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Teaching Children with Autism to Recognize Faces
Transcript of Teaching Children with Autism to Recognize Faces
Teaching Children with Autism toRecognize Faces
Buyun Xu and James W. Tanaka
Introduction
For humans, the face contains a wealth of social information regarding the age,
gender, race, emotional state, and identity of a person. Given their immense social
importance, it is not so surprising that newborns only 30 min old show a preference
for faces over other non-face objects (Morton and Johnson 1991). However, solely
attending to faces in the environment is not enough. In everyday life, it is essential
that we identify faces at the level of the individual; that is, we should recognize that
it is John’s face, rather than simply a man’s face or a human face.
The individual level of recognition is especially important in social contexts. For
example, imagine you are having dinner in a restaurant and someone comes over
and says hello to you. You find the face to be highly familiar, but you can’t recall
who that person is. Hundreds of possibilities come to your mind during the
awkward handshake; “Could it be James, or Mike, or....” Failure to recognize
faces often ends up in embarrassment. Fortunately, this kind of situation does not
happen very often. Most people have the expertise to process faces automatically,
and can easily recognize the identity of a given face from thousands of other faces.
Although the deficit in face identity recognition is not a defining characteristic of
the autism spectrum disorder (ASD) diagnosis (APA 2000), a large body of
evidence has demonstrated that individuals with ASD are selectively impaired in
their face processing abilities (e.g., Serra et al. 2003; Scherf et al. 2008; Wolf et al.
2008; Wilson et al. 2010a, b; Tanaka et al. 2010; McPartland et al. 2011; Tanaka
et al. 2012). On one hand, it is conceivable that the face processing difficulties
experienced by people with ASD play a contributing role to the core social and
communication deficits that characterize the autism condition (Dawson et al. 2005;
Schultz 2005). However, the reverse relationship is also plausible. Poor social and
B. Xu (*) • J.W. Tanaka
Department of Psychology, University of Victoria, Victoria, BC, Canada
e-mail: [email protected]; [email protected]
V.B. Patel et al. (eds.), Comprehensive Guide to Autism,DOI 10.1007/978-1-4614-4788-7_56,# Springer Science+Business Media New York 2014
1043
communication skills and a general disinterest in people might lead to less moti-
vation to attend to faces, which leads to impaired face recognition and further
degrading of social skills. This circular relationship is depicted in Fig. 1 where
deficient face processing and impoverished social interaction are self-reinforcing.
Regardless of whether impaired face processing is a cause or an effect of autism, if
face recognition ability can be improved by interventions, then it is possible that the
social deficits of children with ASD can also be alleviated. Therefore, it is important
to know how and why the function of face recognition is impaired for children with
ASD, and if it is possible to improve the face recognition ability through training.
In this chapter, the ability of face recognition of children with ASD will be
reviewed and the sources of these deficits will be discussed. Two evidence-based
computerized intervention, the Face Expertise Training (Faja et al. 2012) and the
Let’s Face It! (LFI!) program (Tanaka et al. 2010), whose purpose is to improve the
facial identity recognition ability of children with ASD, will be presented. In
the last section of the chapter, future possibilities for the intervention with new
technologies will be explored.
Face Recognition Ability of Children with ASD
In order to use the facial information in social interactions, there are several
necessary sequential stages of processing, involving the attentional selection of
the face and the recognition of the facial identity. According to the face processing
Interventions
Face RecognitionDeficits
SocialDeficits
Fig. 1 The circular
relationship between social
deficits and face recognition
deficits. The relation between
face recognition deficits and
social deficits of children with
ASD, and how intervention
for face recognition works
1044 B. Xu and J.W. Tanaka
hierarchy (Tanaka et al. 2003) (Fig. 2), there are three domains of face processing
with unique functions involving the attention to faces (Domain 1), the recognition
of expression and identity (Domain 2), and the understanding of facial cues in
a social context (Domain 3).
