nba jam: tournament edition

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NBA JAM:TOURNAMENTEDITION PANZER DRAGOON • WINGWAR ' CLAYFIGHTER II MEGADRIVE RCKKMAN STORY OFTHOR ROADRASH III MEGA-CD EARTHWORMJIM CORPSE KILLER 65.95 65-00 Asch 7000 LIRE

Transcript of nba jam: tournament edition

NBA JAM: TOURNAMENT EDITION

• PANZER DRAGOON

• WING WAR' CLAY FIGHTER II

MEGADRIVERCKKMAN

• STORY OF THOR• ROAD RASH III

MEGA-CDEARTHWORM JIMCORPSE KILLER

65. 956 5 - 0 0 As c h7 0 0 0 LI RE

here are still some places you can serve the publicwithout going behind a counter.

Patrolling the sea is vital i f we' re t o make the planet a

less dangerous p l ace t o l i ve . I t s a l o b t h a t m akes

a difference. Every second o f every day. Af ter all, you're

working f o r your country, n o t f o r a n invisible b o ss o r

a soulless corporat ion. Wi t h t h at co m es things s o m e

employers can't pretend to offer. A sense of maturity. Self

confidence. Responsibility. You'll fi nd that although you're

serving others, you're also helping yourself.

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YOU AREN'T READY TO LEAVE SCHOOL, BUT ARE READY TO THINK ABOUT WHAT HAPPENS WHEN YOU DO, S E M FOR THE INFORMATION PACK OR TELEPHONE asas s oon=

Name ( M S )

Address

Posicock) Teteptione110. PO l e a 0111111121001 OrMIOVerS emlor Um gem Simko.% ha goll suborn, embalm boon a l AM C I P . . .

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SEE THE WORLD. DIFFE RE NTLY .S e nd t h e c o u p o n t o N M I C a r • e t s S e r v i c e , D e p a r t m e n t ( 5 M 7 9 8 0 9 ) . F r e e p o s t 4 3 3 5 , B r i s t o l B S 1 3 Y A . N o s t a m p n e e d e d

RO AtNAVY

COVER STORY 2 0

REGULARSEDITORIAL 6The first fruits el last issue's photobribe, steel yeeteseli for Drag 0 Rama,But I l ht alu 1000 home haircuts, andninny MOIL And there's yet more&mem to get involved.

NEWS 8More big stories broke., including newsof the Sank game lite 321 so richlydeserves. Sadly, no reports el theMaster System — missing, presumed' a t

PAUL% TIPS 44More tips than any January rendercould possibly deserve. A guide Iswreaking carnage in Doom and guidesto Bubble and Squeak and DynamiteHeaddy, Whilst we give you these, Paulhimself has contrachml maim.filibehohabo!

MEGAMART 91Abarrike Hops SI To Wile Enterbera—But wait Mr ear now 'dial-a-orta service to appear!

YOB 92Stuff me, Tab's got hold of some sensi-ble letters. We don't know how it hap-pened but needless to say there will bema enquiry.

ORA 94Which is best: Lucky Charms or BanosBubbles? When putting on a school lieis it 'long bit up and under' or 'shod kbdown and through'. Don't laugh, sowof the questions Steve gets make hintcringe. We're just waiting for NAM' isbest: wiping femme of gelling wowto do

REGIONAL SPOTILIGH'T 96Want a Saturn? Sold all your posses-sions to afford one? These guys will doyou a deal. They take elderly relativeslee port-exchange, too.

NEXT MONTH 98We three kings from Middlesex, oneowns a hat and a 311...

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Somemothers do'aye 'em.And somemugs deget 'etcAnd we get'em firstevery time.The exclu-sive,straight to

•, review,lowdownon the pris-tine 32Xversion ofMK II. Readand learnof the pathto enlight-enment...

STORY OF THOR 56an inamfilde game, so we had to

it first (natelt). Even though itEditors to (sticuffs: pith

and Steve sorted it out inI tomml

ROCK/RAN 62Probably die Prince (as la shiver) ofconsolegames.

Rothman has a habit of being small,damaging his name Lio Mer m an) andtwinging out collections of his past per-formances. Ile's got firmed trousers,tom Metal owes.

ROAD RASH III 70&Added 'Tour doTons% isthat owedto be ittm?You nom amtell with lost Mg& Mow, the homplogcede dem ham.

MICKEY MOUSE CIRCUSMYSTERY 74Mickey's ANNAplatform°Amnion*on theMegadrive, sodwe can desalinise oars begienill todroop with fatigue.SAMURAI SNODOWN 76KAWASAKI SUPERBIKES 80Macy a big ilweithing piece of meddler/Eybetween your logs? No, I'd rather armedI'm riding amotorcycle inKawasakiSuperbikes,thank pairing& Milyou thought Noah thotorti was dent..

REVIEWSMEGADRIVE

r THE TRAFFIC/

MEGA SWIV 82For a mach reties el Thee Warner's maybluster: 'replace last letter of game thiewith one at nod of ekpahabet". or thrallthe review.

UNNECESSARY ROUGHNESS 90'Tell me, Mystis Reg, why is this roviewstuck out I t the end of the magrtToms the paps, my pretty. Teak tom soddiscover...

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CORPSEKILLER 84Tam The pre-seats his New

•of the living

happily you can

METAL HEAD 66ilmothort So odd totho Sop-otoOdidutch W 321games, end

elm lesiesered heartsoft*/ spars Nowise mod Afterburner.

GOLF MAGAZINE: 36 GREATHOLES 78

AFTERBURNER 32X WIslaw.SPACE HARRIER 32X 88ws immsort *oi l to put these hi, but wenom umwriod you might buy them.

RISTAR GG 86SMURFS GG 86Mouth, Salerfs. Ws Smash ever/where.Well in the Belly Styr at least. 11000 forseamillhoo kids could choke on Mimey.

32X••••• G A M E

GEAR

(ES REPORT 15A &appointing show, but at least itgives us the chance to show some new321 stuff and Acclaim's Judge Dredd_

ADDAMS FAMILY VALUES 26We've got bock to basks with family val-ues at MAP. Steve's the father figure,Claire looks like Auntie Nora and every-one else keeps mum. We can appreciatethe warped goings on in the Addemshousehold in Ocean's newexploration/puzzle game.

NBA JAM: TOURNAMENTEDITION 30Three wholktsPalms sotruly hotsequel to thefirst soma, hit game of lost year. All newfeatures, enhanced grophics and soundon the cart - but will the jamming buzzof Spring 19,4 be resertarted?

STREET RACER 34Oar. againSat mime tothe Ober-meg with theracing game setto rewrite the Megaihrhifet, Woken,code. Remarkable changes boys INNISmade since the Work In Progress. OISyes.

X-MEN 2 36

SPIDERMAN 36

ASTER IX: POWER OF MEGODS 38

ROAD RUNNER 38

ATP TENNIS 40

NFL QUARTERBACK CLUB 40

EARTHWORM JIM SPECIALEDITION 42As we getspress we'intnot sure ifVirgin have pethis or Interplay. I reckon they shouldhave • fight.

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EDITOltSTEVE 'meow gook Alt RIDEPART EDITORMONO 'stabile tholIROWNEDE CUTE! EDITORGUS 'slimmer SWANDtPurt PART EDITORCLAIRE loom' COULTNARDSTIFF WRITERPAUL Robin BUIFTOWROMANIAN (ONE HEADRAD 'earitiooto gun AUTOMAIK

GROUP AD MANAGERILEUM hobbit ROBERTSAD MANAGER11/A asonnelealot• HAWICESSALES D1CWELT weal EADIEPOMONA GNOMEIAN llits Emit THOMPSONTI MM MANAGERINCHOLA lin' O l eoEDITORIAL DIRECTORDAVID WO? deM KELLYSPECIAL MINIS TO EA be good king thombei ferWoo codSPECK NO THANES Vna Los Vern los

EDITORIAL CHOL0STOM1 EMPTYING ZONE PrettyCoot. 30 32 Torneadian Loot toadies ECIR 30,1DOG 0 / I 97-2 I 1 0 1Jusi THE FAX Oil 9226711PINITIO BY COOPER ([EGGCOLOUR SARAH Mill'oplo AtA CLAYEYM011 COROUR moniiBiluumuctDISTRIBUTED BY OBE FRONTLINEPRINTED IN THE UR• (MAP IMAGES 1994

SUN IRPI ICA & BACK ISSUE INCOMESTOWER PUBLISHINGTOWER HMISOVEREIGN PARRIATHICILI $7MARKET HARIOURLEICESTERLEIB BETTEL OM MEM

SUBSCRIPTION RATES II7 ISSUES INC PIPEEked Kingdom old BFPO Bi )0DoerAmi Sul hut Mall [40 00Arm& E woo and lee (44.)0homed tow I 5611WOW /me 7 (64

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MEMN MACHiNES SEGA es sho whim mirth' 01ERIN Mop& Amy theltaket, tremisittike or tm alesp IRINA tett et Mikes modemed mites them sootsWiest ono limmilLiairtietetteblsh ulK moult inIsgsl sass Oh pm

COMPETITION R U LE S

Estplontrt mr1 supplert of EMAP IMAGES and Oen nu&atom ore nos eliAllo hi caopoitons Thera u no msh

$01' (MO ilbe Prilei on atter Vegetable proNote ices ore Lou givers by way at On abet °MN aidHow; ormolu B will be binned

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Well,we'vegot offtocracking

start thisyear by

securing the firstreview of Acclaim'sbrilliant 32X conver-sion of Mortal KombatII which replaces thejuggle combos miss-ing from the 16bit ver-sion — a real shot inthe arm for the 32X.Sadly, the Saturn fronthas been quieter thana morgue this monthwith no review stuffarriving, but as we'reexpecting Shinobi Xand Gotha any minutenow this lull won't lastlong. This is going tobe a real year ofchange as the 32Xreleases set to step upin number and theSaturn finally gets aUK release. The CEShas shown somepromising plug-thrugames which areunveiled in our specialreport, and there's aKnuckles game onoffer, too. Somethingtells me, 1995 isgoing to be rathersmart...

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CASH FOR PHOTOS BOOM!Well, we reckoned you were a bunch of money-grabbing mercenaries and,sadly, we were right! No sooner had the issue hit the streets than strangephotos of our beloved readership began to filter through. A worrying earlytrait is that most involve cross-dressing but, hey, we're not ones to judge. Allthe photos printed here are cash winners and the respective loot will be on itsway to you as soon as we've done over the Alliance and Leicester_ Right, onwith the sadness...

BAD HAIRCUTS

An entry from our mates on our sis-ter meg, The One For Amiga, osthey unveil whot must be the worsthaircut this side of Robbie Williams.This is copper-topped Editor, AndyNuttal, as a young kid looking aslonely as someone with hoir likethat should. Sadly, Andy won't bereceiving any cash for the photo tomake up for his appearance, asEMAP employees can't winl

Probably the easi-est tenner mostpeople will evermake, sadly theowner of this fine'around the rim'trim didn't puttheir name with itlAlso, notice theway the hair curlsinwards, addingto the impressionthat it couldindeed be a wiglA tanner awaitsthe person whocan prove this istheir pict

THE LIST IN FULL...Don't forget there are plenty of other categories to enter, andwe'sm aticled a law more Here's the list in full, with Om value ofboth haircuts and cross-dressing suitably reduced__

PARENT DRESSED UP LIKE A POWER RANGER —titinoN PHIAmip FEATURING SIN PEOPLE — BNBMOONING OUT OF MOVING CAR — £40EATING WORM 'MUST i t BITTEN) 1 7 3 5SISTER ON LOO — E35DRESSED UP UKE A I V CHARACTER — £30PUTTING MAKE UP ON A SLEEPING DAD — E30PANTS HOISTED UP NAGP011 £ 2 5(ES BONUS I f SKIDS VISIBLE)

COMPLETELY COVERED IN TALCUM POWDER — E20FULL MAKE CNIR USING W Y K/ NUN'S COSMETICS — ETD1E3 BONUS IF IN DRESS, TOO)BIG OPERATION SCAMS — E20DOG WEEING ON PARENT — £20SMOOT UNDERPANTS — £15HAIR o n o GREEN. EYEBROWS FU M E — CI 5FAMOUS PERSON FALLING OVER — El 5(ES BONUS IF HOLDING A CAN OF LAGER)"KICK ME" NOTICE ON TEACHER'S SACK — EI SBORROWING RELATIVE'S TOUPEE — El SFLUSHING RELATIVE'S TOUPEE DOWN TOILET — EI S(El 0 BONUS IF ALREADY "ENGAGED')THE BIGGEST PANTS YOU CAN FIND — El0YOUNGER BROTHER SOUND AND GAGGED IN C LI M AX() — CIOPAUL BUFTON AT SCHOOt — CIO

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1FULL MAKE OVER(DRESS-WEARING OBLIGATAndrew Ruddich impresses us with a ster-ling impersonation of Anita Dobson (Angieout of Eastenders). With a classy wig andclobber to put the 'Allo 'Allo girls to shame,Andrew has earni a cool £35 — especially for

making his Mum'spop socks reach hisknees (mind you,she's must bepretty recognis-able wanderingaround Tescos inthat gear!). Ohyeah, we're alsogoing to roundhis prize up to£40 for hisuncanny facialresemblanceto NicholaStapleton(also offEastenders).

RandWalton has

opted for thechurch-going look, although it looks like

Rolf Harris has been doing his make-up!Thankfully, it's dark outside so his mates won'tnotice too much when he meets them. £35 onits way, young... er, man

Geoff Hone, pater to son Richard, goes allsporty for the camera. We were foxed for awhile and thought it was a pic of MartinoNavrotilova, but then we noticed the moustacheMartina's is much thicker. E35 heads from our wallet to Hornchurch....

BAD HAIRCUTS — E7 50WEARING ANY OF THE FOLLOWING — ES PER ITEMMOON sootsDEERSTALKER HAT (WITH FLAPS DOWN)SmURF T-SHIRTMATCHING VEST ANO PANTSSOCKS WITH Ga muts

NEW NOFAINATIONS,FALSE TEETH IN 0 0 0 rtAccs - £25le3 BONUS IF WORN BY CHILDIPEOPLE BEING SICK — EEO(ES I ON I A FOR °DO-COLOURED PuDDLEICOVERED IN MUD - E l 5SPOTTIEST PERSON EvER SEEN — EI SENTIRE FUTKAI IN mOuTH — LID

FAT M UM S E l 01E10 BONUS IF IN S WIM M ING COSSIC

We're particularly after pics of Paul B at school, soif you went to school in Norwich between 1982-89, we want to 100 the pia (sports kit ones ;painon extra iNverd. The cosh wil be given for any weprint Multiple entries will be accepted, and if youhove any combinations of the above, you willrecieve a lump sum of the two wolves combine dMork your pica: I 'M DAVID BAILEY, GISSUIS THECASH, MEAN MACHINES SEGA, 30-32 FarringdonLone, London, EC 1 R 3ALL

DREAM MACHINESThe mind of a MEAN MACHINES team memberis a dark and sordid realm. To celebrate themystical forces at work, this month we plumbthe deepest psychological recesses of the worldof dreams,

STEVESreve dream N u sb s á W M b l Y d a d dl o r a d

when he hod to wiliest re Mon robot eke yinkarxking down all of Ill* how im his home vil-lage Saurhbourne Ms red timid would justwonder of °and kicking down housesBut me and my mates found this plunger thongand it you pulled it the robot slopped. So we took

to the council and we dwew a in the iminera•tor. making the done thong crumble And as a reward we were men a he ofQuality Street each.' A small price to poi for the survivatol mankindFAYE GAMES INTERNATIONAL SUPERSTAR SOCCER

GUSGm' eyes hit up with the proven ol delving intothe subtorisoous, mewling a bizarre mounterwith sharks that could yolk 'I was with mylenity at home, and my Dad hod gist told usAleut the oemetw operenents he hod perhunted on sharks Alibis pont the house started to fill with water end the shirks came toseek then revenge Aciargghr Hmm, lime tolay off the Viz EomicsFARE GAMES TOSNINDEN, VIRTUA FIGHTER

RAD'I think s about time the walla knew !aboutmy cabbage brawn I hod this recurring dreamas a kid that a robot bad come to Eaith to stealall of the cabbage resources I was in the supermarket with my lAwn and no bunt the evil robotready to vopounse anyone m his path So wemode a run for it but all be really wanted wasto nob rhe editors ̂Rod Pill likes cabbage torhis dinner SometimesFAVE GAMES.TOSHINOEN• VIRTU FIGHTER

OZBy dim mild mannered Alt Editor, b y n i g h t p u r v e y o r o f g a v e l O z t o l d u s

abed fins Riskin ace dream about the time heNNW on entire plane of hostages 'Yeahhem, II was like commonder of a crock lonewads guns col hags (mend IXBoom') and we saved all these poor people RotI had to go bock for this bale girl, and when I gotbock all my lean were all deed The little girlwas eirighr though- I n s d e o rFAYE GAMES RIDGE RACER TOSHINDEN

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CLAIRE'Every night I have this loiWcitic UM/Irinatkeom of winning the lottery I'm always in amolly sunny plate and Mere are loads of swimming pools around me And Goa Eve picked usthe cheque tor all the Whom of pounds, I'mstraight on the phone in Laid EMAP le buyMEAN MACHINES it I can move the Awes to SiVincent in this West Indies, where die mcgazone's mock by robot comes of us'Cheers CloneFARE GAMES RIDGE RACER, DAYTONA

PAULcant normal ly renember my dreams but

More is one in particular that comes to mindI'm this spy a bit like James Bond with flashcm. lop threads, and a lovely link villa on rheMedderroneon My sok responsibility is to hockdown other spies and destioy them Wore theypass on government semis Then I woke upand it was true all true you know! Paul's gone tore bit of a lie downFATE GAMES KILLER INSTINCT. RIDGE RACER

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Sega have ended theuncertainty and 'If-what-who-when questions sur-rounding a Sonic gameon the 32X. Since theadd-on's launch Segahave admitted to having

two possible Sonic games in production, but unsure which, ifany, would become a completed product.However, the unthinkable has not happened and we are toget a 'Sonic' title, though this time Knuckles is firmly themain star. Knuckles Ringstar is a platform game in the famil-iar mould with a lot of scenery quite reminiscent of Sonic 3and Sonic and Knuckles. The characters and enemies also owe quite a bit to the previ-ous titles.But this is the first title in which the superior qualities of the 32X hardware are showingthrough. This huge increase in colour capability makes Ringstor look stunninglydetailed compared even to Sonic andKnucklesSpecial effects dazzle throughout, withthe screen zooming into the playercharacters, and they even havePseudo 3D game moves allowingthem to jump in and out of the fore-ground. The speed of scrolling isincredible But the new features arenot all cosmetic. Knuckles is the sub-ject of controversy because of itsunusual and original gameplay mech-anisms. Instead of controlling onecharacter, you are in charge of twosprites linked by something resem-bling on elastic cord. One sprite leadsthe other, but the cord allows you toperform all sorts of neat tricks, likeleap-frogging and catapulting bothsprites at high speed.It's certainly novel, but Sega were concerned thatit may prove too challenging for some. This isone area where months of playtesting will beordered. Elsewhere, there are some great bonusgames, that put the interludes in Sonic 3 andSonic and Knuckles to shame. One is a fantasticfree-fall through a tube filled with bonus andwarp tiles, in o myriad of colours. The second wehave seen involves a 3D polygon tube, withchanging gravity and inertia effects. Even at thisearly stage Knuckles has some funky styling: artyintros to each level As more material becomesavailable on thegame, don'tdoubt us tohave itfirst.

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SATURN MINE

Just thought you'd like to have a look at what a UK PAL Saturn will looklike, In terms of size and proportion it's identical to the import machines

but, as you see, Sego Europe have opted for a typically black casing inpreference to the grey of the Jap original Around the bock things stay pret-

ty much the same, too, with the addition of an AV port. The machine is stillexpected for later this year, but we

reckon it could appear sometime in the summer asopposed to in theAutumn as origi-nally intended

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The first contender for licence Of The Year' definitelygoes to Acclaims Judge Dredd and here are the firstpictures you'll see of the game! A mixture of platformand shoot 'ern up genres, Dredd is a twelve-stage gamewhich mixes ideas lifted from both the forthcoming filmand the comics. The film itself revolves around Dredd'sattempts to stop his clone borther Rico from cloning

himself ond creating an army of psychopaths, and the game charts his progress, offering loadsof extra perps to judge on the way. Probe are the guys behind the game, and in addition to theplatform action they have also added a series of 3D stages where Dredd jumps on hisLawmaster bike ond cruises the streets of Mega-City One. An EXCLUSIVE preview of the game isimminent, so get ready to leap into the 22nd century for the full works on this exciting licence.

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TIONmay remember the

first pics of Acclaim's AlienTrilogy we published a few

onths back. Well, here'se latest to oppeor along

with more news on thisstunning-looking game.Alien Trilogy is now set to

hit the Saturn in time for the machine's UK release dote and ison eighteen-stage 3D blast with the player going to waragainst the acid-blooded monsters in a hunt for the Queenalien. The game is the first to be released that has usedAcclaim's 'motion capture technology', and the graphics trulydo justice to the classic movie trilogy with loads of dark corri-dors and surprise attocks. Acclaim ore chuffed to bits with thegame so for, and it certainly looks to live up to their expecta-tions — a Doom variant has never looked so detailed. Sadly, a32X version is no longer on the cards, but we'll be watchingthis one closer thon a kid juggling hot coals whilst standing onour new carpet.

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It has fall-en toOcean tosnap upthe nextcontenderfor 'film of

the year. Waterworld, a cross between 'TheMon From Atlantis' and 'Die Hard' stars KevinCostner as a sort of police sheriff with gills whoinhabits a world flooded following the loss of thepolar caps, and under seige from DennisHopper and his pirate mates. Ocean's game isset to appear on a variety of 32bit platforms,Saturn and 32X included, but firm detailsregarding its content and style are unknownStill, if the game goessmoother thanthe film'swhich (whichis said to bemilions overbudget), weshould see itlater this year.

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Interplay continue their Sego assault and unveil thefirst screenshot of their 32X conversion of Clayfighter2. Whilst the first game came in for a bit of a kicking,the sequel sportsmore characters,moves and thelike, it is alsobelieved that theplug-thru's extraprocessing powerwill make thegame faster toploy than thesluggish original.The Super NESgame has done quite well for itself on the review cir-cuit, and we'll be getting out sticky mitts on this oneany time now.

Panzer Dragoon isprobably the mostimportant Saturnrelease of 1995,Since early shots ofthe gameappeared, criticshave latched onto agame which willcrucially define theSaturn's powers.At its most basiclevel, PanzerDragoon is a flightof fancy. You con-trol the firing and

limited movement ofa flying dragon, making its way through multiplelevels. It's possible to view the game from fourviewpoints: front, two flanks and rear.All She graphics are polygon-generated, with detail,colouring and depth that makes Virtua Fighter lookpathetic. When we played the game there were twocomplete levels. One was a flight through a desert,with huge Dune-like worms rearing out of the sand.This was followed by a flight over a dense forest,with fantastical flying galleons attacking from allsides. As you consee, from whatwe've played,we have highhopes forPanzerDragoon. Morenews of the offi-cial releasedversion verysoon

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01 DON'TJr.Over here... Quickly.ss not much lime_tort with joyous news on theI front. The busy Bitmaps areng away on a sequel to Thes Engine. Once again youbeen drown back into theIan era where an invasionof alien miscreants are wreak-VOC, and your task (should

ccept it, etc, etc) is to blow thers to bits. Whilsat the graph-am n the weirdiCyberpunk' look, new addi-re an interactive 3D play

more power ups and, mostly, a split-screen mode for thelayer game. Just don't say weou.of those talkative little

s tells us that EA's first ven-to the wonderful world ofill be on update of the NHLs. Quite what they intend to

it I'm not sure, but needlesswe'll find out imminently asU.g into our crystal boll we oreely drawn to Virgin who area little Mega-CD mental.en February and April they

EWE title lined up, rangingVC's KEIO Squadron andeon Master Wh at ' s moresting, though, are the a s-y e titles, Cobra II, Lords Ofer and Flux. More when weOh yeah, we couldn't helptice that Demolition Manbock on the cards, too. Yeah,

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htan est movie licence oquisitionth CES must go to Acclaim.venal years ago, Julian Sandsd a movie called Warlock withg rl who played the cello in

F. m (ask yer sister). There waso sequel which went straight to

vi ao a few months back. Anyway,m are working on a Warlock

g .m. .which takes the form of a

if rmer. No other info at them., t ough, but we reckon an

m game based on 1970s hor-nd Now The Screaming Starts'be a cert.sadder note, Accolode's UKhave been closed as Time

W. r nr h av e s te pp ed 41 to buy all

ir omes and the label.i l .r ly , Domark's console games

wi w be appearing throughm, including the return of the

o ce dead Wizard Pinball for thee Gear.next month,iP

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US Goldhaveagainsteppedinto theframe tosnop upthe licence

for the next Olympics. However, whilst theatlanta-based tournament isn't due to startuntil 1996, the Brummie lads and lassesare set to introduce the games mascot,Izzy, in a 16MEG platformer. Izzy's OlympicQuest stars a little morphing athlete capa-ble of great turns of speed and the abilityto turn intosports equip-ment. His taskinvolves recov-ering the fiveOlympic ringswhich somerotten sod hasstolen (I bet itwas the French). Three levels split intosmaller sub-stages await our hero, and ifhe succeeds he gets to take part in thegames. Izzy will be appearing later thisyear, but nobody's quite sure when.

