The GUI and the personal computer
As far as the customer is concerned, the interface is the product. An interface is humane if it is responsiveto human needs and considerate of human frailties.
Jef Raskin
479
16.1 Xerox PARC
In 1975 the researchers at Xerox PARC (Palo Alto Research Center) moved into their permanent headquarters at
3333 Coyote Hill Road near Stanford University in Palo Alto, California. Jacob Goldman had founded PARC just
five years previous, and already at this early date the research team had developed many of the ideas that shaped
the future of computing.1
The Palo Alto Research Center’s mission as directed by Xerox management was to create the office of the future.
To that end they created many of the technologies we take for granted in the modern office, such as networked
personal computers, with email, word processing, and laser printing, but the most significant innovation at PARC
was thegraphical user interface (GUI), the desktop metaphor that is so prevalent in modern personal computing
today.
The GUI would make computer graphics an everyday part of the working environment. No longer would the
display be simply lines of code and commands, it would be graphical with a true representation of typefaces and
images. The bitmapped GUI display would help promote the concept of WYSIWYG (what you see is what you
get) allowing people to laser print exactly what they saw on the screen.
1. Thanks to graduate students John Buck and Jon Gladden for their contributions to this chapter.
480
Alto computer
Alan Kay
In workstations of the past, graphics and commands
where split between three different screens, a vector
device for line graphics, a text display for entering
commands, and a video / raster graphics screen coupled
with a frame buffer to display the final rendered result.
Xerox PARC combined these separate technologies into
one raster graphics screen along with an easier way of
issuing commands: the pop up menus, icons, and desktop
metaphor of the graphical user interface. While mainline
computer engineers scoffed at the idea of one computer
for each person, the Xerox team built the Alto personal
computer. Traditional computer applications centered on
number and data manipulation; the Xerox team focused on
words, design and communications.
The researcher roster at PARC
reads like a who’s who of the CGI world. As with many other areas of computer graphics,
researchers from the University of Utah would play a key role in the development of the
GUI and other products developed at PARC. The idea for GUI was actually first
developed by Alan Kay from the University of Utah who went to work at PARC on the
Alto project in 1970. Kay and Ed Cheadle built a computer called FLEX at the University
of Utah between 1967 and 1969 that included the rudimentary elements of a GUI,
including multiple tiled windows and square icons representing data and programs.
The first GUIs tried at Xerox PARC were very difficult to work with and depended too
much on the processor to re-draw each bit when moving overlapping windows around. In
1974 a PARC researcher named Dan Ingalls , who was one of the principle architects of the Smalltalk object
oriented language, invented a procedure for the movement of whole blocks of bits on the screen called “Bit Blit”,
or BitBLT. This display algorithm allowed overlapping windows to be quickly shuffled around the screen without
overtaxing the processor.
16.1 XEROX PARC • 481
Xerox Star Computer
The Xerox Star was the first commercial personal
computer to use the now common desktop metaphor.
David Smith, developer of the Star interface, said in a
1982 article:
“Every user’s initial view of the Star is the Desktop, which
resembles the top of an office desk, together with
surrounding furniture and equipment. It represents a
working environment, where projects and accessible
resources reside. On the screen are displayed pictures of
familiar office objects, such as documents, folders, file
drawers, in-baskets, and out-baskets. These objects are
displayed as small pictures, or icons.”
PARC was initially divided into three units: the Computer
Science Lab (CSL), the Systems Science Lab (SSL), and
the General Science Lab (GSL). The CSL, run by Bob
Taylor, was most responsible for the development of the
graphical user interface. Taylor had worked on the
ARPAnet, (a distributed network of computers, the
predecessor to the Internet) and brought the idea of
networked computers to PARC.
By 1979 there were hundreds of Altos networked together with more traffic and ‘nodes’ than the entire ARPAnet.
Xerox PARC even had the world’s first computer virus called a ‘tapeworm’ because it would eat it’s way through
the Ethernet and consume all available resources. Like many of PARC’s innovations networking was ahead of it’s
time, and would not be widely available in personal computers for another decade.
482 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
PARC contributions have resulted in a plethora of products and other research results
In 1979, Xerox decided against marketing the Alto system. By then the organization barely resembled the
buoyant company that a decade earlier had challenged both IBM and the office of the future. External factors
including fierce competition, government antagonism, and economic recession all marked Xerox’s slide from
overconfidence to loss of confidence. Internal forces were even more combustible, as the company’s research,
finance, and marketing groups each pursued a separate vision of the “right” Xerox future. In the end, the company
16.1 XEROX PARC • 483
Computer Magazine Cover (Sept. 1989)
that invented the first version of the personal computing future found itself struggling to recapture the advantages
of its copier past.
Alto had the ability to show other computers on the network as
icons on it’s graphical desktop. Much later Macintosh acquired this
ability. With the birth of the Internet and the World Wide Web,
computers could network to others across the world, but this was
done with a separate application that was at first nongraphical
(telnet, text-based FTP software). Later applications for accessing
the internet became more GUI-like but were not part of the
operating system (TurboGopher, Fetch, Anarchie). With the
introduction of the first graphical web browser, Mosaic, in 1993
accessing the internet began to look more like an environment one
would see with a GUI.
With the release of Windows 95 and NT, Microsoft attempted to
blur the distinction of the web browser application and operating
system by bundling Windows 95 with Internet Explorer. The
windows and interface of Windows 95 could be set so that
browsing the local computer looked almost the same as browsing
the Internet. Microsoft got into legal trouble because the bundling
strategy was seen as an attempt to block competition from
Netscape and other browsers. (See Landgrave article listed in
bibliography box below)
John Warnock (University of Utah) helped develop Interpress and other printing and page description systems
at PARC which allowed the Alto to become the first WYSIWYG computer when coupled with Xerox’s laser
printer. Later Warnock founded Adobe Systems which along with Apple computer helped bring about the desktop
publishing revolution of the late 1980s . The combination of the Macintosh, the LaserWriter, and Adobe’s page
description software would forever change the world of publishing, typesetting, and graphic design.
Larry Tesler at PARC, who would later be part of the Apple LISA development team, began work on Gypsy,
the world’s first user friendly word processing application using pop-up menus and icons in 1974. Gypsy was
later to become the basis for Microsoft Word when it’s co-creator Tim Mott and others at PARC went to work
at Microsoft. Gypsy was essentially the world’s first desktop publishing software with advanced features such as
drawing and editing graphics within the same application as the word processor. These features began to emerge
in software packages such as Adobe InDesign and QuarkXpress.
