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PENGGUNAAN DIGITAL VISUAL EFFECTS DALAM
SHORT MOVIE ANIMASI 3D BERJUDUL
“THE LAST PANDORA”
Laporan Tugas Akhir
Ditulis sebagai syarat untuk memperoleh gelar Sarjana Seni (S.Sn)
Nama : Matheus Prayogo
NIM : 09120210067
Program Studi : Desain Komunikasi Visual
Fakultas : Seni dan Design
UNIVERSITAS MULTIMEDIA NUSANTARA
TANGERANG
2013
Penggunaan Digital Visual..., Martheus Prayogo, FSD UMN, 2013
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LEMBAR PERNYATAAN
Yang bertanda tangan di bawah ini:
Nama : Matheus Prayogo
NIM : 09120210067
Program Studi : Desain Komunikasi Visual
Peminatan : Animasi
Judul laporan tugas akhir : Penerapan Digital Visual Effect dalam Film Animasi
3D Berjudul The Last Pandora
Dengan sebenarnya menyatakan bahwa laporan tugas akhir ini . Penulisan ini disusun
tanpa mengambil atau mencontek dari hasil penulisan dan penelitian manapun dari Sejauh
ini penulis tidak mengambil bahan dari penulisan lain terkecuali daftar pustaka. Saya siap
menerima sanksi apabila penulisan ini terbukti melakukan penjiplakan. Pernyataan ini
ditulis dalam keadaan sadar dan tidak dipaksa dari pihak manapun.
Matheus Prayogo
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HALAMAN PENGESAHAN TUGAS AKHIR
Penggunaan Digital Visual Effects dalam Short Movie Animasi 3D
Berjudul “The Last Pandora”
Oleh
Nama : Matheus Prayogo
NIM : 09120210067
Program Studi : DKV
Fakultas : Seni & Desain
Tangerang, 11 Januari 2013
Ketua Program Studi
Desain Komunikasi Visual
Desi Dwi Kristanto, M.Ds.
Penguji
Ms Gumelar, M.A.
Ketua Sidang
Edwin Hartono Sutiyono, M.A.
Pembimbing
Desi Dwi Kristanto
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KATA PENGANTAR
Sebelumnya penulis berterima kasih kepada Tuhan Yang Maha Esa dan
Yang Maha Kuasa. Dalam penyusunan makalah ini, penulis memperoleh banyak
bantuan dari berbagai pihak. Penulis mengucapkan terima kasih sebesar-besarnya
kepada orang tua, dosen pembimbing (Pak Desi dan Pak Fachrul) beserta rekan-
rekan kelompok Tugas Akhir, yaitu Christine dan Daniel. Penulis berharap kritik
dan saran agar skripsi ini bisa disempurnakan agar lebih baik lagi. Akhir kata
penulis berharap agar makalah ini bermanfaat bagi semua yang membaca makalah
ini. Terima Kasih.
.
Jakarta,18 Februari 2013
Dengan Hormat,
Matheus Prayogo
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ABSTRAKSI
Tugas Akhir ini pada dasarnya adalah berisi proses pembuatan
visual efek dalam film The Last Pandora yang mengadopsi beberapa
efek yang ada dalam game-game yang terkenal. The Last Pandora
merupakan film bergender Action Comedy yang menceritakan tentang
dua orang maniak game yang memperebutkan satu-satunya CD game
yang mereka inginkan sejak lama.
Keseluruhan film menampilkan beberapa efek-efek yang terinspirasi
dari game-game terkenal seperti Counter Strike, Team Fortress, Super
Mario, Street Fighter, dsb. The Last Pandora ini berisi karakter-
karakter yang mempunyai nama asli dari kreatornya, yaitu Daniel,
Matheus dan Christine. Desain karakter dibuat sedikit berbeda dengan
karakter aslinya,.
Kata Kunci: The Last Pandora, Maniak Game,Action Comedy, Visual
Effect, Cloth Modifier.