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St in frompan is news

of an immi-nent conver-sion of thelatest arcadesmash Wing

War for none other than the 32X. Based onwarplanes from both post and present, the fly-ing machines of nine nationalities — amongthem, Japan, United States, and Great Britain — ore up for missions across the globe.Using the 32X's twin Hitachi processors, Wing War is set to push the plug-through to itsfull potential.

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When the planet Tuul was overrun by Sarloc,ad bad guy out to snatch control of the plan-et, only one man was brave enough to takehim on: Kyle Blackthorne. Kyle's first adven-ture has just taken part on the Super NES inthe form of Interplay's Flashback-inspiredBlockthorne, and it is currently undergoingconversion to the 32X, with the obligatorybetter graphics and sound. A platformer, Kylewanders from screen to screen offing badguys and searching for the two crystals need-ed to restore balance and kill Sarlac. Andy onNMS reallyrates this,and we canfind out ifhe's lying reetsoon.

WON Of INSONY =POI

Oops, notthat we'restupid or owt,but twomonths agowe said 'hereare the first

three questions in our two-part Sonycompo, the next three will appear the fol-lowing issue.' Sadly, due to a hiccup (moreof a bloody great burp, really), they never.Well, fear not, because we are repeatingthe first three questions and the new threeso, at long last, you can have a pop at win-ning a Sony MiniDist player and loads ofgame-related goodie bags, includingcopies of Mighty Max, Pitfall, and MickeyMania. So, here in full are the six questionswhich could win you that rather smartpiece of kit or one of the five runners-upprizes of packs of games; and five smolerbags of assorted Sony goodies.

C O M P O

EIT S O N Y

I Name the acrobotic star of Pitfall: TheMayan Adventure:

, HarryB. MaxC. Keith

2. Which famous studio gave birth toMickey Mouse?A. FoxB. Columbia

Disney

3. Name Mickey Mouse's trusty pooch?A. Remus

PlutoC. Dougal

4, Is Mighty Max:Tiny

B. Gert fatC. Tall

5. Which Sony game was bosed on aStallone film?A. Mickey Mania

CliffhangerC. Sensible Soccer

6. Pitfall first appeared on which console?A VectrexB. Colecovision

Atari VCS

Now scribble your answers on to the backof a sealed envelope or postcard and sendit to:

BELATED MINI-DISC TOMFOOLERYCOMPO,MEAN MACHINES SEGA,Priory Court,30-32 Farringdon Lane,London,ECIR 3AU

Make sure they get here by Feb 28th orGus will eat them. Usual tyrannical comporules apply

POO•••• 001110.,*

onthookinot TUS °APOGEAN

MEGA DRIVECARRY CASE:(Console and Gamesnot included).

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_ GAN* AccerbstaleaSTONEMASON'S HOUSE, 75 RAVI WAY STREET,, MITTPORD, HERTS. SG14 1RDLEPHON E. 1992 503133 FAX NMI 5030611

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IIIII

Once again, the hi-annual CIS has come and gone, and January's Las Vegas show was a let-down to say the least. Nintendo's dire-looking VR unit was the star of an otherwise quietshow, with Sega tucked away in a small area in the corner. In terms of games it was equallydull, with only Acclaim's Judge Dredd and 32X MKII conversions and Interplay's forthcoming32X titles looking particularly interesting. The Saturn wasn't represented at all, apart fromSega unveiling the black casing which will house the European machines, and a few men-tions on press releases of games due for release next year. Still, here's what few items ofinterest we did cobble together.ota LIllf

Leaguepacks apunch.

The chops •v" W e pus -ing the forthcoming sequel and its spin-off, ZeroThe Kamikaze Squirrel, whilst also unveiling aMegadrive version of their Final Fight clone, TheDeath And Return of Superman. More impres- •sive, though, is their 20MEG beat 'ern up JusticeLeague, which pits the likes of Superman againstheroes like Batman and Wonder Woman. Whilstnot particularly original, large sprites make this asmart-looking scrap.

The sell-out of Accolade Europe's titles to TimeWarner in the UK means the following willappear through the chaps behind LawnmowerMon and Generations Lost later this year. Sportsfans can look forward to Jack Nicklaus Golf '95and a sequel to Barkley: Shut Up And Jam fea-turing more players and courts. However,although not on show, the hottest news from theAccolade camp was of Zero Tolerance II whichwill be debuting on the 32X and Megadrive laterthis year. Oh, and Bubsy is set to return for athird outing in a game programmed byForeham-based Climax. Oh joy.

New to the Meg O n were show-ing off their main licences which took theshape of The Flintstones and AddamsFamily Values, both of which were origi-nally due to be handled by Sony. Both areroughly 70% complete now and lining upfor a Spring release, whilst their third title,Mighty Max, hos already been released.There was no news of Saturn or 32X pro-i•crts, but we're promised there'll be some-thing to see later — no doubt their licenceof Kevin Costner's forthcoming aquaticactioner, Waterworld.

Milel SEGA 15

C E S N E W

Pink"Fresh from their recentdeal with Acclaim,Digital Pictureshave gone intoFMV overloadas they startpreparingmore CDtitles for avariety ofmachines.The 32X conexpectenhanced ver-sions of CorpseKillers, Scottie Pippen SlamCity and Supreme Warrior which should hoveclearer graphics than the poor 16bit versions,whilst the plug-thru and Mega-CD will also playhost to a storyteller disc which allows the playerto create their own fairy tales or watch one of anumber on offer. The games will appear underthe Acclaim banner a month after their USreleases starting in March.

BE L .AM I A

Obviously the 32X plug-thru was the star ofthe show, with Sego proudly displaying MetalHead and the assorted titles you've alreadyseen reviewed and previewed within thesepages. The Megadrive was represented by TheAdventures Of Batman And Robin which looksbetter ever time we see it, and they were alsoshowing off the black Saturn to the lucky few.Sego's US Sports label has been bolstered bynew basketball and baseball games, but theonly other new game to speak of was ComixZone — a colourful-looking beat'em up setwith the pages of a comic strip which showsmore originality than most of the genre.Finally, it was announced that the Game Gearwill also be receiving a version of Batman AndRobin, but when hasn't been confirmed.

16 M M SEGA

TPF rThis is more like it! Sittingproudly on the Acclaimstand was SylvesterStallone's Lawmaster bikefrom the forthcomingJudge Dredd film whichbrought more than a fewgowpers to the stand for alook. The game was alsoon show, as were recent-ly-announced licences

such as True Lies (a littleearly to comment on theMegodrive version),Stargate (like Alien 3), andWarlock (hmmm)_Acclaim's tie-ins withMarvel were also on dis-play with the recently-released Wolverine flexinghis Adomantium clawsalongside the Spiderman

A Wow! Look, the Batman Forever logo. Wow!

With Tully Bodine and crew set to line upin a sequel to Loadstar and Cadillac AndDinosaurs ready to roll onto a Mega-COreet soon, Rocket Science took the chanceto show off a trio of M e g a-C D t i t l e s a n d a

new 32X project. First of all, meet RocketBoy, a ray-traced hero who has inadver-tently launched himself and his dog intospace using a home-made spaceship.Rocket Boy and his pooch land on a weirdweird planet where the normal rules ofgravity don't seem to apply, and where

A Hello, my name is Rocket Boy. My Rod usedto be in Thunderbirds.

TV licence (see previewthis month) O h yeah, andNFL Quarterback Clubwas on show in both itsMegadrive and GameGear incarnationsOne of the biggest drawsof the stand, though, wasthe 32X conversion ofMortal Kombat II which,whilst not initially thatimpressive, sees the addi-tion of larger sprites andthe juggle combos missingfrom the Megadrive ver-sion — but, hey, why notread our full and exclusivereview for all the details!However, we were a littledisappointed the promisedversion of 32X NBA Jam:Tournament Edition wasn'ton show, as this looks as ifit could be a real winner.However, a 32X version ofWWF Raw was announcedso that should pleose fansof the spandex grapplers.Acclaim's new technologystuff also looked prettysmart with Alien Trilogysetting new standardsand, although there wasnowt to see, BatmanForever, is said to be rais-

none of the local inhabitants ore in theremotest bit friendly. In all there ore tenstages for our, speccy hero to traverse andthe game culminates in a battle againstan evil tyrant. Next we have Flying Aces abiplane sim set during WWI As rookiepilot Billy Campbell you partake in anumber of attacks on the advancingGermans. Sadly, your back-up team are_well, a bit dim so much merriment andhumour follows. Last, and for both the32X and Mega-CD, we come to Darkride,

A This looks like a model someone has pat amatch to!

1 11 0'

/a • • 4 0 4 0'1111p

US arm of Time Warner was displaying a Wayneky NI-RYA-approved ice hockey game and a golf

e endorsed by a guy called Payne Stewart, but ifthese appear over here it'll probably be under differentnames. The best news, though, was that Time Warner'sfirst 32X game was announced — a conversion of theirpopular RBI Baseball game with All the latest slats athe biggest sprites seen in such a game MI — 32X 500

ing a few eyebrows, too. Finally.Acclaim also announced theyhad signed an exclusive deal withIguana (the developers behindNBA Jam and NFLQuarterback) who will bewriting solely for them now

a psychedelic rollercoaster fromthe obviously troubled mind ofgames veteran Brian'Loom/Zork Moriarty. Twelvewinding stages require yourdexterity and attention in thissmart-looking puzzler. Cool.

A This looks really weird, but werodeo it'll be quite smart.

It'd!1111,111J111

N E W S

M M SEGA 17

AirTHQ were using the show to unveil their forth-coming games of The Mask, seaQuest DSV, andthe assorted Game Gear conversions of EAMegadrive titles Again, Still, whilst The Maskand his ageing mates were making up for halfthe stand, THQ also announced a cluster of newSega-related titles. The first is a Mega-CD con-version of the arcade sequel to Smash TV, TotalCarnage. The rest, though, concentrates prettymuch on the Game Gear with THQ again raid-ing EA's back catalogue and announcing bat-tery-gobbling versions of Michael Jordan In TheWindy City (where the basketball player battlezombies using a boll!) and NHLPA 96, another inthe never-ending range of ice hockey Sims.

Oi joy, another fishinggame. We can't wait—

Fresh from e g a d r j c c e s s with Bomberman, Hudsonsofthove turned their ottenti j the Mega-CO with two new products forthcoming. The first Space Adventure Cobra 2, which isSnatcher-style adventure game with the player using a series ofone-word options to solve a wealth of puzzles. Apparently Coba rather smart Japanese comic, and as Virgin ore releasing thegame over here we'll soon find out. The second Hudsonsoft gameis one mentioned in our gossip column yonks ago: Hudsonsoft'sSoccer (previously Virtual Soccer II). Featuring 48 International

Not a lot on show herewith Super Hockey ondSuper Bowl II the only newreleases — the latter ofwhich will only be availablein a limited edition capaci-ty. Both ore mixtures ofarcade sequences with toc-• al screens in the assorted

me breaks, but, hey, you°bob!), knready. To

"wasn't

Interplay have a lot of confidence in the 32X asthey are readying several new titles for releaseThe first ore Boogerman and Clay Fighter II whichwe have covered earlier, and these will be fol-lowed by Blockthorne. Finally, and best of all inour less than humble opinions, is that Interplayhave snapped up the 32X version of infogramesstunning PC romp, Alone In The Dark II. We'dheard rumblings of this ages ago, but now we'veseen it and it looks absolutely stunning. Inspiredby the tales of HP Lovecraft (the master of allthings bizarre), AITDII pits the player against anevil necromancer called Derceto who is out totake over the world. What separates Alone fromother RPGs and puzzlers is the graphical style. In

18 M M SEGA

A Stingray! Stingray? D o w l e-n e-o f f-n a . D o n s , w r o n g p r o g r a mm e . .

Alone the game's many rooms and locations oreseen from a series of odd viewpoints which panaround the main sprite to add cinema-style closeups and trocking shots. These odd to the atmos-phere brilliantly, and we cannot wait to get togrips with it. A contender for 32X game of theyear we reckon Oh yeah, whilst we remember,Interplay havealso secured therights to release 'nook ! Look! Look! 32X Mont Inthe CD version T h e Dark II. Wow! Tines, etc...of EarthwormJim over hereWith on extralevel, new end-ings andweapons itshould hit theshelves in amonth or so.

GOLD NJOYSTICKSAWARDS 1995

E M A P g e sh o n o u r s e g r e a t e s ta c h i e v e m e n t s o f th eg a m e s i n d u s t r ya n n u a l l y w i th o u rg l i t ter i n g G o l d e nJ o y s t i c k s a w a r d s .T h e s e p r i z ed t r o p h i e sar e h o n o u r e d b y t h eI n d u s t r y m o r e th a n a n yo t h e r s - b e c a u s e t h e y ' r eth e o n l y a w a r d s th a tyou , t h e r e a d e r s , v o t efor. A n d th e t i m e h a sc o m e o n c e ag a i n fo r u sto po l l o u r r ead er s .S i m p l y fi l l i n t h e fo r mb e l o w a n d s e n d i t o f f to :G o l d e n J o y s t i c k s 1995 ,c i o M a r k e t i n gD e p a r t m e n t , E M A PI m ag es , P r i o r y Co u r t ,3 0 - 3 2 F a r r i n g d o n L a n e ,L o n d o n E C 1 RE ver y e n t r a n t fo r th ea w a r d s i s a u to m a t i c a l l ye n t e r e d i n to a sp ec i a lpr i z e d r aw , a n d t h ew i n n e r w a l k s a w a y w i th

5 0 0 w o r t h o f s o f t w a r er h i s o r h e r m a c h i n e !

v o t e n o w a n d y o uc o u l d w i n E 5 0 0 w o r t hof s o f t w a r e !B E S T C O N S O L E S I M U L A T I O NV ote for your favour i te fl ight simulation, dr iving sim, spor ts ga m e t h e choi ce is your s

B E S T C O N S O L E S I M U L A T I O N :B E S T L I C E N S E D C O N S O L E G A M EWhi ch ar cade conver si on. offi cial ly l i censed title or m ovi e l ie-in a ppe a l e d to you the m ostin 1 9 9 4 ?

[ B E S T L I C E N S E D C O N S O L E G A M E :B E S T O RI G I NAL C O N S O L E G A M EW ha t w as your favour i te ga m e of the year which D I D N 'T rely on a n offi cial l i cense')

1 B E S T O R I G I N A L C O N S O L E G A M E :C O N S O L E G A M E O F T H E Y E A RThi nk back. . . back, W h a t w a s y o u r a b s ol u t e f a v ou r i te game this year?

C O N S O L E G A M E O F TH E Y E A R :H A N D-H E L D G AM E OF THE YEAR

Ha nd-he l ds ar e quickly becom i ng a m ajor for ce in the v i de oga m e i market. W hi c h ga m edo you think w as the best in i ge A T

H A N D - H E L D G A M E O F TH E Y E A R .S O F T W A R E H O U S E O F T H E Y E A RO ne of our m ost pr estigious awar ds. W hi c h ga m e s pr oducer do Y O U think has m ai nta i nedthe gr eatest qual i ty a nd pr oduc e d the best ga m e s in 1 9 9 4 ?

1 S O F T W A R E H O U S E O F T H E Y E A R :B E S T AD O F T H E Y E A RA decent m ar keti ng c a m pa i gn can be the m a k e or br eak of a par ticular ga m e or br and.Whi ch adver t in par ticular s tood out for you? It coul d be a ga m e ad. har dw ar e a d - on TV ,radio or in the ga m e s m agaz i nes.

1 B E S T A D O F TH E Y E A R :B E S T O RI G I NAL C O N S O L E A C T I O N G A M EAction ga m e s ar e the staple diet of m ost consol e ga m e s players. Thi s categor y al lows youto vote for the m ost or iginal , qual i ty gam e.

1 B E S T O R I G I N A L C O N S O L E A C T I O N G A M E :C O N S O L E P R O G R A M M E R O F T H E Y E A RPr ogr am m er s a l w ays used to be the uns ung her oes of the consol e industry. Thi s aw ar d isfor you to choose w ho think the best pr ogr am m er s of 1 9 9 4 ar e

ta a r

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20 PAM SEGA

(To the tune of 'High On The Hi l l ' front TheSound O f Mauer)

E {gh on a mountain a lonely tyrant (ladee-

hoo, a ladee-hoo, a ladee-hoo), rose up highand ordered a fight (ladee-hoo, a ladee-hoo, a-hoo). Gathering weirdoes from the Earth and hisland (lodee-hoo, a ladee-hoo, a ladee-hoo),Acclaim jumped in and mode several grand(ladee-hoo, a ladee-hoo, a-hoo).

With only Cosmic Carnage as competition,Acclaim have stepped in nice and early to takethe 32bit beat 'em up crown with a conversion ofMortal Kombat II for the 32X. The scenarioremains the same as, once more, the dozen fight-ers get together to take on Shoo Kahn and hissidekick, Kintaro, but the game has been tin-kered with in order to use the 32X's powerfulprocessing power for a closer conversion. Fight!

Kitana's pro-posal to Raydenis spoiled by aDolphion's sonar.

V Mucron wouldhave helped curethat.

The old 'DoingMy Shoelace' gagfools lax—

SOUND, MATEFans of the original coin-op's sound will no doubt be chuffed tolearn that the music is better than before and the game is nowlittered with clear digitised speech. None of that lisping nonsensehere, matays. Whilst the music isn't particularly different fromthat of the 16bit game, the samples have been lifted directly fromthe arcade machine and have been allocated more memory thanwas previously available to odd clarity. Kahn has never soundedso good...

Thousands came to watch Kintarothe singing mutant.

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P\r-NEW, IMPROVED • • •

Ok, so what's so different then? Well, in all honesty, at first MKII 32X doesn't lookparticularly different. However, after a while, little touches become more apparent— although it isn't until you look at this version and then look at the Megodrivegame that you realise lust how much things have been tinkered with. The mainadditions ore a new front end ported over from the coin-op and missing from allhome versions, and more colours throughout. Probe hove also made use of onexpanded palette to odd more colour to the action, and have replaced most of theanimation frames omitted from the Megadrive game — even the Toasty! Gonk isin colour now!

a Hayden demonstrates lois new projectileturd Fatality. Plop!

A "Have you ever wondered if wer're thesante sprite in different colours?"

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Taking advantage of the extramemory available to them,Probe have included the introsequence missing from theMegodrive game. Thus, foryour entertainment, we areproud to present it in itsentirety: tre S t wink, I UN/It NMI U r t a w T O O R I N N I M I F I N T

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BARENECESSITIESIn case you hadn't noticed, Mortal Kombat IIwas THE biggest game of 1994. A sequel to thedull Midway original, MKII featured more char-acters, more moves, and more detailed spritesand backdrops than before. The basic one-on-one scrap within a time-limit remained, buteverything else was far removed, MKII alsoboasted an enlarged variety of Fatalities (theonly interesting point of the original) with whichto torment your foes. Similarly, if violent goreisn't your thing, the game also featuredBabalities and Friendship moves which reducedyour victim to a toddler or offered a peace offer-ing. But you knew that didn't you? Can I gonow2

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COMME 111101

MortalKombat IIon theMegadrivewas a stu-pendousgame, real-ly takingthe machineInto areaswhere itshould not

be able to go. But some ofour more petulant readersrang in with complaintsabout the most minorommisions and details. Wellthis 32X version is especial-ly for you, with love, fromAcclaim. The graphics oreas crisp as any home TV cangive justice to, with a fluidi-ty of animation that wasslightly lacking from the16bit version. The sound isalso much clearer, and theadded groans and speechgo someway to addingatmosphere. I am a littledisappointed that some ofthe more exciting enhance-ments rumoured for theconversion, Animalitiesamong them, have notappeared. But this is stillgreat, and if you missed outon MKII to get a 32X atcrimbo, this is your chanceto make amends.

G u s

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C O M M E N

24 PAM SEGA

I have tosay that myfirst impres-sions of 32XMKIIweren't thatfavourable.There was Iexpectingan arcade-perfect con-version with

towering sprites and crys-tal-clear speech, and whatappeared was somethingthat didn't look that differ-ent from the Megadrivegame. Thankfully, the dis-appointment didn't lastlong, as it is only when youhold the 16bit game next tothe 32X conversion that thedifferences become appar-ent — a testament to thecloseness of the original! Interms of graphics, thesprites ore larger, morecolours have been used andthe backdrops boast moredetail; whilst sound is clear-er with crisp samples andmusic. The gameplay isidentical to that of theMegadrive version in termsof content and, whilst not asfast as the Super NES ver-sion, is a little pacier thanthe lobit game. In sum-ming up, 32X MortalKombat Ills as good a con-version as could have beenexpected. The differencesmay not be massive, butthey do make for asmoother game and withplayability a little fasterthan that of the Megadrivegame this is a conversionimproved in all respects. Itain't arcade perfect, but it'sthe best you're likely to get,and 32X owners needed adecent game after therecent drought. That beingthe case. Acclaim and Probehave certainly come uptrumps with this.

S T E V E

UNI TSI NC * I N N I S ON EOLOTOOM M i t t i i l lo o vr.fluoulOtit C OO EI N L I Z I ESf o e C OR I I N TEN TI ON S O P3nia0 I O N I C N F U *N I / N N W l i l t O f 011401,NOC

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1

JUGGLE COMBOSGALORE!

The most obvious addition and keeping this conver-sion extremely close to the coin-op are the 'JuggleCombos ' Fans of the coin-op were no doubt rathermiffed when they realised the Megadrive gamedidn't allow them to piece together a series ofmoves to wipe out their opponents. Each chorocteris capable of a variety of differing combos whichcan remove up to two-thirds of your foes energy —our fove being Rayden's iumpiTorpedo combowhich is effected by standing as close as possible,hitting them so they fly into the air, before pulingoff one torpedo move, followed by another whichhits them as they start to fall againi

SCOOPION

I N S M 1 LL-SON I ON E0M E M * C M O S I R O N M EDeft A M A LIAONINGOf SL I O- EC R O'S e t t O O N .Mt I U SIALICS CNCN iN JA 1 1 $ 4 0 1 SPO-FOLL•VI N C H I M I N T OM E °M I EN R EAL M O fTN , O u sisse L o u n l i t

; N E C OM M U N ES M I S O w nUNHOLY M I SSI ON .

MY, HOWYOU'VE GROWN

We've written so much about MKII in the pastthat we're starting to run out of ways to enthuseabout it As such, we thought we'd let itsimproved graphics speak for themselves. Shownhere ore a number of 32X shots set next to simi-

I N N - ZEN O

TIMMIC/111 T O N AV E O t t oKI LLE0 I f I f u le Su l/ I M AMTONEINAME011, S U B - t i l eNv I I I M•G I I LV REIGN/IS.IT is &tutees OirI N EWELLED I N T O f u l l•N I I I ON I -0 r e N ON N IAT I EM O IN SJO SSM I T E I N A N IChoke. t e DO GO NEMOST F I E N T PBS N A VTHOONCH * H M • I CAHN'STOVINNEIMENC.

lar Megadrive ones. See, there's quite a lot ofdifference: each character's name has got a newtint, for example. You'll also notice that thefighters ore considerably taller this time round,and ore nearly a third taller than they used tobe, whilst the backdrops feature more detail —with more animation used to replace smalltouches from the arcade game, including a fleetof flying monks next to the entry portal.

M E G A D R I

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COMPOTE I N H I S OWNC ON tESI r. COINNACIEWn e t ; ' L O N . $ Hato KAN NE I S I S A I S l i o N d i r S VO N I NOHO AL L O W S N I M 1 0 L I V E .

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A IV hketo See Th,Shawnmove thofbloodymountain

GRAPHICSLarge sprites

which make themost al the 31X'senlarged paler*.leery aspect busbeen tinkered with, tram theluitilkdrops to the intro.

•OUND

The sampleshove been replacedand are muchclearer. The introthinm and eHectsare shongot, lop.

Easier than theI sgodr i ve g am e

and more playablehot it.',Not as last osWho Sean MIS game.

