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EVENT PACK - Warhammer Alliance
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Transcript of EVENT PACK - Warhammer Alliance
Test the teamwork of your students in the first-ever doubles event for schools! Bring as many pairs of young people to participate as you like and challenge them to battle side-by-side for the honour and eternal glory of your school. This fun and engaging day will see new friendships formed as your young people get to meet like-minded students from all over the country.
EVENT ESSENTIALS
CHALLENGE LEVEL 3 - ADVANCED
Complexity: Knowledge of the hobby and game
Equipment required: Tournament ready
KILL TEAM DOUBLES WARHAMMER ALLIANCE UK CHAMPIONSHIP EVENT
System: Warhammer 40,000 Kill Team Event Type: Doubles (2 players)
Date: Thursday 5th December 2019 Kill Team Size: 100pts per player
Game Length: 60 minutes Number of Games: 3
Publications in use:
Kill Team Core Manual
Kill Team: Elites
Model Requirements:
All models must be 100% Citadel Miniatures.
No proxying - what is on your model is what must be used.
No Forge World miniatures or rules can be used at this event.
House Rules:
The event will not use the following:
The Scouting Phase
Killzone rules
Any tactics relating to specific Killzones
Models with the Commander keyword
Kill Team Selection:
Your Kill Team must be no more than 100pts using the rules for Battle-forged Kill Teams on pg 62 of the Core Manual.
You cannot include any models with the Commander Keyword.
All Specialists must be Level 1.
Your Kill Team cannot be changed between games.
Tactics:
You must pick 5 tactics to use for this event and note them down on your Narrative Command Roster.
The Tactics cannot be changed between games.
To use these tactics, you must have the rules available to show your opponent.
Scenarios:
Warhammer Alliance UK Championship 2019/20 Kill Team Mission found in this event pack.
Each player creates their own Command Roster and when complete they combine together to form a single Kill Team. When playing through a battle round the two players work together as if they are a singular player. If a rule in the Core Manual refers to a “player”, replace it with “team”. Command Points The team has a shared pool of command points. The team will generate a single command point each battle round and then an additional command point for each Leader Specialist on the battlefield that is not shaken. Tactics Unless a tactic is faction specific, rules and abilities from a tactic can affect both Kill Teams. For example, when using the Lead By Example tactic, one player’s Leader could pick a model from their partner’s Kill Team but a Space Marine could not be affected by the Grot Shield tactic as it is an Ork faction tactic.
DOUBLES SPECIAL RULES
PTS WHAT YOU WILL NEED
Kill Team Core Manual (per team) Contains the rules for playing the game, creating your Kill Team and the datasheets for your models.
1pt
Dice, Tape Measure and a Pen (per team) Dice and a tape measure are essential to play the game. Don’t forget your pen or you can’t fill in your results!
1pt
5 Objective Markers (per team) These can be officially produced Warhammer tokens or custom-made tokens mounted on a citadel base.
1pt
Completed Kill Team Championship Roster (per player) The roster can be found at the end of this pack. You must use the provided roster and it must be fully completed before arrival.
1pt
Battle Ready Army (per player) If a model is Battle Ready, it means it’s ready to play a game with. Battle Ready models have their main areas coloured and a simple finish on their bases. A Battle Ready model should have no bare plastic showing.
2pts
For this event, you will need the following to earn Tools of War points. For some of the equipment, both players in the team will need it to score the points.
REQUIRED EQUIPMENT LIST
WHAT ARE THEY Championship cards are given out as rewards for attending a Warhammer Alliance Store Activities event at a Warhammer Store. There are different cards to collect each term and they can be used to give you a tactical advantage at Championship events. HOW TO GET THEM To get a Championship card your club leader needs to book an activity at your local store through our website. All attendees will receive a card at the Store Activities event. WHAT THEY DO In a Warhammer Alliance Championship event, a Championship card allows you to change the result of any single dice to a result of your choosing with the following restrictions;
You cannot use more than one card in a turn/battle round.
Each card can only be used once per game.
Each player cannot use more than one of each card design in each game.
CHAMPIONSHIP CARDS
OPTIONAL EQUIPMENT
This event has a competitive focus. This means the majority
of the points available are through winning games with
additional points for playing sportingly. To participate both
players will need to understand how to play the game
confidently without support from a friend or adult.
GAMING AWARDS AND HOW TO SCORE POINTS
For this event the following gaming awards are available:
1st Place - for the team who has the most event points.
2nd Place - for the team who has the second-highest event points.
3rd Place - for the team who has the third-highest event points.
Most Sporting Player - for the team who receives the highest number of Favourite Game votes.
Best School - for the School who scored the highest average of event points.
