Xuyun portfolio

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XUYUN LIU SELECTED WORKS

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Transcript of Xuyun portfolio

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XUYUN LIUSELECTED WORKS

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XUYUN LIU315.744.8366 • [email protected] • 111 Lafayette Road, Apt 425, Syracuse, NY, 13205

M. Arch ISyracuse University, School of Architecture • Syracuse, NY-Thesis: Hack the Urban Village --- A Board Game • Adviser: Lawrence Chua

B. ArchZhejiang University, School of Architecture and Engineering • Hangzhou, China-Thesis: New Xiling Seal Club Design • Adviser: Yuheng Zhu

2012-2016

2007-2012

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BOUTIQUE HOTEL

HACK THE URBAN VILLAGE

NEW XILING SEAL CLUB

BISHAN INTERPRETATION

AMORPHOUS PROTOTYPE AIRPORT

ORIGAMI MUSEUM

ARCHITECTURE DRAWINGS

MODELS

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BOUTIQUE HOTELSite: Syracuse, NYComprehensive Studio, SOA, 2014 Professor: Arthur McDonaldCollaboration with Nolan Ediger and Yichao Kang

Community Service • Limited Site Condition • Public vs Private

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EXISTING PROGRAM +NEW HOTEL:A

HUB + GLOWB

X-FACTORC

INTERIOR + EXTERIORVIEWING SPACED

SITE1 2 ANGLES 3 4 5GUEST VIEWING[HOTEL] OTHER PROGRAM

6.

6. MOST

Guest RoomsViewing Lounge

Lobby/RestuarantLounge

1

2

43

6. MOST

4. Downtown

4. Downtown

3. Armory Square

3. Armory Square

2. Creekwalk

2. Creekwalk

5. The Warehouse

5. The Warehouse

5.

3.

2.

1. Future Hotel

movie night

kids events

adult parties

art installations

documentaries

science exibits

teaching

bar events

birthday parties

activity hub

5. WAREHOUSE

6. MOST

4. DOWNTOWN1. HOTEL SITE

2. CREEKWALK

3. ARMORY SQUARE

how can it be tied together?

use by nearby program.

206’0” x 50’0”

visu

al p

rivac

y

actu

al p

rivac

y

PUBLIC VIEWING[LANDSCAPE]

4.

W FAYETTE ST

WALTON ST

ONONDAGA CREEK

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HACK THE URBAN VILLAGE--- A BOARD GAMEM. Arch1 Thesis, SOA, 2015 Advisor: Lawrence Chua

Urban Village • Urban Complexity • Uncertainty • Social Relations

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The urban village is full of issues but also has great commercial value if it is demolished and rebuilt into high-rise buildings. Meanwhile, the considerable amount of compensation fee and the consequential problems with reset-tling the habitants have pushed the government to give a second thought about doing so. Opportunities are given to the stakeholders involved to pursue their own expectations for the village, as long as they can complete certain tasks and gain tokens. What is the future version of the village? Whose best interest does it serve for?

NARRATIVE

SITUATION

POSITIONRESPONSE CONSTRUCTION

TOKEN REWARD 4 + GOAL CONSTRUCTION

WIN

CARD TASK PIECE

DICE

H

H

SOCIALIZING社交

CONS. COST: 40KUSING FEE: 4KDES. COST: 8K

INVESTOR MIGRANTARCHITECT VILLAGER

SOCIALIZING

UTILITY

EXPANSION

WIN

CONSUMPTION

PURCHASING LANDS PUBLIC FIELDS APARTMENTS VENDOR BOOTHS

TASK PIECE

GOAL PIECE

“TRASH” PIECE (only for migrants)

5X

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GOAL PIECE

PATH CONSTRUCTION PAY BRIDGE DESTRUCTIONSHORCUT

TASK PIECE ROLE CARD MONEY START PANEL DICE CHANCE CARD ACTION CARD JOINT PIN PAW LAND DISPOSED “TRASH” BRIDGE

- For Architect, Villager, Migrant. Finish building the �ve pieces to win the game. Need to collect 4 tokens for constructing each.