Attention to Faces in the Environment
According to the face processing hierarchy, the first step in recognizing faces is
attending to faces in the environment. As salient objects in our environment,
research has shown that faces more readily capture our attention than other non-
face objects (Morton and Johnson 1991; Farroni et al. 2005) and once attended to,
are more efficiently processed by our visual system (Lewis and Edmonds 2003).
Whereas faces attract typically developed children, individuals with ASD do not
voluntarily orient to faces, and an infant’s inattention to faces is used as one of the
early signals of ASD (e.g., in the checklist by Robins et al. 2001). For example,
observations from home videos of a child’s first birthday showed that children who
were later diagnosed with ASD displayed less interest in other people’s faces than
typically developed children (Osterling and Dawson 1994; Swettenham et al. 1998;
Mars et al. 1998). Eye-tracking studies have also shown that childrenwithASD spend
more time looking at body parts or objects than looking at faces (Klin et al. 2002;
Speer et al. 2007). Using a change detection task, Kikuchi et al. (2009) found that
when detecting changes between two sequentially presented pictures, typically
Domain I
Domain III
Domain IIbDomain IIa
Attention to Faces
Facial Expression
Social Meaning ofFacial Cues
Facial Identity
Fig. 2 Hierarchical Face
Processing Model. The
necessary sequential stages of
face processing. From Tanaka
et al. (2003). Used by
permission from The
development of face
Processing by Schwarzer and
Leder, ISBN 978-0-88937-
264-1, p. 103 #2003 by
Hogrefe Publishing. www.
hogrefe.com
Teaching Children with Autism to Recognize Faces 1045
developed children were faster to detect changes that occurred in faces than non-face
objects. However, children with ASD show equal detection of changes in faces and
non-face objects, suggesting that faces confer no processing advantage over objects.
When children with ASD do look at a face, they tend to avoid the eye region and
look more at the mouth. The eye region is usually the optimum gaze landing point
for typically developed people when looking at faces and provides rich information
during social interaction. However, as one of the diagnostic criteria in DSM – IVTR
(APA 2002), children with ASD have impairments in the use of multiple nonverbal
behaviors, especially eye-to-eye gaze. Children with ASD look at the eye region
less often than typically developed children. This characteristic is reflected in
several eye-tracking studies (Pelphrey et al. 2002; Dalton et al. 2005; Neumann
et al. 2006; Speer et al. 2007; Boraston et al. 2008; Sterling et al. 2008 except in
Rutherford and Towns 2008); Dalton et al. (2005) combined eye tracking and brain
imaging and found that, compared with the typically developed population, people
with ASD showed negative emotional responses (both physiologically and neuro-
logically) to the eyes when they are demanded to process the eye region. These
findings indicate that people with ASD tend to avoid processing the eye region
when they are looking at faces.
Ability to Recognize Facial Identities
As shown in Fig. 2, the next stage in the face processing hierarchy is recognition,
where the attended face is matched to a stored representation in visual memory.
Face recognition involves a perceptual stage that allows a face to be recognized
across changes in viewpoint, lighting, clothing, etc., and a memory stage in which
a studied face is matched to the appropriate face memory.
Children with ASD have shown deficits in their face perception skills. The
Benton Fact Recognition Test (BFRT) is a perceptual task in which the child is
required to match an unfamiliar target face to corresponding test faces that might
differ in orientation or lighting. Studies using the BFRT showed that children with
ASD performed worse on this task than age and IQ-matched typically developed
children (Annaz et al. 2009; Wallace et al. 2008). These results indicate that on
a perceptual level, children with ASD have difficulty matching faces that belong to
the same identity but differ in terms of their visual appearance.
Children with ASD also struggle on face recognition tasks that require face
memorization. In the Cambridge Face Memory Test (CFMT), for example, partic-
ipants study a series of target faces and at test, must select the correct target faces
amongst a number of foil faces. The study and test target faces are either (a)
identical images, (b) shown in different orientations, or (c) shown in different
orientations with noise (Fig. 3). Studies using the CFMT have also shown that
children with ASD do not perform as well as age and IQ-matched typically
developed children in recognizing faces (Kirchner et al. 2011; O’Hearn et al.
