted to analyze the correlation
between discussion engagement (i.e., discussion frequency on Facebook/Skype) and
learning performance (i.e., scores on overall Facebook/Skype discussion quality and
posttest). The quality of students’ discussion was reviewed by the teacher based on a
53
five-point Likert scale (0 = low to 5 = high). Each Facebook/Skype message was
scored based on grammar, pronunciation, and articulation to evaluate the discussion
quality. As shown in Table 4.2, Facebook exercises was more focus on writing skills,
a higher level of discussion frequency on Facebook was also potentially linked to
the writing scores on the posttest (r = 0.527, p < 0.01). Subsequently, the level of
overall discussion frequency on Facebook also showed positive correlations with
Facebook overall discussion quality (r = 0.465, p < 0.01), indicating that the levels
of participation on Facebook may improve the writing skills in asynchronous
discussion and on the posttest.
Table 4.2 Correlation analysis of learners’ performance and discussion
frequency
(Part 1)
Speaking
Posttest
Writing
Posttest
Overall
Score
(Skype)
Overall
Score
(Facebook)
Discussion
Frequency
(Skype)
Discussion
Frequency
(Facebook)
Speaking
Posttest 1
Writing
Posttest .618
** 1
Overall
Score
(Skype)
.784**
.492**
1
54
(Part 2)
Speaking
Posttest
Writing
Posttest
Overall
Score
(Skype)
Overall
Score
(Facebook)
Discussion
Frequency
(Skype)
Discussion
Frequency
(Facebook)
Overall
Score
(Facebook)
.450**
.593**
.636**
1
Discussion
Frequency
(Skype)
-.163 -.162 -.330* -.192 1
Discussion
Frequency
(Facebook)
.386* .527
** .231 .465
** -.112 1
Note: *p<.05 **p<.01
With respect to Skype, this platform in EFL learning was hypothesized to
enhance speaking skills, but findings showed that the discussion frequency in Skype
had a negative correlation with the overall score in Skype (r = -0.330, p < 0.05); and
had non-significant negative correlations with speaking scores on posttest. This may
suggest that the frequency over Skype speaking is less important as a factor in
learning performance.
It is suggested that there was a positive correlation between test scores of
posttest (from speaking and writing) have with the overall discussion quality scores
55
using Facebook. Findings also suggested positive correlation between test scores of
posttests (from speaking and writing) have with the overall Skype discussion quality
score. This indicated that the discussion quality from writing on Facebook and
conversing on Skype would affect the writing and speaking scores on posttest.
Hence, the experiment demonstrated that the integrated environment helped to
promote writing and speaking skills simultaneously. Furthermore, regarding the
level of participation; increased participation on Facebook had a positive influence
on students’ learning effects; however, levels of participation on Skype had a
negative correlation on students’ learning effects. Most of learners expressed and
spoke a lot more in online discussion because they felt comfortable. According to
Busch (1982), when learners spoke more might make more mistakes at the same
time. This explained that those who interacted more during Skype discussion did not
show to necessarily increase learning.
Through the aforementioned performance and correlation analysis, we realized
that the strategy of using role-playing scenarios combined with Skype and Facebook
in EFL learning may contribute to higher quality discussions and enhanced learning
performances.
4.1.3. Qualitative content analysis of writing process: peer-to-peer and
self-correction
The Facebook stage of the study was monitored directly through the platform
known as the “Wall,” where all groups held their discussions. The “Wall” function
served as the meeting venue as well as the meeting recorder. Every conversation in
its entirety was recorded and could, therefore, be analyzed in detail. We noticed
56
learners were engaged in many peer-to-peer and self-correction behaviors during the
activity on Facebook learning environment.
The major findings are the following: (1) Case I (see Table 4.3) showed an
example of a self-correction behavior; (2) Case II and III showed the examples of
peer-to-peer correction behavior during the online discussion on Facebook.
Table 4.3 Qualitative content analysis –Examples of learners’ peer-to-peer and
self-correction in Facebook discussions
Case Student ID Content
I 29
Hey guys long time no see, the moment when I Liberation,
I think I'm in the PARADISW
45 PARADISE?
45 if you say heaven then I would understand faster.
29 I think I’m in the PARADISE.
II 29 but our boss is W-Y Wei
29 he will be responsible for it
21 why you use "but"
29 ok, our boss is W-Y Wei.
III 38 what do you meen
37 I'm serious!!!
37 Meen? What?
43 Mean
38 Mean
37 Just a mistake - -)
57
Several instances of peer-to-peer correction occurred in written conversations
on Facebook are shown in Table 4.3. For example, in Table 4.3, Case I, student 45
corrected his peer by writing, “if you say heaven then I would understand faster,”
giving student 29 a more suitable word to use than “paradise.” In Table 4.3, Case II,
student 29 wrote, “but our boss is W-Y Wei,” and student 21 replied, “why you use
‘but,’” questioning and noting a possible error in student 29’s use of the word “but.”
In Table 4.3, Case III, student 38 wrote, “what do you meen,” and both students 43
and 38 replied, with “mean,” correcting the spelling error of student 38. These
examples exhibited students could self-correct or peers were able to recognize and
correct another peer instantaneously in role-play interactions over Facebook, this is
the expected in language learning. Another interesting finding was participants were
more expressive, less hesitation over Facebook environment compared to classroom
lectures. (Nadzrah & Mickan, 2003). It is suggested that the absence of any pressure
to express face-to-face increased the freedom to express themselves in English. In
Facebook conversation, the occurrences of students recognizing and errors made in
group discussions had lower anxiety level, if not marginal, compared to the anxiety
level would have appeared in face-to-face discussion.
Parts of the learning process included self-correction. The following example
from the Facebook conversations showed evidence of self-correction by the students.
