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Transcript of Optimal Business Model Design for Internet-Native Start-ups ...
Report by:
Samuel Doyle (11975385)
University of Amsterdam, MBA Fulltime 2017-2018
Supervisor: Dr. Martijn Rademakers
Date of submission: Aug. 15th, 2018
Case Company of RLY Technologies
Optimal Business Model Design
for Internet-Native Start-ups
For Internet-Native Start-ups
2
Contents 1. Abstract .......................................................................................................................... 3
2. Introduction .................................................................................................................. 4
3. Literature Review/Underlying Theory ........................................................... 5
4. The Frameworks/Tools + Application ........................................................... 8
5. Managerial Recommendations/Implications ............................................. 26
6. Limitations and Conclusion ............................................................................... 35
7. Appendix ..................................................................................................................... 37
8. Bibliography: ............................................................................................................. 40
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1. Abstract
Start-ups are becoming an increasingly important source for overall economic growth, but
the concept of business model generation in the start-up context has not been explored in depth
until relatively recently. This paper sets out to answer the underlying research question of: How
does one design an optimal business model for an internet-native startup business? In order to
do so, this paper will drive a dual-faceted strategy that is part theoretical, and part practical. On
the theoretical side, the paper seeks to be novel in its marriage of generally later stage business
model innovation frameworks, such as Kim & Mauborgne’s (2004) Blue Ocean Strategy, with
that of early stage business model generation frameworks, such as Ries’s (2011) ‘Lean Start-
up’. Before delving into the frameworks, the paper will survey pertinent academic literature on
the core topics of business models, value propositions, and platform monetization strategies.
Following from the literature review and frameworks, the paper will synthesize and build upon
the commonalities between the articles to create an actionable theoretical framework for
startups looking to craft and refine their value propositions in a quest to design the optimal
business model.
The practical part of this paper will be a detailed exploration of the case study of the start-
up social network platform RLY Technologies. RLY is an entrepreneurial application-based
startup that is trying to become the dominant Generation-Z social media platform. They are
going through the arduous process of business model generation & refinement and are currently
experiencing difficulties in articulating their core value proposition and revenue model to
potential investors. Given the pressing need to craft a compelling value proposition in an
industry awash with well-funded and dominant incumbent competitors, RLY provides an
especially interesting case for both testing this paper’s custom theoretical framework as well
as answering the overarching research question on optimal business model design for start-ups.
Drawing from my experiences working at RLY in tandem with the classroom learnings from
my UvA MBA, this paper concludes by providing actionable recommendations that can be
implemented to help RLY setup processes to continuously improve and refine their business
model.
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2. Introduction
In today’s world, Mobile Applications (Apps) have become fundamentally interwoven into
the fabric of our daily lives. For many, including this paper’s author, it’s almost unthinkable to
go an entire day without opening the Spotify app (music), WhatsApp (communication), or
Instagram (entertainment). With an ever-widening breadth of services and utility offered by
apps, it’s no wonder to see global app downloads topping 175 billion and consumer spending
ballooning to $86 billion, with AppAnnie pointing to continued >20% growth for the global
application market after 20171. Yet despite these rising tides of increasing smartphone
penetration and increasing advertising & consumer spending on mobile, there are clear winners
and losers emerging within this mix. It is often the app’s business model that ends up being the
deciding factor. Without a well-developed business model, businesses will tend to fail to
deliver or to capture value from their operations. This is particularly true of Internet and mobile
application businesses, where the creation of revenue streams can be perplexing due to
customer expectations that many services should be free (Teece 2010).
The focus of this report is on business model generation for mobile-first start-up businesses,
with special thought given on how to build a revenue model and the corresponding
monetization strategy. This paper centers around the case of RLY Technologies (Appendix A),
a female-founded iOS platform startup business, that is trying to create a wholly new social
media platform focused on authentic and moving content (videos/GIFs/iPhone Live Photos).
Their aim is to understand how to craft a business model that can ultimately monetize its rapidly
increasing user base in non-privacy intrusive ways. Given the recent public outcry2 surrounding
privacy concerns on social networks, RLY is looking to avoid building their business model
based on monetization strategies that rely on unscrupulous data collection and privacy-intrusive
advertising. With RLY’s situation kept in mind, the key question this paper sets out to answer
is: How does one design an optimal business model for an internet-native startup business?
In the next few sections, I will review the meaning and importance of business models, how
to define one’s value proposition in a startup and internet/mobile context, and how a mobile-
first business should go about choosing their revenue model and monetization strategies. The
1 https://techcrunch.com/2018/01/17/global-app-downloads-topped-175-billion-in-2017-revenue-surpassed-86-
billion/ 2 http://news.abs-cbn.com/overseas/03/29/18/facebook-overhauls-privacy-settings-amid-data-breach-outcry
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first part of this paper surveys the major literature surrounding the topic. Specifically, it delves
deep into understanding what constitutes a business model and the role they have on ultimate
business success, with specific attention paid to the discussion of value propositions and value
capture. Building on that discussion, the paper looks at business model designs within multi-
sided platforms. Thereafter, Osterwalder (2010)’s business model framework will be
introduced to sketch the basic elements that comprise a business model. This framework
section will weigh the discussion of revenue model and value proposition more heavily than
other elements. I then will build on the business model framework with that of Ries’s (2011)
Lean Start-up to create a more detailed framework for the process of business model generation
at a startup. Given both Ries and Osterwalder’s emphasis on understanding a business’s value
proposition, this paper will also utilize Kim’s (2004) Blue Ocean Strategy Framework to more
fully flesh out the process of crafting a differentiated value proposition. This custom framework
will be further augmented by Eisenmann’s (2006) and Parker’s (2016) strategies for multi-
sided platforms to ultimately set the stage for a more focused discussion for RLY where I will
outline some key insights and actions that can be implemented to build an authentic business
model that can become a source of competitive advantage in of itself. Lastly, this paper will
end with a review of the limitations of this custom framework and a brief conclusion.
3. Literature Review/Underlying Theory
Within this section, I aim to describe the meaning and importance of business models as
relevant to the underlying research question on optimum business model generation for an
internet-native business. To begin, with an understanding of what exactly constitutes a business
model is required as this initial literature survey helps to bring clarity to an otherwise loosely-
defined concept that is very fundamental to business success. From the review of the pertinent
literature on business model definition, the importance of value propositions and value capture
becomes clear. I then explore how value propositions can be defined and validated through
grounded real-world continuous learning. Finally, I conclude this section by surveying how
traditional management theory has evolved in the context of internet-native and platform-based
business models.
A. What is a Business Model?
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While the phrase “business model” has become popularized in management jargon and
seen in pop culture on shows such as HBO’s “Silicon Valley”, there is still some academic
disagreement on the scope of what constitutes a business model. Shafer et. All (2005) cross-
sectional literature analysis found a whopping 42 different components present in academic
definitions of what is a business model. Compare that to other side of the spectrum,
Christensen’s (2008) oft -cited work found business model to be simply be the combination of
4 key elements of Customer Value Proposition, Profit Formula, Key Processes, and Key
Resources. Magretta (2002), see’s business model’s as parts of a broader narrative and defines
them as “stories that explain how enterprises work”.
There also exists the question of how a business model is created, with Casedeus et. All
(2010) seeing it as the byproduct of a firm realized strategy and Shafer (2005) seeing it similarly
as the sum of the strategic choices that have been made thus far. Some academics, such as
Porter (2001), have even referred to the phrase as simply part of the “Internet’s destructive
lexicon”. Within all these competing and diverse definitions, there emerges a general theme
around the importance of value, namely how does one create value, how does one deliver value,
and how does an enterprise capture that value. For simplicity’s sake and to more closely align
with the case company, this paper will use Tecee’s definition of a business model as the
baseline for further analysis, which he sees as “how the enterprise creates and delivers value
to customers, and then converts payments received to profits” (2010).