2010, but only with older age group). The delayed matching task also tests face
memory. In this task, participants are presented with a face and are then required to
1046 B. Xu and J.W. Tanaka
recognize the face from a number of foil faces presented simultaneously afterwards.
Using this paradigm, researchers (Gepner 1996; Serra et al. 2003; Scherf et al.
2008; Wolf et al. 2008; Wilson et al. 2010a, b) found that children with ASD had
a lower performance than typically developed children. Other studies have shown
Fig. 3 Examples of stimuli from to CFMT. The CFMT tests the recognition of faces in different
conditions. These are not real stimulus from the test. From Duchaine and Nakayama (2006). With
permission from Neuropsychologia published by Elsevier
Teaching Children with Autism to Recognize Faces 1047
that children with autism have difficulty with their long-term memory for faces. In
the old-new recognition paradigm, participants study a series of faces and then after
a short break, they must identify the studied faces from unstudied faces. Researches
using this paradigm (de Gelder et al. 1991; Boucher and Lewis 1992; Boucher et al.
1998; Hauck et al. 1998; McPartland et al. 2011) found that children with ASD
performed worse than age and IQ-matched typically developed children. Critically,
children with ASD are comparable in their ability to recognize non-face objects as
typically developed children (Boucher and Lewis 1992; Gepner 1996; Boucher
et al. 1998; Hauck et al. 1998; Serra et al. 2003; Scherf et al. 2008; Wolf et al. 2008;
Wilson et al. 2010a, b). These findings indicate that the impairment is face-specific.
Face Processing Strategies
Whereas the foregoing evidence indicates that children with ASD exhibit impaired
face recognition, these experiments do not address the underlying cognitive pro-
cesses that might lead to compromised face recognition in ASD. It has been
proposed that special “holistic” processes are employed for recognizing faces that
are not used for the recognition of other types of objects (e.g., cars, chairs, birds).
Because all faces contain the same features of two eyes, one nose, and one mouth
that are arranged in roughly same spatial configuration (eyes are always above nose
and mouth is always below nose, etc.), face recognition cannot be based on the
identification of a single feature but must rely on the integration of individual
features and their spatial configuration in a whole face or “holistic” face memory.
However, as shown on a number of tests, children with ASD do not seem to have
a typical holistic face processing strategy. Holistic processing occurs when faces are
presented in their regular upright orientation but is attenuated when faces are presented
in their inverted orientation. A robust finding in the face recognition literature is that
inversion disproportionately impairs the recognition of facesmore than the recognition
of non-face objects, such as airplanes or stick figures (Yin 1969) – the so called Face
Inversion Effect. Several studies tested the face inversion effect on children with ASD
but showedmixed results. On one hand, some studies found a weakened face inversion
effect with children with ASD (Langdell 1978; Hobson et al. 1988; Tantam et al. 1989;
Joseph and Tanaka 2003; Rose et al. 2007) suggesting that children with ASD process
faces less holistically than typically developed children. In contrast, other studies found
children with ASD exhibited a robust face inversion effect indicating intact holistic
processes (Lahaie et al. 2006; Rose et al. 2007; Rutherford et al. 2007).
The part/whole task is a direct indicator of holistic face processing. In this task,
participants are shown a whole face and are then asked to identify a face part
(e.g., eyes) displayed in the original whole face or in isolation. The main finding is
that recognition is better when tested in the whole face than in isolation. Critically,
the whole face advantage disappears with the face is turned upside down or when
the features are scrambled (Tanaka and Farah 1993). According to the holistic
explanation, faces are encoded and stored as wholes, not as individual parts;
therefore, identification of a face part is a better fit with the underlying whole
1048 B. Xu and J.W. Tanaka
face memory. In contrast, the facial features from inverted faces and scrambled
faces are remembered as individual parts and thus, show no whole face advantage.
