Strategies for Teaching English as a Foreign Language: The Use of Games in Oral Classrooms
Transcript of Strategies for Teaching English as a Foreign Language: The Use of Games in Oral Classrooms
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Strategies for Teaching English as a Foreign Language:
The Use of Games in Oral Classrooms
Student Name
University Name
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Table of Contents
1.0 INTRODUCTION............................................................31.1 Objectives.............................................................31.2 Thesis.................................................................41.3 Structure..............................................................41.4 Background.............................................................5
2.0 DISCUSSION..............................................................62.1 Making the Case for Game-Centred Learning..............................72.2 Classification of Pedagogic Games......................................82.3 Creating Incentives for TEFL Games....................................102.4 Sports and Educational Games..........................................112.5 Directed Activities Related to Text...................................122.6 Age Groups and Their Needs............................................142.7 Behaviorism...........................................................152.8 Developmental Psychology..............................................172.9 Cognitive Learning Theory.............................................182.9.1 Computational Models..............................................192.9.2 Functionalist Perspectives........................................202.9.3 Macro and Micro Processes.........................................20
2.10 Teaching Simplified Versions of English..............................212.11 Overcoming Innate Learning Difficulties in TEFL......................222.12 Pronunciation and the Mother Tongue..................................242.13 Improving Grammatical Construction...................................252.14 Developing and Diversifying Vocabulary...............................262.15 Bridging the Gap between Spoken and Written English..................282.16 Exposing Students to Varieties of English............................292.17 Code Switching and Fluency...........................................312.18 Blended Learning Techniques..........................................332.19 Sandwich Techniques, Mother Tongue Mirroring and Back-Chaining.......342.20 Item and System Learning.............................................362.20.1 Interlanguage Comparative Analysis...............................37
2.21 Sequences of Acquisition.............................................382.21.1 Introducing Variability..........................................40
2.22 Bridging the Gap between Input and Interaction.......................412.22.1 Language Immersion...............................................42
2.23 Socialization of Language Skills.....................................432.23.1 Accumulation Model...............................................452.23.2 Socio-Educational Model..........................................452.23.3 Inter-Group Model................................................462.23.4 Language Socialization...........................................472.23.5 Social Identity..................................................47
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2.24 Speech Community.....................................................482.24.1 High and Low Prestige Forms......................................49
2.25 Interactionist Approaches for TEFL...................................503.0 CONCLUSION.............................................................513.1 Summary and Findings..................................................513.2 Recommendations.......................................................513.3 Relevance.............................................................523.4 Essay Limitations.....................................................53
BIBLIOGRAPHY...............................................................54
1.0 INTRODUCTION
This paper analyzes the possibilities of using games as a
learning tool when teaching English as a Foreign or Second
Language (TEFL). It contributes to the body of research relating
to teaching methods and their impact on the wider pedagogic
theory. At the same time the paper provides a practical guide for
those TEFL teachers who are searching for ways of making their
classes more effective and interesting. The theoretical and
practical dimensions of this essay also mean that it is relevant
for those students who are on the quest to acquire new linguistic
skills.
1.1 Objectives
This essay aims to identify the theories that underpin
learning and education. It focuses on the acquisition of TEFL
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skills from the perspective of both the student and the teacher.
The paper introduces games as an interesting and practical
addition to the learning tools that are currently available1.
Ultimately the paper aims to educate those who are teaching and
those who are learning a second language. In that sense the paper
is not just restricted to TEFL activities but covers the entire
spectrum of educational activities. This essay aims to contribute
to the body of research into teaching methods in general and TEFL
paradigms in particular.
1.2 Thesis
The thesis of this paper is that TEFL and other language
acquisition programs are based on both practical and theoretical
learning2. It argues that games are not just for fun but can
improve the learning process for students of all ages and
abilities. Furthermore, that the social-cultural context from
which a student and teacher emanates can have a positive or
negative impact on their effectiveness3. Therefore the paper sets
1 Michael Canale,”Theoretical Bases of Communicative Approaches to Second Language Teaching and Testing,” Applied Linguistics 1, no. 1 (1980): 8-12.2 Michael Canale,”Theoretical Bases of Communicative Approaches to Second Language Teaching and Testing,” Applied Linguistics 1, no. 1 (1980): 8-12.3 Esther Us-Juan, and Alicia Martnez-Flor, "Teaching learners to appropriately mitigate requests," ELT Journal 62, no. 4 (2008): 144-145.
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out the premise that any games that are chosen for use as part of
a TEFL course must be configured in such a way as to account for
the unique experiences of the people that are involved in the
learning process4. This paper proposes bespoke interpretations of
standard learning theories in order to achieve optimum outcomes.
1.3 Structure
The paper is broadly divided into three parts: the
Introduction, Discussion and Conclusion. The introductory remarks
set out the premise and justification of the paper. They also
include some background information. The discussion introduces
and categorizes a number of games that are appropriate for TEFL
purposes. It then sets out the limits and possibilities of these
games. The discussion then develops a number of theories
concerning the learning process, highlight their relevance to
TEFL. During this process, the paper will indicate some practical
applications of games bearing in mind the theoretical paradigms
that have been explored. The paper concludes by summarizing its
findings and recommendations. Finally the relevance of the
research is analyzed and placed in context.
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1.4 Background
The value of games in the classroom can be measured by the
extent to which they encourage students to use the language
instead of merely memorizing its rules and forms5. The
interactive nature of games allows students to bring spontaneity,
imagination, cooperation and creativity to their language
skills6. The competitiveness of games encourages students to
develop ambitions and goals which in turn will enable them to
sharpen their linguistic competencies7. The students must first
understand the language on a personal basis before using it to
communicate. Above all games bring interest to the learning
process and allow students to the contexts within which their
second language might be essential or appropriate8. Therefore the
pedagogic use of games is an integral aspect of TEFL.
5 C. Davis, C and J. Kim, "Repeating and Remembering Foreign Language Words: Implications for Language Teaching Systems," Artificial Intelligence Review 16, no. 1 (2001): 39-42.6 J. Mouton, "Second language teaching for primary school students: an evaluation of a new teaching method," Evaluation and Program Planning (18) 4 (1995): 403-406.7 Jakob Gyllenpalm, Per-Olof Wickman, and Sven-Olof Holmgren, "Teachers' Language on Scientific Inquiry: Methods of teaching or methods of inquiry?" International Journal of Science Education 32, no. 9 (2010): 1163-1165.8 Ahmad Al-Issa, and Hana Sulieman, "Student evaluations of teaching: perceptions and biasing factors," Quality Assurance in Education 15, no. 3 (2007): 308-312.
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2.0 DISCUSSION
The first justification of games in TEFL is that they are an
effective tool or technique for student involvement9. Therefore
they complement the literature and theoretical concepts that
underpin this unique learning process. Where the games have been
carefully selected, it is possible to give students a break from
the mundane (and often boring) routine of learning while at the
same time imparting core skills that will be useful to them on a
daily basis10. Therefore games stimulate both the cognitive
aspects of learning and the social group dynamics that are
integral to the use of language11. Of course games give students
an opportunity to practice different types of communication
including verbal and non-verbal. They learn the intricacies of
the language including tone, context and emphasis. These are
things which are very difficult to teach in a traditional format.
2.1 Making the Case for Game-Centred Learning
9 A Henry, "Natural Chunks of Language: Teaching Speech Through Speech," English for Specific Purposes 15, no. 4 (1996): 298-301.10 A Wray, "Formulaic sequences in second language teaching: principle and practice," Applied Linguistics 21, no. 4 (2000): 473-476.11 Joana Jansen, and Virginia Beavert, "Combining the Goals of Language Documentation and Language Teaching: A Yakima Sahaptin Case Study1." Building Communities and Making Connections 1, no. 1 (2010): 67-69.
