What Do Tomorrow's Service Designers Need to Know?
Transcript of What Do Tomorrow's Service Designers Need to Know?
What Do Tomorrow's Service
Designers Need to Know?
Hazel White, Stefan Holmlid,
University of Dundee, UK, Linköpings Universitet, Sweden
[email protected], [email protected]
Abstract
The paper discusses the craft of service design in relation to the outcomes of a workshop held at the
International ServDes conference at Laurea University, Finland in early 2012. The workshop
brought together educators, practitioners and students to explore what skills students should
bring to a masters level study of service design, and the skills they should acquire through study.
The paper discusses the workshop in relation to the literature and suggests that whilst there may
be skills, attributes and tools that are shared between design and service design, the ‘craft of
service design’ is not exclusively ‘designerly skills’.
The landscape of design is constantly changing. Design, which we have traditionally thought of as focusing on the
form and function of artefacts has developed to respond to changes in society, technology and economics, developing
new interdisciplinary areas like interaction design and service design to respond to new opportunities and
needs. Service design covers a wide range of different activities, from developing customer experiences to improving
healthcare outcomes by including doctors, patients and all those involved in providing ‘a service’ in co- designing the
service. The challenges of today’s world mean that designers need to see the big picture, communicate clearly and
work with others to innovate - but what skills do they need in order to contribute effectively?
The paper will discuss this initial exploration into the skills and attributes which are considered valuable in service
design education and argue that a clearer articulation of these is valuable to both the development of service design
and design in the broader sense. The paper will discuss the findings of the workshop in relation to literature in the
field.
KEYWORDS:service design, education, co-creation,
craft, design, skill
Background – the development of service design
education
As the developed world moves from manufacturing towards service-orientated economies, the
design of services becomes a way of creating value from experiences, knowledge and
relationships. In tandem, the major factors that will affect how we live, learn and work in the
coming decades: advances in technology, increasing globalization, changes in demographics and
longevity, changes in societal values and depleting energy resources (Gratton, 2011) will require
innovative solutions including the design of services to help us negotiate these challenges.
Service design (SD) has been taught in design schools since the early 1990s, at Köln International
School of Design and Politecnico Milano (Pacenti & Sangiorgi, 2010). New service development has
been taught in management schools and in engineering schools service engineering and industrial
engineering has touched on topics related to the design of services. Tools for the practice of
service design have been created, codified and catalogued with some of the most significant work
coming out of Politecno di Milano and DARC in the 2000’s (Diana, Pacenti and Tassi, 2009). As
service design masters and bachelors’ programmes develop globally, there is a desire to find
common framework and to learn from each other.
The design of services is not new and many of the attributes of service design have been
developed, practiced and categorised by non-design disciplines - the literature on designing
services stretches back over thirty years, with Lynne Shostack publishing How to Design a Service in
the European Journal of Marketing in 1982. However, service design suffers from issues of
definition: designing services is challenging in terms of their intangibility, complexity of
stakeholder needs and relationships and the difficulty in measuring quality in ungraspable events
and transient experiences (Hollins, 2011). Hollins argues that the language of (service) design is
not understood by business or agencies and argues for standardisation of service design.
In Designing for Service as One Way of Designing Services (2011) Lucy Kimbell offers a coherent
description of the fundamentals of service design and argues that whilst management and
marketing theories are well established, the tensions between and the theoretical arguments and
descriptions of different design professions and practices are “hampering efforts to find strong
foundations on which to discuss service design”.
Where is the Craft of Service Design?
One approach to understanding what differentiates service design from other approaches to
design and the engineering of services is to identify ‘the craft of service design’. In defining craft,
we shouldn’t conflate craft with technical skill: to paraphrase David Pye (1968), craft is the
refined acquisition of skill and knowledge that enables a practitioner to recognize quality. We
propose that the craft of service design does not relate only to the ‘designerly’ aspects of service
design, that the craft of service design encompasses crafting empathy, understanding and a range
of additional skills beyond conventional design skills.
somewhere on a spectrum
Service design education has developed from two distinct strands – emerging from design
schools within colleges of art and design and from MBA programmes within business schools.