Studies using the part/whole paradigm found that unlike typically developed
children, children with ASD showed a whole advantage only for the mouth region,
but not for the eye region (Joseph and Tanaka 2003; Wolf et al. 2008); Lopez et al.
(2004) found that children with ASD showed the whole advantage only when they
were cued to look at a certain face region. These results indicate that children with
ASD fail to use a holistic approach to face recognition, especially when processing
information in the eye region.
A third important measurement of holistic face processing is the face composite
effect. The face composite effect can be described as the enhanced difficulty in
recognizing the top half of a composite face (top half and bottom half of the face
belong to different individuals) when the inconsistent other half-face is spatially
aligned with the target half rather than misaligned (Young et al. 1987). The face
composite effect is driven by the holistic binding of the two face-halves to produce
a novel face. When two face-halves are misaligned, the holistic processing is
disrupted, thereby eliminating the composite effect. Studies using this paradigm
yield mixed results. Gauthier et al. (2009) reported a lack of composite effect in
adolescents with ASD. However, Nishimura et al. (2008) found that adult participants
with ASD exhibit the composite effect. The discrepancy of these two studies might
originate from the heterogeneity of autistic populations, ormethodological differences
between the two studies (see Gauthier et al. 2010 for further discussion on this issue).
Despite these mixed findings, an impaired or absent holistic processing strategy
might explain the face recognition deficits in ASD depicted in the many behavioral
studies mentioned previously.
Teaching Children with ASD to Recognize Faces
Since deficits in face recognition are related with impaired social interaction, it
would be valuable to develop intervention programs to improve the face recogni-
tion ability of children with ASD, which might indirectly improve their quality of
social interaction (see Fig. 1). In this section, we will focus on two computer-based
interventions: the Face Expertise Training project (Faja et al. 2008) and the LFI!program (Tanaka et al. 2010) for the following reasons. First, both studies used
a randomized clinical trial design, in which a homogeneous control group was used
to contrast the effects of the training. Second, both studies focused on the training of
the recognition of a relatively large number of unfamiliar faces, rather than familiar
faces (such as friends, teachers, parents). Thus, it is assumed that the training gains
reflect increased efficiency in general face processing strategies rather than the
improvement on a subset of particular, familiar faces.
The two training programs are based on the premise that children with ASD lack
the perceptual expertise for faces and that this skill can be improved through
systematic training. A behavioral indicator of perceptual expertise is the ability to
recognize objects at the subordinate level as quickly as basic level classification
Teaching Children with Autism to Recognize Faces 1049
(Tanaka and Taylor 1991). When an object is processed by the cognitive system,
human beings first classify the object into the basic level of classification, which is
the most inclusive level where a generalized shape of category exemplars is
identifiable and imaginable (e.g., bird, car, chair), then into a more subordinate
level of classification (e.g., sparrow). However, experts can make subordinate
levels of classification as fast as the basic level of classification. For example,
a bird expert can distinguish a robin from a sparrow (subordinate level) as quickly
as they can distinguish a bird from a dog (basic level). Previous studies have shown
that this type of perceptual expertise can be obtained in the laboratory with
intensive training within a short period of time. For example, participants can be
trained to make fine subordinate level discriminations between artificial objects
(Greebles) (Gauthier and Tarr 1997; Gauthier et al. 1998). After training, partici-
pants are able to make subordinate level classifications of Greebles as quickly as
they do at their basic level. Moreover, their recognition strategies seem to be more
holistic as measured by the composite task. Therefore, it is possible that children
with ASD can improve their perceptual expertise in face processing by training.