B. Importance of the Value Proposition
Important to Tecee’s definition, is the discussion of creating value for customers, which
represents an integral part of pretty much all the literature surveyed on business model
definitions. In fact, Seddon et. All (2004), sees the business model simply as simply the
outlining of the essential details of a firm’s value proposition for its various stakeholders. Value
proposition is defined simply by Franca (2017) as the combination of products and services
that create value for an enterprise’s customer. Franca’s simplistic definition opens the broader
question of what it is exactly that creates value for the end customer, and Franca offers aspects
such as newness, cost reduction, convenience, usability, performance, and ‘getting the job
done’ as various avenues for value proposition creation.
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Building on the ‘getting the job done’ aspect of a value proposition, I find Christensen’s
(2008) layman’s explanation of this element of a business model to be very helpful in
conceptualizing an otherwise rather amorphous and broadly-defined concept. He views value
propositions as the ‘job to be done’ that solves a big problem or fulfils an important need for
the target audience. Within that view, Christensen postulates that the single most important
attribute of a customer value proposition will be its precision: how neatly and completely it
solves the target customer job to be done (and nothing else). While Christensen’s ‘jobs to be
done’ framework is a useful lens to view the concept of value proposition in, this framework
requires management to have a deep understanding of the customer’s pain points, which is a
tall order for a start-up application-based business that has had limited face-to-face interaction
with their end customer. The question of how an enterprise validates its customer problem and
proposed value proposition for will be addressed in more detail in the frameworks section. This
paper will look to utilize Ries’ (2011) method of validated learning as the core mechanism for
gaining a deeper understanding of the customer problem and ones proposed solution.
In addition to the importance of understanding the customer, the management literature
surveyed also stressed the importance about having a unique value proposition. Uniqueness, or
‘inimitability’ as Barney (1991) named it, is widely viewed by management literature as one
of the key building blocks of a competitive advantage. Porter (2001) sees the uniqueness of
value propositions as the result of forced trade-offs between quality and cost, whereas other
academics such as Kim & Mauborgne (2014) see uniqueness as not bounded by trade-offs but
rather the product of innovation on multiple aspects at once. In the coming framework section,
this paper will introduce the Blue Ocean Strategy from Kim & Mauborgne (2014) as part the
broader discussion on the concept of value proposition innovation in the context of continuous
business model generation and improvement.
C. Internet-Native and Platform-Based Business Model
Much of the literature surveyed thus far has been grounded in the traditional economic
theory based on 20th century business models. The discussions of customer problems, value
proposition and value capture get blurred when shifting focus to internet-native businesses such
as RLY. The increasing proliferation of the internet has turned many longstanding business
models on their head. Tecee (2010) asked fundamental questions about how businesses can
continue deliver value to their customer, and how they can possibly capture value from new
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information services that customers increasingly expect to receive without charge.
Furthermore, building on Tecee’s work, Wirtz (2010) pushes for a deeper understanding of
internet-native business. His resultant framework describes and breaks out four basic types of
prototypical Internet business models: Content, Commerce, Context and Connection, with
which one can begin to classify insurgent internet business models such as that of RLY. Parker
(2016) dives into a specific breed of internet-enabled business models, the multi-sided
platform. Within this mode of analysis, the topic of network effects becomes exceptionally
important as they turn traditional economic thinking on their head. Parker sees that multiple
sides’ participation in successful models generates cross-group network effects, or in other
words, that each side benefits not only from its own supply-side increasing but also from that
of the other side of the platform. These cross-group network effects work to create a virtuous
cycle where more users on the platform add incremental value to all participants on the
platform. It is then no surprise that Casedeus et. All (2010) see that successful platform-based
business models work to generate a virtuous cycles of feedback loops that strengthen
components of the model with each iteration. This paper will go into more detail in the
framework section on how RLY and other platform-based businesses can look to harness
network effects to drive an ever-improving value proposition for all their potential platform
constituents.
4. The Frameworks
A. Business Model Canvas Framework
To begin the discussion of the major tools and frameworks surrounding optimum business
model generation, it is the papers intention to lay the groundwork with a detailed analysis of
what exactly constitutes a business model. This paper uses Osterwalder (2011)’s basic
definition of the business model as “the rationale of how an organization creates, delivers, and
captures value”, with the operative word being the value that is created, delivered, and captured
by a start-up. Osterwalder’s Business Model Canvas (Appendix B) provides a visual
representation of the 9 basic building blocks that form the system of how an enterprise looks
to make money. His nine key elements cover the four-broad reaching categories of customers,
offer, infrastructure, and financials. To explain his business model components, I will use the
explanatory case of a successful mobile-first platform: Snapchat.
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First and foremost, in Osterwalder’s Canvas, sits the Customer Segments, which make up
the heart of the model. Without a customer, there is no real reason to exist as a business. One
of the first decisions that needs to be made by a start-up in defining their model is to decide
which customer segment they are going to serve and those that they are going ignore. In the
case of Snapchat, due its status as a multi-sided platform, there are multiple groups of
customers they must address in their business model definition. Snapchat requires both a large
active user base as well as advertisers and content creators. On one side, it needs advertisers to
fund the platforms operations, while on the other, the advertisers require a certain number of
eyeballs to make it worth their while to advertise on the platform. Snapchat decided early on
to specifically target the younger internet-native generation as their core customer base, which
ultimately led to their advertising client selection being heavily overweight to consumer facing
product companies and brands that were trying to engage with a younger audience.
The second building block is that of the Value Proposition, which is the solution to a
customer problem or pain point. Importantly, Osterwalder makes the distinction that it’s not
one single attribute but rather the aggregation of benefits that are being offered to customers.
It is also important that the value proposition resonates with one’s proposed customer segment
otherwise there will be a mismatch within the proposed business model. In the case of
Snapchat, they helped their users communicate with each other in a manner that better reflects
who they are. Their main tool they used to communicate their value proposition was their
distinctive private message service that auto-deleted messages which empowered users with to
engage with each other with a level of authenticity and playfulness that could not be found in
other social networks at the time. Given the relative importance of value proposition to optimal
business model selection, this paper will go more into depth in the following sections on the
topic.
Thirdly, a start-up must consider their Channel choice when building a business model.
Channels are the key the customer touchpoints that work to shape customer experiences and
ultimate perceptions of the brand. Channels are all about delivering the value proposition to
the right customer segment. For Snapchat, their early focus was on viral user acquisition
channels. Any messaging app is naturally more fun when your friends are on it, and Snapchat
worked to both minimize friction for inviting friends and to encourage users to invite as many
of their friends as possible. Later in the company’s history, they began to try and broaden their
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consumer touchpoints using physical channels such as the distribution of Snapchat spectacles
and through their own branded content creation delivered via the app.
Fourth, comes the topic of Customer Relationship, which is about choosing the type of
relationship it wants to build with their target customers. There exists a relationship spectrum
of how personal or automated one wants the relationship to be. Importantly, this relationship
choice is not static and should evolve over time as the business matures. For Snapchat, what
started as a small-scale support network with live support operators quickly turned into a highly
automated support system with only minimal company/customer interaction on most kind of
service requests. This decision was mainly due to the increased scope of the customer segment
and the resulting movement towards a more of a mass-market type of relationship.
Next, comes a discussion of the Revenue Stream, which is where a start-up needs to
understand how they will generate cash from their customers. Much analytical thought is
required here as the company must ascertain what value their customers segments are willing
to pay and in what manner are they most willing to pay. Monetization strategies have long been
one of the hardest things to figure out for otherwise highly successful app and internet-based
companies, which can spell trouble when investor funding finally dries up because the business
can’t self-fund its own operations. Given the importance of this topic, a more detailed
examination of platform monetization strategies will come later in the paper. For Snapchat, this
is still a major point of contention, as they have chosen to utilize an advertising-based revenue
model, where they collect fees from those advertisers that wish to market to their users. The
heavy-handedness of the advertiser intrusion into the in-app experience has arguably eroded
the value proposition to users somewhat and illustrates the careful balance that must be walked
when deciding on a revenue model.
