it6503 web programming

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VEL TECH HIGH TECH Dr. RANGARAJAN Dr. SAKUNTHALA ENGINEERING COLLEGE DEPARTMENT OF INFORMATION TECHNOLOGY IT6503 WEB PROGRAMMING Question Bank Prepared By M.Gopinath

Transcript of it6503 web programming

VEL TECH HIGH TECH Dr. RANGARAJAN Dr. SAKUNTHALA

ENGINEERING COLLEGE

DEPARTMENT OF INFORMATION TECHNOLOGY

IT6503 WEB PROGRAMMING

Question Bank

Prepared By

M.Gopinath

IT6503 WEB PROGRAMMING

Syllabus

UNIT I SCRIPTING 9 Web page Designing using HTML, Scripting basics- Client side and server

side scripting. Java Script- Object, names, literals, operators and expressions-

statements and features- events - windows - documents - frames - data types -

built-in functions- Browser object model - Verifying forms.-HTML5- CSS3-

HTML 5 canvas - Web site creation using tools.

UNIT II JAVA 9

Introduction to object oriented programming-Features of Java – Data types, variables and arrays – Operators – Control statements – Classes and Methods

– Inheritance. Packages and Interfaces – Exception Handling – Multithreaded

Programming – Input/Output – Files – Utility Classes – String Handling.

UNIT III JDBC 9

JDBC Overview – JDBC implementation – Connection class – Statements -

Catching Database Results, handling database Queries. Networking–

InetAddress class – URL class- TCP sockets - UDP sockets, Java Beans –RMI.

UNIT IV APPLETS 9

Java applets- Life cycle of an applet – Adding images to an applet – Adding

sound to an applet. Passing parameters to an applet. Event Handling.

Introducing AWT: Working with Windows Graphics and Text. Using AWT

Controls, Layout Managers and Menus. Servlet – life cycle of a servlet. The

Servlet API, Handling HTTP Request and Response, using Cookies, Session Tracking. Introduction to JSP.

UNIT V XML AND WEB SERVICES 9

Xml – Introduction-Form Navigation-XML Documents- XSL – XSLT- Web

services-UDDI-WSDL-Java web services – Web resources.

TOTAL (L:45+T:15): 60 PERIODS

TEXT BOOKS: 1. Harvey Deitel, Abbey Deitel, Internet and World Wide Web: How To

Program 5th Edition.

2. Herbert Schildt, Java - The Complete Reference, 7th Edition. Tata

McGraw- Hill Edition.

3. Michael Morrison XML Unleashed Tech media SAMS.

REFERENCES:

1. John Pollock, Javascript - A Beginners Guide, 3rd Edition –- Tata

McGraw-Hill Edition.

2. Keyur Shah, Gateway to Java Programmer Sun Certification, Tata

McGraw Hill, 2002.

UNIT-I SCRIPTING

PART-A

1.What are some of the common lists that can be used when designing a page?

Some of the common lists that can be used are:

a) Ordered list

b) Unordered list

c) Definition list

d) Menu list

e) Directory list

2. What are new Media Elements in HTML5?

Following are the New Media Elements are present in HTML5:

1. <audio> tag : For playing audio.

2. <video> tag : For playing video.

3. <source> tag : For media resources for media elements.

4. <embed> tag : For embedded content.

5. <track> tag : For text tracks used in media players.

3. What is difference between HTML and HTML5?

The differences between HTML and HTML5 are:

1. Document of HTML is very large as compare to the HTML5.

2. Audio and Video tags are not present in HTML whereas HTML5 contains audio and

video tags.

3. Vector technology is not integral part of HTML whereas HTML5 Vector technology is

the integral part of it.

4. HTML supported by all old browsers whereas HTML5 is supported by new browser.

5. In HTML web sockets are not available whereas in HTML5 Full duplex

communication channel is present.

4. What is the importance of Doctype in HTML?

The doctype declaration should be the very first thing in an HTML document, before the

html tag.

The doctype declaration is not an HTML tag; it is an instruction to the web browser about

what version of the markup language the page is written in.

The doctype declaration refers to a Document Type Definition (DTD). The DTD

specifies the rules for the markup language, so that the browsers can render the content

correctly.

5. What is the purpose of canvas in HTML?

Canvas is an element that is used for the graphics for the web page. It uses JavaScript to

bring the graphics functionality live. It allows easy way to draw the graphics and use different

types of tools to create drawing on the web page. Canvas is just a rectangular area that controls

the pixel of every element that is used in the web page. Canvas uses methods like paths, circles,

etc.

The canvas element will be used as follows:

<canvas id="can" width="200" height="100"></canvas>

6. What are the different types of frames tags used in HTML?

Frames consists of different types of tags and they are as follows:

1. <frameset>...</frameset> : It consists of the frames that includes the layout using the

attributes of rows and cols.

2. <frame> or <frame/> : It consists of a single frame and gets included within the

frameset. It is always come up with a src attribute that provides the source that has to be

shown in a particular frame.

3. <noframes>...</noframes> : It consists of the normal HTML content that is used to

show no frames.

4. <iframe>...</iframe> : It consists of internal frame that will contain the src attribute

to include the frame that is internal to a particular region.

7. What is the difference between HTML elements and tags?

HTML elements communicate to the browser to render text. When the elements are

surrounded by brackets <>, they form HTML tags. Most of the time, tags come in pair and

surround content.

8. What is a marquee?

Marquee is used to put the scrolling text on a web page. You should put the text which

you want to scroll within the <marquee>......</marquee> tag.

9. What is the difference between HTML tags <div> and <span>?

The difference between span and div is that a span element is in-line and usually used

for a small chunk of HTML inside a line (such as inside a paragraph) whereas a div (division)

element is block-line (which is basically equivalent to having a line-break before and after it) and

used to group larger chunks of code.

10. What is CSS?

Cascading Style Sheets, fondly referred to as CSS, is a simple design language intended

to simplify the process of making web pages presentable.

11. What are the components of a CSS Style?

A style rule is made of three parts −

Selector − A selector is an HTML tag at which a style will be applied. This could be any

tag like <h1> or <table> etc.

Property − A property is a type of attribute of HTML tag. Put simply, all the HTML

attributes are converted into CSS properties. They could be color, border etc.

Value − Values are assigned to properties. For example, color property can have value

either red or #F1F1F1 etc.

12. What are the various ways of using CSS in an HTML page?

There are four ways to associate styles with your HTML document. Most commonly used

methods are inline CSS and External CSS.

Embedded CSS − The <style> Element: You can put your CSS rules into an HTML

document using the <style> element.

Inline CSS − The style Attribute: You can use style attribute of any HTML element to

define style rules.

External CSS − The <link> Element: The <link> element can be used to include an

external stylesheet file in your HTML document.

Imported CSS − @import Rule: @import is used to import an external stylesheet in a

manner similar to the <link> element.

13. What is the difference between form get and form post?

Get

With GET the form data is encoded into a URL by the browser. The form data is visible

in the URL allowing it to be bookmarked and stored in web history. The form data is

restricted to ASCII codes. Because URL lengths are limited there can be limitations on

how much form data can be sent.

Post

With POST all the name value pairs are submitted in the message body of the HTTP

request which has no restrictions on the length of the string. The name value pairs cannot

be seen in the web browser bar.

POST and GET correspond to different HTTP requests and they differ in how they are

submitted. Since the data is encoded in differently, different decoding may be needed.

14. What is BOM?

BOM stands for Browser Object Model. It provides interaction with the browser. The

default object of browser is window.

15. What is DOM? What is the use of document object?

DOM stands for Document Object Model. A document object represent the html

document. It can be used to access and change the content of html.

16. What is the use of history object?

The history object of browser can be used to switch to history pages such as back and

forward from current page or another page. There are three methods of history object.

history.back()

history.forward()

history.go(number): number may be positive for forward, negative for backward.

17. What is the difference between == and ===?

The == operator checks equality only whereas === checks equality and data type i.e.

value must be of same type.

18. What does the isNaN() function?

The isNan() function returns true if the variable value is not a number.

19. Difference between Client side JavaScript and Server side JavaScript?

Client side JavaScript comprises the basic language and predefined objects which are

relevant to running java script in a browser. The client side JavaScript is embedded directly by in

the HTML pages. This script is interpreted by the browser at run time.

Server side JavaScript also resembles like client side java script. It has relevant java

script which is to run in a server. The server side JavaScript are deployed only after compilation.

20. What is the difference between undefined value and null value?

Undefined value: A value that is not defined and has no keyword is known as undefined

value. For example:

int number;//Here, number has undefined value.

Null value: A value that is explicitly specified by the keyword "null" is known as null

value. For example:

String str=null;//Here, str has a null value.

21. What are the pop up boxes available in JavaScript?

Alert Box

Confirm Box

Prompt Box

PART-B

1. Explain in detail about basic comments in HTML for designing a web

page

HTML is a markup language for describing web documents (web pages).