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Occasionally the teacher may be required to justify the use
of games as a means of TEFL particularly if they are working in a
very traditional context where new methods are treated with
skepticism. Essentially games allow students to acquire and apply
vocabulary. Through relaxation, reinforcement, emphasis and
repetition; games increase the propensity of students to retain
information12. Their competitive aspects motivate students to
achieve more. Moreover games bring the real world into the
classroom without requiring significant resources. The games
focus on the learner instead of the teacher and encourage
participatory approaches to the use of language.
Having made a substantive business case for the use of games
in TEFL, it is important to set the parameters that are necessary
for effectiveness. Thus, games should only be used as a
complement to the formal curriculum and not as a complete
replacement. The selected games should be challenging enough to
interest and motivate the students. At the same time they should
12 S Amir, and N. Moosavi, "An Integrated Holistic Method for Teaching Introductory German to Community College Students," Community College Journal of Research and Practice 31, no. 10 (2007): 804-808.
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avoid hostile or confrontational competition which can disrupt
the learning process.
It is imperative that the use of the game is structured in
such a way with the specific purpose of allowing students to
learn how to use language rather than learning about it13. The
games should be inclusive in terms of accounting for the specific
needs of the student including their age, background,
characteristics and capabilities. Therefore a one-size-fits-all
approach would be undesirable in this instance.
2.2 Classification of Pedagogic Games
The four types of games that might be used for pedagogical
purposes in TEFL include Board Games, Card Games, Party Games and
Simulation Games14. Traditionally these games are played in a
community setting and require the physical participation of
students. However the role of technology must not be ignored in
TEFL because the advent of video games and online games offers
new opportunities for learning particularly if the institution 13 Michael Canale,”Theoretical Bases of Communicative Approaches to Second Language Teaching and Testing,” Applied Linguistics 1, no. 1 (1980): 16-19.14 Manuela Macedonia, "Games and foreign language teaching" Support for Learning 20, no. 3 (2005): 137-139.
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has already invested in the appropriate infrastructure. It is
best to select games that are both familiar and popular so as not
to spend a lot of time actually learning the game. The primary
purpose of the exercise is TEFL and not the enjoyment of the game
per say.
It is possible to reconfigure classic games in such a way as
to achieve the TEFL objectives that are under discussion. For
example Charades, Hangman, Chinese Whispers, Pictionary, Snakes
and Ladders, Battleships, Bingo and Ludo can be modified in such
a way as to emphasize the use of language. Likewise television
shows like Who Wants to be a Millionaire? Provide opportunities for
learning as long as they are part of a structured program. One
issue that tutors need to be wary of is the fact that many of
these games were conceived in an age where Political Correctness was
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not an issue. Therefore it is advisable to check that the
students and their families are not offended by the games.
The focus is on intellectual rigor rather than physical
activities. Therefore the games that are chosen do not
necessarily have to involve clapping, shouting or movement. The
pre-game simulation will allow the tutor to identify the
practical limitations of the games in terms of their suitability
for the audience that is going to use them. At the same time it
will help the teacher to gather the necessary logistics and
resources in order to make the project successful. The fact that
these materials can be reused in different contexts is also
useful because it reduces the need to make fresh plans for each
session. Of course it is perfectly acceptable to adjust the games
based on the lessons that have been learnt after play.
2.3 Creating Incentives for TEFL Games
In order to maintain the interest of the students, it is
important that there are incentives that attract the players.
Some simple prizes such as stickers, stamps and reward points do
not stretch the budget. However they play an important role in
allowing the student to get into the habit of setting goals and
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achieving them15. For example a set of cards can be linked to the
reward of a number of points or fake money. However it is
imperative that younger students clearly understand the
difference between the game and the reality. If there are queries
about monetary rewards then the tutor must explain the set-up of
the game specifically.
Pedagogic games can be played at any time of the day but it
is advisable to consider those periods when students are likely
to be the least alert. These include the last 30 minutes before a
break and on sunny afternoons. Rather than spending time teaching
the theory of TEFL to students who are not picking up the core
concepts, games can allow the teacher to impart knowledge without
alerting students to the fact that they are actually working hard.
The games should emphasis doing and communicating things rather
than merely thinking about them. For example the word puzzle
should encourage students to create sentences from seemingly
disparate words. If the students are willing to create posters
then they can be used as signposts in the classroom. This adds
ownership to the learning experience, an essential requirement
15 M. Moldoveanu, "Language, games and language games," The Journal of Socioeconomics31, no. 3 (2002): 237-242.
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for TEFL where the language is considered to be a non-academic
undertaking by some students.
2.4 Sports and Educational Games
The natural interest in sports means that pedagogic games
(PG) which are inspired by popular games are likely to engage
students in a unique way. The teacher should try to recreate a
realistic image of the sport as it is played. For example the
class can draw an imitation of a court or field using some
standard classroom cardboard. The game is then divided into
sequences or hierarchies which represent an achievement. Thus
each student who manages to use language correctly goes up the
chart. It is possible to integrate the sporting experience into
other activities such as shopping. For example the players can
identify memorabilia or players that they wish to buy and sell.
It is important to ensure that the games always call for
interaction and dialogue because that is the essence of TEFL.
There is always a risk of reducing the sports-related PG
into nothing more than a vocabulary acquisition exercise. One of
the ways of mitigating this risk is to engage students in a Taboo
Game where they have to describe a word without mentioning it.
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This shifts their focus away from merely parroting words but also
finding ways of using them and describing their meaning16. In
order to tackle the spelling requirements of students, it is
possible to use a Chain Spelling or ABC game. Here students are given
clues and the expected outcomes before they have to search for
the right context. It is an imitation of process that human
beings go through on a regular basis when they have to make
split-second decisions about the correct use of language. The
teacher can add excitement but associating the exercise with
discovery. For example a Treasure Hunt is going to be more
attractive than a plain description of a word.
2.5 Directed Activities Related to Text
The games that fall within the DARTs (Directed Activities Related to
Text) framework include Sequencing, Prediction and Jigsaw
Puzzles17. They are not for emphasizing the competitive nature of
PG while at the same time forcing the student to be imaginative.
The risk is that the students can begin to pay more attention to
16 Stephen D. Krashen, and Tracy D. Terrell, The Natural Approach. Revised (New York: Blood Axe Books, 1996): 51-55.
17 Anthony Pym, "Natural and directional equivalence in theories of translation," Target 19, no. 2 (2007): 283-286.
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the accomplishment of the game targets rather than the use of
language. Therefore the role of the tutor is important because
he/she will continuously encourage students to communicate with
one another in English18. In order to emphasize the community and
social dimensions of language, it may be a good idea to ask the
students to form competitive groups. The rewards should not only
be focused on accomplishing the task but involving everyone in
the team. Language is a thread that links a community and
therefore students should be encouraged to communicate with one
another from the outset.
The power of a narrative cannot be ignored in DARTs.
Students should be encouraged to tell stories and to be as
imaginative as they want. The critical point is that they use
appropriate language to describe the process through which they
thread together the story based on the clues that have been
provided. It is important to discourage one-word answers because
they do not really extend the ability of the student to use
grammar in different contexts. As part of the preparation for the
DARTs, the teacher should try to delve into the social, family or
18 Michael Canale,”Theoretical Bases of Communicative Approaches to Second Language Teaching and Testing,” Applied Linguistics 1, no. 1 (1980): 43-45.
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work-life circumstances of the students so as to identify the
games that are most suitable for them. This is where consultation
plays a critical role particularly when dealing with older
students who are better able to describe their needs.
