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RE-BRANDING MELALUI PERANCANGAN ULANG
IDENTITAS VISUAL SUWE ORA JAMU
Laporan Tugas Akhir
Ditulis sebagai syarat untuk memperoleh gelar Sarjana Desain (S.Ds.)
Nama : Jonathan Dimas
NIM : 14120210502
Program Studi : Desain Komunikasi Visual
Fakultas : Seni & Desain
UNIVERSITAS MULTIMEDIA NUSANTARA
TANGERANG
2019
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LEMBAR PERNYATAAN TIDAK MELAKUKAN PLAGIAT
Saya yang bertanda tangan di bawah ini:
Nama : Jonathan Dimas
NIM : 14120210502
Program Studi : Desain Komunikasi Visual
Fakultas : Seni & Desain
Universitas Multimedia Nusantara
Judul Tugas Akhir :
RE-BRANDING MELALUI PERANCANGAN ULANG IDENTITAS
VISUAL SUWE ORA JAMU
dengan ini menyatakan bahwa, laporan dan karya tugas akhir ini adalah asli dan
belum pernah diajukan untuk mendapatkan gelar sarjana, baik di Universitas
Multimedia Nusantara maupun di perguruan tinggi lainnya.
Karya tulis ini bukan saduran/terjemahan, murni gagasan, rumusan dan
pelaksanan penelitian/implementasi saya sendiri, tanpa bantuan pihak lain, kecuali
arahan pembimbing akademik dan narasumber.
Demikian surat Pernyataan Originalitas ini saya buat dengan sebenarnya,
apabila di kemudian hari terdapat penyimpangan serta ketidakbenaran dalam
pernyataan ini, maka saya bersedia menerima sanksi akademik berupa pencabutan
Re-Branding Melalui Perancangan..., Jonathan Dimas, FSD UMN, 2019
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gelar (S.Ds.) yang telah diperoleh, serta sanksi lainnya sesuai dengan norma yang
berlaku di Universitas Multimedia Nusantara.
Tangerang, 23 Mei 2019
Jonathan Dimas
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HALAMAN PENGESAHAN TUGAS AKHIR
RE-BRANDING MELALUI PERANCANGAN ULANG
IDENTITAS VISUAL SUWE ORA JAMU
Oleh
Nama : Jonathan Dimas
NIM : 14120210502
Program Studi : Desain Komunikasi Visual
Fakultas : Seni & Desain
Tangerang, 21 Juni 2019
.
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KATA PENGANTAR
Puji syukur penulis panjatkan kepada Tuhan Yang Maha Esa atas berkat dan
karunia-Nya, penulis dapat menyelesaikan Tugas Akhir yang berjudul
“Perancangan Ulang Identitas Visual Suwe Ora Jamu” dengan baik dan tepat pada
waktunya.
Penulis mengangkat topik ini untuk merancang ulang identitas visual
Suwe Ora Jamu karena kafe ini telah berperan dalam melestarikan jamu sebagai
ramuan kesehatan warisan leluhur Indonesia yang telah dikenal ratusan tahun
lamanya agar tidak dilupakan begitu saja. Selain itu, penulis juga berharap tugas
akhir ini dapat menjelaskan tentang proses perancangan identitas visual yang baik
kepada pembaca.
Dalam merancang tugas akhir ini, penulis banyak mendapatkan pelajaran
tentang proses merancang sebuah identitas visual yang baik. Identitas visual
sendiri merupakan bagian penting dalam branding karena selain berperan sebagai
tanda pengenal suatu merek, identitas visual juga merupakan media komunikasi
dalam menyampaikan value suatu produk.
Penulisan tugas akhir ini juga tidak luput dari bantuan serta dukungan
berbagai pihak. Oleh karena itu penulis ingin mengucapkan terima kasih kepada:
1. Mohammad Rizaldi, S.T., M.Ds. selaku ketua program studi Fakultas Seni
dan Desain.
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2. Darfi Rizkavirwan, S.Sn., M.Ds. selaku dosen pembimbing yang telah
banyak memberikan arahan kepada penulis selama perancangan tugas
akhir ini.
3. Teman-teman mahasiswa yang juga telah memberikan banyak bantuan
bagi penulis dalam menyelesaikan tugas akhir ini.