HTML stands for Hyper Text Markup Language

A markup language is a set of markup tags

HTML documents are described by HTML tags

Each HTML tag describes different document content

Example

!DOCTYPE html>

<html>

<head>

<title>Page Title</title>

</head>

<body>

<h1>My First Heading</h1>

<p>My first paragraph.</p>

</body>

</html>

Explaination

The DOCTYPE declaration defines the document type to be HTML

The text between <html> and </html> describes an HTML document

The text between <head> and </head> provides information about the document

The text between <title> and </title> provides a title for the document

The text between <body> and </body> describes the visible page content

The text between <h1> and </h1> describes a heading

The text between <p> and </p> describes a paragraph

HTML Tags

HTML tags are keywords (tag names) surrounded by angle brackets:

<tagname>content</tagname>

HTML tags normally come in pairs like <p> and </p>

The first tag in a pair is the start tag, the second tag is the end tag

The end tag is written like the start tag, but with a slash before the tag name

HTML Editors

HTML can be edited by using a professional HTML editor like:

Adobe Dreamweaver

Microsoft Expression Web

CoffeeCup HTML Editor

However, for learning HTML we recommend a text editor like Notepad (PC) or TextEdit

(Mac).

We believe using a simple text editor is a good way to learn HTML.

Follow the 4 steps below to create your first web page with Notepad.

Step 1: Open Notepad

To open Notepad in Windows 7 or earlier:

Click Start (bottom left on your screen). Click All Programs. Click Accessories. Click

Notepad.

Step 2: Write Some HTML

Write or copy some HTML into Notepad.

<!DOCTYPE html>

<html>

<body>

<h1>My First Heading</h1>

<p>My first paragraph.</p>

</body>

</html>

Step 3: Save the HTML Page

Save the file on your computer.

Select File > Save as in the Notepad menu.

Name the file "index.htm" or any other name ending with htm.

UTF-8 is the preferred encoding for HTML files.

ANSI encoding covers US and Western European characters only.

Step 4: View HTML Page in Your Browser

Open the saved HTML file in your favorite browser.

HTML Elements

HTML documents are made up by HTML elements.

HTML elements are written with a start tag, with an end tag, with the content in

between: <tagname>content</tagname>

<p>My first HTML paragraph.</p>

Start tag Element content End tag

<h1> My First Heading </h1>

<p> My first

paragraph. </p>

Nested HTML Elements

HTML elements can be nested (elements can contain elements).

All HTML documents consist of nested HTML elements.

This example contains 4 HTML elements:

<!DOCTYPE html>

<html>

<body>

<h1>My First Heading</h1>

<p>My first paragraph.</p>

</body>

</html>

The <body> element defines the document body.

It has a start tag <body> and an end tag </body>.

The element content is two other HTML elements (<h1> and <p>).

<body>

<h1>My First Heading</h1>

<p>My first paragraph.</p>

</body>

The <h1> element defines a heading.

It has a start tag <h1> and an end tag </h1>.

The element content is: My First Heading.

<h1>My First Heading</h1>

The <p> element defines a paragraph.

It has a start tag <p> and an end tag </p>.

The element content is: My first paragraph.

HTML Attributes

Attributes provide additional information about HTML elements.

HTML elements can have attributes

Attributes provide additional information about an element

Attributes are always specified in the start tag

Attributes come in name/value pairs like: name="value"

The lang Attribute

The document language can be declared in the <html> tag.

The language is declared in the lang attribute.

Declaring a language is important for accessibility applications (screen readers) and

search engines:

<!DOCTYPE html>

<html lang="en-US">

<body>

<h1>My First Heading</h1>

<p>My first paragraph.</p>

</body>

</html>

The title Attribute

HTML paragraphs are defined with the <p> tag.

In this example, the <p> element has a title attribute. The value of the attribute is "About

W3Schools":

<p title="About W3Schools">

W3Schools is a web developer's site.

It provides tutorials and references covering many aspects of web programming, including

HTML, CSS, JavaScript, XML, SQL, PHP, ASP, etc.

The href Attribute

HTML links are defined with the <a> tag. The link address is specified in the href

attribute:

<a href="http://www.w3schools.com">This is a link</a>

Size Attributes

HTML images are defined with the <img> tag.

The filename of the source (src), and the size of the image (width and height) are all

provided as attributes:

<img src="w3schools.jpg" width="104" height="142">

The alt Attribute

The alt attribute specifies an alternative text to be used, when an HTML element cannot

be displayed.

The value of the attribute can be read by "screen readers". This way, someone "listening"

to the webpage, i.e. a blind person, can "hear" the element.

<img src="w3schools.jpg" alt="W3Schools.com" width="104" height="142">

HTML Headings

Headings are important in HTML documents.

Headings are defined with the <h1> to <h6> tags.

<h1> defines the most important heading. <h6> defines the least important heading.

<h1>This is a heading</h1>

<h2>This is a heading</h2>

<h3>This is a heading</h3>

The HTML <head> Element

The HTML <head> element has nothing to do with HTML headings.

The HTML <head> element contains meta data. Meta data are not displayed.

The HTML <head> element is placed between the <html> tag and the <body> tag:

<!DOCTYPE html>

<html>

<head>

<title>My First HTML</title>

<meta charset="UTF-8">

</head>

<body>

<p>The HTML head element contains meta data.</p>

<p>Meta data is data about the HTML document.</p>

</body>

</html>

The HTML <title> Element

The HTML <title> element is meta data. It defines the HTML document's title.

The title will not be displayed in the document, but might be displayed in the browser tab.

The HTML <meta> Element

The HTML <meta> element is also meta data.

It can be used to define the character set, and other information about the HTML

document.

HTML Paragraphs

HTML documents are divided into paragraphs.

The HTML <p> element defines a paragraph.

<p>This is a paragraph</p>

<p>This is another paragraph</p>

HTML Display

You cannot be sure how HTML will be displayed.

Large or small screens, and resized windows will create different results.

With HTML, you cannot change the output by adding extra spaces or extra lines in your

HTML code.

The browser will remove extra spaces and extra lines when the page is displayed.

Any number of spaces, and any number of new lines, count as only one space.

<p>

This paragraph

contains a lot of lines

in the source code,

but the browser

ignores it.

</p>

<p>

This paragraph

contains a lot of spaces

in the source code,

but the browser

ignores it.

HTML Line Breaks

The HTML <br> element defines a line break.

Use <br> if you want a line break (a new line) without starting a new paragraph:

<p>This is<br>a para<br>graph with line breaks</p>

The HTML <pre> Element

The HTML <pre> element defines preformatted text.

The text inside a <pre> element is displayed in a fixed-width font (usually Courier), and

it preserves both spaces and line breaks:

< pre>

My Bonnie lies over the ocean.

My Bonnie lies over the sea.

Oh, bring back my Bonnie to me.

</pre>

HTML Styling

Every HTML element has a default style (background color is white and text color is

black).

Changing the default style of an HTML element, can be done with the style attribute.

This example changes the default background color from white to lightgrey:

<body style="background-color:lightgrey">

<h1>This is a heading</h1>

<p>This is a paragraph.</p>

</body>

The HTML Style Attribute

The HTML style attribute has the following syntax:

style="property:value"

HTML Text Color

The color property defines the text color to be used for an HTML element:

<h1 style="color:blue">This is a heading</h1>

<p style="color:red">This is a paragraph.</p>

HTML Fonts

The font-family property defines the font to be used for an HTML element:

<h1 style="font-family:verdana">This is a heading</h1>

<p style="font-family:courier">This is a paragraph.</p>

HTML Text Size

The font-size property defines the text size to be used for an HTML element:

<h1 style="font-size:300%">This is a heading</h1>

<p style="font-size:160%">This is a paragraph.</p>

HTML Text Alignment

The text-align property defines the horizontal text alignment for an HTML element:

<h1 style="text-align:center">Centered Heading</h1>

<p>This is a paragraph.</p>

HTML Formatting Elements

HTML uses elements like <b> and <i> for formatting output, like bold or italic text.

Formatting elements were designed to display special types of text:

Bold text

Important text

Italic text

Emphasized text

Marked text

Small text

Deleted text

Inserted text

Subscripts

Superscripts

HTML Bold and Strong Formatting

The HTML <b> element defines bold text, without any extra importance.

Example

<p>This text is normal.</p>

<p><b>This text is bold</b>.</p>

The HTML <strong> element defines strong text, with added semantic "strong" importance.

Example

<p>This text is normal.</p>

<p><strong>This text is strong</strong>.</p>

HTML Italic and Emphasized Formatting

The HTML <i> element defines italic text, without any extra importance.

Example

<p>This text is normal.</p>

<p><i>This text is italic</i>.</p>

The HTML <em> element defines emphasized text, with added semantic importance.

Example

<p>This text is normal.</p>

<p><em>This text is emphasized</em>.</p>

HTML Small Formatting

The HTML <small> element defines small text:

Example

<h2>HTML <small>Small</small> Formatting</h2>

HTML Marked Formatting

The HTML <mark> element defines marked or highlighted text:

Example

<h2>HTML <mark>Marked</mark> Formatting</h2>

HTML DeletedFormatting

The HTML <del> element defines deleted (removed) of text.

Example

<p>My favorite color is <del>blue</del> red.</p>

HTML Inserted Formatting

The HTML <ins> element defines inserted (added) text.

Example

<p>My favorite <ins>color</ins> is red.</p>

HTML subscript Formatting

The HTML <sub> element defines subscripted text.

Example

<p>This is <sub>subscripted</sub> text.</p>

HTML Superscript Formatting

The HTML <sup> element defines superscripted text.

Example

<p>This is <sup>superscripted</sup> text.</p>

HTML Comment Tags

You can add comments to your HTML source by using the following syntax:

Example

<!-- Write your comments here -->

Comments are not displayed by the browser, but they can help document your HTML.

With comments you can place notifications and reminders in your HTML:

Example

<!-- This is a comment -->

<p>This is a paragraph.</p>

<!-- Remember to add more information here -->

Conditional Comments

You might stumble upon conditional comments in HTML:

<!--[if IE 8]>

.... some HTML here ....