2.6 Age Groups and Their Needs
The PGs that have been selected must be appropriate for the
age-set. There is particular concern about adult and very young
learners where the games can be either too simple or too
difficult. Sampling and pilot projects will enable the teacher to
identify the capabilities of the class as a whole and the
individual requirements of students so that the scheme can be
adjusted accordingly19. Older students will prefer relevant games
that are clearly structured or otherwise they may end up losing
respect for TEFL as a concept. This is particularly true if they
are funding their course and need to see value for money. Students
must be in no doubt about the purpose of the games (learning how
to use language in different contexts).
19 Gail Ellis, and Barbara Sinclair, Learning to learn English (Cambridge: Cambridge University Press, 1989): 23-24.
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The level of motivation and professionalism that is
portrayed by the teacher will play an important role in
determining how these PGs are received by students. Ideally the
teacher should like or have an affinity with the PG but if that
is not possible then they have to take a professional attitude
towards it. The priority is the students and it may be necessary
to actually observe them interacting with the set-up in order to
determine whether it is a viable concept. Demonstration is a much
more effective learning tool than explaining in this context
therefore the teacher should show students how it is done20. The
debriefing and evaluation stage will allow the TEFL professional
to estimate the success of the project and the areas where
improvements are required.
2.7 Behaviorism
The theory of Behaviorism provides a context for PGs in as
far as it describes the effects of the interactive model. Ian
Pavlov of the Conditioned Reflex experiments has shown that
repetition and habituation can turn certain tasks into routine
20 Stephen D. Krashen, and Tracy D. Terrell, The Natural Approach. Revised (New York: Blood Axe Books, 1996): 44-47.
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such that the student does not even have to actively think about
them21. The complexity of language means that these skills are
useful in unpredictable circumstances. Those students who have
not learnt the art or science of acting spontaneously when using
language will find that they can read, write and even speak to
someone but are somehow unable to respond when the other person
speaks back in a way that is different from what they have learnt
in class. By contrast the students that are used to dealing with
complexity and diversity in the use of language will find ways of
using the limited vocabulary they have in an imaginative way
regardless of the circumstances22.
The Behavior Modification framework proposed by BF Skinner is
particularly useful to those students who acquire English as a
foreign language. Understandably their vocabulary will be limited
by the experiences that they have in the classroom23. Therefore
the TEFL professional might assist them by making PGs an integral
21 Dawn Cadogan, "Linguistics and Language Behavior Abstracts," The Charleston Advisor 14, no. 4 (2013): 54-55.22 D. J. Delprato, "Comparisons of Discrete-Trial and Normalized Behavioral Language Intervention for Young Children with Autism," Journal of Autism and Developmental Disorders 31, no. 3 (2001): 319-322.23 A. Fundaro, "Behavioural effects of chronic administration of nimodipine ingrouped or individually housed rats," Progress in Neuro-Psychopharmacology and Biological Psychiatry 19, no. 2 (1995): 302-306.
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aspect of the learning process. For example a card game that
requires students to continuously create sentences from
signposted words and clues will give the students experience of
stringing a conversation together based on simple ideas. If they
find a sympathetic conversationalist in their daily life then it
will be possible for them to expand their vocabulary without
having to reference a dictionary all the time. Behaviorism has
been expanded to include the Audio-Lingual Learning model, a tool that
appeals to two of the most important senses that are available to
the student24. TEFL should aim for positive reinforcement,
transformative drills and listen-repeat exercises25. These can be
incorporated into PGs with the other students and the teacher
providing the audio feedback that the student needs in order to
interact with the language in a meaningful way.
2.8 Developmental Psychology
The incremental nature of TEFL means that the theory of
Developmental Psychology (DVP) is relevant when using PGs. Jean
24 Keiko Komiya Sammy, "A Comparative Study of Teaching Japanese in the Audio-Lingual Method and the Counseling-Learning Approach," The Modern Language Journal 73, no. 2 (1989): 172-174.25 Gail Ellis, and Barbara Sinclair, Learning to learn English (Cambridge: Cambridge University Press, 1989): 54-56.
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Piaget argues that learning takes place in four distinct stages.
They are sequential, predictable and innately determined.
Although the theory is associated with early learning, it is
relevant to adult learners as well particularly in the context of
TEFL. DVP shows that the acquisition of language includes social
interaction, developmental readiness and personal interpretation
of processes. PGs address the social interaction requirement by
encouraging students to play with one another26. A case in point
is a word game that requires students to string together
sentences based on clues that are provided by their colleagues.
DVP can play an important role in determining the stage of
development at which the student is. This is a critical element
of TEFL because it informs lesson plans and other structured
educational activities. PGs are adjusted to cater for the
individual requirements of the player. This means that the
individualization requirement of DVP is met in this instance.
Nevertheless DVP has sometimes been criticized for being too
simplistic. However it provides a framework through which PGs can
26 Stephen D. Krashen, and Tracy D. Terrell, The Natural Approach. Revised (New York: Blood Axe Books, 1996): 6-9.
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be structured at a basic level so as to maximize the
effectiveness of the learning process during TEFL.
2.9 Cognitive Learning Theory
Having explored the applicability and limitations of DVP, it
is pertinent to present the Cognitive Learning Theory (CLT) as an
advanced alternative. It is based on the premise that human
beings learn through experiences. Over their lifetime, they will
try different approaches until they find the ones that seem to
work for them27. PGs allow students to fulfill this requirement
because they necessarily involve testing and feedback. It is also
an important aid for the TEFL professional who may not be certain
about the best approaches. Therefore PGs enable students to
develop insight and understanding of language in its practical
use.
A case in point is a puzzle-game which requires the student
to test a number of solutions before settling on one which works.
The PGs are not in themselves important to TEFL but rather it is
their ability to engage students in progressive cognitive
27 Penny Ur, A Course in Language Teaching: Practice and Theory (Cambridge: Cambridge University Press, 1996), 192-198.
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experiences. The knowledge that they acquire will enable them to
solve language problems in the future where they have to think
quickly and often speak instinctively. CLT differs from DVP
because it assumes that human beings do not just respond to
stimuli but actually engage in a problem-solving paradigm28. This
is the humanistic (as opposed to mechanistic) approach to TEFL
which can enrich learning experiences because it fosters the
independent/critical thought of the students.
2.9.1 Computational Models
The three-stage Computational Model of CLT explains the
sequence in which TEFL students acquire linguistic skills. The
Intake Stage allows learners to retain specific features of English
in their short term memory. The Conversion Stage allows students to
store some of those elements in their long term memory after they
have been converted into second language knowledge. In the Output
Stage, the learners use this knowledge through speaking.
Therefore a word puzzle PG will start the intake through the
28 Dazhi Yang, Jennifer Richardson, Brian French, and James Lehman, "The development of a content analysis model for assessing students’ cognitive learning in asynchronous online discussions," Educational Technology Research and Development 59, no. 1 (2011): 55-59.
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acquisition of vocabulary and grammar29. When the game is
repeated this information will be stored. Finally a presentation
allows the student to reach the output stage.
2.9.2 Functionalist Perspectives
The Functionalist Perspectives are based on the premise that
language is acquired for a specific purpose. If there is no
purpose (such as frequent use of the language) then the
acquisition process will slow down. TEFL students that are
restricted to the classroom will not be able to diversify their
requirements for linguistic skills particularly if they routinely
use their mother tongue30. Therefore the challenges of a PG such
as a word puzzle will create the need for functionality. This
will increase the rate at which the student acquires the
requisite linguistic skills. It is possible to distinguish
between implicit, explicit, procedural and declarative language
skills31. The Functionalist Perspective also borrows from the
Dual-Mode System where some parts of the language are stored as
29 Peter Watcyn-Jones, Grammar Games and Activities (Harmondsworth: Penguin Books, 1995), 40-43.30 Gail Ellis, and Barbara Sinclair, Learning to learn English (Cambridge: Cambridge University Press, 1989): 89-93.31 Penny Ur, A Course in Language Teaching: Practice and Theory (Cambridge: Cambridge University Press, 1996), 61-73.
