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Transcript of Knowledge Governance in Virtual Corporations
129
Knowledge Governance in Virtual Corporations
Christoph Lattemann, Stefan Stieglitz, and Sören Kupke
1 Introduction
Today corporations are confronted with fundamental changes of their economic
environment. Corporations have to face new opportunities and risks. The
competitive situation changes from local to global markets. The dynamics in
respect to innovations become increasingly faster and product-life-cycles are as
short as never before (Picot et al. 2003): As a result new forms of collaboration
among business partners are emerging. Since the 1990s a special form of
partnership which becomes increasingly important has been discussed in the
scientific literature: the virtual corporation. The partners in these organizations
share risks, get access to new knowledge and add new competencies (Prahalad
& Hamel 1994): On this way tight collaborations among partners become a
fundamental principle and lead to competitive advantages for virtual
organizations. These developments are supported by innovations in information
and communication technology (ICT) which enable new forms of inter- and
intra-organizational partnerships. Gallivan (2001) argues that since 2000 virtual
corporations have become very important as an organizational form for open
source projects. This trend reflects the economic forces of an ever increasing
number of partnerships and electronic markets. In the following we will discuss
governance of knowledge and experiences in virtual corporations from a
theoretical perspective. After an introduction, we will provide definitions and
descriptions of the term of virtual corporation. The following section deals with
learning processes from a resource based perspective. As an important problem
in virtual corporations an experience lack caused by participants‟ fluctuations is
identified. Approaches to close this experience gap are presented and supported
by an analysis of governance in open source projects.
2 The Concept of the Virtual Corporation
The first concept of a virtual corporation was outlined by Miles and Snow
(1984): They described an electronically linked partnership as a future form of
130
corporations, which they called “dynamic network organization”. Due to the
intensive use of ICT this form of organization was named virtual corporation in
later publications. Especially Davidow and Malone (1992) explained this special
form of partnership in their seminal publication “The Virtual Corporation”. As
this form of corporation is more flexible than traditional types of organizations
(Mowshowitz 1994) virtual corporations promise to be an appropriate solution
for the threats of fierce competition in a globalized and fast changing
environment.
A general definition of virtual corporations has been pointed out by Byrne: „The
virtual corporation is a temporary network of independent companies, suppliers,
customers, even erstwhile rivals - linked by information technology to share
skills, costs and access to one another‟s markets. It will have neither central
office nor organization chart. It will have no hierarchy, no vertical integration.”
(Byrne 1993, p. 37):
In addition to this definition Byrne characterized five key elements of virtual
corporations. First key element is the intensive use of ICT which links the
partners and replaces contracts by mechanisms of social control and loose
arrangements. The second element is opportunistic behaviour of network
members. The temporary character of cooperation and the absence of contracts
enforce this opportunism. At third virtual corporations feature excellence which
can be realized by the combination of the partner‟s core competencies. This
“best-of-everything” organization creates economies of scale and economies of
scope (Hofmann 2001): A strong trust bases is the fourth key element of a
virtual cooperation. Finally the virtual corporation is a boundless organization
due to the integration of manifold partners such as customers, suppliers, and
competitors. However, in reality there is not only one ideal type of a virtual
corporation. Four ideal types of virtual corporations can be identified (Bickhoff
et al. 2003): The first type describes a cooperation of partners which is governed
by a central corporation and operates as a network leader. This can be described
as a centralized network structure. In fact there exists a hierarchical structure
and there are no equal partners in this network, thus this type differs from the
Davidow‟s and Malone‟s concept of a virtual corporation, but in reality this
occurs quite frequently (Child & Faulkner 1998): The second type describes a
virtual corporation which is coordinated by one focal partner. This partner acts
as a primus inter pares with same rights. In the third type of virtual corporation,
131
an independent coordinator, which is not directly integrated into the value
creation process, the so called “broker”, offers central services. In this concept
the broker is not involved in the production process. The fourth type is
determined by a common coordination of all partners. This case characterizes
the idealistic type of a virtual corporation without central control.
In conclusion there exist not only one type of virtual corporation in practice.
Because of the project character of the work, cooperation in virtual corporations
is temporary limited (Gray & Igbaria 2000): This limitation is an important
element of cooperation in virtual corporations. On this account Rhode and Won
(2001) described it as a fluid organization which links partners, changes their
structure, adds and removes partners. Virtual corporations never exist for a long
time. The result is a life-cycle of virtual corporation, which can be divided into
four phases (Mertens & Faisst 1995): At first the preparation phase, second the
linkage of partners, third the essential work and finally the fade of the virtual
corporation.