It is widely believed that the Xerox corporate management never realized what they had at PARC — it seems
that they never shared the same vision as the researchers. The innovations developed there were never marketed
successfully under the Xerox name. It took outside companies to market PARC innovations in GUI and
WYSIWYG to make them the standards they are today.
484 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
“Office automation has emerged as a full-blown systems approach that will revolutionize how officeswork.”? (Business Week, June 1975)
“The basic purpose of Xerox Corporation is to find the best means to bring greater order and disciplineto information. Thus, our fundamental thrust, our common denominator, has evolved towards establishingleadership in what we call ‘the architecture of information’. What we seek is to think of information itselfas a natural and undeveloped environment which can be enclosed and made more habitable for the peoplewho live and work within it. “? (C. Peter McCulough, CEO Xerox Corporation)
“None of the main body of the company was prepared to accept the answers. So there was a tremendousmismatch between the management and what the researchers were doing and these guys had neverfantasized about what the future of the office was going to be. When it was presented to them they had nomechanisms for turning those ideas into real live products and that was really the frustrating part of it. Youwere talking to people who didn’t understand the vision and yet the vision was getting created everydaywithin the Palo Alto Research Centre and there was no one to receive that vision.”? (John Wamock)
“People came there specifically to work on five year programs that were their dreams.” ?(Adele Goldberg,Former Xerox PARC Researcher??)
“Everybody wanted to make a real difference, we really thought that we were changing the world and thatat the end of this project or this set of projects personal computing would burst on the scene exactly theway we had envisioned it and take everybody by total surprise.” (?Larry Tesler)
Here is a sampling of PARC contributions. To view a timeline of GUI contributions, see Section 5 in thischapter.
• The Alto – The first personal computer, the Alto embodied such innovations as the world’s firstWYSIWYG editor, commercial mouse, graphical user interface (GUI) and bit-mapped display.
• Client/Server Architecture – This approach was a paradigm shift that moved the computer industryaway from the hierarchical world of centralized mainframes downloading to dumb terminals andtoward more distributed access to information resources.
• Ethernet – Ethernet became the global standard for interconnecting computers on local areanetworks. The Ethernet standard spawned a series of increasingly sophisticated networking protocolsthat not only enabled distributed computing, but led to a re-architecting of the internal computer-to-computer communication within Xerox copiers and duplicators. The 10 Series copiers were the firstto use numerous built-in microcomputers with a low-bandwidth Ethernet as the communicationsinterface.
• Network Architecture – The development of Ethernet, Alto and research prototypes of networkingprotocols for distributed computing led to the development of XNS, Xerox’ robust, leading-edgenetworking protocol. This led to the Corporate Internet, an internal wide area enterprise network thatwas well ahead of its time in enabling employees to exchange formatted documents worldwide withspeed and ease. In fact, with Xerox’ STAR system, 1981, users were able to access file servers andprinters around the world through simple point-and-click actions, a functionality that has yet to bematched by today’s computing systems.
• Internet Standards – PARC scientists are playing a leading role in designing the protocols that will
16.1 XEROX PARC • 485
govern and define how the Internet will work in the future. The “M-Bone” multicast backbone, acollaboration between PARC and several universities from around the world, was first implementedat PARC and has been delivering realtime video over the Internet since 1992. Currently, a PARCresearch team has been chosen by the World Wide Web Consortium to lead the design for the nextgeneration of HTTP.
• Glyphs – PARC is a world leader developing embedded data schemes that transform paper into auser interface. Glyphs are used in many applications, including data verification and finishingapplications.
• Information Visualization – PARC’s unique approach to the visualization of information usespeople’s perceptual and cognitive capacities to help them deal with large amounts of information.The approach was originally used in 3-D Rooms and was an integral technique used in the Xeroxproduct Visual Recall. The hyperbolic browser, which could revolutionize the way people accessinformation on the Internet, and other focus-plus-context visualization techniques are part of thefoundation for Inxight, a Xerox New Enterprise Company.
• Collaborative Tools – Work on collaborative tools, beginning with Colab, resulted in thedevelopment of a product for document-based group collaboration called LiveBoard. Thistechnology, which spawned a business unit called LiveWorks, enabled colleagues – both locally andin remote sites – to work together using real-time, multi-media documents. More recently, researchon how a sense of place can create more meaningful interaction on the Internet has turned into aspin-out company called Placeware, in which Xerox holds a partial interest
• Flat Panel Display – Work in amorphous silicon led to the development of thin film transistors.Arrays of these devices now provide for a new generation of flat, print-quality displays. Thistechnology, resulted in the formation of dpiX, a Xerox New Enterprise Company. The panels that areused to make electronic documents as easy to read as paper documents have also found applicationin document scanning and digital X-ray imaging.
• Laser Printing – Electronic printing provided a means of seamlessly transferring digital documentsinto the paper domain. The original idea of modulating a laser to create an electronic image on acopier’s drum migrated from Rochester to the newly-formed PARC where it became the basis forXerox’ multi-billion dollar printing business. The early Raster Output Scanner optical designs forXerox laser printers were also developed at PARC. This invention changed the entire notion ofdocuments and document processing.
• Page Description Languages – Page Description Languages enable the construction of documentsfrom higher-level sources. They are the intermediaries between tools for creating documents anddevices for displaying them. Press, the first PDL, was developed by PARC scientists and greatlyinfluenced the design of Interpress and PostScript.
• Device Independent Imaging – A software document architecture that enables device dependentaspects of imaging to be cleanly separated from generic imaging operations, Device IndependentImaging has been a research thrust at PARC for a number of years. This work is enabling Xeroxprinting products such as DocuPrint to drive different Xerox printers from a common software base.
• Laser Diodes – PARC’s laser research has made Xerox a world leader in semiconductor laser diodes,resulted in hundreds of patents and spawned Spectra Diode Laboratories. Laser diodes are used in allnew Xerox printing products.?Multi-beam Lasers – PARC was the first organization in the world tocreate a multi-beam laser diode and Xerox is, to date, the only printing company to have thiscapability. The dual-beam laser emits two beams rather than the a standard single beam, making it
486 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
possible to print twice as fast. The dual-beam laser is in use in Xerox’ flagship product, theDocuTech 180, and is being incorporated in Xerox’ new DocuCenter color products.
