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Team project ©2017 Dony Pratidana S. Hum | Bima Agus Setyawan S. IIP Hak cipta dan penggunaan kembali: Lisensi ini mengizinkan setiap orang untuk menggubah, memperbaiki, dan membuat ciptaan turunan bukan untuk kepentingan komersial, selama anda mencantumkan nama penulis dan melisensikan ciptaan turunan dengan syarat yang serupa dengan ciptaan asli. Copyright and reuse: This license lets you remix, tweak, and build upon work non-commercially, as long as you credit the origin creator and license it on your new creations under the identical terms.

Transcript of Lisensi ini mengizinkan setiap orang untuk menggubah ...kc.umn.ac.id/1886/1/HALAMAN AWAL.pdfdua...

Team project ©2017 Dony Pratidana S. Hum | Bima Agus Setyawan S. IIP 

 

 

 

 

 

Hak cipta dan penggunaan kembali:

Lisensi ini mengizinkan setiap orang untuk menggubah, memperbaiki, dan membuat ciptaan turunan bukan untuk kepentingan komersial, selama anda mencantumkan nama penulis dan melisensikan ciptaan turunan dengan syarat yang serupa dengan ciptaan asli.

Copyright and reuse:

This license lets you remix, tweak, and build upon work non-commercially, as long as you credit the origin creator and license it on your new creations under the identical terms.

PENGGUNAAN DIGITAL VISUAL EFFECTS DALAM

SHORT MOVIE ANIMASI 3D BERJUDUL

“THE LAST PANDORA”

Laporan Tugas Akhir

Ditulis sebagai syarat untuk memperoleh gelar Sarjana Seni (S.Sn)

Nama : Matheus Prayogo

NIM : 09120210067

Program Studi : Desain Komunikasi Visual

Fakultas : Seni dan Design

UNIVERSITAS MULTIMEDIA NUSANTARA

TANGERANG

2013

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LEMBAR PERNYATAAN

Yang bertanda tangan di bawah ini:

Nama : Matheus Prayogo

NIM : 09120210067

Program Studi : Desain Komunikasi Visual

Peminatan : Animasi

Judul laporan tugas akhir : Penerapan Digital Visual Effect dalam Film Animasi

3D Berjudul The Last Pandora

Dengan sebenarnya menyatakan bahwa laporan tugas akhir ini . Penulisan ini disusun

tanpa mengambil atau mencontek dari hasil penulisan dan penelitian manapun dari Sejauh

ini penulis tidak mengambil bahan dari penulisan lain terkecuali daftar pustaka. Saya siap

menerima sanksi apabila penulisan ini terbukti melakukan penjiplakan. Pernyataan ini

ditulis dalam keadaan sadar dan tidak dipaksa dari pihak manapun.

Matheus Prayogo

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HALAMAN PENGESAHAN TUGAS AKHIR

Penggunaan Digital Visual Effects dalam Short Movie Animasi 3D

Berjudul “The Last Pandora”

Oleh

Nama : Matheus Prayogo

NIM : 09120210067

Program Studi : DKV

Fakultas : Seni & Desain

Tangerang, 11 Januari 2013

Ketua Program Studi

Desain Komunikasi Visual

Desi Dwi Kristanto, M.Ds.

Penguji

Ms Gumelar, M.A.

Ketua Sidang

Edwin Hartono Sutiyono, M.A.

Pembimbing

Desi Dwi Kristanto

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KATA PENGANTAR

Sebelumnya penulis berterima kasih kepada Tuhan Yang Maha Esa dan

Yang Maha Kuasa. Dalam penyusunan makalah ini, penulis memperoleh banyak

bantuan dari berbagai pihak. Penulis mengucapkan terima kasih sebesar-besarnya

kepada orang tua, dosen pembimbing (Pak Desi dan Pak Fachrul) beserta rekan-

rekan kelompok Tugas Akhir, yaitu Christine dan Daniel. Penulis berharap kritik

dan saran agar skripsi ini bisa disempurnakan agar lebih baik lagi. Akhir kata

penulis berharap agar makalah ini bermanfaat bagi semua yang membaca makalah

ini. Terima Kasih.

.