In the case of Table 4.3, Case I, student 29 wrote, “I think I’m in PARADISW” then
proceeded to self-correct writing, “PARADISE?” While writing in their
conversations on Facebook, the students can see their own mistakes and make the
necessary corrections.
58
4.1.4. Qualitative content analysis of speaking process: peer-to-peer and
self-correction
Role-play via Skype sought many instances of peer-to-peer and self-corrections
were identified (as shown in Table 4.4). The major findings are the following: (1)
Case I, II, VI, and VII showed the examples of peer-to-peer correction behavior; (2)
Case IV and V showed the examples of peer-to-peer correction behavior in
pronunciation; (3) Case III and VIII showed the examples of self-correction
behavior during Skype discussion.
For instance, in Table 4.4, Case I, student 7 searched for a word to replace
“discount” by saying “how. . . how can I say? Um...,” and student 24 replied with
“cheaper...hahaha....”. Student 7 acknowledged the suggestion and responded, “Yes,
cheaper. I think this is the cheapest, uh...is the cheapest price that you can get.” In
this example, student 7 accepted the feedback and converted the suggested word into
the superlative form for a more accurate use of the word. In Table 4.4, Case II,
student 47 made an error in the sentence by saying “uh. . .how. . .can. . .can you tell
me. . .how kind computer you want to buy?” and Student 30 corrected the error by
saying, “you mean what kind of computer?”. In Table 4.4, Case III, a student’s
listening ability was adjusted by another student. In this example, student 21 said,
“yeah, just these two,” and Student 6 made a listening error and said “six two?”.
Student 21 then replied, “uh. . .just ‘these’ two and we need four.” The above
demonstrated that peer-to-peer and self-corrections could be used beyond the
technical aspect of English and could also use for listening. The next example
showed how peer-to-peer correction may be applied in pronunciation. In Table 4.4
Case IV, Student 42 said, “did you have the bre-ti lite?” Student 27 replied with
“bre-ti lite..bre-ti. . .what? You mean ‘battery life’?” During a speaking exercise,
59
peer-to-peer corrections had more variations when used to correct beyond grammar
and vocabulary, same is applied for listening and pronunciation. Another example of
this is in Table 4.4, Case V, where student 42 said, “ok. . .can you repeat the piece of
it?”. Student 27 attempted to adjust for the error with, “repeat. . .repeat what?
Price. . .price. . .?”
Table 4.4 Qualitative content analysis –Examples of learners’ peer-to-peer and
self-correction in Skype discussion
(Part 1)
Case Student ID Content
I 24
um…umm…if we want to buy six computers, then can
you give me more discount…for us?
07 um…umm…no maybe if I give you
more…um…num.num.num…how to say…
24 uh…discount
I 07 how…how can I say? Um..
24 cheaper…hahaha…
07 Yes, cheaper. I think this is the cheapest, uh…is the
cheapest price that you can get
II 30 I'm sorry what do you mean, can you say…it again?
47 uh…how…can…can you tell me…how kind computer
you want to buy?
30 you mean what kind of computer?
47 Yes
60
(Part 2)
Case Student ID Content
III 21 yeah, just these two
06 six two?
21 uh…just “these” two and we need four
IV
42 did you have the bre-ti lite?
27 bre-ti lite...bre-ti…what? you mean “battery life”?
42 yeah…yeah…yeah…battery life
V 42 ok…can you repeat the piece of it?
27 repeat…repeat what? Price…price…?
42 Yes…Price…Price…sorry…
VI 42 ya…uh…I have a change
27 change? You want to change?
42 yeah…I want to change
VII 08 Can you give me more?
23 more discount?
08 Yes
VIII 49 So, how many days do you need?
22 How…how many days do I need?
49 Yes
22 Days?? What days??
49 um…wait me a later…
22 OK… Wait…Oh…oh…I see…haha…you mean how
many days…do I need…the computer.
49 Yes.
61
The results above were voice conversations as opposed to written conversations,
results suggested that student anxiety levels were not significantly altered by the
voice conversations or mistakes made during conversations. The students mainly
corrected for pronunciation and listening skills for Skype conversations.
The study was able to identify self-correction instances but fewer cases. For
instance, shown in Table 4.4, Case VIII. Student 49 asked, “So, how many days do
you need?” Student 22 iterated the question with, “How. . .how many days do I
need?” and Student 49 confirmed with “yes.” Confused, Student 22 asked, “Days??
What days??” After a pause, Student 22 was understood what Student 49 was
referring to. “Ok..wait.. oh..oh..I see..haha..you mean how many days..do I need..the
computer.” In this instance, Student 22 seemed slightly confused and needed a
longer response time to comprehend coherently the context of the conversation.
When appropriate time is given, the student reoriented himself and continued the
conversation. A notable observation is that, when there is sufficient response time
given in role-playing exercise, it increases self-correction occurrences.
4.1.5. Attitude Analysis
In summary, the responses from the open-ended attitude questionnaire (see
Appendix E) were positive towards the course and how the course evaluated the
result. Student 35 commented on the usefulness of this course “because in this
activity of role-playing on Facebook, I learn some vocabulary.” Student 49
commented that this course was interesting “because we will find something we have
to sell, and when we used English talk with our classmates, it’s really funny.”
The questionnaire also asked for peer evaluation and self-evaluation on overall
62
course effectiveness for their English learning. In self-evaluation about the level of
English ability, most students were conservative with their answers and some even
criticized their own English ability. For example, Student 14 commented on his/her
own weakness in English when he was asked to evaluate his/her peers. “Yes, some of
my classmates are good in English, they know difficult words and use them. My
English is poor, so sometimes I can’t understand.”