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rules while others are language knowledge items. The TEFL student
requires both these aspects.
2.9.3 Macro and Micro Processes
TEFL learners go through a systematic and random mental
process as they acquire languages. These processes can be broadly
categorized as being either Micro or Macro. The Micro elements
include memorization, restructuring and integration. The Micro
elements include incidental learning and intentional learning.
This is the explicit-implicit division which adds sophistication
to the acquisition of a second language32. TEFL professionals can
use a number of models in the classroom to enhance both Micro and
Macro learning. Examples include Multidimensional models,
Nativization, Processability, Competition, Emergentist frameworks
and Skill-Acquisition33. Good PGs incorporate all these elements.
For example a word-based Blackjack gambling game will allow
students to acquire words and also develop imaginative ways of
using them.
2.10 Teaching Simplified Versions of English
32 (Bertin and Narcy-Combes 2007): 448-450.33 (Al-Kufaishi 2004): 51-54.
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Even where international communities are involved, the
formal version is recommended for TEFL. In actual use, the
students may decide to adopt one or more of the simplified
versions but that is their personal choice. Normally the
classroom is restricted to formal types of English required for
academic, business and everyday use. However there may be
situations where the TEFL professional is required to change or
improve the speaking patterns of students34. In this case it
makes sense to understand some of the various versions of
simplified English that are on the market today. For example
knowledge of slang will enable the tutor to correct errors in the
grammar and vocabulary repertoire of the student.
Currently there are about five recognized forms of
simplified English but the list could be extended if Pidgin English
and Caribbean English or Patois are included. I.A. Richards and
Charles Ogden developed Basic English which has been revived by
writers like Bill Templer. Meanwhile van Ek and Alexander
developed Threshold English. Jean-Paul Nerriere developed Globish.
Joachim Gzerga took this further by developing Basic Global English.
34Stephen D. Krashen, and Tracy D. Terrell, The Natural Approach. Revised (New York: Blood Axe Books, 1996): 19-25.
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Although Gabriele Stein and Randolph Quirk proposed Nuclear English,
the concept did not take off35. Wherever possible, TEFL should be
approached from the formalized and widely accepted versions of
the language.
2.11 Overcoming Innate Learning Difficulties in TEFL
The Contrast Analysis Approach shows that one of the main
barriers to learning English as a second language is the
differences between the language and the learner’s mother tongue.
The structured use of PGs can be of immense benefit in these
circumstances. For example the fact that German is more similar
to English than Japanese will affect the learning strategies and
outcomes for students depending on their origin. It is important
to design PGs that acknowledge these differences but at the same
time create a pathway to developing better language skills. TEFL
aims to ensure that people can communicate (understand and be
understood). In particular it can help to reduce errors of
syntax, grammar and vocabulary.
35 Stella-Maria Stekskal, Teaching English in Switzerland - Committment to Common Standards or Movement Towards Globish (Bern: GRIN, 2007), 7-8.
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A case in point is the use of False Friends which results from
Language Transfer Interference. PGs address these problems at the
earliest stage in order to prevent the learner from developing
lifelong errors which are not significant enough to warrant
discomfort in casual conversations but could create real
difficulties in the formal context36. TEFL professionals need to
be particularly wary of students who acquire bad habits and then
continue with them even to the extent of assuming that they are
the correct approaches. PGs are the constant reminders of what
needs to be done. For example it is possible to design a card
game where students are required to correct subtle grammatical
errors. This will condition them to spot and correct errors at
every stage.
From the point of view of equality and diversity, it is
critical not to stereotype all TEFL learners based on their
background. For example a Chinese student may speak fluent
English, even excelling well beyond native speakers because they
have put in the effort and used the right tools37. Rather the
36 Penny Ur, A Course in Language Teaching: Practice and Theory (Cambridge: Cambridge University Press, 1996), 214-222.37 Friederike Klippel, Keep Talking ( Cambridge: Cambridge University Press, 1994), 176-179.
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teacher should identify potential problem areas and fashion long
term solutions that improve the learning outcomes for all
students. Moreover not all errors are due to Language Transfer. For
example students from all backgrounds struggle with conjugation
particularly in the 3rd person singular.
2.12 Pronunciation and the Mother Tongue
Despite the best efforts of TELF professionals,
pronunciation is one of the dead giveaways for students who are
acquiring a second language. The primary avenue for correcting
pronunciation is conversation with native speakers. However if
that is not possible then PGs allow the class to develop
pronunciation limits which will be very useful to the student in
the future. The mother tongue has an important role to play here
because it may contain idiosyncrasies that are at odds with
Standard English. Japanese speakers may struggle to distinguish
between the letters R and L. Likewise the differences between B
and V are not clear to native Arabic, Spanish and Korean
speakers. At the same time English has unique sounds that are
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not easily grasped by foreign speakers38. For example Interdentals
like th are rare in other languages and yet remain a critical
aspect of TEFL.
Students often struggle to master the unique syllable structure
of English. The skills required are rarely accumulated in the
classroom by PGs can bridge the gap39. For example a card game
could be used to address the use of Cluster Consonants. Thus a
Japanese student will gradually be taught to avoid creating
vowels where none is required. The game could call for the
repetition of the words Desk or Sixths in order to identify how the
student pronounces them. More importantly the PG will give the
tutor an opportunity to address the incorrect speech patterns
that the student has developed through no fault of their own.
Likewise Spanish speakers could be requested to pronounce words
that begin with the letter S followed by another consonant such
as School. In that way it is possible to prevent them from adding
a vowel at the beginning of the sentence according to Spanish
convention.
38 Miki Shibata, "Asian varieties of English: Attitudes towards pronunciation," World Englishes 30, no. 3 (2011): 401-404.39 Penny Ur, A Course in Language Teaching: Practice and Theory (Cambridge: Cambridge University Press, 1996), 72-80.
30
2.13 Improving Grammatical Construction
The notion that grammar is only necessary in formal
settings is rather outdated. PGs play an important role in
identifying the origin, manifestation and consequences of
incorrect grammatical constructions. This will then become the
foundation for improving the students’ skills at an advanced
level40. A case in point is how the sentence construction game
can allow students to pick up the subtle changes in tense-aspect-
mood, an often challenging task for foreign speakers. It can
help to distinguish between the standard progressive and the
perfect progressive, an aspect that is often glossed over by
students who are not exposed to complex conjugation patterns.
The teacher can re-invent snakes and ladders so as to
illuminate the proper use of auxiliaries. Typically foreign
speakers will struggle with negation, short answers and tag
questions. Therefore the games can involve standard tests on the
appropriate use of these auxiliary verbs with the learner going
up and down depending on their competency41. Moreover the game
40 Peter Watcyn-Jones, Grammar Games and Activities (Harmondsworth: Penguin Books, 1995), 18-23.41 Colin Granger, John Plumb, and Coville Charlotte, Play Games with English 1 (Oxford: Macmillan Education, 1993), 22-24.
31
can also make reference to modal verbs. PGs also introduce
students to idiomatic usage. For example the teacher could
encourage students to distinguish between the words make and do
through sentence construction and correction games. PGs can also
be used to distinguish between definite, indefinite and zero
articles. The frequency of articles (the, an and a) means that
this is an essential aspect of TEFL. Through practice and
repetition, PG can help students become more comfortable with
their use.
2.14 Developing and Diversifying Vocabulary
A rich and varied vocabulary is essential for routine
conversation. Given the fact that formal TEFL classes cannot
provide the full range of vocabulary that the student will
require in life, it is appropriate to make use of PGs as a
complementary resource. A crossword puzzle may enable foreign
students to understand the syntactic patterns and meanings of
subtle phrasal verbs. Moreover it can help the student to
understand the differences in the use of phrasal verbs when
switching from American to British English. By including a
variety of prepositions used in different contexts, PGs help
32
foreign speakers to grasp the subtlety of changing meanings
depending on the placement of prepositions.