3 Learning, Knowledge and the Perspective of the Resource Based View
Parallel to the competitive based view (Porter 1985), which is most popular in
strategic management research, the concept of the resource based view (Hamel
& Prahalad 1990) is emerging since the 1990s. The resource based view
promises to improve the understanding of strategy formulation in corporations
which are dependent on intangible resources, especially knowledge. The
discussion about the importance of resources in corporations is mainly
influenced by the approach of the resource based view. Promoters of this
approach point out that resources are the main driving forces to gain a
competitive advantage. Teece et al. (1997, p. 512) define resources “as firm-
specific assets that are difficult if not impossible to imitate.”
Besides the resource based view there is the capabilities based view and the
knowledge based view. The capabilities based view has mainly been influenced
by Amit and Shoemaker (1993), who focus on capabilities instead of resources
and introduced a process perspective. “Capabilities, in contrast, refer to a firm‟s
capacity to deploy resources, usually in combination, using organizational
132
processes, to affect a desired end” (Amit & Shoemaker 1993, p. 35): Nonaka
and Takeuchi (1995) studied the importance of knowledge at the development of
Japanese corporations in the early 1990s and established the knowledge based
view. They depicted that the success of Japanese corporations was driven by the
ability of using their knowledge effectively. These corporations have been more
efficient in generating and saving knowledge than their European and American
competitors.
According to Nonaka and Takeuchi organizational learning contains the
management of explicit and implicit knowledge and the process of knowledge
creation. The process of knowledge creation contains the combination of
knowledge, socialization, the transfer of implicit to explicit knowledge and vice
versa. At first organizational learning takes place at the individual level of the
employee before it expands to the team level and finally to the level of
corporation. The high influence of knowledge in corporations has been proven
empirically by the experience curve (Henderson 1993):
4 The Effect of the Experience Curve in Virtual Corporations
The concept of the experience curve was developed by the Boston Consulting
Group in 1966 (Henderson 1993): The concept describes the coherence between
costs and experiences in corporations. The working time of a special business
process decreases with increasing experience which leads to decreasing
(transaction and production) costs. This coherence is proved by several
empirical studies (Henderson 1993): The experience curve consists of the
following four effects (1) learning, (2) specializing, (3) investments, and (4)
economies of scale (Henderson 1993): We assume that these effects also act in
virtual corporations, but with different intensity and meaning:
Learning
Learning effects on employee‟s level have high impact to the progression of the
experience curve. The explicit and implicit knowledge owned by employees is
increasing in the course of every repeated business process. This knowledge can
133
be used in current and future projects. Individual learning as well as learning in
teams are important factors in decreasing the experience curve (Henderson
1993): These effects are relevant in virtual corporations too. However, the skills
of employees in virtual corporations are different from employees in traditional
corporations (Manhart 1998): Employees have high specialized knowledge on
the one hand and high competence in managing projects and using ICT on the
other hand. Because of these special skills, employees in virtual corporations
learn faster and work closely in teams (Hofman 2003): In addition to the usual
professional skills, the characteristic of temporal limitation of virtual
corporations demands employees to be flexible and to work on a highly self
organized level. This results in a faster decrease of the experience curve
compared to traditional corporations. But after ending a project the virtual
corporation looses experience in cause of the natural fluctuations and
retirements of partners or employees. The number of retirements and
fluctuations of partners exceeds the number of normal retirements of employees
in traditional corporations.
Specializing
Virtual corporations combine temporary core competencies and offer specific
solutions to their customers. This individual combination enables partners to
concentrate on their core competencies. Specialization on core competences
causes increasing experience and thus comparative advantages in special fields.
Moreover experience and therefore efficiency will increase (Werther 1999):
This concept also leads to lower fix costs (Hofmann 2003):
Investments
Investments influence the progression of the experience curve favourably.
Traditional corporations invest in facilities and information technology to save
costs. Benefits of these investments cause decreasing costs. In virtual
corporations it is important to invest in ICT which is not bound to a specific
project. Virtual corporations are able to generate benefits especially with regard
to investments in sustainable ICT, which can be used in multitude projects.
134
Economies of Scale
The increase of production capacity leads to economies of scale, meaning that
increasing output correlates with decreasing costs per item. Even if virtual
corporations rarely produce bulk goods this effect is still working in virtual
organizations (Hofmann 2003): Virtual corporations are able to extend their
project capacity by using standardized business processes.
