Vocational Training Centers and Their Development Through ...
Innovation and vocational training
Transcript of Innovation and vocational training
Abstract
The call to innovate the vocational training has been made over and over in the
recent years. But how does an innovative VET practice looks like? Labour market
demands are changing rapidly and transversal skills are becoming more and more
important. Hence the teaching approach in VET should not only focus on a more
powerful vocational learning environment but should also embed these 21st century
skills. Hence, the main question in this paper is: Can m- and e-learning create a more
powerful vocational learning environment that offers authentic learning tasks or
assignments from vocational practice; challenging learning pathways; opportunities
for the development of transversal 21th century competencies; adaptive learning
support or possibilities for differentiation and a positive and safe collaborative
learning community? The results of the case studies are promising. Photos and
videos help VET students to visualize their learning process and reflect on it.
Edugames offer challenging learning pathways and authentic learning tasks.
Although all case studies offer possibilities to create a collaborative learning
community and reflective practice, several pitfalls are around the corner. And how
promising the results of these case studies may be, changing teachers in the face of
change is probably the most important and difficult challenge.
A recent Malaysian research on vocational education and
training (VET) teaches us that vocational training as a second
choice of education is not only in Belgium but in many other
countries around the world a point of discussion (Mohamed,
Heong, Kiong, & Rashid, 2012). According to his research one
of the reasons why VET in some countries is not successful are
the negative attitudes to manual work and the low prestigious
attached to vocational education (Mohamed, et al., 2012). The
call to innovate the vocational training has been made over and
over in the recent years. But how does an innovative VET
practice looks like?
Vocational pedagogy differs from general pedagogy as its
pedagogic component emphases the technical, hands-on and
technological aspects. VET provides knowledge and skills for an
appropriate professional performance, hence vocational pedagogy
has both theoretical and practical components (Mohamed, et al.,
2012). There is strong evidence that vocational schools that
focus on student-centred learning environments, provide
authentic tasks, offer a challenging curriculum that connects
to the students’ lives and the community in which students live
are most powerful (Placklé, et al., 2014).
Hence, if vocational education wants to be more successful, it
will need to embed these aspects into the VET pedagogy.
However, rethinking vocational pedagogy is not only necessary
because of this negative perception. The industry and society
are changing rapidly and this also has significantly
implications for the learning requirements of workers and for
the pedagogical methods used to facilitate that learning
(Mohamed, et al., 2012). Looking at our present society from a
techno-economic framework, based on what Schumpeter called
creative destruction (Schumpeter, 1975), we know that a
competitive free market economy is driven by clusters of
innovations. These innovations in turn change economies into
long periods of increased productivity that enables the
creation of new industries, jobs, products and services
accompanied by the destruction of the old ones. (Kattel,
Drechsel, & Reiner, 2009). According to Carlota Perez (2009)
this finally leads to institutional renewal and fundamental
changes in a society cause an incremental series of innovations
creates more and more innovation opportunity space, and finally
becomes a dominant design and transforms profoundly not only
the rest of the economy but eventually the whole society. In
other words innovation is according to Perez the root of
economic growth, and thus labour market demands are changing.
According to the in 2006 adopted European Framework of Key
Competences labourers in the 21st century therefore need more
transversal skills like collaboration, entrepreneurship,
innovation, and creativity (Van den Brande, 2010). According
to the European commission (2009) this requires:
“ … pedagogies that encourage learning by doing, by exchange, by
experiments, by risk taking and ‘positive’ mistake making, by creative problem
solving, by feedback through social interaction; by dramatizing and acting the
part, by exploring role models and by interacting with the outside/adult
world.”
Hence, if vocational education wants to be more successful, it
will also need to embed these 21st century skills into the VET
pedagogy. Consequently the teaching and learning approach in
VET should focus more on creativity to produce new ideas,
teaching content should be revised and changed constantly to
meet the needs of time and finally change in and
diversification of learning approach should be implemented
(Mohamed, et al., 2012). Looking at these transversal skills,
we see how these skills match the new ways of learning, or what
is called next generation learning or learning by
collaborating, sharing, anywhere and everywhere (Knockaert,
2012). The cybergogy, or the pedagogy related to this next
generation learning, can be summarized in 5C’s: communication,
collaboration, community, creativity and convergence (Friedman
& Friedman, 2013).