PGs tend to complement the fundamental rules of TEFL because
they show the student the various contextual meanings of
language. For example students may be required to use the same
preposition as an advert as part of a word puzzle game. Students
who have been accustomed to speaking Arabic will benefit from
such PGs because it helps them to overcome the challenges of
direct translation. TEFL should also encourage students to engage
in Word Derivation as part of a PG. For example the teacher can
construct a roulette game where the jackpot is achieved after
making the maximum number of derivations from a single word.
The sheer size of the English Lexicon means that students
rarely cover the entire spectrum of words that they will need
during the classroom42. Although the PGs may not completely cover
the entirety of the learning process, they nonetheless provide an
important complementary setting for expanding language. For
students who are looking to use the language on a daily basis,
PGs can offer an opportunity to master the different use of
42 M. R. MacEachern, "On the visual distinctiveness of words in the English lexicon," Journal of Phonetics 28, no. 3 (2000): 369-372.
33
collocations and slang (which is to be avoided whenever
possible).
2.15 Bridging the Gap between Spoken and Written English
Regardless of how well the TEFL learning experience is
structured, students will often find difficulties in speaking the
English that they have learnt to write. The formality of the
written register may actually hamper foreign speakers when
confronted with a real life situation where they have to respond
quickly to a series of verbal cues. The role of the PGs is to
give the student enough practice of actually speaking and writing
the language so that eventually they will have little difficulty
in the transition. A case in point is the use of Chinese Whispers
PGs in order to teach students about the lack of alphabetic principle
in many of the English pronunciations43. Through playing games
students can learn to memorize spellings and instinctively apply
the exceptions to complex rules.
Many TEFL professionals opt to complement rote learning with
PGs as a means of enabling students to grasp the fundamentals of
43 Colin Granger, John Plumb, and Coville Charlotte, Play Games with English 1 (Oxford: Macmillan Education, 1993), 45-49.
34
spelling. This is particularly important for those students who
have developed wrong speech patterns and engage in habituation in
order to cover them. Through social activity in the classroom,
PGs will highlight those areas that the student seems to be
struggling with so that a bespoke solution can be applied
appropriately44. A case in point is the use of Ludo which is
adapted to allow students to read out words and write them out.
The students can exchange the roles in order to ensure that they
get the phonics, spelling and pronunciation right. TEFL is a
gradual process but the use of PGs will speed it up considerably
and create long-lasting benefits for the student.
2.16 Exposing Students to Varieties of English
The standard TEFL classroom setting is not good enough when
it comes to exposing students to a wide variety of English. PGs
offer opportunities to expose students to regional accents,
grammar and vocabulary. Although these are not examinable
competencies, they aid in the use of the language on a daily
basis. Through group participation, students will learn to
44 Stephen D. Krashen, and Tracy D. Terrell, The Natural Approach. Revised (New York: Blood Axe Books, 1996): 19-21.
35
distinguish accents and to get meaning even where the accent is
particularly challenging such as the Liverpudlian and Scottish
accents. The primary purpose of TEFL is not to pass exams but to
identify the language skills which are suitable for the needs of
the student.
Games such as Blind Man’s Bluff can be reconfigured to expose
students to different presenters depending on the cultural mix in
the class. It is also important to highlight the cultural
dimensions of English. For example many TEFL students are exposed
to pop culture but do not necessarily relate to the things that
happen in English-speaking countries45. Therefore acquiring these
skills will make it easier for them to fit in.
The formal requirements of the TEFL course must be met in
order to reach the passable standard. However it is also
important to emphasize the functionality of the language as
opposed to its intellectual qualities. PGs represent an informal
way of achieving these objectives in a structured way. Richard
McDorman has already criticized the intellectual imperiousness of the
45 Joos Droogleever Fortuijn, "Internationalising Learning and Teaching: a European experience," Journal of Geography in Higher Education 26, no. 3 (2002): 269-271.
36
current framework for TEFL which tends to ignore certain
experiences such as the African-American contribution46. The
students who graduate from TEFL classes are not going to be
restricted to environments where Equestrian English is spoken. Rather
they will be exposed to a number of situations where they must
use their skills to cope47.
A PG based on maps can be adjusted to incorporate knowledge
of the people who speak English there. This will then be linked
back to the grammar, accent and construction48. Eventually the
student will be at ease when speaking to people from all regions
rather than constantly asking for repetition and clarification.
Foreign speakers tend to avoid interacting with native speakers
because they are intrinsically embarrassed by their limited
language skills. However, PGs offer these students an opportunity
to interact with other learners who are within their ability
range.
46 Richard E. McDorman, "Understanding African-American English (AAE): A Course in Language Comprehension and Cross-Cultural Understanding for AdvancedEnglish Language Learners in the United States," Tesol Blog,2012, accessed 13th May 2013, http://tesolblog.org/Course%20Development%20Project_Richard%20McDorman.pdf.47 Tricia Hedge, Teaching and Learning in the Classroom, (Oxford: Oxford University Press, 2000), 151-160.48 Colin Granger, John Plumb, and Coville Charlotte, Play Games with English 1 (Oxford: Macmillan Education, 1993), 32-37.
37
2.17 Code Switching and Fluency
One of the benefits of PGs is their ability to help students
transition from code-switching (COS) as a learning strategy to
fluency. This is particularly important for students who are
bilingual because COS allows them to continue with a conversation
without having to mentally translate everything49. The role of
the PGs is then to encourage the student to figure out those
aspects of the language which seem to be bothering them during
the mental translation. If this is done repeatedly then the
student will eventually develop such fluency that COS will no
longer be required.
Traditional approaches to TEFL tend to treat COS as if it
was a taboo. The beauty of COS is that it creates a less formal
environment and allows the students to switch as frequently as
they like as long as they can identify where the problem is and
develop a solution50. For example a sentence construction game
can be designed to allow students to express their thoughts
freely on a subject. However points will be awarded for students
49 Brian Hok-Shing Chan, "English in Hong Kong Cantopop: language choice, code-switching and genre," World Englishes 28, no. 1 (2009): 112-116.50 Penny Ur, A Course in Language Teaching: Practice and Theory (Cambridge: Cambridge University Press, 1996), 15-18.
38
that can identify COS and even more bonus points for those who
can offer the correct translation. This process of fluency-
development is certainly less painful than the embarrassment that
a student suffers when they realize that they have just been
speaking to someone who has not understood half of what they were
saying.
Wolfgang Butzkamm proposes an Enlightened Monolingualism
paradigm which allows students to express themselves in a mixture
of languages. Eventually they will memorize the vocabulary that
is required to hold a complete conversation without resorting to
COS51. In TELF too much pressure can be as bad as not applying
any pressure at all. PGs set the perfect balance because they
allow the students to engage in activities that are of interest
to them while at the same time offering opportunities for
developing real fluency. In order to be effective in this way,
PGs must emphasize Conversational Fluency as the target position52.
2.18 Blended Learning Techniques
51 (Cain Fehr 2010): 276-279.52 Esther Us-Juan and Alicia Martnez-Flor, "Teaching learners to appropriatelymitigate requests," ELT Journal 62, no. 4 (2008): 352-354.
39
The diversity of skills required in English (Read, Writing
and Speaking) mean that one instruction method may not be
appropriate. Therefore PGs offer an opportunity to engage in
Blended Learning (BL) where the student is able to acquire
linguistic skills whilst focusing on a seemingly different
activity. For example it is possible to design a Monopoly game
where the currency and rewards are expressed in the ability to
match spellings. The same can be done for Snakes and Ladders. Here
the student acquires the ability to interact and communicate with
other students while at the same time developing their spelling
abilities53.
