Graphic Interface Implementation with module in LMS Amadeus Project for Deaf Students
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GraphicInterfaceImplementationwithmoduleinLMSAmadeusProjectforDeafStudents
CONFERENCEPAPER·JANUARY2011
DOI:10.13140/2.1.2514.0807
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Graphic Interface Implementation with module in LMS Amadeus Project
for Deaf Students
Marcelo Lucio Correia de Amorim
Informatics Center – Federal
University of Pernambuco (UFPE)
Recife/PE, Brazil.
Alex Sandro Gomes
Informatics Center – Federal
University of Pernambuco (UFPE)
Recife/PE, Brazil.
Fernando da Fonseca de Souza
Informatics Center – Federal
University of Pernambuco (UFPE)
Recife/PE, Brazil.
Abstract
With the globalization’s advent, the Distance Education has significantly improved.
Therefore, you can find the use’s dissemination of interactive systems for Distance Education
in the most different areas and with the most varied user’s profiles. This profile diversity
collaborates for the need of a bigger ease in the users interaction with a different interactive
systems. This research is a method proposition for usability and accessibility evaluation of the
LMS Amadeus when used by deaf people. On this proposal, contains the researches’ results
through questionnaire and observation with Distance Education’s students. A new version of
LMS Amadeus was evaluated. This work is the master’s degree’s study in CIn – Informatics
Center - Computer Science, in UFPE (Federal University of Pernambuco), with the goal of
interface implementation that offers the best usability for deaf students in Distance Education
on LMS Amadeus.
1. Introduction
Distance Education is one kind of teaching whose students are absentee from school.
It has its theory focused on the transactional distance, which means that students and teachers
are separated by space and time [5;10].
The Distance Education`s techniques are being recognized because they can solve
problems about time and space. From the fourth generation of Distance Education`s evolution
to today, the best quality of this kind of teaching is that it allows the knowledge from
anywhere and at any time the students wish to have. However, the students need to have a
personal computer and to be on line. Distance Education is also democratic, with high quality,
and, mainly, it is easier and more efficient to spread knowledge and researches by this kind of
teaching.
The long distance education gains national highlights becoming public policy item.
However, the most mature projects used an old Internet application’s programming
technology. The result of that technology’s use is that the interface usability is of a low
quality and the interaction’s styles possible are limited [2].
Such tools creates resistance and deviates of the wide teaching ideal proposed by the
corporate known as blended learning [11], which guides the Distance Education approach
construction from a proposition of a wide variety of interaction’s ways to reach the students
by the several learning ways: manipulating representations, listening, reading, discussing,
solving problems together.
All of formals scholars’ levels are commonly divided by three periods. There is the
one of teaching (the teachers speak and the students listen); other of interaction between
information and learning (read, discuss, understand, reflection) and the third period of doing
(many times mixing broadcasting or simulation of activity with exercises, tests and exams),
which means to use the knowledge at the exact time when it’s needed.
The use of digitals technologies for teaching can change those verticals and straights
structures (teacher – student) of interaction with information; it can also interfere with
individual and social constructions of knowledge. The digital environments offer not only
brand new places and time of interaction with the information, but also a never seen way of
communication between masters and beginners.
From the beginnings of Century XXI, the use of digitals medias for long distance
education has been being a very important fact to the Brazilians’ needs, whose education can
be the solution for social inequality through increasing the knowledge quality and getting its
access more democratic. The technology can help not only for digital inclusion, but also for
youth and professional training continued who will play the part of social changers.
Considering that one of the long distance education goals is to spread the knowledge
to as many social stratums as possible, so the teaching tools need to be appropriate for the
many users profiles. In this case, the LDE have to be able to reach the needs of those people
who are deaf by taking characteristics and concepts capable to include them into the project.
The Amadeus [1] falls in this context as an alternative created for making simpler the
job of teachers, tutors, instructional designers and students. At the same time, it increases the
numbers of creative and attractive practice without compromise the usage of its interfaces.
This research has 6 (six) sections. After the introduction, the Amadeus interface and
its mains functions will be described. Then, there will have a brief discussion about including
deaf people in the Amadeus environment. Afterward, it will be presented this research
methodology and its first products. At last, there is the first conclusion e future works.
2. LMS Amadeus
A ubiquitous platform was designed during several years of human interaction
research in the same category platform and used on the context of distance education analysis.