In conclusion it can be stated, that a virtual corporation becomes more efficient
from project to project. As described, the four effects of the experience curve
apply to virtual as well as to traditional corporations. But there are differences
between traditional and virtual organizations, which determine the performance
of the experience curve in virtual corporations (table 6-1):
Virtual corporations Traditional
corporations
(1) Learning Learning in inter-
organizational teams
Learning in intra-
organizational teams
(2) Specializing “best-in-class” Partners
to build a “best-of-
everything”
organization
Specializing in
traditional structures
through division of labor
(3) Investment Investments in ICT Investments in
production technology
and saving of costs
(4) Economies of
scale
Virtual size through
temporary cooperation
Economies of scale
through mass production
Table 6-1: Effects of the Experience Curve in Virtual- and Traditional
Corporations
The main differences between virtual corporations and traditional corporations
are the temporal cooperation on the one hand and the configuration of
autonomous partners on the other hand. In virtual corporations there are no
stable relations existing over a long period. This characteristic causes a loss of
experience, when terminating a project. Reasons are the loss of project partners
and the involvement of new partners in the new project. Implicit and explicit
knowledge is shared among the partners and no partner has entire knowledge
within the project. As no individual partner has the whole implicit and explicit
knowledge, a retirement of partners/workers leads to a knowledge drain
135
(Mertens & Faisst 1995): Thus, lost knowledge has to be generated again from
scratch.
Nevertheless, there are specific threats in virtual corporations which affect the
degression of the experience curve. So the described strengths of the concept of
virtual corporation often contain the risks which have to be minimized. Four
main threats can be outlined (Behrens 2000):
Information and Communication Technology (ICT)
ICT in corporations is cost-intensive and difficult to change because of high
investments and firm specific configurations. Often virtual corporations work
with incompatible and inefficient ICT which do not support the cooperation in
an ideal way. There are complex data interfaces and no standardized data types
(Mertens et al. 2003): These problems cause high investments because new
partners have to invest in new ICT and gain knowledge about these new
solutions.
Trust among Partners
The second problem concerns trust among the partners in virtual corporations.
Handy (1995) pointed out that trust in virtual corporations is an essential
element which is necessary for a successful cooperation. Weibler and Deeg
(1998) pointed out that the emergence of trust in virtual corporations is difficult,
especially because of the temporary limited cooperation. Changing partners and
the absence of central coordination make this process difficult (Hofmann 2003):
Coordination of Partners
The third problem deals with the absence of hierarchical control and
coordination. Often there are unclear instructions and contact persons (Behrens
2000): The element of self control in virtual corporations needs predefined
interfaces among the partners and efficient project management.
136
Human Resource Management (HRM)
Similar problems can be found in human resource management of virtual
corporations and often there are ambiguous relations among the employees. The
absence of central coordination demands highly motivated employees who
organize their work and trainings themselves (Davidow & Malone 1992):
All these aspects together complicate the work in virtual corporations and lead
to an experience gap. But if there are specific management and governance
elements it is possible to eliminate these problems and to make virtual
corporations successful. Because of the lack of a central organizational anchor
and an integrated knowledge management (Hofmann 2003), it is usually the case
in virtual organizations that explicit and implicit knowledge remains
decentralized in the partner corporations. Thus, unlike traditional corporations
virtual corporations cannot save this knowledge in higher hierarchical levels.
Figure 6-1: Progression of the Experience Curve in Virtual Corporations
The advantage of the “best-of-everything” organization turns to a disadvantage
in this aspect. Every reconfiguration causes a loss of experience. Another
disadvantage is the loss of investments caused by the withdrawal of partners.
New partners have to make investments which might be sunk costs in case they
leave the virtual corporation. This also occurs in projects of traditional
corporations. However, in traditional organizations it is easier to keep explicit
knowledge within the organization, because of a higher developed knowledge
management based on ICT and because of a lower fluctuation of staff.