The most important thing is that they may not even realize
that they are in a serious learning environment. This can offer
confidence to those students who are naturally wary of targets or
environments where they are expected to achieve things. PGs can
also develop listening, summarizing and narrative skills which
are considered to be advanced versions of TEFL54. The idea is to
make the PG environment as rich and diverse as possible in order 53 Colin Granger, John Plumb, and Coville Charlotte, Play Games with English 1 (Oxford: Macmillan Education, 1993), 61-66.54 Esther Uso-Juan, and Alicia Martinez-Flor, Current Trends in the Development and Teaching of the four Language Skills- towards acquiring communicative competence through speaking (Berlin: Mouton de Gruyter, 2006), 31-35.
40
to increase the learning opportunities that are available to the
student. PGs are very effective at creating integrated learning
experiences as well as facilitating peer-to-peer teaching55. TEFL
students understand the difficulties of learning the language and
are therefore capable of assisting their fellow learners.
2.19 Sandwich Techniques, Mother Tongue Mirroring and Back-
Chaining
PGs are a good way of using different language acquisition
techniques in a TEFL class. For example students could be invited
to read out sentences for scores. The teacher can then insert an
idiomatic translation from the student’s mother tongue. Through
repetition the students will be afforded an opportunity to learn
fairly quickly. The fact that this is in a PG setting means that
students do not feel as if they are being interrupted and they do
not get embarrassed by the occasional mistakes. This technique
can be challenging in a diverse classroom because the teacher may
not have knowledge of all the students’ mother tongues. However
55 Esther Uso-Juan, and Alicia Martinez-Flor, Current Trends in the Development and Teaching of the four Language Skills- towards acquiring communicative competence through speaking (Berlin: Mouton de Gruyter, 2006), 191-196.
41
if it is a fairly homogenous group then this technique might
speed up the learning process56.
Alternatively, the game might be configured in such a way as
to support mother tongue mirroring. This technique is often
restricted to pedagogical circumstances because it allows the
student to access the quick meaning afforded by the literal
translation57. The word puzzle could be set up in such a way as to
allow students to circumvent the technicalities of the language
construction. These can then be dealt with appropriately in the
formal classroom. This is a powerful didactic device which is a
cousin of the interlinear text paradigm. However TEFL teachers need to
be wary of the risk of confusing the student. If the outcome is
not intelligible to the student then it is advisable to add a
standard idiomatic translation.
The PGs that are based on group participation could be an
excellent way of incorporating Back-Chaining. This is particularly
useful if the students are being encouraged to use polysyllabic
words in an oral context. Here one of the students will be
56 Tricia Hedge, Teaching and Learning in the Classroom, (Oxford: Oxford University Press, 2000), 251-259.57 G. M. Kobele, "Formalizing Mirror Theory," Grammars 5, no. 3 (2002): 204-208.
42
invited to read out a word picked blind from a box as if it were a
lottery. The teacher can then pronounce the last syllable before
the student repeats. Thus a chain is established to work with the
word backwards from the beginning. Some of the permutations of
the word may be quite amusing and that adds to the friendly
atmosphere that PGs are supposed to bring to the learning
experience.
2.20 Item and System Learning
There are two approaches to acquiring skills under the TEFL
framework. The student can focus on Item Learning (ILS) which is
essentially a way of memorizing specific words and patterns.
Alternatively they can make use of System Learning (SLS) which is
not really about memorization but enables the student to develop
a deep understanding of the rules that govern the construction of
sentences and words in English. The TEFL student needs both ILS
and SLS because they are used in different contexts. For example
if they encounter a new word or sentence construction then they
can use SLS to decipher meaning58. However it would require ILS
58 Esther Uso-Juan, and Alicia Martinez-Flor, Current Trends in the Development and Teaching of the four Language Skills- towards acquiring communicative competence through speaking (Berlin: Mouton de Gruyter, 2006), 307-311.
43
in order to memorize that pattern and use it automatically in the
future when required to do so.
One of the ways in which these two principles can be applied
to PGs is to create a word family game. The students could be
arranged in pairs or small groups. They will then be encouraged
to identify patterns and relationships between words so that they
can create a Word Family. Extra bonus points would be given to
those students who can describe the family and its members
without making further reference to the notes. In this way the
TEFL class is taught to analyze word patterns through the rules
of English that they have learnt in class. However the extra
bonuses will also help them to develop the memorization skills
that will be critical when dealing with new situations.
2.20.1 Interlanguage Comparative Analysis
TEFL students may benefit from Interlanguage Comparative Analysis
(ICA). This allows them to identify the typical learner errors so
that they can avoid them when using English in their day-to-day
lives. Often ICA will identify systematic errors which may be
linked to a particular mother tongue or may actually be
44
peripatetic in nature59. Thus a game might be developed in which
students are awarded points for correctly identifying systematic
errors and linking them back to a specific foreign speaker. The
purpose of this exercise is to make students aware of where their
mistakes are likely to come from in the informal settings of a
PGA. That means that the concerns about causing offense and
marginalization are minimized.
Eventually the teacher and other members of the TEFL class
will begin to identify certain undesirable patterns in their use
of phonology, grammar, pragmatics and lexicon60. Typically
students will engage in language transfer, overgeneralization and
simplification in order to cope with new languages61. There is
nothing wrong with this initial process because it enables them
to grasp abstract concepts that would come automatically to a
native speaker. During the PGs, students should be encouraged to
express and analyze their ICA. This can then be the foundation
59 Bonnie Wing-Yin Chow, Catherine McBride-Chang, and Him Cheung, "Parent–child reading in English as a second language: Effects on language and literacy development of Chinese kindergarteners," Journal of Research in Reading 33, no. 3 (2010): 293-296.60 Peter Watcyn-Jones, Grammar Games and Activities (Harmondsworth: Penguin Books, 1995), 12-16.61 Esther Uso-Juan, and Alicia Martinez-Flor, Current Trends in the Development and Teaching of the four Language Skills- towards acquiring communicative competence through speaking (Berlin: Mouton de Gruyter, 2006), 81-86.
45
for finding a more appropriate way of expressing themselves. The
other advantage of PGs is that they reduce the feelings of guilt
when the student suddenly discovers that they have been making
systematic and repeated mistakes due to their idiosyncratic ICA.
2.21 Sequences of Acquisition
Given the fact that the Sequence of Language Acquisition
(SOLA) rarely changes amongst learners, it is possible to
incorporate these principles into PGs. SOLA also helps to
reconcile the differences between the ways in which adult and
child learners respond to TEFL lessons62. Therefore it can be an
important element of diversified TEFL classes. The lesson plan
has to account for minor adjustments which are primarily inspired
by the individual differences amongst the learners. The
overarching lesson is that there is no one size that will fit all
circumstances. Rather the TEFL professional will have to make
small adjustments depending on how the class has responded so
far.
62 Michael Sharwood Smith, and John Truscott, "Stages or Continua in Second Language Acquisition: A MOGUL Solution," Applied Linguistics 26, no. 2 (2005): 227-231.
46
One of the game ideas is to create a series of word
challenges which are then translated into chess moves. Thus a
TEFL student will start off by acquiring plurals which often
merely require a single letter S addition. They will then move on
to the progressive tense which often requires the addition of the
suffix ing. The next stage is that of Copula Forms before moving on
to Auxiliary Forms. This then introduces the student to Definite and
Indefinite articles. The next stage is that of Irregular Past Tense which
then transitions into the Third Person. Finally the student will
develop the Possessive. Such a SOLA scheme takes into account the
established patterns for learning and therefore avoids confusing
the student by jumping essential steps63.