Jakarta,18 Februari 2013

Dengan Hormat,

Matheus Prayogo

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ABSTRAKSI

Tugas Akhir ini pada dasarnya adalah berisi proses pembuatan

visual efek dalam film The Last Pandora yang mengadopsi beberapa

efek yang ada dalam game-game yang terkenal. The Last Pandora

merupakan film bergender Action Comedy yang menceritakan tentang

dua orang maniak game yang memperebutkan satu-satunya CD game

yang mereka inginkan sejak lama.

Keseluruhan film menampilkan beberapa efek-efek yang terinspirasi

dari game-game terkenal seperti Counter Strike, Team Fortress, Super

Mario, Street Fighter, dsb. The Last Pandora ini berisi karakter-

karakter yang mempunyai nama asli dari kreatornya, yaitu Daniel,

Matheus dan Christine. Desain karakter dibuat sedikit berbeda dengan

karakter aslinya,.

Kata Kunci: The Last Pandora, Maniak Game,Action Comedy, Visual

Effect, Cloth Modifier.

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ABSTRACT

This final project contained about the breakdown about visual

effect from The Last Pandora 3D Short Animation.The Last Pandora

is Action Comedy genre animation. The Story is about two maniac

teenage guy who wants to get the one and only CD Game they want

for the long time.

Overall the movie shows many effects inspired from the famous

games like Counter Strike, Team Fortress, Super Mario, Street

Fighter, etc. The Last Pandora’ character have a same name with the

creator, they are Daniel, Matheus and Christine. The character design

made a little bit different with the real person.

Keywords: The Last Pandora, Maniak Game, Action Comedy, Visual

Effect, Cloth Modifier.

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DAFTAR ISI

LEMBAR PERNYATAAN .................................................................................................................... ii

HALAMAN PENGESAHAN................................................................................................................ iii

KATA PENGANTAR ........................................................................................................................... iv

ABSTRAKSI .......................................................................................................................................... v

ABSTRACT ........................................................................................................................................... vi

DAFTAR ISI ......................................................................................................................................... vii

DAFTAR GAMBAR ............................................................................................................................. ix

BAB I PENDAHULUAN ....................................................................................................................... 1

1.1. Latar Belakang ........................................................................................................................ 1

1.2. Rumusan Masalah ................................................................................................................... 2

1.3. Batasan Masalah ..................................................................................................................... 2

1.4. Tujuan Tugas Akhir ................................................................................................................ 3

1.5. Manfaat Tugas Akhir .............................................................................................................. 3

1.6. Sistematika Penulisan ............................................................................................................. 3

BAB II TINJAUAN PUSTAKA ............................................................................................................ 5

2.1 Visual Effect ........................................................................................................................... 5

2.1.1 Pengertian Visual Effect ................................................................................................. 5

2.1.2 Sejarah Visual Effect ...................................................................................................... 6

2.1.3 Effect Animation ............................................................................................................. 8

2.1.4 Matte Painting ................................................................................................................. 9

2.1.5 Compositing .................................................................................................................... 9

2.1.6 3D Visual Effect............................................................................................................ 20

2.1.7 Digital Lighting ............................................................................................................. 23

2.2 Special Effect ........................................................................................................................ 27

2.3 Animasi ................................................................................................................................. 28

2.4 Produksi Visual Effect ........................................................................................................... 29

2.5 Action Game ......................................................................................................................... 32

2.6 Lighting dalam texture Metal ................................................................................................ 35

2.7 Senjata Api ............................................................................................................................ 35

BAB III HASIL PENELITIAN ............................................................................................................ 37

3.1. Gambaran Umum Penelitian ................................................................................................. 37

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3.1.1 Gambaran Umum Visual Efek ............................................................................................. 37

3.1.2 Cerita. ................................................................................................................................... 37

3.2. Metodologi ............................................................................................................................ 38

3.3. Penelitian Referensi .............................................................................................................. 38

3.3.1 Muzzle flash dalam minigun team fortress ................................................................... 38

3.3.2 Lontaran peluru pada film Superman Return ................................................................ 39

3.3.3 Heat Haze pada Minigun Gun Saints Row The Third .................................................. 40

3.3.4 Bullet hit Bullet ............................................................................................................. 41

3.3.5 Hadouken Pada Street Fighter X Tekken ...................................................................... 41

3.3.6 Efek kamehameha pada film Dragon Ball .................................................................... 44

3.3.7 Efek Chidori pada film Naruto .................................................................................... 44