Black pawns show the main path while the orange pawns reveal the secondary path. All holes on constructed color pieces are also treated as secondary paths. Players need to follow the main path primarily and could only use the secondary paths when the main path could not work. The map paths are keeping chang-ing with new construc-tions. Players always need to follow the newest and shortest one.

If you get one of the four types of activity card: SOCIALIZING, CONSUMPTION, UTILITY, and EXPANSION, you could pick the object from your tool kit following the instruction on the card and construct the piece on the board. The piece could locate one step before or after your pawn’s current location. Pins could be used to make the connections. The new construction should not in�uence any players’ pawns or block the existing roads, and should be suitable and steady. If any of the requirements is not met, the construction task fails. If you build a new piece successfully, you would be rewarded with a TOKEN. (Construction of one cube size would cost 10K.)

If you end up on a color pieces constructed by other players, you need to pay the player for using this construction. 2K using fee per cube. If more than 1 color pieces are connected, the player needs to pay for all the pieces.

If you are walking on the top of buildings and confronting a gap between buildings. You need to purchase a proper link piece to connect the path. If you are not willing to or have no enough money to buy the link, you need to stop in front of the gap. The build link piece could be used by other players for free.

If you get a DESTRUCTION card, you need to remove the piece you are currently on only if it is a construct-ed color piece or a remov-able small piece. And you could relocate your pawn on the newly exposed paths wherever you want. If you are on the main body of buildings, you could hold the card and use it in next rounds when the situation is applicative before you pick a new card. (Destruction of one cube size would cost 5K.)Investor could demolish a whole building after collecting 4 tokens and purchase the land from villager with 100K.

Irregular pieces could only used by migrants for free to replace task pieces. Once built, the irregular piece could become a shortcut to make connec-tions between two spots.

- Follow instructions from the action cards to build task pieces and win one token for each task construction.

- De�ne each player’s role and goal.

- Each player gets 5*1K, 5*2K, 5*5K, 6*10K, 2*50K, 1*100K at the beginning. Investor gets double amount of money.

- Place paws here to start the game.

- Throw dices to de�ne the player’s location.

- Pick one chance card and follow the instruction when you get “CHANCES” from the action cards.

- Pick one card after locating your paw. Follow the instruc-tion.

- Make physical connetions between pieces.

- Present each player with four di�erent colors.

- Investor’s goal pieces. Demolish one building after collecting 4 tokens and purchase the land with 100K.

- Demolished buildings and removable pieces. Not able to be reused after demol-ished.

- Irregular pieces which could only used by migrants for free to replace task pieces.

- Players need to use bridge pieces to connect the gaps between buildings.

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GOAL PIECE

PATH CONSTRUCTION PAY BRIDGE DESTRUCTIONSHORCUT

TASK PIECE ROLE CARD MONEY START PANEL DICE CHANCE CARD ACTION CARD JOINT PIN PAW LAND DISPOSED “TRASH” BRIDGE

- For Architect, Villager, Migrant. Finish building the �ve pieces to win the game. Need to collect 4 tokens for constructing each.

Black pawns show the main path while the orange pawns reveal the secondary path. All holes on constructed color pieces are also treated as secondary paths. Players need to follow the main path primarily and could only use the secondary paths when the main path could not work. The map paths are keeping chang-ing with new construc-tions. Players always need to follow the newest and shortest one.

If you get one of the four types of activity card: SOCIALIZING, CONSUMPTION, UTILITY, and EXPANSION, you could pick the object from your tool kit following the instruction on the card and construct the piece on the board. The piece could locate one step before or after your pawn’s current location. Pins could be used to make the connections. The new construction should not in�uence any players’ pawns or block the existing roads, and should be suitable and steady. If any of the requirements is not met, the construction task fails. If you build a new piece successfully, you would be rewarded with a TOKEN. (Construction of one cube size would cost 10K.)

If you end up on a color pieces constructed by other players, you need to pay the player for using this construction. 2K using fee per cube. If more than 1 color pieces are connected, the player needs to pay for all the pieces.