Additionally the lower fluctuation of staff goes along with a lower fluctuation of
137
implicit knowledge. Follow-up projects may be based upon the knowledge that
has been created prior. Figure 6-1 depicts the described aspects by comparing
traditional corporations with virtual corporations in the context of the experience
curve. The experience curve in virtual corporations shows a gap between the end
and the start of a project. The succeeding project can‟t make use of the whole
experience and has to regain the lost experience. This progression is similar to
traditional corporations and will trend to an optimum (Henderson 1993):
5 Knowledge Governance and Experience Gap
The loss of experience in virtual corporations indicates a need for knowledge
governance. Knowledge governance covers controlling of internal as well as
external knowledge flows within an organization (Mahnke & Pedersen 2004;
Foss 2007): An important aspect is the identification of knowledge in the virtual
corporation and its measurement (Schreyögg & Geiger 2007): As a consequence
virtual corporations have to develop strategies to minimize the drain of
experience within the time between the projects. To do so, they firstly have to
build up an efficient knowledge management infrastructure to save explicit and
implicit knowledge. In practice virtual corporations are sometimes coordinated
by a focal corporation or by a special broker and these two possible
constellations may help to minimize the gap. In particular a broker can support a
virtual corporation and can offer knowledge management services.
Regarding the four effects of the experience curve and the four threats there are
four possible strategies for virtual corporations to minimize the gap in the
experience curve, referring to knowledge management.
The concept of “knowledge governance” by Mahnke and Pedersen (2004) seems
to be feasible to manage the transfer of knowledge in case of fluctuation of
partners/workers. According to Mahnke and Pedersen (2004) knowledge
governance is based on an appropriate mix of incentives and sanction
mechanisms to “motivate” employees to share their knowledge and to build up a
special knowledge culture. There are two characteristics of virtual corporations
which implicitly support an efficient knowledge management: the lean
hierarchical structure and the skills of the employees.
138
Governance aspects
(1) Learning - Creating of knowledge culture
- Introducing IT based knowledge
management system
(3) Specializing - Partners have to constraint on core
competences
(3) Investment - Coordination of investments
among involved partners
- Definition of ICT standards
(4) Size - Process standardization
- Use of partner‟s capacities
Table 6-2: Governance Aspects in Minimizing the Experience Gap
The continuous change of partners within a virtual organization requires an
efficient procedure for the transformation of implicit to explicit knowledge (as
far as it is possible), because in contrast to traditional corporations implicit
knowledge does not remain in the corporation due to the drain of employees at
the end of every project. An important solution is the development of ICT to
support the knowledge governance in virtual corporations (Gibson 2002; Oshri
et al. 2005; Perrin & Rolland 2007): Innovative ICT, e.g. based on innovative
knowledge management systems, may help to retain knowledge. Investments in
virtual corporations are crucial and it should be possible to use investments in
several projects. For this reason standardized ICT with flexible interfaces is
supposed to be applied in order to avoid lock-in effects and sunk costs for the
network partners (Shapiro & Varian 1999) and to guarantee a maximum of
openness and scalability. Groupware solutions for communication purposes,
content management systems for information- and knowledge-management, as
well as workflow-management and monitoring and controlling systems should
be applied for the collaboration among dispersed partners according the life
cycle stages of the virtual organization (Mertens et al. 2003): The critical issues
for virtual organizations are costs for the reconfiguration of data, e.g.
administration of user accounts, or maintenance of documents (Mowshowitz
1997): Obstacles in the usage of groupware systems stem from heterogeneous
infrastructures, different corporate cultures concerning the usage of ICT, and the
fact, that cooperating partners in a virtual organization may act as competitors in
other projects. The acceptance of the implementation and use of a groupware
system is limited by social and political factors in comparison to a single work
139
place. Therefore, Grundin (1994) points out the necessity to adapt and to
integrate groupware solutions to existing technical and organizational structures.
According to Rittenbruch et al. (1999), the following functions of a groupware
system are essential for virtual organizations:
Provision of information concerning internal and organisational aspects
(responsibilities, contacts, profiles) as well as internal and external
communication systems.
Document based communication and document sharing; documentation
of former and planned activities and their changes
Foundation of a team structure for the coordination of activities and to
support changing structures.
An important aspect for the inter-organizational collaboration is a balance
between expectations concerning functionalities of a system, and (resulting from
the complexity of the tasks and network) the technical complexity of the ICT
infrastructure (Bensaou & Venkatraman 1995): User interfaces and
functionalities need to be adapted to already known systems (Ruth et al. 2005):
The partners who concentrate on their core competencies should define
interfaces to enable a continuous business process. Thus, the creation of efficient
and sustainable economies of scale requires standardized software and
standardized processes. This is the prerequisite for a reduction of overhead
costs.