<![endif]-->

HTML Links

Links are found in nearly all web pages. Links allow users to click their way from page to

page.

HTML Links - Hyperlinks

HTML links are hyperlinks.

A hyperlink is a text or an image you can click on, and jump to another document.

HTML Links - Syntax

In HTML, links are defined with the <a> tag:

<a href="url">link text</a>

Local Links

The example above used an absolute URL (A full web address).

A local link (link to the same web site) is specified with a relative URL (without

http://www....).

Example:

<a href="html_images.asp">HTML Images</a>

HTML Links - Colors and Icons

When you move the mouse cursor over a link, two things will normally happen:

The mouse arrow will turn into a little hand

The color of the link element will change

By default, links will appear as this in all browsers:

An unvisited link is underlined and blue

A visited link is underlined and purple

An active link is underlined and red

You can change the defaults, using styles:

<style>

a:link {color:#000000; background-color:transparent; text-decoration:none}

a:visited {color:#000000; background-color:transparent; text-decoration:none}

a:hover {color:#ff0000; background-color:transparent; text-decoration:underline}

a:active {color:#ff0000; background-color:transparent; text-decoration:underline}

</style>

HTML Links - The target Attribute

The target attribute specifies where to open the linked document.

This example will open the linked document in a new browser window or in a new tab:

Example

<a href="http://www.w3schools.com/" target="_blank">Visit W3Schools!</a>

HTML Links - Image as Link

It is common to use images as links:

Example

<a href="default.asp">

<img src="smiley.gif" alt="HTML tutorial" style="width:42px;height:42px;border:0">

</a>

HTML Links - The id Attribute

The id attribute can be used to create bookmarks inside HTML documents.

Bookmarks are not displayed in any special way. They are invisible to the reader.

Example

Add an id attribute to any <a> element:

<a id="tips">Useful Tips Section</a>

HTML Images

Syntax

In HTML, images are defined with the <img> tag.

The <img> tag is empty, it contains attributes only, and does not have a closing tag.

The src attribute specifies the URL (web address) of the image:

<img src="url" alt="some_text"

Image Size - Width and Height

You can use the style attribute to specify the width and height of an image.

The values are specified in pixels (use px after the value):

Example

<img src="html5.gif" alt="HTML5 Icon" style="width:128px;height:128px;">

Animated Images

The GIF standard allows animated images:

Example

<img src="programming.gif" alt="Computer Man" style="width:48px;height:48px;">

Image Floating

Use the CSS float property to let the image float.

The image can float to the right or to the left of a text:

Example

<p>

<img src="smiley.gif" alt="Smiley face" style="float:right;width:42px;height:42px;">

The image will float to the right of the text.

</p>

<p>

<img src="smiley.gif" alt="Smiley face" style="float:left;width:42px;height:42px;">

The image will float to the left of the text.

</p>

Image Maps

Use the <map> tag to define an image-map. An image-map is an image with clickable

areas.

The name attribute of the <map> tag is associated with the <img>'s usemap attribute and

creates a relationship between the image and the map.

The <map> tag contains a number of <area> tags, that defines the clickable areas in the

image-map:

Example

<img src="planets.gif" alt="Planets" usemap="#planetmap" style="width:145px;height:126px;">

<map name="planetmap">

<area shape="rect" coords="0,0,82,126" alt="Sun" href="sun.htm">

<area shape="circle" coords="90,58,3" alt="Mercury" href="mercur.htm">

<area shape="circle" coords="124,58,8" alt="Venus" href="venus.htm">

</map>

HTML Tables

<table style="width:100%">

<tr>

<td>Jill</td>

<td>Smith</td>

<td>50</td>

</tr>

<tr>

<td>Eve</td>

<td>Jackson</td>

<td>94</td>

</tr>

</table>

Tables are defined with the <table> tag.

Tables are divided into table rows with the <tr> tag.

Table rows are divided into table data with the <td> tag.

A table row can also be divided into table headings with the <th> tag.

Table with a Border Attribute

If you do not specify a border for the table, it will be displayed without borders.

A border can be added using the border attribute:

<table border="1" style="width:100%">

<tr>

<td>Jill</td>

<td>Smith</td>

<td>50</td>

</tr>

<tr>

<td>Eve</td>

<td>Jackson</td>

<td>94</td>

</tr>

</table>

Table with Collapsed Borders

If you want the borders to collapse into one border, add CSS border-collapse:

Example

table, th, td {

border: 1px solid black;

border-collapse: collapse;

}

Table with Cell Padding

Cell padding specifies the space between the cell content and its borders.

If you do not specify a padding, the table cells will be displayed without padding.

To set the padding, use the CSS padding property:

Example

table, th, td {

border: 1px solid black;

border-collapse: collapse;

}

th, td {

padding: 15px;

}

Table Headings

Table headings are defined with the <th> tag.

By default, all major browsers display table headings as bold and centered:

Example

<table style="width:100%">

<tr>

<th>Firstname</th>

<th>Lastname</th>

<th>Points</th>

</tr>

<tr>

<td>Eve</td>

<td>Jackson</td>

<td>94</td>

</tr>

</table>

Table with Border Spacing

Border spacing specifies the space between the cells.

To set the border spacing for a table, use the CSS border-spacing property:

Example

table {

border-spacing: 5px;

}

T able Cells that Span Many Columns

To make a cell span more than one column, use the colspan attribute:

Example

<table style="width:100%">

<tr>

<th>Name</th>

<th colspan="2">Telephone</th>

</tr>

<tr>

<td>Bill Gates</td>

<td>555 77 854</td>

<td>555 77 855</td>

</tr>

</table>

HTML Lists

HTML can have Unordered lists, Ordered lists, or Description lists:

Unordered HTML Lists

An unordered list starts with the <ul> tag. Each list item starts with the <li> tag.

The list items will be marked with bullets (small black circles).

Unordered List:

<ul>

<li>Coffee</li>

<li>Tea</li>

<li>Milk</li>

</ul>

Ordered HTML Lists

An ordered list starts with the <ol> tag. Each list item starts with the <li> tag.

The list items will be marked with numbers.

Ordered List:

<ol>

<li>Coffee</li>

<li>Tea</li>

<li>Milk</li>

</ol>

HTML Classes

<!DOCTYPE html>

<html>

<head>

<style>

.cities {

background-color:black;

color:white;

margin:20px;

padding:20px;

}

</style>

</head>

<body>

<div class="cities">

<h2>London</h2>

<p>

London is the capital city of England. It is the most populous city in the United Kingdom, with a

metropolitan area of over 13 million inhabitants.

</p>

</div>

</body>

</html>

Classing Block Elements

The HTML <div> element is a block level element. It can be used as a container for

other HTML elements.

Classing <div> elements, makes it possible to define equal styles for equal <div>

elements:

<!DOCTYPE html>

<html>

<head>

<style>

.cities {

background-color:black;

color:white;

margin:20px;

padding:20px;

}

</style>

</head>

<body>

<div class="cities">

<h2>London</h2>

<p>London is the capital city of England. It is the most populous city in the United Kingdom,

with a metropolitan area of over 13 million inhabitants.</p>

</div>

<div class="cities">

<h2>Paris</h2>

<p>Paris is the capital and most populous city of France.</p>

</div>

<div class="cities">

<h2>Tokyo</h2>

<p>Tokyo is the capital of Japan, the center of the Greater Tokyo Area,

and the most populous metropolitan area in the world.</p>

</div>

</body>

</html>

Classing Inline Elements

The HTML <span> element is an inline element that can be used as a container for text.

Classing <span> elements makes it possible to design equal styles for equal <span>

elements.

Example

<!DOCTYPE html>

<html>

<head>

<style>

span.red {color:red;}

</style> </head>

<body><h1>My <span class="red">Important</span> Heading</h1>

</body>

</html>

2. Briefly explain in detail about Java Script with suitable example.

HTML Scripts JavaScripts make HTML pages more dynamic and interactive.

The HTML <script> Tag

The <script> tag is used to define a client-side script, such as a JavaScript.

The <script> element either contains scripting statements or it points to an external script

file through the src attribute.

Common uses for JavaScript are image manipulation, form validation, and dynamic

changes of content.

The script below writes Hello JavaScript! into an HTML element with id="demo":

Example

<script>

document.getElementById("demo").innerHTML = "Hello JavaScript!";

</script>

The HTML <noscript> Tag

The <noscript> tag is used to provide an alternate content for users that have disabled

scripts in their browser or have a browser that doesn't support client-side scripting.

The <noscript> element can contain all the elements that you can find inside the <body>

element of a normal HTML page.

The content inside the <noscript> element will only be displayed if scripts are not

supported, or are disabled in the user's browser:

Example

<script>

document.getElementById("demo").innerHTML = "Hello JavaScript!";

</script>

<noscript>Sorry, your browser does not support JavaScript!</noscript>

JavaScript Objects

You have already learned that JavaScript variables are containers for data values.

This code assigns a simple value (Fiat) to a variable named car:

var car = "Fiat";

Objects are variables too. But objects can contain many values.

This code assigns many values (Fiat, 500, white) to a variable named car:

var car = {type:"Fiat", model:500, color:"white"};

Object Properties

The name:values pairs (in JavaScript objects) are called properties.

var person = {firstName:"John", lastName:"Doe", age:50, eyeColor:"blue"};

Property Property Value

firstName John

lastName Doe

age 50

eyeColor blue

Object Methods

Methods are actions that can be performed on objects.