The evaluation on course effectiveness (useful, interesting, motivating)
received overwhelming positive notes about the course. The students stated that
integrating Facebook and Skype into the course was stimulating and fun experience
to learn English. For example, Student 37 said it was interesting because “I first use
English vocabulary to live.” Student 17 also thought it was interesting because “The
topic was selling and it was new.” Many students stated that role-play scenario
through Facebook and Skype was particularly relaxing and that they are more
enticed to communicate with peers and felt overall more motivated. Student 30
commented on the role-playing, “It’s very interesting to play as a seller”, and
Student 09 said it was interesting “because we can work together.”
4.1.6. Discussion
Test scores on pretest and posttest were compared; speaking and writing skills
had estimated 10.0% and 11.5% improvements respectively. This represented
significant development in the overall communication abilities within the course
period. The improvements between participants were very similar and the factors
that contributed to these improvements differ between speaking and writing. The
correlation analysis results suggested that certain parts of the course had more
63
influences on the development compared to other parts.
The study expected that speaking improvements conducted through Skype
would have most prominent effect. As per Shen and Suwanthep (2011), constructive
role-playing would induce improvements on language speaking quality and
language production. Role-play required participants to actively involve learning the
language not passively. According to theory of constructivism, learning is an
interactive and effective process when a learner is actively engaged in the
construction of knowledge, rather than passively accepting the knowledge (Shen &
Suwanthep, 2011). The instructional strategy utilizing Skype and role-play might
prove as the key reason of speaking improvements.
The correlation analysis also found correlation between participation level on
Facebook had impacts on learning how to write. Nevertheless, a negative correlation
was found between Skype participation level and learning effects on speaking. The
result indicated that instantaneous responses and participation levels do not have
direct relationship with each other; another word, speaking more does not
demonstrate better learning on how to speak. Study also suggested that participants
given enough response time could respond more accurately compared to those that
required instant responses and that response time is the key element to improve
speaking. This might be a good reference for teachers when they apply and engage
in EFL teaching activities using Skype.
The course was a combination of instructional design of role-play strategy on
Facebook and Skype; it suggested that discussion qualities via the two medians had
positive correlations with leanings of writing and speaking on posttests. The result
indicated that an integrated learning environment with instructional design strategies
64
have potentials to increase EFL learning effectiveness.
The analysis also explored for deeper understanding about how participants
improved their writing and speaking skills during these activities. Main
improvements resulted from peer-to-peer corrections include spelling, word choice,
grammar and pronunciation. The list of examples related to spelling and word choice
were predominately from Facebook conversations, which were detailed in Table 4.3.
The examples related to grammar and pronunciations were mostly from Skype
conversations, listed in Table 4.4. Skype allowed for pronunciation corrections,
which Facebook does not allow for. An important take away from these conclusions
is that peer-to-peer correction is an essential part of language learning. By allowing
mistakes to be made during an activity and with a counterpart acknowledging those
errors would provide the participants with motivations and focus to correct their own
mistakes.
All the participants were well familiar with Facebook and Skype platform
before the start of the course. High familiarity with these communication tools
allowed the participants to focus on the target language instead of having an
additional anxiety due to technology-related stress. A recommendation for EFL
instructors would to utilize software that is well-known to the students or to devote
substantial efforts giving instructions on how to operate in case of new learners.
4.2. Study 2
4.2.1. Learning Performance Analysis
The one-way ANCOVA and paired-sample t-test were adopted to determine
whether Skype based role-playing generated better learning performance than
65
face-to-face based role-playing on pretest and posttest scores. This section also
examined whether online discussions led to significant impacts on the learning
performance of students. The effect of prior knowledge of language learning might
influence learners’ speaking skill. Therefore, the pretest scores were used as
covariables.
In order to check whether the pretest scores of the two groups were more or
less similar to each other, the first step is to analyze the homogeneity of regression
coefficient. In Table 4.5, the test of the homogeneity of within-group regression
coefficients showed that Groups-Pretest score (F = 0.000, p = .984 > .05) did not
reach the level of significance. They were consistent with the homogeneity of
within-group regression coefficients of the covariables. Thus, the ANCOVA could be
continued.
Table 4.5 ANCOVA for pretest among control and experimental group
Source SS df MS F P
Groups * Pretest 0 1 0 0 0.984
Error 41.941 48 0.874
The result of ANCOVA shown in Table 4.6 indicated that the Groups-Pretest
scores did not reach the level of significance (F = 1.739, p = .193 > .05). In other
words, the results revealed that teaching methodology did not influence the posttest
results of the two groups (face-to-face and Skype). The learning effectiveness
between control and experimental groups did not show significant differences.
66
Table 4.6 ANCOVA for the control and experimental groups on the pretest
Source SS df MS F P
Pretest 107.262 1 107.262 125.314***
.000
Group (Control/Experimental) 1.489 1 1.489 1.739 .193
Error 41.941 49 .856
*** p<.001
Table 4.7 below is the paired-sample t-test results of learning performance of
all students from face-to-face and Skype groups. The results suggested significant
improvement in the scores on English speaking posttest of both experimental and
control group (p<.000). The results reflected a significant and meaningful
improvement in the participants’ English speaking abilities.
Table 4.7 Paired t-tests of the pre- and posttest scores for each group
Mean SD t p
Experimental group - Pretest 2.62 1.267 -11.329**
.000
Experimental group - Posttest 4.69 1.850
Control group - Pretest 2.46 .948 -8.538***
.000
Control group - Posttest 4.15 1.567
** p<.01,
*** p<.001
The study also demonstrated the differences in speaking performances of the
experimental and control groups; errors made by the learners in the groups were
examined both quantitatively and qualitatively in the sections below.