2.21.1 Introducing Variability
The individualized approaches to TEFL can be developed much
more easily using PGs as opposed to the formal classroom
structures which often make a lot of demands on the student64.
The teacher needs to acknowledge that there are discrete
sequences even where SOLA has been established as a universal 63 Esther Us-Juan, and Alicia Martnez-Flor, "Teaching learners to appropriately mitigate requests," ELT Journal 62, no. 4 (2008):352-354.64 Tricia Hedge, Teaching and Learning in the Classroom, (Oxford: Oxford University Press, 2000), 322-327.
47
concept. Some students will follow an orderly SOLA pattern while
others may jump from place to place. The overall objective is to
ensure that the student is competent at the end of the day.
Thus the course leader may actually design corrective games
that are bespoke to the speech patterns that the student has used
before. The Free Variation involves the interchangeable use of two
forms while the Systemic Variation is contextualized. PGs that are
used in this way will help students distinguish between nouns and
pronouns by making them the subject of frequently used sentences.
Eventually the student will learn to select register depending on
social context. It is the first step in the very important
concept of Psycholinguistic Contextualization and will help the TEFL
become an advanced communicator.
Pedagogic Bingo is one of the games that can effectively
introduce variability to SOLA. Students are encouraged to
identify word patterns and points are scored when they make the
right exchanges or identify unusual patterns. Often students who
are playing such a PG may not even be aware that they are
engaging in SOLA or that the process will allow them to introduce
variability. However, the tutor will have a clear objective in
48
introducing such games in the hope that they can significantly
increase the TEFL student’s skills particularly in an advanced
setting where they have to make quick decisions about the type of
register that they will be using.
2.22 Bridging the Gap between Input and Interaction
One of the key determinants of language acquisition is the
balance between input and interaction (IAI). If the student
spends too much time in a formal class setting learning the
technical intricacies of English, they may not acquire the
spontaneous competencies that are required of them in an informal
setting. Therefore PGs play an important role in establishing a
balanced IAI. Stephen Krashen argues that second language
acquisition would be very difficult if there was no Comprehensive
Input65. However it may not be possible to get all TEFL students
to study abroad or to interact with native speakers in an
informal context. That is where PGs offer an affordable solution.
The PGs could be organized with the participation of fluent
native speakers. It is a sort of away day that would enable
65 Stephen D. Krashen, Second Language Acquisition and Second Language Learning (New York:Prentice Hall, 1988), 25-31.
49
students to polish up on their writing, grammar and vocabulary
even if they are not able to travel abroad. If no guest speakers
are available then the TEFL professional can take on the role of
a fluent native speaker. Such PGs require that the advanced
participant interacts with students rather than merely observing
them at work. The tenets of the Universal Grammar Model (UGM) show
that it is not necessary to apply a rigid interpretation of SOLA
in these PGs. Rather the student should be allowed to develop as
appropriate66.
2.22.1 Language Immersion
PGs also play an important role in establishing Language
Immersion as opposed to UGM. Here the student is encouraged to
develop a comfortable knowledge of English to the level that they
can produce competencies that are equivalent to that of a native
speaker in terms of listening, grammar and writing67. It is
important to note that meaning-focused lessons are not sufficient
to correct grammatical constructions which may be technically
correct but are unusual for native speakers. PGs can therefore 66 Friederike Klippel, Keep Talking ( Cambridge: Cambridge University Press, 1994), 33-35.67 Peter Watcyn-Jones, Grammar Games and Activities (Harmondsworth: Penguin Books, 1995), 21-24.
50
avoid the risk of creating people who speak perfect English but
communicate as if they lived in the 19th Century. Through
feedback, the IAI is balanced and the students will learn to
Automize their linguistic skills.
As a test case, it is possible to incorporate Long’s Interaction
Hypothesis into a game of Charades. The scoring will be based on
the ability of the students to pick themselves up after a
breakdown in communication. Here the TEFL professional should
encourage students to modify their speech patterns accordingly
and offer support where necessary. Over time the learners will
become more comprehensible in their communication and even offer
tips to their fellow students. These PGs emphasize the importance
of worker as an individual and a team to resolve language
difficulties that the students encounter in spontaneous
communication.
2.23 Socialization of Language Skills
The Social Aspects of Language Acquisition (SALA) have been
acknowledged as being complementary to the Cognitive Approach. Rod
Ellis advocates for a shift away from technical definitions of
51
SALA and towards a much more practical approach68. In that
paradigm, language is much more than a psychological phenomenon
because it is a representation of the social context of people
and students. TEFL can manage to reconcile these approaches to
SALA by using PGs which emphasize the sense of community. For
example a pedagogical version of Roulette can emphasize the use of
words to create community perspectives. Each student can win
words from the circle and then work with their groups in order to
create sentences or even paragraphs. At the end of the session
there can be a comparison of the team outcomes in order to
identify the group that has come up with the most plausible and
linguistically accurate narrative.
PGs of this type tend to overcome the rigidities of social
structure which are inherent in SALA. For example they can
mitigate the situational factors of a formal TEFL education
environment and some specific social factors such as the presence
of a diverse class of students. In this way PGs create a
sociolinguistic setting that is conducive to a communal use of
language. It is important to remember that in most English-
68 Rod Ellis, Language Teaching Research and Language Pedagogy (London: John Wiley & Sons, 2012), 112-121.
52
speaking countries, TEFL students will be a minority and will
have to negotiate the opportunities or limitations of that
classification. Through structured PGs it is possible to help
TEFL students acquire a unique understanding of the challenges
facing them so that they can identify community solutions to
those problems. Likewise these PGs make it easier for students to
switch from societies which are monolingual (e.g. Saudi Arabia)
to ones which are bilingual (e.g. Switzerland).
2.23.1 Accumulation Model Schumann has proposed the Accumulation Model of SALA which
could be of benefit to TEFL professionals when attempting to
develop the linguistic skills of their students using PGs. This
model emphasizes the role of Social Distance and Psychological Distance in
determining the rate of development and final achievement of the
student69. In most instances it is not easy to expose TEFL
students to the indigenous community. Through community PGs like
Chess and Bingo, it is possible to bridge these distances.
Eventually the students will develop a level of comfort with the
69 Kentaro Fujita, Marlone D. Henderson, Juliana Eng, Yaacov Trope, and Nira Liberman, "Spatial Distance and Mental Construal of Social Events, " Psychological Science 17, no. 4 (2006): 280-281.
53
host community and its linguistic patterns such that they can
engage in community activities with fluency and confidence.
2.23.2 Socio-Educational Model
The classroom is not devoid of social aspects70. Gardner
proposes the Social-Economic Model which explains one of the most
important ways in which students acquire languages. In order to
facilitate this element of SALA, the TEFL student ought to
encourage group solutions as opposed to individual solutions. For
example shy students should be encouraged to explore their
limited language skills with less fluent members of the group
first in order to give them confidence. They can then move on to
advanced interaction with the more fluent members of the group.
This will be preparation for the outside world where students
will encounter both advanced and basic English speakers. Thus a
game such as Snakes and Ladders is tackled on a group basis in order
to reduce the level of discomfort that students feel with
interacting with others.
2.23.3 Inter-Group Model
70 Tricia Hedge, Teaching and Learning in the Classroom, (Oxford: Oxford University Press, 2000), 8-15.
54
One of the false assumptions that some TEFL professionals
make is the fact that SALA must emphasize the learned language as
the predominant linguistic skill. In fact many TEFL students will
share cultures and backgrounds. Even where there is a marked
difference, the Inter-Group Model proposes that Ethnolinguistic Vitality
can establish common ground71. Therefore students are no longer
isolated by their linguistic limitations in English but can use
the confidence they have in their mother tongue to interact with
others who may not share a cultural background with them. The
limitations of a standard classroom may not allow for this type
of SALA construction but PGs are less formal and restricted. Thus
it is possible to create a word puzzle with English words.
