MODULE 1 - RHINO ESSENTIALSMODULE 2 - RHINO INTERMEDIATEMODULE 3 - RHINO ADVANCED / ORGANIC MODELINGMODULE 4 - GRASSHOPPER ESSENTIALSMODULE 5 - BIM IN RHINO WITH VISUALARQMODULE 6 - VRAY FOR RHINOMODULE 7 - ARCHITECTURAL PRESENTATION IN RHINOMODULE 8 - ARCHITECTURAL ANIMATION WITH BONGO MODULE 9 - CASE STUDY PROJECT FROM START TO FINISH
1 Rhino Interface2 Execution of commands and autocomplete3 Rhino Options4 Rotate pan zoom 5 Selecting objects6 Viewport display modes7 Templates and Unit types8 Geometry types9 Object Snaps10 Modeling Aids11 Essential commands12 Advanced commands13 Mesh to Polysurface conversion14 Precision Modeling Techniques15 Creating 2D base plan16 Creating 3D walls, doors, windows17 Creating 3D stairs18 Creating roofs19 Modeling a house - overview
MODULE 1 - Rhino Essentials Curriculum
Module 1 - Curriculum
1 Rhino - Sketchup Integration2 Rhino - 3DSmax Integration3 Rhino - Illustrator Integration4 Rhino - Autocad Integration5 Selection Toolbar Commands6 Visibility Toolbar Commands7 Set View Toolbar Commands8 Align Toolbar Comands9 Terrain - Topography Creation with Patch and Loft10 Terran - Topography Creation from Point Clouds11 Terrain - Topography Creation from Mesh Data12 Terrain - Topography Manual modeling13 Terrain - Topography Creation with Open Street Data14 Modeling Terrain, Street, Pavement with Details15 Using Blocks16 Drafting - Annotation Toolbar Commands17 Layouts - Printing and Scaling Drawings (H3)18 Editing Dimensions Styles19 Optimizing a Model from 3D warehouse20 Creating Details from 2D to 3D
Module 2 - Curriculum
MODULE 2 - Rhino Intermediate Curriculum
01 - Introduction to SubD Modeling02 - Creating SubD Geometry03 - Selecting SubD Geometry04 - SubD Geometry Transformation05 - SubD Geometry Conversion06 - SubD Terrain Creation07 - China Wood Sculpure Museum - Setting up the drawings08 - China Wood Sculpure Museum - Roughing out the shape09 - China Wood Sculpure Museum - Roughing out the fronts10 - China Wood Sculpure Museum - Roughing out the sides11 - China Wood Sculpure Museum - Roughing out the middle12 - China Wood Sculpure Museum - Refining the design13 - China Wood Sculpure Museum - Refining the openings14 - China Wood Sculpure Museum - Refining the middle area15 - China Wood Sculpure Museum - Finalizing the design16 - Heydar Aliyev Center - Setting up the drawings17 - Heydar Aliyev Center - Roughing out the shape part 118 - Heydar Aliyev Center - Roughing out the shape part 219 - Heydar Aliyev Center - Creating first two curved segments20 - Heydar Aliyev Center - Creating second two curved segments21 - Heydar Aliyev Center - Creating East corner area22 - Heydar Aliyev Center - Creating North East side23 - Heydar Aliyev Center - Creating North West side part 124 - Heydar Aliyev Center - Creating North West side part 225 - Heydar Aliyev Center - Creating South West side part 126 - Heydar Aliyev Center - Creating South West side part 227 - Heydar Aliyev Center - Parts integration & refinment28 - Heydar Aliyev Center - Adding glass elements29 - Harbin Opera House - Setting up the drawings30 - Harbin Opera House - Roughing out the shape part 131 - Harbin Opera House - Roughing out the shape part 232 - Harbin Opera House - Creating the Tail area33 - Harbin Opera House - Adding Details and Effects34 - Harbin Opera House - Creating elements’ thicknesses35 - Harbin Opera House - Refining Tail area36 - Harbin Opera House - Fixing corners & Creating ramps37 - Harbin Opera House - Complete38 - Harbin Opera House - Creating Domes part 139 - Harbin Opera House - Creating Domes part 240 - Harbin Opera House - Final Touches & Modifications
Module 3 - Curriculum
MODULE 3 - Rhino Advanced / Organic Modeling Curriculum
1 Intro2 What is Grasshopper3 Before Getting Started4 User Interface5 First Steps6 Sliders and Referenced Geometry7 Simple Geometry8 Mathematics9 Lists And Conditions10 Curves11 Vectors12 Planes13 Domains14 Transformations15 Surfaces16 Data Tree
Module 4 - Curriculum
MODULE 4 - Grasshopper Essentials Curriculum