93

PLAYABILITY95

STABILITY

All the °pitonshave remained thesame, so there me

ddhcolty levelsONS other ways tomake things tougher. A new ver-won 01 the cheers in there, toot

93

Inc best .121 beat'ern up to dale —al/lough M ots nothard!

Only gel it If youcon sell per Megadtive version

90

Better in all respects, and thebest conversion 32X ownerscould hope for. Bigger, harderand kicks backsides in ever,department.

PAM SEGA 25

AIM

M M SEGA

dzirr FArl"It's an Addams!". Ocean are rejoicing at their imminent Megadrive arrival, Addams FamilyValues, which has gone through a long, and sometimes difficult,labour. Gus checks out their new baby for any distinguishing marks.It's been a year since the cinematicrelease of Addams Family Values,which MEAN MACHINES saw at aspecial preview screening courtesyof Acclaim. They helpfully providedconversions of Ocean's previousAddams Family game for theMegodrive and Game Gear, bothof which turned out to be work-manlike, if uninspired platformgames notable for their graphicsand large playing area,

Now Ocean hove taken it uponthemselves to see the game to thesequel through to the shelves, partof their industrious entry into theSego market which began with MrNutz at Xmas and the clutch ofpreviews you'll find in this month'sspecial supplement.

As much the home to the plat-form game as Wimpy is to thesesame seed bun, Ocean hovedecided to make a departure fromtheir familiar genre and haveconstructed a birrova an adventureto tie-in with the second movie.Keen players of games likeLandstalker and Soleil, and thoselucky enough to hove experienced Zelda

it on the Super NES and Game Boy will instantlyrecognise the object and puzzle related gameplay.

The programmers hove attempted a religiousconversion of Addams Family Values on the SuperNES, with an identical game design and near-iden-tical graphics. This has set inevitable programmingchallenges for Megadrive coders who ore not pro-vided with some of the custom graphics facilitiesfound in the Super Nintendo's hardware. It doesn'tseem to have been much of a problem, with theconversion looking as smooth as a Heineken Exportad at present, in the visual sense at least.

With many of the graphics designed and inplace, the main work now is to piece together ahuge playing area, andto redefine the garne-

t play for the overage

1 Sega owner. But thei project is advanced

enough for MEAN11, MACHINES to file this

report, in advance of afull review within thenext few months. Butwhatever you may read— don't try this athome.

INITIATED

RELEASE

FORMATMEGADIIVI

DEVELOPERS

JULY '95

IN-HOUSE.

PROJECT[21DDAPAS FAMILY VALUES

PUBLISHER

-

LORD OFALL YOU SURVEYEleven different graphic 'zones' make up thegame, all of them viewed from an overheadplan perspective. To keep the game lookingvoried, the programmers have taken an imag-inative view of just how eclectic the AddamsFamily estate would be. You'll find yourselfwalking from swampland to snowswept ice.fields; mountainous zones and English countrygardens. As you'd expect, much of them gameis spent in morgues and dungeons (though theappeal of a casualty dept. level wos resisted).The production screenshots, show how easy itis to construct the landscapes from basicbuilding blocks, with special features drownspecially. One obstacle for the machine is themist and other transparent effects seen on theSuper NES. New techniques have created a lotof effective imitations of these for theMegadrive, and it's likely they'll be included insome revised form.

A Ocean are veryfond of ire levels,so there had tobe one.

NIP oss01

NERYS HUGHES'WORST NIGHTMAREThe plot of the game incorporates many of theelements of the film. Okay, not anything likeall, but the film was essentially a collection ofcomedy set-pieces set over a lot of locations.At the heart of it is the new addition to thefamily, Gomez and Morticio's darling babyPubert. They hire a nanny for the little bundleof joy, the seemingly sweet Debbie Jellinksy,who soon turns out to be the hired help fromHell. Warped Debbie kidnaps the baby, leav-ing a ransoni demand for half the Addams'estate. Undeterred, the family go in search ofthe child, hidden away in their expansivemansion. During the game, you take directcontrol of Uncle Fester, but the game isdesigned for you to interact with the wholeAddams clan. In fact, meeting the otherAddams and using their skills is essential togetting through the game. Some of them willrequire items found in remote parts of the

game map, which effectivelymeans a lot of the gomeploy is

ch-and-carry from location to

tit *A i

A A sprite designwith a separatelyasnimated eye-ball tomoosite.

- 1111111111EMIP

A. Games of this size require hundredsni sprite frames.

Creating a pure adventure would be dull, so Addams Family Values has beendesigned as an arcade/puzzle mixture. The mechanism they've found to add someshoot em up action is Fester's well-known love of electricity. Its come out of thelaboratory and now takes the form of a zapper_ There's plenty of nasty characters(Debbie's fiends) to word off, which become more vicious as the game progresses.The zapper may be enhanced by finding further higher-powered batteries. Otherweapons ore available, but finding these is a matter of experimentation In addition.lightbulbs draw from the zopper's power to create a ring of light in certain pitch-black areas of the playfield.

MM SEGA

NEWS HUGHES' WORSTNIGHTMAREThe plot of the game incorporates many of the elements of thefilm. Okay, not anything like all, but the film was essentially acollection of comedy set-pieces set over a lot of locations. At theheart of it is the new addition to the family, Gomez andMorticia's darling baby Pubert_ They hire a nanny for the littlebundle of joy, the seemingly sweet Debbie Jellinksy, who soonturns out to be the hired help from Hell. Warped Debbie kidnapsthe baby, leaving a ransom demand for half the Addams'•estate.Undeterred, the family go in search of the child, hidden away intheir expansive mansion. During the game, you take direct con-trol of Uncle Fester, but the game is designed for you to interactwith the whole Addams clan. In fact, meeting the other Addamsand using their skills is essential to getting through the game.Some of them will require items found in remote parts of thegame map, which effectively means a lot of the gameplay isfetch-and-carry from location to location.

MM SEGA

v tame 'Out-ten' of back-ground blocksform the oasis ofthe maps. On theleft, a finishedscreen,

IT'S A JUNGLEThe biggest task in a game of this type is piecing together asolution that is not too linear, but not too confusing. The pro-grammers were faced with giving Fester real choices, but thegame has to be flexible enough to take account of these. It's ispossible to make mistakes unwittingly, by taking the wrongadvice or giving objects to the wrong people. You may not evenbe aware of it, but it makes the game tougher later on. Oceanhove been sneaky by adding all sorts of characters to conversewith Fester. Some of them are helpful, many misleading andmore who are a bit off both. Generally you can rely on Gomez,Morticio, Wednesday and Puggsy to be of assistance. Things geta lot tougher later on, with less prompting, and solutions whichare further away from their matching problems. Certainly theMegadrive conversion has been helped with a pre-designedgame map and plot. The hardest graft for the game was doneby that poor Super Nintendo team. Cheers, lads!

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S A M E TYPITI1 . 1 1 1 1 . 1 "S P O R ;I L PERCENT COMPLETE

B arely has the frenzy of Megadrive basketballgames died down, before it goes andblinkin' well starts up again. Not that we're

complaining, mind, because this time the culpritis none other the Crown Prince of BasketballGames, the High Priest of Boom Shakalaka, theDunkin' Daddio of the Downtown Dribblers. It'sNBA Jam, folks! Only this time, it's strutting itsstuff under the mysterious moniker ofTournament Edition. It can only mean onething - in time-honoured traditionthey've gone and updated thething.

Yeh, yeh, we know what you'rethinking. You've seen these updatedgame shenanigans before. JohnMadden Football, FIFA Soccer, NHLHockey, even Pele 2 was rumoured tohave surfaced (although we don't liketo mention that one for fear of con-trading the pox). Well, don't go castingany judgements on NBA Jam:Tournament Edition, because this onepromises to be more than just anotherrun-of-the-mill console sequel. This isactually a conversion of the four-playerTournament Edition coin-op. Oh yes_

at 2 n a l J oTournament Edition i n l y • x tuse. As you'd expect from'an updated sporthave been revised. What's more, each teathree and five team members, all wit indiv.

on E G ) ,mory to goode, the teamshas betweents for power,

blocks, steals, clutch and passing. These players can bechanged around throughout the game and a good thing too,because now they all suffer from 'vigour depletion'. This basi-cally means that the more each player gets tackled andknocked over, the more injuries they sustain and the weakertheir stots get. If a player gets too badly bashed around, theyend up almost useless.

rtred legs? Nay, simply put aAfferent player on. Ws easy.

TAT N T E

Barbara Windsor makes a sur-prise appearance (not pictured).

CSIENING TWSELKO A M INTL

TIM GNAWER A PLATERS MATEO RATINTIE PARR CRAW MAT AA NIEL ARSE AGREAT PLR! Is TIE LAST TEA SECGRASOF 01111111.

M E G A DR IVE P R E V I E Wdn .

A 'Boom Shaken!""Don't you mean Boom Shakolake'?""No, I read Sego Power's crap stickers."

• •

ng to the frenzied on-court action of N m !oment Edition ore the oil-new Hot Spots. Should'

0 o f your players pass over one of these sections ofcourt, just hit the shoot button to send them flyingthrough the air before performing a super-dunk! Thisisn't as easy as it sounds, though, as the Hot Spots tendto move around in o somewhat random fashion. Worststill, in the coin-op they were completely invisible!Fortunately, you con make them visible - turning theminto stars - in the Megodrive version. Phew.

A "Key buddy, did you drop. beige farmer with a big let-ter B on it?"

The ill-fated 'limbo tackle.'

fit

There's far m t h u e l than justupdated teams. In fa a s for more to theMegodrive conversion o u rn amen t Editionthan there was to the actual coin-op — theJuice Mode for instance Remember how thiswas only a cheat in the home versions of theoriginal NBA Jam; Well now it's a fully-blownoption. What's more, it's got four speed set-tings allowing you to race around the court atanything from a nifty trot to a full-blown gal-lop-

M M SEGA

M E G A D R I V E P R E V I E W

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many hi den characters to (wind in the go • , we laughin the foce of those hidden characters. "Ptcha s a y to them.Because Tournament Edition has a staggering i d d e n char-acters. Who or what are they? Who knows? We o , actualy,but we're not telling you until the revi . txcit ing stuff, eh?

A secret thararter perhaps?Noise, just a scary fellow.

Now heredon't tendpower-u r u n over anyrandomnly-oppeoring flashing iconson the court and your chosen playercan be endowed with all-manner ofsupernatural powers. Anything fromon instant 'On-Fire', super tacklingabilities or even a courtquake, thattopples your opponents. As they sayin other stupid magazines - BoomShakolal

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C hristmos was cancelled at Vivid Image, the program-miming sweatshop behind Ubi Soft's first Megadriverelease, Street Racer. Well, not quite, as supremoMay Dinc allowed the project's coders to nip off forthe odd orange juice with their families, but workon the prestige project has continued unabated from ourexclusive Work inProgress two monthsago.Since then, so muchwork has been done ofthe game, that Ubi Softthought we might wantto have some moreexclusive pictures forthe preview, as thegame is nearing com-pletion to meet itsMarch deadline. Thebasic go-karting action remains true to theearlier version and that of the SNES game,which is a relief, as we've been waiting fora Mario Kart beater for the last two years.The biggest change has come in the pre-sentation of the tracks, and the detail of thegraphics.With the first version, Vivid Image hodachieved remarkoble amounts of details onthe tracks, the normal blank racing surfacesof games from Nigel Mansell's to MonacoGP updated with textured backgrounds andparallax scrolling. However, the discovery ofa new method of graphics manipulation,perfected over the aforementioned festiveseason has reaped remarkable awards. Thescreenshots set before you, represent aStreet Racer travelling at the some speed andsmoothness as before, but with tons moredetoil. Programmer Stefan Majoram admit-ted to being a bit embarrassed with horizon-tal stripes used before on the roadside, asthey ore a poor driving game cliche. Theyhove gone in fovour of detailed textures thatuse up to 84 colours, for in excess of theexpected 64 colour limit the Megodriveimposes on mere mortal programmers.Nearly all the other objectives have beenreached. The game now plays in the split-screen four-player mode, and it has beenpossible to incorporate the playback featurethat reruns the entire race, with all four play-ers in charge of their own personal playback,from any car and two camera angles, a fea-ture still to be added to the soccer sub-game.Ten special starts have been incorporated ashave the bonus points, which ore awardedfor exceptional play — fastest laps, mostcombatitive player etc.

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SWAP TWO FOYOUR OLD...?Here is a side-by-side corn ' s o nRacer-as-it-was, with therather near com-pletion version.Pointing out thenew 3D frillsalong the track-side is hardlyrequired, giving avery SNES-likeappearance

A Now would yew swap Mai new screenshot for twobottles of April fresh Leiter Ned° bar of Vanish?No. I didn't think se madam

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•e work still to be done, much is

g spent on ployability and gameesign. When we first inspected theame, a single template track had been

" - designed, but now all 24 are in place.Some ore bizarrely structured and prettyr

zing Much time has been spent ongames software monitoring, which

ses player's speeds on corners ifre taking them well, and penalisesploy.e time'-deloyed

• i n e s have beended to When col-

lected these stick tocars for a limited peri-od before exploding,but con be passed toother players in a 'passthe parcel tactic. At the moment the cars just spin abit, but they're considering increasing the minerseffects to make them a real pest.The lads hove also ring-fenced the silver and goldcup races to be accessed by password only, withminimum difficulty and lap numbers set for the hard-er tracks. Amazingly, some memory is still left overfor a few more additions as they take the program-

fancy.

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RELEASE

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16MEG

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F orget the Power Rangers (please kids, dot). There is only one team of bendable action fig-ures (shouldn't that be 'band of crime-fighting super heros'?) and they're the X-Men, Segowere quick to realise the potential of the marvel comic heros with a tasty but not quite up tothe mark platformer of a couple of years back. Since then, Acclaim amongst others hovepicked up on mutant appeal with a X-Men adventure guest-starring Spiderman, and a dedi-cated Wolverine game, that scored highly in our pre-Christmos issue,But to the substance of X-Men 2, which, on initial inspection, looks much like the first game;a four-way scrolling platform beat 'em up. However, keeping to the unpredictable and ever-changing nature of the comic series, the names and faces have changed from the first game.The core characters of Wolverine and Gambit are retained, but a wider selection of Xavier'steam and a more expansive repertoire of their individual moves have been incorporated, oneexample being a much more effective ruby laser for Cyclops. You'll find the massiveColossus, Polaris and Magneto included as player characters, plus the amazing Beast, whowas one of the original Marvel X-Men way back when, oh, your granny still had her ownteeth.Created from a whole new game engine, X-Men 2 boasts loads more levels than the original,larger layouts and graphics of infinitely better quality. The player sprites are particularlyimpressive in design and animation. Several nifty special effects have been used, including ablinding blizzard on the very first level.With the final inducement of a two-player option, X-Men 2 is not merely a sequel in the con-ventional sense, but a new game in the same mode as the original. If this report catches yourfancy, watch out for on imminent review

• • • • • • • • • • • • • • IP • • • • • • • • • • • • f t fl k

01 wi th c om ic b oo k s u pe r he r oe s l i te ra l ly q ue ui ng

up to debut on consoles, Spidey can only bedescribed as an old pro when it comes to this game.Lately, however, the web-slinging hero has beenundergoing something of a facelift a la Batman:The Animated Series. In preparation for his all-newanimated antics, the new-look Spiderman has beenscooped up for the Megadrive in the ultimate battleof the Marvel super stars.

In the forthcoming console appearance, courtesyof Acclaim, Spiderman is coaxed from semi-retire-

m e n c o = 0 : 7 m e n t to deal with a mass breakout of super villainsfrom the high security installation, the Vault.Charged with the responsibility of returning the

crazed miscreants back behind bars, our heromust swing his way through the lairs of The

Goblin, Dr Octopus, and Lizard, to namebut a few, battling cohorts to the finalconfrontation with his mighty arch-rival,Venom,

RELEASE

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Spidey's web lets have served him well over the years. Many's been the time when, cornered by baddiesboying for his blood, a quick flick of the wrist has whisked him to safety_ But times change and weaponsbecome obsolete. That's not to say that Spidey turning in his web shooters! Au contraire, he is merelyodding to his firepower by packing a Fantastic Four call-out grenodel Once activated, Mr Fantastic, TheInvisible Woman, The Human Torch, and the Thing, all lump into action to remove any enemies fool-hardy enough to stand in their way.

It's Magneto and hisamazing wham heels.

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SEGA 37

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MICA _ J1134.99

GAME TYPE TYPE S P O R T J I

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L et's pause, as we often do in the preview section, to consider the greatchase double-acts of cartoon history: Daffy and Elmer (dresses up as ani-mal to avoid being shot); Tom and Jerry (Jerry stuffs Tom's tail into electric

socket for potentially fatal charge); Penelope Pitstop and Hooded Claw (lipstickor powder compact comes in handy) Bugs and Elmer (again) (gun poked downrabbit hole bends round to emerge at Elmer's bum).But none — not one — of these comes close to the predictably unexpectedmachinations of a Road Runner cartoon plot. it begins the some every time:chase scene. Action freezes on characters and zony Latin names are labelled onthe protagonists. Then follows 5-10 minutes of the carefully wrought plans ofWily Coyote going awry, and all at hideous expense with all that outlay on ACMEequipment.But the comic potential is endless, and Sego are hoping to milk the cartoon classic ina light-hearted platform game, featuring the characters and familiar locations of theArizona desert. Playing the port of Wily Coyote, your aim is to explore the surround-ing landscape AND nab the Road Runner whenever you can. To our surprise it is pos-sible to achieve the impossible and actually get the bugger, but sadly there's noexplicit violence when you do — only a welcome extension to your time bonus.Hopefully Sega can be persuaded to odd some unmentionables before the gamecomes before us for review, very probably in the next issue.

1

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• • • • • • • • • • • •

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k gC acre Bleu/ Is the arrive of yet another

Aste r ix title part of a Froggie video gamesinvasion plan? First Infogrames pop up withDutch faves the Smurfs, now this. Maybethat Channel Tunnel wasn't such a goodidea after all. Actually, the Asterix concept isthe work of some Belgians, but they've beensucking up to the French for years anyway.In any case, it's a platform game, d'accord?Starring the resolutely moustachioed hero ofGaul, defying the might of the Roman Empire,Asterix: Power of the Gods is a aunt through the ter-ritories of the popular graphic novels, from humblepeasant settlements to the fortresses of the Empire andeven the Emperor's seat of power in the CapitolAlong the way, Asterix, accompanied by his fat mate Obelix, knock seven bells out of copiouslegions of sandalled troops with the aid of Getafix's magic potion. There are masses of colourfullocations to explore, lending the game visual interest at the moment — much of the gameplay isof an early stage of development, so it's impossible to guess how Asterix is going to rateAsterix is planned for on early Spring release here, and although not Sego's highest profilerelease of 1995, it should find favour with dedicated fans of the Gollancz books. As the continen-tol coding team work towards completing on the project we're preparing for a review soon.

In the course of Rood Runner, you'llfind yourself in possession of many ofACME'S finest boxed products, whichare put to use in your endless pursuitof that bird. Rocket skates, springshoes, catapults and cannons aredotted around the land-scape. Speaking of which,note the cheeky graphicalrip-off of the town levelfrom Virgin's Aladdin game.Programmers with a sense ofhumour, eh?

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PERCENT COMPLETE1 1 1

T he tennis season may be short-lived in this country, but the releasing-tennis-games season now seems to run throughout the year. The latest to join therankings is Sego's ATP Tour, on American-based tournament of the Royalgame, appearing in the period when Barley Water sales are at an annual low.Adding the adjective 'all-new' would not be strictly accurate, as Sego admit thegame is on update of their previous Wimbledon tennis game of almost twoyears vintage.But, they hasten to odd, it does contain loads of new features. ATP Tennis hasbeen designed in the light of the stots craze that obsesses most sports gamebuyers in the States. It's just not patriotic to buy a game which doesn't list everyimaginable performance detail of the entire professional circuit for a sport.For ATP tennis this means details on all the areas of play, from general abilitiesof speed and accuracy, to breakdowns of certain shot styles. Authenticity is alsoa key feature, with all the real tournaments of the American tennis circuitincluded.There's a mind-blowing selection of players, all with digitised pics, and a cleverfeature allowing you to mix famous veterans with modern stars in your doublesselection. The game itself plays at a reasonable pace, and the emphasis is ona simple and responsive control system.ATP Tennis is not short of competitors in the field, unlike Wimbledon Tennis,which was pretty much Hobson's choice when it first came out. The upcomingMEAN MACHINES review will reflect that, in the light of Pete Sompras, DavisCup Tennis et al,

T he American equivolent of Britishstrikers, the Quarterback is the lynch-pin of an American Football team,Expert runner and marskman-likethrower, the Quarterback is entrustedwith the job of throwing the ball to theWide Receivers way up in the opposi-tion's end in hope of scoring a touch-down. In recognition of theQuarterback's role, and in on attempt tomake a clean break from the standardMadden affairs, Acclaim have developedthe most extensive football game todate. With no less than three playoptions, does this bode well for the run-of-the-mill sports Sims? Find out in ourfull review coming soon:

40 PAM SEGA

Claire, that's a baring pit.

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THE GRIDSNot one, but three features ore included inthe package designed to hone your skills asa console quarterback. Through the train-ing, actual matchplay, and on to the do-or-die closing minutes situations, success liesin your hands. Let's take a peak at the dif-ferent disciplines

QUARTERBACK CHALLENGEIn the Challenge it's back to school. Afterselecting your player, you con practise yourskills in Accuracy, Distance, Speed andMobility, Read and Recognition. All of theseevents require precise targeting of thethrow bar.

SIMULATIONA completely novel concept, the Simulationputs you in control of up to 30 crunch situ-ations. You know the situation, it's the clos-ing seconds of the game — the decision isto which play you go for. Token from bothpost and future(?), there is only one correctsolution to saving your team from relega-tion.

PLAY NFLHaving mastered the playing skills atschool, you're going to want to put theminto practise. The Ploy NFL option allowsyou play the game proper with all of itsoptions, teams, and seasons.

MM SEGA 41

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state.A Tanned athletic physique does not springto mind.

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er M E G A - C D P R E V I E WRELEASE I B A

It turned out to be a bit of a pink Christmas.'Fuelled by provocative 'Ooo-er missus' billboardads, and o bit of press controversy, Virgin'sEarthworm Jim put on a good show in the softwarecharts. Credit where credit's due, of course, thegame itself was excellent, and nary in need ofimprovement you might think. Dove Perry's ShinyEntertainment mob beg to differ, and have pro-duced an enhanced 'Special Edition' of the gameexclusively for Mega-CD owners.For those of you who 'have just joined the show'Earthworm Jim is a spiffing platform adventure,featuring the battles of a space-suited gardencreepy crawly against a demented pathologicalcarrion bird called Psy-crow. The gritty chollengeposed by some fiendish level layouts is offset by thehumour and virtuoso programming throughout.The Special Edition is not a vast departure from theoriginal, and should appealmost to those who missedit first time around. An all-new CD soundtrack andopening sequencehove replaced thoseof the cart version,plus new hi-resloading screens (to ) ,accompany the •dubious 'enhance-ment' of loading sepa-rate stages).There's some more meat to thegame, too. Some levels have been augementedwith new areas, new hidden zones, and a wholenew area has been tagged onto the end of thegame, with distinctive puzzle gameplay of its own.You lure a variety of worm-hungry creaturesthrough a set of mechanical contraptions. Thenew graphics and animation match the highstandards set by the rest of game.Shiny have also taken the CD version as achance to tweak the gameplay and character con-trol, hoping to make this the most playable formatof the game so far. If that's the case, it's going tobe pretty sensational to top the 94% roting asawarded to the cart game. Catch the nextMEAN MACHINES and find out,

42 PAM SEGA

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And each weekyou could win:a Megadrive,Video Games,Basketballt Shirts

' and Caps.Answerbasketballquestions or useyour keypadto playa real match

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Competition runs December 28th to May 3rd.

/E)cCITEMENTL7 / / DIRECT./

WE NAVE A LARGE RANGE OF OTHER GAMES, HARDWARE AM) ACCESSORIES AT GREATLY CtSCOVICEDPRICES FOR MEGADRIVE MEGA CD, MASTER SYSTEM. GAME GEAR SUPER NES NES A GAMEBOY

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1 - 3 1 8 - 4 0 1 SONI C 3 F U L L SOLUTI ON, CHEATS & T I P S

9 1 - 3 1 8 - 4 0 2 GAME GEAR CHEAT L I N E

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111K-Egicn

I44 M M SEGA

PASSWORD SW 10 HARD ANDHARD MODESIf you cost your minds back to last month,you'll remember the first part of the completeSparkster guide. This month the fine traditioncontinues with the passwords to the first fourlevels of the Hard and Very Hard modes. Tunein next month for the solutions to the last lev-els for each of the difficulty settings.