6 Governance in Open Source Projects
According to Gallivan open source projects can be categorized as a type of
virtual corporation (Gallivan 2001): Communication of members and groups of
participants is based on ICT, most commonly web based applications such as
content management systems, concurrent version systems, emails, or social
software. Open source projects involve heterogeneous participants to reach a
common goal. However, governance of individuals and groups within these
projects is influenced by several parameters: e.g. (a) (voluntary) acceptance of a
hierarchy, (b) implementation of a common system of interaction, (c) widely
140
accepted social norms are crucial aspects to successfully managed open source
project as a virtual corporation. To assess the adequate application of
governance tools to control participants, it is not enough to consider different
member groups. Because of changes in the composition of participants caused
by different stages of project life cycles, it is possible that motivational attitudes
of member groups diverge or clash, which may lead to stagnation of project
development (Shah 2003):
The effectiveness of knowledge governance tools is influenced by several
aspects, such as the number of members and the complexity of software, which
are determined by life cycle stage. Therefore there is an interaction between
these factors and the motivation and participation objectives of members (table
6-3): Schweik and Semenov (2003) and Wynn (2003) described different life
cycle stages but they do not explicitly discuss knowledge governance aspects
within these stages.
Motivation Bug fixer Programmer Manager
Introduction intrinsic
Growth extrinsic intrinsic /
extrinsic
mainly
intrinsic
Maturity extrinsic intrinsic /
extrinsic
mainly
extrinsic
Decline or
Revival
extrinsic intrinsic /
extrinsic
Revival: intrinsic
Decline: mainly
extrinsic
Table 6-3: Motivation of member groups in different life cycle stages
The adequacy of governance tools relies on motivation of participating
individuals. Traditional control mechanisms can hardly be used in systems based
on voluntary contributions since there is no possibility to penalize or reward
members financially. The efficiency of implemented governance instruments is
linked to a large extent to the motivational attitudes of the involved individuals.
Furthermore, motivation is related to different member groups and life cycle
stages. That is why an expedient enlargement of governance tools must account
for the motivational basis of all member groups. On the other hand, to neglect
the implementation of further coordination tools lead to inefficiencies and
economic declines. Furthermore, divergent objectives probably cause stagnation
141
or the decline of the whole project because of increasing information and
transaction costs connected with a growing number of members (Achtenhagen et
al. 2003, Lawrence & Lorsch 1967): But implementing inappropriate control
mechanisms or too many of them may lead to a decreased feeling of self-
determination, which causes people to leave the project (Wynn 2003):
The reduction of asymmetric information and an increase of transparency are
essential objectives of knowledge governance in virtual corporations. By using
high developed technological communication tools, e.g. chat rooms, mailing
lists, wikis and concurrent version systems, asymmetric or redundant
information can be avoided. Additionally, these tools support transparency
within the open source projects, help to increase trust between members, and lay
open their motivational attitudes.
The Apache Software Foundation as an example of a virtual corporation,
operates several open source projects with thousand of volunteer workers and
developers. A meritocratic structure, in which authorities are elected by the
Apache members, assures to build a hierarchy that is accepted by most of the
Apache members (figure 6-2):
Figure 6-2: Organization of Apache Software Foundation
142
Other popular open source projects such as Linux use a model of a “benevolent
dictator” who concentrates most of the formal power on one person. In
conclusion it can be stated that virtual corporations in general and therefore open
source projects show different knowledge governance structures to optimize the
networks efficiency. Management of explicit and implicit knowledge relies on
the communication infrastructure of the organization. Key elements of
organizational governance have to set adequate incentives to motivate
participants and to prevent opportunistic behavior.
7 Synopsis and Outlook
Until now, there has been a lack in academic research concerning different
effects of experience curves in virtual organizations as well as in traditional
corporations. In this contribution the authors analytically described differences
and consequences of varying intensity and sustainability of the accumulating of
knowledge in two forms of organization. Due to specific characteristics of
virtual enterprises (project orientated, limited time-frame, etc.) and their
employees (flexible, open-minded, etc.) knowledge drain is an eminent threat to
these organizations. As depicted in the paper this effect might be more
significant in virtual enterprises than in traditional companies and as a result this
may lead to the emergence of an “experience gap”. Thus, the governance of
knowledge increasingly becomes an important issue in virtual organizations.
Starting with these insights, further studies need to concentrate on empirical
analysis of the experience gap and strategies for a specific knowledge
management in virtual organization have to be worked out.
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