The Service Design Network (SDN) has been key in shaping Service Design, with a mission of
establishing service design as a discipline since the establishment of the organization in 2004 by
Köln International School of Design, Carnegie Mellon University, Linköpings Universitet,
Politecnico de Milano / Domus Academy and the agency Spirit of Creation. The SDN’s
manifesto (cite) states that the crucial competencies of the service designer are rooted within
design culture and are the abilities to:
• visualise, express and choreograph what other people can’t see, envisage solutions that do not yet exist
• observe and interpret needs, behaviours and technology potentials and transform them into possible service futures
• express and evaluate, in the language of experiences, the quality of design
These are aspirations and ways of working which are familiar to those from a design background
rooted in user-centred and co-design philosophies but not so familiar to those with a more
conventional view of design. Kimbell makes the point that literature discussing designing
services draws on management and organisational theory, rather than design theory, and
therefore sees design as a later stage of the process when considering the look and feel of the
visual and tangible aspects of the service.
Kimbell outlines these two different approaches (figure 1): the service engineering approach
which views design as a problem solving activity characterised by a set of actions, focussed
around the visual and tangible: the ‘look and feel’ of a product and service which is one
component of the engineering of a new service. Designing for service in contrast is a mode of
enquiry which sees design as the development of both the social and material aspects of service,
not as a discrete component. In three case studies presented by Kimbell, service design
companies IDEO, live|work and Radarstation all employed a level of co-design in their work
with clients. Co-design is grounded in the understanding of the experiences, ideas and skills of
the people, who use, need and run services. (Szebeko and Tan, 2010) a very human-centred
approach to the design of services which owes more to the evolution of user-centred design than
lean manufacturing (Holmlid, 2009). Service design education and service design programmes,
therefore place themselves, somewhere on this spectrum between a management led or a design
led approach to service design.
The Finnish Workshop
The proposal for a workshop to explore service design education emerged in response to
conversations on the content and direction of service design education at a breakout session at
an SDN Member’s Day at the offices of Adaptive Path in San Francisco. The member’s day was
part of the Service Design Network’s 4th Annual Conference, From Sketchbook to Spreadsheet in
October 2011. The breakout session on Service Design in Academia highlighted the desire for shared
discussions and resources for educators and students in higher education. The workshop
proposal What Do Tomorrow’s Service Designers Need to Know? What should a masters level service design
curriculum look like? was developed by Hazel White and Stefan Holmlid with input from Elena
Pacenti, Katarina Wetter-Edman and Birgit Mager and submitted to ServDes.2012, the 3rd
international Service Design and Service Innovation Conference at Laurea University in Finland
in February 2012. (Tossavainen, P., J., Harjula, M. & Holmlid, S. 2012)
The five all have roles within service design education: Birgit Mager has been Professor of
Service Design at Köln International School of Design for almost two decades, Stefan Holmlid
from Linköpings University and Elena Pacenti from Domus Academy have been teaching service
design for a decade and were key in the development of SDN. Katarina Wetter Edman teaches
service design at the Universities of Gothenburg and Karlstad and is undertaking a PhD in
service design and Hazel White, leads the Master of Design for Services Programme at the
University of Dundee.
Methods
The workshop began with brief introductions to current service design courses and programmes,
mainly focussed in Europe including: Service and Experience Design at Domus Academy, Italy,
Master of Design for Services, University of Dundee, UK, Gothenburg University, Service
Design at Köln International School of Design, Master of Service Innovation and Design at
Laurea, Finland, Service Design Studio, Linköpings University and MFA and BFA in Service
Design at SCAD, USA.
The presentations highlighted similarities and differences between the programmes and courses,
the duration of the programmes ranged from 12 months full time study (with part-time options)
to up to 30 months alongside full-time employment. Some programmes were stand-alone masters
qualifications, some were electives embedded within a more general master of design
programme. All would claim to have innovation and multidisciplinarity at their core.
