Heskan lvl 1

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    POWER INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    AT-WILL POWERS

    s Smash

    Strike

    ENCOUNTER POWERS

    n Breath

    ng Word

    ng Attack

    DAILY POWERS

    n of Defense

    UTILITY POWERS

    OTHER EQUIPMENT

    (E)

    mail (E)

    word

    r

    turer's Kit

    ow Bolts (20)

    COINS AND OTHER WEALTH

    y on hand: 3 gp

    money: 0 gp

    mbrance: 90 lb. / 180 lb.

    MAGIC ITEM INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    MAGIC ITEMSWEAPON

    WEAPON

    WEAPON

    WEAPON

    ARMOR

    ARMS

    FEET

    HANDS

    HEAD

    NECK

    RING

    RING

    WAIST

    Daily Item Powers Per Day

    Heroic (1-10) Milestone / / /

    Paragon (11-20) Milestone / / /

    Epic (21-30) Milestone / / /

    RITUALS / ALCHEMY

    CHARACTER PORTRAIT

    PERSONALITY TRAITS

    MANNERISMS AND APPEARAN

    CHARACTER BACKGROUND

    Background: Seeker for the Lost ClanI'm an ordinary sort, but those I 'm seeking are ext

    Quite extraordinary indeed.You add History and Dungeoneering to your class and you gain a +1 bonus to History and Dungeonechecks.

    COMPANIONS AND ALLIES

    SESSION AND CAMPAIGN NOT

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    HARACTER NAME

    HeskanLAYER NAME

    PabloACE

    DragonbornCLASS

    WarlordLEVEL

    1

    HP

    23

    Spd

    5

    Init

    +2

    18 STR

    11 CON

    10 DEX

    13 INT

    12 WIS

    16 CHA

    AC

    16

    Fort

    15

    Ref

    11Will

    14

    11PassiveInsight 11

    PassivePerception

    LAY DATA ENCOUNTER SPECIAL

    Second Wind

    KEYWORDS

    Standard

    ACTION

    Personal

    RANGE

    ATTACK

    Self

    TARGET

    vs

    DEFENSE

    Effect: You spend a healing surge and regain 5points. You gain a +2 bonus to all defenses unthe start of your next turn.

    ADDITIONAL EFFECTS

    CLASS LEVEL BOOK PH

    ENCOUNTER ACTION

    Furious Smash

    EYWORDSMartial, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    6

    ATTACK

    One creature

    TARGET

    *

    vs Fort

    DEFENSE

    AttacDDITIONAL EFFECTS

    ASSWarlord

    LEVEL1

    BOOKPH

    AT-WILL POWER

    Viper's Strike

    KEYWORDSMartial, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    6

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage.Increase damage to 2[W] + Strength modifier (+4)at 21st level.Effect: If the target shifts before the start of yournext turn, it provokes an opportunity attack froman ally of your choice.

    Glaive: +6 attack, 2d4+4 damage

    ADDITIONAL EFFECTS

    CLASSWarlord

    LEVEL1

    BOOKPH

    AT-WILL POWER

    Dragon Breath

    KEYWORDSAcid, Cold, Fire, Lightning or Poison

    Minor

    ACTION

    Close blast 3 or 5

    RANGE

    6

    ATTACK

    All creatures in area.

    TARGET

    3

    vs Reflex

    DEFENSE

    Attac

    ADDITIONAL EFFECTS

    CLASSRacial Power

    LEVEL*

    BOOKPH

    ENCOUNTER POWER

    nspiring Word

    EYWORDSHealing, Martial

    USED

    Minor

    ACTION RANGE

    ATTACK

    You or one ally in burst

    TARGET

    5

    vs

    DEFENSE

    Special: You can use this power twice perencounter, but only once per round. At 16th level,you can use inspiring word three times perencounter.Effect: The target can spend a healing surge andegain an additional 1d6 hit points.

    The amount of additional hit points regained is 2d6t 6th level, 3d6 at 11th level, 4d6 at 16th level,

    5d6 at 21st level, and 6d6 at 26th level.

    DDITIONAL EFFECTS

    ASS

    Warlord

    LEVEL BOOK

    PH

    NCOUNTER POWER

    Guarding Attack

    KEYWORDSMartial, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    6

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) damage. Untilthe end of your next turn, one ally adjacent toeither you or the target gains a +2 power bonus to

    AC against the target's attacks.Inspiring Presence: The power bonus to AC equals1 + your Charisma modifier (+3).

    Glaive: +6 attack, 4d4+4 damage

    ADDITIONAL EFFECTS

    CLASS

    Warlord

    LEVEL

    1

    BOOK

    PH

    ENCOUNTER POWER

    Bastion of Defense

    KEYWORDSMartial, Weapon

    Standard

    ACTION

    Melee weapon

    RANGE

    6

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength vs. ACHit: 3[W] + Strength modifier (+4) damage. Awithin 5 squares of you gain a +1 power bonuall defenses until the end of the encounter.Effect: Allies within 5 squares of you gaintemporary hit points equal to 5 + your Charismmodifier (+3).

    Glaive: +6 attack, 6d4+4 damage

    ADDITIONAL EFFECTS

    CLASS

    Warlord

    LEVEL

    1

    BOOK

    PH

    DAILY POWER

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