Heskan lvl 1
Transcript of Heskan lvl 1
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POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
s Smash
Strike
ENCOUNTER POWERS
n Breath
ng Word
ng Attack
DAILY POWERS
n of Defense
UTILITY POWERS
OTHER EQUIPMENT
(E)
mail (E)
word
r
turer's Kit
ow Bolts (20)
COINS AND OTHER WEALTH
y on hand: 3 gp
money: 0 gp
mbrance: 90 lb. / 180 lb.
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
WEAPON
WEAPON
WEAPON
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARAN
CHARACTER BACKGROUND
Background: Seeker for the Lost ClanI'm an ordinary sort, but those I 'm seeking are ext
Quite extraordinary indeed.You add History and Dungeoneering to your class and you gain a +1 bonus to History and Dungeonechecks.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOT
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HARACTER NAME
HeskanLAYER NAME
PabloACE
DragonbornCLASS
WarlordLEVEL
1
HP
23
Spd
5
Init
+2
18 STR
11 CON
10 DEX
13 INT
12 WIS
16 CHA
AC
16
Fort
15
Ref
11Will
14
11PassiveInsight 11
PassivePerception
LAY DATA ENCOUNTER SPECIAL
Second Wind
KEYWORDS
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 5points. You gain a +2 bonus to all defenses unthe start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOK PH
ENCOUNTER ACTION
Furious Smash
EYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs Fort
DEFENSE
AttacDDITIONAL EFFECTS
ASSWarlord
LEVEL1
BOOKPH
AT-WILL POWER
Viper's Strike
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage.Increase damage to 2[W] + Strength modifier (+4)at 21st level.Effect: If the target shifts before the start of yournext turn, it provokes an opportunity attack froman ally of your choice.
Glaive: +6 attack, 2d4+4 damage
ADDITIONAL EFFECTS
CLASSWarlord
LEVEL1
BOOKPH
AT-WILL POWER
Dragon Breath
KEYWORDSAcid, Cold, Fire, Lightning or Poison
Minor
ACTION
Close blast 3 or 5
RANGE
6
ATTACK
All creatures in area.
TARGET
3
vs Reflex
DEFENSE
Attac
ADDITIONAL EFFECTS
CLASSRacial Power
LEVEL*
BOOKPH
ENCOUNTER POWER
nspiring Word
EYWORDSHealing, Martial
USED
Minor
ACTION RANGE
ATTACK
You or one ally in burst
TARGET
5
vs
DEFENSE
Special: You can use this power twice perencounter, but only once per round. At 16th level,you can use inspiring word three times perencounter.Effect: The target can spend a healing surge andegain an additional 1d6 hit points.
The amount of additional hit points regained is 2d6t 6th level, 3d6 at 11th level, 4d6 at 16th level,
5d6 at 21st level, and 6d6 at 26th level.
DDITIONAL EFFECTS
ASS
Warlord
LEVEL BOOK
PH
NCOUNTER POWER
Guarding Attack
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) damage. Untilthe end of your next turn, one ally adjacent toeither you or the target gains a +2 power bonus to
AC against the target's attacks.Inspiring Presence: The power bonus to AC equals1 + your Charisma modifier (+3).
Glaive: +6 attack, 4d4+4 damage
ADDITIONAL EFFECTS
CLASS
Warlord
LEVEL
1
BOOK
PH
ENCOUNTER POWER
Bastion of Defense
KEYWORDSMartial, Weapon
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 3[W] + Strength modifier (+4) damage. Awithin 5 squares of you gain a +1 power bonuall defenses until the end of the encounter.Effect: Allies within 5 squares of you gaintemporary hit points equal to 5 + your Charismmodifier (+3).
Glaive: +6 attack, 6d4+4 damage
ADDITIONAL EFFECTS
CLASS
Warlord
LEVEL
1
BOOK
PH
DAILY POWER
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