The spectrum of interdisciplinary is many-sided:
• from recruiting students from a range of different design discipline backgrounds to recruiting students from very diverse education backgrounds
• being taught by academics and professions from a range of backgrounds
• working on projects alongside students from other disciplines and/or with clients from interdisciplinary backgrounds.
Prior to the workshop, White collected three ‘must haves’ for tomorrow’s service designers
through informal chats, e.mails and tweets with educators, practitioners and researchers to seed
discussion in the workshop. Their responses (table 1) fell into three main areas: theoretical knowledge
and understanding, holistic design competencies and contextual understanding. The workshop itself was
attended by thirty seven international students, researchers, educators and practitioners in service
design from the USA, Germany, Australia, Korea, UK, Norway, Finland, Netherlands, Denmark,
Saudi Arabia, Italy and Sweden. The core of the workshop was small groupwork developing key
themes and expanding upon them. Participants were particularly asked to discuss and detail the
desirable skills a candidate would bring in to a masters level service design programme and the
skills a graduate should take out. Participants used sticky notes, postcards and brown paper bags
to record, categorise and summarise. Participants also generated further categories including:
implementation skills, the skills that faculty should bring, the value and contribution that service
design makes to the world and ethical considerations.
The results from the workshop (figure 2) were categorized in a number of different ways, but the
key results that will be discussed in this paper are the skills a candidate brings to the programme
and the skills they should leave with.
Categorisation
Post-workshop, the results were grouped under the three categories: attitude, conventional design
skills and educational background (table 2). We have used the term conventional design skills to
describe the skills which may have emerged from a graphic or product-focussed description of
design – early orders of Richard Buchanan’s signs and objects theory of design (Buchanan,
2001). We have used the term contemporary design skills and competencies to reflect Buchanan’s
argument that we have now moved into a new paradigm of design: one of environments and
interactions which require a conscious change in skills and competencies.
The skills in categorisation suggests that educators and practitioners and students have a broad
view of service design with the attributes and educational backgrounds pointing to
interdisciplinary recruitment. Katri Ojasalo, (2012), Director of the Master’s degree programme
in Service Innovation and Design at Laurea University in Finland describes how her programme
capitalizes on the heterogeneity of the student cohort – drawing out the tacit knowledge that the
students bring from different backgrounds, nationalities and employment histories. However, the
skills in collected tend to reflect conventional design skills. Andy Polaine, lecturer in Service
Design at Lucerne suggests that students coming to SD from undergraduate training in design
can be hindered by a tendency to focus on product-based solutions (Polaine, 2010). This is
supported indirectly by Holmlid (2007) where the design objects of product, interaction and
service design are categorised, where the difference between product and service design is
articulated in aesthetics, materiality as well as dimensionality. Because a large number of SD
programmes and courses are situated within design schools one would expect their recruitment
to come from undergraduate design programmes – either their own, or others, whereas one
would expect students on more management focussed MBA type programme to recruit more
broadly. There is anecdotal evidence that SD programmes within design schools are beginning to
recruit more candidates from non-design disciplines, and analysis of this would be helpful in
developing curriculum content in the future. It is perhaps the case that some of the skills in
simply reflect the current state of affairs and are likely to be broadened, more distinctly
articulated or segmented over time. Verbal feedback from the participants in presentations at the
end of the workshop focused more on the personal attributes of candidates: curiosity, openness
and empathy. One group fed back their five key desirable attributes as “personality, personality,
personality, personality, and personality”.
The results from the skills out discussions (table 3) reflected the literature, seeing service design as
an activity that encompasses skills beyond that of design in a conventional sense and draw upon
a range of disciplines and experiences to create a graduate with a range of knowledge and skills
in different areas.
The Skills Out responses have been categorised, post-workshop into: attitude, conventional
design skills, contemporary design skills, knowledge and understanding and business skills. The
emphasis of the conventional design skills category has shifted from technical design skills to
meta-design skills including: prototyping, innovation, and communication.