Tangerang, 25 Mei 2019
Jonathan Dimas
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ABSTRAKSI
Jamu merupakan ramuan kesehatan tradisional yang telah digunakan bangsa
Indonesia sejak lama. Namun, eksistensi jamu khusunya dikalangan anak muda
mulai menurun karena jamu memiliki rasa pahit dan aroma yang tidak begitu
sedap. Hal inilah yang memprakarsai berdirinya Suwe Ora Jamu, sebuah kafe
untuk anak-anak muda mencicipi jamu. Berdiri sejak 2013, kini Suwe Ora Jamu
sudah memiliki tiga cabang dan telah mendistribusikan jamu kemasannya ke Jawa
dan Bali. Namun, awareness masyarakat terhadap kafe ini masih terbilang rendah.
Mayoritas responden dari kuesioner dan focus group discussion menyatakan tidak
tahu tentang produk ini. Melihat fenomena tersebut, maka merancang ulang brand
melalui identitas visual adalah hal yang harus dilakukan guna meningkatkan
awareness mengenai Suwe Ora Jamu, kafe yang bukan hanya sekedar kafe kopi
biasa, namun kafe yang menyediakan jamu sebagai menu utamanya. Kemudian
akan dibuat juga graphic standart manual agar identitas visual yang telah dibuat,
dapat digunakan dengan efektif dan konsisten. Kata kunci : brand, identitas
visual, jamu, suwe ora jamu.
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ABSTRACT
Jamu is a traditional potion that has been used by Indonesian people since long
ago. But, the exsistence of jamu especially among youth started to decrease
because it has a bitter taste and it’s unpleasant aroma. This is what makes Suwe
Ora Jamu firstly established, a cafe for young people to taste jamu. Founded in
2013, now it has three branch and already distributes it’s packaged jamu towards
Java and Bali. But, people’s awareness of this cafe still fairly low. Majority of
respondent from questionnaire and focus group discussion stated that they don’t
aware of this brand. Based on this phenomenon, redesigning a brand towards
visual identity is needed in order to raise awareness about Suwe Ora Jamu, not
just an ordinary coffee shop but a cafe to drink jamu. Along with the graphic
standart manual so the designed visual identity can be used effectively and
consistently.
Keywords : brand, visual identity, jamu, suwe ora jamu.
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DAFTAR ISI
LEMBAR PERNYATAAN TIDAK MELAKUKAN PLAGIAT .................... II
HALAMAN PENGESAHAN TUGAS AKHIR ..............................................IV
KATA PENGANTAR ......................................................................................IV
ABSTRAKSI .................................................................................................. VII
ABSTRACT.................................................................................................... VIII
DAFTAR ISI ....................................................................................................IX
DAFTAR GAMBAR ................................................................................... XIIII
DAFTAR LAMPIRAN .................................................................................. XV
BAB I PENDAHULUAN ................................................................................... 1
1.1. Latar Belakang ..................................................................................... 1
1.2. Rumusan Masalah ................................................................................ 3
1.3. Batasan Masalah ................................................................................... 3
1.4. Tujuan Tugas Akhir .............................................................................. 4
1.5. Manfaat Tugas Akhir ............................................................................ 4
BAB II TINJAUAN PUSTAKA ........................................................................ 5
2.1. Brand ................................................................................................... 5
2.2. Brand Strategy ..................................................................................... 5
2.3. Re-branding ......................................................................................... 6
2.3.1. Brand Equity ............................................................................. 6
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2.3.2. Brand Awareness ...................................................................... 7
2.3.3. Brand Identity ........................................................................... 8
2.3.4. Brand Positioning ..................................................................... 8
2.4. Desain Grafis ........................................................................................ 8
2.4.1. Elemen Desain .......................................................................... 9
2.4.2. Prinsip Desain ......................................................................... 10
2.5. Identitas Visual ................................................................................... 13
2.5.1. Nama ...................................................................................... 14
2.5.2. Logo ....................................................................................... 15
2.5.3. Logotype ................................................................................. 18
2.5.4. Grid Logo ............................................................................... 19
2.5.5. Tipografi ................................................................................. 19
2.5.6. Psikologi Warna...................................................................... 21
2.6. Segmenting, Targeting, Positioning .................................................... 26
2.7. Gestalt ................................................................................................ 27
BAB III METODOLOGI ................................................................................ 30
3.1. Metodologi Pengumpulan Data .......................................................... 30
3.1.1. Wawancara ............................................................................. 32
3.1.2. Kuesioner................................................................................ 34
3.1.3. Observasi ................................................................................ 42
3.1.4. Focus Group Discussion ......................................................... 50