Beyond the fundamentals functions that give the chance for the teacher to teach and
for the student to learn, this platform has also the ability to make its practices easier. There is
no doubt that it makes the process richer and even encourages interaction and learning by
action.
The LMS Amadeus enlarges a set of experiences found out by the users in many
similar platforms.
A Learning Management system (LMS) is remarkable for the Open Source application
whose goal is to make easier the educational programs management, commonly used at
schools and companies [6; 2].
Amadeus system is one way to understand LMS idea by incorporating new forms of
interaction between users and system; users and content and users themselves. So, it is
distinguished for a collaborative learning environment, where teachers and students can
interact with the environment e with themselves, been capable to capture the partaking’s
actions and activities.
In or order to enlarge the system, we tried to take the platform out of the formation
process point and put it on the own user’s locus. Doing this, we aimed to allow the users
access and participation, make them interact with different gadget, such as: desktop
applications, mobile phones, PDA and Digital Television, games, touching interfaces (for
illiterates). This diversificated ways of contents access and for partners of a learning
community makes Amadeus a present and accessible interface seeing everywhere.
Focusing on the user at the education management, the principal element for the
platform conception lays on the capacity of arrange the usage experience that we can create
with it. But it should be given interacted and solid. The users interaction with themselves e
with contents gave by the system allow the management of news teaching strategies and
learning led by constructive theories or socially integrationist of human development.
Therefore, those are the Amadeus main features:
Simple and instinctive interface with conceived usage and developed by Web 2.0 and
AJAX technologies;
Usage of several kinds of media, since traditional chats to simultaneous discussions
between many users who are watching the same video, for instance;
Videos sharing on concurrent cooperation position;
Multiplayer’s games server providing alternatives ways of interaction with games
medias;
Controlling tests system measured at real time on internet;
Social activity caption at web interface and on several interconnected environment;
Mobile learning: ways of interaction by mobile gadgets, such as mobile phones and
PDA e
Brazilian’s Digital Television System integration.
Figure 1. The ambient LMS Amadeus
3. The Inclusion of Deaf People on LMS Amadeus project
The communication and information technology – CIT, as auxiliary tools on the
teaching and learning process, enables the student to live facilitator situations for the
development of your potential in a playful way. We live in a technological society, where
most students, even deaf ones, need these tools seeing on their learning process. For deaf
education, the ones that communicates in a visual way, the tool becomes priority.
Being in touch with technologies make people free to break out of bounders and
decrease communications problems, this happens not only because of the place for expose
people ideas given by it, but also because the use of technologies improves the way people
express their thoughts and communicate. The users get more and more relaxed and involved
turning the sociability process easier and thus their inclusion in society is guaranteed.
One of the biggest problems faced by the deaf people is not being able to express
themselves through their own writing language (sign language). That’s why they need to
speak their second language (oral language) for write, which makes harder to them to learn
because the written code of an oral language is based on phonetics - writing based on sound.
This way of learning is very painful because for deaf people the writing of a spoken language
means a reunion of nonsense symbols. To overcome writing it is necessary to know the
spoken language, what can´t happen naturally for them. That´s why deaf people are hindered
from writing researches most of times [9].
On reading, deaf people present restricted comprehension even after many years of
scholarship. Perlin says [7] that being deaf mean to belong to a world of visual experiences
and silent. Listeners’ culture is based on listening, even if there is a visual factor, such as
writing. Writing is very important for deaf because of its visual feature. Although they still
have difficulties on reading and writing because they only catch the writing from the oral
language.
Another limitation faced by deaf community is that their communication have to
happen personally, between speakers, one facing another. It happens because for deaf is very
hard to use oral language as a way to communicate.
That´s the reason why it´s important that the whole society and the scientific
community in special look for ways to include deaf to social and scholar relation, by the
development of bi-language tools that respect and understand deaf language.
Through new technologies, a new way of learning is able to be rescued and, as a
learning process ally, becomes possible to the teachers to act as mentors, whose fundamental
role is to ease the learning process, acting as a leader and stimulator of the deaf student
teaching-learning process.
Amadeus project can provide forms of communication that give a chance to information
access with several possibilities never seen before. By this platform any user can give and have
information, around the world and at any time.