Methods are stored in properties as function definitions.

Property Property Value

firstName John

lastName Doe

age 50

eyeColor blue

fullName function() {return

this.firstName + " " + this.lastName;}

Object Definition

You define (and create) a JavaScript object with an object literal:

Example

var person = {firstName:"John", lastName:"Doe", age:50, eyeColor:"blue"};

Spaces and line breaks are not important. An object definition can span multiple lines:

Example

var person = {

firstName:"John",

lastName:"Doe",

age:50,

eyeColor:"blue"

};

Accessing Object Properties

You can access object properties in two ways:

objectName.propertyName

Accessing Object Methods

You access an object method with the following syntax:

objectName.methodName()

3. Write shorts on datatype in Java Script

String, Number, Boolean, Array, Object.

JavaScript variables can hold many data types: numbers, strings, arrays, objects and

more:

var length = 16; // Number

var lastName = "Johnson"; // String

var cars = ["Saab", "Volvo", "BMW"]; // Array

var x = {firstName:"John", lastName:"Doe"}; // Object

The Concept of Data Types

In programming, data types is an important concept.

To be able to operate on variables, it is important to know something about the type.

Without data types, a computer cannot safely solve this:

var x = 16 + "Volvo";

JavaScript Has Dynamic Types

JavaScript has dynamic types. This means that the same variable can be used as different

types:

Example

var x; // Now x is undefined

var x = 5; // Now x is a Number

var x = "John"; // Now x is a String

JavaScript Numbers

JavaScript has only one type of numbers.

Numbers can be written with, or without decimals:

Example

var x1 = 34.00; // Written with decimals

var x2 = 34; // Written without decimals

JavaScript Booleans

Booleans can only have two values: true or false.

Example

var x = true;

var y = false;

4. Explain in detail about control statement in JavaScript with example

program

Very often when you write code, you want to perform different actions for different

decisions.

You can use conditional statements in your code to do this.

In JavaScript we have the following conditional statements:

Use if to specify a block of code to be executed, if a specified condition is true

Use else to specify a block of code to be executed, if the same condition is false

Use else if to specify a new condition to test, if the first condition is false

Use switch to specify many alternative blocks of code to be executed

The if Statement

Use the if statement to specify a block of JavaScript code to be executed if a condition is

true.

Syntax

if (condition) {

block of code to be executed if the condition is true

}

Example

Make a "Good day" greeting if the hour is less than 18:00:

if (hour < 18) {

greeting = "Good day";

}

The result of greeting will be:

Good day

The else Statement

Use the else statement to specify a block of code to be executed if the condition is false.

Syntax

if (condition) {

block of code to be executed if the condition is true

} else {

block of code to be executed if the condition is false

}

Example

If the hour is less than 18, create a "Good day" greeting, otherwise "Good evening":

if (hour < 18) {

greeting = "Good day";

} else {

greeting = "Good evening";

}

The else if Statement

Use the else if statement to specify a new condition if the first condition is false.

Syntax

if (condition1) {

block of code to be executed if condition1 is true

} else if (condition2) {

block of code to be executed if the condition1 is false and condition2 is true

} else {

block of code to be executed if the condition1 is false and condition2 is false

}

Example

If time is less than 10:00, create a "Good morning" greeting, if not, but time is less than

20:00, create a "Good day" greeting, otherwise a "Good evening":

if (time < 10) {

greeting = "Good morning";

} else if (time < 20) {

greeting = "Good day";

} else {

greeting = "Good evening";

}

The result of greeting will be:

Good day

JavaScript Switch Statement

Use the switch statement to select one of many blocks of code to be executed.

Syntax

switch(expression) {

case n:

code block

break;

case n:

code block

break;

default:

default code block

}

The switch expression is evaluated once.

The value of the expression is compared with the values of each case.

If there is a match, the associated block of code is executed.

Example

The getDay() method returns the weekday as a number between 0 and 6. (Sunday=0,

Monday=1, Tuesday=2 ..)

Use the weekday number to calculate weekday name:

switch (new Date().getDay()) {

case 0:

day = "Sunday";

break;

case 1:

day = "Monday";

break;

case 2:

day = "Tuesday";

break;

case 3:

day = "Wednesday";

break;

case 4:

day = "Thursday";

break;

case 5:

day = "Friday";

break;

case 6:

day = "Saturday";

break;

}

The result of day will be:

Tuesday

The break Keyword

When the JavaScript code interpreter reaches a break keyword, it breaks out of the

switch block.

This will stop the execution of more code and case testing inside the block.

The default Keyword

The default keyword specifies the code to run if there is no case match:

Example

The getDay() method returns the weekday as a number between 0 and 6.

If today is neither Saturday (6) nor Sunday (0), write a default message:

switch (new Date().getDay()) {

case 6:

text = "Today is Saturday";

break;

case 0:

text = "Today is Sunday";

break;

default:

text = "Looking forward to the Weekend";

}

5. Explain in detail about HTML Forms with example.

The <form> Element

HTML forms are used to collect user input.

The <form> element defines an HTML form:

Example

<form>

.form elements

.</form>

HTML forms contain form elements.

Form elements are different types of input elements, checkboxes, radio buttons, submit

buttons, and more.

The <input> Element

The <input> element is the most important form element.

The <input> element has many variations, depending on the type attribute.

Here are the types used in this chapter:

Text Input

<input type="text"> defines a one-line input field for text input:

Example

<form>

First name:<br>

<input type="text" name="firstname">

<br>

Last name:<br>

<input type="text" name="lastname">

</form>

Radio Button Input

<input type="radio"> defines a radio button.

Radio buttons let a user select ONE of a limited number of choices:

Example

<form>

<input type="radio" name="sex" value="male" checked>Male

<br>

<input type="radio" name="sex" value="female">Female

</form>

The Submit Button

<input type="submit"> defines a button for submitting a form to a form-handler.

The form-handler is typically a server page with a script for processing input data.

The form-handler is specified in the form's action attribute:

Example

<form action="action_page.php">

First name:<br>

<input type="text" name="firstname" value="Mickey">

<br>

Last name:<br>

<input type="text" name="lastname" value="Mouse">

<br><br>

<input type="submit" value="Submit">

</form>

The Action Attribute

The action attribute defines the action to be performed when the form is submitted.

The common way to submit a form to a server, is by using a submit button.

Normally, the form is submitted to a web page on a web server.

In the example above, a server-side script is specified to handle the submitted form:

<form action="action_page.php">

The Method Attribute

The method attribute specifies the HTTP method (GET or POST) to be used when

submitting the forms:

<form action="action_page.php" method="GET">

HTML Form Attributes

An HTML <form> element, with all possible attributes set, will look like this:

Example

<form action="action_page.php" method="GET" target="_blank" accept-charset="UTF-8"

enctype="application/x-www-form-urlencoded" autocomplete="off" novalidate>

.form elements

.</form>

HTML Form Elements

This chapter describes all HTML form elements.

The <input> Element

The most important form element is the <input> element.

The <input> element can vary in many ways, depending on the type attribute.

The <select> Element (Drop-Down List)

The <select> element defines a drop-down list:

Example

<select name="cars">

<option value="volvo">Volvo</option>

<option value="saab">Saab</option>

<option value="fiat">Fiat</option>

<option value="audi">Audi</option>

</select>

The <option> elements defines the options to select.

The list will normally show the first item as selected.

You can add a selected attribute to define a predefined option.

Example

<option value="fiat" selected>Fiat</option>

The <textarea> Element

The <textarea> element defines a multi-line input field (a text area):

Example

<textarea name="message" rows="10" cols="30">

The cat was playing in the garden.

</textarea>

The <button> Element

The <button> element defines a clickable button:

Example

<button type="button" onclick="alert('Hello World!')">Click Me!</button>

HTML5 <output> Element

The <output> element represents the result of a calculation (like one performed by a

script).

Example

Perform a calculation and show the result in an <output> element:

<form action="action_page.asp" oninput="x.value=parseInt(a.value)+parseInt(b.value)">

0

<input type="range" id="a" name="a" value="50">

100 +

<input type="number" id="b" name="b" value="50">

=

<output name="x" for="a b"></output>

<br><br>

<input type="submit">

</form>

6. Discuss in detail about HTML5 Canvas.

The HTML <canvas> element is used to draw graphics, on the fly, via scripting (usually

JavaScript).

The <canvas> element is only a container for graphics. You must use a script to actually

draw the graphics.

Canvas has several methods for drawing paths, boxes, circles, text, and adding images.

Canvas Examples

A canvas is a rectangular area on an HTML page. By default, a canvas has no border and

no content.

The markup looks like this:

<canvas id="myCanvas" width="200" height="100"></canvas>

Always specify an id attribute (to be referred to in a script), and a width and height

attribute to define the size of the canvas.