Am$ promised last

month, Paul's Tipsakes the first tenta-

tive tiptoe into the nextgeneration with a topperstep-by-step guide to find-ing the secret bonus level17 in 32X's virtual hellDoom! What's more thanksto some highly excellent tip-ster action we hove the

complete set of codes to both Mega Bombermanand Ecco 2: Tides of Time. Top these with a help-ing of the final port to the Dynamite Headdyguide, and a total guide to the totally excellentCannon Fodder, and there you hove it — a tastesensation to the Nth degree! Keep those tips fly-ing in to: JUST ONE MORE LUMP OF COAL FORTHE FIRE, LORD EMAP. PAUL'S TIPS, MEANMACHINES SEGA, PRIORY COURT, 30-32, FAR-RINGDON LANE, LONDON, EC1R 3AU.

LEVEL PASSWORD1.1 S T A R T1.2 6 8 0 01.3 5 1 2 01.4 7 4 2 02.1 1 9 6 12.2 2 7 3 12.3 5 5 7 1

.4 1 0 5 12.5 9 7 9 93.1 4 5 0 23.2 8 1 1 2

0 3 . 3 7 4 2 23.4 1 0 5 23.5 3 3 5 2

p0.1 9643

4.2 0 5 1 34.3 9 7 2 34,4 3 3 5 3

, 4 . 5 5 6 5 3110.1 6 2 6 47 5.2 6 3 4 4

5.3 9 1 8 4

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5,5 7 9 5 4

iiNAL AREA

e SO ' •r o n y Bo m b er m o n vi e t t ms o f t h

post couple of post Chrimbo weeks comes frothe ninia bomber himself Billy 'The Whizz'Rimmington (any relation to the head of MI5Ffrom Doncaster. Check out this extensive stock ocodes to every level in the game.

0515

1601111417

CODES UPDATELost month these hallowed pages printed the LevelSelect and Level Skip codes for the boy with thecybernetic war suit, but recently word has reachedme of an additional code that allows the ployer tofully recharge Jim's energy one time per levelSimply pause the game ond top in LEFT. RIGHT, A,B, C, LEFT, RIGHT, and A.17713ACTION REPLAY CODESNow its not often that I print Action Replay codes,

mainly because they're a sod to check, but in thecase of Sonic and Knuckles and the absence ofany other cheats here ore the codes from StevenSibald of Warrington.

FFFFE00001 — LEVEL SELECTFFFE090001 — DEBUG MODEW E I 20009 — INFINITE LIVESFFFE180099 - INFINITE CONTINUES

FFFE24000F — INFINITE TIME

4200I :20

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NNW ellt 18 M O LEVELSEVENTEEN

Gavin Symes from Cardiff kicks off thismonth's proceedings with an in-depthguide to skipping from level three to levelseventeen of the 32X, Doom. Allegedly allyou have to do is start from the beginningof the game as normal, finding as mony ofthe secret rooms and goodies you con Butonce you get to level three, follow these

straightforward directions- Open thefirst door and move out into the large roomwith the acid pool in the centre. Movearound the room killing any enemies andstocking up. In the next room, go up thestairs on the right and take the first turningon the left down the steps. Search the roomfor the switch and activate it. Go bock upthe steps and turn right to the door you conthrough earlier. Turn right around andopposite the door between the two win-dows there should be a new opening to anew room. Go up the new steps and stop

•once you reach the top. Now O n right andwalk slowly. You will hear the noise of adoor opening — this is in foci a wall block-ing a secret door. Search the room and pickup any useful objects, including the yellowkey. Return to the entrance and look intothe room.At this point you must get ready to runround the right-hand side of the corner,setting off a piece of wall that lowers toform a lift. At the top of the lift o dooropens in front of you. Walk forward •through a passage taking you top a roomwith two pillars ond a pool of acid fromunderneath the wall. To the right a trench isvisible; jump in and walk through the gap.In here you will find on island with a switchand some power-ups. Hit the switch, butbefore you go, open the secret door on theisland (it's the odd coloured wall). Go intothe new room and climb on the lift up tofind another lift to lea( you down to thearea where you encountered the firstswitch. Climb the stairs to the door to thefirst room. Now where there was once alarge drop and pool of acid, you will find abridge to a secret passage. But beware asthe room at the end of the passage opensonto a series of attacks from hell's minions.Once dispatched, another and final pas-sage gives way to an alternate exit direct tothe bonus seventeenth level. Phewl

I l l i n i nE r = t h e n ew a re a t ha t has opened

up. Search for an area where the lightsDoom's most prized accessory has to a r e flickering. When you see a greenbe the choinsow weapon. Go to level a r m o u r pick-up, shoot the wall behind it.2. After collecting the red key and exit- Enter the passage and walk upstairs to aing the first room turn right and pull r o o m with a switch. Pull this to lower thethe switch in the slime room. Return r holding the sow. Coiled and Enjoy.

M M SEGA 45

M E G A D R I V E I P S

Oops! Due to on error at the printers lost month, the same page of our Urban guide wasprinted twice. Sorry and all that, and here's what you were missing. Oh yeah, and needlessto say we've slapped the chimp in charge of the potato printing kit...

CASHIER ONITHCasino punters arebeing held in one ofthe cashier booths.Shoot the booth whenthe light is off and savethe day.

111011 WIER

BOOTH WSW

46 MtA SEGA

,..1111•111111"Irroli

Malone's floosie is inthe casino VIP suite,she will know the loca-tion of the secretentrance to Malone'sunderground bunker.Go to the VIP entrance and make your pres-ence known. Take out the guard before inter-rogating the high roller.

Those pesky turretsmust be destroyed,firstly because theyhurt, and secondlybecause one hides theshuttle car that will take you to Malone sdoorstep. Top hint: try the bottom left booth.

CAMPAIN TEN:INDERROMO

111718NONILDOIIf you've got this far, then there isn't muchyou won't already know. Use your skills to go

through the missions one by one, but don'tget carried away and lose your head. Aboveall use your weapons and fuel wisely as theyare in very short supply. Good luck pilot,you're gonna need it! Mind you, funny howthey got that helicopter underground

CLEAR ENEMY WEAPONSTo make your passage to Malone a lot easier,on essential objective to remove the enemyweapons. Keep an eye on the info screen forthe updated locations of the forces. A coupleof rockets should dealwith the hardware.

ENEMY BARRACKSLike the big chickensthey are, Malone'stough guys are hiding away in their suppos-edly bullet proof bunker. Hit it with some mis-siles and watch them run!

CENTRAL CONTROLLocate the banks ofcomputers and scion-

fists, and teach themthe errors of theirways. You have to takeout all of the consolesto ensure Malone'stools of destruction arehelpless. Pay particularattention to the snipers hanging around assome have bazookas.

LASER CONTROL

EXPOSE LASER

MAINE HUNKER

0 .' 2!

oft

4:111

The large metal construction near the controlcentre houses the giantlaser Malone has beenusing to terrorise theworld. But before youcan hit the laser, thecontrol must be put outof action. Hit the bankof computers nearest the bunker.

I tl ,;114c.

4

With the laser defences down, go for the steelhousing and expose the laser to the world.

Quite possibly the most heavily-guardedbunker in the gome, but nonetheless vulnero-ble to your aftacks_ Itwill take a few hits,make sure they countas the ammo supply isvery low.

THE INNHa, hat Now you've gothim. What! He's wiredfor sound? He's goingto blow you and themission from the skylThe only solution is todrag him kicking and screaming over to thelaser and drop him on it. Congratulationsyou've just saved the world from totaldestruction. Time for a nice cup of tea, asPauline Fowler would say to Arthur - but notfor much longer midi

ICH 2 11013 Of TIMELEVEl CODES AN SECRET MIDApparently dolphin steaks are a delicocy on the island of Jamaica—so if I was Ecco I'd give the placea wide berth. But thanks to Patrick Bayliss from Dalmuir in Dumbartonshire, you need no longer becaught in those tricky tides of Ecco's levels.

LEVEL E A S Y N O R M A L H A R DCRYSTAL SPRINGSFAULT ZONETWO TIDESSKY WAYSKY TIDESTUBE OF MEDUSAAQUA TUBEWAYSKYLANDSFIN TO FEATHEREAGLES BAYASTERITES CAVEMAZE OF STONEFOUR ISLANDSSEA OF DARKNESSVENT OF MEDUSAGATEWAYMORAY ABYSSTHE EYEBIG WATERDEEP RIDGETHE HUNGRY ONESSECRET CAVELUNAR BAYBLACK CLOUDSGRAVITOR BOXGLOBE HOLDERNEW MACHINEVORTEX QUEENHOME BAYEPILOGUEFISH CITYCITY OF FOREVERSECRET PASSWORDS

SIMLILAFBMOCCTKZAYYKRPBZACZHIELDBOBGFHMDBKLIKAJZANONEOXNSWZEBACPSLZXASXSPDPDBMAIHSIXANONEWBCBUGCBWBOSARWAWRAIHJYAKPSNEIEEIICXUACXAGJCBWV0EODNGQ0GAKYEHHVODONIDGUJEQOISGMPEUSGPGMPEMGSSISKEOBYSXBJEEOSKJFJENONEEPCNNAAACUTOSFAIFOZWKAACOJDPDFACUKWPVKAARCUNXDA

OVYKBYEBYMCXSHZAAAGICVYAUAREEWCBIYKUXOCBQMIEWKYANONEMGKYLHEBOVIJVYXAEOAVNODBSLEJLSXANONEUWKYYYCBWPXGQWWAWFUXQBYACIANDFEBWNSMRAXAMYHISVTE00MTILJAUXCJMIRDQSZTVCMEGVYSTLREEITNWMREWRMKYXNEYAOVAWILEWFAJXULENONEKWILISSAACKNVEOGAMANTIBAAXPTVMBAWGWQGIHAOAJDXBBA

WPHSAAFBUYVCIKZAMGCSLVYAOXIRIPDBAAILLQD6KPWOOKYAAKLKDPYAIESMIYEBUYZHARXACRDHYHDBGHPRESXAMOWYRQWAWFSGTYFBQCPNNPZAOKTURVABYQIGSVGBQOZDVZZACTOUGUTEUQVCHJJAURLIZNRDORUFFZLEMQFLANPEOUCFANPECDEWWGLEUYPOUDJEGNOVXEJEGGGQUAHAIDJSMSAAYJOZOVFArAA/BZOAAWEVYNQBAMIFZNFGHAULAUVLEA

lit Mil 111111Stop the presses! We have a Master System tip!Long gone are the days when the Master Systemtips used to flood through the letter box, but thonksto Virgin's Lion King Master System owners out

there con keep on tipping. James Tuck from Bury StEdmunds informs me that if you roll the D-pad onthe ©Disney/ ©Virgin interactive Entertainmentscreen you should hear a bleep when the Virginlogo appears. When you start the game, a levelselect will appear.

MIL SELECTA second helping for Simi)°, but this time on theGear. To go to the Level Select, wait until the Sega

logo has faded and rotate the D-pod in a clockwisemovement, pressing buttons 1 and 2 and STARTtwice. When you enter the Options screen a LevelSelect option will appear. Thanks to Michael Jelvesfrom Rayleigh on Essex for shot tippet

111-1,7111

1111

LEVEL SELECTLast month we hod a top hiddenroom, but this month we go thewhole hog, so to speak, byreleasing the level select cheat.First off you must go to theOptions screen. Enter the SoundTest and switch the music toCONTINUE. Now change FX toAPPEAR, and follow this with set-ting speech to THINK, Exit theOptions and hold LEFT for fiveseconds. If you've done every-thing correctly a noise will soundand the level select will appear,

lEVEl CODESA totally cute, but totally tricky lit-tle number, Bubble and Squeakis bound to hove some of youwrithing in frustration, Not toworry as the very helpful WayneEnnis from Liverpool has somecodes to push you past some ofthe trickier levelsRQCRQBPTNHHDHHBHQOF LLMMPNNBNNDYYMNLLMNNLWTSFFHGWPPGOMPFPSDFSDFPHRGMSPSDY

WARNING! Concentrated gameplay approaching. When wegot our hands on Marubeni's Bubble arid Squeak somemonths back we were more improssed the further we got.Just how can a game that looks more innocent than • eyTemple be quite so deviously designed. Unporturbbegan charting a course through its bewildering Iing from level three, the balance of the game appeamonth.

48 N M

le ec

b bS

P YERIS GUIDE

1 1 1 1 1"111MFD R I VM P S

Kill all the boddies on the bottomplatform level for coins. Find thegum jar and use, then ride bubalong to the platform on the leftbeside the half-pipes and per-form a throw. Get the spring and

• keep things iorktf, thetext refers to certain keyfeatures and actions usedfrequently. This key explains

hat they are and hew tothem.

BUBBLESqueak's mote(AKA 'Buhl. By'tagging' Bubble,he may followSqueak, but cannot jump osOtigh. It's essential to take him to

e exit and keep him above°ter.

BUBBLECARhe third objec-

tive: a little iconat takes you toe shoot rem up

if you can find it.

POTSObjects to standon, usually for

clue/0k to reachplatforms.

THE 'KICK'Squeak can propelBubble left orright, This is usedwith the half-pipesto move him aroundarea.

'THROWenever direct-

ed, this refers toSqueak standingin front of, andbeing thrown upward by Bubble.

GUM JARThis bubblegumdispenser workswhen Bubble isguided to it andthree coins are inserted, ThanSqueak can ride him and use hisbubble power.

SQUEAKThe characteralways underdirect player con-trol. He can jump,shoot stars, collect jewels, oper-ate the gum jar, and free thecaptives.

HALF PIPEThe right-angledpieces of metalused to deflectBubble after hehas been kicked.

SPRINGSThese increasejumping power.Repeated bouncesget higher jumps.Springs can be stacked for reallybig jumps

lYEing the cap-

tive is the secondobiective on everylevel. You need totake about 50 jewels to the cap-tive chamber.

J

41,4,

take it to the bottom level, andjump to the hidden stash ofgems (plc) Next, kick bubthrough the half-pipe layout. Goback to the bottom level, takebub to release the captive andexit.

S _,A1104 ,TCAVERNS 3Get three coins first. Collect huband move right to guide him tothe second platform. Take the liftto the gum jar and use. Ride hubto the second lift and leave

rob

FIRE SWITCHThese release atorrent of magmathat temporarilylowers the risingwater level,

Oo

•I MP, 4 •10,

• d l •

u n d emit . Get o throw up andwalk right to gem area (pic) andbubblecar token. Go back andcollect bub, ride the lift and kickhim through the half-pipe. Get athrow up to free captive. Standbub on the third lift and pull theswitch.

STARBURS1CAVERNS 4Get bub, go right, killing bad-dies. Kick him round two sets ofhalf-pipes. Make him throw youto the left-hand platform andbring down the lift for you both.Take Bub as far right as possible.Jump down and left to get cartoken and extra life. Bub shouldjoin you. Bring down spring fromtop right area to bounce himacross barrier (pic). Kick himaround the half-pipe, collectspring and mount 'stairway' toplatform on other side of liftswitch. Spring over and rescuecaptive to left. Return right uselift and exit.

STARDUSTCAVERNS 5Collect Bub and guide him rightand up. Kick him round the half-pipe to the gum jar. Ride him to

NEVERGLADES

C I. .. .. ..

it " 61

.11S thePe r level and take him to

the half-pipe circuit on the left-hand side. Kick him through fromthe left, then climb up and rightto locate him near the lif t switch.Go up alone to get the spring,then take it to the platformunderneath the exit and bounce.You can enter an area with thecaptive (plc). Return to Bub, takethe lift and exit.

Go down to the bottom level andget coins from baddies. Climb tothe top and round to the left forbub. Kick him through the half-pipes, then get into positionbeneath the extra life and jumpto stop the flying bub (plc). Get athrow to read.' the life. Take bubto the left and knock him throughthe half-pipe circuit ogain.This time stop him in the lowersection of the level. Lead him tothe gum jar and use. Both of younow go collecting gems andthem drop him near the exit.Jump to the platform above theexit for the car token and captive.

DIAMONliFOUNDRY 1Simple. Take Bub up to switchlevel, then kick up the first half-

hiM SEGA 49

r P MENO,

pipe system. Climb up withSqueak and get the car token.Repeat for the second pipe sys-tem and climb up, watching forthe spiders. Lead bub to the exitand release the nearby captive.

IfalutiDFOUNDPP"Kill the baddies on the bottomlevel. Go right and use springs toget the gems in the top right area(pic). Bring the springs back downfrom top first and stock themupon each other near the gummachine, by releasing them asyou bounce. Jump onto the high-est spring to reach an areo ofboddies and the captive. Use thegum jar to join with Bub andhead for the exit together.

DIAMONDFOUNDRY;Get Bob then run along the ledgekilling baddies as he runs scoop-ing gems on the bottom level.Leave him to get the pot from theright. Bring it down to the set ofledges holding pots and get eachin turn by stocking them. Nowtake all the pots up to the gumjar and stack them on the goldplatform to the right. Get the cartoken. Go back for Bub and leavehim at the gum jar. Jump on thestacked pots to reach the captive,using the spring to escape.Restock the pots for you both toget to the exit.

50 PAM SEGA

NEVIORAIR11111P , •Throw the pot into the sludge as sstepping stone. Get the cartoken, then take the springs backacross and bounce up to the sec-ond level carrying one Use it tocollect the gems and the springfrom the platform above. Take aspring down to bub and use thegum jar, then both of you springup. Take bub near to the exit andleave him. Go back and get thespring, taking it to the originalspring site. Use it to free the cap-tive.

klc,VEROLADES 4Ignore the pots, as they are a redherring. Collect bob and hovehim throw you up to reach thebaddies. Collect coins and usethem in the gum jar. Travel leftacross the sludge together, thejumps need to be pixel-perfectand the jump button held formaximum distance. Jump on theelephants backs to collect all thegems. You will need almost all tofree the captive Leave Bob nearthe exit as you free him and getthe car. L•itiftwogriErrogerl

—PVERGIADES 5

Use the pots as stepping stoneson the sludge. Jump up and usethe fire switch repeatedly untilempty. Get bub and jump onspring to get him over the wall.Then leave him as you collectboth spring and leave on theother side of the sludge. Get thespring from above and stack it.Go back for bub and bounce himOnto the springs to reach the highplatform. Take him to the second

Fire switch and leave him. Go off - w -S T A R D Uand collect gems from the upperareas.Now use the switch until done.Take bob and a spring down andgo for to the left. Kick him intothe half-pipe circuit. Take thespring back and use it to reachthe green platform. You have tostop Bob flying by timed jumping(he passes about every 10 sec-onds). Fire him to the right. Nowjump on the spring to the right toget through gap and fall to lowerarea of the level.Jump up to use the final fireswitch. Now make your wayalong this top platform killingbaddies. When you find Bob, usethe adjacent gum jar and tap thejump button to make him fly.Collect all the remaining gems inthis area and the one above. Goup the narrow shaft to find thecaptive, car and exit.

STARDUSTCAlt ' q 6Take Bub to the end of the start-ing platform. Get him to throwyou up to collect the pot. Bring itback, then kick him through thehalf-pipe while you use the pot.Collect Bob and take him to thegum jar. Together go up andright on the moving platformsLeave Bub beside the exit, whileyou travel back to the left on theplatforms to release the prisonerand grab the car token beforereturning.

CAVERNS 7A chance to rock up massive gembonuses. Take Bob to shaft. Havehim throw you onto the liftswitch. There is a hidden room asmall jump to the right, whichcontains on extra life. Go backand get the lift. When Bub isstanding on it, get him to throwyou just before it posses the mid-level platform. Push to the leftand you land on o smoll ledge.Above this is an Aladdin's cave ofgems and another extra life.(commit suicide to restart thelevel and gain infinite lives).Next, get bub and walk him tothe far right of the level, kick himup the half-pipe. Climb up andtake the auto moving lift. Bub hasmoved some distance. Use thepot to reach higher platforms.Release the captive and walk leftacross boddie-infested areas.When you find Bub, kick himthrough the h a l f-p i p e , fi r s t u p t o

the dead-end, then use the pot toclimb up and knock him throughthe other way. Walk right to col-lect the car, taking the pot withyou to reach the exit platform.

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ii

This instalment concludesour Dynamite Headdy

* g u i d e started in issue 27,and delayed last month byspace restrictions. All youlucky receivers of DynamiteHeaddy over Christmascould be needing somehelp on those tricky laterlevels. Here they are withas many secret bonuses aswe could lay our eyes on,plus that invaluable levelskip reprinted for truedesparadoes.

A2L' ,•••••••=mocommanot

FINZEGGAMEThis is the first of three forced-scrolling shoot 'em up levelsthat change the pace of thegame entirely. You have thechoice of three firepoweredheads, each of which hove aplace of optimum usefulness

BIPLANE KAPIt has two features: a wide-angle three-stream fire attack,covering a largearea, and its theonly head thatcon fire inreverse. Thedisadvontage isits low shotpower.

BIRD NAPIt has the most intense firestream, a torrent of little birds.

52 MJWI SEGA

However, thestream arcsdownwards,leaving you vul -nerable toattack fromabove or the samelevel.

LA311; 111A0The most powerful shot powerhead, the laser comes in a sin-gle stream Making it the pre-ferred option for heavy targets.it leaves Headdyvulnerable toattack frombehind andrequires him tobe on the samelevel as the foe

Pick up the biplane head to dealfirst with the vertical rockets,and then the bombs whichencircle your ship. Shoot a gapin front of them, then escapethe ring before it closes in.Change to the laser head asonly other foe on this level is themothership suspended on thecrane. The crane grab is theweak part, but first take out thelittle guns, then the jaw area.Set up a rhythm of attackingthe crane thenduckingdown tothe jawareawhen theheli-coptersreleasetheirbombs.

• W a i t on the ledgebefore take off, as theheadcase circlesthrough the differeat

plan. beads. Nab it when the specialbonus symbol appears.

•••

Bring down at leastthree of the verticalrockets that appear atthe beginning of the

stage for a sharp-shooters specialbe point .

•• FLY HARI)• • This rather tedious level is set in

a narrow tunnel. Trouble Bruin•trundles olong, moving in and

• out of the foreground and back-• ground. Select the biplane• head, as you have to move to• positions on both the right and

left of the screen_ Bruin dropsceiling and floor guns which youshould not cross the path of. Hehas two missile attacks Thegold missiles ore indestructibleand should be side-stepped.The darker ones are easy toshoot down. TB does take dam-age, but we've never been ableto destroy him before the tunnelends.

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4, ot iFLY NAM) 2

A mini Nemesis level, whichoffers the best chance to use thebird heod, at least for the firstfew screens. The route youselect doesn't really matter —picking the down path ovoidsmost of the shooting action. Justremember the blue foes areinvulnerable and avoid the bal-loon bomb payloads

BABY FACE.101100.

The flying stage's finale boss.Select the biplane head for thisstage.Part one is Baby Face, whoburps slow-moving fireballs. Firefrom the left-hand side untilthey get close then nip over thetop for a reverse attack. Not toodifficult_ Second is Boy Face,During his attack, a fingerappears through the clouds,directly under your plane. Thismeans you must keep movingwhen Boy Face is static. Try toavoid being sandwiched

M E G A D I V E Tbetween the finger and theface, as it is harder to avoid thesparks.Last is Man Face. Take up aposition on the left-hand side.Ignore the distraction of the grid

• pulled down by Mon Face• Instead, judge the position of

his lasers from the angle they•leave his face. Making slight

• adjustments to your position in• the top left corner is enough to• ovoid him. One final tip, stay at• the top of the screen as the boss• metamorphoses through his

stages, or you may get hit by his• discarded shell.

•••

NEADDIrWONDER-LAND

All the work for the first boss is

done by Heather. All you needto do is sidestep his extendingarms He'll attock with the armnearest you, so always move tohis outside — not between hislegs. The side you ore on shouldbe determined by Heather'sposition. She will successfullytoss the key into the basket ifthe basket is facing towards her.The basket always swings to theopposite side of the robotsattacking arm. Confused?Example: If Heather is standingon the left side, stand on theright-hand side of the robotThe second phase of the level istreacherous_ The robot is onlyvulnerable when both arms areraised. Go to the side of thescreen so his free claw attacksyou. It goes off-screen ard pullson headcase. From here thereare two methods to killing him:SLOW METHOD:Select the invis-ible head and stand directlybeneath him, attacking whenboth arms ore raised. You willneed to continually collect theinvisi head immediately aftereach attack, If you hit Heatheryou lose your own energy.FAST METHOD•Requires someluck. Collect the bomb headand lay it directly between hisfeet. With any luck, he w,Il bevulnerable as it explodes,destroying him instantly.