Sixth on Osterwalder’s list is the topic of Key Resources, which are the key assets that
enable a business model to function. They can take the form of tangible, financial, intellectual,
or human capital. Depending on the other elements of the business model canvas, one type of
resource may be most fruitful to focus on. In the case of Snapchat, it is not really their financial
or physical resources that matter in the business model, but rather it is their intangible resources
of brand, key partnerships, and strong app-developer human capital that make up the backbone
of this value element. Following from key resources comes the seventh element of Key
Activities, which comprise the most important processes and operations a company must
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undertake to be successful. Just as some resources are more important for reaching markets,
maintaining customer relationships, or earning revenues, the same can be said of defining one’s
key activities. Often there is little valued added or strategic significance from retaining a
process in-house, and management time and effort can be freed up through out-sourcing the
process to a more specialized provider who has the economies of scale to deliver it more
cheaply as a service than possible in-house. For Snapchat, the key activities engaged are
generally focused around driving user growth and keeping those users engaged, as user growth
is the fuel that their business model runs on.
The eighth block of the Business Model Canvas is the Key Partnership block. This
describes the network of partners and suppliers that form the broader environment where the
company operates. Osterwalder’s model distinguishes four key buckets of potential
partnerships, namely strategic alliances, strategic partnerships (between competitors), joint
ventures to develop new businesses, and buyer-supplier relationship. For Snapchat, they choose
to deepen their relationship with existing advertising partner NBC Universal, through the
creation of jointly run studio3. What was once a simple buyer-seller relationship, has evolved
into that of a co-operative joint venture that is attempting to re-write the way that scripted
content is delivered on mobile screens, potentially creating a win-win for both partners.
Cost Structure makes up the 9th and final element of the Business Model Canvas. While
seemingly a simple function of the other 8 elements, cost structure decisions can make or break
a start-up, especially in the early days. Broadly speaking there are two main buckets of cost
structures, either a cost-driven model or a value-driven model and choosing one often must
align with the other elements or will spell financial doom. Snapchat, with its large base of VC
investors and easy access to equity funding, has seen itself tend towards a much more value-
driven model when it comes to a discussion of cost centres. Snapchat views user growth as the
ultimate driver of its business model, so within that lens it’s only natural to see them make
large cost outlays on things surrounding content, user acquisition, and user retention. Cost
structure normally becomes an element of higher importance later in a company’s lifecycle or
if there is an internal liquidity crunch.
3 http://variety.com/2017/digital/news/snap-nbcuniversal-studio-venture-duplass-brothers-shows-1202591040/
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So, with the 9 key elements examined through the lens of Snapchat, it’s very important to
emphasize that there is a certain level of cohesion that must be achieved between these building
blocks. They should not be viewed as discrete building blocks but rather part of an inter-
connected web of value creation, capture, and delivery. In the Snapchat example, it’s easy to
see how cohesive the customer segments, value proposition, channels, and key activities all so
closely intertwined to create what has been one of the most highly successful viral-growth
based mobile applications of all time. The close-knit and deliberate interlinking between those
elements enable Snapchat to build a better mousetrap. But if they are not vigilant, there are
ominous dark clouds on the horizon in their business model elements of revenue and cost
structure. The push for monetization has already begun to affect user growth and engagement,
which has been accompanied by a rising costs in customer retention and decreasing efficacy of
marketing spend. Ignoring those two elements could be the beginning of the end for what has
been incredibly successful growth-oriented business model.
In addition to exploring Snapchat as a case study, it’s also important to ask the question of
“are all aspects of a business model are equally important?” Ladd’s (2016) studies with early
stage entrepreneurs, found that his start-up teams, who focused their efforts on target customer
segments and value proposition, performed nearly twice as well as teams that did not spend a
commensurate amount of time on those elements. This would suggest that RLY or any other
aspiring platform spend its efforts on really understanding the customers pain and their
proposed value proposition before delving into defining the rest of its business model.
B. Lean Start Up
While Osterwalder’s framework generally works to shed light on the topic of business
model definition, a deep dive into Ries (2011) “Lean Startup” yields a more in-depth discussion
of how one goes about getting to their desired business model. At the core of the Lean Startup
model sits the central idea that a manager, instead of spending lots of time planning around
assumptions, can work to drive constant adjustments through steering process called “build-
measure-learn”. His framework encourages start-ups to use their amount learned as the
measuring stick for progress in early days. But this learning needs to be validated and
demonstrated empirically before a team can hope to discover valuable truths about their
startups business prospects. Through empirical testing, startups can track and measure any
positive improvements in their core metrics and eliminate any management efforts that are not
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directed (and measured) at learning more about what customers really want. It is important to
caveat that all validated learning should be backed up by measurable input collected from real
customers.
Over multiple feedback loop cycles, it becomes clear what the customer values and the
startup can work to better tailor their business operations to formulate a value proposition that
resonates with the customer. To help speed up these cycles, Ries advocates for the use of
Minimum Viable Product (MVP) to ensure short time between cycles with minimal efforts.
MVP’s within this framework are designed not just to answer product design or technical
questions, but mainly to test fundamental hypotheses about the business model. Using this
framework, Ries sees MVP’s and validated learning as not only a more accurate approach, but
also a faster one when compared to market forecasting or other classical business planning
techniques.
While this paper agrees that speed is an undeniably important concept for start-ups to
consider in their learning decisions, I would argue that there are significant risks associated
with such a reckless focus on feedback loop iteration. Inherent in the definition of MVP are the
terms “minimum viable”, which leads developers to generally skimp on architecture. From a
Lean perspective, this makes sense as if one doesn’t have the time to build a full product, then
one also doesn’t have the time to invest in architecture. But decisions about architecture can be
especially important in determining the long-run success or failure of a business. This paper
takes the case study of Evernote to illustrate the point. In its infancy, Evernote had many note-
taking app-based competitors, some of which had all the latest UX/UI bells and whistles that
were the result of faster time-to-market and build-measure-learn feedback loops. Evernote,
instead of focusing on incremental customer improvements, chose to take a whole product
architecture focus where they scrutinized their architecture with the goal of scaling into
multiple products. Ultimately this deliberate focus resulted in a more vibrant ecosystem that
enabled independent software vendors to build on top of their platform and thus unlocking
positive network effects and is an effective example of Sheehan’s (2009) “Network Services
Logic” for creating incremental value.
While the Lean Startup framework’s focus on speed may have some negative side-effects
such as employee burnout, hasty rejections of good ideas, and the limited thought available for
product architecture and longer-term business strategy, the framework still serves as an
14
excellent roadmap for a prospective startup to gain insight into refining their business model
and ultimate value proposition. Importantly, this emphasis on speed enables startups to rapidly
test their key assumptions for the business. Ries (2011) divides assumptions into two key
buckets, “The value hypothesis” and “The growth hypothesis”. Utilizing this framework, a
startup would want to both focus on testing whether its service or product delivers real value
to customers while using it and focus on testing how new customers will discover their
products.
In the case of RLY, the testing growth and value hypotheses unveils the key variables that
ultimately control growth. On the value hypothesis, RLY should test the leap of faith value
assumption that “social media super users have the free time to use another social network”.
This assumption is key because social media super users are the engine of growth for content
creation, which is the main reason people engage with the platform. Using the Lean Startup
framework of validated learning would require empirical data to validate this assumption. In
this example, we would argue RLY should look at user engagement metrics (average time of
sessions, # of content created, app opens, # of friend invited, etc.…) for heavy users of Snapchat
and Instagram, which will help to validate the key assumption that there is room for another
social network in the lives of social medias heaviest users. To test a key growth hypothesis,
such as “influencer marketing is the fastest way to attract new users”, RLY would then follow
a similar procedure of examining its user acquisition process through validated learning. The
empirical data collected in this case would then be on things such as signs by attributed channel,
cost per acquisition, and the number of friends invited by those users brought in through
influencer marketing. And it is through these repeated build-measure-learn cycles that RLY, or
any startup in general, can uncover what customers want and how to craft the best possible
engine of growth.
It is important to note that when validated learning points out that startup is headed for a
dead-end, that the Lean framework does not advocate for completely abandoning the project.