To add a border, use the style attribute:

Basic Canvas Example

<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;">

</canvas>

Drawing with JavaScript

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

ctx.fillStyle = "#FF0000";

ctx.fillRect(0,0,150,75);

Draw a Line

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

ctx.moveTo(0,0);

ctx.lineTo(200,100);

ctx.stroke();

Draw a Circle

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

ctx.beginPath();

ctx.arc(95,50,40,0,2*Math.PI);

ctx.stroke();

Draw a Text

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

ctx.font = "30px Arial";

ctx.fillText("Hello World",10,50);

Stroke Text

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

ctx.font = "30px Arial";

ctx.strokeText("Hello World",10,50);

Draw Linear Gradient

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

// Create gradient

var grd = ctx.createLinearGradient(0,0,200,0);

grd.addColorStop(0,"red");

grd.addColorStop(1,"white");

// Fill with gradient

ctx.fillStyle = grd;

ctx.fillRect(10,10,150,80);

Draw Circular Gradient

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

// Create gradient

var grd = ctx.createRadialGradient(75,50,5,90,60,100);

grd.addColorStop(0,"red");

grd.addColorStop(1,"white");

// Fill with gradient

ctx.fillStyle = grd;

ctx.fillRect(10,10,150,80);

Draw Image

var c = document.getElementById("myCanvas");

var ctx = c.getContext("2d");

var img = document.getElementById("scream");

ctx.drawImage(img,10,10);

7. How do you create frames? Why do we need them? Develop an

application to explain the same. (MAY/JUNE 2014)

Frames To use frames on a page we use <frameset> tag instead of <body> tag.

The <frameset> tag defines how to divide the window into frames.

The rows attribute of <frameset> tag defines horizontal frames and cols attribute

defines vertical frames.

Each frame is indicated by <frame> tag and it defines which HTML document

shall open into the frame.

Format <frameset rows="pixels|%|*">

Attribute Values

Value Description

pixels The row height in pixels (like "100px" or just "100")

% The row height in percent of the available space (like "50%")

* The rest of the available space should be assigned this row

Need for Frame

Frames are a way of organizing your website. They allow you to divide up your window

into various segments for different purposes.

Another reason might be to have your entire site's links visible on the page, while the actual 'content' - i.e. text scrolls as much as it needs.

Example <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN"

"http://www.w3.org/TR/html4/frameset.dtd">

<html> <head>

<title>Web Technology</title>

</head>

<frameset cols="200,*" frameborder="0" border="0" framespacing="0"> <frame name="menu" src="menu_1.html" marginheight="0" marginwidth="0"

scrolling="auto" noresize>

<frame name="content" src="content.html" marginheight="0" marginwidth="0" scrolling="auto" noresize>

<noframes>

<p> Frame Example

</frameset> </html>

8. Explain in detail about Client side scripting and server side scripting

Client-side scripting

Client-side scripting generally refers to the class of computer programs on the web that

are executed client-side, by the user's web browser, instead of server-side (on the web

server). This type of computer programming is an important part of the Dynamic HTML

(DHTML) concept, enabling web pages to be scripted; that is, to have different and

changing content depending on user input, environmental conditions (such as the time of

day), or other variables. Client-side scripts are often embedded within an HTML or XHTML document (hence

known as an "embedded script"), but they may also be contained in a separate file, to which the document (or documents)

that use it make reference (hence known as an "external script"). Upon request, the necessary files are sent to the user's computer by the web server (or

servers) on which they reside. The user's web browser executes the script, then displays the document, including any

visible output from the script. Client-side scripts may also contain instructions for the browser to follow in response to

certain user actions, (e.g., clicking a button). Often, these instructions can be followed without further communication with the server. By viewing the file that contains the script, users may be able to see its source code.

Many web authors learn how to write client-side scripts partly by examining the source

code for other authors' scripts. In contrast, server-side scripts, written in languages such as PHP, ASP.NET, Java,

ColdFusion, Perl, Ruby, Go, Python, and server-side JavaScript, are executed by the web

server when the user requests a document. They produce output in a format understandable by web browsers (usually HTML),

which is then sent to the user's computer. The user cannot see the script's source code (unless the author publishes the code

separately), and may not even be aware that a script was executed. Documents produced by server-side scripts may, in turn, contain client-side scripts. Server-side scripts require that their language's interpreter be installed on the server, and

produce the same output regardless of the client's browser, operating system, or other

system details. Client-side scripts do not require additional software on the server (making them popular

with authors who lack administrative access to their servers); however, they do require

that the user's web browser understands the scripting language in which they are written.

It is therefore impractical for an author to write scripts in a language that is not supported

by popular web browsers. Due to security restrictions, client-side scripts may not be allowed to access the user's

computer beyond the web browser application. Techniques like ActiveX controls can be used to sidestep this restriction. Client-side scripting is not inherently unsafe. Users, though, are encouraged to always

keep their web browsers up-to-date to avoid exposing their computer and data to new

vulnerabilities. The latest group of web browsers and web pages tend to employ a heavy amount of

client-side scripting, accounting for an improved user interface in which the user does not

experience the unfriendly "refreshing" of the web page, but instead sees perhaps an animated GIF file indicating that the request occurred and the

page will be updated shortly. Ajax is an important addition to the JavaScript language, allowing web developers to

communicate with the web server in the background without requiring a completely new

version of the page to be requested and rendered. This leads to a much improved user experience in general.

Unfortunately, even languages that are supported by a wide variety of browsers may not

be implemented in precisely the same way across all browsers and operating systems. Authors are well-advised to review the behaviour of their client-side scripts on a variety

of platforms before they put them into use.

Server-side scripting

Server-side scripting is a technique used in web development which involves employing

scripts on a web server which produce a response customized for each user's (client's)

request to the website. The alternative is for the web server itself to deliver a static web page. Scripts can be

written in any of a number of server-side scripting languages that are available (see

below).

Server-side scripting is distinguished from client-side scripting where embedded scripts,

such as JavaScript, are run client-side in a web browser, but both techniques are often

used together.

Server-side scripting is often used to provide a customized interface for the user. These scripts may assemble client characteristics for use in customizing the response

based on those characteristics, the user's requirements, access rights, etc. Server-side scripting also enables the website owner to hide the source code that

generates the interface, whereas with client-side scripting, the user has access to all the

code received by the client. A down-side to the use of server-side scripting is that the client needs to make further

requests over the network to the server in order to show new information to the user via

the web browser. These requests can slow down the experience for the user, place more load on the server,

and prevent use of the application when the user is disconnected from the server.

When the server serves data in a commonly used manner, for example according to the

HTTP or FTP protocols, users may have their choice of a number of client programs

(most modern web browsers can request and receive data using both of those protocols).

In the case of more specialized applications, programmers may write their own server,

client, and communications protocol, that can only be used with one another. Programs that run on a user's local computer without ever sending or receiving data over

a network are not considered clients, and so the operations of such programs would not

be considered client-side operations.

9. Differentiate the client side scripting and server side scripting.

Client-side Environment The client-side environment used to run scripts is usually a browser. The processing takes

place on the end users computer.

The source code is transferred from the web server to the users computer over the internet

and run directly in the browser.

The scripting language needs to be enabled on the client computer. Sometimes if a user

is conscious of security risks they may switch the scripting facility off.

When this is the case a message usually pops up to alert the user when script is

attempting to run.

Server-side Environment

The server-side environment that runs a scripting language is a web server. A user's

request is fulfilled by running a script directly on the web server to generate dynamic

HTML pages.

This HTML is then sent to the client browser. It is usually used to provide interactive

web sites that interface to databases or other data stores on the server.

This is different from client-side scripting where scripts are run by the viewing web

browser, usually in JavaScript.

The primary advantage to server-side scripting is the ability to highly customize the

response based on the user's requirements, access rights, or queries into data stores.

10. Explain in detail about CSS3 with example program

CSS3

CSS3 is the latest standard for CSS.

CSS3 is completely backwards-compatible with earlier versions of CSS.

This section teaches you about the new features in CSS3!

CSS3 Modules

CSS3 has been split into "modules". It contains the "old CSS specification" (which has

been split into smaller pieces). In addition, new modules are added.

Some of the most important CSS3 modules are:

Selectors

Box Model

Backgrounds and Borders

Image Values and Replaced Content

Text Effects

2D/3D Transformations

Animations

Multiple Column Layout

User Interface

CSS3 Rounded Corners

With the CSS3 border-radius property, you can give any element "rounded corners".

CSS3 border-radius Property

With CSS3, you can give any element "rounded corners", by using the border-radius

property.

Here are three examples:

Rounded corners for an element with a specified background color:

Rounded corners!

Rounded corners for an element with a border:

Rounded corners!

Rounded corners for an element with a background image:

Rounded corners!

Here is the code:

Example

#rcorners1 {

border-radius: 25px;

background: #8AC007;

padding: 20px;

width: 200px;

height: 150px;

}

#rcorners2 {

border-radius: 25px;

border: 2px solid #8AC007;

padding: 20px;

width: 200px;

height: 150px;

}

#rcorners3 {

border-radius: 25px;

background: url(paper.gif);

background-position: left top;

background-repeat: repeat;

padding: 20px;

width: 200px;

height: 150px;

}

CSS3 Border Images

With the CSS3 border-image property, you can set an image to be used as the border

around an element.

CSS3 border-image Property

The CSS3 border-image property allows you to specify an image to be used instead of the

normal border around an element.

The border-image property has three parts:

The image to use as the border

Where to slice the image

We will use the following image (called "border.png"):

The border-image property takes the image and slices it into nine sections, like a tic-tac-

toe board. It then places the corners at the corners, and the middle sections are repeated or

stretched as you specify.

Here, the middle sections of the image are repeated to create the border:

An image as a border!

Here is the code:

Example

#borderimg {

border: 10px solid transparent;

padding: 15px;

-webkit-border-image: url(border.png) 30 round; /* Safari 3.1-5 */

-o-border-image: url(border.png) 30 round; /* Opera 11-12.1 */

border-image: url(border.png) 30 round;

}

CSS3 Backgrounds

CSS3 contains a few new background properties, which allow greater control of the

background element.

how to add multiple background images to one element.