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ABSTRACT
This final project contained about the breakdown about visual
effect from The Last Pandora 3D Short Animation.The Last Pandora
is Action Comedy genre animation. The Story is about two maniac
teenage guy who wants to get the one and only CD Game they want
for the long time.
Overall the movie shows many effects inspired from the famous
games like Counter Strike, Team Fortress, Super Mario, Street
Fighter, etc. The Last Pandora’ character have a same name with the
creator, they are Daniel, Matheus and Christine. The character design
made a little bit different with the real person.
Keywords: The Last Pandora, Maniak Game, Action Comedy, Visual
Effect, Cloth Modifier.
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DAFTAR ISI
LEMBAR PERNYATAAN .................................................................................................................... ii
HALAMAN PENGESAHAN................................................................................................................ iii
KATA PENGANTAR ........................................................................................................................... iv
ABSTRAKSI .......................................................................................................................................... v
ABSTRACT ........................................................................................................................................... vi
DAFTAR ISI ......................................................................................................................................... vii
DAFTAR GAMBAR ............................................................................................................................. ix
BAB I PENDAHULUAN ....................................................................................................................... 1
1.1. Latar Belakang ........................................................................................................................ 1
1.2. Rumusan Masalah ................................................................................................................... 2
1.3. Batasan Masalah ..................................................................................................................... 2
1.4. Tujuan Tugas Akhir ................................................................................................................ 3
1.5. Manfaat Tugas Akhir .............................................................................................................. 3
1.6. Sistematika Penulisan ............................................................................................................. 3
BAB II TINJAUAN PUSTAKA ............................................................................................................ 5
2.1 Visual Effect ........................................................................................................................... 5
2.1.1 Pengertian Visual Effect ................................................................................................. 5
2.1.2 Sejarah Visual Effect ...................................................................................................... 6
2.1.3 Effect Animation ............................................................................................................. 8
2.1.4 Matte Painting ................................................................................................................. 9
2.1.5 Compositing .................................................................................................................... 9
2.1.6 3D Visual Effect............................................................................................................ 20
2.1.7 Digital Lighting ............................................................................................................. 23
2.2 Special Effect ........................................................................................................................ 27
2.3 Animasi ................................................................................................................................. 28
2.4 Produksi Visual Effect ........................................................................................................... 29
2.5 Action Game ......................................................................................................................... 32
2.6 Lighting dalam texture Metal ................................................................................................ 35
2.7 Senjata Api ............................................................................................................................ 35
BAB III HASIL PENELITIAN ............................................................................................................ 37
3.1. Gambaran Umum Penelitian ................................................................................................. 37
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3.1.1 Gambaran Umum Visual Efek ............................................................................................. 37
3.1.2 Cerita. ................................................................................................................................... 37
3.2. Metodologi ............................................................................................................................ 38
3.3. Penelitian Referensi .............................................................................................................. 38
3.3.1 Muzzle flash dalam minigun team fortress ................................................................... 38
3.3.2 Lontaran peluru pada film Superman Return ................................................................ 39
3.3.3 Heat Haze pada Minigun Gun Saints Row The Third .................................................. 40
3.3.4 Bullet hit Bullet ............................................................................................................. 41
3.3.5 Hadouken Pada Street Fighter X Tekken ...................................................................... 41