67
4.2.2. Speaking Error Analysis – Experimental Group
The study had smaller sample size; the learners were divided into thirteen pairs.
The result used non-parametric method and Wilcoxon matched-pairs signed-rank
test to analyze student errors during pre-, mid-, and post-stages of the Skype
conversations. The frequency of errors at the three stages was compared.
The result indicated a significant decrease (p=.008) in ALL errors from
mid-stage to post-stage, showing that EFL learners’ performance improved. The
result also exhibited a significant decrease in ALL errors (p=.023) from the mid-post
(z=-2.66) and post-pre stage (z=-2.27), as shown in Table 4.8. This suggested that
EFL learner made significantly less errors with the use of role-playing and VoIP in
EFL learning.
Table 4.8 Experimental group-comparison of all errors among stages
(Part 1)
Error Mean
SD Z value
Pre-Mid
Z value
Mid-Post
Z value
Post-Pre
All-Pre
All-Mid
All-Post
16.15
17.15
11.38
6.18
8.52
7.11
-.65
-2.66*
-2.27*
PN-Pre
PN-Mid
PN-Post
2.62
1.69
1.15
2.22
1.93
1.28
-1.80
-1.19
-2.06*
VT-Pre
VT -Mid
VT -Post
.23
.23
.54
.44
.44
.88
-.000 -1.625 -1.134
68
(Part 2)
Error Mean
SD Z value
Pre-Mid
Z value
Mid-Post
Z value
Post-Pre
VF-Pre
VF -Mid
VF -Post
.08
.00
.00
.28
.00
.00
-1.00 .00 -1.00
WF-Pre
WF-Mid
WF-Post
.92
.54
.46
.95
.97
.97
-1.32 -.21 -1.22
ART-Pre
ART-Mid
ART-Post
.38
.00
.00
.51
.00
.00
-2.24* .00 -2.24
*
S/P-Pre
S/P -Mid
S/P -Post
1.62
1.31
1.15
1.45
1.49
1.95
-.95 -.57 -1.37
PR-Pre
PR-Mid
PR-Post
.00
.00
.00
.00
.00
.00
.00 .00 .00
FR-Pre
FR-Mid
FR-Post
.15
.15
.08
.56
.38
.28
.00 -1.00 -.45
SS-Pre
SS-Mid
SS-Post
8.00
10.46
6.15
3.72
5.47
4.16
-1.94 -2.98* -1.79
WC-Pre
WC-Mid
WC-Post
2.15
2.77
1.85
1.07
2.24
1.77
-.72 -1.68 -.80
*p<.05
69
From this experiment, error types in three areas include pronunciation (PN),
articles (ART) and sentence structures (SS) showed significant improvements.
In Table 4.8, the pronunciation (PN) results indicated significant decrease
(Mean=2.62, SD=2.22, p=.04<.05) from the post- to pre-stage (z=-2.06), showing
the improvement of this linguistic feature. On the other hand, improvements from
pre- to mid- stage and mid- to post- stage were gradual. EFL learners displayed
significant improvements on PN errors from post- to pre- stage with the use of
role-playing and VoIP during EFL learning. The lower error rate implied that when
EFL learners were more engaged in role-playing activity, they often corrected
themselves due to pressure. EFL learners made corrections by repeating words they
heard from their peers. In summary, CMC tools such as Skype and role-playing had
helped develop speaking skills and engaged students in a multi-modal approach of
learning environment. Moreover, CMC tools also helped enhance listening skills as
students might have higher concentration, benefits of peer-to-peer help to discover
and correct errors in a CMC environment. In articles (ART) errors, the result
indicated a significant decrease (z=-2.24, p=.025<.05) from the pre- to mid-stage,
showing that EFL learners improved their performance (see Table 4.8). The result
also indicated a significant decrease in errors (z=-2.24, p=.025<.05) from post- to
pre-stage. Unlike a speaker who can use facial expressions, gestures, and body
language during face-to-face interactions to convey a message (Harmer, 2001), EFL
students in the Skype meeting only convey ideas through voice. This allowed the
EFL students to express themselves more carefully
Error type sentence structure (SS) demonstrated significant decrease in errors
from mid- to post-stage (z=-2.98, p=.003<.05), as shown in Table 4.8. The finding
indicated that Skype might enhance SS understanding. Greater improvements were
70
observed as EFL learners were more engaged in the activity and when after they
were no longer shy, afraid and reluctant to speak due to less interruption. Moreover,
the combination of role-playing and Skype presumably reduced speaking anxiety as
it allows EFL learners to communicate interpersonally via a computer instead of
face-to-face. Studies showed that communication via a computer would help reduce
speaking anxiety and therefore increase the proficiency (Gleason & Suvorov, 2012).
Cheon (2003) also showed that EFL learners reduced the anxiety from participating
in discussions had higher motivation to use the target language. These findings also
suggested that technologies such as computers give EFL learners more opportunities
to utilize target language and enrich linguistic capacities.
Note that improvements were insignificant from post to pre-stage due to time
control. EFL learners were given an objective to complete the conversation within a
time limit; as a result, less attention was paid to sentence structuring.
In conclusion, all error types showed improvements. However, there was no
significant difference in error rate for VT, VF, WK, S/P, PR, FR and WC. This might
be due to the influence of the learners’ first language (L1). Sun (2014) reported that
Chinese EFL learners often struggle with English tenses as Chinese is a tense absent
language. Thus, verb tenses can be confusing for Chinese speaking learners. Some
research have been conducted over the years and Chen (1998) reported that most
Chinese EFL learners have difficulties applying English tenses due to the absence of
verb conjugation in Mandarin. According to Yang, Ma, and Cao (2013), wrong word
choice was also due to the influence of the mother tongue. Chinese learners tend to
perform word-for-word translation and take it for granted that English words have
the same meaning and connotation with their Mandarin definitions.