Rather it is about repurposing the learnings that have been done and finding a more positive
direction to continue with. Ries (2011) names this repurposing as a “Pivot strategy” where he
argues for structured course corrections that position the company to test new fundamental
hypotheses about their product or strategy. He provides a catalog of potential pivot strategies
that a startup could seamlessly utilize to shift direction mid-course. RLY, with its roots in
Virtual Reality and now an aspiring social media network, has already undergone its own major
15
pivot. The scope of RLY’s past pivot is well beyond what Ries (2011) would advocate for
given the lack of opportunity to utilize the learning of a B2B virtual reality services business
in their now more B2C platform-centric model. Ries (2011) would instead argue that pivot
requires one foot rooted in the organizations past learnings, while seeking even greater
validated learning in a fundamentally new direction. That said, Ries would cheer RLY’s timing
of the pivot decision as the framework advocates for pivoting sooner rather than later and tends
to define a startups true runway as simply the number of pivots they have left in the tank.
Utilizing Ries’s typology of pivot strategies on a go forward basis, would potentially involve
RLY engaging in strategies such as a customer segment pivot (currently focused on female
teenager market) or potentially an engine of growth pivot (currently focused on organic/viral
user acquisition). But within all potential pivot options, it is important to remember to continue
the process of validated learning about what customers want.
While this paper asserts that validated learning is the bedrock for business model creation
and refinement, in the lens of a consumer-centric app business it also important that a startup
produces high-quality experiences for customers as a primary goal. Ladd (2016) sees that too
many build-measure-learn loops can result in diminishing or even negative return from
customer interaction. He sees this coming from an erosion of confidence, on both sides, where
too much feedback from customers leads management to so frequently change their ideas that
they become disheartened and legacy consumers are not sure what the company stands for.
This, like the Evernote case, would argue for a more deliberate and thoughtful pace of build-
measure-learn feedback loops to craft those higher-quality consumer experiences. That said, I
would argue that if one doesn’t know who the customer is and what they value, then one does
not know what quality is, and the best way to gain true customer understanding is through
repeated build-measure-learn cycles, albeit done in a more deliberate and thoughtful manner.
C. Blue Ocean Strategy & Value Proposition Innovation
One of the key linkages between both the Business Model Canvas and the Lean Start Up
frameworks is the concept of a differentiated value proposition. While Ries’s (2011) work sees
a tailored value proposition as the result of repeated “Build, Measure, Learn” cycles, and
Osterwalder (2011) sees it in simple terms as simply the bundle of attributes in products or
services that create some value for a customer, both stress the critical importance of the concept
as a key to business success. Further building upon their frameworks with the goal of choosing
16
the optimal business model in mind, requires a deeper understanding of what exactly
constitutes a value proposition, before understanding how a startup can design and ultimately
innovate one. Traditional strategists such as Porter (2001) sees the uniqueness of value
propositions as the result of forced trade-offs in the product and value chain. While there is
extensive management literature on managing the strategic tension from trade-offs in value
proposition design, it is this paper view that an aspiring social network or mobile application
not look to bound itself to the classical view on value proposition design. Instead, this paper
will introduce the multi-faceted Blue Ocean Strategy from Kim & Mauborgne (2014) as
guidelines for value proposition innovation.
While the term “Blue Ocean” may adorn the headlines of Kim & Mauborgne’s (2014) oft-
cited work, the framework actually begins with a required understanding of their so called “Red
Oceans”. The authors characterize Red Oceans as maturing industries where the market has
gotten incrementally crowded, and potential profits and growth have been reduced by an influx
of entrants. The naming of those industries as “Red Oceans” comes from the resultant
commoditization of that industry’s product and the cutthroat competition that then turns the
ocean bloody. Within this Red Ocean context, management teams utilizing a structuralist or
trade-off-based framework only can see two potential options for survival, namely a low-cost
positioning or a high-quality differentiation strategy. Kim & Mauborgne stand opposed to that
view as they write that “In contrast [to value-cost trade-off models], those that seek to create
blue oceans pursue differentiation and low cost simultaneously” (Kim & Maurborgne 2004,
p13). Blue Oceans in their eyes are the uncharted waters where a company can capture new
demand that is free from traditional competition. This enviable position affords those
companies in the Blue Ocean the prospects for profits and growth, but it also begs the question
of how a startup can create or enter its own Blue Ocean, which this paper will touch on later.
While admittedly Kim & Maurborgne’s work is generally thought to be utilized in the
context of managerial advice for those companies in maturing or dying industries, these “Blue
vs Red Ocean” viewpoints in the context of an aspiring social media network paints an
interesting picture. With 2.2 billion monthly active users4, and its suite of other highly used
connectivity apps, Facebook is in a position of immense power when it comes to the broader
social networking industry. Given its massive user base, Facebook captures the lion’s share of
4 https://newsroom.fb.com/company-info/
17
the global marketing budget spent on social networks, which leads to a highly competitive red
ocean for those left that stand to do battle in a market with such high-power concentration in a
competitor. The cut-throatedness of this Red Ocean can be illustrated through the Snapchat
Stories versus Instagram Stories analogy. Stories, which are public exhibitions of temporary
content, were first a differentiated piece of product innovation wielded by Snapchat, and they
were often credited with Snapchats share gains in the social media sphere. But Facebook
quickly imitated the same product innovation, rolling out their own Instagram Stories which
led to decreases in Snapchat’s Stories engagement of ~40 percent since the release of Instagram
stories. Top creators on Snapchat used to get around 330,000 views per day until June 2016,
whereas they now only get around 205,000 to 250,000 views per day5. Facebook using simple
imitation was quickly able to turn what had been a leading point of differentiation for Snapchat
into a highly contested red ocean. And if Snapchat, with its multi-billion-dollar market cap and
high-profile board struggles in an increasingly red-ocean, how can an aspiring social network
think to compete in such a red ocean? Through that lens, it becomes increasingly obvious that
if a social media startup wishes to succeed in crafting a unique and innovative value
proposition, they will need to consider a Blue Ocean strategy.
One basic framework put forward by Kim & Maurborgne (2004) for managers was their
“Four Actions Framework” (Figure 1), which they intended to break the structuralist view of
simple trade-offs between differentiation and low cost, and ultimately work to create a new
perception of value. Utilizing this framework, enables a management team to break from the
orthodoxy and identify attributes that could be eliminated, reduced, raised, or created. But just
identifying the attributes that should be altered is not enough to create a unique value
proposition. There is also the question of how one charts a path to its own Blue Ocean following
the identification of the key attributes it wishes to change.
5 https://www.socialreport.com/insights/article/115005343286-Instagram-Stories-Vs-Snapchat-Stories-2017-
Statistics
18
Figure 1: Four Action Framework
Blue Oceans, according to Kim & Maurborgne (2004) come about in one of two major
ways, either through the founding a completely new industry or when a company alters the
boundaries of an existing industry. This paper will largely examine the second route given its
pertinence to the overarching research question. Within the lens of the second route, Kim &
Maurborgne postulate that there are 6 generic ways to redefining market boundaries, which
they named their “Six Paths Framework”. Namely they see that firms can: 1) Look across
alternative industries, 2) Look across strategic groups within industries, 3) Look across the
chain of buyers, 4) Look across complementary service offerings, 5) Look across emotional or
functional appeal to buyers, 6) Look across time. Within these generic strategies it’s important
to keep the focus on the fact that a startup needs to look systematically outside of its current
red ocean that it intends to do business in. When utilized properly, their Six Paths framework
can delivery key insight into how to possibly reconstruct market dynamics in their favor.
Building on Kim & Maurborgne’s framework for discovering Blue Oceans, Sheehan
(2009) adds 3 more pathways, namely “Network Services Logic, Industrial Efficiency Logic,
and Knowledge Intensive Logic”. Amongst Sheehan’s 3 incremental value creation logics,
where managers could combine innovative bundles of ‘standard’ attributes to design wholly
new offerings, we found the Network Services Logic most compelling for an app-based
business such as RLY. Sheehan’s Network Service Logic at its core is about the creation of
incremental value through connections with other constituents in the network. Take the
example of Amazon, where they encourage buyers to connect to with both brands and other
buyers through their reviews platform. An increase in the number of positive reviews gives
consumers a better gauge of the quality of a vendor and they are more apt to purchase as such.