In order to model in a correct way the Amadeus interfaces appropriate to the educational
process of the deaf student, becomes necessary to seek a way of transforming the instructional
teaching in a constructional teaching, since that technology may favor the construction of a
contextualized learning and potentiate the students work and productions.
It is a primordial tool for education because provides forms to the child to break out of
bounders, communicating and increasing its knowledge on a creative way.
However, Brazilian deaf community is still taken as deficient and nothing - or barely nothing
– has to provide to them, talking about brand news technological breakthrough.
4. Method
Among several methods for researches, we chose two for finding them more relevant:
the interview, that, according to Richardson [8], promotes an close relationship between the
interviewee and the interviewer, and, the observation, that results in an heuristic evaluation
[3], a process more dynamic that promotes your application in a reduced group of 3 to 7
students to perform the analysis of diverse interfaces and its usability.
Initially, we performed an interview with twelve deaf students with higher education,
aiming to understand the interviewees profile on the utilization of virtual environment of
distance education. For this, a questionnaire previously made for this purpose was used.
Figure 2. Data course from the Amadeus ambient.
Figure 3. Course modules in the Amadeus ambient.
For the data obtained with the interview’s observation, a mini course of ASL
(American Signal Language) was created, using the Amadeus platform, however it wasn’t
adapt to the participants reality, the deaf people. On the digital teaching-learning environment
videos were stored (in Libras – Brazilian Sign Language and ASL) so that the research
subject could follow the classes.
5. Results
According to the questionnaire answers of the interview with the twelve deaf students with
higher education, the interviewees experience in Distance Education is presented like this:
Three answered that had a 3 (three) year experience with Distance Education;
Three answered that had a 2 (two) year experience with Distance Education;
Two answered that had a 2 (two) year experience with Distance Education;
The rest of them used Distance Education daily or a few months ago.
During the observation, that lasted about 3 (three) hours, the evaluators, in a total of 3 (three)
deaf people received the tasks according to the Distance Education research. Those tasks consisted in
how to access a class, answer an activity, among others, following a list with the main problems and
difficulties during the environment use.
On this process, the students highlighted the following points to improve:
Simple text that is easy to understand;
Bigger source and spacing;
Pictures for words an options association;
Video classes in Libras or with a corresponding legend;
Computer help in Libras; and
Forums that allows communication trough webcam for an exchange of experience and
socialization.
With the observation results, we can realize that deaf people are able to learn easier when
video classes in Libras are used other than in written texts, because the knowledge construction’s
process for the deaf student is with visual resources, and the interaction in a visual language ease its
learn process.
This research is not yet conclusive, there is mucho more to discuss, and that’s why we
idealized de adaptation of the environment for this public, since several suggestions of improvements
arose during the process.
6. Conclusion
The distance education’s evolution was widely intensified after the globalization
advent. The virtual learning environment’s dissemination and utilization has grown in a very
intense way and, with it, several interactive systems available arise for users all over the
world. However, among this users diversity are the deaf people that also use it, but, for having
a different way of communication from the majority, they need accessibility in Libras and
adaptations on this systems.
With the research we can realize that some aspects are necessarily important for the
usability of these environments for deaf people. First, the division in thematic modules so the
learning and comprehension of the environment and the classes become easier; the utilization
of indicatives images and explaining videos in Libras; Forums of discussion through webcam
for exchange of experiences between the users and the recording of this resource.
It was possible to identify with the initial conclusion in this research that the Amadeus
environment’s standards ways of accessibility are currently ready to achieve the deaf users’
specificities, however, since it is an easier manipulation platform, both in the creation and in
utilization by students, is completely possible its adaptation for those people reality.
This project doesn’t put an end to the endless possibility for adaptation and creation of
several resources, as in avatar, a prototype in human or animal, on virtual and augmented
reality, shape that uses 3D animation with possibility of language accessibility in Libras.
Assistant Technology is any element that eases the personal autonomy or enables the access
and the use of some physical device. This technology uses augmented reality and if designed
for this purpose could promote social inclusion through assistive technology that gives
autonomy for its users or enables the access and use of some physical device.
Figure 4. New figure for this research.
The future researches proposal is to supply modules according to suggestions made by
the Amadeus platform observers, considering virtual and increased reality, with an Avatar
interpreting the video lessons to sign language for the long distance education.
7. References
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