Face Expertise Training
Following this logic, Faja and colleagues developed the Face Expertise Trainingprogram. The hypothesis is that, like Greeble expertise, face expertise can be
obtained by training. The training basically consists of multiple sessions of category
learning and matching tasks. Participants familiarize themselves with several
category classifications of a target face, and in the matching task, they need to
put that face into the right category. There are three levels of categories to learn: the
general level category of gender (male, female), the intermediate level category of
age (old, young), and the specific level category of identity. Due to the impaired
verbal ability of children with ASD, unique color and patterns were used for
identity information rather than names (Fig. 4).
Participants were first instructed to emphasize configural processing of faces.
They were introduced with unfamiliar faces with their categories. Afterwards,
participants were required to do a series of categorizations and matching tasks by
selecting the appropriate labels for a certain face. For example, the face in Fig. 4 has
three levels of categorization. The general level category is gender (female), the
intermediate level category is age (young), and the specific level category is identity
(the wavy line pattern). Participants were familiarized with the face and the related
categorization information and were asked to choose the right category (e.g., if it is
female or male) when they saw the face. The face could be presented in normal
front-view presentation, cropped, pixilated, or in different views. Participants were
rewarded for each correct classification. If participants could do the matching task
for identity as fast as gender (Gauthier et al. 1998), and/or achieved an accuracy rate
above 85 %, then they were regarded as successfully trained in face expertise, and
would receive no more training. The whole training process takes less than 8 h.
A maximum of eight sessions (about 30–60 min each) take place within 3 weeks.
1050 B. Xu and J.W. Tanaka
Faja et al. (2008) found that after a three-week training period, individuals in the
treatment group developed face expertise as reflected by their speeded classification at
the subordinate level of individual identity. Although the holistic processingmeasure-
ment did not show a significant improvement, the treatment group showed signifi-
cantly greater sensitivity to configural information in a face as measured by a same/
different task. In a subsequent study, Faja et al. (2012) examined the neural correlates
of expertise training using event-related potentials (ERP). They found that an early
attentional brain component (i.e., the P100 component) was modified for ASD adults
after training showing that face learning produces reliable changes in brain activity.
The Face Expertise Training project has been effective for the development of
face processing expertise of young adults with ASD. However, the training task
itself was based on extensive repetition of categorization and matching task and
therefore, the training regiment might not be suitable for young children. In
addition, the Face Expertise Training program was laboratory-based and required
the assistance of research trainers who worked with the participants in a one-on-one
setting. As discussed in the next section, the goal of the LFI! software is to providea systematic program in face training that is entertaining and engaging to the child
and presented in an accessible learning environment.
The Let’s Face It! Project
Similar to the Face Expertise Training project, the philosophy behind the LFI!program (Tanaka et al. 2010) is that face expertise is trainable. The LFI! programis based on the hierarchy of face processing involved in the attention to faces
Fig. 4 Examples of face training stimuli and labels. Instead of verbal names, patterns (such as
wavy lines in this example) were used to refer to identities of faces. From Faja et al. (2012). With
permission from journal of autism and developmental disorders published by Springer
Teaching Children with Autism to Recognize Faces 1051
(Domain 1), recognition of facial identity and emotion (Domain 2), and under-
standing faces in a social context (Domain 3) (Fig. 5). For example, in the Domain 1
game of Find a Face, the child’s attentional skills are strengthened by testing their
ability to spot faces hidden in a complex scene. The Domain 2 game, Face Maker,exercises holistic processing abilities by requiring the child to construct a face from
individual eyes, nose, and mouth parts. Another important Domain 2 skill is the
ability to recognize a person under different conditions (Wolf et al. 2008). In SearchParty, players select a target face that corresponds to the study face, but the faces
might differ in terms of their expressions, viewing perspective, or clothing. Two ofa Kind also taps in face memory by asking the player to match face cards with the
same identity or expression. Splash requires players to find the face with target
identity or expression among a number of faces fading in and out of the screen. ZapIt is an action game in which the player launches face tokens and connects tokens
that share the same identity or expressions. Domain 3 skills require the understand-
ing of facial cues in social context, such as interpreting other’s feeling and eye gaze
and attentional status. In Eye Spy, a central face is presented inside a circular array
of objects and the player’s objective is to click on the object that is the focus of the
person’s gaze.