Butt the second blackcow you come across for• secret bonus point.

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•••••

A short but tricky phase, as •Headdy and Heather conspire to •enter the Puppet Kingdom. •

•••••

••

•••

There is a flock of yel-low birds perched on aledge. Buff the slightlylarger ugly duckling onefor a secoind secretbows.

When you play themetamorphosed boss,butt beau off-screenafter a few seconds. Therobot may claw him

bark on-stroom SW him again forthe final swot bonus point.

THE ROCKETTIER

• The largesta Mogadriyesoy pima

There are two ways to completethe horizontal section. When

• yo u hear the siren, there's a fewseconds warning to get out thepath of the oncoming missile.Method one is for cowards. Pickthe shrinking head and wait inthe troughs until the missilepasses.The second method allows youto collect the points bonuses,Use the spike head and cling tothe ceiling as the missile passesYou have to tap the head brapidly to stay aloft.

ILLEGALWEAPON 3This is a laborious section, butwith a simple method. Wait inthe trough until the missilepasses. Grob the spike headand hit the baddie behind thedesk twice, then rush back,stand in the trough and grabthe shrinking head before themissile is launched. Repeat thisprocedure. If the siren goes offimmediately after a missilelaunch there is no time to per-form the attack and you mustwait for the next gap

• • • • • 1

PMA SEGA 53

FURFORGIVENJump over the first penguin andfreeze the second to reach thebonus game head. Hit the sec-ond penguin on the blue floor-ing to drop to the level below.Hit the penguin when off theblue flooring to stand on itshead and hit the pharoah G odown to the wheeling statues.Only hit the top port to make aledge for Headdy.

•••

54 PAtA SEGA

Now take the spike head and •go left. Pull yourself up the shaft •with the buzzsaws. You •encounter potted plant foes. 1 •You must duck as you butt themto strike the weak point of the •pot. You come to a large open •room with spinning heodcases •Go into the centre and stand on •the narrow safe platform. •Descend and walk throughsecret passages on both right •and left Return and jump on •the corn dollies on your left. •

Jump into the wall and revealanother bonus-stacked series ofsecret chambers. There's a simi-lar set newt to the corn dolly onthe right hand side. To leave thelevel, stand on the rightmostcorn dolly and grab the head-case in a left diagonal from you.Do it just as it is about to turnaway, which is perfectly timed tograb the headcase to its right,which has now just turnedround. Exit stage right.

M E G A D R I V E T I P S

When you've destroyedthe missile launcher,

the spectator baddies fall from theirgallery. Butt them to pick up a secretbonus.

Move to the right to take on theSun Boss. The numbered spin-ning icons relate to damageinflicted on the space. Three hitswith the tiny '8 icon should beenough to defeat its first stage.On the next stage, pick up thesleepy head frequently whenyour energy spotlight goes toyellow. A flurry of blows with thespike head should see him off.

On theSon Boss first hit theicon with the heart thre times to

reteive the resultant special bonus.

VICE VER3AA short and trouble-free level.The reversing nodes are put tobetter use next in Twin Freaks.All you need to do is butt thegloss cubes into position to crossthe spikes. The boss is almost aseasy. Butt the reverse node asthe boss passes above the boul-ders and it will be struck on thehead. Push two boulders closetogether for a potential doublestrike.

The green cylionkr !ted-dies proffer a secretbonus is you butt threeof their bombs before

destroying them.

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1111111•• TIVE114•• FREIA,C3•• Nasty, You ore pursued along a

corridor by a Janus-faced mon-• s ter. he is only vulnerable when• green, but changes colour when• y ou flick the screen. The key to

success is to take him out beforeyou reach the section of the cor-ridor that twists, forcing you to

• backtrack. Get in as many hits• i n the first section of open• space, and don't flick him from• green to red unless it is really

M E G A D R I V E T I P S 1

necessary. Lastly, there's a sin-• g le headcase carrying a 3-way• head. Get that and butt like• mod

•••

• • 1 1 0 t i b tFATAL CON-TRAPTIretilThis forced scrolling level startshard but gets simpler. First,lump up to get the hammerhead, but beware of getting theslow head. Break the woodenblocks and use the hammerhead to push the platforms onroils The only one which movesenough to let you through is theleft centre one. Take the righthand route, pushing only one ofthe second set of platforms.Ignore the shrinking head fur-ther up — take the full sized

t- - 1 f f.! •

Randomly, Twin Freaks• w i l l let loose the SS

symbol instead of hisnormal missiles. Run it instantly for

• the secret bonus point.

••••••• 1•• route. You need to push the• platforms with the woman On

them with rapid button presses.• G o for the final set of wooden• blocks to complete the stage.• Ignore the Trouble Bruin con-e)•••••••

•••••

••

troption throughout this, it'sinvincible, but watch out for theoccasional missile launchedfrom his cannon.

Ittrtt the &He brownmen who jump betweenthe platforms near Thebeginning ol the level

for a secret bonus point.

• • • 5 • 5 • • 5 •FXPIALE ANAILY3L1,Most of this is up top you. The boss has various random stages ofattack. Before each one a selection of heads revolves around you. Themost effective attack weapon is the hammer head, so pick that if it'sthere. Otherwise take the star-firing head I f you can, hit the boss withthe hammer head then try and nab the shrinking head as several of hisattacks are best avoided in that guise.

• FAR TREK•Not a big problem. TroubleBruin runs with you but cannot

• hurt you, butt him quickly if he• get hold of you, but your main• concern is keeping out of the• loser fire of the haywire con-• traption. Two recommended• ploces ore; at the for right of thescreen jumping — his fire• should aim horizontally, and• beneath his feet, slightly to the• right or left as the gun only has

a few set firing positions and•should miss you.•

••

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PLAYERS24M E G

n i MTh' P 1ADVENTURE

0 9 •9 9SERA

RELEASE MAROI

OPTIONSCONTROL: JOY PAD

CONTINUES: BATTIRYSAVESKILL LEVELS: I

RISPONSIVINESS:EXCELLENTGAME DIFFICULTY:

MEDIUM

••••••1ST DAY SCOREbads the swamp fortress.

ORIGINThor has been aeons on develop (enbefits such a massive game) hoenew team on the block, Ancient

e -- GAME BREAKDOWN

1GAME AIM

Reumie the twin cumiets to 'Hatedyour kingdom from the evil linen-

horn of Shade and the silver armlet

T hoes parents, King and Queen, tried not toworry about their son. The impetuousyoung prince was the both the darling and thebane of the news sheets, depending on howthe editor felt that day. Several of high soci-ety's virgin damsels had been linked with thecelebrated bachelor, but adventure was morehis bag, and he rarely spent two cons l i v enights at the Royal Palace, between his rips topotential treasure sites and for-off fabledplaces.

During his most recent alsence, though,ttraitejo Things had concerned thallium- t r • g . 11Waurading hordes had been terrorising the • • •townsfolk, and a general aistiof something trait'and niffy , how u c hD PIMA' P i t h yo u n d er-pants. And h e iloocl son Thoarrives bo a n g l y newarm *Ingle , Ma P u l e rt h a t . No

i l li ;

u ' e o n he's e srre lest infusedwith the pow , h v e great wizardsof yore. Oh no, looks like-one of the'ancient-revived-curses-set-to-destroy-the-world' days.

A

THOR BLIMEYBeing a bit of a lad, and a Blur fan, Thor knows how to look afterhimself when out and about. His basic walking and fighting.moves ore easy to pick up, but there ore several advanced attacks

t may be learned, to devastating effect Some aithese are--st effective against particular foes: aping swipe is perfect against flying

reatures, for example.

ENE ONLYJUST BEGUNThe Story of Thor beginswith a story — on animatedintroduction to the quest,with Thor's discovery of thearmlet.

MU GONE TO ICELANDChances ore g e t a little peckish on your trek, more soif the opposi • k n o c k i n g seven colours out of you. Thiswhere the wonderful invention of food comes in. Just eat itand feel much, much better. Food comes in lots of forms,from holey cheeses to garlic bulbs (Thor obviously has aplentiful supply of Gold Spot). The replenishing effect variesfrom foodstuff to foodstuff, with large meaty chunksthe biz. Some s hove a different effect (see 'YRcdn

isi 410: F.:*

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YOU DIRTY RAThor's fetching new arm jewellry, the Gold arm-let, is a potent piece of conjuring equipment.With it he can fire bolts of magical energy whichhave various effects, opening doors, summon-ing spirits, activating por- p h i " J O N I " —ME•lois etc. However, the • .NMW IMO =NNW . •••power of the armlet . . 4 0 0 0depletes gradually win use. Sunlight will mg . . = . = Mo m.

restore it's power, butis not available in under‘ground or indoor areas ofthe game. Some fo jrestore armlet powinstead of Thor'sLook out especiallyelectric blue gropes.

L I I I I 1 7 ; 1 1 ,

M M SEGA 3 7

1

SHAFTED!Thor easily fits the title of 'Man at Arms' as there is luscious range of weaponry tobe collected during the quest. The standard piece of equipment is Thor's altknife, asmall blade, but with infinite uses- Collectable weapons hove limited uses, theweapons menu is used to skip between them and also tells you how many hitseach hos less. Weapons are arranged into classes (swords, bows, bombs etc) withdifferent models of ascending power. Some of the best ore well hidden in secretchambers, so you'd do well to look out for suspicious walls and doors.

BOW(STANDARDFIRE)

R TREKThor's journey takes him across forest,seo and mountain; through swampand dungeon and admist eerie ruins

holy shrines. A small map with hison and next destination is always

;table. There is much more to theme than the areas shown here;

THE VILLAGEriendly townsfolk live

at the port where ThorFirst disembarks, butthey are of little more

o and Pa offer comfortnd advice. There is

also a library with cluesenscribed in three books.

SWORDATM, (STANDARD,

DESk

WATER SHRINEThe first complex toinvestigate. Drippingsewers and a tricki tidalpassage. There's also alarge and very hairy spider toconfront.

WATERFALLlies behind its tram.

waters. Explore the

SWAMPMuddy waters and carniv-orous fish fill this fetidarea between levels

SWAMP FORTRESSThe first collection of heavi-ly-armoured knights ofdoom, throwing all mannerof things from the battle-ments. Inside, Thor works hisway to an underground jetty.

SHIPThe story takes Thoraboard a high seas ves-sels, crammed with ene-mies, with a further unex-pected confrontation up on deck.

PROMONTARYOne of the most puzzlingareas of the game, with aseries of doors requiringkeys. The zombie attocksintensify and a troublesomewaterfall forms the centre-piece of the layout. The finale is a largerock monster, guarding the return pas-sage to the surface world.

caverns of bats, snakes and zombies, tothe fiery inner chambers and a horrifyingskull boss.

CASTLEA taxing series of chamberswith intelligent spikes, wallspears and new opponents,including teleporting wizards.Inside and out, the action moves fromthe dungeons to the bafflement!,

MOUNTAIN FORTRESSWithin here lies the key tothe mystery of the gleamingdiamonds scattered around,but its a secret protected bywind-powered traps and a truly mon-strous guardian.

Y E R E V I E W

V Aid yes, it

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looks like Gas' bit of Tottenham.,

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SUMMONER'S TALESIt's a long quest, but not always a lonely one,as you soon hove spirit companions. The armletgrants you power over friendly elementals,which may be summoned to your aid. Afterfinding the elemental in their shrine, they willinstruct you on the summoning procedure, nor-mally by firing the amulet on fire, water etc.Once summoned the elemental will shadowyou, putting their won powers at your disposal.However, using their powers increases thedrain on your armlet energy, so their presenceis normally short-lived.

DYTTOThe water 'aerie, whohas command over thatelement and the powerto neutralise fire. Shehas power to heal Thor,freeze his enemies tem-porarily, or rage into aspinning aqueous torna-do.

EFREETSpirit of cleansing fireand a formidable friend.Efreet smashes throughice barriers and hosthree offensive powers! afiery breath, a Homingtorpedo and a blisteringcircular inferno.

SHADEA lost spirit from anotherdimension, Shade lookscreepy but turns Out to bean invaluable friend.He'll catch you if yourfall, reach out and strikeyour enemies and graspdistant objects.

Dytto's water tornado.

M E G A D R IVECHARIOTSOF FIRElike the lost great Sego RPGSoleil— just out — 91%)

there's a little racing trackincluded, although Thor's isquite well hidden It's reallya test of your control overthe fire elemental, as youguide him through five lapsof a closed circuits. Record-breaking limes are reword-ed with a food or itembonus.

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Take lemight be.

owl who knows what the trophy

A Decked by Oreet•

60 MM SEGA

The spike trap.

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HE SHOOTS, HE SCORESThor's distinctive soundtrack hcs been created by YuzoKoshiro, a familiar name to those acquainted withMegodrive music. Yuzo has won numerous awards forpost works, like music for all the Streets of Ragegames. With Thor he has attempted to create a movie-like score, with subtle themes that change in n tothe action, but not abruptly.

Meg will it toko ye. Pe findroom?

Thor hasbeen inAncient'sworkshopfor sometime, withonly theoccasionaltastyscreenshotissuingforth.

Then suddenly the finishedgame comes our way, andIt's obviously been a Labourof Love. I cannot recall aMegadrive game of quite somuch quality and detail in along time. Enormous workhas gone into the characteranimation, not only for Thorhimself, but all his adver-saries. The locations areexcellent and the range ofweapons, combat attacksand elemental powers quiteoverwhelming. Ancienthave succeeded in unitingthe depth and choice of onRPG game with a constantsupply of action, makingThor a true arcade adven-ture, bocked with a strongstoryline and gameplaythat develops accordingly.The only factor that stopsthis scoring off the scale isthe ease with which someareas may be cleared. Thoris perhaps a little too pow-erful with all his attacks,weapons, food and elemen-tal aids when coupled withthe restart points and bat-tery save. Limiting the sav-ing option to a few selectpoints might have over-come this. That aside, thisstands out like a jewel inthe release schedule, andactually sets new standardsin Megadrive adventures,notwithstanding excellenttitles like Soleil andLandstalker.

'Ilk •

eirm:ot

.„ •„NiN9 • r. • -

r •

GUS

When IInitiallyheardreports ofan ActionRPG withall thedepth of amajoradventureto rival theShining

Forces and Landstaikers ofthis world, and a combatsystem more at home inStreets of Rage, I couldn'tbelieve my ears. But here ItIs in all of its glory, and Ihave to say it is astounding!From the minute you pickup the joypad, there is anoverwelming sense of solidgold quality. Thor's controlis a dream, representingpossibly one of the bestanimated RPG central char-acters to dote. From theIntensity of his multiplecombo-style attacks, to theway in which he picks up anobject, it is obvious that ahuge amount of time hasbeen spent in making thisone of the best consoleRPGs ever. Location-wiseyou will be trudgingthrough some superbly •elaborate and carefullyplanned out dungeons. Andas for the bosses, well whatcan I say except they areincredible in both their sizeand design. But as Guspoints out, sections of thegame are just too easy toget through without puttingup too much of a struggle.Being able to save thegame at any point maysound like on ace idea forfrustrated RPG veterans,but it does detract from theplayability. But this is only aminor niggle in what is oth-erwise a fantastic achieve-ment.

,•••-)01. ••o •

PA U L

useless.

rw—r

V Your teacher is f r l r 1 yi t ft

GRAPHICSFantastic during

every step al the'west. The charactersprites are massiveond well animated,with copious dot/ling specialeillech to hoot

SOUNDw Nat perhaps theNiost immediate oftato Koshiro'sI NA but comple-ments the style of

game perfectly. Brilliant spot F l j .••••••••=on...on -

From the veryfirst skirmish, tothe last ond deep-est dungeon, Thoris enthralling,challenging and everything aMegadrive classic should be

There is nothingthat deserves yourmoney more thanThor at this momentin time

tPLAYABILIT'T

• • • • • • • • • • • • • -•

VFM

961

91

93

LASTABILITY

Atcade adventures — don't yalust love gem? Well, in thecase of Thor it's omote at lintsight. This is one hell of aya ms.

.11111Ms,

A Marty hours ofplay, many latenights all of it 1110:11,able and compd.sue.

s

v lust too easy with the gamset•up for endless j

93

89

90

M I A S E G A 6 1

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_ G A M T Y P EPLATFORM

-1111P

16ME G

1 BY c I M- - 't P C Om

ORIGIN

TBA

,RELEASE I M PO RT _ jOPTIONS

CONTROL: JOY PADCONTINUES:BATTERY SAVE

SKILL LIVILS:1RESPONSIVENESS: GOOD

GAME DIFFICULTY:HARD

41•••••1ST DAY SCORI

23,000

Am oatoibus al Cavern's first three&Khmers games, as they appeared

on the NES some years ago.

GAME BREAKDOWN

GAME AIMShoat and poop your way la thebassos of each Rockmen singe.

M M S E G A

I t falls into thesame league as

FawIty Towersvideos, old episodes ofUpstairs Downstairs andthe Morecambe and WiseChristmas Special. The variousadventures of Rockman (AKAMegaman) inspire the somenostalgia amongst games-play-ers as certain TV shows do for awide constituency of couchpotatoes.

Or so Capcom think. Thiswould explain why they'vetaken some of their oldest, andmost successful games, andconverted them authentically tothe Megadrive. They must alsobe hoping that Rockman'scharisma has transcended theold format frontiers, as untilnow he's been a characterentirely in the service of the oldenemy. Nintendo. HoweverMegoworld, which is effectivelyo retrospective, is sel to changeall that, with no less than threeRockman adventures stuffedonto the cart.

-•••111

R E V I E W

Rockman can usefully assume the powers ofeach boss he defeats, ond employ them in sub-sequent stages. This lends a strategic element totockling the levels, as the early bosses' powersmay come in useful. Pausing the game brings upthe powers menu. There is limited energy foreach power, but this is easy to replenish.

- Moat the SegePower propeller head

team—

P ECROPett

The front end of the game allows you toaccess any of the three Rockman

games independent of each other.There are three separate RAMslots to save your progress,although you can restart anygame level again and again. Youare free to select the levels in anyorder.

Megamon, sorry 'Rockman'for you sticklers, coming ovto the Megodrive is likeMorecambe and Wise aban-doning the BBC for ITV(which they did in the 703).In fad, they did it just whenthey got crap. RockmunMegaworld isn't crap, it'sactually a faithful complia-

of the first three games, slightly tailedwith more background detail and fullersical scores. However the gameplay Is asimile, and a facsimile of very old, verysic 8-bit platformers. It palls completely

compared to the recent delights ofEarthworm Jim, Headdy and Sparkster. Theonly incentive is size. With three completeand tough games, there-is weeks of play inthe collection. Some of the stages ore alsoquite compulsive. But most garners will feelthey just taken a spin through the wrongend of a Tardis when they see Megaworld,making it the preserve of nostalgia freaks.

PAM SEGA 63

CUTMANThe beginnerlevel with lotsof non-firingrobots.

GUTSMANTricky trap-door lifts arethe first ofmany haz-ards.

ICEMANHe cometh.Well you do,over a host ofslipperychasms andchilly pools.

BOMBPAANFuturistic city-scapes sur-round thebomb-throw-ing boss.

FIREMANUnsurprisinglymost actionhere is of themolten metalvariety, withfire spriteattacks.

EL [(MANFace the rawpower of the50,000 voltboss in hisgleaming

I lair.

64 PAM SEGA

' M r

C O M M E N Tconverting their vintage hero to the

egadrive, Capcom have looked to the NESersion for the graphics, whilst the gameplay

Is more akin to the better Game Boy title.

Sadly, if Megaman has a fault it is that it hasdated too much. Burst scrolling, stiltinggameplay and unforgiving sprite detection issomething long forgotten (thankfully), and

whilst there's no doubting the variety, bask faults like theseprove too annoying. Capcom probably saw this as a chanceto mimic Mario All-Star's success, but it soon becomes obvi-ous Rockman is a bit past it.

-11•11111•111-

HEATMANLava by the litre as you

traverse disappearing plat-form stepping stones and his evilslinky henchpersons.

ADOWMANYour common or garden hi-techevil-doer until you reach theshadow globes, where all thelights go out!

SPARKMANMore induction frolics in his largelair, with a series of twin polearcing gates.

. 1 1 1 — • m • — • • • • • • • • 114 1 1 . — m r — n r —m o S M - - .

METALMANAs you'd expect lots of late clock-work nights fathoming out hisconveyor belted and ratchetedlair.

MAGNETMANUses the powers of electromag-netic induction to drag Rockmanfrom his proper course.Theunderground section is a mess ofwires,

I “ I la, 1_1-1.4_.1 1 - 1 - 1-1SNAKEMAN

No doubt as to his reptilian lean-ings with a snakeskin-lined nervecentre and serpentine sentinels.

RASHMANSounding similor to Clash, butactually denizen at the centre ofa crystalline labyrinth of gembaddies.

GEMINIMANStrange, the influence of birdsand penguins for the wild cardentry of Rockman 3

NEEDLEMANHis penchant for sharp pointsonly becomes °operant later on,with the spiky booby trops

CLASNMANLots of brown pipework here onan ascendant journey to a bossin the heavens.

HARDMANRockman meets a rocky advsary. Bees and gorillas are justtwo types of his enlisted helpers

TOPMANNot the shop we all know andlove(?) but a bizarre collection ofnuts and bolts and fat mechani-cal cats_

BUBBLEMANMegamon's left gaspingfor air in this series ofaquatic chambers.

AIRMANHigh-flying frolics set incloudbound screens, withperilous leaps betweenfacial platform

(WICKMANThe boss likes to test yourreactions with a series ofinstant-death laser gatesto be avoided on eachscreen

WOODMANA level split between for-est scenes and under-ground travails with fire-spitting dogs.

RIN011110

651

GRAPHICSClose, roomier

backgiounds andplenty of 'moietyacross 24 stages.-No great giaphkail

j

FX, and all spills see lathy heSkit feel.

. 1 1 1 1 1 0 6 . -

SOUNDrA constantly

(bunging mote ovetthe game, alwayspounding in thebackground.

i-No great sophistication to ettliet

music in FL

t-

PLAYABILITYSculpt° and

challenging. Newpoweis to assume

Not an immensevariety in things to

do, and every enemy is 710.•dictable

IASTABILITYSo t.mghlo

Piero,. fi, Irmo haltshom vont head 011some sections,

The lowest ked

j

slips when the loth el varietybecomes apparent.

VFM

641

71

82

70

Las ol game stitchonto a single con.!Compilations are.good idea foe cosh.starved gainers.

the games themselves are Shit

84wonders at

OVERALL) 78r

.-Copcom roll out the 'classier

but they're striding to leek •bit like trusty ones. Plenty oflevels to get your rocks offthough.

tittA SEGA 65

ArMiriEVTAIL. E

• v• • • • sr o d flo •

TYPESHOOT 'EN1 UP

4 7-MEBY S E G A _ j

q-L-0 o it il oNs

CONTROL: JOY PADCONTINUES:5

SKILL LEVELS: 3RESPONSIVENESS: GOOD

GAME DIFFICULTY:MEDIUM

1ST DAY SCOREMISSION 3

.."1- ORIGIN

Metal Head is a polygon-engineerrobotic search und destroy gam sein a minded urban environment_

A -GAME BREAKDOWN

GAME AIMloch auss.on hos Hs own abledive,but most involve the desituctivepowel 01 tow sleds.

66 MIR SEGA

Crom jet liners to satellites terrorists are infamous1 for hijacking each new gizmo that science hosdeveloped for peaceful usage, and perverting themto deodly ends, limited only by their dastardlinessand the effects budget of the next Bond movie.

It was the world's grave misfortune when aband of nasty types (you know, the kind that slapwomen across the face with the back of their handsand soy 'silence!' frequently) got hold of a clutch ofMechs manually-controlled robotic heavy weaponryand march into the centre of the metropolis, effec-tively curtailing the January sales and bringing anend to civilisation as previously known. It is left tothe Foundation for the Preservation of Shopping torid the city of this menace so that thespeed bumps and cardboardstore detectives may be rein-stated. And they've pitted youagainst the Keep EverydaySpecial mob by equipping youwith your own Mech suit.

Reward? Isn't the happinessof mankind enough? Oh well,how's about enough air miles toget you well beyondTorremolinos?

ISSIONARY• game features changing

objectives, so missions do notbecome a simple matter ofdestroying everything in sig

VI T O AKILL

is

In common with Sego's Virtuegames, arcade and home, theloome action may be viewed frovariety of angles, in this case foThe first view is from the cockpitthe Mech, with a centrally placedsite. The second view is from aslightly lower position, bringingMech's two arms into view. Viewthree is based on a shoulder-mounted camera that allows agreofir range_ekvision, but thewidest angle oT vision comes fromthe bird's-eye positioned tomer°

S .

ut t h e M, with your own

nd launching a bomberattack which strafes twoparticular streets. Theirbombing run is just as dead-ly to yourself

3 2 X R E V I E W

ESCORTYou ore ordered to guide achopper with the necessaryweaponry to destroy theentrance to the enemybase, while protecting itfrom enemy mechs.