• Blue Lasers – In October of 1997, Xerox PARC was the first printing company to create a blue laser.The reduced wavelength of a blue laser allowed much higher resolution printing than was possiblewith standard red and infrared lasers.
• DocuPrint – The system that drives Xerox high-end, network based printers brought together twodecades of knowledge and a number of technologies including higher level languages, integratedsoftware for page description and device independent imaging.
• Integrated AI Environments – Interlisp is an ACM award-winning integrated environment thatsupports artificial intelligence applications. It combines ideas for rapid prototyping with explicitknowledge representation. With the Loops object-oriented extensions, it was used to develop anumber of valuable knowledge-based systems for Xerox.
• BITbIt – This small but important invention enables programmers, without special hardware, tomanipulate images very rapidly. The “bit blasting” computer command enables the quickmanipulation of the pixels of an image and was built into the instruction code of the Alto.
• Mesa/Cedar – Mesa is a system programming language developed at PARC that incorporatedmechanisms for making software more reliable, while supporting rapid development. Many of theideas from this language were used in the development of ADA, the standard DOD language. Mesawas used to implement much of DocuTech software. Cedar, a successor to Mesa also developed atPARC, enabled the rapid development of the DocuPrint system.
• Object-Oriented Programming – The notion of objects that are described and addressed individuallyand that can be linked together with other objects without having to rewrite a entire program hasrevolutionized the software industry. PARC’s early and continuing work in this area makes it a worldleader. SmallTalk, developed at PARC, was one of the first successful object-oriented languages andled to the spinoff of PARCPIace Systems. All current software development at Xerox uses an object-oriented methodology.
• Expert Systems – PARC researchers developed the Interlisp-D environment for Al programming aswell as a variety of applications utilized within Xerox. For example, Trillium enables the quicksimulation of new user interface designs and Pride captures engineers’ experience and rules ofthumb for designing paper paths using pinch rollers.
• VLSI Design Methodology – A new representation of VLSI (very large scale integration) integratedcircuit designs led to a new generation of computer-aided design (CAD) tools, reduced design timeand spawned the silicon foundry industry.?Linguistic Compression Technology – Based on anunderstanding of the deep structure and mathematical properties of language, this technology is usedfor visual recall, intelligent retrieval and linguistic compression. This work has had a major impacton the automatic processing of language structures and is one of the key research areas underpinningXerox’ Multilingual Suite of products.
• Constraint-Based Scheduling – This technology uses intelligent modeling to create real timemachine control, providing the planning software that enables the DocuCenter “plug and play”family of copiers. It gives Xerox a competitive hardware advantage by enabling very effective andefficient machine control at the customer site. Reusable models also improve time to market andperformance quality.
• Smart Service – Smart Service provides workers with the tools for generating information systems
16.1 XEROX PARC • 487
that enable productivity and learning through lateral communication. One implementation is theEureka knowledge-sharing system which has helped field service technicians in France, Canada andthe U.S. dramatically improve their productivity and the quality of service delivered to Xeroxcustomers.
• Work Practice Studies – Ethnographic studies conducted by PARC social scientists have revealedhow people really work and what they need from technology. By observing the practices ofcustomers using copiers, field service technicians doing repairs and people doing office work, PARCresearchers have evolved a community based approach to the design and use of technology.
Movie 16.1 XEROX STAR demo (1982)
http://www.youtube.com/watch?v=Cn4vC80Pv6Q
Marcin Wichary’s excellent collection of GUI material – GUIdebook: Graphical User Interface Galleryhttp://www.guidebookgallery.org/
The Graphical User Interfacehttp://www.sitepoint.com/article/real-history-gui
Xerox PARC history?http://www.parc.com/about/
1972: Xerox PARC and the Altohttp://www.cnn.com/TECH/computing/9907/08/1972.idg/
Microsoft’s Settlement: the End of an Era, Tim Landgravehttp://www.techrepublic.com/article/microsofts-settlement-the-end-of-an-era/5035167
488 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
Apple Lisa
16.2 Apple Computer
A few miles down the road from Palo Alto was a man ready to share the vision of the PARC researchers.1
At the
height of Apple Computer’s early success in December 1979, Steve Jobs, then 24, had a privileged invitation to
visit Xerox PARC. Jobs and engineers from Apple visited Xerox PARC and were given demonstrations of the Alto
and it’s graphical user interface. They would later incorporate much of what they saw into the design of the Lisa
and Macintosh. Bill Atkinson and the architects of Lisa had begun working on a GUI before the demonstration at
PARC, but it was far more static than what showed on the Alto.
In January 1983, Apple Computer officially unveiled
the Lisa. It featured a 5-MHz 68000 microprocessor, 1MB
RAM, 2MB ROM, a 12-inch B/W monitor, 720×364
graphics, dual 5.25-inch 860KB floppy drives, and a 5MB
Profile hard drive. It was slow, but innovative. Its initial
price was $10,000. (“Lisa” stands for Local Integrated
Software Architecture.)
1. Triumph of the Nerds (PBS Transcripts, Part III - http://www.pbs.org/nerds/part3.html
489
Lisa Desktop image
The original Lisa interface was less reliant on the
mouse; it used a “softkey” as it’s primary pointing device,
which was essentially arrow keys on the keyboard. The
demo gave those at Apple that were devoted to a more
dynamic GUI for the Lisa the proof they needed that the
graphical desktop was the direction to head. Atkinson
recalls that “mostly what we got was inspiration from the
demo, and a bolstering of our convictions that a more
graphical way to do things would make a business
computer more accessible.” Jobs liked what PARC had
done with the GUI so much that he convinced Larry Tesler
to switch from PARC to Apple and help him develop the
interface for the Lisa.
“They showed me three things. One of the things they showed me was object-oriented programming. Another one theyshowed me was a networked computer system … they had over a hundred Alto computers all networked using email etc.I didn’t even see that. I was so blinded by the first thing they showed me which was the graphical user interface. I thoughtit was the best thing I’d ever seen in my life. Now remember it was very flawed, what we saw was incomplete, they’ddone a bunch of things wrong. But we didn’t know that at the time, but still though, the germ of the idea was there andthey’d done it very well, Within you know, ten minutes, it was obvious to me that all computers would work like thissome day.”? Steve Jobs, Apple Computer?, commenting on his visit to Xerox PARC.