71
4.2.3. Speaking Error Analysis – Control Group
For the control group, students were asked to have face-to-face role-playing
discussion. As shown in Table 4.9, language speaking improvement was not
observed as the p value in the three stages of pre-mid, mid-post, and pre-post did not
reach a significance level (p<.05). Therefore, it can be concluded that the students’
English speaking grammar errors were not reduced in a face-to-face setting. Despite
this, pronunciation (PN) and sentence structure (SS) errors have shown some
significant impact. The result indicated a significant decrease (z=-2.23, p=.026<.05)
in PN errors from mid- to post-stage, showing that EFL learners performance
improvements (see Table 4.9). The result also showed a significant decrease in errors
(z=-2.01, p=.044<.05) from post- to pre-stage. A possible reason for the decrease in
PN error from the mid to post-stage is that the students have the tendency to imitate
the mouth movements of the person they were talking to. By doing so, students
would try to pronounce it the same way as the speaker and eventually pronouncing
the words properly. It is important to note that improving speaking skills in a
face-to-face setting might only be applicable to certain students. Students were shy
and anxious from pre- to mid-stage and that improvements were not significant, but
progression was observed from the pre- to post-stage when the students were more
confident in speaking English.
72
Table 4.9 Control group-comparison of all errors among stages
(Part 1)
Error Mean SD Z value
Pre-Mid
Z value
Mid-Post
Z value
Post-Pre
All-Pre
All-Mid
All-Post
18.08
21.31
19.85
9.87
9.22
12.86
-1.46 -.67 -1.02
PN-Pre
PN-Mid
PN-Post
3.23
3.31
1.77
3.27
2.78
2.24
-.24 -2.23* -2.01
*
VT-Pre
VT -Mid
VT -Post
.62
.38
.69
.87
.51
1.11
-.91 -1.10 -.14
VF-Pre
VF -Mid
VF -Post
.00
.00
.00
.00
.00
.00
.00 .00 .00
WF-Pre
WF-Mid
WF-Post
.62
.46
.15
.87
.66
.38
-.82 -1.63 -1.90
ART-Pre
ART-Mid
ART-Post
.15
.38
.31
.38
.87
.86
-.71 -.28 -.38
S/P-Pre
S/P -Mid
S/P -Post
1.23
1.15
1.69
1.30
1.52
2.87
-.12 -.70 -.18
73
(Part 2)
PR-Pre
PR-Mid
PR-Post
.00
.00
.00
.00
.00
.00
.00 .00 .00
FR-Pre
FR-Mid
FR-Post
.15
.15
.00
.38
.56
.00
.00 -1.00 -1.41
SS-Pre
SS-Mid
SS-Post
9.00
11.54
11.62
4.69
5.03
7.92
-2.51* -.12 -1.89
WC-Pre
WC-Mid
WC-Post
3.08
3.92
3.62
1.89
2.69
2.40
-1.05 -.32 -.84
On the contrary, Skype conversations was not conducted face-to-face in which
the anxieties among groupmates were less and therefore fastened the progress of
speaking correctly.
As for sentence structure, students made more errors. This might be because
structuring a sentence was considered a complex process, which required different
linguistic components, such as a subject, verb, and an object. Furthermore, students
were affected by the environment where they could not concentrate on what they
were doing and saying. Another possible reason that learners showed less progress
in a face-to-face setting in oral performance was that verbal expressions were not the
only means to convey messages and they could employ other non-verbal expressions
simultaneously like body language. In contrast, in Skype communication, a lack of
non-verbal expressions encouraged the learners to verbalize their ideas or thoughts
by using more accurate sentences.
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4.2.4. Qualitative content Analysis – Experimental Group
By using Skype, students were able to make corrections and improve their
sentence structure, articles, and pronunciation errors. The major findings are the
following: (1) Case I (see Table 4.10) showed an example of self-correction
behavior in sentence structure error; (2) Case II showed an example of
self-correction behavior in articles error; (3) Case III showed an examples of
peer-to-peer correction behavior in pronunciation error.
In Table 4.10, Case 1: Student 11 did not state his question clearly by not
formulating the sentence correctly and said “Let think what we going to sell first.”
Student 47 replied “oh.. sell first. Huh? What?” Then this helped Student 11 to
rethink for an alternative way to reformulate the question clarify himself “ah… What
kind of food do you want to sell?” By doing so, Student 11 got the answer, which
was a steamed sandwich. This observation is in line with Elms (1969) argument that
role-playing can change ones’ attitude. On the other hand, Student 23 in Case 2 did
not put the right article in his sentence while asked and said “Do you think it's
expensive or cheap for plate if it's fifty dollars?” thus making Student 05 confused
and asked a follow up question “uhh? cheap for plate? a plate?” This conversation
ended with the peer correction as Student 05 replied “Ya..ya…cheap for a plate.”
EFL learners also benefited from real-time language exchanges via Skype,
where they could ask questions in a foreign language. This can be seen in Table 4.10,
case III. Student 12 mispronounced the word “discuss” by saying “Let's disuque
(discuss) International Food Fair,” and Student 30 replied “Huh? Can you speak
again?” Student 12 answered by adding an article in the sentence but still
mispronounced the same word “Let's discuh (discuss) the International Food Fair.”
75
After student 30 replied “Ok, discuss what type of food do we want to sell?” Student
12 pronounced the word “discuss” correctly for the rest of the discussion. We further
assume that due to the lack of time pressure or distraction from other non-verbal
communication in Skype, the learners focused on their own utterances.