!WILTInside the o u •encounter a complete

change of scene.Blast doors section offa labyrinthine com-plex which houses

- the reactor target.I Finding the reactor

chamber is a taskbest accomplished by

— careful cartography.

CIEenemy command is

veiling in a highlyarmoured tank, which tray-

round the environs oflocate and disable

the time limit.

— RECONNAISSANCE1 A twist on the destructive element of

, • many missions. Here you are lookingfor the entry point to an enemy boseand need a photograph of the door Awindow in the top left corner of thescreen records details of the vital por-

ital. This leads to two further missions.

WHO WILL BUY?Points are translated into prizes betweenrounds of Metal Head. Your score is onaccumulation of kill points, time remain-ing and unused weaponry. The compos-ite total may be spent at the armoury.This has a selection of weapons for botharms and spe-cial items.Hammerknuckles areclose rangeattachmentsfor either armChain gun isthe first stageof right-armnprojectileweapons,which may beenhanced tomega loser sta-tus. Finally,specialities likeflying mines or heavy armour are avail-able, but at premium prices.

tr•-• 1M:rifle Atoll

I •:;:j

• • • • ..l• • :x. • FA

• r e• • • = " A • • • Al l i i "

• • • • •

A Son robot gets his dad to tome round andsort you cwt. Pity your pop is spetty meth.

Destruction tan be fun — ask Saddam. Andthere's lots of it in Metal Neat

MM SEGA 67

SEE BY NIGHTAs dusk sets in on the further reachesof the city, you are forced to view thebattle scene by the lurid tones of anight vision camera. By now themechs have begun to hunt thehunter, and the pace of battle

s.

A Never oneho push that

amousit, slut.

Guess whoSego stick ama billboard...

TREETS LIKEA JUNGLE...One minor but noticeable featureis the scaling map, Targets oremapped as concentric circles, andthe scale of the city mop alters toencompass them. As you approacha target, the area covered by themap decreases i v e you a clear-er view of its

68 N M SEGA

It may look like Elephant and Castle,but really this is urban wet-lure at itsmost white-knuckle. Elephant andCastle? People in lath won't get thatone, probably.

• Mil •

011111111 [ M E N TThis isreally thefirst game

the 32X• works

with anoriginalconcept,and hasno peerelsewhere.The launch

games, and the abysmalSpace Harrier/Afterburnerturn were all based on pre-vious titles. Metal Head is abrave attempt to utilisepolygon power for tenseurban warfare. For the mostpart it works well. The basicaction is responsive andengaging, and missionshave been considered ascampaigns with changinggoals, so the action doesn'tbecome formulaic. techni-cally, there are a few hic-cups, with buildingsappearing out of nowhere,and a characteristicblurredness that makesplay occasionally confusing.But overall I was impressedwith Metal Head's conceptand execution, and wouldrate it as the next 32X• ame worth having.

C O M M E N( C - r a s h !• l

e • Another

film

' V 4 ' l i c e n s ehits ter-10,,N rafirma

with aTIP f r e s o u n d .A _ i n g crunch

and web-7 1 /k_ bles off

unceremo-niously into the shadows ofthe greats. There's simplyno hope for software hous-es that turn out stuff likethis. Not that it's entirelybad because an extremelysimilar game namedTurrican enjoyed some suc-cess. The point is, Turricanhappened three years ago.This is now! UniSol tries tofob us off with the samedated gameplay and evenretains the ridiculous trans-formation into a spinningbuzz saw routine. It mayjuhnkiewfcnk.1 woilaeliJ13cloweoijiii

GRAPHICSA Smooth andlash•mmangdetailed polygoncityscapes that cre-ate a thiustroaho-bit environment for the action,with substantial variety. Goodmoths and interesting choice al

SOUNDLb o much sampledepoch, belore,

and otter mis-sion. Generally,the FX are goad.'Sad music which is too easy toignore.

PLAYABILSimple game

design, with a ten-itbly set challengecurve. Missionsform a 'story'rather than justfollow on unconnected.

Ab,i simplistic, and sometimescoMessaaus Ma 1110.. STABILITYAlbs higher levelsand filet misskinspow an adequate

challenge for most 1playeos.

A NMIG of originalamok metal Headhos the distinction ofbeing both innova-tive arid exclusive tothe unit.

89

85

A thoughtful shoot 'em up thatshows the promise of the 32LTechnically sound and morethan tun to get to grips with.

M E M =

DR L iREl

• SUPER NINTENDO • GAME GEAR • GAME BOY

The defi nitive Mortal Ko mb at 2 p layers guide for the SNES, Megadrive,Game Gear and Gameboy.

On sale now in a newsagent near you, only £4.99

This reviewer mad that one inI fifty motorcyclists will die in

bike accidents. Frightening isn'tit? And equally chilling is thecost of all that leather andGore-tex, not mentioning theprice for a helmet that will pro-tect you from first-degreescrambled brains should youclip the wing-mirror of a RobinReliant for is it Reliant Robin?).

That's why more and morepeople are staying at home andplaying Rood Rash I and II (andnow EA hope Ill). Millions of

king days are being lost inmistaken belief that your°drive will get you to the• more safely than yourasaki. But for those stille enough to lake to the

real streets, we salute you, and• offer our own indispensable• guide to bike safety.

1) Always ride with your eyesn. This may seem ludicrous,don't start humming the tune

Superstition or 'I just called toI love you'.) Don't try and impress youres by riding whilst doing anression of George (the bloke

th one arm) front the sitcomRobin's Nest

: 3 ) Make sure your feet cantouch the carpet. Sorry Prince. Or

tever you're called now.) Don't accept a lift from Billy, Seol or Johnny (Leader of

• the Pock), Or share a bus withGloria Estelan. Or Bucks Fizz.

• racer checks to too Nibare wobbling.

-

BY

CE

TYPERACING

RELEASE MARCH

OPTIONSCONTROL: JOY PAD

CONTINUES:PASSWORDSKILL LEVELS:I

RESPONSIVENESS: OIKAYGAME DIFFICULTY:

Mt DIM

1ST DAY s i l kREACH LEVEL 3

ORIGIN

GAME

MOtiort update some two gears otterthe sequel io toad Rash, EA's semi-

nal and cloosir b ikr rmirog game.

Bent the loorteen orh.., compehlorsin each ol ihe long winding courseslire violence where metessoni, aid

even whine irs not.

• = .

GAME BREAKDOWN-

PLAYERS

LA

70 Mha sEGA

• ne feature o n fromRash Ill s i d e - o n

uences sh y o u com-plete a race. A cr s p e c t a -tors greet your a , which is

ys followed by a comedypening — evading the cops,ing splashed. The less wellhave performed, the more

radiating the joke.

V I A Y I R

TOO W01121.0 ft0111K0Rood Rash bursts out ot t h e n a r r o w L I S c o n fi ne s o f

t the first two

gornes w e live in o Global villoge now , ond her e's nourbon speed firnit Each level of t h e g o m e f e a t u r e s e

fiv internation-

ol trocics, eoch with their own on 5 c e n e r y o o t coun

od hazards. Also,

the side that the traffic drives on changes decienting y o b t r yyou ore 'el.

t oo •

• „.•• Ii trs ,s_Td

.0

•Av

youBumpy os m i g h t eApect, withO i l ft

wide selectiono o f i n t e r -acting with the trock. 'Jou ore notlIhepots with the WV4f c o n s e r -vationists, not the wrestlers).

are more bikes than ever before, and these are split into threecategories; Rat (customised bangers for povvies); Sports (decent bikesfor mortals); Superbikes(serious bikes for profes-sionols with large wallets).As you progress, your four-teen adversaries get theirtushes on better saddles,and if you don't raise theprize money to do also,you're going to look a bitstupid toddling alongbehind.

r t. Y L

nit I

ICA1301,4 RAOL 2. 4 Lo

A celebrated feature of past Rood Rashes has been, excuse theFrench, the Filth, There just as much in evidence in part three, withoutriders patrolling almost every course. Different nations hove policeof varying persuasion (of course, you can't beat the friendly old Britishbobby) who levy varying fines. Unfortunately, they've also equippedthemselves with a helicopter that busts you from overhead

This is meant to simulote the lsteU t

a n eoi Man's icimous Tv race. Thaimeans thot spectators siond tooclose to the trck, and theychorge rip-off prices ot O %octatB&B. kiesting).

GERON'tS eton in s n o w -c a p p ed r e gi o ns

slippery autobahns, these oretorturously twisting tracks %hotore made no easier by the blind-'mg colour scheme.

That must be the Crossroads Motelever there. I wonder if Meg Mortimerfancies a ride?

S O UL *tropical c o nc t i ii o ns , so you must

be getting bell oi o sweatyreponThere's o p c i e r o eMokeshili romps by *le side okthe track, since these latin types

o bit oi

Well lordyme, I sup-pose wehad beendue thisone. EA',updateshavebecome abit of ajoke, butnot one

apparently shared by youpunters who push them tothe top of the charts everytime. The fact is that no onehas yet out-performed theRood Rash engine, andthough this is a refined andfaster version of the same,it's not that distant fromRoad Rash II. I'm disap-pointed that there aren't asmany new features as Ihoped for, but I stillenjoyed playing it. Thegraphics are crisper, espe-cially the player spritewhich has been ported overfrom the 300, and thesound neatly matches thelocations. But despite newbikes and more levels, I stillprefer last year's Skitchin,which is a more effectivevariant on the road racingtheme.

16_

1

M M E N T

One of these win end up in dog food.Guess which cnie.

One educational aspect of RoadRosh Ill is it lets you see all sortsof wildlife in its natural habitat.and lets you hear the sound ani-mals make when they get runover. This is one truly sick part ofthe game, with deer, zebra andgiraffes innocently crossing thefreeway. Also, look out for thesmutty cattle.

Oil.., just what was I drinking althat party lost night—

GRAPHICSFast 3D, with

mote roadsidedetail and varietybetween revisesthen betaceVA slight jerkiness in the Wen"date that lakes getting ulld

-SOUND

The MUSK and 111change fair eachcountry.'t It's alien sodAlegadtive Metaltor people with acne and Bon Joet1-shitts.

'PLAYABILFIT— The old mogst is01111111we Thebeet 'ems up aspectis always Ion.

it's a lid date:,

nest to the thrills al Ridge Rotorand Daytona_

LAsTABILITYRoad Rash Ill is

the hardest al theseries. More depththan the other twoand a goad two-player option.

v The other Rashescam be picked op lotmach less, andSliIiclun otters moreL.OVERALL

,82It's still ticking over, but this isone engine that needs to beskipped down next lime, andnot just overhauled.

OrEr r 99

pikesstyle.

Well, thebike is thesomesprite usedIn the3DO, butthat'swhere anysimilaritiesto the CDgame end.Road Rash

III Is more of the same, withthe expected new bikes andlocations, and a few extrathings to avoid or punch,but it doesn't do that overthe second game. It's stillas playable as ever, andthe graphics are notablylarger than before, but thecolours seem dreadfullywashed out giving RoadRash III the some unim-pressive look Skitchin' suf-fered from. I imagine thereare very few people new tothe Road Rash series and ifthere ore then this is thebest introduction possible,but for the rest of us RoadRosh II and Skitchin' aremore than worthy substi-tutes. Not bad, it just seemstired now — time for arethink if another sequel'son the way methinks.

S T E V E

D GET 12 ISSUES FOR THE PRICOF 11- ONE ISSUE FREE

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M E A D R I V E R E V I E W

S uch is the low intelligenceof cartooncharacters,when

Mickey o n dS T A R RM—decide to goto the circusand it isn't there as expectedthey figure there's a mystery tobe found somewhere. It doesn'toccur to them that the introsequence shows Mickey apolo-

gising for being so late and thatit could have just moved on. Oh'no, there's a fiendish reasonbehinds it disappearance some-where deduces Minnie.

Thus, a-leaping and a-run-ning, Mickey and Minnie tra-verse Capcom's platforrnfest,changing into an assortment ofdesigner outfits left to aid theirsleuthing. and bouncing onmore bosses than a companysecretary at on office Christmasparty. Our greatest mysteryabout circuses, though, is whatdo teenage girls find so fasci-noting about the blokes whowork on the bumper cars? Imean, sleeveless T-shirts andarmpit hair down to their toes ishardly the stuff Mills'n'Soonwrite about is it...

couki getmren't split. ft

C.

PLAYERS

ORME TYPEPLATFORM

IMPORT

F r A E L I P C O J-ULE O U T NOW

1 , OPTIONS

CfCONTINUES: JOY P:

SKILL LEVELS:RESPONSIVENESS:

GAMEDIFFICULTY:imilr

. V

a

OPTIONS

ORIGINBich Dia h, blab, IS y e a : 1 r ,gaHaw blob, blab, you O W

already, blab.

EIEJEIDE I L I E •01•1110

triAmE AIM

1Work out why the agars

Apporeatty.

or

•-•••••

MINNIE

'11 ,couw,sisesisoi

SWEEPER: From the DonaldDuck collection, this beautifullytailored blue suit comes with ahandy vocuum cleaner which ishandy for sucking up bad guys.Extra batteries line the route formaxi-mumfashionefficien.cy,

Punctuating the levels ore aseries of marked blocks. Theseact for the most part as plat-forms, but others have other use-ful properties. In time the-hon-oured tradition, these includel

GREY BLOCKS: Yer basic,run-of-the-mill, ordinaryplatforms.

GOLD BLOCKS: Climbon 'em or throw 'em -the decision is yours.

RED BLOCKS: Some asthe gold ones, but reap-pear after use

SWING BLOCKS: Usethese to... yes, swing, to ahigher plane.

I N

TIME BLOCKS: Freezethe timer, funnily enough.

STAR BLOCKS: Whenthrown, these zing aroundthe screen for ages, killingoll in their path.

ARROW BLOCKS: Movesin the direction of thearrow.

TREASURE BOXES: Goodiesgalore when the ring ispulled. Young man!

Mick and Min bump into a few of their equally-old cartoon chums along the way, and ore offered a vaniof costumes to help them on their way. The collected outfits can be worn at any time, and the rodent duomodestly change i n d o handy curtain — thankfully, as I'd hate to think what a pensionable mouse'sbum looks like. r e we hove our models wearing--AO 1 1 1 F A I I .

SAFARI: Safari, so goodie asChristopher Biggins used to soy

• When he was working and notallegedly nicking batteries. Withhooks attached to the lovely

i cuffs, these make climbingal

O M M E N T

WISTIMINI: Including a fullhobby-horse and pop gunensemble, these crucial coclobbers also endow our heroeswith fast-paced running skills —also known as 'The DesperadoDash.'Well, wedid warnthem ,-10-about Igobeans...

GRAPHICS

rill

.., A Attroctive spritesand backdoor's, ando wide voile, ofcolourful anddetailed bosses andbackdiaps.It The use of burst small, is

,

SOUND

_J1PLAYABILITY

Getting io gripswith the costumesIS km, and thereore some neatlevel twish andhidden bonuses.

The controls ore often a bit

Pilloderotely tax-ing, and three diffi-culty 'myth.

OVERALL4115.-P-Iroto yen I s ago this would hove I

I been fine. Nowadays it looksas milky and dated asMichael Mouse himself. Asenile old fort of a platformer.

As Disneythings area licenceto printmoney,everyonewants aslice of theaction.This rubsshoulderswith

Mickey Mania, and theLegend of Illusion games,and Hi-tech plan to bringout Mickeys Ultimateadventure here too. But acompany like Capcom couldbe expected to provide amore stimuating offeringthan they do here. CircusMystery is very much aretread of the MagicalQuest game: beautifulgraphics, relatively easyaction and Mickey putthrough a variety of cos-tume guises, Mr Benn-stylee. It all adds up to lessthan a purse of kipperswhen compared to the radi-cal platform antics ofEarthworm Jim and co. Iknow, we mention them inlust about every platformgame evaluation, but lessface it, they are now thestandard. This isn't, howev-er pleasant, anything toshake up the platform con-sensus. A

My, theplatformgame hascome along wayin the pastyear or so.Whilst wenow takethe likesof EWJ forgranted in

terms of state-of-the-artanimation and content, it isonly when mediocre effortssuch as Circus Mystery comealong that we truly appreci-ate how lucky we are. In allhonesty, there's nowt mas-sively wrong with Mickeyand Minnie's latest outing,but Mickey Mania does it allso much better, making thislook very tired and deriva-tive. Circus Mystery hassome great ideas in it (thehook swings and costumechanges, for example), butit is very formulaic and pat-terns tend to emerge veryquickly for disposing ofbosses — and it uses burstscrolling which is unforgiv-able. The Megadrive isswamped with decent plot-formers, and with EWJ andThe Lion King at the top ofmost people's buy lists, Idoubt if Mickey's latestescapade will appear onmany shelves.

S T E V E

A

31/1•113 V Ol i , 31 'R

AL _AA

72

El

""Niridlikke!o4••tt

,1-2

PLAYERS

1

BEAT ERA UP

CONTROL: JOY PADCONTINUES:PUMMEL ON YU

SKILL LEVELS:8RESPONSIVENESS: 510000W

GAME DIFFICULTY:AVE

•At••1St DAY SCORE

Beat six lighten.

SNA's sword-wielding toin-opa belated debut courtesy el Sep.

I.

Slice your opener-ins i m o s u s h i . e l

kick them io death. Whatemit.

76 l'AM SEGA

4 1 el' A

It was a time of heroes.- Yep,'these and countless othermartial arts movie cliches orecontinued in Sego's conversionof SNK's Samurai Shodowncoin-op. In addition to slow-motion fight scenes, OTT oppo-nents, and a dreadful sound-track, Shodown also managesto cram in all manner of deadlyweapons and pets Just for thekiddies, like,

Basically, Samurai Shodownis Street Fighter with swords.And pets. Within a strict lime-limit, the main aim is to reduceyour foe to the size of a dozenstock cubes using whateverspecial moves you have mas-tered. If not, he'll do it to youand you'll end up looking like apile of mince. And that's it.Expect a sequel set in themonths between June andAugust, though. It's calledSummery Shodown. Titter.

mcallicthr

r i lir Tr na , TALirc

Samurai Shodown's eleven fighters are a motley bunch, each of whom has differing skills. Inaddition to the usual Ninias, mutants and fat blokes, there's a guy called Galford who has a dogwhich mucks in and bites people (it's called Poppy, so that must meon he has 'Poppy Power. Suityourself), whilst Nakoruko has winged help in the shape of an eagle. Similarly, mucho swords,knives and throwing stars ore in order as the player traverses the world, duffing people up, avoid-ing bombs lobbed by passers-by, and chopping up the straw dollies which appear in the bonusround. Oh yeah, and there's also this cool bit where the two fighters lock weapons and whoevertaps the attack button the fastest knocks the other's weapon out of their hands.

V Amakusa fells for the old' here,smell this flower' jape.

A A

r e-

fool

Lottery lever gets everywhere. itcouid be you-.

if'11

I dor0 coremuch forNeo Geogames,which are

'10 usually

99MEGS ofgraphicsand 1MEGof game-play, but Ididn't find

Samurai Shodown too badcompared with comparableMegadrive beat 'em ups. Thegraphics are lovely, despitelosing the scaling, and someof the ideas like the viciouspets almost verge on theoriginal. My main complaintis the sluggishness of thecharacters, If the game hadbeen faster, this commentcould have been quite differ-ent, but as it stands, SS is notan A-grade combateer.

GUS

17vJ

How many times have you played a beat 'em up only to find youcan clock it by repeating a set process? Samurai Shodown attemptsto thwart anysuch actions with the addition of a 'Rage' bar. Everytime your opponent concedes silly hits or damage from a set pat-tern, a bar at the bottom of the screen begins to grow. When it iscompletely full, the niggled character flushes bright red andbecomes more aggressive than before — similarly, their hits arealso twice as hormful than before. Still, you know what happenswhen you tease someone too much...

The origi-nal NE0GEO ver-sion of thisweighedIn at amightyI OOMEG,so it wasobvious afew oddsand ends

would be lost in the conver-sion to the Megadrive. Assuch, the sprites are small-er, Earthquake is missing,and the zoom mode of theoriginal is on the scrapheap. Sadly, most of theanimation and speed of theNE0 GEO game has gone,too, leaving a very averagebeat 'em up which will lineup alongside Art OfFighting and King Of TheMonsters in the conversionroute to obscurity. SamuraiShodown is a fast-movingbeat 'ism up which, whilstvery derivative, has enoughnovelty value and playabill-ty to make it worth invest-ing a few quid. In this con-version, though, the movesare sluggish and a littlehit'nsmiss and this makesthe game a bit of a chore toplay. Basically, there is a lotof wasted potential hereand I doubt if even die-hard fans of the coin-op willpersevere with this.

•aS1TEVE

GRAPHICS

SOUNDThe wont music.

Petiod. No, really,the music in this issimply lout. Theeffects are clop,too.

Colourful sprites E

! a nd bockdrops,

which are brilliant— until they move.

S p arse Di l l i M 0 - I

lion, and no real floor le the pro•feedings.

17

68gained from thespecial moves.

enjoyment to beA modicum cil

'I t's toohien'eass lobe taloa soloist,.

-LAsTABILrrtv

V Despite the wideflange of lighten andlocations, and theIon skill settings, thisjust isn't eluting

jenough and lately moires oddif

two.

I Vtherere am

boI 'em u p

better

mi . 5Nave you ewe; headof Mill?

MEMO, 61

530-

V F MT)

b e!

OVERALL

Not completely awful, but tooflowed to recommend and avery average coin-Op conver•sloe.

MM SEGA 77

1 -11uu lt r II i irili ie:,••••

I S I I J R J _ Z flh J

SIAIS

PLAYERS

SPORTS

CONTROL: JOY PADCONTINUES: BATTERY SAVE

SKILL LEVELS: IRESPONSIVENESS: OKAY

GAME DIFFICULTY:MEDIUM

6 OVER PAR

Indot led by America's Golf maga.tine, and contenting the anneal

game el stick and ball eigginaiedAnchowly

GAME BRD O D DE I D E I ED O M EE I N E M• • • •

Coot sot series ol f 1 - 3 0 inis he evokes as possible, with°the, Min01 game itatiatmns on°Het.

12M t O

GAME TYPE

TBA

AIM

OPTIONS

.2=

1ST DAY S C O4 RE

OR I GOMM I L

78 JAM SEGA

With a name like Fred Couples, he

wos all set to be a game showhost. Perfect for the likes of the longdefunct Mr and Mrs (be nice to eachother). The catchphruse was readyand waiting: "I'm Fred Couples,now let's bring on the couples".

But instead, Golf became thecareer path of the mysteriousFred (well, mysterious to us onthis side of the Atlantic). Theslacks and V-neck pulloverswere regulation game show,but the setting was pastoraland the action fast and furi-ous. Well, fast and furiouscompared to putting Ethel in asoundproof box with a pink frillyblindfold on. And it came to passthat even slacks-wearers were buyingSego's new subversive console add-on,the 32X. And they fancied a next-genera-tion stroll on some choice greens and fairways,So Fred agreed to front a collection of 32'great' holes, a sortof 'PantenePro V parexcellence'of golf

products.

GOLFM A G A Z I N E

M A PReveals your position relevant tothe hole.

TROLLEY DASH!Before you start knocking balls, you must defineyour player. The battery save is capable of storingdozens of your created golfers, and also recordingthe statistics of their performance whenever youploy with them. First, a series of mugshots of cos-metically-challenged men and woman are offered,then a potentially lethal choice of tops and bottomsin the apparel department You con also hove arummage in the contents of their golf bog; selectyour allowed fourteen clubs from the range avail-able; even change shaft and head materials Lastlyyou select your tee colour. This determines which ofthe four tees you commence from. Picking the red(nominally the 'Ladies tee) brings you a lot closerto the hole than the blue or black.

( E l a mADDRESSYO URSELFPreparing the shot or'addressing the boll' is animportant procedure for theperfect shot. The followingfunctions should be usedbefore you swing it:

4

5 T A N C KAffects 'draw' and 'fade', abending effect similar to hookand slice but here deliberatelyinduced.

TWO COURSES,NO COFFEEThe 36 holes on the cart are cherry-pocked from some of America'stop courses, giving a good mix of short and long, woodland, linksand desert courses. Some noticeable attractions are those withisland greens set upon huge water hazards.

oPw,* 11,o,"

Derivations of play are offered with Fred'sfavourite holes, a long 18, short 18,toughest holes ('The Gauntlet') and onoption to create a custom course of anylength

PGA TIPSThe swing mechanism isalmost identical to that ofEA's PGA series, reinforcingthe noticeable similaritiesbetween the games. Onebutton tap starts the powermeter, another stops it at thedesired amount, then a finalpress is required to time theswing to ovoid hook (bend tothe left) or slice (bend to theright).