Find a Face
Eye Spy
Zap It Two of a KindSplash
Face Maker Search Party
Fig. 5 Screenshots from the LFI! There are seven games in all, corresponding to the three
domains of the face processing hierarchy. From the LFI! games downloaded from http://web.
uvic.ca/�letsface/letsfaceit/. With permission from the Center for Autism Research, Technology
and Education (CARTE) in University of Victoria
1052 B. Xu and J.W. Tanaka
The LFI! program is composed of seven games, each with its own music track
and scoring system. Higher level of difficulty usually involves masks (mouth mask,
sun glass, or hats) or changes (orientation, identity, or expression) or a larger set of
stimuli to choose from. Players need to achieve enough points to advance to the
next level. Computer-animated graphics and high-score tables are included to make
the training environment more challenging and engaging.
To test the effectiveness of the LFI! games, a randomized clinical trial was
carried out, in which children and adolescents in the intervention group played the
games for a total of 20 h (Tanaka et al. 2010). Prior to the intervention, participants
in the intervention and control group completed the LFI! battery (Wolf et al. 2008)
as a means to assess pre-training competencies in face recognition, testing face
memory, holistic recognition, and recognition of identity across changes in view-
point and expressions. The main result was that after training, children in the
treatment group showed significant improvements in their analytic recognition of
the mouth region and the holistic processing of faces based on eye features
compared to children in the control group. These findings suggest that the LFI!training program is an effective tool for improving the face processing skills of
children with ASD.
Despite its strengths, there are still some significant limitations to most
computer-based intervention programs in face processing. First, the programs
emphasize the recognition, but not the production of facial expressions and
hence, do not address the spontaneous facial exchanges that occur during daily
encounters. Second, conventional programs utilize static face images rather than
dynamic images. Research suggests that children with special needs are specifically
impaired in the perception of dynamic images (Gepner et al. 2001; Rump et al.
2009). Third, the games employ a bank of stock faces that are unfamiliar to the child
and thus, the child may be less motivated to learn these faces and the face skills
learned on the computer are less likely to show transfer to the everyday world.
Promising New Technologies
Touch screen devices, such as iPads, have many advantages over standard desktop
and laptop computers in terms of their affordability, portability, and usability. For
children with ASD, the touch screen tablet offers a natural interface where the
relationship between the user’s finger movement and the program operation is
direct and intuitive. Currently under development at the Center of Autism Research,
Technology and Education (CARTE) at the University of Victoria, is a tablet
version of the Let’s Face It! 2.0 platform (“this time it’s personal”). The new
program incorporates an innovative feature in which the user can personalize the
content for the LFI! games using the iPad camera. In the Capture mode of the
program, players record two-second video and audio clips via the cameras built in
the touch screen tablet (see Fig. 6). Depending on the child’s interests, the video
snippets can include images of family members, friends, pets, toys, favorite char-
acters from movies, etc. The player can then organize the videos into personalized
Teaching Children with Autism to Recognize Faces 1053
folders, such as images of the child’s friends, their family, their pets, etc., by
entering the Sort mode of the program. The folders can be used as content for the
LFI! games through a simple “drag-and-drop” operation. It is speculated that by
using content that is personally meaningful to the child, the LFI! 2.0 platform will
be personally engaging, and the skills acquired will directly transfer to recognition
of people in the child’s real life.
An exciting new technology is the development of virtual reality systems.