Discussion
Perhaps the craft of service design is to educate a multidisciplinary cohort in the new paradigms
of design. Polaine (ibid) suggests that the public sector and business are interested in graduates
who can integrate and synthesise a range of different insights and methods – and he warns
against what he describes as the fetishing of particular service design methods such as
blueprinting and ethnographic research in the same way as we have in the past fetishised
technical skills.
Simply giving students the tools of the service designer does not make them service designers, as
Blomkvist, Holmlid and Segelström observe (Blomkvist et al. 2011). They describe how in the
redevelopment of their master of design curriculum at Linköpings University students were
introduced to a system and order of service design tools and methods including actor maps,
customer journeys, blueprints, storyboarding and video prototyping to be employed in specified
phases of an SD project. However, students struggled to identify key stakeholders and had
difficulty visualising the insights that they made from their research. They also tended to invent
completely new services, rather than improving existing services – the improvement of services
is often what a client seeks, rather than a completely radical change. They suggest further
iterations of the curriculum will focus on understanding the context of use of existing services.
This understanding of the context is absolutely key in the design of services, especially in public
services where a working understanding of the socio-political and economics behind service re-
design determine the success or otherwise of any intervention. Bunt and Leadbeater (2012) argue
that there are three key phases to innovating services, including ‘creative decommissioning’ - in
order to improve or innovate in existing service domains what currently exists has to be
dismantled to free up capacity for new or improved services. They go on to discuss three phases
of the process which involve engagement with a range of stakeholders beyond a ‘normal’ co-
design process engaging not only service users, but politicians, pressure groups and the media.
The second phase is the creation of a tangible vision with realistic prototypes and models which
show how it will look and work. The third phase is the implementation and scaling requiring staff
retraining, re-branding and building re-fits in a way that engages all staff including those who
were not involved in the design phase.
The process Bunt and Leadbeater describe involves skills way beyond that of the designer trained
in conventional design skills, and even beyond what we consider contemporary design skills, it
requires an understanding of politics, socio-economics and organisational management. But, is
such a shift necessarily a good shift? What are the consequences on craft and skills? Why should
a designer be better in this than a manager, or a human resources specialist?
Is Service Design a problem domain rather than a discipline? In educating students within this
problem domain, different masters programmes select part of the domain in which they wish to
focus– the skills may be the same, but the knowledge domains may be different eg. - the
difference between designing for business and designing for public services – different
knowledge but similar skills. If we assume that it is a problem domain, what does that tell us
about the other design disciplines? Understanding all design disciplines as problem domains
rather than the conventional view of a discipline as the acquisition and application of technical
skills might help us see design as a shared enterprise, rather than separate disciplines. Perhaps it is
not only the craft of service design that is an amalgam of empathy, understanding and translation
– perhaps this is also the craft of design.
Conclusion
Perhaps it is not possible to ‘professionalise’ the domain to an extent that you can create
educational programmes that deliver all the desirable skills. Is the craft of service design the
refined acquisition of skill and knowledge appropriate to the problem domain, or a designerly
appropriation of skills and domain knowledge as co-constructs?
The workshop was a way of gathering a wide range of issues to consider, rather than an
instrument of measurement. The results are shared on both a wiki and a blog for further
contributions to be made, and it is hoped that this paper encourages people to join the
conversation.
distinction between goods and services
are maintained
service is the basic unit of economic exchange
design as problem solving
(or ‘look and feel’)
engineering service engineering
design as enquiry non-engineering design disciplines
designing for service
Figure 1 Approaches to conceptualising service design. After Kimbell (2011)
Figure 2 Finnish workshop, recording and categorising
three ‘must haves’ for tomorrow’s service designersthree ‘must haves’ for tomorrow’s service designersthree ‘must haves’ for tomorrow’s service designersthree ‘must haves’ for tomorrow’s service designers
role skills themes
Rory Hamilton service designer,
made by many,
live|work, orange.