You will also learn about the following new CSS3 properties:

background-size

background-origin

background-clip

CSS3 Multiple Backgrounds

CSS3 allows you to add multiple background images for an element, through the

background-image property.

The different background images are separated by commas, and the images are stacked

on top of each other, where the first image is closest to the viewer.

The following example has two background images, the first image is a flower (aligned

to the bottom and right) and the second image is a paper background (aligned to the top-

left corner):

Example

#example1 {

background-image: url(img_flwr.gif), url(paper.gif);

background-position: right bottom, left top;

background-repeat: no-repeat, repeat;

}

CSS3 Background Size

The CSS3 background-size property allows you to specify the size of background

images.

Before CSS3, the size of a background image was the actual size of the image. CSS3

allows us to re-use background images in different contexts.

The size can be specified in lengths, percentages, or by using one of the two keywords:

contain or cover.

The following example resizes a background image to much smaller than the original

image (using pixels):

Original background image:

#div1 {

background: url(img_flower.jpg);

background-size: 100px 80px;

background-repeat: no-repeat;

} Full Size Background Image

Now we want to have a background image on a website that covers the entire browser

window at all times.

The requirements are as follows:

Fill the entire page with the image (no white space)

Scale image as needed

Center image on page

Do not cause scrollbars

The following example shows how to do it; Use the html element (the html element is

always at least the height of the browser window).

Then set a fixed and centered background on it. Then adjust its size with the background-

size property:

Example

html {

background: url(img_flower.jpg) no-repeat center center fixed;

background-size: cover;

CSS3 background-origin Property

The CSS3 background-origin property specifies where the background image is

positioned.

The background-origin property takes three different values:

border-box - the background image starts from the upper left corner of the border

padding-box - (default) the background image starts from the upper left corner of

the padding edge

content-box - the background image starts from the upper left corner of the

content

The following example illustrates the background-origin property:

Example

#example1 {

border: 10px solid black;

padding:35px;

background:url(img_flwr.gif);

background-repeat: no-repeat;

background-origin: content-box; }

CSS3 background-clip Property

The CSS3 background-clip property specifies the painting area of the background.

The background-clip property takes three different values:

border-box - (default) the background is painted to the outside edge of the border

padding-box - the background is painted to the outside edge of the padding

content-box - the background is painted within the content box

Example1 {

border: 10px dotted black;

padding:35px;

background: yellow;

background-clip: content-box;

}

CSS3 Colors

CSS supports color names, hexadecimal and RGB colors.

In addition, CSS3 also introduces:

RGBA colors

HSL colors

HSLA colors

opacity

RGBA Colors

RGBA color values are an extension of RGB color values with an alpha channel -

which specifies the opacity for a color.

An RGBA color value is specified with: rgba(red, green, blue, alpha). The alpha

parameter is a number between 0.0 (fully transparent) and 1.0 (fully opaque)

Example

#p1 {background-color: rgba(255, 0, 0, 0.3);} /* red with opacity */

#p2 {background-color: rgba(0, 255, 0, 0.3);} /* green with opacity */

#p3 {background-color: rgba(0, 0, 255, 0.3);} /* blue with opacity */

HSL Colors

HSL stands for Hue, Saturation and Lightness.

An HSL color value is specified with: hsl(hue, saturation, lightness).

Hue is a degree on the color wheel (from 0 to 360):

0 (or 360) is red

120 is green

240 is blue

Saturation is a percentage value: 100% is the full color.

Lightness is also a percentage; 0% is dark (black) and 100% is white.

Example

#p1 {background-color: hsl(120, 100%, 50%);} /* green */

#p2 {background-color: hsl(120, 100%, 75%);} /* light green */

#p3 {background-color: hsl(120, 100%, 25%);} /* dark green */

#p4 {background-color: hsl(120, 60%, 70%);} /* pastel green */

HSLA Colors

HSLA color values are an extension of HSL color values with an alpha channel -

which specifies the opacity for a color.

An HSLA color value is specified with: hsla(hue, saturation, lightness, alpha), where

the alpha parameter defines the opacity.

The alpha parameter is a number between 0.0 (fully transparent) and 1.0 (fully

opaque).

Example

#p1 {background-color: hsla(120, 100%, 50%, 0.3);} /* green with opacity */

#p2 {background-color: hsla(120, 100%, 75%, 0.3);} /* light green with opacity */

#p3 {background-color: hsla(120, 100%, 25%, 0.3);} /* dark green with opacity */

#p4 {background-color: hsla(120, 60%, 70%, 0.3);} /* pastel green with opacity */

Opacity

The CSS3 opacity property sets the opacity for a specified RGB value.

The opacity property value must be a number between 0.0 (fully transparent) and 1.0

#p1 {background-color:rgb(255,0,0);opacity:0.6;} /* red with opacity */

#p2 {background-color:rgb(0,255,0);opacity:0.6;} /* green with opacity */

#p3 {background-color:rgb(0,0,255);opacity:0.6;} /* blue with opacity */

CSS3 Gradients

CSS3 gradients let you display smooth transitions between two or more specified colors.

Earlier, you had to use images for these effects.

However, by using CSS3 gradients you can reduce download time and bandwidth usage.

In addition, elements with gradients look better when zoomed, because the gradient is

generated by the browser.

CSS3 defines two types of gradients:

Linear Gradients (goes down/up/left/right/diagonally)

Radial Gradients (defined by their center)

CSS3 Linear Gradients

To create a linear gradient you must define at least two color stops. Color stops are the

colors you want to render smooth transitions among.

You can also set a starting point and a direction (or an angle) along with the gradient

effect.

Syntax

background: linear-gradient(direction, color-stop1, color-stop2, ...);

UNIT-II JAVA

PART A

1. When super keyword is used?

If the method overrides one of its superclass's methods, overridden method can be

invoked through the use of the keyword super. It can be also used to refer to a hidden field.

2. Explain Runtime Exceptions?

It is an exception that occurs that probably could have been avoided by the programmer.

As opposed to checked exceptions, runtime exceptions are ignored at the time of compliation.

3. What do you mean by Checked Exceptions?

It is an exception that is typically a user error or a problem that cannot be foreseen by the

programmer. For example, if a file is to be opened, but the file cannot be found, an exception

occurs. These exceptions cannot simply be ignored at the time of compilation.

4. What is the difference between StringBuffer and StringBuilder class?

Use StringBuilder whenever possible because it is faster than StringBuffer. But, if thread

safety is necessary then use StringBuffer objects.

5. What is Abstract class?

These classes cannot be instantiated and are either partially implemented or not at all

implemented. This class contains one or more abstract methods which are simply method

declarations without a body.

6. What is an Interface?

An interface is a collection of abstract methods. A class implements an interface, thereby

inheriting the abstract methods of the interface.

7. What are the two ways in which Thread can be created?

Thread can be created by:

1. implementing Runnable interface

2. extending the Thread class

8. Difference between throw and throws?

It includes:

Throw is used to trigger an exception where as throws is used in declaration of exception.

Without throws, Checked exception cannot be handled where as checked exception can be

propagated with throws.

9. What is the difference between yielding and sleeping?

When a task invokes its yield() method, it returns to the ready state. When a task invokes

its sleep() method, it returns to the waiting state.

10. What is the difference between the Reader/Writer class hierarchy and the

InputStream/OutputStream class hierarchy? The Reader/Writer class hierarchy is character-oriented, and theInputStream/OutputStream class

hierarchy is byte-oriented.

11. What's the difference between the methods sleep() and wait()?

The code sleep(2000); puts thread aside for exactly two seconds. The code wait(2000),

causes a wait of up to two second. A thread could stop waiting earlier if it receives the notify() or

notifyAll() call. The method wait() is defined in the class Object and the method sleep() is

defined in the class Thread.

12. What is the difference between error and an exception?

An error is an irrecoverable condition occurring at runtime. Such as OutOfMemory error.

Exceptions are conditions that occur because of bad input etc. e.g. FileNotFoundException will

be thrown if the specified file does not exist.

13. What is daemon thread?

Daemon thread is a low priority thread, which runs intermittently in the back ground

doing the garbage collection operation for the java runtime system.

14. Difference between the super and this keyword.

In the constructor, this() calls a constructor defined in the current class. super() calls a

constructor defined in the parent class.

15. Does java support multiple inheritance? Justify.

Java does not support multiple inheritance using class, but it provides the facility by

interface in order to avoid multiple instances parent class for child classes.

16. What is the need for Buffered Reader and BufferedInputStream class? What is the

difference between Reader/writer and InputStream/outputStream?

Buffered reader-character oriented, used o read text data and faster.

BufferedInputStream-byte oriented, used to read image, binary and sequential data ,

slower.

17. What is the importance of == and equals () methods with respect to string object?

Both equals() method and == operator is used to compare two objects in Java. == is an

operator and equals() is method. But == operator compare reference or memory location of

objects in the heap, whether they point to the same location or not .

equals() method the main purpose is to compare the state of two objects or contents of the

object are equal or not.

18. What is Inheritance?

Inheritance is a mechanism in which one object acquires all the properties and behaviour

of another object of another class. It represents IS-A relationship. It is used for Code Resusability

and Method Overriding.

19. What is cloning?

The object cloning is a way to create exact copy of an object. For this purpose, clone()

method of Object class is used to clone an object. Less processing task.

20. Mention the purpose of the Keyword 'final'.

It is used with variables to make its values not to be changed.