19
On the other hand, vendors benefit from honest consumer feedback and from a virtuous positive
feedback loop in demand if their reviews are positive and large in numbers. Taking a systems-
view as such and working to create network effects can help a start-up to find their own Blue
Ocean. Sheehan (2009) recommends that to utilize this value creation logic efficiently, that
start-ups should look to ensure after-sale services are available, other entities are encouraged
to participate in the network, as well as work to create virtual communities within all sides of
a platform model.
D. Monetization Strategies for Platforms
Monetizing a social network or other platform-based business provides for a unique
managerial challenge. Academics and strategist tend to agree that the inherent value of any
platform is derived largely due to the network effects it creates (Parker 2016; Eisenmann 2006).
As already touched upon in the value proposition section, network efforts are what drives the
positive feedback loops that accelerate user growth with minimal additional effort required by
the platform operator. But despite being powerful engines of growth, network effects are
relatively fragile and can easily be destroyed by premature or reckless monetization plans. As
in the case of Myspace, Guardian (2015) writes that last nail in the coffin for the company was
when chief Rupert Murdoch pushed them to make one billion dollars in revenue a year when
they only doing 1/10th that amount, which led to ill-advised monetization strategies that
destroyed the user experience. Parker (2016) agrees as he sees that any charge levied on users
makes them less likely to use the platform, which erodes the positive network effects that built
the platform in the first place. This tension and tight-rope walk between growth and
profitability makes monetization a key concept that must be considered in every platform or
business model design decision, regardless of where the company sits in its lifecycle of
development.
Parker’s (2016) framework for platform monetization provides a strong base to understand
how an aspiring platform business can wade into this issue and navigate the strategic cross-
currents. Firstly, along the lines of this paper’s early outline of value proposition, he proposes
that a platform needs to identify the excess value it creates for their participants. According to
Parker (2016), value creation can be characterized in 4 large categories: 1) Value provided to
consumers through access to content created on the platform; 2) Value provided to third-parties
through providing access to a community; 3) Value provided to both consumers & producers
20
through providing tools that facilitate connection; 4) Value provided to both consumers &
producers through curation to ensure higher quality of interactions. It is these papers view that
these excess value creation buckets must align with the core customer value proposition as
detailed earlier.
To bring real world examples into the discussion of this framework, one can simply look
to Facebook, which I like to fondly think of as the ‘mother of all’ platform businesses. In the
case of Parkers first value creation bucket, Facebook clearly provides a tremendous amount of
value to the consumer through its news feed and profile system, but despite the incredible
amount of utility those functions bring to an individual user, Facebook smartly does not attempt
to directly monetize that by charging for access to the content for a consumer. In terms of the
second value creation bucket, Facebook provides an amazingly detailed picture of its members
and boasts the ability to create custom niche segments for its third-party providers. For the third
bucket, Facebook works to remove the distance between producers and consumers by allowing
big brands to create pages and profiles to engage with consumers. And lastly, Facebook works
significantly to curate its platform, censoring that content which is hurtful or intentionally
deceitful, which makes it easy for genuine interactions to take place. While Facebook serves
as a great example to explain these concepts, it is also important to note that Facebook is a
relative unicorn in that it generates significant value across all four of Parker’s (2016) value
creation buckets, whereas most aspiring apps or social networks would only likely self-identify
their excess value creation as falling into one or two of the buckets.
Following from an understanding of where excess value can be created, comes the
discussion of how a start-up platform can look to monetize that platform-created value. A smart
monetization strategy starts with looking at all four buckets of value in their entirety and
figuring out which one can be most easily be re-captured by the platform without damaging
their precious positive feedback loops of viral growth and platform-participant engagement.
As in the case of Myspace, it’s almost always a mistake to try everything at once when it comes
to monetization or do overly simplistic things like charging all participants for access to the
platform. To begin with, Parker’s (2016) framework sees four overarching revenue models for
an aspiring platform. Firstly, one can simply charge a transaction fee. Second, one can charge
for access. Third, one can charge for improved or enhanced access. Lastly, a platform can
charge for enhanced curation. When examining those broad models, it’s very important for a
21
start-up to keep in mind the ultimate goal of generating profits without reducing the platforms
virtuous positive feedback loops.
To better understand how these broad-based monetization strategies work, it’s helpful to
relate them to real life examples. A simple transaction fee model could look like eBay’s basic
charges for listing an item for sale and then a simple percentage of the final sale value as
commission. It is this papers belief that eBay’s initial listing fee actually goes against traditional
monetization logic (which they get away with due to their size and reputation), as when one
considers levying a transaction fee, they should wait until a transaction has closed (i.e. value
has been created by those participating in the transaction), as an upfront listing fee may work
to discourage users from engaging in the listing in the first place, which limits growth and
achieving positive network effects.
In terms of a monetization model based on charging for access, Brazil’s Roomgo
(EasyQuarto) provides an interesting example. The roommate finding service charges for those
who wish to gain access to the platform to see available rooms in large cities like Rio de
Janeiro6. The service does not charge those that post room listings, as the platform made a
strategic choice to subsidize the supply side of their two-sided marketplace, but only those
seeking accommodation. While this model works well in supply-constrained or high demand
areas, their monetization strategy choice makes expanding coverage to cities characterized by
an over-supply of rooms difficult as in those cases the scarcity in the marketplace sits on the
demand side (and charging for access would only increase the demand shortage by deterring
new signups). Eisenmann (2006) on the other hand argues that one should subsidize the
network’s more price sensitive side and to charge more to those that are more responsive to the
other platform participants growth. Either way, it’s important that platforms consider both
supply/demand scarcity and the amount of platform-value created when making any decision
regarding charging for access.
Parker’s (2016) third avenue for monetization involving charging for enhanced access is
best illustrated by dating apps. This monetization strategy also works to minimize frictions
around a negate impact to user growth as it allows for viral growth to drive increased sign-ups
with no initial fee for access. Dating apps such as Happn or Tinder take care to preserve their
6 https://www.roomgo.com.br/
22
positive network effects as they make sure that all parties can participate and operate at a
relatively high level. Their monetization strategy comes from the demand from some users for
incremental services and utility offered to their users. This freemium and enhanced-access
paradigm is widely used by many aspiring platform businesses, but when choosing this model
one needs to stay vigilant that they aren’t seen as throttling user access through the division
between services offered on one side of a pay-wall or the other.
The fourth platform monetization strategy involves charging for enhanced curation can be
examined through the lens of Angie’s List. When platforms get to a certain scale, there comes
a time when the quality of offerings begin to slip or when consumers struggle to parse through
the sheer number of offerings. While that can spell untimely doom for a platform, it also
provides an avenue for monetization if a platform can provide the tools to cut through the noise.
In the case of Angie’s List, they recognized that customers were willing to pay for higher
quality reviews. While other review aggregators allowed for all submissions, Angie’s list saw
a monetization opportunity in prioritizing quality of content over the quantity. Funnily enough,
Angie’s list originally charged an access fee to consumers wishing to view their database of
higher-quality user reviews (Monetization Model #2) before introducing free and premium
access7 (Monetization Model #3) which shows that a platform business operator needs to be
flexible as they balance the tight-rope act between monetization and platform growth.
While Parker’s (2016) revenue models appear relatively straightforward and simplistic, this
paper preaches caution and to tread lightly when making the transition out of a strictly user-
growth oriented phase. A platform needs to be especially careful to avoid charging for services
that they have been providing for free, as this can create resentment in its existing user base
who have grown accustomed to these services being delivered for free (Tecee 2010).
Additionally, some newer monetization techniques such native advertising (paid content that
resembles unpaid) run the risk of turning users off to the platform as Wojdynski (2016) sees
that when users find out native ads are “sponsored” or “advertising that they generally then
lead to more negative evaluations of the poster. For example, much of Facebooks value
proposition is based on how relevant it’s feed is for its users, and lots of advertisements could
ultimately erode the underlying value proposition for the end users.