3.2. Analisis Kompetitor............................................................................ 53
3.2.1. Jamu Lifestyle Sido Muncul .................................................... 53
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3.2.2. Jamu With You ....................................................................... 55
3.2.3. Jaka Jamu ............................................................................... 56
3.2.4. Acaraki Jamu .......................................................................... 57
3.2.5. Rahsa Nusantara ..................................................................... 59
3.2.6. Kesimpulan Analisa Kompetitor ............................................. 62
3.3. Metodologi Perancangan .................................................................... 62
BAB IV PERANCANGAN DAN ANALISIS .................................................. 65
4.1. Strategi Perancangan .......................................................................... 65
4.1.1. Perancangan Logo ................................................................... 66
4.1.2. Perancangan Supergrafis ......................................................... 90
4.1.3. Tipografi ................................................................................. 92
4.1.4. Perancangan Graphic Standard Manual .................................. 94
4.1.5. Perancangan Media Sekunder ................................................. 96
4.1.6. Perancangan Packaging .......................................................... 97
4.1.7. Perancangan Business Card .................................................... 99
4.1.8. Perancangan Kop Surat ......................................................... 101
4.1.9. Perancangan Amplop ............................................................ 102
4.1.10. Perancangan Map Folder ...................................................... 102
4.1.11. Perancangan Folder .............................................................. 104
4.1.12. Perancangan Template Poster ................................................ 105
4.1.13. Perancangan X-banner .......................................................... 106
4.1.14. Website ................................................................................. 106
4.1.15. Seragam ................................................................................ 107
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4.1.16. Id Card ................................................................................. 108
4.1.17. Kendaraan Distribusi............................................................. 108
4.1.18. Merchandise ......................................................................... 109
4.2. Analisis Perancangan ........................................................................ 111
4.2.1. Analisis Perancangan Logo ................................................... 111
4.2.2. Analisis Graphic Standard Manual ....................................... 113
4.2.3. Analisis Packaging ............................................................... 115
4.2.4. Analisis Business Card ......................................................... 116
4.2.5. Analisis Kop Surat ................................................................ 117
4.2.6. Amplop ................................................................................. 118
4.2.7. Analisis Folder dan Folder Map ........................................... 119
4.2.8. Analisis Website.................................................................... 120
4.2.9. Analisis Poster ...................................................................... 121
4.2.10. Analisis Seragam Pegawai .................................................... 122
4.2.11. Analisis Id Card .................................................................... 123
4.3. Budgeting ......................................................................................... 124
BAB V PENUTUP ......................................................................................... 125
5.1. Kesimpulan ...................................................................................... 125
5.2. Saran ................................................................................................ 126
DAFTAR PUSTAKA .......................................................................................IX
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DAFTAR GAMBAR
Gambar 2.1. Brand............................................................................................... 5
Gambar 2.2. Skema Brand Strategy Alina Wheeler .............................................. 6
Gambar 2.3. Contoh Logo Unity ........................................................................ 11
Gambar 2.4. Contoh Logo Balance .................................................................... 11
Gambar 2.5. Contoh Logo Hierarchy ................................................................. 12
Gambar 2.6. Contoh Logo Scale and Proportion ................................................ 12
Gambar 2.7. Contoh Logo Dominasi .................................................................. 13
Gambar 2.8. Contoh Logo Kesamaan dan Kontras ............................................. 13
Gambar 2.9. Google ........................................................................................... 15
Gambar 2.10. Logo McDonald’s ........................................................................ 16
Gambar 2.11. Contoh Logotype .......................................................................... 16
Gambar 2.12. Contoh Lettermark ....................................................................... 16
Gambar 2.13. Contoh Symbol ............................................................................. 17
Gambar 2.14. Contoh Logo Karakter Michelin................................................... 17
Gambar 2.15. Contoh emblem ............................................................................ 18
Gambar 2.16. Quipper Logotype ........................................................................ 18
Gambar 2.17. Grid Pada Logo ............................................................................ 19
Gambar 2.18. Tipografi ...................................................................................... 20
