Pokemon tabletop united character sheet - Squarespace

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Pokemon tabletop united character sheet

Transcript of Pokemon tabletop united character sheet - Squarespace

Pokemontabletopunitedcharactersheet

Pokemontabletopunitedrules.

CharacterCreationBeforeyoucanbeginplayingPokémonTabletopUnited,youfirstneedtocreateyourTrainercharacterwhowillbeyouralteregointheworldofPokémon.Yourcharacterwillbethefocusofthegameandtheexcitingadventuresyouhave,somakingtherightcharacterforyourselfandforthegamecampaignisveryimportant!Asyoufirstreadthischapter,youmaycomeacrosssometermsandrulesyoudon’timmediatelyunderstand.Don’tworry!We’llbeexplainingeverythingyouneedtoknow,andyou’llseegreenboxesshowingastepbystepexampleofcharactercreation.Therearealotofoptionswhenitcomestobuildingyourcharacter,butatthebeginningofthischapter,wewanttofocusonthestepbystepprocess,soyou’llseepagereferencesandhyperlinkslaidoutwhereveryouwouldturntoanotherpartofthebooktochooseoptionsforcreatingyourveryownPokémonTrainer.Beforeyoubegin,you’llwantablankcharactersheettofillout.Thenyou’rereadytostartwritingyourcharacter!Step1:CharacterCreationYoumaybetemptedtojumpintocrunchingnumbersimmediately,especiallyifyou’reanexperiencedroleplayer.Don’t!Oratleasttakejustaskimthroughtogetanideaofwhat’savailablebeforecomingbackandthinkingaboutwhoyouwantyourTrainertobe.It’simportantatthissteptotalktotheotherplayersandtheGMaboutwhatkindofcampaignyouwillbeplayingandwhatcharactertypestheGMislookingfor.YoumaybefaithfullyfollowingtheanimeandmangaandallplaykidssettingoutontheirfirstPokémonadventure,oryourGMmighthaveinmindsomethingmorespecific,suchasplayingrookiesinadetectiveagencyunderthecommandofLookerorevenasgruntsofTeamRocket.Youonlyneedabriefideafornow,andyoucanexpandonitlater!Example:LisaissittingdownforherfirstgameofPokémonTabletopUnited,soshe’screatingacharacter.TheGMhastoldtheplayersthey’llallbeteenageTrainersleavingtheirhometownforthefirsttime,andthey’llbereceivingtheirfirstPokémonasthegamestarts.Shedecidesonanenergeticgirlwho’sthedaughterofthePokéBallcrafterintown.She’spassionateandeagertoputherfamily’sPokéBallstouse,butshe’salittlenaiveaboutthedangersoftheworld.Step2:SetSkillsPokemonTabletopUnitedhasnineSkills.Skillsrepresentconsciousinterestandtrainingthatyourcharacterusestointeractwiththeworld,aswellasincorporatingaTrainer’snaturaltalent.Skillsareusedforthemostbasicinteractionsbetweenyourselfandthegameworld,andtheyhelpdeterminewhatClassesandFeaturesyourTrainerqualifiesfor.YoumaywanttoreadupontheSkillsinPokémonTabletopUnitedbeforecontinuingwiththenextstepincharactercreation.Youmaychooseoneofthefollowingthreeoptions:-Option1:OneRank5Skill,oneRank4Skill,oneRank2Skill,oneRank1Skill,fiveRank0Skills-Option2:OneRank5Skill,twoRank3Skills,twoRank1Skills,threeRank0Skills,onePatheticSkill-Option3:TwoRank5Skills,twoRank2Skills,fourRank0Skills,twoPatheticSkillsExample:Lisathinkshercharacterspendsalotoftimeplayingoutsideandrunningaround,butdoesn'tnecessarilyalwaysthinkthingsthrough.ShegoesforOption3,andsetsAthleticsandAgilityto5,FinesseandPresenceto2,Perception,Intuition,EducationandWitsto0,andherGuiletoPathetic.Step3:AssignCombatStatsPokémonTabletopUnitedusesthesame6CombatStatsusedinthePokémonvideogames.Ifyou’refamiliarwiththevideogames,thenthesewillneednointroduction.Ifnot,readonforanexplanation!The6combatstatsareHP,Attack,Defense,SpecialAttack,SpecialDefense,andSpeed.HPdeterminesyourHitPoints,whichrepresentyourabilitytotakehitsandkeepgoinginbattle.AttackrepresentshowhardyoucanhitPhysically,anditisaddedtothedamagerollofallPhysicalDamageaTrainerorPokémondeals.DefenseisusedtoavoidandresistPhysicalattacks.WheneveraTrainerorPokémontakesPhysicaldamage,theysubtracttheirDefensestatfromthedamagefirstbeforesubtractingdamagefromtheirHitPoints.Additionally,forevery5pointsaPokémonorTrainerhasinDefense,theygain+1PhysicalEvasion,uptoamaximumof+6at30Defense.SpecialAttackrepresentshowhardyoucanhitwithSpecialattacks,anditisaddedtothedamagerollofallSpecialDamageaTrainerorPokémondeals.SpecialDefenseisusedtoavoidandresistSpecialattacks.WheneveraTrainerorPokémontakesSpecialdamage,theysubtracttheirSpecialDefensestatfromthedamagefirstbeforesubtractingdamagefromtheirHitPoints.Additionally,forevery5pointsaPokémonorTrainerhasinSpecialDefense,theygain+1SpecialEvasion,uptoamaximumof+6at30SpecialDefense.SpeedisameasureofhowquickaTrainerorPokémonreactsanddeterminesturnorderincombat.Additionallyforevery5pointsaPokémonorTrainerhasinSpeed,theygain+1SpeedEvasion,uptoamaximumof+6at30Speed.StartingTrainersbeginwith10HPand5pointseachintherestoftheirCombatStats.Youmaydistribute10additionalpointsamongyourCombatStats,butnomorethan5pointsintoanysinglestat.Example:LisadecidesherTrainerisquickinbattleandassignsherCombatStatsasso:13HP,7Attack,5Defense,5SpecialAttack,5SpecialDefense,10Speed.Tip:HPisveryimportant,bothforPokémonandforTrainers!Evenifyou’remakinga“glasscannon”build,youcan’tneglectHPtoomuchoryou’llbesorry!Seriously.You’llbemiserableifyoudo.Step4:ChooseFeaturesFeaturesarewhatreallymakeaTrainerstandoutandprovidemostoftheirdefinitionandfunctionalityinthegame.ThereareanumberofGeneralFeaturesavailabletoallTrainersinPokémonTabletopUnited,butmostFeaturesaretiedtoTrainerClasses.First,eachTrainergetsaTrainingFeature.YoucanchooseanyofAgilityTraining,BrutalTraining,FocusedTraining,orInspiredTraining.ClassesarespecialFeaturesthatactasgatewaystogroupingsofrelatedFeaturesthatarestronglytiedtoaparticularconcept.Ifyou’refamiliarwithotherRPGs,evenifnottabletopRPGs,youprobablyknowofthecommonsetoftheWarrior,theRogue,andtheWizardascharacterclasses.Thesameideaapplieshere,butyou’llbefindingClassessuchastheAceTrainer,theCoordinator,andtheCaptureSpecialistwhicharemuchmoretiedtotheconceptsofPokémon.StartingTrainersbeginwithfourFeaturestodistributeastheyseefit.TheyalsochooseoneTrainingFeaturetogain,regardlessofprerequisites.MostplayerswillfinditmostusefultospendalloramajorityoftheirstartingFeaturesonFeaturesinaClasswhenpossible,soastobestdefinetheirTrainersatthebeginningofthegame.WhileitistechnicallypossibletotakethreeorfourdifferentClassesasastartingTrainer,doingsowillstretchyouverythinwiththeSkillprerequisitesforthoseClassesandcandiluteyourCharacterConcept.ConsiderstartingwithjustoneortwoClassesanddevelopingwithinthemandperhapsaGeneralFeature.YoucantakeSteps3and4inanyorder,alternatingbetweenspendingEdgesandFeaturesasbestsuitsyou.Example:LisadecidesthatalthoughherTrainer’sparentsdevelopPokéBalls,sheherselfhasn’tspentdedicatedtimetolearninghowtocapturePokémonwithgreatskill.It’sagoodthingtoo,becauseshelooksattherequirementsforCaptureSpecialistandseesthatshewouldhavetoredoherstartingEdgesinordertoqualifyanyway.Instead,LisafocusesontheenergeticandcompetitivenatureofherTrainerandgiveshertheAgilityTrainingFeatureasherfreeTrainingFeature.ForherfourFeatures,shestartswiththeAceTrainerClassanditsPerseveranceFeature.ShetheneyessomeoftheFeaturesfurtherintotheClassbutdecidesthatsheneedstobetterreflecthercharacter’sactivenatureandgoeswithtakingtheAthleteClassinstead.WithoneFeatureremaining,LisachoosesTrainingRegime.BothAthleteandTrainingRegimehave[+HP]tags,soshekeepsthatinmindforlater.Step5:FindDerivedStatsYourSkills,CombatStats,andmorefeedintoanumberofotherstatsthatareusedinCombataswellasCapabilitiesthatdeterminehowmuchyourcharactercanlift,howfasttheycanmove,andmore.FormoredetailsonhowCapabilitiesareusedinplayingthegame,seethepageonCapabilities.ActionPoints,orAP,arearesourceTrainersusetopowertheirFeatures.Trainershave5APplus1moreforevery5TrainerLevels.ALevel10Trainerhas7AP,forexample.APrefreshesatthestartofeachScene.SeethePlayingtheGamepageformore.HitPointsdeterminehowmuchpunishmentyoucantakeinbattle.IfaPokémonorTrainereverreaches0HitPoints,theyareunabletotakeanyactionsandareunconscious.HitPointsarederivedfromHPandarecalculateddifferentlyforPokémonandforTrainers.SeethispageforPokémonHitPoints.TrainerHitPoints=Trainer’sLevelx2+(HPx3)+10EvasionhelpsTrainersandPokémonavoidattacks.TherearethreetypesofEvasion:PhysicalEvasion,SpecialEvasion,andSpeedEvasion.TocalculatetheseEvasionvalues,dividetherelatedCombatStatby5androunddown.Youmayneverhavemorethan+6inagivenEvasionfromCombatStatsalone.ThesederivedstatsandtheiruseswillbedescribedinfurtherdetailintheCombatpage.Powerismeasureofrawphysicalstrengthandabilitytoliftheavyobjects.ATrainer’sPowerstartsat4butischangedbyseveralfactors.IfyourAthleticsSkillsisatNoviceRankorhigher,increasePowerby+1.IfyourCombatSkillisatAdeptRankorhigher,increasePowerby+1.HighJumpdetermineshowhighaTrainerorPokémoncanjumpinmeters.ATrainer’sHighJumpstartsat0,butisraisedbyseveralfactors.IfyourAcrobaticsisAdept,raiseHighJumpby+1.IfyourAcrobaticsisMaster,raiseHighJumpbyanadditional+1.Ifyouhavearunningstartwhenjumping,raiseHighJumpby+1.NotethataHighJumpof0doesn’tmeanyoucan’tjump;itjustmeansyouhavetomakeaSkillChecktodeterminehowhighyoucanjumpandwhetheryoubreach1meter.LongJumpishowmuchhorizontaldistanceaTrainerorPokémoncanjumpinmeters.ThisvalueforTrainersisequaltohalfoftheirAcrobaticsRank.OverlandMovementSpeedishowquicklyaTrainerorPokémoncanmoveoverflatland.ForTrainers,thisvalueisequaltothreeplushalfthesumoftheirAthleticsandAcrobaticsRanks.Bydefault,thisvalueis5.Overland=3+[(Athl+Acro)/2]SwimmingSpeedforaTrainerisequaltohalfoftheirOverlandSpeed.FeaturesandotherbonusesthatgrantgeneralbooststoMovementSpeedonlygrantittoMovementSpeedswhichyoualreadyhave;givingaTrainera+4bonustoalloftheirMovementSpeedsdoesnotsuddenlygrantthemflight.However,FeaturesandAbilitiesthatgrantspecificmovementboostsdo.AFeaturethatgrants+4LevitateSpeedcausesthattrainertohaveaLevitateSpeedof4,iftheydidnotalreadyhaveaLevitateSpeed.ThrowingRangeishowfaraTrainercanthrowPokéBallsandotheritems.It’sequalto4plusAthleticsRank.Sizeishowbigyouare.TrainersareMediumbydefault.YourTrainer’sweightmatterstoo.ATrainerbetween55and110poundsisWeightClass3.Between111and220isWC4.HigherthanthatisWC5.Example:Asalevel1Trainer,Lisa’scharacterhas57HitPoints1PhysicalEvasion,1SpecialEvasion,and2SpeedEvasion.HerCapabilitiesarePower5,HighJump0,LongJump1,Overland6,Swim3,andThrowingRange8.SheisMediumSizeandweighs120poundsandthereforeisWeightClass4.Step6:BasicDescriptionsYourcharacterisnowmostlycompleteasfarasthegamemechanicsgo,butthat’sonlythestart.Now’sthetimewhenyoushouldtakecaretofleshoutyourcharacter’sappearance,theirpersonality,andanythingelsethatisn’tcoveredbythegamemechanicsbutisimportanttodefiningaperson.Chooseaname!You’llbeusingitfortherestofthecampaign,sobesureyou’rehappywithwhateveryouchoose.Atthispoint,youmaywanttotalktoyourGMandtheotherplayersaboutdevelopingamoredetailedhistoryforyourcharacter.Thisisoptionalanddoesn’tneedtohappenineverycampaign.It’sperfectlyokaytoglossoverchildhoodsandfocusontheadventuretocome,butinsomecampaigntypes,it’simportanttoestablishwhereacharactercomesfrom,suchasadetective’sbrushwithdeathatthehandsofsomethugsasachildoraTeamRocketmember’sdifficultchildhoodgrowingupintheslumswithasingleparent.ItcanbefuntotalktotheotherplayersanddevelopasortoflooseinterconnectednessorsharedhistorybetweenyourTrainers.MaybeyouallwenttothesamePokémonTrainers’schoolorwereeveninthesamehomeroom.SomeGMsmayrequirethatyouestablishtheseconnectionsbetweencharactersbeforethegamestarts,whileotherswillwantyoutodevelopyourrelationshipsorganicallythroughplayingthegame.Example:LisachoosesthenameSylvanaforherTrainerandthentalkstoKateandBrian,theotherplayersinhergame,todiscusstheircharacters’histories.KateisplayingMaya,alevel-headedMartialArtist,whotheydecidehasbeenbestfriendswithSylvanasincetheywerekids.BrianisplayingViktor,aMentorwhosefamilyjustmovedtotownandwaswelcomedwarmlybybothSylvanaandMaya’sfamilies.ThethreeofthemandtheGMdecidethatestablishingthisleveloflooseconnectionisenough,andtheydon’tneedtogointotoomuchfurtherdetail.HedoesaskforalittlemoredetailoneachoftheirfamiliesandabouttheirclassmatesthoughandfilesthatinformationawayforlatertouseformakingrivalNPCsandcharacter-drivenplotlinesforthegame.Step7:ChoosePokémonEvenifyoubeginthecampaignwithTrainersreceivingtheirfirstPokémon,it’sagoodpracticetohavetheplayerspickthosePokémonbeforethegamestartstoallowthemtostatupthePokémonandlearnhowtheywork.SeethechapteronPokémon(page196)forhowtostatandmanageyourPokémon.Whileit’suptotheGMtodecidehowmanyPokémonandwhatkindsofPokémontheplayersstartwith,it’srecommendedforlevel1Trainerstobeginwithasinglelevel5orlevel10Pokémon,chosenfromeithertheStarterPokémoninthevideogamesoranyrelativelycommonspeciesofPokémonwiththreeevolutionarystages.ThepageonRunningtheGameprovidesmoretipsonchoosingstartingPokémon.Example:WhiletheGMinLisa’sgameishavingallthecharactersreceivetheirfirstPokémonatthestartofthegame,he’sdecidednottorestrictthemtothecanonicalstarters.Despitethis,LisachoosesCyndaquilforSylvana’sfirstPokémon.KatechoosesaMachopforMaya,andBrianhasViktorbeginwithaSwinub.Step8:MoneyandItemsPokémonTrainersneedtodoalotofpackingfortheirjourneys,frombasicsupplieslikePotionsandPokéBallstomorespecializedequipmentlikeFishingRodsandPoffinMixers.WhileitisultimatelyuptoyourGMhowmuchmoneyTrainersstartwithintheircampaignsandwhatitemsareavailableforpurchase,werecommendallstartingTrainersbeginwithaPokédexand5000tosplitbetweenspendingonsuppliesandkeepingascash.Example:Lisa’sGMgiveseachplayer5000tobuyitemsfortheircharacter,inadditiontothestandardPokédex.Lisadecidestospend1500onbuying6BasicBalls,600on3Potions,and200eachonanAntidoteandaParalyzeHeal.ShethenrealizessheneedsaPokéBallToolKittouseherApricornBallsEdge,whichshebuysfor500.Thisleavesherwith2000cashonhand.Andthat’sit!EnjoyplayingPokémonTabletopUnited!

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