7 http://fortune.com/2016/07/13/angies-list-reviews-free/
23
5. Continuous Platform Value Proposition Refinement Framework
With the relevant literature and academic frameworks now surveyed, it is important to
perform a synthesis of the pertinent materials with the goal of the research question of ‘what is
the optimum business model design for RLY and other internet-native platform start-ups’ in
mind. While the authors of the aforementioned frameworks may attack the same problems from
different angles and have varied preferences in terms of methods of execution, one theme
whose importance is universally shared, is the concept of the value proposition. To address the
research question, I initially wanted to first wade into a discussion of revenue models, but it
became abundantly clear that without a requisite understanding of one’s underlying value
proposition, that such discussions were misguided as they missed the elemental core of all
business models. Ladd’s (2016) study again reminds us that business success is often a function
of how carefully management pays attention to crafting its value proposition. To that end, I
propose below a custom framework for how to identify, craft, and build a differentiated value
proposition that represents the cornerstone of any business model formation plan. To do this in
the context of an internet-native start-up, I will use the building blocks of Osterwalder’s (2011)
business model canvas as the base, with Ries’s (2011) validated learning approach as the
preferred method of execution for crafting the value proposition in the real world. Parker’s
(2016) framework augments this custom methodology through his “excess value” creation
typology, which I then look to improve via Kim & Mauborgne’s (2014) “Four Action
Framework”. To summarize all these competing frameworks and deliver the best possible
recommendations for an internet native platform business, I present this custom framework
below (Figure 2):
24
Figure 2: Continuous Platform Value Proposition Refinement Framework
Within Figure 2, its important to first observe the mechanism by which the entire apparatus
is run. This model uses Ries’ (2011) emphasis on validated learning as the core engine for
value proposition and business model design. Why? Because quite simply the “build-measure-
learn” loop cycle is the best way to continuously refine the value proposition of a company. I
would stress that this custom framework is not something to be done once by a start-up but
rather should be used as a framework for continuous learning to work to craft and refine the
core of one’s business model. This model should be viewed in a dynamic sense, with the goal
being incremental improvements and learnings with each iteration through the cycle. It is also
important to remember that validated learning is grounded in real data and real customer
feedback, and not only just a product of internal whiteboard sessions. This framework
emphasizes the use of real world customer data as the guiding inputs for navigating these
continuous cycles of validated learning.
With the motor of the engine being validated learning and the fuel being real world
customer feedback, it’s time to talk about the other apparatuses needed to turn this framework
into a fully functioning value proposition machine. To begin with, a deep and true
Val
idat
ed L
earn
ig
(Met
od
of
Exec
uti
on
)Identify Customer
Needs
Identify Potential Value Creation Buckets
Differentiate Value Proposition
- Ostewalder’s (2011)
customer segments; know
your customer
- Identify customer problem
- Solve job to be done
(Christensen 2016)
- Identify potential value
creation buckets on all sides
of platform
- Choose value creation
methodology/(ies)
- Network Effects
- Kim & Mauborgne (2014)
Four Actions Framework
- Sustainable differentiation
- Inimitability
25
understanding of the end customer is required. A start-up should first identify their core
customer segment and map out their wants, needs, and desires through things such as customer
empathy maps, personas, and survey work. Osterwalder’s (2011) canvas demonstrated that it’s
important to be able to identify your core customer segment as one’s product offering may
satisfy different needs for different sets of customers, and it becomes important to understand
how to understand how customers intend to use your offering. Christensen (2016) characterizes
this phenomenon as customers having “jobs to be done”, and they hire your product to fulfil a
specific job to be done. While Christensen is all for customer empathy and understanding, he
goes so far as to caution that a lot of customer research methods employed by today’s firms are
taking them in the wrong direction as they fundamentally forget about what job the customer
is hiring the product for. My custom framework argues to keep this “jobs to be done” principle
in mind as a start-up looks to undergo the process of customer (and their problems)
identification.
After successfully identifying customer segments, this framework then directs
management’s attention to identifying the interplay between the various sides of the platform
business. Should stakeholders have been properly categorized by management, it will become
clear the competing needs of the various players on the platform. While it goes without saying
that every need of every partner will not be met, the trick is finding symbiotic wants/needs/’jobs
to be done’ between the platform parties that can be aligned through use in the platform. Using
Parker’s (2016) typology, this framework sees value creation characterized across 4 general
buckets: 1) Grant access to content created on the platform; 2) Give access to a specific
community; 3) Facilitate connection; 4) Value provided through curation. With these
typologies in mind, a start-up can look to find intersecting needs between its prospective
platform participants and work to create a lasting value proposition that not only meshes with
both parties’ desires but also creates excess value that can be captured by the platform and
monetized later.
With a value proposition identified and a value capture methodology selected, the
framework turns its attention to making one’s value proposition differentiated with the ultimate
goal of building a competitive advantage. Part and parcel of this discussion of differentiation,
is that of inimitability, which Barney (1991) saw as one of the four key ingredients sustained
competitive advantage. Crafting a compelling value proposition is a difficult feat in of itself
but crafting a unique and inimitable one is the true way to sustained business success if you
26
buy into the traditional competitive advantage logic of Barney and Porter. To create
differentiation, this framework utilizes Kim & Mauborgne’s (2014) “Four Action Framework”
& “6 Pathways” to help think about supercharging their underlying value proposition and
distancing itself from the competition. This part of the framework is especially important to
consider in the case of RLY given the strength of the incumbent firm’s (Instagram/Facebook)
competitive position and their ability to quickly imitate and integrate ancillary product features.
Taken all together, these elements of the custom framework provide a solid initial roadmap
for a start-up to engage in beginning to craft and refine their value proposition. I propose this
framework as a way for a start-up to get the ball rolling but would advise that this framework
be used in a dynamic and working context that requires customer feedback as inputs to further
refine and develop one’s value proposition. It’s also important to again notice Ries’s (2011)
concept of a pivot in respect to this custom framework. Should a cycle of iteration lead to a
dead-end in terms of product acceptance, management should waste no time in pivoting their
value proposition to more offer that more closely matches with their customer’s desires and
jobs to be done. And it is through this use of continued validated learning that a start-up will
be able to ultimately craft their most compelling value proposition that can become the bedrock
for their sustainable competitive advantage. In the following section, I will utilize this custom
framework in the lens of the RLY and their quest to design their optimum business model and
will deliver recommendations to help generate an optimal business model.
6. Managerial Recommendations/Implications
RLY clearly is taking on a big challenge in trying to upend the status quo in the social
media given the massive balance sheets and user bases of the incumbent players in the space.
What should their value proposition be? How can they provide a compelling and differentiated
experience to users? How will they be able to make money off their platform given the
pushback on traditional privacy-intrusive advertising-based revenue models? These are
questions I will attempt to address as I look to answer the overarching research question on
business model selection for a startup platform business. I will first review the current
definition of RLY’s business model in the lens of Osterwalder’s (2011) business model canvas.
With the starting point mapped, I will then spell out actionable recommendations for the
implementation of this paper’s Continuous Platform Value Proposition Refinement
Framework. Following from that I will survey potential long-term monetization paths that mesh
27
with the rest of the proposed business model design. I will then conclude this section with a list
of potential challenges and a timeline for implementation of the proposed recommendations.
A. RLY: Initial Business Model Canvas
RLY has both the blessing and the curse of being a rather early stage company, with only
5 full-time employees; while they have the flexibility to quickly adopt customer preferences
and engage in build-measure-learn loops, they also lack the financial and human capital
resources that larger firms can take for granted. Part and parcel of that lack of human capital is
the limited thought that has been paid to business model selection given the bandwidth capacity
limits of the existing team. While the team has a strong background in marketing and
engineering, there was no single person responsible for designing & driving strategy and
tackling bigger picture items like business model definition and value proposition refinement.
Of course, much of this work is accomplished via RLY’s terrific product management team
and ongoing customer validation work, but there was still a lack of a coherent and consistent
understanding of what constitutes RLY’s business model. To best formulate recommendations,
it is first to quickly clarify the current understanding of RLY’s business model according to the
management as according to Osterwalder’s (2011) business model canvas (Table 1).