Oiderst swinger in town,

POSITIONAlters the distance from whichyou actually hit the boll.

Vital on the green, but you c- - - . . . %\ a nlook at the ball lie anywhere onthe course.

LIE

C O M M E N TW-

et anoth-er one toadd to mycollectionof famousFreds, butthe gameMrCouplesfronts isn'tas illustri-ous as we

might have hoped. Despitethe potential of the 32X, thegraphics are surprisinglydrab, fuzzy and unexciting.Mottled greys and greensexist where crisp trees andlush grassy textures shouldhave made this the bestlooking golf game by somedistance. In reality, I cansee very little differencebetween this and previousPGA games on theMegadrive. Apart from thelimited commentary, it'seven inferior in terms ofsound to PGA 111! The playercustomisation is good, butthe real letdown is the lackof holes. 36 lust doesn'tcompete with the incredible144 up for grabs on PGAOkay, these are 'choice'holes, but they're not mychoke. 36 Great Holes isbarely on par with mostMegadrive golf games, butit's not the 'next level'. Waitand see what Tee-Off has

d i offer.

GUS

Well, theanimationIs verynice, thecoursesaredetailedand var-ied, andthere areenoughoptions to

keep golfers happy. But,despite all these, 36 Great illHoles still doesn't compareto the likes of PGA Ill. Itisn't a bad game by anychalk, and it pushes whatthe 32X can do, but I stillcame away unimpressed.The problem lies in that itdoesn't feel like a 32bitgame, and bearing this Inmind, I'm in the queuebehind Gus for Tee-Off.

S T E V E

GRAPHICSGood player ani-

mation, and someholes where thesubtle coloulingswork well.

Huge unexploded polentiol —animations, more cutout, commaangles. A dull-looking game,-

SOUNDVNot muck in tintway of sound ormwsic, despite theoccasional tom.

Iwent or badsong.

PLAYABILITYPlaying as a

group can beenteitaining and,not any lessplayable thanout golf games...V Lochs lectures and depth thatthe unit might have provided.

Recoiding thestall of your createdplayers is good

36 holes is well Inews.

41

below the count of comparablegolf simulations.

VFM, Not a serious

improvement on EA'sthree year old don.deed, and that's 1101110RNA cheaper,

ABICITY

OVERA

751

68

Not that bad in its own right,bvi the golf games for yourillspolhove are every bii asPot

MM SEGA 79

M E G A D R I V E R E V I E W

Zohis! Thousands ofthem. Sadly, you tsm'tsee them becausewe've passed them.

1

Aay time is aLittle Chef time.-

fJ7

I t was o time for heroes. Man and machinefused in a gleaming high velocity mass of

chrome, steel, leather, and flesh. Travelling atspeeds in excess of 150 mph on death-defyingcourses, danger was something you ate forbreakfast, and then went back for seconds!Glamourous Ober-babes wilted over the mountedmasked knights of this golden era, saluting themin their race towards stardom, but ditching themwhen they can home in traction. Oh yes, the hal-cyon days of the 1970s and the glorious sport ofracing silver dream machine Superbikes.

Lately the sport has been going throughsomething of o renaissance, attracting o wholenew generation of budding Barry Sheens. Thelikes of Scott Russell are zooming around theworld's circuits sponsored by major manufactur-ers. So to reflect this new found popularity,

ark have teamed up with Kawasaki to pro-• the Superbike equivalent to their excellent

d of a few years ago. Hop on your bike and getyour motors running.

DODGY CIRCIIIRYIt's o long way to the top of the championtable In all, 15 tracks have to be successfully com-pleted to claim the title of Superbiker. Not only oryou going to be chewing a lot of tarmac, but alsojetsetting across to some of the world's most exoticand weothertorn locations. Each track has its indi-vidual weather conditions—all of which must betaken into consideration when selecting gear ratioand tyre type pre-race. Any track is selectable forthe odd prac-tise session ortwo, and youcan evenhave your -.-very own minichampionshipby selectingony numberof the circuits.

TIME WARNER

E E R A jOPTIONS

CONTROL:JOY PADCONTINUES:PASSWORD

SKILL LEVEL5:4IWPONSIVINESS:AVIRAGE

GAME DIFFICULTY:AVERAGE

,P1••• •-

1ST DAT SCORE

ORIGINDonaasiatmed the isiockl of coanggames,* the highly successful Fle couple of years ago and they now Imake the lamp from cars to bikes. I

GAME BREAKDOWN

GAMEfipst ihe mastery of Barnoath* worid's circuits withoutlite on the planet's metal semi

to keep your legs in one piece.

•••••••6aLwrisUWW1111111SENSAIUmIllislitiL,

START YON ENGINES, PLEASEAside from your everyday race against the world champions of super-bikes, you con also select a number of other ploy options. First off ifyou fancy a boost to your performance, you can select the turbooption and whizz around the selection of tracks at a higher velocity. ifthis isn't your thing then you conalways plump for the mono emono race w4lh the CPU, or alter-natively opt for the split-screenrace ogainst a chum. There is theopportunity to raise or lower yourtank in the championships. Thedefault setting is amateur, butthere's always the added challengeof th e r t bikers.

T PITSomminwDamaged bike? Need to changeyour tyres for different weather?Feel like trying your hand at

manual gears? Whatyou need is the pit-stop. Once you'veentered the area thechoice is yours via aselection of optionsmenus. Remember afew seconds in thepits could save youvaluable time in therest of the race

NENE,

grPt

M E G A D R I V E R E V I E W

) C O M M E N TMegadrive race games have come on inleaps and bounds since Super Monaco(which I have always hated). Fl was one ofthe best steps forward, and Kawasaki buildson its success, with faster, smoother framerates and expanded play features like bikedamage and the effect of weather. It onlysuffers from a rather dowdy appearance —caused both by the simplistic polygons andthe dull colours. However it does have areally good racing feel, quite different to Fl,and convincingly like that of a bike. I

wouldn't expect this to capture the attention of any otherthan bike freaks, but it should be a firm favourite amongstthem.

G U S

-'AMC-

PA U L

= M EM E N T

On firstappear-ancesKawasakilooks atouchdodgy. Imean let'sface it thecolourpaletteand the

blocky and jerky graphicsaren't anything ground-breaking. But beneath thisfacade lies a nicelyplayable racing game witha substantial amount ofsurprises. Obviously a greatdeal of time and effort hasgone into the feel of thegame—small differences inweather have a subtle butoften dangerously slideyeffect on the traction. In asimilar attention to detail,the tracks hove enoughvariation and challenge tokeep you going for a longold time. My only real quib-ble is with the graphicaloffering, as this is really notthe kind of thing thatshould be gracing ourMegadrives nowadays.

GRAPHICSA highly teaks*

feel to the bike andthe tracks has beenunix emoted,' I t only some

km, hod bee: mostaelheOath to make this M N

SOUNDVilkiliting reallyipsontilar. Thestein noises ate abe Whim? and thekiiiillental musk isGalin pox side.

PLAYABILITYAfter initial

handling difficul-ties and a fairamount al over.Steering, you'llfind yaursell pushed to the limitchasing ether the opposition.

Not quite cut.price, but neverthe-less a sensible pricelag lot a petty goodpradiKt.

LASTABILITYA If standard

hocks, eight hour 84

endurance track,god nil of the ployageoes are a good

dr, 6w o long We_

.nominn.VFM

72

69

86

82TWERALL

0011;i1

Behind this ugly duckling liesa huge amount of superiorprogramming that results in ahighly realistic racer.

(PRICE

B r n i-E i t T UN E WARNER

rinilASE M A I N

twuN I C K s m u t ir s P lant

M E M O I h Ab o l • . 0 • 1 1 O o n n f t

Power-Ups, Power-Ups, where forit thou, Power-Ups? Well, octuel-they're hidden in q variety of

IcKes. Most conspicuous of theunch ore the large protective bub-les which ore found within glow-ng canisters. These surround thelayer's craft and make them tem-rarily invincible, but also serve aondary purpose — because if

u choose to shoot them ratheron wearing one, they white out the screen in a

Smart Bomb' flash. Yer basic craft is also armedith three weapon types at the beginning of theame, but the yellow cylinders which punctuatech stoge contain a series of power-ups for each

adding three-way-fire, etc), and homing missileswhich ore released using the C button.

!I

OPTIONSCONTROL JOY PADCONTINUES:ETILCH

SKILL LEVEIS:2RESPONSIV(NESS: STIFF

GAME DIFFICULTY:AVERAGE

ORIGINA kma oveitive C0110011400 01 a 'las

sm Amiga game_

BREAKDOWND E I D D L I0 0 0 0 0DIONIDEID E M • E11•1•1111E

GAME AIM

Show hawkWIWytbo•I li ka yh .z e ' s c a u l d a ti

82 MM SEGA

R I V E REVIE W

miga. A hoary oldsed lump of beige with

good games on it. Inbetween excruciatingly Iloading pauses, enoug

make Bilbo Baggin a l l, and more crashes a i r y

been., the odd game didine through.Of the millions released,

w Iskinds, Speedball IIKick Off were of particu-

note, but equally hota completely origi-

blaster released byales Curve (you

know, the guys whocame Storm,indy, and eventual-SCI) called SWIV. A

ical blaster, it wasd because A) Itpretty good 8)

se it loaded as it wentg, meaning there was noying waiting around.v•r, as the Megadrive

n't load at all. Ever. Whatovelty value can it offer usord to please Sega types.inrder to beat off fierce competi-

n from the blasters alreadyut? Well, read on and you'lle. Lazy sods.

_ •

HISTORY 01 TIME

dla •-'

Farmer Jenkins was surprised tosee kis crop et Helicopters pre

UG S

7-12;:=Ek JIM

Steve talks about frill-less, to that I wouldadd thrill-less. Playing SWIV is about asstimulating as double Algebra on a lateFriday afternoon. SWIV is a relic of pastgaming days, with simple scrolling action,and a limited amount of levels (compensat-d for by over difficult gameplay). The

graphics are dull (most of the conflict seemsto take place over Emmerdale) and thesound locks any of the explosive oomph of atop-quality blaster. Basically one to avoid.

S T E V E

IV came about becaears ago SCI hod han-

dled a conversion ofthe Silkworm coin-opfor Virgin. Theresultant conver-sion was really coolfor the time, andideas were hatchedfor a sequel.However, SCI couldn'tget hold of the rights, sothey started work on agame which was differentenough not to infringe copyright,but also retained some ofSilkworm's better ideas. Thus,although Silkworm was a hori-zontally-scrolling blast with loadsof power-ups, SWIV became avertical scroller with the samepower-ups but a few more addedfor good measure. Similarly,unable to call the game SilkwormII, they skipped two sequels andopted for SWIV — on acronym ofSilkworm IV! The basic ideabehind SWIV is that an unnamedalien menace has invaded Earth,and has laid fortresses andenemy squadrons all over theplace. Jumping into either a jeepor a helicopter, the player mustblast a path to the final boss.However, each of the vehicleshas its advantages and draw-backs, making for a slight strate-gic bent to the action But only aslight one.

E N TCrikey,this is ablast fromthe past!Me goSWIVtakes mebock to mydays whenI workedon anAmiga

mag, and the days when afrill-less shoot 'em up couldwow the gaming fraternity.We've come a long waysince then, and the welloverdue Mega S W / lustdoesn't impress like it usedto — mind you, a lot of thiscon be put down to the factthat this isn't half as goodas the Amiga original! TheOnce elegant sprites havebeen replaced by chunkier,lard-ass versions whichstroll across the screen asthey blast away at the flick.ering alien hordes.Similarly, the weaponupgrade system isn't half assimple as it used to be andunless you have the rightgun at the right time, thingsgets stupidly limiting. MegaSWIV dotes back to thedays of 'meat'n'potato'blasters — sadly, we're allused to cordon bleu oneslike Red Zone andProbotector, these days.There are a few plus points(good boss design and lotsto shoot) but this nevercomes close to Impressing.Oh yeah, and don't play asthe leep — it's utter crap.

GRAPHICSthere's a

lot of them._Sadiy, the

sautes tend to Hid.er and everything is

m J

ud-calotored.

Booms, blastsand adequateMeets.

timidly the mostimaginative music_

rPLAYABILITY

Yoe know whoiyou're in for andthis is a very solid,basic blaster.

The jeep isawful to control and the 'choppera little sluggish,

r e s.L A ST A BI L I TY

* Plenty of levelsand inventive boss-

s t r at o n at theahem unnecessaryloss of life Is annoying.

Noh, scum thrs isdoled and over-priced.

Whilst filling most shoot 'emup quotas, this looks and

, ploys like a recently dug upfossil. An odd choice forrelease.

69172

M EM , .

74

67

VFM

52

OVERALL__r--Ir•-•1

1 11 1.1 11 1-

tAM SEGA 83

1 1;11 I

/ G A M E TYPEISHOOT 'EAR UP

PRICE 1 3 4 . 9 9

BY A C C L A I M

REWISE MARCH

i r OPTIONSCONTROL: JOY PAD 'MENACE!

CONTINUES: NONESKILL LEVELS: 1

RESPONSIVENESS: 6000GAME DIFFICULTY:

AVERAGE

1ST DAY SCORE

7. 552, 529

O R I G I N - • 1 1 • • •

Along the lines at Probe'sTetnunator 2 arcade conversion, butwith FAIN kotege for the smiles and

bothirops.

—GAME BREAKDOWNE I D O E I E

r uM E M E

SAME AIM di

j

Genie vow onsof of o fast paceOWNS Obilt toreen to defend yotortalfend your blends against the blood-mud zombie undo ughl

44'

84 PAM SEGA

1

A soulkns humancorpse, still dead

but taken from the grove and endowed bysorcery with a mechanica semblance of life'. Nonot the words of Norma Mal°, but the Americanwriter W B Seabrook who claims to have seenarmies of zon-kies working the fields of Haiti,Chinny reckon! Y. .,00a after this discovery thezombie became the darling nf the film industry,inspiring countless episodes of mindless undeadaction. From WhiteZombie to theimmortal Retuirl ofthe Living Dead cin-ema audienceshave been runningscared from thepossibility that oneday long gone rela-tives will rise fromthe ground andseek vengeance_

The zombiescreen heritage isnow set to join the interactive generation inAcclaim's latest shoot 'em up adventure starring acast of a million zombies and one mad scientist.As a Lieutenant in the American Special Forces,you must locate and destroy the crazed madmanDr Hellman and his monstrousminions before they seize thegraveyard and threaten thevery existence of humanity aswe know it. Spooky stuff!

The recently-revivod zombie closo-foratationAikido squad (not pictured).

rticularly u I ore the Datura plants.is rare local root can be mode into an

ointment which can be applied as eithera cure against energy-sopping zombiebites or to coat your ammo, making

em fatal to zombies.

IOW

Excuse me, sir, you seem to be wearing •Poused logo on your jerkin-.

11;• ip'1411-L44

1111111111111111 •It's 8:38 and for the first time today a- looml

ash "where ore you

M E G A - C D R E V I E WIES IN A POD

The boffins in thesec r et service lobs

ve knockedether onemely handy

dget in the formthe DataPord.

sad with a• sat a n d e s s i n g power to

patch a high spec Pentium, the Pod carriesII of the data you will require on your mis-

' ion and ore unpgrodable by picking uprther pods. Shall we take a looksee?

MAPWhile on theisland of CoyNoir, the mopis your link tothe locations.Outside ofZombie Townvarious othermissions include Winston's o o n a lhunt for his treasure trove, a ie'schase for the scoop of a lifetime. The mapalso indicates possible locations for Daturaand Ju-Ju sticks.

INFORMATION WINDOWSOn arrival on theisland you'regoing to needthe informationwindows to iden-tify all of the dif-ferent charactersond objects.When you open thewill give you either adescription courtesy of

W W I

1 1 1 / C A M b e

Let's faceIt, FMVgamesdon't havea greattrackrecord.What isusuallybuilt up asthe nextfully inter-

activ e e , ends upbeing f u z i n g forsecond-rate actors. So whenit came to sitting down withCorpse Killer, naturally I

red the worst. Howeverer playing for a shortile, I found myself

rangely drawn into therid of gunning down

bies. There's no deny-ing the graphics leave a lotto be desired — grainyHMV, and some badly ani-mated zombie moonwalk-ers —, but at least this timethey've adapted the actionto play more like a game.One of the better productson the Mega-CD market,but still no must have.

ENCorpseKiller doeseverythingI hateaboutthese so-calledInteractivemovies.Yes,there's agood plot

revol d voodoo —and fi l m fanthis was h to get meinterested. But the game-play is just s0000 poor it'sunbelievable. This is a sec-ond-rate Operation Wolfwith the player just movinga poxy cursor on to crapsprites you can see comingfrom a mile away. Yes,they've tried to add an ele-ment of strategy and thelinks are very nice, but youstill come back to the tattyshooting gallery. This is amassive step back forDigital Pictures who seemedto be getting it right withDouble Switch. This gamehas one thing in common

Its zombies: it stinks.

1

GRAPHICSOne of the more

graphically intense.tive

Sul shll grainyMY and far toomuch tepetition lii ihe zombieattacks.NE1.1 .11•Mmon• -,

'PLAYABILITYStrangely fun to

play — particular.ly if you're a fan atarcade shooters.

It does get rep-etillous retooling to the samelocations time after timer].

LAMAR I LITYThe difficulty tat-

ting is sufficient tomake sure you don'tcomplete the missiontoo quickly.

could inspire inteedomBut the lacked real substance

VFIN s oA real boost tor

under servicedBlega-CDs,1 But you could getso much more gamelor the same amount of cash.

OVERAL63

69.........

SOUNDMeaty pings and

zombie squeals 7 0peppet the music.

1, Not a great deal I

- more, and thespeech is often cut shod by the CD

j- updating.

A reasonable FMV eHoti witheven some elements olhumour, but couldn't hope tobe anything more than a two-dimensional teal actor blaster.

63

62

62

Iii

PAPA SEGA 85

G A M E G E A R R E V I E W

GAME TYPE

Oa MM SEGA

129.99

T roditionally, H o l l yw o o d i s t he

place to hang around in if youwont to become a star. Day ornight you can guarantee thatdowntown LA will be full ofnubile young wannabees - allhigh on hope and without achance in the world But there's aplace that's even more competi-tive than Hollywood. and thestakes are about four times ashigh And it's just down the roadfrom LA's stamping grounds too.

Yup, in Silicon Valley, hope-fuls are striving to hit the bigtime as young as six months old,and the scary thing is that by thetime they're around three orfour, their careers could be over.Like forever. And then of course,they're stuck with names likeDynamite Heoddy, Bubsy andJames Pond and subjected toridicule for the rest of their lives.But budding young Ristor has onadvantage over all the rest —you see he's already a star. No, Imean he IS a star. Really

Blaney,

t1er to

obite thanuld

- i s

havethoughtpossible.Granted,the stagesaren't

quite as busy as those ofthe original, but this Is afine conversion and nomessing. On theMegadrive, Ristar is des-tined to get lost against theSonics of the world, but onthe Game Gear Ristor ismore than average — andcertainly better than TripleTrouble. It doesn't offeranything new, but it has theplayability and more thanenough stages. Smart.

S T E V E

Amorr:.ert:SHOOTING STARIf you stumble across some doughnut-esque rings on your travels,don't ignore them in your hastiness to travel ever-right. Ristar canswing on these discs and if he does it for long enough, he goes allsparkly. This turns him into a sort of super-star, and by letting go ofbutton two, he'll promptly whizz all around the level. Sometimes you'llneed to do this simply to get through a level, but if you use the but-tons to propel yourself higher, you'll gain a height bonus ot the end ofeach stage.

WE'RE GON11 MAKE YOU ASTAR (OH YESr a r t0oh Ristor, you're so-oo good aren't you? Not only can you scalewalls, and generally swing yourself all around the shop, you can use 44your special extendible arms to dispense of any of those cheeky wood-land creatures. Want to get rid of that nasty blue blob that's blockingyour way? Simply grab hold of him, bash him against your bonce andhe's gone And you can, like, interact with the scenery too. Yup,Risters can use his arms to hold on to floating flowers and othersuchairborne devices, which hopefully take him to previously unreachableareas of each level.

CO MMEN

EventhoughRistar bor-rowsalmost allof his fea-tures fromSego'spast plot.formheroes,Sega have

certainly made a hugeeffort to ensure that thegraphics and gameplay areof top quality. Almost all ofthe features from theMegadrive version havemade their way onto thesmaller screen, and it'sthese features that makeRistor slightly more appeal-ing than the usual Sonicclones. And unlike most ofits rival handheld games,there's plenty of levels andthe gameplay is quite chal-lenging, too. Admittedly,the concept is derivative ofalmost every other plat-former going, but it's stilldamned good fun and thegraphics will certainly givehaggard looking handheldsa bit of a facelift. •

PA U L

GRAPHICS 9 0

SOUND 78

VP M

Oc• ky beepv effects cad passablemasa Standatd stuff

jS.,,... ot the hest sprites la stow esCiornr Geo Oh yes

jPLAYABI LITT 8 4

Nee motel ateos make Rota OM ofthe mote we 'cable handheld heroes

jLAMBILill976

The oossacad ysIectrCIS a tag mistakett makes e tar ma am

Ni owey but the Game Cola doeshave lather too monv platiartn games

OVERAL1Great graphics, greet game-

tploy, greet package, buoriginality.

79

821

PRICE

RELEASE

GAME TYPE

1E2939

ART?eV ALLCOMIENKFROM?As in the MS version, the player

11. guides Hefty Smurf through the

assorted caverns, forests andit waterways which make up the

fr'path to Gorgarnel's castle.Once again, the evil gorg is upto his old tricks and has whiskedSmurfette away to his castleknowing that, as the onlyfemale, the Smurf race isdoomed without her. Thus, aseries of platform, boat andobstacle-laden stages awaitHefty's attentions, whilst anyails con be resolved using themany fruits which *darn each

kstage am&

ight and well defined, bat they lendto gow down every 110* and diem

Yea rh defrensly scowl And Wsmore than Glisqualo.

PLAYABILrrt 9 0A little Irworoung al limes, bat poise.venance bronio variety

M O

1E

-111EMIN

We got a phone call the other day from the peeps at infogrames.

When they announced the arrival of their Smurfs game for the- - - - • 0 :1 1

Master System and Megodrive they sent us little Smurf toys of everydescription. We got hunting Smurfs, cannibal Smurfs — even aSmurf snow shaker thing Anyway, we'd forgotten all about thesewhen we get a call from them asking if we'd seen the cover of oneof the day's newspapers, Apparently, a Smurf figure hod been soldfor over a grand and it wos idenitcal to one of the ones sent to oneof the magsl

Anyway, in a more roundabout way than usual, this little talebrings us to this Game Gear version ofthe Infogrames platformer. I know thereisn't a great deal of relevance betweenthe intro and the game, but as this isbasically the Master System version port-ed to the handheld, I thought you'd befamiliar with it already, I mean, you'renot thick ore you?

The Smurfs have been doing the roundsover the past couple of months, so it wasabout time that the trusty handheld had alook-in. On all formats the Smurfs havemade quite a hit, and the Game Gear is noexception. The graphics are bold andcolourful, and the gameplay is varied andsimple enough to make the experience ajoy. Nothing too groundbreaking in the wayof platform originality„ but at the end of theday, a sound investment for fun on themove.

I thoughtthe MasterSystemversion ofthis wascool. It wasplayable,untaxing,but varied— perfect8bit fod-der. -

What's more, what goes forthe MS version also applieshere as te two games arevirtually identical with thelevels and features whichmade the MS game so goodtranslated loci, stock andbarrel. Granted Game Gearowners aren't quite asstarved as Master Systemowners for good games, butthis is one of the best plat-formers I've seen make it toa handheld.

LASTABILI1Y-Tough and loads GI stages The petite(ambulation

YFM 8 7Normal puce Loads for your oomph.

OVERALL 8 8Once again the dated heroesprove they've still got what iftakes in the !alieeplay arena.

M M S t a l k R 7

lust when arcade games had started to get in a1 6 ) s l ru t , and the only way to liven up a shoot iemup was to bolt an Uzi on to the front or put it in a

huge static cabinet, Sega took the humble blasterinto a new direction using a hydraulically-movedcabinet and state-of-the-ad sprite-moving tech.niques.

The first game to utilise such a system wasSpace Harrier which dropped a red-sweateredsprite into an alien-infested planet with nomeans of protection bar a largebazooka tucked under his arm.As the assorted chequered planetsurfaces whizz beneath your feet,wave after wave of aliens comewith it, spitting forth streams ofoval laser bolts. At the end ofevery stage lurks a boss of somesort, and the usual method ofshooting them loads of timescomes into effect. But you proba-bly knew that.