3.3.6 Efek kamehameha pada film Dragon Ball .................................................................... 44
3.3.7 Efek Chidori pada film Naruto .................................................................................... 44
3.4 Visual Effect pada Scene 26 .................................................................................................. 45
3.4.1 Muzzle Flash Minigun .................................................................................................. 46
3.4.2 Bullet Hit Bullet ............................................................................................................ 50
3.5 Scene 26 Hadouken ............................................................................................................... 54
3.5.1 Efek Hadouken dengan Trapcode Particular ............................................................... 55
3.5.2 Penggunaan CC Particle System II pada asap. .............................................................. 58
3.5.3 Efek Petir ...................................................................................................................... 60
3.5.4 Efek Blur ....................................................................................................................... 61
3.5.5 Hasil Akhir .................................................................................................................... 61
BAB IV ANALISIS .............................................................................................................................. 63
4.1 Analisis Visual Effect pada Scene 24 .................................................................................... 63
4.2 Analisis Visual Effect pada Scene 26 .................................................................................... 67
4.2.1 Analisis Minigun ........................................................................................................... 67
4.2.2 Analisis Bullet Hit Bullet .............................................................................................. 69
BAB V PENUTUP ............................................................................................................................... 71
5.1 Kesimpulan ........................................................................................................................... 71
5.2 Saran ..................................................................................................................................... 71
DAFTAR PUSTAKA ........................................................................................................................... 73
LAMPIRAN .......................................................................................................................................... 74
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DAFTAR GAMBAR
GAMBAR 2.1 Muzzle Flash, Salah Satu Contoh Effect Animation ....................................................... 8
GAMBAR 2.2 Matte Painting ............................................................................................................... 9
GAMBAR 2.3 Penggunaan Alpha Channel ........................................................................................ 10
GAMBAR 2.4 Shift Channel, Salah Satu Channel Manipulation ....................................................... 11
GAMBAR 2.5 Directional Blur, Salah Satu Penggunaan Filter Blur .................................................. 12
GAMBAR 2.6 Masking ....................................................................................................................... 13
GAMBAR 2.7 Proses Beauty Pass, Diffuse, Specular ........................................................................ 14
GAMBAR 2.8 Depth Passes ............................................................................................................... 15
GAMBAR 2.9 Holdout Passes ............................................................................................................ 16
GAMBAR 2.10 Reflection Passes ....................................................................................................... 17
GAMBAR 2.11 Light Passes ............................................................................................................... 17
GAMBAR 2.12 Ambient Occlusion .................................................................................................... 18
GAMBAR 2.13 Contoh Warp ............................................................................................................. 19
GAMBAR 2.14 Gambar Penggunaan Lens Flare ............................................................................... 19
GAMBAR 2.15 Energi Menggunakan Flashes ................................................................................... 20
GAMBAR 2.15 Particle 3D ............................................................................................................... 21
GAMBAR 2.16 Hair and Fur .............................................................................................................. 21
GAMBAR 2.17 Fluid 3D VX .............................................................................................................. 22
GAMBAR 2.18 Rigid Bodies .............................................................................................................. 23
GAMBAR 2.19 Cloth .......................................................................................................................... 23
GAMBAR 2.20 Penambahan Lighting ................................................................................................ 24
GAMBAR 2.22 Color Wheel ............................................................................................................... 27
GAMBAR 2.21 Ledakan, Salah Satu Contoh Special Effect .............................................................. 28
GAMBAR 2.22 Visual Effect dalam Percy Jackson The Lightning Thief dan Bolt ............................ 29
GAMBAR 2.23 Pipeline Antara Animasi dan VisualEeffect .............................................................. 30
GAMBAR 2.24 Fighting Game ........................................................................................................... 33