Canvas Element Definition to Date
Customer Segments Social Media Users in Generation Z (Age 13-24) in US;
Mass market appeal; iPhone owners
Value Proposition Undefined; Newness and novelty aspects of having only
looping/moving content in a platform format
Channels Mobile application-based delivery model; Only available
in the United States iOS App Store; Marketing largely
done through Apple Search Ads and Instagram
Customer Relationships High-touch model with active team curation of content on
the platform; questions on scalability of level of dedicated
personal attention required for curation
Revenue Streams None
Key Resources Team’s human capital; Two Sigma Ventures backing;
intellectual property; RLY’s quirky brand
28
Key Activities Problem solving; product development; Platform
activities such as user discovery and content curation
Key Partnerships None
Cost Structure Value driven cost model; High fixed cost business with
negligible variable costs as business scales;
Table 1: Current Definition of RLY Business Model using Osterwalder’s Canvas
Quickly scanning this initial mapping of the business model canvas yields a couple of
interesting insights. First, given this paper and the aforementioned authors’ focus on the
importance of designing a compelling value proposition, there is a relative lack of clarity
around what constitutes the value proposition of RLY. Secondly, there has been limited thought
given to the non-end user side of the platform business. While clearly one side of a platform
needs to be built to attract the other, thinking about the any future evolution of a multi-sided
platform requires a deeper understanding of both sides of the platform. And lastly, there has
been no work done to date on potential revenue streams, which ultimately will be required if
the company wants to self-fund its growth and operations. The recommendations as spelled out
in the remainder of this section hope to address some of these key gaps in the current business
model definition through actionable and implementable recommendation.
B. Identify Job to Be Done
The first step suggested by this paper’s Continuous Platform Value Proposition Refinement
Framework was to identify your customer and to understand their wants/desires/jobs to be
done. This paper commends much of the work done so far as RLY has already engaged in
significant work to gain a deeper understanding of their proposed customer base and has
worked closely with their target market to co-develop their product with participation from
end-users in all steps of the creation process. Additionally, RLY has made strides in terms of
customer identification from a demographics perspective as they have narrowed their target
customer segment (albeit still a relatively mass-market audience) to a specific age and
geographic and have worked on building their product set around the wishes and desires of that
specific audience. While all these customer identification efforts are in-line with Osterwalder’s
(2011) business model canvas, there still is the matter of understanding the job to be done that
those customers are hiring RLY to do.
29
To the end of better understanding how and why RLY users use the platform, we
commissioned a user survey to explore several key questions that were integral to business
model definition and selection. While the highlights of the survey are viewable in the
Appendix, the chief reason that users opened RLY daily was essentially look at other people’s
content (Appendix C). This suggests that users are using the service as a means of content
discovery. This is a meaningful revelation, as understanding the core job that users are hiring
RLY to do, helps the RLY team to understand where it should be investing the bulk of its time
innovating. It also distinguishes who is the competition as RLY is not going after the same
target market as social messaging services like Snapchat or WhatsApp, rather discovery
platforms like Instagram or Pinterest. Going one step further, it is also important to understand
they “why” of why a customer is using the app in a specific way. To explore that, I rely on
Voss’s (2014) use of laddering and a means-ends-chain to arrive at the terminal values
associated with social media use. He found that the most significant attributes are
chat/pictures/mobile application, were very closely linked to terminal values such as fun/well-
being/hedonism (Figure 3). While the research was done largely on the millennial population,
it does still hold some explanatory value for why RLY users use the app; chiefly of which being
the terminal value of just having fun.
Figure 3: Voss’s Means-End Chain for Social Media Usage
30
The sum of these two key revelations – that people are hiring RLY to discover new content
and that people have a terminal goal of fun – drives this paper’s first recommendation. I
recommend that RLY should reformat its product roadmap to focus on features that are focused
on fun and content discovery. This could take the form of improved categories, the introduction
of searchable hashtags, and the creation of sub-communities based on interests. Additionally,
holding content creation contests would be a quick way to boost fun, engagement, and user
interaction in a manner consistent with the underlying job that users are hiring RLY to do.
C. Identify Value Creation Bucket
With a strong understanding of the customer job to be done, comes the framework’s
recommended next step of identifying opportunities for value creation that could be captured
by the platform. This paper’s framework utilizes Parker’s (2016) typology, where he broke out
four buckets of excess value creation opportunities. It is this paper’s view that RLY is in a
unique position to be able to pursue all 4 of the possible paths here, which is in-line with Kim
& Mauborgne’s (2014) view on Blue Oceans and breaking from the traditional trade-off
mindset that dominates traditional management thinking. Table 2 demonstrates the scope of
opportunities for RLY in table format.
Value Creation Bucket RLY’s Opportunity
Give third parties access to a specific
community
Work to develop active sub-communities
based on specific interests; Example of
partnering with services like TripAdvisor’s
to have a book now feature under pictures
of specific locations in the travel oriented
interested groups
Grant access to content created on platform Become a portal of discovery for people
seeking to view and enjoy all types of
moving content (videos/gifs/live photos);
Network effects create excess value as the
quantity of user-created & RLY specific
content grows
Facilitate connection Launch micro-influencer platform where
influential users can connect with brands
who wish to connect with their audiences in
31
an authentic and transparent manner;
Matchmaking creates excess value for
platform
Value provided through curation Allow for community curation, like a
Reddit trending page tab; This will work to
increase engagement and identification
with the platform as users feel like they
have a say in what the app displays on its
home page and in the trending section
Table 2: RLY’s Value Creation Opportunities
While this paper recommends simultaneous pursuit of these value creation strategies in
parallel, RLY needs to make sure that their core value proposition remains intact for the end
users, i.e. the app must work to offer users a compelling and fun way to discover and consumer
content in a meticulously curated environment. Aggressive pursuit of value capture of these
value creation opportunities could ultimately erode the magic that keeps bringing users back,
so careful thought should be applied to the implementation of these value creation strategies.
This paper recommends to continuously monitor things such as uninstall rates, push
notification toggling, retention, and engagement to ensure that incremental value capture
efforts do not detract from the experience. In similar vein, things should be A/B tested with
smaller segment population to minimize the negative impact on consumer experience as these
value creation and capture strategies are played out.
D. Differentiate Value Proposition
This paper’s custom framework suggests utilizing Kim & Mauborgne (2014) Blue Ocean
strategy piece when it comes to the topic of the execution of differentiating one’s value
proposition. While somewhat generic, Kim & Mauborgne’s “Six Paths Framework” helps for
how to think about redefining a firm’s market boundaries. In terms of high-emotionally charged
application-based businesses like RLY, focused on social media, dating apps, or beauty etc.…,
there is a deeper examination of the 5th path required: the need to look across functional or
emotional value to customers. Often, customers measure and rate competitors based on either
their functional or emotional value depending on the way in which they have been conditioned
to process products from a given industry. In the example of dating apps, people tend to value
the emotional aspects of the service (finding a partner, feeling loved/wanted) higher relative to
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the functional attributes brought by a snazzy UX/UI or similar product-level innovation. Due
to consumer conditioning on how to evaluate competitors in that realm, a new dating app would
likely have a hard time marketing its value proposition around functional attributes like
processing speed or in-app technical bells and whistles. Kim & Mauborgne (2004) argue that
because industries have trained their customers in what to expect from a specific industry, that
there is significant opportunity to create a Blue Ocean if a company is willing to break from
competing on their industries chosen dimension of either functional or emotional attributes.
For an insurgent aspiring social network such as RLY, this would suggest that there is
opportunity in prioritizing some functional attributes in designing its business model despite
consumers largely tending to have been conditioned to value largely more emotional content
from other photo-sharing social networks. In fact, adding functional benefits to the app design
could be the viral hook that drives increased user engagement. This paper recommends then
adding technical features that increase value on both the functional and emotional level. Take
for example the idea of adding an app feature such as an algorithm suggesting songs based on
the content uploaded by a user on a day; The user comes for the emotional connection of
sharing her content and then is followed up with the functional benefit of receiving tailored
music recommendations, which, being a product that is evaluated on emotional basis, can
further improve the emotional value derived by the end-user. And partnering with a service
such as Spotify would further amplify benefits as there is opportunity to draw cross-application
referral traffic between the two services. And while that’s just one interesting example of one
of six possible pathways to blue ocean creation, it’s important to note that value was created
for the buyer on both the emotional and functional levels, which comes, rather paradoxically,
despite the strategic decision to move away from an overt-focus on the emotional side.