A Baked beanpowered bias-totkonics.

A A imp 32-b i tmoestor - yolks!

This is thebiggestmistakeSego couldpossiblymake.With the32X theyshould be

taking things forward, notbringing attention todecade cid grimes. So whatif the conversion is spot on?Panorama Cotton looksmore impressive. SpaceHarrier was okay, but onlyokay in its day, but today ithas the same appeal as theGary Glitter gang show.The truth is that this is allSega have for 32X ownersin January. Talk about 'inthe bleak mid-winter'.

Cver heard the phrase 'aquart in a pint pot'? Well,

can best be used when describ-ing the unlikely conversions ofpast Sego coin-ops over tohumble machines like the C64,Spectrum and Atari ST. As Segowere wowing arcade-goerswith speedy spritefests likeSpace Harrier, Afterburner andPower Drift, owners of littlehome machines awaited con-versions they hoped would cap-ture the look and feel of thearcade game. Some hope

As such, C64 owners madedo with a version of Power Driftwithout the original's rotationalscrolling, Spectrum ownerswere chuffecftish) with a wire-frame Ferrari in OutRun, andST owners didn't bother buyingGalaxy Force II because it wasso crop. Now, however, inthese days of 32-bit plug-ins,our home machines ore morethan capable of recreating thegreat coin-ops of the 80s.Which is why Sega have con-verted Afterburner and its TopGun-style tomfoolery to the 32Xlock-on, stock and barrel. Atleast I suppose that's whythey've done it.

88 fAM SEGA

withly to

I used to really like the Space Harrier coin-op but, without the thrill of a movingmachine and some nine years after itsrelease it isn't half as impressive thesedays. When you consider how we take thelikes of Virtue Fighter for granted, andenioy sprite-based blasters far more com-plex than Space harrier, it makes you won-der why Sega bothered with this conversion— it's not as if it offers varied gameplayf As

Afterburner this is a pointless conversion, and isn't like-endear the 32X to the buying public.

less nos-talgia.

First, the SNES homage toSpace Invaders, now this.hight years agoAfterburner's gameplaywas as substantial as a jetengine's exhaust. Qu'elleSurprise, the years have notbeen kind. It's a fiddly,unrewarding and nowunconvincing game. It

' doesn't impress technically

A lie it he r. Star Wars Arcade is

the shoot 'em up to go for.

wimp,

BOW-TINGYOUR ASS•When a path has been blownthrough the many stone heads,flying insects and gun-totingdroids which inhabit each stage.one of several boss sprites makeson appearance_ The first is asnake-like dragon which weavesin and out of the screen, whilstothers ore a selection of stoneheads or a larger version of themid-level robots_ These fly in ondout of the screen until they oreblown out of existence At whichpoint the next named level isrevealed1 Attack of the jelly beim!

I miss-the

point here,was theX sup-sed toraid a

new agein video-

gaming? if so, then just whyis a dated game likeAfterburner one of the firsttitles for it? The originalcoin-op was a very shallowaffair which, if it wasn't forthe hydraulic casing andfancy sprites, would havebeen dismissed as justanother fast-moving butrepetitive blast. As such,whilst it is indeed an accu-rate conversion, I fail to seewhy we are supposed to beimpressed by an eight-year-old game. On equalterms of playability, thereare versions of this for theMegadrive and MasterSystem for less cash, mak-ing this a redundant con-version.

.11147-#1/

'11•1111117-REvIE,

iSOUND

Hur , m m t moo( I l i at host its

go

GRAPHICS" A rl Iwo As tulA

'PLAYABILITY• • 1 1 , idiertomer, 114$1 the Ione

'- R o m a '10i. I ior Inns,

4 vigiusiiiiivonesillei2141 .t) Bill to 116 Nt

Another 321 non •s t a n e t W h y t h i s

was considered lot release isbeyond us

I Pem IMAMS

Fans of the ageing Sega coin-owill be well chuffed to learn thevery pixel of the original hasmade it to the Glade Mushroomlookolike. From the take-off othe good ship Afterburner, thegame faithfully recreates thecanyons, forests and nightscapesof the arcade game Similarly,the re-arming and re-fuellingscreens have mode it across, ashove the post-stage interludeswhere the OutRun car makes asneaky cameo appearance.

GRAPHICS 8 5

PLAYABILITIr 7 4

IuSally most of !herr ore proffoutli the

t in t wido hnle mesitod io Ps °moo

-.woo writes ond deeded bait.

Cft.• . .m - o e Ansa parka h d .

11111/— _ 76

aiM .F. • •• gaioveaM *aft vosili• -• r •_! d

• movrog 0.4 'qr.', r iTheft rl• • 1,3 1 1 ., c o l l e , • i •e p TOO bay_

OVERALL 5 3Yes it is indeed arcade perfect,but some eight years alitdoted and shallow.

pate alibi

?AM SEGA 89

H i m ynames Chuck Cheefer

and welcome to the all'

MEAN MACHINES playoff fea.luring tonite, UnnecessaryRoughness from the Accoladecoaching school. We're cominglive and direct to you for whatpromises to be one of the mostin-depth and informed reviewsthis side of the great divide.

Well the chops are out onthe field limbering up, ready toface the tackles of the opposi-tion defense, Playability andLastability. But as we all knowthe real challenge comes fromthe ultimate in quarterbacks,the old pro Overall Score. Wellas I speak the crowd are begin-ning to cheer the start of ployand the cheerleaders ore call-ing out the chants for the stacksof stats, the inclusion of everyplayer from the NFL and thefour-player facility. So let's getdown to the sidelines on theroad to the bowl.

111

ALL STARACTIONAll of the players from the 48teams in the American NationalFootball League are included inthe game The combined statis-tics from each individual playerhave been used to build up anoverall team rating—allowingyou make your games as evenlyor unfairly matched as possible.Plus, in the fine tradition ofAccolade titles you can admirethe digitised images of all of theathletes in their glory.

90 ?AM SEGA

Zomb• • i nor ir

fe Hidefield. I redo& tuning fork

WHO'S ZOOMING WHO?a bled,

Once you've gone through all of the players and their specific statis-tics, it's time to hit the field and do the job you've come here to do.The view is token from above the goalposts, covering the field fromsideline to sideline and scrolling to follow the action, but when theaction gets intense the v. z o o m s i n t h e o r Jo a l lo w y ou p r ec i se

control of the players.pz_libim_

4 4 S oSO I S

84 7 0 S •SO I S 8 3IS I S * 4vs * I l i 4111

Not

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Gus

1The one thing I cannot bring myself to do thismonth is be k ind to this game. Many have tr iedand failed to capture the genius of Park Place'sMadden's football series (even Park Place fum-bled a couple of the sequels) but this is

nowhere even near the acceptable alterna-tive mark. It's a sorry s lip-up for Accolade

who seemed to have cracked it with recent form.Now we're back to abysmal graphics and ani-mation and shambolic gameplay. Hiding behindan impenetrable wall of slats is a thoroughlybad game of American Football, but the game's

most off-putting feature is its unbelievably crap appearance.Although it has been said elsewhere, the choice of title forthis game couldn't have been more gr imly apt.

Recognisingthe Maddenseries as thebenchmark forall consoleAmericanFootballgames,Accolade havetried to break-away from thisstyle. The

inclusion of every playerfrom the NFL with theirphotos and their abilitiesfollows the tradition of pro-v iding games for the statsnuts. But unfortunately theslacks of stots are at theexpense of the rest of thegame. Graphically it'snowhere as good lookingas Madden, lacking refine-ment and detail. And in theplayability stakes it suffersfrom a distinct lack of paceand some way off collisiondetection. If you consideryourself to be a top footballfan hungry for statistics andset patterns, this may wellbe for you, but if you want agame you can plug in andplay, then I'd stick toMadden.

PA U L

PLAYABILITY 5 0.

LASTABILITY 4 0• tor rne rest 4A es.

VFM N 4 9

VERALL 4

'IMMLEr"

• AMMO 5 3Th, i s o role idea evi thetitle ond players leek sertmety boor

- S W A M I 5 9, 'he goontialls re match

Jr rhe elleipeadk

hope wort el aralept Oar but7-iv in estoolloo

' d probably be bow off buying ottoet those worts ohncelor book things

Acceptable for those interestedin stets, but shabby in terms oleniertalansent value.

PLEASE REMEMBER THATI I N MEGAMART IS AT YOUR OWN

,• VIIhi el — dm idII P Air 11 111

_ • ‘,MI GHEADINI WAN

ot something to sell? Or want to swapgames? Do you want something. or doliou have a special message? Perhaps

gou Just want a pen pal? Well. whatever4ou want, the MEAN MACHINES Megamo

the p lace for you.For Just y o u can h ave your v

advertisement containing up tOr if you're feeling rich an dit up in the dictionary)..(count 'em) words!I

So what are you wsquares below withan en velo p e alopostal order maMACHINES andMEAN MACHI

F M

PEN4 • i e • •,;-

- • •• IP

FILL IN THE TOP BOX FOR ET 20PLEASE NOTE ONII ONETHEN NI IN YOUR MESSAGE USE

MEAN M A C H I S , PPIO RYCO U3 0-3 2 FAPPINODON LANE. LONDO

3AU.

1A, S e g o r r i a r t Is

dveltIttrs iybody sending ,1

acill arive I L . t t'bove it pub lig ledillEdignored. your ch a y e w I Dit& notas a n d no c or r e s pjnd.nc . wilt be

nt 4 intO! - However I fel t u a r e

steci Itere i n Woofing a e trade aa• n t M a r i e - a 0 9 7 7 O 0

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COUNT AS ONI wORD

ngee done

away with thedrivelling insuquite frankly,replies take up mtime than they'reworth. As such, theletters containedthis month actualtry to convey amessage. This m•come as a shock tosome of you, but forme it was a welcomechange to have sothing a little moresubstantial to eat mchips out of. If yowant to be equallyclever, write to:PRODUCTION LINVELOUR TRACKSUIMEAN YOB,MEAN MACHINESEGA,30-32 FarringdoLane,London,EC1R 3AU

Ng,

PEACHES AND CREAMDear YobWell done on a brilliant moo Ihave a little problem that hasbeen bothering me about theage rating of games. A few daysago I purchased Urban Strikeand I have to admit it is better •than Desert and Jungle Strike.

92 MNI AGA

But while I wasreading the bock of thebox. I noticed the ratingsNow not to put too finer a pointon it, but how bloody sod arethese ELSPA people? Eventhough they had rated the gamefor ages 3-10, I can't see a childof three walking into a computerstore to buy the game. Nextthey'll be banning Sonic for notbeing violent enough!Ronnie Jackson, Harlow, EssexYOB: The whole ELSPA ratingthing is a good enough idea,but until some stability comesinto the ratings it all seems alittle daft. I mean, yes, by all

mean classi-fy contentious games like NightTrap and MKII, but do we reallyneed to be warned about Sonicand The Flintstones. Surely it'sonly worth giving a rating tothose that deserve it...

Dear Yobl'm lust writing to ask you aboutthe review of Doom in Issue 27.

the PC version of Doom, thereore eight guns, but in yourreview you printed only six. What

S r hap-pened to

the BFG 9000and the Chain Gun?

--tamolop... A l s o I think you should give a£100 prize for the best letter inyour moilbog like in M G .Andrew farrant, tittle Shelford,CambridgeYOB: There are only six in the32X version. Don't biome usblame Sego. And I bet you'dlike E100 for the best letter,then you could grizzle as wechose even the most inane driv-el over yours.411

HAIN WONrt;

Dear Yob OWhat is happening 10

wigs angames?! In my opinion there isthe odd game with a nice ending,but most of the others are basi-cally crop! I really feel game end-ings have to improve. I own a

Megadrive, and have quite c i a *good selection of games, onmost of them have boring end-ings_ I don't know anything aboutproducing games, but is itbecause there isn't enough mem-ory left on the cart?Andrew Clark, HessleYOB: Too bloody right. I piledall the way through MKII only toreceive a crap ending withmore spelling mistakes than atoddler's schoolbook. Theanswer to your question is that

kill is normally a matter of time.

Still, it's not all bad news,Earthworm Jim had a cool end-ing — and made sense as to

y you had to launch the

FITNESS tililDear YobI have had an idea that youmight like to think about. Onmagazines like Sego Mag andElectronic Gaming Monthly thecover has a spine. As a regularreader, I have found that yourstapled spines tend to rip.wouldn't mind paying a littler)!extra for something that wouldkeep it looking neater, Maybeother readers feel the same?Keep up the good work.

-Aar i

John Green, SheffieldYOB: It's a possibility. Iwas going to ask whyyou wanted one, butthen I realised: it'sbecause your alreadycompletely spineless."

JAC1111Dear YobYou've been getting alot of crap in your let-ters page of late, so Ithink it's time for aserious slogging let-ter_ First, I agreetotally with Steve'scomments lastmonth regarding the

snivelling slobs atDigitiser. If they've got a

problem with your esteemedmag, than they should ring upand state it, instead of makinguntrue and fabricated commentson their few pages of doily drivel_I mean, saying that you only get70,000 readers compared totheir million, is absolutely ludi-crous, and a pitiful statementonly sadcoses would accept Sowhat if they do get a millionreaders, — we all know preciselywhy, don't we? It's becauseDigitiser is FREE! It doesn't costanything at all! So before thefools boost, they should startcharging £2.25 a month to sub-scribe to Digitiser, and THEN seeexactly how many readers theyget! Let me tell you this, it woulda much smaller figure thanMEAN MACHINES! Personally Iwish the ass-faced baboons atthe Digitiser hovel would shuttheir pus-filled fes-tering gobs,insert theirheads uptheir rec-tums, andinhaledeeply. Itwould dothem, andus, theworld ofgood!PaulJohnson,Shadow

Dwe r of SkegnessYOB: Actually the Digitiser guysdid reply to Steve's letter but allthey did was call him a few W O .names and say that if we Weintad a fight they were ready.Needless to say, having seen r t tkthe plankton that writes fortheir hallowed pages, I'm off toWilliam Hill's to put somemoney on the lad Merrell. Hecould have Violet Berlinany day, too. Butenough of that.

R I P =Dear YobI hove been read-ing your magazinefor two years now,and just lately I'venoticed that you'vemissed a fewgames. What hap-pened to Sonic Drift?know it's shite but a review

would hove been nice. AlsoPebble Beach Golf has been outof the shelves since Novemberand so has Rock 'n' Roll RacingHow about a review? They'reboth £35 in my local shop, but Idon't know whether they're anygood. Time to pull your socks up!Simon Welborn, BrightonYOB: Sadly, despite being larg-er than most of our rivals, westill can't fit in every game wereceive. We had a copyRock'n'Roll ages ago but nevergot round to reviewing it. As forSonic Drift and Golf, they'reonly out on import and only afew copies made it over here,

We don't tendirson 's t o bother

with a lot ofthe importgames anymore asthey're all abit crap, butif somethingdoesn't get areview youcan alwaysguess it'seither prettyduff or that the

y is too

CAMEDear YobBeing a person not at all influ-enced by television programI'd just like to say, ''Ninteadmire your work and cotions to the video game indand have enloyect

u '• . -0

A Arehart to the crap old days oftansok rivalry and sparcy drawing.

many of your Iclassic' gamesincluding Mario Kart, Zeldaand Mario All-Stars. I also hovethe highest admiration for yourrecent arcade games, Cruisin'USA and Killer Instinct, with theirexcellent graphics and sound. Butif you give the Seal of Approval toanother game as shambolic asRise of the Robots, and demand.ed the best part of £70 for it, I'dsoy 011...Nintendo. .NO!! It is - i t ineither the time or the place for ashoddy piece of programmingthat has about as much originali-ty as Sego's next batch eigames! So hoppit it.Neil Degg, CheshireYOB: NO! Neil D e m you mayindeed think you are Cheshire'answer to the wonderful televi-sual comedian of BBC1 propor-tions, Sir Harry Enfield, but ifyou come round our manor say-ing 'Hello Matey Peeps' anddoing dodgy Kevin impressions,a cuff around your actuallug-hole will be forthcoming. And

we'd be perfectly rfi e d i nthat, my son.

There, quite interestinwasn't it. Makes a pleas-ant change. Let's just

Itiope • ,

Shall I tell you what I really hate? Pop tossers,that's what. PJ and Duncan, Let Loose, Boyzoneand Deuce - PIs the lot of sem. I mean, justwhat saps buy those records, and who decidedthat Pi and soddin' Duncan were rappers. Jeez,it's enough to make Snoop Doggy Dog give itall up! Anyway, that's my question over for themonth, here's where we pass over to yours.Send your queries to:GIVES NEW MEANING TO POP TARTS Q&A,MEAN MACHINES SEGA,Priory Court,30-32 Farringdon Lane,London,EC1R 3AU

Dear SteveI own a Megadrive, so could youplease answer these couple ofquestions?1. Is Rise of the Robots worth alook at?2. Could you list these games

m best to worst: Ristar, RugbyWorld Cup, PGA 3?

ill there be a 3D golf game -,the Megodrive in the future?

4 Being a PGA fan, is it worthgetting PGA 3 if I have PGA 2?5. Will BC Racers be coming outfor the Megodrive?Robert Jones, Cheadle, CheshireSTEVE: 1. No, it's completearse. 2. Rugby, PGA, Ristar. 3.Nah, there's Links for the

94 NMI SEGA f t /

Mega-CD and Tee-Off for the32X, but not for the stand-aloneMegadrive. 4. Only if you're areally ardent fan. 5. Nope -wait for Speed Racer instead.

CONCEIVEA Dear Stevear l would be most grateful if you

would answer these questions forme as I received a Menacer gunand the Lion King for Christmas1. Are there any other gamescoming out or already availablefor the Menacer?2. I realise that big companieslike Sega and EA ore very busy,but I have some ideas of my ownand was wondering how some-one would go about showing

them to a company?3. When Theme Park comes outfor the Megadrive, will you beabte to go on the rides like onthe 3DO?4. Is Biker Mice From Mars com-ing out on the Megadrive?5 Is Wing Commander comingout on the Mega-CD?6. Do think Sega would acceptideas for a Night Trap 2 evenafter the controversy over the firstone?Jonathan Mack, North Shields,Tyne and WearSTEVE: 1. T2: The Arcade Gamefrom Acclaim, Body Count fromSego, er... that's about itt 2. Bywriting to them. 3. Probablynot. 4_ No. 5_ It's out on import,but is so duff it won't make itofficially. 6. If Digital Picturesdecide to do a sequel, it willcome out via Acclaim.

RHYTHMDear SteveI bought myself a Megodriveabout five months ago and Ihove a few questions for you.1. For Christmas I asked for SSF

A man in ashop overhere in Dubaisaid the ver-sion he hadonly workedon aMegadrive II.So he connedmy parentsinto buying apirate copy. When I played it, itwas completely messed up. Allthe names were wrong and thecomments were in Japanese. Ithought there were no technical

differences between the le Ogg i

Megodrive I and II? I r •2. Should I buy o Mego•CD or a32X?3. Sometimes when I ploy MKIIwith the test mode and finish it,the story comes up as nv naland then it finishes, then it go-e?to a third round against ShooKahn. As soon as I hit him hefreezes and vibrates. I cant d oanything to him except wait forthe timer to run out. b this a fault

of

or am I supposed to find thisexcellent?4. Your mag is usually very fair inits reviews, but you gave WWFRaw an awful review. I bought it •and found it to be excellent. Ithas excellent graphics comparedto post versions and a wideselection of options. Why thenegative review?Dominic. Dubai, UAESTEVE: 1. There aren't. You'ebeen 'ad, my so. 2. 32X. Or aSaturn! 3. It's fault brought onby accessing the cheat. 4.Because it's repetitive croprequiring no skill whatsoever.

NECESSARYDoor SteveI hove lust got a 32X forChristmas, and I have aquestions to ask you1. Why are the games so expen-sive?2. What happened to the batteryback-up on Virtue RacingDeluxe?3. When will the first game touse both the 32X and the Mega-CD come out and what will it be

4. If used with theMega-CD, couldthe 32X producesimilar graphicsto Rood Rash onthe 3DO?5. Will Twistedbe coming outon the 32X?6. Which FMV

games will be re-done for the 32X? I've heardTomcat Alley is in the pipeline.Chris Royment Heine/Hempstead, HerfcSTEVE: 1. Its a new system anddeveloping for such onunknown quantity is risky andinitially expensive. 2. Thereain't one. 3. Either Night Trup •or Midnight Raiders b o t h aredue in March. 4. Nope. 5.Nope. 6. Tomcat Alley isn'tscheduled, but MidnightRaiders and its sequels are onthe way, as are loads of titlesfrom Digital Pictures.

MANOEUVREDear SteveWhen I play Doom on the 32X, Istart at level six and then go onto level 15, but when I do this allI get are some credits and at thebottom it says C./DOOM.Nothing happens when I pressany of the buttons and I end uphaving to switch off or reset thegame. The game should go backto level one where I should playto level six and then onto 16 and17. Why does this happen andwhat should I do?Amit Lahon, Hayes,MiddlesexSTEVE: Take it hack to theshop, mote... A,

c-

PNEUMATI44- :z - -„ ,

Dear SteveI think your mog is supe .please could you answer myquestions?1. Is Doom 2 coming Out on the32X?2. Is Acclaim's Alien Trilogy onthe 32X going to be cart of CD.based?3. Is Virtu° Fighter going to bereleased on the 32X?A Wardrop, Dumbarton, ScotlandSTEVE: 1. It hasn't been decid-ed. 2. Cart-based. 3. It's feasi-ble the machine could handleit, but Sega hove no plans as ofyet - perhaps when the Saturnis officially released they'llchange thnittnind, though...

AGGREGATEDear SteveI om thinking of buying a Saturnon import. Please could youanswer my humble questions?1. How much would I expect topay for on import Saturn?2. What leads would I need to -0*make it run on a PAL TV, and IPwould I need any special leads ormains adaptor?Barry Paige, TenterdenSTEVE: 1. Between E500-650,plus a power supply converter(C30). 2. You'll need a signalconversion box, unless youhove a SCART telly, for whichyou'll need the proper SCART

cable.

BOURGEOISDear StevePlease answer these questions Afor me1 In the finished version of Micro

111 Machines 2

for the

AlkMegadrive, why wasn't the stockycar racing included as featured inyour July issue?2. Will Virtue Cop ever bereleased on the 32X or Saturn?3. Are there any plans for adecent beat 'em up on theMega-CD?4. To play a four-player game onthe 32X, will the game be on a .1-Cart or will you need a four play-er adaptor?Jed Mears, SekeySTEVE: 1. Memory restrictions.2_ It has been confirmed, but isway, way off. 3. Nape. EternalChampions is due, but I thinkirs crap. 4. It depends on thecompany

CONSCIENTIOUSDear SteveI own a Megodrive, but I feel thatI need to upgrade to something alittle more powerful. The 32X islooking quite promising, but hereore some questions anyway.

1 Although the 32X looks prettydamn good, do you think there'sany chance of it being droppedwhen the Saturn is released? e a,2. Will there be any decent plat--form games like Probotectorreleased for the 32X?3. Is there any chance Treasure'will be releasing games for the;%•--32X? Gunstor Heroes is till oneof my favourites4 Don't you ogree Underworld,Manic Miner, and Knight Lore (ZXSpectrum days) were excellent? Ido.Josh Robertson, Bradford-on-AvonSTEVE: 1. Apparently, they'llrun side by side. Yeah, right. 2.Yeah, Treasure ore working ona few, as are Konami. 3. Seeearlier answer. 4 Yes.

INSTANTANEOUSDear SteveI'm a big Sega. Mean Machines,and Yuzo Koshio fan Pleasecould you answer my questions?1. Is there going to be a Streets

of Rage 4? If so when?2 Will a Streets of Rage ever bereleased for the 32X and tSaturn?

1. , . .4 ._;": 1„ . .1: „ . . .1„ .„ . .z „, - 1, - - "."•-1- - -

3_ Is a Shinobi gamebeing planned for the 32X?

4 How many sprites it handle?5 How many sound channels?6 When playing Megadrivegames through the 32X, doe i ti m p r o v e t h e s o u n d W I * a n d

screen definitioFranklin Smith, BirOninghorn

STEVE: 1. Not until theend of summer. 2.

gaSE - Probably not. 3. Not as ofyet, but needless to say one willappear eventually. 4. Loads. 5. -Four. I think. 6. Yep, but omarginally.

Ok, that's enoughfor this month.There'll be moreOSA jocularity nextmonth. I bet youcan't wait. I know Ican't. Hmm.

.!

)),

o r a l

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