Students can then construct sentences based on the grammar of
their mother tongue. Later on the entire class can re-translate
these constructions into proper English using the knowledge they
have previously acquired in TEFL classes72.
2.23.4 Language Socialization
71 Kissau Scott, "Perceptions of self-efficacy for two types of second language methods instruction, " Computer Assisted Language Learning 25, no. 4 (2012): 303-306.72 Peter Watcyn-Jones, Grammar Games and Activities (Harmondsworth: Penguin Books, 1995), 32-35.
55
At the beginning of the 21st Century, it became clear that
cultural knowledge and linguistic skills had a symbiotic and co-
dependent relationship. Therefore one of the core elements of
SALA is the exposure to the cultural dimensions of the host
community. TEFL professionals will understand the difficulties of
controlling a curriculum which focuses on linguistic skills. The
addition of culture as a whole can strain the timetable. However
through the use of PGs, it is possible to gradually introduce
elements of the new culture. For example a Monopoly Game that
rewards language skills can also introduce the student to the
British way of life because it incorporates important icons of
the UK within the setup. In that way the teacher can reduce the
extra burden on the formal schedule.
2.23.5 Social Identity
It is important to acknowledge the subtle relationships
between identity, power constructions and the ability to acquire
language. The Social Identity model attempts to reconcile these
elements as part of a SALA framework. Although the TEFL class may
not be an appropriate forum to completely address these issues,
PGs offer the teacher with an opportunity to discreetly support
56
those people who whom the lack of power and a negative social
identity present a significant barrier to language acquisition73.
For example a student with disabilities may fear that they are
going to face a double-stigma on account of their inability to
converse competently and the effects of their physical/mental
disability. A fun-game of Charades can allow them to escape
(temporarily at least) those restrictions and learn the necessary
skills. Therefore SALA becomes an empowering model through PGs.
2.24 Speech Community
One of the most effective ways of encouraging TEFL students
is to allow them to establish a Speech Community (SPC) for purposes
of overcoming the difficulties they face when using English. The
Sprechbund is a socially constructed paradigm that creates norms
for a group of people74. If PGs like Bingo allow TEFL learners to
engage in SPC, they necessarily have to develop their
communicative competence75. The risk is that students become
73 Tricia Hedge, Teaching and Learning in the Classroom, (Oxford: Oxford University Press, 2000), 38-46.74 Cecil Eng Huang Chua, "Why Do Virtual Communities Regulate Speech?" Communication Monographs 76, no. 2 (2009): 247-253.75 Esther Uso-Juan, and Alicia Martinez-Flor, Current Trends in the Development and Teaching of the four Language Skills- towards acquiring communicative competence through speaking (Berlin: Mouton de Gruyter, 2006), 2-3.
57
institutionalized into bad practices. However the teacher can act
as a watchdog in as far as they correct some of the more
egregious mistakes that their students commit. This Jargon is an
initial step in the development of competencies that will allow
the TEFL student to improvise when faced with a situation in
which a community is using a different version of the formal
language. However the teacher must be very clear that students
must also learn the standard tenets of the language so as to pass
the basic TEFL test. SPC could be used as a stopgap for those
people who are unable to make a swift transition into fluency
based on TEFL classes alone.
2.24.1 High and Low Prestige Forms
Students sometimes struggle with the distinctions between
High Prestige and Low Prestige English particularly if they have
acquired some of their linguistic skills in an informal setting.
The PGs offer the TEFL professional an opportunity to identify
the unique colloquialisms and forms that students have acquired
in their private lives. It is then incumbent upon the tutor to
correct errors and also help the student to understand the impact
58
of the register that they have chosen76. The ability to choose
register is a very advanced form of linguistic competency and is
rarely achieved through classroom endeavors alone77. The students
can be exposed to a variety of words with the appropriate
register using PGs such as Roulette, Charades, Poker and
Blackjack. The aim is to give them an opportunity to express
themselves in their normal tone and then work out whether it is a
high prestige or low prestige format.
2.25 Interactionist Approaches for TEFL
Throughout this paper PGs have been used to demonstrate the
applicability and effectiveness of various learning strategies
particularly for students who are in the process of acquiring a
second language78. However the Interactionist Approach to language
acquisition is always prevalent. Students learn by communicating
with others. TEFL does the foundational work in the classroom but
the real test of a student’s competency is their ability to
76 Tricia Hedge, Teaching and Learning in the Classroom, (Oxford: Oxford University Press, 2000), 412-418.77 Tricia Hedge, Teaching and Learning in the Classroom, (Oxford: Oxford University Press, 2000), 71-76.78 Esther Uso-Juan, and Alicia Martinez-Flor, Current Trends in the Development and Teaching of the four Language Skills- towards acquiring communicative competence through speaking (Berlin: Mouton de Gruyter, 2006), 76-78.
59
spontaneously and accurately use the rules that have been set.
Some people find this task easier than others. However, PGs will
help bridge the gap between those who are quick off their feet
and those who take rather more time. Therefore games are not just
a means of reducing tension or fatigue. They are actually an
integral aspect of pedagogic experiences in as far as TEFL
students are turned into fluent and functional English Language
Users79.
3.0 CONCLUSION
This essay started with the premise that language is not
acquired through theory alone but must be given a practical
purpose. It argued that PGs are an integral, effective and
affordable methodology for achieving this objective. The paper
highlighted the cultural and personal characteristics that affect
the learner’s ability to acquire new skills. It accounted for
diversity, difference and community in learning. Therefore the
paper moved away from the traditional approach of focusing on the
79 Friederike Klippel, Keep Talking ( Cambridge: Cambridge University Press, 1994), 106-111.
60
formal usage and forms of English towards a more broad-based
learning experience.
3.1 Summary and Findings
This paper finds that students respond to PGs in a unique
way because they are an informal learning paradigm. At the same
time PGs are an important resource for TEFL practitioners who are
seeking to experiment with different tutoring methods. The essay
has identified a number of theoretical frameworks that were
designed for the TEFL class. However, it has also shown that
these theories can be translated to PGs in a systematic and
structured way. Ultimately the paper finds that PGs are more
complementary rather than being supplementary to the traditional
curriculum that TEFL practitioners are required to follow.
3.2 Recommendations
Based on the findings above, this paper recommends that
further research be undertaken for purposes of identifying some
of the practical ways in which PGs can be streamlined and
incorporated into the formal curriculum. The paper also
recommends that course leaders and managers create a special
61
resource pool to support TEFL professionals as they incorporate
PGs into their work. This would translate into practical benefits
in terms of improving the learning experience; attracting new
students; and ensuring that those who have gone through the
course are competent users are the end of it. Ultimately this
paper recommends that there is a strategic and a micro overhaul
of the TEFL curriculum in order to incorporate imaginative
learning strategies such as PGs.
3.3 Relevance
This paper is relevant to those institutions which are
looking for ways to improve the functionality of their TEFL
curriculum. Moreover the paper informs English Language
enthusiasts who seek new ways of spreading the culture and
heritage across the globe. It may inform national Education
Ministries in terms of designing curriculums and assigning
resources for specific purposes. The essay is also an important
tool for TEFL practitioners who are often tasked with the
objective of changing and improving linguistic skills for
students who are set in their ways. Finally this paper is
62
relevant to students who trying to acquire English as a second
language because it offers them with a new learning method.
3.4 Essay Limitations
In some ways this paper has been a theoretical review of
TEFL learning strategies. For example it has not conducted a
survey of students or TEFL professionals in order to develop an
empirical body of knowledge about their reaction to teaching
theories. In that sense this essay needs to be complemented by
further empirical research.
63
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