If you are walking on the top of buildings and confronting a gap between buildings. You need to purchase a proper link piece to connect the path. If you are not willing to or have no enough money to buy the link, you need to stop in front of the gap. The build link piece could be used by other players for free.

If you get a DESTRUCTION card, you need to remove the piece you are currently on only if it is a construct-ed color piece or a remov-able small piece. And you could relocate your pawn on the newly exposed paths wherever you want. If you are on the main body of buildings, you could hold the card and use it in next rounds when the situation is applicative before you pick a new card. (Destruction of one cube size would cost 5K.)Investor could demolish a whole building after collecting 4 tokens and purchase the land from villager with 100K.

Irregular pieces could only used by migrants for free to replace task pieces. Once built, the irregular piece could become a shortcut to make connec-tions between two spots.

- Follow instructions from the action cards to build task pieces and win one token for each task construction.

- De�ne each player’s role and goal.

- Each player gets 5*1K, 5*2K, 5*5K, 6*10K, 2*50K, 1*100K at the beginning. Investor gets double amount of money.

- Place paws here to start the game.

- Throw dices to de�ne the player’s location.

- Pick one chance card and follow the instruction when you get “CHANCES” from the action cards.

- Pick one card after locating your paw. Follow the instruc-tion.

- Make physical connetions between pieces.

- Present each player with four di�erent colors.

- Investor’s goal pieces. Demolish one building after collecting 4 tokens and purchase the land with 100K.

- Demolished buildings and removable pieces. Not able to be reused after demol-ished.

- Irregular pieces which could only used by migrants for free to replace task pieces.

- Players need to use bridge pieces to connect the gaps between buildings.

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NEW XILING SEAL CLUBSite: Hangzhou, ChinaB. Arch Thesis, Zhejiang University, 2012 Advisor: Yuheng Zhu

History • Culture • Museum • Workshop • Nature

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BISHAN INTERPRETATIONSite: Bishan Village, ChinaRurban Commune Studio, SOA, 2014 Professor: Fei Wang

Traditional Village • Nature • Layered Information • Community Life

200’DAY

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200’NIGHT

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HEALTH

EDUCATION

ENTERTAIN-MENT

HOUSE

FAMILYUNION

PUBLICLIFE

TRANSPOR-TATION

LIFECONDITION

RELAXINGLIFE

CULTURE PRESERVATION

ELDER CARE

ELDER CENTER

SHARE COOP

LAND RENTING

KIDS LABRARY

PLAYING CENTER

NEW HOUSE

KARAOKE

“OLD” EXHIBITION

PLAZA

MEMBERSHIP

COMMON HOUSE

CRAFT WORKSHOP

INCOME

ECONOMY

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HEALTH

EDUCATION

ENTERTAIN-MENT

HOUSE

FAMILYUNION

PUBLICLIFE

TRANSPOR-TATION

LIFECONDITION

RELAXINGLIFE

CULTURE PRESERVATION

ELDER CARE

ELDER CENTER

SHARE COOP

LAND RENTING

KIDS LABRARY

PLAYING CENTER

NEW HOUSE

KARAOKE

“OLD” EXHIBITION

PLAZA

MEMBERSHIP

COMMON HOUSE

CRAFT WORKSHOP

INCOME

ECONOMY

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AMORPHOUS PROTOTYPE AIRPORTSU Urban Studio, NYC, 2014 Professor: Nanako UmemotoCollaboration with Ahren Jeffries

Prototype • Formal • Structure Transformation

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ORIGAMI MUSEUMSite: Hangzhou, China3rd year Studio, Zhejiang Univesity, 2009 Hand Craft Drawings

Landscape • Formal • Art

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ARCHITECTURE DRAWINGS

MODELS

Ink rendering.841mm *594mm.

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Pen and ink drawing. 420mm *594mm.

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Water color. 420mm *594mm.

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Pen and color pencil. 420mm *297mm.

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Factory Renovation2008

Cafe Design2008

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Transmitter Park-ing2013

Everson Gallery Design2012

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315.744.8366 • [email protected]

XUYUN LIU

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315.744.8366 • [email protected]

XUYUN LIU