UK
See the whole service system and explain it to
stakeholders
Being able to communicate user experiences
Learning to prototype experiences
understanding,
empathy and
translation
Lucy Kimbell Fellow at The
Young Foundation
and associate
fellow at
Saïd Business
School, Oxford
University, UK
have theories, concepts and frameworks of
the socio-material worlds within and for
which they design.
have theories, concepts and frameworks of
the organisations, communities, projects and
teams within and for which they design
be able to explain where they themselves are
located and accountable in the contexts in
which they work
theoretical and
contextual
knowledge
Katri Ojasalo PhD, Head of
masters degree
programme in
Service Innovation
and Design, Laurea
University, Finland
Customer/user value formation,
Business value formation,
Visualising processes, concepts & systems
value
formation and
visualisation
Alison Prendiville
Programme
Director, M.Des
Service Innovation,
London College of
Communication,
UK
The importance of the observational in
understanding the service context
The inter-relationship between the business
model and the service system
The relevance of the visual (including
prototyping) as an active and social process
in defining, developing and designing the
service system
observation,
visualisation
and business
models
Fabian Segelström
PhD student in
Service Design at
Linköping
University, Sweden
Services are systems rather than non-goods
Suitable ways of visualising services
Prototyping the intangible
visualising and
understanding
the intangible
Natalie Stephenson
lecturer and PhD
candidate at James
Cook University,
Australia
Understanding the contextual forces that shape a project
Developing empathy with stakeholders
working in multi-disciplinary teams, solving communication problems, and practicing ethically
understanding,
empathy and
translation
Table 1 the three 'must haves’
Skills In skills considered desirable for entry to masters level study in service design Skills In skills considered desirable for entry to masters level study in service design Skills In skills considered desirable for entry to masters level study in service design
attitude conventional design skills educational background
willingness to explore unfamiliar territory
2D visualisation computer science
continually challenge assumptions
3D visualisation education
understanding complexity film making customer service experience
creativity media technology design
curiosity product management anthropology
enjoy listening to other’s stories develop solutions Economics
doing - not talking process engineering Sociology
emotionally receptive marketing
energetic
open-mindedness
collaboration
life experience
pragmatism
empathy
sponge -like mind
ability to see problems
Table 2 ‘skills in’
Skills Out design and implementation skills with which a graduate may leave a masters level programme Skills Out design and implementation skills with which a graduate may leave a masters level programme Skills Out design and implementation skills with which a graduate may leave a masters level programme Skills Out design and implementation skills with which a graduate may leave a masters level programme Skills Out design and implementation skills with which a graduate may leave a masters level programme Skills Out design and implementation skills with which a graduate may leave a masters level programme
attitude conventional design skills
contemporary design skillscontemporary design skills knowledge and understanding
business skills
Desire to change
Prototyping Co-creation Visualisation of services
Theoretical background of Service Design methods
understanding business language
Passion Design for affordance
Strategic thinking
Zooming in/out Understanding of people's needs
Ability to sell services
Motivation innovation stakeholder analysis
Project management Complex systems Commercial skills
Willingness to fail
Listening/looking/discussing
Business model innovation
service design process and method
Understand processes and structure
Understanding of service economies
Open to criticism
Technical computer skill
User-centered approach
Competent in engaging clients using service design tools
understanding organisation structures and cultures
Ability to create profitable business
Active listening
Ability to concretize
Systems thinking
Negotiation skills Being able to study customers/stakeholders
Services marketing
open-mindedness
Simplifying complexity
Skills for multi-disciplinary team work
Service Design archetypes
Justify the merits of service design
Business model design
In-field experience
Communication skills
Collaborating mapping skills understanding context
Be good in bargaining
Empathy Synthesis Facilitate co-creation
Technology - be able to create realistic concepts/design in real world
Deep understanding of customer, value-in-use
ability to ‘sell’ an idea
Simplicity and inspiration
Facilitating other people to innovate
Entrepreneurship
creativity Visualization skills
Collaboration/Coach/teach service design to employees/colleagues
understanding of Service Economy and Business Management
Communication skills
Basic economic knowledge
Understanding of people ‘s needs
Engineering skills as lean and supply change management
Financial skills
Table 3 ‘skills in’
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