The final keyword can be applied with the variables, a final variable that have no value

it is called blank final variable or uninitialized final variable. It can be initialized in the

constructor only. The blankfinal variable can be static also which will be initialized in the static

block only.

21. Write down the fundamentals of exception handling?

o Exception is an event that occurs at the time of execution of a program.

o It disrupts the normal flow of the program.

o It is an object that describes the exceptional condition that occurs at the runtime of

the program.

o Exception will happen due to improper input, resource not found and so on..

Exception Handling: Java exception handling is done using five keywords: try, catch,

throw, throws, finally.

Try: This block helps program to monitor whether an exception arises or not.

catch: The exception is catched and handled here.

throw:Manually throws an exception out of the method.

throws:Any exception that is thrown out is specified here.

finally: Any code that has to be executed before a method returns is placed here.

Exception handling block:

Try

{ //code to monitor whether an exception arises or not }

catch (ExceptionType_1 exobject)

{ //Exception handler }

Finally

{ // code to be executed before try block ends } 22. What are Java Packages? What’s the significance of packages?

In Java, package is a collection of classes and interfaces which are bundled together as

they are related to each other. Use of packages helps developers to modularize the code and

group the code for proper re-use. Once code has been packaged in Packages, it can be imported

in other classes and used.

23. How an object is serialized in java?

In java, to convert an object into byte stream by serialization, an interface with the name

Serializable is implemented by the class. All objects of a class implementing serializable

interface get serialized and their state is saved in byte stream.

24. When we should use serialization?

Serialization is used when data needs to be transmitted over the network. Using

serialization, object’s state is saved and converted into byte stream .The byte stream is

transferred over the network and the object is re-created at destination.

25. Why Strings in Java are called as Immutable?

In java, string objects are called immutable as once value has been assigned to a string, it

can’t be changed and if changed, a new object is created.

26. What is multi-threading?

Multi threading is a programming concept to run multiple tasks in a concurrent manner

within a single program. Threads share same process stack and running in parallel. It helps in

performance improvement of any program.

27. How garbage collection is done in Java?

In java, when an object is not referenced any more, garbage collection takes place and the

object is destroyed automatically. For automatic garbage collection java calls either System.gc()

method or Runtime.gc() method.

28. How destructors are defined in Java?

In Java, there are no destructors defined in the class as there is no need to do so. Java has

its own garbage collection mechanism which does the job automatically by destroying the

objects when no longer referenced.

29. What’s meant by anonymous class?

An anonymous class is a class defined without any name in a single line of code using

new keyword.

30. Can we override static methods of a class?

We cannot override static methods. Static methods belong to a class and not to individual

objects and are resolved at the time of compilation (not at runtime).Even if we try to override

static method,we will not get an complitaion error, nor the impact of overriding when running

the code.

PART-B

1. Explain briefly the following object oriented concepts.

(i) Abstraction and Encapsulation.

(ii) Methods and messages.

(iii) Inheritance.

(iv) Polymorphism.

(v) Object and Class

OBJECT:

Objects are key to understanding object-oriented technology.

Examples of real-world objects: dog,desk, television set, your bicycle.

Real-world objects share two characteristics: They all have state and behavior.

Dogs have state (name, color, breed, hungry) and behavior (barking, fetching, wagging

tail).

A software object.

Software objects are conceptually similar to real-world objects: they too consist of state

and related behavior.

An object stores its state in fields (variables in some programming languages) and

exposes its behavior through methods (functions in some programming languages).

Methods operate on an object's internal state and serve as the primary mechanism for

object-to-object communication. Hiding internal state and requiring all interaction to be

performed through an object's methods is known as data encapsulation — a fundamental

principle of object-oriented programming.

Consider a bicycle, for example:

A bicycle modeled as a software object.

Bundling code into individual software objects provides a number of benefits, including:

Modularity: The source code for an object can be written and maintained

independently of the source code for other objects. Once created, an object can be

easily passed around inside the system.

Information-hiding: By interacting only with an object's methods, the details of its

internal implementation remain hidden from the outside world.

Code re-use: If an object already exists (perhaps written by another software

developer), you can use that object in your program. This allows specialists to

implement/test/debug complex, task-specific objects, which you can then trust to run

in your own code.

Pluggability and debugging ease: If a particular object turns out to be problematic,

you can simply remove it from your application and plug in a different object as its

replacement. This is analogous to fixing mechanical problems in the real world. If a

bolt breaks, you replace it, not the entire machine.

CLASS:

It is the central point of OOP and that contains data and codes with behavior.

In Java everything happens within class and it describes a set of objects with common

behavior.

The class definition describes all the properties, behavior, and identity of objects present

within that class.

As far as types of classes are concerned, there are predefined classes in languages like

C++ and Pascal.

But in Java one can define his/her own types with data and code.

Example: In object-oriented terms, we say that your bicycle is an instance of the class of

objects known as bicycles.

A class is the blueprint from which individual objects are created.

The following Bicycle class is one possible implementation of a bicycle:

class Bicycle {

int cadence = 0;

int speed = 0;

int gear = 1;

void changeCadence(int newValue) {

cadence = newValue;

}

void changeGear(int newValue) {

gear = newValue;

}

void speedUp(int increment) {

speed = speed + increment;

}

void applyBrakes(int decrement) {

speed = speed - decrement;

}

void printStates() {

System.out.println("cadence:"+cadence+" speed:"+speed+" gear:"+gear);

}}

The syntax of the Java programming language: The fields cadence, speed, and gear

represent the object's state, and the methods (changeCadence, changeGear, speedUp etc.)

define its interaction with the outside world.

You may have noticed that the Bicycle class does not contain a main method. That's

because it's not a complete application; it's just the blueprint for bicycles that might be

used in an application. The responsibility of creating and using new Bicycle objects

belongs to some other class in your application.

Here's a BicycleDemo class that creates two separate Bicycle objects and invokes their

methods:

class BicycleDemo {

public static void main(String[] args) {

// Create two different Bicycle objects

Bicycle bike1 = new Bicycle();

Bicycle bike2 = new Bicycle();

// Invoke methods on those objects

bike1.changeCadence(50);

bike1.speedUp(10);

bike1.changeGear(2);

bike1.printStates();

bike2.changeCadence(50);

bike2.speedUp(10);

bike2.changeGear(2);

bike2.changeCadence(40);

bike2.speedUp(10);

bike2.changeGear(3);

bike2.printStates();

}}

METHOD

We know that a class can define both attributes and behaviors. Again attributes are

defined by variables and behaviors are represented by methods.

In other words, methods define the abilities of an object.

A method is a group of instructions that is given a name and can be called up at any point

in a program simply by quoting that name.

Creating a method in a Java program

import java.awt.*;

import java.applet.*;

public class calculation extends Applet

{ int first, answer;

public void paint (Graphics g)

{ first = 34;

calculation();

g.drawString("Twice 34 is " + answer, 10, 25);

}

public void calculation ()

{ answer = first * 2;

} }

MESSAGES

A single object alone is generally not very useful and usually appears as a component of a

larger program or application that contains many other objects.

Through the interaction of these objects, programmers achieve higher order functionality

and more complex behavior.

Software objects interact and communicate with each other by sending messages to each

other. When object A wants object B to perform one of B's methods, object A sends a

message to object B.

Sometimes the receiving object needs more information so that it knows exactly what to

do—

For example, when you want to change gears on your bicycle, you have to indicate which

gear you want. This information is passed along with the message as parameters.

Three components comprise a message:

The object to whom the message is addressed (Your Bicycle)

The name of the method to perform (changeGears)

Any parameters needed by the method (lower gear)

The Benefits of Messages

An object's behavior is expressed through its methods, so (aside from

direct variable access) message passing supports all possible interactions

between objects.

Objects don't need to be in the same process or even on the same machine

to send and receive messages back and forth to each other.

ABSTACTION AND ENCAPSULATION

The process of abstraction in Java is used to hide certain details and only show the

essential features of the object. In other words, it deals with the outside view of an object

(interface).

Abstraction is simplifying complex reality by modeling classes appropriate to the

problem, and working at the most appropriate level of inheritance for a given aspect of

the problem.

This is an important programming concept that assists in separating an object's state from

its behavior.

This helps in hiding an object's data describing its state from any further modification by

external component.

In Java there are four different terms used for hiding data constructs and these are public,

private, protected and package.

object can associated with data with predefined classes and in any application an object

can know about the data it needs to know about.

So any unnecessary data are not required by an object can be hidden by this process.

It can also be termed as information hiding that prohibits outsiders in seeing the inside of

an object in which abstraction is implemented.

INHERITANCE

This is the mechanism of organizing and structuring software program. Though objects

are distinguished from each other by some additional features but there are objects that

share certain things common

. In object oriented programming classes can inherit some common behavior and state

from others.

Inheritance in OOP allows to define a general class and later to organize some other

classes simply adding some details with the old class definition

. This saves work as the special class inherits all the properties of the old general class

and as a programmer you only require the new features.

This helps in a better data analysis, accurate coding and reduces development time.

Object-oriented programming allows classes to inherit commonly used state and behavior

from other classes.

In this example, Bicycle now becomes the superclass of MountainBike, RoadBike, and

TandemBike.

In the Java programming language, each class is allowed to have one direct superclass,

and each superclass has the potential for an unlimited number of subclasses:

A hierarchy of bicycle classes.

The syntax for creating a subclass is simple. At the beginning of your class declaration,

use the extends keyword, followed by the name of the class to inherit from the super

class.