E. Monetize
While beyond the scope of this paper’s attempt at synthesis through the Continuous
Platform Value Proposition Refinement Model, the discussion of monetization plays a key role
in business model formation, especially in the case of RLY where they are actively raising
Venture Capital money (and Venture Capitalists have a vested interest in understanding how
they will make their investment back). How will RLY ultimately make money is a key question
that venture capitalists have of RLY’s management despite it being early days for a user-growth
oriented B2C app. It is this paper’s recommendation to try and align the revenue model with
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the underlying value proposition, which I believe has an emphasis on fun and discovery.
Viewing proposed monetization strategies in this light, leads one back to consider Parker’s
(2016) second generic route for platform monetization in charging one-side of the platform for
access.
In the case of RLY, it’s clear that while content creators and end users value their time
spent on the platform, they would likely not pay for such an experience and any attempt to
charge for access would destroy positive network effects. On the flip side, there is significant
room to monetize the excess value created to third parties by providing access to content
creators to those brands that want to engage in a unique and participatory way. RLY should
come up with creative ways to charge for access to third-parties for their growing and vibrant
user base, that does so in a non-privacy intrusive way. Given the core value proposition of RLY
is built around fun, discovery, and Generation Z values such as inclusiveness & positive vibes,
RLY could work with brands and publishers to think of innovative new content that RLY end-
users would want to engage with in a natural way. It could be in the form product giveaways,
starting content campaigns around a new product, or creating brand personas on RLY to
participate in content creation with users. In a similar vein, I see significant scope for adding
functionality to the travel or action categories with book now buttons under content based
around specific locations, artists, or sporting events, and charging those third parties for access
to the communities on a cost-per-click basis. Additionally, allowing brands access to micro-
influencers to conduct product polls on a much smaller and targeted scale also allows for value
to be captured by the platform on a by campaign basis.
F. Challenges
While all the recommendations proposed so far would certainly help to flush out RLY’s
business model definition with the end goal of building a differentiated value proposition that
can provide the bedrock for a sustainable competitive advantage, it’s important to note that
RLY operates in a very dynamic space within social media; customer preferences can change
seemingly overnight in a space wrought by intense competition from both incumbents and well-
funded new interests. Take for example the recent usage declines in TBH, the anonymous
compliment app, that recently was shut down by Facebook after having been purchased only 9
34
months ago8. RLY faces a significant uphill battle in being able to continuously meet changing
customer demands, which is only compounded by the resource constraints that RLY has being
an early stage start-up with only 5 full-time employees.
There also is the difficulty of facilitating the growth of the second side of the platform.
There is an implicit assumption in the proposed business model that brands and publishers will
want to engage with RLY’s end users on these terms. The fact of the matter is that many of
these brands will not engage with network until there is a critical mass of eyeballs to make it
worth their while to invest a portion of their advertising budget into a fledgling platform. This
reluctance to participate from one side of the platform makes it especially hard to grow the
overall platform if one side is waiting for a critical mass while the other side is somewhat reliant
on the facilitated interaction, increased functionality and utility that the other side brings to the
table.
In addition, native advertising, as suggested in the monetization recommendation section,
does carry its on specific breed of risks as Wojdynski’s (2016) work saw that when users find
out native advertisements are in fact sponsored, that they have generally more negative
evaluations of the ad. This could lead to a destruction of the positive feedback loop cycles that
power the platforms growth as organic growth may slow as the result of less word of mouth
referrals due to the hit to the user experience.
8 https://techcrunch.com/2018/07/02/facebook-is-shutting-down-hello-moves-and-the-anonymous-teen-app-tbh-
due-to-low-usage/
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G. Timeline
Figure 4: Timeline of Proposed Recommendations
7. Limitations and Conclusion
Throughout this paper, I have surveyed relevant literature and explored the key concepts of
business model, value proposition, and revenue model design. Within those topics, special
attention was paid to the methodology and processes for constructing the optimal business
model for an internet native business model. This paper utilized Osterwalder (2010) business
model canvas as the starting point for business model definition. With a thorough
understanding of those elements in hand, it zoomed in on the element of value proposition
through the lens of Kim & Mauborgne (2014) with a focus on breaking free from the traditional
Porterian logic of cost/value trade-offs. Key to the discussion on value propositions was the
need for both inimitability and precision in satisfying the customer’s ‘job to be done’ for an
enterprise to use their value proposition as the bedrock for creating a sustainable competitive
advantage. I also then explored the revenue models and monetization strategies in detail
through Parker’s (2016) 4 path analysis. Adding all these together, I then attempted a synthesis
to provide a framework on which recommendations could be made to solve RLY’s issue of
business model generation. That said, while highly applicable to the case company, there are
some key limitations of the framework that deserve to be addressed, which I will touch on in
the following paragraphs.
Continous
- User surveys
- A/B Testing
- Validated Learning
- Value proposition refinement
- Embrace pivots when data points to dead end
Near Term
- Reformat product roadmap to focus on fun & discovery features
- Launch community curated pages to improve user ownershp and identificaiton with teh platfomr
-Encourage sub-communtity formation based on interest to stimulate network effects on a smaller scale
Long Term
- Explore partnerships with the likes of TripAdvisor to capture value created through providing access to specific sub communities
- Pursue blue ocean through looking across funcitonal & emotional appeal (adding bots to focus on positive interaction)
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Magretta (2002) once wrote that a “business model’s great strength as a planning tool is
that it focuses attention on how all the elements of the system fit into a working whole”. Against
that standard, the Continuous Platform Value Proposition Refinement Model custom
framework admittedly falls short of the task of helping to describe the entire system given its
overt focus on the value proposition and methods of value capture/delivery. Thinking in terms
of Osterwalder’s (2010) business model canvas, the custom framework is relatively light on
the business model elements of channels/cost structure/resources to name a few. The
framework is instead focused on getting start-ups to think about not only their value proposition
but also the processes the will employ to validate and refine that core business model element.
That said, the model is not meant to be utilized in the same fashion as the business model
canvas (custom framework argues for an emergent strategic execution versus a more deliberate
and pre-planned strategy) but more of a working framework to help continuously refine,
through validated learning, the core of any business model in its value proposition.
In addition to limitations to the scope of its descriptive power, the fundamental method of
validated learning has its own set of intricacies and limitations. Namely, the process of
validated learning requires that management be able to identify and select the best KPIs on
which to measure themselves. For a start-up without a fully-baked business model, identifying
the most pertinent KPIs is somewhat of a ‘chicken and the egg’ dilemma as one doesn’t know
what the best measures of success are going to be. Choosing the wrong metrics to drive the
process of validated learning can be a deadly sin, especially considering start-ups have a limited
financial runway. In addition, there is also the question of how actionable KPIs are, that is to
see is it demonstrated that there is a clear cause & effect or is it simply correlation without
causation. In fairness, this topic of pertinent KPI selection is a rather universal one that plagues
even mature public companies (just look at the degree of difficulty involved in getting boards
to agree on the right metrics to gauge executive success and pay) but is exceedingly important
for start-ups to be able to be confident their iterative build-measure-learn loops are pushing
them towards business success rather than towards a vanity metric without much true business
worth.
In sum, this report worked to provide a broad overview on the overarching research
question of how to design the optimum business model for an internet-native start-up. The
custom framework, despite the aforementioned limitations, provides a relevant synthesis that
works to define a clear and practical methodology for value proposition design and refinement
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for an aspiring platform business such as the case company RLY. From this framework, I was
able to draw actionable recommendations such as use reformatting the product roadmap to
focus on fun and product discovery features given it not only most closely aligns with the ‘job
to be done’ users are using the app for, but it also provides an opportunity for excess value
creation that can be captured by the platform. In terms of value capture and ultimate
monetization of that bucket of excess platform value, this paper recommended the most logical
monetization route for RLY as Parker’s (2016) second path of charging one-side (advertisers)
of the platform for access. In a similar vein, I also recommended that RLY increase its business
development efforts to explore partnerships with outside partners in order create more excess
value for the platform to capture through ultimately providing access to sub-communities built
around specific interests. In short, these recommendations provide a solid base for RLY in their
quest to design and build the optimal business model for their internet-native platform business.
8. Appendix
A. RLY Brand
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