The Apple Lisa did not sell well because, like the Xerox STAR, it was too expensive ($10,000) as compared to
IBM PCs of the day. 1984‘s Macintosh was the first personal computer with a GUI to be marketed successfully
because of it’s more reasonable price and well planned advertising strategy. At first the Mac did not sell as well as
expected, because of it’s lack of software; MacPaint and MacWrite were not enough for businesses who needed
spread sheets and accounting software.
The following segment is from an article in PCworld online in honor of the 20th anniversary of the Mac.
RememberingRemembering 19841984
But the Macintosh marketing memories2
"It was the autumn of 1983. Business Week magazine had an IBM personal computer on its cover, with the
ominous words, And the winner is...IBM. Apple Computer was in a world of hurt. The Apple II had lost its
competitive edge. The Apple III was a sales disappointment and the Lisa, introduced in January 1983, was
a financial failure. Great expectations were being placed on the Macintosh, scheduled to launch on January
24, 1984. Yet there was skepticism both in and outside the company. There was no hard disk support. The
screen was too small and it wasn't in color. There was limited software. Yet many believed that the Macintosh
was indeed The computer for the rest of us. The engineers knew it. The software guys knew it. And most of all
Steve Jobs knew it. The challenge for the Mac Marketing Team was simple: They had to establish and hold a
beachhead. Or else they and the product would die. The introduction of the Macintosh computer launched a
comprehensive and integrated approach to high-tech marketing. Much of what was highly innovative in 1984
2. The Computer History Museum hosted a panel session in 2004, telling the true story of the early Macintosh marketing. The following textdescribes the panel session introduction. The entire 2 hour session can be viewed at https://www.youtube.com/watch?v=JTVDWGtf9m4
490 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
is now standard fare for all product introductions." begin for most of the pioneers with the “1984” ad that
played during the Super Bowl the week of the Macintosh’s launch. Crafted by Hollywood director Ridley
Scott, it was dramatic and artsy — and, as several of the principals recall, it almost didn’t run.
A preview of the ad was greeted with foot-stomping, whistling applause from the sales force at a fall meeting,
several members of the original Macintosh marketing team say. But the Apple board of directors was much
less impressed, and in fact ordered ad agency Chiat/Day to try to sell the Super Bowl advertising time spots.
When the agency reported it couldn’t unload the 60-second spot by the deadline, Apple’s board suggested
swapping in an Apple II advertisement–but none was suitable. So the board acquiesced, the spot ran–and the
Mac made its mark on the advertising field as well as on the technology world. Today, the Super Bowl is
often the showcase for innovative advertisements.
“At the next board meeting two weeks later, they summoned the senior members of the Macintosh team,”
[Mike] Murray says. “We went into the board room, and they all stood up and applauded.”? Although
broadcast just once, the ad is still a marketing message for Apple. It was eventually preloaded on some Apple
systems and is available for download.
Movie 16.2 Apple’s famous “1984” Macintosh ad
The “1984” commercial introduced the Apple Macintosh. It was conceived by Chiat/Day, and directed by Ridley
Scott.
https://www.youtube.com/watch?v=2zfqw8nhUwA
16.2 APPLE COMPUTER • 491
From ‘1984’ Ad, with iPod added.
At the 2004 MacWorld, Steve Jobs presented the 1984 ad again as part of his keynote speech. In thisversion, the hammer-wielding female was outfitted with an Apple ?t-shirt and an iPod. The remade ad
can be seen by clicking here.
The hammer throwing athlete/actress is Anya Major, who also appeared as the Russian border guard inElton John’s music video Nikita.
Movie 16.3 Nikita – excerpt
https://osu.pb.unizin.org/graphicshistory/wp-content/uploads/sites/45/2017/04/nikita-excerpt.m4v
492 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
Jobs holding Apple II
The following description of the Apple/PC developments is from the introductory chapter of a 1994Masters thesis written by Lionel A. Smith (http://lionels.orpheusweb.co.uk):
Hewlett-Packard minicomputer electronics engineer and programmer, Steve Wozniak, haddeveloped an interest in microcomputers through the Homebrew Computer Club. Wozniak, whosereal forte was simplifying circuits by making components fulfill more than one function, proceededto design a small computer with video-terminal capability around the Mostek 6502 microprocessor(because at $25 it was the only one he could afford).
Electronics engineer, and entrepreneur Steve Jobs, the son of a salesman, had, while working forAtari, engaged the talents of Wozniak in hardwiring the video game Breakout. Wozniak reduced thechip count to 44 (when normal chip counts for this type of game were 150-170).The design was toocomplex for Atari engineers to understand and a pre-production redesign was required. Wozniak’stalent for minimalist design was a vital factor in product commercial viability by keeping constructioncosts down.
Demonstrations of Wozniak’s microcomputer at the Homebrew Club quickly led to firm orders forproduction machines. Hewlett-Packard, having declined an interest in the microcomputer designed bytheir employee, gave Wozniak a legal release, opening the way for the formation of Apple Computerand sales of the Apple I.
Soon Jobs and Wozniak realized that what the world wanted was a personal computer that onlyrequired connecting to a domestic TV to be made ready for use, so Wozniak designed a successor.
The Apple II, also based on the Mostek6502 microprocessor, scored immediatesuccess with its color graphics and use ofdiscs for data and program storage. Theoperating system, also supplied on disc,required loading into RAM during startup.Sales of this machine accelerated fast enoughfor third parties to become interested indeveloping hardware expansions andsoftware.
The spreadsheet, as an aid to financialplanning and what-if analysis was the conceptof Dan Bricklin who first produced ademonstration version written in BASIC onan Apple II. It was with this demonstrationthat the use of the slash character to initiate acommand first appeared, which became sucha familiar feature of spreadsheet softwareincluding Lotus 1.2.3. Bricklin teamed upwith Bob Frankston and created the SoftwareArts company to produce the full assemblylanguage version, VisiCalc. The combinationof VisiCalc and a disc system was sosuccessful that many Apple IIs were sold intothe business community, enhancing Apple’scredibility. Indeed, IBM held up theannouncement of the IBM PC until a VisiCalc conversion was ready.