Godwin-Jones (2008) also found that EFL learners reacted well to VoIP peer
interaction in a scenario without time constraints or the fear of an EFL teachers’
presence. Apart from that, there are more other advantages for learning in the given
environment. One of those was mentioned by Batstone (2010) that oral corrective
feedback allowed more dynamic responses to learner errors, and this could be
effective to construct affordances and push learners to self-regulate.
Table 4.10 Examples of experimental group learners’ SS, ART, and PN in Skype
discussions
(Part 1)
Case Student ID Content
I 11 Let think what we going to sell first.
47 oh.. sell first. Huh? What?
11
47
ah.. What kind of food do you want to sell?
I want to sell.. steamed sandwich.
II 05 Do you think it's expensive or cheap for plate if it's fifty
dollars?
23 uhh? cheap for plate? a plate?
05 Ya..ya…cheap for a plate.
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(Part 2)
III 12 Let's disuque (discuss) International Food Fair.
30
12
30
12
Huh? Can you speak again?
Let's discuh (discuss) the International Food Fair.
Ok, discuss what type of food do we want to sell?
Yes, discuss!
4.2.5. Qualitative content Error Analysis – Control Group
By using face-to-face techniques, students were able to make corrections and
improve their sentence structure and pronunciation errors. The major findings are
the following: (1) Case I (see Table 4.11) showed an example of peer-to-peer
correction behavior in pronunciation error; (2) Case II showed an example of
self-correction behavior in sentence structure error.
In Table 4.11, case I, Student 07 mispronounced “budget” as “bu-get” in “how’s
your bu-get (budget)?” then Student 18 responded “What? Say.” Although Student
07 pronounced budget incorrectly again, he changed the sentence from “how is the
bu-get?” to “what is the bu-get?” What Student 7 did was help others understand
what he was trying to say. A correct pronunciation was supplied by Student 18 by
saying “Budget!” which assisted Student 07 to produce the word correctly “Budget!
Oh! Haha!”
In Table 4.11, case II, Student 20 first uttered “how much?” Student 32 was
then repeating what Student 20 said to verify what the speaker intended to say.
Afterwards, Student 20 gave more information “How much, ah… how much food?
Hmm” that allowed Student 32 to reply. Intriguingly, such exchange illustrated that
77
the interlocutors generated their turns by negotiating and exchanging ideas with each
other For example, Student 20 replied “I think morer. Haha!” after Student 32
offered a price “Forty?” On the other hand, the students made numerous errors
regarding sentence structures, which might be a cause from their nervousness or
anxiety while communicating with each other in English.
Table 4.11 Examples of control group learners’ PN and SS in face-to-face
discussions
Case Student ID Content
I 07 How's your bu-get (budget)?
18 What? Say..
07
18
07
What is the bu-get (budget)?
Budget!
Budget! Oh! Haha!
II 20 How…much?
32 How much?
20 How much ,ah.. how much food? Hmm.
32 Thirty?
20 Thirty? More more little more more a little more. Haha!
32 Forty?
20 I think morer. Haha!
32 One hundred?
20 No. Too much too much!
32 Fifty?
20 Okay. I think fifty is… is okay okay. Haha! It's very okay.
so... rice cake fifty. Bibimbap fifty and korean kimchi fifty.
78
4.2.6. Discussion
The study showed that student errors during discussions decreased with the
help of VoIP. In addition, students felt more liberated to express their ideas (Nadzrah
& Mickan, 2003) less hesitation in the Skype environment. EFL learners were more
likely to enjoy their time learning with Skype. Studies showed that technology
integration can promote academic performance, motivation and learning (Chen,
2006).
In this designed VoIP activity, EFL learner errors decreased in all errors (ALL),
pronunciation (PN), sentence structure (SS), and article (ART). The instructional
methods using Skype offered EFL learners a new way to improve their speaking
skills in the present study. A technology-enhanced environment can increase
participant’s attention to be more expressive and encourage collaborative work of
language errors (Alwi, Adams, & Newton, 2012).
In the face-to-face role-playing activity, EFL learner errors decreased in PN and
SS. A face-to-face environment might promote certain speaking skills. EFL learners
in the study revealed peer-to-peer correction. When they had more exposure to
authentic/natural language environment, it helped improve the word choice,
sentence structure, and pronunciation (Wang, Berger, & Szilas, 2012). An example
of article, sentence structure, and pronunciation were seen in experimental group, in
Table 4.10. The environment of Skype allowed students to communicate without
fear and time constraints. Skype encouraged students to play active roles in language
learning (Tsukamoto, Nuspliger, & Senzaki, 2009) instead of passive listeners. EFL
learner interactions on Skype were seen as the idea of Constructivism (Проценко,
2010). Skype forced the students to shift their focus away from passive listeners to
79
active participants. The Skype online discussion appeared to have a positive effect
with decreased error counts made by EFL learners.
These platforms provided a fun learning environment for EFL learners to
correct each other. Both EFL learners and teachers benefited from improved
technology with more confidence by using technology in the classroom (Eaton,
2010). These findings may show that technology had enhanced student learning by
increasing motivation to learn and engaging in diverse activities by integrating
different learning styles to retain necessary skills in today’s technological society
(Chantra, 2011).
80
5. Conclusions and Future Works
Based on the results, comprehensive discussions, and suggestions of the above
two studies, we now draw conclusions about this research and determine directions
of future research.