Gambar 2.19. Warna .......................................................................................... 21
Gambar 2.20. Merah .......................................................................................... 22
Gambar 2.21. Kuning ......................................................................................... 23
Gambar 2.22. Orange ......................................................................................... 23
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Gambar 2.23. Hijau ............................................................................................ 24
Gambar 2.24. Biru ............................................................................................. 24
Gambar 2.25. Ungu ............................................................................................ 25
Gambar 2.26. Merah Muda ................................................................................ 25
Gambar 2.27. Coklat .......................................................................................... 26
Gambar 2.28. Abu-abu ....................................................................................... 26
Gambar 2.29. Contoh Penerapan Teori Gestalt. .................................................. 29
Gambar 2.30. Map Folder Tertutup.................................................................. 103
Gambar 3.1. Dokumentasi Wawancara............................................................... 32
Gambar 3.2. Diagram Usia Responden ............................................................... 35
Gambar 3.3. Kota Domisili Responden .............................................................. 35
Gambar 3.4. Pekerjaan ....................................................................................... 36
Gambar 3.5. Penghasilan Responden.................................................................. 36
Gambar 3.6. Responden yang Pernah Minum Jamu ............................................ 37
Gambar 3.7. Rutinitas Minum Jamu Responden ................................................. 37
Gambar 3.8. Alasan Responden Jarang atau Tidak Minum Jamu ........................ 37
Gambar 3.9. Pengetahuan Responden Terhadap Suwe Ora Jamu ........................ 38
Gambar 3.10. Sumber Informasi Suwe Ora Jamu ............................................... 38
Gambar 3.11. Jumlah Responden yang Pernah Datang ke Kafe Suwe Ora Jamu. 39
Gambar 3.12. Brand Image ................................................................................ 39
Gambar 3.13. Brand Value ................................................................................. 40
Gambar 3.14. Brand Image Kompetitor ............................................................. 40
Gambar 3.15. Perbandingan Kompetitor ............................................................ 41
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Gambar 3.16. Dokumentasi Observasi ............................................................... 43
Gambar 3.17. Tampilan Website Suwe Ora Jamu ............................................... 45
Gambar 3.18. Instagram Utama Suwe Ora Jamu ................................................ 46
Gambar 3.19. Instagram Katalog Suwe Ora Jamu .............................................. 46
Gambar 3.20. Instagram Kelas Jamu Suwe Ora Jamu ......................................... 46
Gambar 3.21. Facebook Suwe Ora Jamu ............................................................ 47
Gambar 3.22. Twitter Suwe Ora Jamu ................................................................ 47
Gambar 3.23. Youtube Suwe Ora Jamu .............................................................. 48
Gambar 3.24. Daftar Menu Kafe Suwe Ora Jamu ............................................... 49
Gambar 3.25. Dokumentasi Focus Group Discussion. ........................................ 51
Gambar 3.26. Jamu Sido Muncul di AEON Mall BSD ....................................... 54
Gambar 3.27. Instagram Jamu With You............................................................ 55
Gambar 3.28. Website Jamu With You ............................................................... 55
Gambar 3.29. Dokumentasi dalam Website Jamu With You ............................... 56
Gambar 3.30. Website Jaka Jamu. ...................................................................... 57
Gambar 3.31. Produk Jaka Jamu ........................................................................ 57
Gambar 3.32. Logo Acaraki Jamu. ..................................................................... 57
Gambar 3.33. Instagram Acaraki Jamu. .............................................................. 58
Gambar 3.34. Instagram Rahsa Nusantara. ......................................................... 60
Gambar 3.35. Packaging Rahsa Nusantara. ........................................................ 60
Gambar 3.36. Display Rahsa Nusantara. ............................................................ 61
Gambar 4.1 Mindmapping Suwe Ora Jamu ........................................................ 67
Gambar 4.2. Mindmapping Kata Kunci .............................................................. 70
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Gambar 4.3. Referensi Brand ............................................................................. 71
Gambar 4.4. Moodboard. ................................................................................... 72
Gambar 4.5. Sketsa Manual ............................................................................... 73
Gambar 4.6. Rancangan Logo Awal ................................................................... 74
Gambar 4.7. Studi Bunga Tulip. ......................................................................... 75
Gambar 4.8. Sketsa Perancangan Logo .............................................................. 76
Gambar 4.9. Proses Perancangan Tipografi. ....................................................... 77
Gambar 4.10. Alternatif Tipografi ...................................................................... 77
Gambar 4.11. Hasil Eksplorasi Logo .................................................................. 78
Gambar 4.12. Lumpang dan Alu ........................................................................ 79
Gambar 4.13. Eksplorasi Lumpang dan Alu ....................................................... 80