Virtual reality allows the user to spontaneously interact with objects and people
in a computer-simulated three-dimensional environment. Virtual reality systems
are a suitable learning method for children with ASD because they provide a safe
virtual training environment for independent exploration and feedback. It is pro-
posed that virtual systems offer an engaging gaming environment that can enhance
the motivation of the user and simulate skills that readily transfer to the real world
(for a review, see Parsons and Cobb 2011). Recently, Mundy and colleagues at the
University of California, Davis, developed a virtual reality program to help children
with ASD acquire better skills in eye contact. In their game, the computer tracks the
location of the participant’s eye fixations through a pair of virtual reality glasses. In
one scenario, the participant is placed in a classroom scene and asked to interact
with their virtual buddies while maintaining eye contact. If they initiate and
maintain eye contact, they receive reward points, but if they fail to make or sustain
eye contact, their virtual buddy disappears from the display. Virtual reality training
can help children with ASD learn important social face processes while providing
Fig. 6 Capture, Sort, and Play. Examples of possible interface for the capture, sort, and play mode
of LFI! 2.0. From http://web.uvic.ca/�carte/technology.html. With permission from the Center for
Autism Research, Technology and Education (CARTE) in University of Victoria
1054 B. Xu and J.W. Tanaka
real-time positive and negative feedback. In this game, the player learns that failure
to make eye contact can lead to negative social consequence. Supported by the
safety net of a virtual environment, children with ASD can develop socially
appropriate behaviors that are transferrable to the real social world situations.
These two projects are just samples of the new and powerful technologies that
can be harnessed to teach children with ASD how to recognize faces and expres-
sions. With the development of technology and economy, these somewhat costly
technology products will eventually be affordable to the average family and will
benefit children with ASD.
Key Terms
Holistic Face Processing. The integration of the representations of individual facialfeatures as a whole, which is more than the sum of the individual parts.
Face Inversion Effect. Recognition of faces is more accurate when faces are
presented upright than inverted. The inversion effect is disproportionate,
which could be reflected by the fact that it is larger for faces than for any other
object category.
Face Composite Effect. It is harder to identify one half of a composite face with the
top half of one person and the bottom half of another person if the inconsistent
other half-face is spatially aligned with the target half rather than misaligned.
Whole Face Advantage. Eyes or mouths can be better discriminated when these
parts are embedded in a full face than when they are shown in isolation. This
effect has been found only for upright faces, not for inverted faces, and it is
stronger for faces than non-face stimuli.
Perceptual Expertise. A more efficient way of encoding information distinguishing
objects within at a subordinate level, and processes these subordinate level
classifications as quickly as the basic level of classification.
Event-Related Potentials (ERPs). ERP is a method to measure the response of
electrical activity to a certain cognitive stimuli from the scalp. These electrical
activities are in the form of voltage fluctuations, which are the results of the
neuron activities in the brain.
Randomized Clinical Trial. A study in which the participants are assigned by
chance to separate groups that compare different treatments; neither the
researchers nor the participants can choose which group. Using chance to assign
people to groups means that the groups will be similar and that the treatments
they receive can be compared objectively.
Key Facts of Holistic Face Processing
• Faces are processed holistically.
• Holistic face processing is a kind of perceptual expertise that typically developed
individuals have.
Teaching Children with Autism to Recognize Faces 1055
• Inverted faces, faces with misaligned halves, and isolated face features are not
processed holistically.
• Holistic face processing is crucial for successful face recognition.
• Children with ASD do not process face holistically, which could be a main
reason for their face recognition deficiency.
• Holistic processing of faces of children with ASD can be improved through
training.
Summary Points
• Face recognition is essential for successful social interaction.
• The face recognition deficit might be the symptom or the cause of the social and
communication deficits of children with ASD.
• Children with ASD do not recognize faces as well as typically developed
children.
• Children with ASD do not regard faces as special objects among other non-face
objects in the environment.
• Despite the rich information provided by the eye region, children with ASD
show eye avoidance while processing a face.
• Holistic face processing is critical for the successful recognition of faces, but
children with ASD do not process faces holistically.
• The Face Expertise Training and the Let’s Face It! program are effective for
helping children with ASD improve their face recognition abilities.
• Touch screen tablet and virtual reality technology are promising new tools for
the intervention of the face recognition ability of children with ASD.
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