5.1. Conclusions
In study 1, the suggested findings of quantitative, qualitative, behavior analysis
is to further explore EFL learning and provide new techniques and strategies that can
be applied to improve EFL teaching. The study focused on three strategies:
Facebook, Skype, and role-playing. First, role-playing allowed the learner to apply
language actively rather than passively. It increases learning motivation, and reduces
anxiety levels while cognitively immersing the learning into a context. The
synchronous nature of role-playing promotes learning; as noted by Jauregi and
Bañados (2008), it forces students to learn and fill information gaps, understand
unpredictability of communication and collaborate to construct meaningful idea
exchanges. The instructional activity that incorporates Facebook, Skype, and
role-playing showed valuable results in formulating EFL learning. As Chen (2011)
also found that, interactions with a computer, as opposed to in-person creates a less
stressful, more comfortable speaking environment. By applying the right
role-playing contents, it can be just as effective for EFL learning through Facebook
and Skype used to improve writing and speaking skills. The study suggested that
future EFL lesson plans could incorporate Facebook with role-playing and/or Skype
platform as an alternative to improve speaking. As Skype promoted learning, but it
also showed limitations on learning effectiveness on the level of participation. A
81
potential reason could be the eagerness to express ideas fast, thus being less focus on
producing correct speech. There are other research studies that analyze other
behavioral patterns that can have significant value. This study explored only two
CMC platforms (Facebook and Skype) and the results are valid within the
parameters of these two applications only. Further research would be valuable to
examine CMC platforms (Facebook and Skype) independently to understand and
analyze how each affect learning and learning process patterns. Furthermore, the
understanding of Facebook or Skype for telecollaboration purposes with real-world
experts and impacts on the learning opportunities could be another valuable research
option. As noted by Nagel and Kotze (2010), we should also be attentive to
community building, social networking, and inter-personal relationships for future
research. Overall, the study concluded that these CMC combine with role-playing
could represent a viable and effective EFL teaching strategy in the future.
In study 2, this investigation is aimed to explore the effects of two
environments (Skype and face-to-face) on EFL learner’s oral performances by
comparing the error frequency (e.g., verb tenses) in the learner’s utterances. This
research discovered that the experimental group outperformed the control group as
the participants in the former group showed a significant decrease in ALL errors
from mid-stage to post-stage, which means that EFL learners reduced their speaking
errors (e.g., article and sentence structure) via the use of role-playing and VoIP in
EFL learning. In face-to-face discussion, ALL error rates did not show significant
improvement. It can be concluded that the students made more grammar errors in a
face-to-face setting. The results showed that Skype actively encouraged students to
use target language more accurately.
The context of the research deviated into two stages by two studies. Study 1
82
validated the effectiveness of integrating applying the role-playing instructional
strategy to Facebook and Skype as a means to enhance learners’ speaking and
writing skills in an EFL class. Then study 2 compared between experimental and
control groups to see if experimental group would outperform the control group.
Results of study 1 indicated the effectiveness of applying role-playing instructional
strategy to Facebook and Skype. On the other hand, study 2 indicated marginal
performance improvement. Aragon, Johnson, and Shaik (2002) suggested that
students could learn equally well in either online instructional design course or
face-to-face course. However, content errors have significantly decreased in both
experimental and control groups. In the future, if we want to increase the
effectiveness of overall performance improvements in both groups, course design
will need to be modified.
5.2. Future Works
There are some limitations in this study. First, the small sample size of these
two studies makes the results hardly be generalized to the target population. Second,
only one of the learning tasks (role-playing) was adopted in this study to assess
participants’ oral and writing performance.
Future research is recommended to analyse EFL students’ oral and writing
performance with a larger sample size using other VOIP or SNS environments and
to analyse students’ behavioural patterns, which could further validate the results of
the present research and would hold significant value. With the right role-playing
instructional content, Facebook and Skype could be a well-rounded platform for
EFL learners because, as indicated in the results, Facebook and Skype are effective
83
in increasing writing and speaking skills. As seen in these studies, Facebook and
Skype motivated EFL learners and encouraged them to write and speak freely. This
study and Cardoso and Matos (2012) showed that diverse applications in education
were effective, especially in terms of peer interactions. By monitoring behaviors and
errors in VoIP helped identify errors and make corrections easier. Teachers can
incorporate these methods into future EFL courses inside and outside of the
classroom. In conclusion, Facebook and Skype in combination with role-playing
could represent a viable and effective EFL teaching strategy in the future. And
training EFL students in online interactive discussions enriches the learning process
for EFL learners.
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Appendix A: Writing Pretest Question (Study 1)
Introduction:
Your friend, Sally, is coming to visit Taiwan for 4 days and 3 nights. She needs you to
arrange and schedule a one-day meeting for her with Dr. Wu. For the rest of the days,
she would like to go sightseeing.
What you need to do is:
1. Reply her email with the detail information.
2. Inform her about the hotel arrangement, the meeting time with Dr. WU, the time
and venue for lunch & dinner appointments, the sightseeing places, and ......etc.
Example of an email:
Subject: Welcome to Taiwan
Dear Sally,
(Paragraph 1: Greeting.)
(Paragraph 2: Provide the detail information about the schedule you have planned
for her.)
(Paragraph 3: Confirmation of the time and venue for each schedule.)
Sincerely yours,
(Your name)
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Appendix B: Speaking Pretest Questions (Study 1)
Interview questions:
1. Have you bought anything over the phone? If not, would you? Why?
2. Would you buy any electronic products over the phone, the Internet or in the store?
Why or why not?
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Appendix C: Writing Posttest Questions (Study 1)
Introduction:
Your company (Banana Daily / Orange Information Technology) is organizing a
Year End Party, which will be on December 31, 2011. Fortunately, you are in charge
of the lucky draw event! Since you have a budget of NTD$500,000, you need to
decide what to buy for this event. Please write an email to place an order.
Please go to (www.target.com.tw) to check out all different kinds of products. Then
write an email to a Target’s salesperson to place an order.
(Email: [email protected])
Example:
Subject: Place an order (your English first/last name)
Dear Target Salesperson,
(Paragraph 1: Say why you are writing / introduce your company.)