16.2 APPLE COMPUTER • 493
Thus, in the early nineteen-eighties, there were two de-facto standards for personal computers;the S-100 bus–CP/M camp and the Apple following. There were many other proprietary machinearchitectures, each with a unique combination of microprocessor, bus, memory architecture and filesystem formats, and transfer of data between formats was all but impossible.
When the IBM Personal Computer (PC) was introduced in August 1981, little did the world suspectthat a standard was being set, a standard which would continue to make its existence strongly felt asfar into the future as 1994, and possibly beyond.
IBM brought their first PC to market in a little over thirteen months from inception. This wasremarkable for a company whose project gestation period was usually measured in years. A majorfactor in the short development time was that IBM had taken the unprecedented step, for an industrygiant noted for developing products which were proprietary through and through, of using existinghardware components from external vendors. The use of many design elements of IBM’s earlierSystem/23 DataMaster was also a major factor in the speed of development and expansion cards forthis system could be used in the new machine.
More remarkable was the adoption of an operating system from the relatively small Microsoftcompany, who also supplied a BASIC language interpreter. IBM also offered CP/M-86, a 16-bitversion of the 8-bit CP/M from Gary Kildall’s Digital Research. The first DOS was 86-DOS for S-100computers upgraded with the Intel 8086 CPU. DOS-86 was produced by Seattle Computer Products,the rights of which were bought by Microsoft.
The well thought out synthesis of the best features from existing microcomputers and the closecompatibility with CP/M systems ensured marketing success beyond even IBM’s expectation. Thenon-proprietary nature of the PC system architecture encouraged many other manufactures to beginbuilding compatibles. This development had far-reaching consequences for the way in which thepersonal computer industry developed.
Although the 8088 microprocessor operates at 16-bits internally, it communicates with othercomponents of the PC over an 8-bit bus. The advantage of this design strategy was that DataMasterfeatures and 8-bit logic chips, which were plentiful and cheap, could be used.
Accessing memory over an 8-bit bus caused a bottleneck. In 1983 IBM introduce the PC/XT whichwas also built around the 8-bit Intel 8088 microprocessor. The PC/XT used version 2.0 of PCDOS,which for the first time used a hierarchical filing system capable of dealing with the much largercapacity hard discs with which the XT could be equipped.
Meanwhile Apple had embarked on a new project, code named Lisa, to develop a new officecomputer. In search of funds, Apple’s Steve Jobs approached Xerox, whereupon he and othermembers of the Lisa team visited Xerox’s Palo Alto Research Center (PARC), where they wereshown the Alto. The Apple team was so impressed with the Alto’s sharp graphics, displaying a virtualdesktop complete with usable documents and small on screen pictures called icons, they decided thatthe Lisa would be the Alto for the masses.The Apple team’s enthusiasm and ideas so impressed LarryTesler, a member of the Alto’s design team that he joined Apple.
High resolution graphics demand fast microprocessors and ample RAM, both very expensivecommodities in 1983, the resultant high unit price was the major factor in the Lisa’s commercialfailure. Undeterred, the Apple team carried on with development and launched a scaled down versionin 1984 under the name Macintosh, based on the Motorola 68000 microprocessor.
The Macintosh with its WIMP based GUI and its lack of program modality was a revelation toa world used to a command line, or at best menu driven interface. The Macintosh was to have aprofound effect on the future development of personal computers. The Mac, as it became known, with
494 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
its GUI-fronted operating system was presumably what Byte’s Editor in Chief had in mind when hewrote:
“I’d buy an operating system any day that takes a long time to run a given program but whichmakes me more productive by communicating with me in useful ways.” ?(Morgan, 1981).
In 1984 IBM introduced the IBM PC/AT built around the new Intel 80286 16-bit microprocessor. The80286 apart from being capable of faster throughput than previous models offered some advancedfeatures. Amongst these were processing parallelism and hardware implemented task switching withprogram protection.
Unfortunately in maintaining backward compatibility with version 2, the new 3.0 version of PCDOSdid not support either multitasking or multiuser environments. Thus, the AT was primarily used as amore efficient PC/XT and could still only make use of a maximum of 640k of user memory in ‘realaddress mode’. Users wishing to take advantage of the possible 16 megabytes of memory, as well asthe multitasking and multiuser capability were expected to wait for the forthcoming XENIX operatingsystem.
A major architectural feature of the original PC was the use of an expansion bus equipped withconnectors, or slots, to take adaptor cards for interfacing with peripherals in particular visual displayunits (VDUs) and hard drives. The expansion slot data width is one factor which determines howquickly data flows between the microprocessor and the peripheral. The original PC slots had an 8-bitswide data path increased to 16-bits on the AT to match the data width of the 80286. Both the 8-bit andthe 16-bit bus specifications are known as the ISA.
Compatible makers continued to build enhanced versions of the PC for sale at competitive prices,introducing all manner of compatibility issues as a result. IBM when developing a 32-bit bus to suitethe new 32-bit Intel 80386, and realizing that they had lost control of their architecture, producedMCA. MCA used many proprietary methods and components with which IBM hoped to defeat thecompatible makers. The first systems with MCA were the PS/2 range, launched in 1987, this includedmodels built around the 80386, 80286 and 8086. PC compatible manufacturers were allowed to useMCA architecture providing they paid IBM substantial royalties.
To avoid paying such royalties, a consortium of compatible makers, led by Compaq, responded bydeveloping the 32-bit EISA bus which, apart from being faster and cheaper to implement, had theadded advantage of maintaining compatibility with existing 8MHz ISA bus adaptors.
The launch of the Macintosh had focused the computer world’s attention on the user interface andwhere Apple led many were soon to follow. Digital Research produced GEM which could run underCP/M-86 or TOS on the Atari ST, and Microsoft produced Windows for the PC, both of whichincurred Apple’s wrath for being to close to the look and feel of the Mac interface, Commodorehaving bought out a small company Amiga, launched a computer of that name using Intuition, as aGUI.
IBM with Microsoft produced a new 16-bit operating system OS/2 for the PS/2 range. OS/2 wasdesigned to give a GUI, Presentation Manager, a head start by clearing away the 640k memorylimitations of MS-Dos. Meanwhile the Unix camp were evolving their own many flavors of GUI suchas Motif, DEC-windows, Open Look, Open Desktop and NextStep. Nextstep is the user interfacedeveloped to run under Unix on the Next Computer, the product Steve Jobs nurtured sometime afterleaving Apple.