Figure 1: Conceptual map of future learning (Redecker, 2011, p.
9)
Thereupon, the main question of this paper is: Can m- and e-
learning help us to create a more powerful vocational learning
environment (Placklé, et al., 2014) that offers:
authentic learning tasks or assignments from vocational
practice;
challenging learning pathways;
opportunities for the development of transversal 21th
century competencies;
adaptive learning support or possibilities for
differentiation;
a positive and safe collaborative learning community.
A recent study (Torrent-Sellens, Ficapal-Cus, & Boada-Grau,
2014) on the effect of e-learning vocational training on the
employability of the unemployed focuses on following
competences: teamwork, leadership, time and task management,
problem solving, decision making, creativity, analytical
thinking and critical thinking and suggests the usefulness of
e-learning in training for employment to those with fewer
formal qualifications. The results of this study with regards
to the use of e-learning in VET are thus promising but this
study does not give specific information on how to create a
powerful e-learning environment and which tools are most
promising.
To gain a deeper understanding of how m- and e-learning can
help us to create a powerful VET learning environment, several
potential case scenarios of e-learning in vocational training
are discussed in detail in the following paragraphs.
Video as tool for improving reflective learning (CPIT, 2013)
An Australian VET training programme research analysed the use
of situated technology-enhanced learning (STL) to train front
office and reception services skills. Tablets replaced the
teacher-led learning activity. VET students produced their own
videos and received online tutor and peer guided reflective
analysis. Role-play was used as a learning strategy and video
as a tool for improving reflective learning. Three forms of
online feedback were advocated: feed up (are the learning
objectives being met) feed back (what is the performance level
on learning) and feed forward (what does the learner need to do
improve learning). The findings in this research suggest that
videos are helpful in VET when the task is complex, has
multiple steps and includes occasions when students have to
prioritise process tasks. As each aspect of the task is
analysed and accompanied by prompt feedback, research findings
suggest that the student’s learning repertoire was extended,
hastened and led to an increased self-confidence (ibid)
Collaboration in a virtual game environment for vocational
learning (Hamalainen, 2008)
A Finnish research project analysed the use of CSCL (Computer-
Supported Collaborative Learning) to enhance the collaboration
and cooperation competencies in VET through virtual
environments (ibid). The ‘edugame’ used in this research
included 13 sets of vocationally oriented problems, which can
only be solved through collaboration and cooperation. But group
work is especially in a virtual environment challenging as the
team members are often separated in time and space, which
obviously easily hampers their communication (ibid). Moreover,
collaboration does not emerge automatically; the pedagogical
approach of the virtual environment must therefore be developed
in such a way that collaboration is stimulated using
collaboration scripts (ibid). Two scripts were used: the
epistemic collaboration script (instruct learners how to deal
with their task) and social script (how to interact with group
members) (ibid). The different levels of script corresponded
to higher game levels that are reached by solving problems set
in the game (ibid).
The findings of this research suggest that virtual environments
do provide a shared forum not only for access a variety of
online resources new kind but also for content issues, bringing
people together to meet and create new ideas (ibid). Yet,
collaboration was dependent on the learners’ willingness to
work together. All the students felt that the game environment
had offered added value by visual outlining, as compared to the
traditional classroom setting. The study also indicates that
epistemic scripts have potential to make learning more
efficacious in virtual game environments. The scripted
‘edugames’ also offers interesting possibilities as the
different game levels are based on a set of authentic working-
life tasks and competencies are built step by step, and
different professionals have to engage in teamwork (ibid).
The use of mobile and online learning journal (MOLJ) in VET
(Mauroux, Könings, Dehler-Zufferey, & Gurtner, 2014)
In this Swiss-Dutch research a mobile and online learning
journal (MOLJ) for apprentices in the field of bakery was
developed to support reflection on workplace experiences and
contained a recipe book, a smartphone app to take pictures of
workplace experiences, and a learning journal for reflection
(ibid). A learning journal stimulates the reflection on
workplace experiences in VET, and can be done in action (during
practice) or on action (after or before action) (Schön, 1983
cited in Maroux et al., 2014) but needs to be guided by asking
critical and reflective questions or prompts (ibid). The
advantages of MOLJ compared to paper-based ones include the
accessibility of information, the ease of sharing with peers
and the ability of mentors to add comments (ibid).
The results of this research show that the self-assessment of
the mastery of a recipe, the least reflective function of the
learning journal, was used most frequently while the written
reflective functions of the learning journal were used less
frequently (ibid). Especially the part of taking pictures from
the workplace and sharing these seemed to work very well.
Taking these pictures enhanced apprentices’ reflection as the
pictures themselves helped realize if a mistake had been made
or served as a support for discussions with colleagues of
supervisors (ibid).
The findings of this research suggest that the most determining
factors for the acceptance and use of the mobile and online
learning journal by apprentices were their interest in the use
of a smartphone at the workplace, their acceptance of
reflection on workplace experiences through the mobile and
online learning journal, and supervisors’ participation and
provision of feedback (ibid).
ePortfolio as an effective VET learning pathway
In 2006 an environmental scan into the use of e-portfolio
systems in the VET sector was conducted in Australia. They
identified that e-portfolios provide an effective way of
supporting learners move between training, other forms of
learning and employment (Curyer, Leeson, Mason, & Williams,
2007) hence an interesting tool for VET.
According to the European Institute for E-learning an e-
portfolio is:
“a personal digital collection of information describing and illustrating a
person's learning, career, experience and achievements. E-portfolios are
privately owned and the owner has complete control over who has access to
what and when.”
IMS Global Learning Consortium (2005) defines six kinds of e-
portfolios that can be used in vocational education: assessment
e-portfolios, presentation e-portfolios, learning e-portfolios,
personal development e-portfolios, multiple owner e-portfolios
and working e-portfolios. The crucial elements of e-portfolios
are the ‘artefacts’ that provide the evidence of skills,
competencies, qualifications and so on. These artefacts can be
uploaded and stored in many multimedia formats such as pdf-
files, video footage, audiocasts (Curyer, et al., 2007). The
findings of the environmental scan suggest that a well-prepared
e-portfolio can showcase skills that cannot be easily displayed
using other means (Curyer, et al., 2007). Butler (2006)
identified following benefits of e-portfolios in vocational
training: ICT skill development, feedback and communication
facilitation, fostering a sense of pride in one’s own work,
providing rich pictures of student learning and competencies,
engaging students more in the assessment process and reduced
costs of reproduction and the inclusion of privacy features.
Research findings show that e-portfolios also provide a better
understanding of the learning that is required, of the work
environment in which the learning is taking place, and
ultimately improve the learning experience for ATs, their
classroom teachers and VET trainers (Boyle, 2011). However
implementing an e-portfolio in an effective way requires
substantial up-front investment such as planning and providing
adequate training and support for teachers to gain the
additional technical skills and digital literacies to create an
e-portfolio, the consideration of privacy and ownership of
information (Miller & O'Neill, 2011). Students need to be well
prepared as well like understanding how to collect appropriate
digital evidence, having sufficient digital file management
skills (Miller & O'Neill, 2011).
Conclusion and discussion
These different case scenarios show some promising results with
regards to m- and e-learning as a tool to create a powerful VET
learning environment, especially the use of e-tools that help
to visualize the learning process like photos or videos are
considered to enhance the learning process of vocational
learners. Edugames have the ability to create challenging
learning pathways as they incorporate different difficulty
levels and more importantly ‘edugames’ have the potential to
create authentic learning tasks that are fundamental for the
vocational practice. Each of the different case studies offers
possibilities to create a positive and safe collaborative
learning community. But the different case studies teach us
that in order to create such a collaborative learning
environment a script is essential. Not only a script that
structures what a learner needs to learn, but also a script
that structures the interaction with other group members.
