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Sample file

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Credjts Authors:

Chris Campbell, Geoff Grabowski and Ethan Skemp

Developers:

Editor:

Anthony Pryor with Stephan Wieck

Ed McKeogh

Check out upcoming Sword and Sorcery Studid” products online at http://www.swordsorcery.com

Act Director:

Layout and Typesetting:

Cover Artist:

Interior Artists:

Richard Thomas

Kieran Yanner

William O’Connor

Matt Mitchell, Mike Chaney, Troy Nixey and Vincent Locke

Front &BackCoverDesign:

Map Design:

Matt Milberger and Kieran Yanner

Conan Venus

02001 White WolfPublishing, Inc. All rights reserved. Reproduction without the written permission of the publisher isexpressly forbidden, except short excerpts for the purpose of reviews. Sword and Sorcery, Sword and Sorcery Studios and Scarred Lands are trademarks of White Wolf Publishing, Inc. All rights resewed. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Distributed for Sword and Sorcery Studio by White Wolf Publishing, Inc. This printing of HoUaufaust: City ofNecrmmers is done under version 1 .O and/or draft versions of the @en Game License, the D2O System Trademark License, D2O System Trademark Logo Guide and System Reference Document by permission from Wizards of the Coast.

m Subsequent printings of this book will incorporate final versions of the license, guide and document. e w o R o 6 Designationof Product Identity: The following items arehereby designated as Product Identity inaccordancewith Section l(e) ofthe @en B o R c E R Y Game License, version 1.0: Any andall Swordand Sorcery Studio logos and identifying marksand tradedress, includingaLlSword and Sorcery B T u o I o E Studio Product and Product Line names including but not limited to Creature Collection, Creature Collection 2: Dark Menagerie and Relics

&Rituals, the Scarred Lands and the Scarred Lands logo; all text under the “Description” header of any creature, spell, true ritual, magic item, artifact or NPCs listing; any elements of the Scarred Lands setting, including but not limited to capitalized names, names of artifacts, characters, countries, creatures, geographic locations, gods, historic events, magic items, organizations, spells or titans; and any and all stories, storylines, plots, thematic elements and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps and cartography, likenesses, poses, logos, symbols or graphic designs, except such elements that already appear in the d20 System Reference Document (e.g., Nystul or Bigby) and are already OGC by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of Hoflocufaust: City ofNenomnncers are designated as Open Game Content: all creature and NPC statistic templates, (i.e. from Size Type [e.g., Small Undead] down to Advancement Range); all skills, feats, special attacks (SA) and special qualities (SQ); prestige classes; all text under the “Powers” section of magic items or artifacts; all text under the “Spell Effect” section of spells and true rituals; all text under the “Combat” section of a creature’s listing; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other OGC source. Some of the portions of this book which are delineated OGC originate from the System Reference Document and are 01999,2000,2001 Wizards of the Coast, Inc. The remainder of these OGC portions of this book is hereby added to Open Game Content and if so used, should hear the COPYRIGHT NOTICE “HoUowfaust: City of Necromancers Copyright 2001, White Wolf Publishing, Inc.” All contents of this book, regardless of designation, are copyrighted year 2001 by White Wolf Publishing, Inc. All rights reserved. Reproduction or use without the written permission of the publisher is expressly forbidden, except for the purpose of review or use of OGC consistent with the OGL. Hollowfaust: City of the Necromancers, Scarred Lands, the Scarred Lands logo, Sword and Sorcery, Sword and Sorcery Studio, the Sword and Sorcery logo, Creature Collection, Creature Collection 2: Dark Menagerie and Relics & Rituals are trademarks of White Wolf Publishing, Inc. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. ‘d2O System’and the ‘d2O System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d2O System License version 1.0. A copy of this License can be found at www.wizards.com. “Dungeons & Dragons@ and Wizards of the Coast@ are Registered Trademarks of Wizards of the Cwaat, and are used with Permission.”

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PRINTED IN THE UNITED STATES.

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HOLLOWFAUST: CITY O F N E C R O M A N C E R S

Preface Introduction Chapter 1: The History of Hollowfaust Chapter 2: The Cjty Chapter 3: The Necromancers Chapter 4: Hollowfaust Adventures Chapter 5: Spoils &Denizens Append jx Map of Hollowfaust

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PREFACE

If you or your players are the type who see necromancers as emaciated semihuman monstrosi- ties, crouching on thrones of bone and bidding their shambling, deathless legions to conquer and destroy, be prepared for a shock. Hollowfaust’s necromancers are a breed apart: erudite, sophisticated, learned and only occasionally evil. If you enjoy messing with your players’ heads and shattering their preconceived no- tions, we’re proud to help. If, on the other hand, the notion of sensible, neutral-alignednecromancers who view death from a scientist’s perspective and who have no ambitions of world conquest messes with your head, we’re even prouder.

You won’t find the stereotypical evil necroman- cer in Hollowfaust. What you and your players will find is a place of learning, exploration and science - where the secrets of life are exposed and explored by studying death. Spellcasters will find new opportuni- ties working with the mysterious Guildsmen, warriors can seek employment as guards or independent agents, clerics can pursue their faith‘s principals without fear and rogues can do what rogues do everywhere. Although the dead walk in Hollowfaust, there is much there for the living, as well.

Hollowfaust is a welcome addition to the Scarred Lands setting, where we endeavor (hopefully with some success) to mix the familiar with the bizarre, adding new twists to traditional fantasy roleplaying. Although its authors, editor and developers no doubt felt somewhat undead by the time this project was finished, we’re proud of the end result and hope that both you and your players will come to know and appreciate Hollowfaust and its people as we have. But be careful; don’t get to know them too well, lest you end up staying there much longer than you’d origi- nally planned ....

Sword 6r Sorcery Studio

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From the letters of Seraat V e k h , journeyman to the Library

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1 N T R O 0 U CTI 0 N

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