(Paragraph 2: Place an order.)
(Paragraph 3: Place / Time of delivery.)
Sincerely yours,
(Your name)
(Your position)
(Your company’s name)
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Appendix D: Speaking Posttest Questions (Study 1)
Interview questions:
1. What would you do before you decide to buy an expensive product?
2. What's the most important quality in a good sales person?
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Appendix E: Attitude questionnaire form (Study 1)
English name: __________________ ID: _____________ Date: _________
Answer the following questions. Where necessary, provide an explanation.
By the end of the role-playing activity:
1. Did you improve your speaking skills? If YES, what did you improve?
Confidence in giving a talk _______
Pronunciation _______
Fluency _______
English usage _______
Sentence structure ______
Word choice ______
Word form ______
Verb tense ______
Verb form ______
Pronouns ______
Articles ______
Singular/plural ______
2. Did you improve your writing skills? If YES, what did you improve?
English usage _______
Sentence structure ______
Word choice ______
Word form ______
Verb tense ______
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Verb form ______
Pronouns ______
Articles ______
Singular/plural ______
3. What are the strengths and weaknesses of your classmates’ speaking?
4. What are the strengths and weaknesses of your classmates’ writing?
Peer Assessment
5. Did you find it difficult to understand your classmate's speaking? If YES, why?
6. Did you find it difficult to understand your classmate's writing? If YES, why?
Self Assessment
7. Did you find it difficult to understand your own speaking? If YES, why?
8. Did you find it difficult to understand your own writing? If YES, why?
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9. Does online discussion on Skype make you less anxious than in class
face-to-face discussion?
10. Does online discussion on Facebook make you less anxious than in class
face-to-face discussion?
11. Do you feel tense having to communicate with your classmate on Skype?
12. Do you feel tense having to communicate with your classmate on
Facebook?
Overall Evaluation
13. Did you find the whole activity of role-play on Skype:
Useful _________ Why?
__________________________________________
Interesting ______ Why?
___________________________________________
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Motivating ______ Why?
___________________________________________
14. Did you find the whole activity of role-play on Facebook:
Useful _________ Why?
__________________________________________
Interesting ______ Why?
___________________________________________
Motivating ______ Why?
___________________________________________
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Appendix F: Vocabularies for the International Food Fair Activity (Study 2)
1. A List of Food Vocabulary Words
Hamburgers Spaghetti
Hot Dogs Corn Soup
Popcorn Clam Chowder
Ice Cream Dim Sum
Snow Cone Sushi
Pita Pocket Sandwich Indian Curry
Pasta with Meatballs Churros
Egg Tart Carrot Cupcake
Shave Ice BBQ
Pizza (Seafood, Pepperoni, BBQ,
Grilled, etc.)
Grilled Chicken
Kimchi Pho Noodle Soup
Bibimbap Laksa
Quiche Bake Potato
Stinky Tofu Oyster Omelette
Nasi Goreng Beef Noodle
Sausage with sticky rice Tube Rice Pudding
Potato Ice Cream Chocolate Chips
Mini Donuts Maple Bacon Funnel Cake
Scotch Eggs Pineapple Fried Rice
French Fries Seafood Paella Rice
Chicken Quesadilla S’More
Smoothies Fruit Punch
Lasagna Crêpes
Fried Chicken Nachos
Burritos Mac and Cheese
Pies (Apple, Blueberry, Raspberry, Fish & Chips
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Pumpkin, etc.)
2. A List of Food Adjectives
Bland Creamy
Delicious Yummy
Sour Sweet
Bitter Spicy
Crunchy Oily
Crispy Hard
Soft Chewy
Salty Juicy
Tasteless Tender
Healthy Fresh
Succulent Raw
Hot Cold
Mediterranean Crumbly
Disgusting Thai
Japanese Fluffy
Round Green
Stinky Smelly
Rich Fragrant
Triangle Chinese
Indian Yellow
Purple American
Oval Cantonese
Fatty Burnt
Mexican Korean
Warm Vietnamese
Singaporean White
Brown Taiwanese
Spanish French
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Indonesian Italian
3. A List of Marketing and Purchasing Vocabulary Words
Budget Food Vendors
Food Suppliers Discount
Booth Theme
Buyer Seller
Marketing/Public Relations Advertisement
Timetable Schedule
Service Delivery
Menu Planning
Strategy Profit
Brand Objective
Handling Technical
Support Policy
Customer Quotation
Price Tag Sponsorship
Entertainment Design
Contract Complain
Sales Promotion Pricing
Buy 1 Get 1 Free 3 for $100
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Appendix G: Food Adjectives Worksheet (Study 2)
Bland Creamy Tasteless
Delicious Yummy Healthy
Sour Sweet Succulent
Bitter Spicy Hot
Crunchy Oily Mediterranean
Crispy Hard Disgusting
Soft Chewy Japanese
Salty Juicy Round
Mexican Stinky Tender
Warm Rich Fresh
Singaporean Triangle Raw
Brown Indian Cold
Spanish Purple Crumbly
Taiwanese Oval Thai
Green Fatty Fluffy
Italian American French
Burnt Cantonese Smelly
Korean Vietnamese Fragrant
Indonesian White Yellow
Put the adjective above under the correct tables.
Taste Color Texture Shape Origin
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Appendix H: Example Questions for Discussion in Week 3 (Study 2)
1. What is your goal for an International Food Fair?
2. Decide what type of food you want to sell.
3. Decide a theme for your own booth.
4. What is your budget for the food fair?
5. Identify who are your target customers.
6. How would you like your booth to look like?
7. What type of food would you like to sell?
8. Will you wear uniform or costume?