Pengantar
Model ajar: 4 SKS
Kelas
Praktek
Pengajar:
Dosen
Asisten
Penilaian
Nilai kelas dari dosen
Nilai praktikum
dari asisten
Para Pengajar dan Asisten
Ayi Purbasari
• Kelas B
• Koordinator
Ade Sukendar
• Kelas A
• Kelas D
Hendra Komara
• Kelas C
Wanda Gusdya
• Kelas E
• Kelas F
• Para Asisten
Tujuan Instruksional Umum
• Mampu memahami konsep konstruksi dan pemrograman berorientasi objek menggunakan teknologi Java.
• Java? Takut ketemu Java?
Silabus
• Abstraksi
• Kelas dan Objek
OO
• Metode
• Konstuktor
Object Interaction • Asosiasi,
Agregasi, dan Komposisi
• Inheritance
Relation between objek
• Collection: Array, ArrayLIst
Collection • Polimorfisme
• Kelas Abstrak danInterface
Final Concept
Komponen Penilaian
Sikap di kelas
• kehadiran
• keaktifan
• kemandirian
Penguasaan materi
• penyelesaian tugas kelas
• penyesaian tugas di rumah
• ujian
Five Activities of a Generic Process framework
Delivered to the customer
who evaluates the products and provides
feedback based on the
evaluation.
Deployment:
code generation and
the testing.
Construction:
Create a “sketch”, what
it looks like architecturally,
how the constituent
parts fit together and
other characteristics.
Modeling:
creates a “map” defines
the work by describing the
tasks, risks and resources,
work products and work schedule.
Planning:
communicate with customer to understand objectives and
gather requirements
Communication:
Konstruksi Perangkat Lunak
Setelah Pemodelan:
Harus menguasai UML, terutama kelas diagram.
Koding (IT 405)
Testing (IT 852)
Why do we model ?
• “Modeling captures essential parts of the system” James Rumbaugh
• This picture is a good example for this.
• Although a lot of important details for the construction of a real computer system are missing, everybody will
understand that
• This picture represents a networked computer system.
• The above picture is a
model for a networked computer system.
Why do we model visually ?
• “Graphics reveal data” -- Edward Tufte. The Visual Display of Quantitative Information, 1983
• 1 bitmap = 1 megaword. -- Anonymous visual modeler
WHY IS UNDERSTANDING OBJECTS SO CRITICAL TO BEING A SUCCESSFUL OO PROGRAMMER?
(sesi membaca buku FROM CONCEPT TO OBJECT)
SESI IV:
• Pembahasan Java Dasar (dari modul)
• Pengumuman Tugas I: membuat makalah 6 halaman tentang Java (sejarah, aplikasi, dll) dilengkapi dengan contoh program kecil dengan penggunaan if dan for.
• Format tugas = format makalah/paper
Top Related