3.4 Visual Effect pada Scene 26 .................................................................................................. 45

3.4.1 Muzzle Flash Minigun .................................................................................................. 46

3.4.2 Bullet Hit Bullet ............................................................................................................ 50

3.5 Scene 26 Hadouken ............................................................................................................... 54

3.5.1 Efek Hadouken dengan Trapcode Particular ............................................................... 55

3.5.2 Penggunaan CC Particle System II pada asap. .............................................................. 58

3.5.3 Efek Petir ...................................................................................................................... 60

3.5.4 Efek Blur ....................................................................................................................... 61

3.5.5 Hasil Akhir .................................................................................................................... 61

BAB IV ANALISIS .............................................................................................................................. 63

4.1 Analisis Visual Effect pada Scene 24 .................................................................................... 63

4.2 Analisis Visual Effect pada Scene 26 .................................................................................... 67

4.2.1 Analisis Minigun ........................................................................................................... 67

4.2.2 Analisis Bullet Hit Bullet .............................................................................................. 69

BAB V PENUTUP ............................................................................................................................... 71

5.1 Kesimpulan ........................................................................................................................... 71

5.2 Saran ..................................................................................................................................... 71

DAFTAR PUSTAKA ........................................................................................................................... 73

LAMPIRAN .......................................................................................................................................... 74

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DAFTAR GAMBAR

GAMBAR 2.1 Muzzle Flash, Salah Satu Contoh Effect Animation ....................................................... 8

GAMBAR 2.2 Matte Painting ............................................................................................................... 9

GAMBAR 2.3 Penggunaan Alpha Channel ........................................................................................ 10

GAMBAR 2.4 Shift Channel, Salah Satu Channel Manipulation ....................................................... 11

GAMBAR 2.5 Directional Blur, Salah Satu Penggunaan Filter Blur .................................................. 12

GAMBAR 2.6 Masking ....................................................................................................................... 13

GAMBAR 2.7 Proses Beauty Pass, Diffuse, Specular ........................................................................ 14

GAMBAR 2.8 Depth Passes ............................................................................................................... 15

GAMBAR 2.9 Holdout Passes ............................................................................................................ 16

GAMBAR 2.10 Reflection Passes ....................................................................................................... 17

GAMBAR 2.11 Light Passes ............................................................................................................... 17

GAMBAR 2.12 Ambient Occlusion .................................................................................................... 18

GAMBAR 2.13 Contoh Warp ............................................................................................................. 19

GAMBAR 2.14 Gambar Penggunaan Lens Flare ............................................................................... 19

GAMBAR 2.15 Energi Menggunakan Flashes ................................................................................... 20

GAMBAR 2.15 Particle 3D ............................................................................................................... 21

GAMBAR 2.16 Hair and Fur .............................................................................................................. 21

GAMBAR 2.17 Fluid 3D VX .............................................................................................................. 22

GAMBAR 2.18 Rigid Bodies .............................................................................................................. 23

GAMBAR 2.19 Cloth .......................................................................................................................... 23

GAMBAR 2.20 Penambahan Lighting ................................................................................................ 24

GAMBAR 2.22 Color Wheel ............................................................................................................... 27

GAMBAR 2.21 Ledakan, Salah Satu Contoh Special Effect .............................................................. 28

GAMBAR 2.22 Visual Effect dalam Percy Jackson The Lightning Thief dan Bolt ............................ 29

GAMBAR 2.23 Pipeline Antara Animasi dan VisualEeffect .............................................................. 30

GAMBAR 2.24 Fighting Game ........................................................................................................... 33

GAMBAR 2.25 FPS Game .................................................................................................................. 33

GAMBAR 2.25 Super Mario Bros ...................................................................................................... 34

GAMBAR 2.26 Tekstur Metal............................................................................................................. 35

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GAMBAR 2.27 Barell Senjata ............................................................................................................ 36

GAMBAR 3.1 Muzzle Flash pada Team Fortress 2 ............................................................................ 38

GAMBAR 3.2 Peluru yang keluar dari Minigun Team Fortress ......................................................... 39

GAMBAR 3.3 Lontaran Peluru pada Film Superman ......................................................................... 40