The move towards GUIs was generally welcomed by the computing fraternity, but there was one bigdrawback, especially for users of PC systems running MS-Dos. GUIs such as Windows, with their
16.2 APPLE COMPUTER • 495
resolutions of 640 x 480 pixels or larger as opposed to the typical 24 lines of 80 characters, increaseddramatically the amount of video traffic.
Furthermore, if ram is limited, large volumes of data need to be swapped out to disc frequently. Whenthis is achieved over the 8Mhz ISA bus then systems can become sluggish and unresponsive, nomatter how fast and capable the microprocessor.
With the introduction of the fast 80486 CPU, overcoming the ISA bus bottleneck became a highpriority, especially where graphics adaptors and Windows, SCSI interfaces often used by CD-ROMSand scanners and hard drives were concerned. One answer appeared in the concept of the local bus,with which peripherals are connected directly to the CPU and/or ram. A number of manufacturers,including Compaq, Dell and Hewlett-Packard developed their own proprietary local bus systemswhich, although technically adequate, restricted adaptor choice to specifically designed cards.
The first widely adopted local bus standard was the 32-bit VESA local bus, (VLB or VL bus).This bus could be driven as fast as the clock of a 33Mhz processor, higher speeds requiring theimplementation of wait states. The VLB has a maximum rated throughput of 128-132 Mbs comparedto the ISA bus maximum of 8Mbs. VESA is a voluntary standard which some manufacturers haveonly partially implemented and it is in the process of being updated to cope with the 64-bit wide datapath of the Pentium CPU.
PCI is an Intel initiated local bus standard which has been slow to gain wide acceptance because ofits late introduction. With the increasing numbers of Pentium based systems PCI is becoming morewidely accepted.
Many of these more recent bus technologies overcome the DMA and IRQ configuration troubleswhich continue to dog the majority of systems which still use the ISA bus. Many of these problemswill not disappear until Windows dispenses with the services of the archaic DOS operating system:
“The 640KB of RAM that once seemed so luxurious is now choked with contentious device driversand TSR programs. IRQs (interrupt requests), DMA channels, I/O memory ports, and other systemresources are now being fought over like the last pebbles of ore in a played-out gold mine”. (Halfhill,1994)
3
Adaptor card timing problems can also cause much slot swapping and a rapidly growing collection ofmutually exclusive cards. The Apple Macintosh and the Acorn 32-bit RISC computers do not sufferfrom any such problems: the systems were designed from the ground-up with a more efficient andextensible combined operating system and GUI.
The Computer History Museum has an excellent tribute to Steve Jobs and Apple, including this rare1980 footage in which he describes the early days of the company.http://www.computerhistory.org/highlights/stevejobs/video/
Steve Jobs talks about NeXT (1987)http://www.youtube.com/watch?v=WHsHKzYOV2E
3. Halfhill, Tom R. Apple's Technology Milestones, Byte Magazine, December 1994, pp 52-60.
496 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
In 1984, Steve Jobs contributed an essay that originally appeared on page 135 of the first issue ofMacworld.
The people who are doing the work are the moving force behind the Macintosh. My job is tocreate a space for them, to clear out the rest of the organization and keep it at bay. I can’t spendenough time here, unfortunately, because I have other responsibilities. But every spare momentI have, I dash back because this is the most fun place in the world.
This is the neatest group of people I’ve ever worked with. They’re all exceptionally bright, butmore importantly they share a quality about the way they look at life, which is that the journeyis the reward. They really want to see this product out in the world. It’s more important thantheir personal lives right now.
The Apple II had a magical feel about it. You couldn’t quantify it, but you could tell. TheMacintosh is the second thing in my life that’s ever felt that way. Opportunities like this don’tcome along very often. You know somehow that it’s the start of something great. So everyonewants it to be perfect and works really hard on it. Everyone feels a personal responsibility forthe product.
The Macintosh is the future of Apple Computer. And it’s being done by a bunch of people whoare incredibly talented but who in most organizations would be working three levels below theimpact of the decisions they’re making in the organization. It’s one of those things that youknow won’t last forever. The group might stay together maybe for one more iteration of theproduct, and then they’ll go their separate ways. For a very special moment, all of us havecome together to make this new product. We feel this may be the best thing we’ll ever do withour lives.
Movie 16.4 Steve Jobs Introduces Macintosh
16.2 APPLE COMPUTER • 497
The Original 1984 Macintosh Introduction: the magic moment, when Steve Jobs unveils the Macintoshand releases it from its bag. http://www.youtube.com/watch?v=2B-XwPjn9YY
Movie 16.5 Gates and Jobs together
Bill Gates and Steve Jobs appeared on stage together at the D5 All Things Digital event in 2007.https://www.youtube.com/watch?v=P_5xhcpoeoM
This sequence is the opening video of the discussion, which can be seen in its full (1 hour and 30minutes) entirety athttp://www.youtube.com/watch?v=ZWaX1g_2SSQ
Movie 16.6 Gates/Jobs Rivalry
498 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
Steve Jobs Biographer Walter Isaacson chronicles the tumultuous relationship between the two tech giantsdating back to the 1970s.https://www.youtube.com/watch?v=1Bk-qTzN7vE
The first Macintosh had no network capabilities, and when asked about it, Steve Jobs reportedlythrew a floppy disc at a journalist, saying “Here’s my network”.
16.2 APPLE COMPUTER • 499
The IBM 5100 weighed over 50 pounds. It wasmarketed from 1975-1982
16.3 The IBM PC and Unix
The IBM PC was introduced in 1981, impacting the business world in ways that were dramatic. First, it caused
other companies, including Apple, to take a new look at how the computer and the GUI could have an impact
even beyond the personal computing arena. The PC ultimately impacted many of the decisions that resulted in the
introduction of the Macintosh.
In the mid 1970s the IBM company was split into independent
business units, including one called the Entry Level Systems (ELS)
group. They were responsible for the design of new machines that
would advance the IBM brand, within the “affordable” market. The
group introduced the IBM 5100 Desktop Portable in 1975 and the
5120 in 1980. These platforms were used as data collection and
analysis systems for small labs, and the 5100 had an integrated
CRT, keyboard, and tape drive. It was capable of emulating IBM
mainframe software. The 5120 was a larger, more expandable
version of the 5100.