1 VisualArq - Introducion and overview2 VisualArq - Templates3 Rhino - Archicad integration4 Rhino - Revit Integration5 VisualArq - Levels6 VsualArq - Levels 27 VisualArq - Creating walls and wall commands8 VsualArq - Creating columns9 VisualArq - Creating beams10 VisualArq - Creating doors11 VisualArq - Creating windows12 VisualArq - Creating stairs13 VisualArq - Creating railing14 VisualArq - Creating slabs15 VisaulArq - Creang roofs16 VisualArq - Creatng furniture elements17 VisualArq - Creating elements18 VisualArq - Creating annotation19 VisualArq - Creating Spaces20 VisualArq - Creating tables21 VisualArq - Creating tags22 VisualArq - Creating openings and opening array23 VisualArq - Additional commands24 VisualArq - Creating curtain walls25 VisualArq - Creating sections and base plans26 VisualArq - creating parametric furniture with Grasshopper
Module 5 - Curriculum
MODULE 5 - BIM in Rhino with VisualARQ Curriculum
1 Vray for Rhino introduction and overview2 Vray lights3 Vray materials and maping in Rhino4 Vray infinite plane5 Vray fur objects6 Vray override material7 Vray clipper8 Vray rendering settings9 Vray Next - Proxies - Scenes10 Vray Next - Vray for Grasshopper
Module 6 - Curriculum
MODULE 6 - Vray for Rhino Curriculum
1 Introduction and overview of Archiectural presentation in Rhino2 BIG style diagrams part 13 BIG style diagrams part 24 Display modes in Rhino 55 Display modes in Rhino 66 Exploded axonometries and named views7 Creating axonomery diagram with Arctic mode8 Clipping planes and 3D sections9 Quick photoshop tricks for Enhancing Renderings
Module 7 - Curriculum
MODULE 7 - Architectural Presentation in Rhino Curriculum
01 - Intro to Animation and Bongo Interface02 - Animating Motion03 - Animating Rotation04 - Animating Scale05 - Animating Views06 - Animating Morphing07 - Combining Motion, Rotation, Scale and Views08 - Hierarchy and Parent Child Relationship09 - Proxy Object10 - Animating with Named Views11 - Panning ANimation with Camera Constrains12 - Path Animation and Camera Constrains13 - Camera Lens in Animations14 - Multiple Animations with Animation Sets15 - Exploded Axonometry Animation16 - Copying and Scaling Keyframes17 - Enhancing Animation with Display Modes18 - Rendering Settings and Safe Frame19 - Compiling and Exporting Animations in After Effects20 - Rendering Animation with Vray21 - Creating Callout in After Effects22 - Tracking Motion in After Effects23 - Complex Animation - Preview24 - Complex Animation - Setting up the Assets25 - Complex Animation - Animating People Street and Buildings26 - Complex Animation - Setting up the Camera Movement27 - Complex Animation - Animating Block and Arrows28 - Complex Animation - Animating Greenery and People29 - Complex Animation - Post Production
Module 8 - Curriculum
MODULE 8 - Architectural Animation with Bongo Curriculum
Module 9 - Curriculum
1 Modeling a project from scratch2 Texturing a project from scratch3 Post porduction in Photoshop
1. Modeling a project from scratch - TIMESTAMPS
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MODULE 9 - Case Study Project Curriculum with Timestamps
Module 9 - Curriculum
2. Texturing a project from scratch - TIMESTAMPS
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Module 9 - Curriculum
3. Post production in Photoshop - TIMESTAMPS
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Module 9 - Curriculum
O - OffsetM - MoveC - CopyMI - MirrorR2 - RotateR3 - Rotate 3DES - Extrude SurfaceEC - Extrude CurveGR - GroupUG - Ungroup REM - Remove From Group PS - Planar SurfaceMS - Move SurfaceME - Move EdgeSO - Solid Points On TR - TrimEX - ExplodeF - FilletL - Line PL - Polyline CB - Curve BooleanMAF - Merge All FacesMF - MoveFaceSC - Scale SC1 - Scale1DSC2 - Scale2DSC3 - Scale3D ORI - OrientBS - Boolean Split BU - Boolean Union BD - Boolean DifferenceCS - Create SolidGH - GrasshopperDFB - Duplicate FaceBorderOS - OffsetSrfCC - CloseCrvMAT - MatchPropertiesFE - FilletEdge W1 - Wireframe Display Mode W2 - Shaded Display Mode
Rhino Hotkeys