Moreover the guidance of a supervisor who prompts the
reflection and gives feedback plays a crucial role when
creating an online learning environment. As the case study of
the e-portfolio demonstrates that an e-portfolio has the
ability to foster a sense of pride in one’s own work and
knowing that vocational training has to deal with a negative
connotation makes the e-portfolio an enticing tool.
A pitfall is that too often it is assumed that digital
technologies will primarily be used for learning purposes
(Guenther, Mc Rae - Williams, & Townsend) or that the younger
‘Facebook’ generation will automatically engage in creating e-
learning just because technology or internet is involved
(Miller & O'Neill, 2011). Miller and O’Neill (2011) suggest
that younger learners may need help to organise themselves
and/or their evidence over ICT support, whilst older learners
may require support to learn how to use the technology while
already having the skills to organise themselves or present
their work/evidence.
In conclusion, these case studies teach us that implementing m-
and e-learning tools need to be well prepared not only on
technical matters but also on implementation and assessment
level. This presupposes an organisational change. However,
organisational change in educational contexts is difficult.
Fullan (2001 cited in Boyle) suggests that nothing will happen
until individuals within the system change, and that the
culture of the organisation can present a major obstacle to
implementing new ideas and practices. Hargreaves (1994) tries
to answer the challenging question ‘What makes teachers change
in the face of change, and what makes them dig in their heels
and resist?’ in his book ‘Changing teachers, changing times’.
According to Hargreaves (1994) practice changes before beliefs
and it is better to think big but start small. Curyer et al.
(2007) therefore suggest to provide training for teachers in
how to best present and managing information in an online
environment. Secondly a school should provide teachers with the
opportunity to create their own professional e-portfolio that
showcases their teaching and technical competencies as well as
houses their professional development plans and reflective
journals. These e-portfolios can serve as good templates for
their learners. For example, the University of Oulu, Finland,
teacher portfolios are being used systematically in order to
develop teachers’ own professional expertise (European
Institute for E-Learning). Curyer et al. (2007) finally suggest
to provide teachers/trainers with on-going support to develop
their understanding around e-assessment.
There is strong evidence that vocational schools that focus on
student-centred learning environments, provide authentic tasks,
offer a challenging curriculum that connects to the students’
lives and the community in which students live are most
powerful (Placklé, et al., 2014).
Do these e-tools provide us tools to innovate vocational
training programmes and provides a student-centred learning
environment with authentic tasks, a challenging curriculum that
connects to the students’ lives and the community in which
students live (Placklé, et al., 2014)? The least we can say is
that the results are promising and should at least be
considered. At the same time these case studies only give a
partial view and it could be misleading when we focus
unilateral on these e-tools to enhance vocational training
programmes. There are more sides to the story of VET innovation
and creating powerful student-centred learning environments. An
interview with prof. dr. Madhu Mala (2014) from Alva’s College
in Moodbidri (Karnataka, India) taught me that innovation in
VET may also be found in the development of a model of
integrated interprofessional approach to service-learning in
community-based practices. This Indian model offers students a
combination of lectures, conferences (supervision sessions),
concurrent community-based fieldwork in collaboration with
students from other fields of study. Students are challenged to
integrate the knowledge they gained from lectures into their
community-based practice during weekly conferences with their
professor. This situated perspective makes it according to
Wegener (2014) possible to illuminate individuals’ commitment,
curiosity and uncertainty as bases for understanding reflective
actions, which can be either supported or constrained by the
social environment in which they are enacted. Again this
approach assumes a change in teaching approach as teachers need
to pay attention to reflective starting points and act more as
a reflection facilitator than a expert. As we already know from
previous paragraphs, positive change in teaching practices is
not as easy as one might assume. Effective planning and
preparation can provide a structure and context for teachers,
as well as a framework for reflection and evaluation (Maughan,
Teeman, & Wilson, 2012). Hence when innovating VET training
programme, whether implementing e-tools or changing the
curriculum towards service-learning community based practice,
the key issue is involving the wider school community in
planning and preparation by giving teachers ownership of
aspects of the change process and involving not only teachers
but also administrators, students, parents and other
stakeholders (Maughan, Teeman, & Wilson, 2012)
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