500
January 1975 Cover
IBM PC/XT
Intel introduced the first commercial microprocessor in 1971, the Intel
4004, and a few years later introduce the 8008. Altair used the
microprocessor in its hobbyist-focused Altair 8800, released in 1975. At the
same time, software markets started to open up, thanks to programmers at
companies like Digital Research, which sold the CP/M operating system and
several programming languages.
The success of the Altair got IBM executives and other computer companies
thinking about how they could play in this evolving market. IBM in
particular started plans for introducing an IBM microcomputer aimed
towards small businesses and consumers. They designed a prototype, based
on the Intel 8088 16-bit processor. The software development team for the
prototype wanted to make certain that appropriate and necessary operating
systems, compilers and software could be available in a timely fashion, so
they looked to outsourcing the development. Enter the independent company
Microsoft, the market leader in programming languages. Using emulation
software running on a DEC minicomputer, Microsoft ported its version of
BASIC to the 8088. The project, codenamed Project Chess, presented the prototype, internally called Acorn, to
IBM management, showing it running CP/M and using the newly created MBASIC.
Because of disagreements between IBM and the CP/M team, IBM chose to develop a different OS, so they again
contacted Microsoft to develop an OS and programming language for Acorn.
The new PC computer, which the marketing staff
wanted to price at $1,565, required a different approach to
marketing than the approach normally taken by IBM for
their larger and more costly machines. It was to be sold to
individuals, and IBM wanted to use consumer electronics
stores and department stores to sell the new computer,
bypassing the normal IBM sales staff.
16.3 THE IBM PC AND UNIX • 501
Charlie Chaplin
The marketing campaign used Charlie Chaplin, and was very effective in
reaching the desired customer base. The Acorn was renamed the IBM PC
5150, or IBM PC.
In the meantime, the Microsoft partnership was beginning to take shape.
Microsoft bought an operating system called QDOS (for quick and dirty
operating system) that ran on the 8088 processor from programmer Tim
Patterson, who had previously developed it as a port of CP/M. IBM agreed
to use QDOS, but renamed it PC-DOS, and let Microsoft market its own
version, which they called MS-DOS, leading to the creation of a clone
industry a few years later. If MS-DOS hadn’t been freely available, there
wouldn’t have been a huge market of commodity computers that were
capable of running Windows. In short, Microsoft really owes its entire
success to the IBM PC and the PC clones.
In addition to PC-DOS, the programs VisiCalc and EasyWriter were
bundled with the PC, although the first version of EastWriter was not very
dependable.
IBM’s sales went beyond expectations the first two years, as they sold nearly 3/4 of a million units, tripling the
marketing goals.
The IBM PC was more popular with businesses than the Mac, even though it didn’t have a GUI. Bill Gates
and Microsoft began developing useful applications for the Mac which helped increase sales. Microsoft’s early
partnership with Apple allowed them access to the Mac OS which led to the development of their own GUI,
Windows 1.0. Microsoft saw the Mac OS as a threat to their non-graphical operating systems for IBM PCs, MS
DOS and knew that they had to develop a GUI to compete.
Steve Jobs had quoted a saying of Picasso that “good artists borrow, but great artists steal” in describing what
the Macintosh had gotten from Xerox PARC. Microsoft might say the same about what they got from Apple. In
November of 1985, Microsoft’s Bill Gates showed Windows at COMDEX. Windows appeared to copy many of
the same metaphors and icons as the Mac GUI with just the names changed, for example the Trash Can in Mac,
became the Recycle Bin in Windows (and later the Dumpster in X-Windows for SGI Workstations).
502 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
Windows 2.0 screen
Apple objected and threatened to sue Microsoft, and
Gates became very angry over the threat. Ultimately the
two companies came to an agreement, and Apple agreed
to license the Macintosh’s “visual displays” to Microsoft
to use in software derived from Windows 1.0. Microsoft
agreed to continue developing its Mac products. They also
proceeded to develop Windows 2.0, which they released
in November of 1987.
Apple’s executives felt that this version was a breach of
the contract that was signed earlier, given how much
Windows 2.0 resembled the Macintosh GUI. Apple filed
suit against Microsoft in federal court on March 17, 1988
for violating Apple’s copyright, and Microsoft
countersued. However, the judge in the case ruled in
Microsoft’s favor that most of the contested violations were not in fact violations of Apple’s copyright due to the
fact that ideas cannot be protected by copyright.
The relationship between the companies was strained for decades, as Apple appealed the ruling. The case made
it all the way to the Supreme Court, which declined to hear the arguments. Online author Tom Hornby has an
excellent series of articles on the Mac/PC history, including the Apple/Microsoft lawsuit at http://lowendmac.com/
orchard/06/apple-vs-microsoft.html
Windows became more popular not because it was better than the Mac OS, but because it was more open, and
could run on millions of IBM PCs and Mac Clones. Apple never licensed the Mac OS to clone makers except for
a brief period in the mid 1990s. This caused Apple to lose market share, but kept the quality of their product more
consistent than with IBM clones. Windows had flaws because it was built on top of the non-GUI MS-DOS, and it
would behave differently on each type of PC clone.
In 1986 Steve Jobs left Apple after disagreements with the board of directors and founded a new company called
NeXT which would develop NeXTStep, a GUI for it’s Unix based workstations in 1988. This became the first
GUI to simulate a three-dimensional screen. Later when Steve Jobs returned to Apple, NeXTStep would merge
with the Mac OS to create Mac Os X.
Around the same time as NeXTStep, in the late 1980s, other Unix workstation manufactures wanted a piece of the
GUI action. In 1987 the X Windows System for Unix workstations became widely available. Around 1989 several
Unix-based GUIs were introduced. These included Open Look, by AT&T and Sun Microsystems, and Motif for
the Open Software Foundation by DEC and Hewlett-Packard. Motif’s appearance is based on IBM’s Presentation
Manager, a rival GUI to MS Windows.
16.3 THE IBM PC AND UNIX • 503
TRS-80
16.4 Amiga
Although the Macintosh and the PC were the two most important personal computer contributors to the graphics
area, they were certainly not the only personal computers that impacted the market. Atari, Tandy, and Commodore
all developed computers that helped push the success of the home or personal computer revolution.Of these, from
a graphics standpoint, arguably the most influential computer was the Amiga.