AWARDS
GAMING POINTS
Win 6pts
Draw 3pts
Loss 0pts
The total points available in the event are 30.
They are broken down as followed:
Tools of War: Bringing the required equipment is worth up to 6 points. See the Required Equipment list for what items you will need to gain points.
Gaming points: Each game is worth up to 6 points:
Favourite Game Votes: After the final round, you will be asked to pick one of your opposing teams to nominate as your favourite game. You might decide to nominate them because their armies looked amazing, you had a really close game or that the players were really nice.
Your team will earn 2 points for each Favourite Game Vote you receive
SCORING POINTS
TOOLS OF
WAR
GAMING
POINTS
6
18
FAVOURITE GAME
VOTES
6
During the event we will hold two painting competitions; the Legends painting competition and the Best Kill Team competition. These competitions are just for fun and are not part of the event scores.
Best Kill Team Winner - for the team whose Kill Teams were chosen for Best Kill Team.
Best Kill Team Nominees - for each team who was nominated for Best Kill Team.
Student of Legend - for the student who received the most Legend votes.
Teacher of Legend - for the teacher who received the most Legend votes.
PAINTING AWARDS
To enter you need to have built and painted the model yourself and it must have a base size of 50mm or less (or 75x42mm or less for an oval base). Entry is open to anyone attending the event, and the winners are determined by player vote.
LEGENDS
SCORING POINTS During the event, the event staff will nominate their favourite armies for the Best Kill Team award. They will be chosen based on painting, conversions, theme and/or cohesion. To be nominated both players must have built and painted the models in their Kill Team themselves.
BEST KILL TEAM
If you need any more information regarding this activity or have any questions, please get in touch either by email or phone:
[email protected] 0115 900 4821
QUESTIONS?
If you have any queries about getting your models ready for this event or practising games, please ask the adult responsible for your club or visit your local Warhammer store.
HELP PREPARING FOR THE EVENT
KILL TEAM DOUBLES CHAMPIONSHIP ROSTER
PLAYER NAME: KILL TEAM NAME:
FACTION: DESIGN YOUR KILL TEAM SQUAD LOGO
MISSION:
BACKGROUND:
NAME MODEL TYPE WARGEAR SPECIALISM PTS
TOTAL POINTS: TACTICS
1
2
3
4
5
You must use this roster for the event. If you run out of space use another roster sheet.
WARHAMMER ALLIANCE
UK CHAMPIONSHIP 2019/20 DOUBLES MISSIONTHE KILL TEAMSThis is a mission for two teams. Each player chooses a kill team as specified in the Warhammer Alliance UK Championship event pack.
THE BATTLEFIELD1. Using a 36" x 36" battlefield, draw imaginary lines
from the centre of the battlefield to each corner of the battlefield
2. Place an objective marker halfway along each of these lines and another in the centre of the battlefield, for a total of 5 objective markers.
3. If the terrain isn’t already set up, set it up as equally as possible.
THE SCOUTING PHASEDo not resolve the Scouting phase in this mission.
DEPLOYMENTThe teams roll off. The winner divides the battlefield in half with an imaginary straight line. They then choose one half to be their deployment zone. Their opponents use the other half as their deployment zone.
The teams alternate setting up models from their kill teams, one at a time, starting with the team that lost the roll-off. Models must be set up wholly within their own deployment zone, more than 5" from the enemy deployment zone. If a team runs out of models to set up, the other team sets up their remaining models. Once the teams have set up all their models, deployment ends and the first battle round begins.
BATTLE LENGTHThe battle automatically ends at the end of battle round 5. If the time limit is reached before the end of battle round 5, the battle ends at the end of the current battle round.
VICTORY CONDITIONSVictory points are scored for the following:
Primary ObjectivesAt the end of the battle round, a team scores 1 victory point for each of the following:
Take & Hold: They control one or more objective markers.
Capture & Control: They control more objective markers than their opponents control.
No Mercy: One or more enemy models were taken out of action during that battle round.
Secondary ObjectivesAt the start of the first battle round, the team who won the earlier roll-off rolls one D3 and consults the table below. The result is the secondary objective that is active for the battle.
Centre of Battlefield
1 Behind Enemy Lines: At the end of the battle round, a team scores 1 victory point if two or more models from either of their kill teams are wholly within the enemy deployment zone and more than 1" from any enemy models.
2 Assassinate: At the end of the battle, a team scores 1 victory point for every two enemy specialists out of action, scoring 1 additional victory point if both the enemy Leaders are out of action.
3 Supremacy: At the end of the battle, a team scores 1 victory point for each objective marker they control.
D3 RESULT
Objective Marker