GAMBAR 2.25 FPS Game .................................................................................................................. 33
GAMBAR 2.25 Super Mario Bros ...................................................................................................... 34
GAMBAR 2.26 Tekstur Metal............................................................................................................. 35
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GAMBAR 2.27 Barell Senjata ............................................................................................................ 36
GAMBAR 3.1 Muzzle Flash pada Team Fortress 2 ............................................................................ 38
GAMBAR 3.2 Peluru yang keluar dari Minigun Team Fortress ......................................................... 39
GAMBAR 3.3 Lontaran Peluru pada Film Superman ......................................................................... 40
GAMBAR 3.4 Heat haze pada minigun Saints Row The Third .......................................................... 40
GAMBAR 3.7 Bullet Hit Bullet .......................................................................................................... 41
GAMBAR 3.8 Tahap Scene Hadouken ............................................................................................... 43
GAMBAR 3.9 Kamehameha Dragon Ball .......................................................................................... 44
GAMBAR 3.10 Chidori pada Naruto .................................................................................................. 44
GAMBAR 3.11 Storyboard Awal Scene 26 ........................................................................................ 45
GAMBAR 3.12 Pengambilan Sudut Kamera yang Sama Dengan Film Terminator 2 ....................... 46
GAMBAR 3.12 Parameter Glow Effect ............................................................................................... 47
GAMBAR 3.13 Hasil Muzzle Flash Minigun ..................................................................................... 48
GAMBAR 3.14 Lontaran Peluru Minigun .......................................................................................... 48
GAMBAR 3.15 Parameter Efek Ripple ............................................................................................... 49
GAMBAR 3.16 Efek Heat Haze.......................................................................................................... 49
GAMBAR 3.17 Settingan PF Source untuk Shell yang Keluar. ......................................................... 50
GAMBAR 3.18 Setting Cloth Reactor ................................................................................................ 51
GAMBAR 3.17 Object Properties pada Cloth Modifier ...................................................................... 52
GAMBAR 3.18 Collision Object Tersembunyi. .................................................................................. 52
GAMBAR 3.19 Hasil Kasar dari Bullet Hit Bullet .............................................................................. 54
GAMBAR 3.20 Storyboard Shot Hadouken ....................................................................................... 54
GAMBAR 3.21 Tampilan Trapcode Particular .................................................................................. 56
GAMBAR 3.22 Efek-efek yang Diperlukan untuk Efek Hadouken .................................................... 57
GAMBAR 3.23 Efek Api yang Diciptakan dengan CC Vector Blur ................................................... 57
GAMBAR 3.24 Pergerakan Efek Hadouken. ...................................................................................... 58
GAMBAR 3.25 Tampilan Setting pada CC Particle System II ........................................................... 58
GAMBAR 3.26 Efek Asap dengan CC Particle System ...................................................................... 59
GAMBAR 3.27 Efek Smoke yang dimodifikasi untuk efek yang lain ................................................. 60
GAMBAR 3.28 Lightning Effect......................................................................................................... 60
GAMBAR 3.30 Efek Blur .................................................................................................................. 61
GAMBAR 3.31 Background Sementara .............................................................................................. 62
GAMBAR 4.1 Pendataan awal efek yang akan dipakai ...................................................................... 63
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GAMBAR 4.2 Biped sebagai pengganti karakter yang belum dianimasikan ...................................... 64
GAMBAR 4.3 Percobaan pertama dengan efek Trapcode Particular ................................................ 64
GAMBAR 4.4 Efek Api Awal dan Akhir ............................................................................................ 64
GAMBAR 4.5 Penggunaan PF Source untuk Efek Api Jenis Kobaran ............................................... 66
GAMBAR 4.7 Sebelum dan Sesudah Ditambah Efek Glow ............................................................... 66
GAMBAR 4.8 Total Layer yang Diperlukan Dalam Pembuatan Hadouken ....................................... 66
GAMBAR 4.9 Muzzle Flash pada Minigun ...................................................................................... 67
GAMBAR 4.10 Setting pada Noise Modifier ...................................................................................... 67
GAMBAR 4.11 Setting pada Efek Ripple ........................................................................................... 68
GAMBAR 4.12 Hasil Akhir dari Muzzle Flash Karakter Matheus. .................................................... 68
GAMBAR 4.13 Parameter Cloth yang Dipakai Untuk Obyek Peluru. ................................................ 69
GAMBAR 4.14 Penggerakan Menggunakan Keyframe dalam efek Bullet Hit Bullet ........................ 69
GAMBAR 4.15 Lens Blur Menciptakan Depth Map Agar Tercipta Kedalaman ................................ 70
GAMBAR 4.15 Hasil Akhir Adegan Bullet Hit Bullet. ....................................................................... 70
Penggunaan Digital Visual..., Martheus Prayogo, FSD UMN, 2013