By the end of the 1970s, the Apple II, the Tandy TRS-80
(Trash-80), and the Atari computers were available on the
market, and Commodore was marketing the PET, or
Personal Electronic Transactor. They used 8-bit
processors, like the MOS 6502 and the Zilog80. In each
case, the graphics capabilities were primitive. For
example, the Apple II video controller displayed 24 lines
by 40 columns of upper-case-only text on the screen, with
NTSC composite video output for display on a monitor, or
on a TV set by way of an RF modulator. There needed to
be better graphics capabilities for these products to be as
successful as their potential showed.
504
Commodore Pet
Lorraine Concept – Courtesy of Secret Weapons of Commodore
Jay Miner started working at Atari in the late 1970s. He
was instrumental in pushing the capabilities of the
electronics by combining the necessary components into a
single chip, known as the TIA, or Television Interface
Adaptor. The TIA was to become the display hardware for
the Atari 2600 game console, and was the forerunner to the
chip set which was the basis of the Atari 8-bit family of
home computers, known as ANTIC and GTIA.
In the early 1980s Jay, along with other Atari staffers, had become disillusioned with management and started a
new company in Santa Clara, called Hi-Toro. They worked on a new 16-bit (Motorola 68000 based) game console.
This project, which then was code-named Lorraine, resulted in a design that could be upgraded to a full-fledged
computer. Commodore International assumed ownership of Hi-Toro. It was at this time that the video-game
market was beginning to fail, so the new owners began changing Lorraine’s design to become a home computer,
the Amiga.
Jack Tramiel invested $500,000 in the Amiga Lorraine project, hoping to use the results of theirdevelopment for a series of 32-bit machines that would replace Atari’s existing home computer line. AsAmiga’s financial health got worse, Commodore took over the entire Amiga staff and the Lorraine project,just before Tramiel could assume ownership. He subsequently sued Amiga for fraud in the matter of thedevelopment of the three VLSI chips, which Amiga alleged didn’t work, canceling the deal. Tramiel feltthat the chips did work, and were going to be part of a the new Commodore computer.
In June 1985 the first production of an Amiga, the A1000 began. It had 256K RAM, which was later updated to
512K as standard which was enormous for its time. It also had a previously unknown 4096 color palette, and had
a 14MHz Motorola 68000 processor. It also allowed direct to video tape recording with its integrated composite
video output connection. The Amiga 1000 could have been a serious competitor to IBM’s PC, but Commodore
focused it specifically for home use, primarily as a replacement for the Commodore 64.
16.4 AMIGA • 505
a500
a2000
In 1986 Amiga’s engineers started to design the A2000. This was to be the replacement to the A1000, with a
bigger box, more expansion capabilities and an updated OS. The A2000 (and its cheaper version the A500) were
released in 1987. The A500 had only one expansion slot and a single memory-upgrade slot, and became the single
most popular Amiga ever.
For its time, the Amiga had some of the most impressive
sound and graphics (through several coprocessors)
available for the home user. It was also used for
commercial entertainment production during the 1980s. Newtek marketed a special graphics rendering solution of
the Amiga, called the Video Toaster. (The Video Toaster was used to render the space ships in the first season of
Babylon 5). NewTek also created the Lightwave 3D rendering program on the Amiga, which they eventually
ported to the PC. The support of overscan, interlacing and genlocking capabilities, and the fact that the display
timing was very close to broadcast standards (NTSC or PAL), made the Amiga the ideal computer for video
purposes, and was used in many studios for digitizing video data (sometimes called frame-grabbing), subtitling
and interactive video news.
The chipset which gave the Amiga its unique graphics features consisted of three custom chips, OCS, ECS and
AGA, nicknamed Agnus, Daphne (Denise), and Paula (Portia). Daphne was basically a non-programmable chip
responsible for transferring the raw bit data through a hybrid integrated circuit to the RGB port. Paula was a sound
chip that allowed 4 channel hardware DMA driven stereo output.
Agnus took care of the multimedia capabilities, providing DMA for sound and graphics, handling memory, and
performing video timing (PAL or NTSC versions). The video timings were deliberately chosen to make it possible
to use the Amiga with common household TV sets, and the Amiga had output ports for monochrome video signal,
and separate RGB monitor connections.
A newer version of Agnus (used in most of the A500 and A2000 computers) was called Fat Agnus. It could handle
a full megabyte of RAM. (Super Agnus, an even more recent version was able to support 2 MB RAM, and was
able to change between PAL and NTSC video signal timing.)
The basic resolution of an Amiga display (sometimes called LoRes for low resolution) was 320×200 by 60 Hz
(NTSC timing), or 320×256 by 50 Hz (PAL timing). In these resolutions, it was able to display 2, 4, 8, 16 or 32
colors in a palette based manner simultaneously from 4096 colors (4 bit for each of the RGB components).
The number of colors on screen could also be increased:
506 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
• EHB, or Extended HalfBright – an additional bit plane was used to display 64 colors, but the second 32
colors were half the brightness of the first 32.
• HAM, or Hold-And-Modify, where six bit planes were used, but only 16 colors were defined by the palette;
the remaining 48 “colors” described how to modify the previous pixel color.
• A special mode existed (mainly used for games) called dual playfield mode, where two screens of
maximum 8 colors were behind each other. One of the colors in the front screen was disabled and changed
to transparent (for pixels having this color the other screen is visible).
The Amiga included a hardware BitBLt co-processor, which was used to create and move several dozen additional
objects in the bit map each frame time, saving and restoring the background as necessary. The “Blitter”also
provided hardware support for line drawing and polygon filling functions. The operating system, AmigaOS, was
quite sophisticated, combining an elegant GUI like that of the Apple Macintosh with some of the flexibility of
UNIX while retaining a simplicity that made maintenance rather easy. The Copper processor was a 3 instruction
co-processor running in parallel with main CPU, allowing for the creation graphics effects with minimal CPU
load and intervention.
Movie 16.7 Only Amiga!
16.4 AMIGA • 507
Eric Schwartz animated tribute to the Amiga on its 25th anniversary
https://www.youtube.com/watch?v=iNR5vxAR22A
Movie 16.8 Revolution: Amiga and Toaster
1991 demo of the Amiga and the Newtek Video Toaster card
https://www.youtube.com/watch?v=seznQmDp2pU
508 • COMPUTER GRAPHICS AND COMPUTER ANIMATION: A RETROSPECTIVE OVERVIEW
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