Gambar 4.14. Logo Tanpa Warna. ..................................................................... 81
Gambar 4.15. Skema Warna Coklat ................................................................... 82
Gambar 4.16. Logo Berwarna Coklat ................................................................. 82
Gambar 4.17. Warna Coklat Logo ...................................................................... 83
Gambar 4.18. Rempah-rempah ........................................................................... 84
Gambar 4.19. Logo Berwarna Oranye ................................................................ 85
Gambar 4.20. Skema Warna Oranye .................................................................. 85
Gambar 4.21. Warna Oranye Logo ..................................................................... 85
Gambar 4.22. Logo ............................................................................................ 86
Gambar 4.23. Grid Logo .................................................................................... 86
Gambar 4.24. Reversed Logo ............................................................................. 87
Gambar 4.25. Safe Space Logo .......................................................................... 88
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Gambar 4.26. Incorrect Logo Usage .................................................................. 89
Gambar 4.27. Panduan Latar Belakang Logo ..................................................... 90
Gambar 4.28. Grid Supergrafis .......................................................................... 91
Gambar 4.29. Contoh Pengaplikasian Supergrafis .............................................. 91
Gambar 4.30. Alternatif Tipografi ...................................................................... 92
Gambar 4.31. Barkentina ................................................................................... 93
Gambar 4.32. Philosopher .................................................................................. 94
Gambar 4.33. “Made for Walking” oleh Julie Campoli ...................................... 95
Gambar 4.34. Graphic Standart Manual Grid System ........................................ 95
Gambar 4.35. Aplikasi Grid Pada Graphic Standard Manual. ............................ 96
Gambar 4.36. Modular Grid............................................................................... 97
Gambar 4.37. Ciri Khas Botol Jamu Gendong .................................................... 98
Gambar 4.38. Atap Rumah Joglo ....................................................................... 99
Gambar 4.39. Perancangan Packaging ............................................................... 99
Gambar 4.40. Perancangan Business Card ....................................................... 100
Gambar 4.41. Perancangan Kop Surat .............................................................. 101
Gambar 4.42. Perancangan Amplop ................................................................. 102
Gambar 4.43. Perancangan Map Folder ........................................................... 103
Gambar 4.44. Map Folder Tertutup.................................................................. 103
Gambar 4.45. Perancangan Folder ................................................................... 104
Gambar 4.46. Perancangan Poster .................................................................... 105
Gambar 4.47. Perancangan X-banner ............................................................... 106
Gambar 4.48. Perancangan Website ................................................................. 107
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Gambar 4.49. Celemek..................................................................................... 107
Gambar 4.50. Perancangan Id Card.................................................................. 108
Gambar 4.51. Mobil Box Distribusi .................................................................. 109
Gambar 4.52. Mug Bergaya Tempo Dulu. ........................................................ 109
Gambar 4.53. Stainless Straw ........................................................................... 110
Gambar 4.54. Pin ............................................................................................. 110
Gambar 4.55. Stiker. ........................................................................................ 110
Gambar 4.56. Tote Bag. ................................................................................... 111
Gambar 4.57. Analisis Logo............................................................................. 112
Gambar 4.58. Graphic Standart Manual .......................................................... 114
Gambar 4.59. Konten Graphic Standard Manual. ............................................ 114
Gambar 4.60. Packaging Houseblend Suwe Ora Jamu. .................................... 115
Gambar 4.61. Business Card. ........................................................................... 116
Gambar 4.62. Kop Surat................................................................................... 117
Gambar 4.63 Amplop Kecil. ............................................................................ 118
Gambar 4. 64. Folder Map. .............................................................................. 119
Gambar 4.65. Folder Besar............................................................................... 120
Gambar 4.66. Website. ..................................................................................... 121
Gambar 4.67. Poster. ........................................................................................ 122
Gambar 4.68. Celemek Pegawai. ...................................................................... 123
Gambar 4. 69. Id Card ..................................................................................... 123
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DAFTAR TABEL
Tabel 4.1. Budgeting ........................................................................................ 124
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DAFTAR LAMPIRAN
LAMPIRAN A: DOKUMENTASI FGD................................................... XXVI
LAMPIRAN B: BIMBINGAN TUGAS AKHIR .................................... XXVII
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