GAMBAR 3.4 Heat haze pada minigun Saints Row The Third .......................................................... 40

GAMBAR 3.7 Bullet Hit Bullet .......................................................................................................... 41

GAMBAR 3.8 Tahap Scene Hadouken ............................................................................................... 43

GAMBAR 3.9 Kamehameha Dragon Ball .......................................................................................... 44

GAMBAR 3.10 Chidori pada Naruto .................................................................................................. 44

GAMBAR 3.11 Storyboard Awal Scene 26 ........................................................................................ 45

GAMBAR 3.12 Pengambilan Sudut Kamera yang Sama Dengan Film Terminator 2 ....................... 46

GAMBAR 3.12 Parameter Glow Effect ............................................................................................... 47

GAMBAR 3.13 Hasil Muzzle Flash Minigun ..................................................................................... 48

GAMBAR 3.14 Lontaran Peluru Minigun .......................................................................................... 48

GAMBAR 3.15 Parameter Efek Ripple ............................................................................................... 49

GAMBAR 3.16 Efek Heat Haze.......................................................................................................... 49

GAMBAR 3.17 Settingan PF Source untuk Shell yang Keluar. ......................................................... 50

GAMBAR 3.18 Setting Cloth Reactor ................................................................................................ 51

GAMBAR 3.17 Object Properties pada Cloth Modifier ...................................................................... 52

GAMBAR 3.18 Collision Object Tersembunyi. .................................................................................. 52

GAMBAR 3.19 Hasil Kasar dari Bullet Hit Bullet .............................................................................. 54

GAMBAR 3.20 Storyboard Shot Hadouken ....................................................................................... 54

GAMBAR 3.21 Tampilan Trapcode Particular .................................................................................. 56

GAMBAR 3.22 Efek-efek yang Diperlukan untuk Efek Hadouken .................................................... 57

GAMBAR 3.23 Efek Api yang Diciptakan dengan CC Vector Blur ................................................... 57

GAMBAR 3.24 Pergerakan Efek Hadouken. ...................................................................................... 58

GAMBAR 3.25 Tampilan Setting pada CC Particle System II ........................................................... 58

GAMBAR 3.26 Efek Asap dengan CC Particle System ...................................................................... 59

GAMBAR 3.27 Efek Smoke yang dimodifikasi untuk efek yang lain ................................................. 60

GAMBAR 3.28 Lightning Effect......................................................................................................... 60

GAMBAR 3.30 Efek Blur .................................................................................................................. 61

GAMBAR 3.31 Background Sementara .............................................................................................. 62

GAMBAR 4.1 Pendataan awal efek yang akan dipakai ...................................................................... 63

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GAMBAR 4.2 Biped sebagai pengganti karakter yang belum dianimasikan ...................................... 64

GAMBAR 4.3 Percobaan pertama dengan efek Trapcode Particular ................................................ 64

GAMBAR 4.4 Efek Api Awal dan Akhir ............................................................................................ 64

GAMBAR 4.5 Penggunaan PF Source untuk Efek Api Jenis Kobaran ............................................... 66

GAMBAR 4.7 Sebelum dan Sesudah Ditambah Efek Glow ............................................................... 66

GAMBAR 4.8 Total Layer yang Diperlukan Dalam Pembuatan Hadouken ....................................... 66

GAMBAR 4.9 Muzzle Flash pada Minigun ...................................................................................... 67

GAMBAR 4.10 Setting pada Noise Modifier ...................................................................................... 67

GAMBAR 4.11 Setting pada Efek Ripple ........................................................................................... 68

GAMBAR 4.12 Hasil Akhir dari Muzzle Flash Karakter Matheus. .................................................... 68

GAMBAR 4.13 Parameter Cloth yang Dipakai Untuk Obyek Peluru. ................................................ 69

GAMBAR 4.14 Penggerakan Menggunakan Keyframe dalam efek Bullet Hit Bullet ........................ 69

GAMBAR 4.15 Lens Blur Menciptakan Depth Map Agar Tercipta Kedalaman ................................ 70

GAMBAR 4.15 Hasil Akhir Adegan Bullet Hit Bullet. ....................................................................... 70

Penggunaan Digital Visual..., Martheus Prayogo, FSD UMN, 2013