POLYMORPHISM

It describes the ability of the object in belonging to different types with specific behavior

of each type

By using this, one object can be treated like another and in this way it can create and

define multiple level of interface.

Here the programmers need not have to know the exact type of object in advance and

this is being implemented at runtime.

For example, given a base class shape, polymorphism enables the programmer to define

different area methods for any number of derived classes, such as circles, rectangles and

triangles.

No matter what shape an object is, applying the area method to it will return the correct

results.

Polymorphism is considered to be a requirement of any true object-oriented

programming language (OOPL).

A variable with a given name may be allowed to have different forms and the program

can determine which form of the variable to use at the time of execution.

A method with a given name may be allowed to have different form of variable

declaration known as overloading.

2. List out the features of java

There is given many features of java. They are also known as java buzzwords. The Java

Features given below are simple and easy to understand.

Simple

Object-Oriented

Platform independent

Secured

Robust

Portable

Dynamic

Interpreted

High Performance

Multithreaded

Distributed

Simple

Java is Easy to write and more readable and eye catching.

Looks familiar to existing programmers: related to C and C++:

Omits many rarely used, poorly understood, confusing features of C++, like operator

overloading, multiple inheritance, automatic coercions, etc.

Contains no goto statement, but break and continue

Has no header files and eliminated C preprocessor

Eliminates much redundancy (e.g. no structs, unions)

It has no pointers

Added features to simplify:

Garbage collection, so the programmer won't have to worry about storage

management, which leads to fewer bugs.

A rich predefined class library

Object-oriented

Java programming is object-oriented programming language.

Like C++ java provides most of the object oriented features.

Java is pure OOP. Language. (while C++ is semi object oriented)

Java is an object-oriented language, which means that you focus on the data in your

application and methods that manipulate that data, rather than thinking strictly in terms of

procedures.

In an object-oriented system, a class is a collection of data and methods that operate on

that data. Taken together, the data and methods describe the state and behavior of an

object. Classes are arranged in a hierarchy, so that a subclass can inherit behavior from its

superclass.

Java comes with an extensive set of classes, arranged in packages, that you can use in

your programs.

Platform Independent

Java code is compiled by the compiler and converted into bytecode.This bytecode is a

platform independent code because it can be run on multiple platforms i.e. Write Once

and Run Anywhere(WORA).

Secured

Java is secured because

No explicit pointer

Programs run inside virtual machine sandbox.

Classloader- adds security by separating the package for the classes of the local file

system from those that are imported from network sources.

Bytecode Verifier- checks the code fragments for illegal code that can violate access

right to objects.

Security Manager- determines what resources a class can access such as reading and

writing to the local disk.

These security are provided by java language. Some security can also be provided by

application developer through SSL,JAAS,cryptography etc.

Java provides secure way to access web applications.

Robust

Java has been designed for writing highly reliable or robust software:

language restrictions (e.g. no pointer arithmetic and real arrays) to make it impossible for

applications to smash memory (e.g overwriting memory and corrupting data)

Java does automatic garbage collection, which prevents memory leaks

Extensive compile-time checking so bugs can be found early; this is repeated at runtime

for flexibilty and to check consistency

Portable

Java programs can execute in any environment for which there is a Java run-time

system.(JVM)

Java programs can be run on any platform (Linux,Window,Mac)

Java programs can be transferred over world wide web (e.g applets)

We may carry the java bytecode to any platform

High-performance

Bytecodes are highly optimized.

JVM can executed them much faster.

Distributed

Java was designed with the distributed environment.

RMI and EJB are used for creating distributed applications.

We may access files by calling the methods from any machine on the internet.

Java supports various levels of network connectivity through classes in the java.net

package

Multi-threaded

We can write Java programs that deal with many tasks at once by defining multiple

threads.

The main advantage of multi-threading is that it shares the same memory.

Threads are important for multi-media, Web applications etc.

Dynamic

Java was designed to adapt to an evolving environment:

Even after binaries have been released, they can adapt to a changing environment

Java loads in classes as they are needed, even from across the network

It defers many decisions (like object layout) to runtime, which solves many of the version

problems that C++ has

Interpreted

The Java compiler generates byte-codes, rather than native machine code.

To actually run a Java program, you use the Java interpreter to execute the compiled

byte-codes. Java byte-codes provide an architecture-neutral object file format.

\The code is designed to transport programs efficiently to multiple platforms.

rapid turn-around development

Software author is protected, since binary byte streams are downloaded and not

the source code

3. Write short on variable and datatype in java

Variable is a name of memory location.

There are three types of variables: local, instance and static.

There are two types of datatypes in java, primitive and non-primitive.

Variable

Variable is name of reserved area allocated in memory.

Types of Variable

There are three types of variables in java

local variable

instance variable

static variable

Local Variable

A variable that is declared inside the method is called local variable.

Instance Variable

A variable that is declared inside the class but outside the method is called instance

variable . It is not declared as static.

Static variable

A variable that is declared as static is called static variable. It cannot be local.

Example

class A{

int data=50;//instance variable

static int m=100;//static variable

void method(){

int n=90;//local variable

}

}//end of class

Data Types

In java, there are two types of data types

primitive data types

non-primitive data types

4. Explain in detail about array with example program

Java provides a data structure, the array, which stores a fixed-size sequential collection

of elements of the same type.

An array is used to store a collection of data, but it is often more useful to think of an

array as a collection of variables of the same type.

Instead of declaring individual variables, such as number0, number1, ..., and number99,

you declare one array variable such as numbers and use numbers[0], numbers[1], and ...,

numbers[99] to represent individual variables.

Declaring Array Variables:

To use an array in a program, you must declare a variable to reference the array, and you

must specify the type of array the variable can reference.

Here is the syntax for declaring an array variable:

dataType[] arrayRefVar; // preferred way.

or

dataType arrayRefVar[]; // works but not preferred way.

Example:

The following code snippets are examples of this syntax:

double[] myList; // preferred way.

or

double myList[]; // works but not preferred way.

Creating Arrays:

You can create an array by using the new operator with the following syntax:

arrayRefVar = new dataType[arraySize];

The above statement does two things:

It creates an array using new dataType[arraySize];

It assigns the reference of the newly created array to the variable arrayRefVar.

Declaring an array variable, creating an array, and assigning the reference of the array to

the variable can be combined in one statement, as shown below:

dataType[] arrayRefVar = new dataType[arraySize];

Alternatively you can create arrays as follows:

dataType[] arrayRefVar = {value0, value1, ..., valuek};

The array elements are accessed through the index. Array indices are 0-based; that is,

they start from 0 to arrayRefVar.length-1.

Example:

Following statement declares an array variable, myList, creates an array of 10 elements

of double type, and assigns its reference to myList.:

double[] myList = new double[10];

Following picture represents array myList. Here myList holds ten double values and the

indices are from 0 to 9.

Processing Arrays:

When processing array elements, we often use either for loop or foreach loop because all

of the elements in an array are of the same type and the size of the array is known.

Example:

Here is a complete example of showing how to create, initialize and process arrays:

public class TestArray {

public static void main(String[] args) {

double[] myList = {1.9, 2.9, 3.4, 3.5};

// Print all the array elements

for (int i = 0; i < myList.length; i++) {

System.out.println(myList[i] + " ");

}

// Summing all elements

double total = 0;

for (int i = 0; i < myList.length; i++) {

total += myList[i];

}

System.out.println("Total is " + total);

// Finding the largest element

double max = myList[0];

for (int i = 1; i < myList.length; i++) {

if (myList[i] > max) max = myList[i];

}

System.out.println("Max is " + max);

}}

Passing Arrays to Methods:

Just as you can pass primitive type values to methods, you can also pass arrays to

methods.

For example, the following method displays the elements in an int array:

public static void printArray(int[] array) {

for (int i = 0; i < array.length; i++) {

System.out.print(array[i] + " "); }}

You can invoke it by passing an array. For example, the following statement invokes the

printArray method to display 3, 1, 2, 6, 4, and 2:

printArray(new int[]{3, 1, 2, 6, 4, 2});

Returning an Array from a Method:

A method may also return an array. For example, the method shown below returns an

array that is the reversal of another array:

Example

public static int[] reverse(int[] list) {

int[] result = new int[list.length];

for (int i = 0, j = result.length - 1; i < list.length; i++, j--) {

result[j] = list[i];

} return result; }

THE ARRAYS CLASS:

The java.util.Arrays class contains various static methods for sorting and searching

arrays, comparing arrays, and filling array elements.

These methods are overloaded for all primitive types.

public static int binarySearch(Object[] a, Object key)

5. Briefly explain the various operator in java

Java provides a rich set of operators to manipulate variables. We can divide all the Java

operators into the following groups:

Arithmetic Operators

Relational Operators

Bitwise Operators

Logical Operators

Assignment Operators

The Arithmetic Operators:

Arithmetic operators are used in mathematical expressions in the same way that they are

used in algebra. The following table lists the arithmetic operators:

Assume integer variable A holds 10 and variable B holds 20, then:

Operator Description Example

+ Addition - Adds values on either side of the operator A + B will give 30

- Subtraction - Subtracts right hand operand from left hand operand A - B will give -10

* Multiplication - Multiplies values on either side of the operator A * B will give

200

/ Division - Divides left hand operand by right hand operand B / A will give 2

% Modulus - Divides left hand operand by right hand operand and

returns remainder B % A will give 0

++ Increment - Increases the value of operand by 1 B++ gives 21

-- Decrement - Decreases the value of operand by 1 B-- gives 19

The Relational Operators:

There are following relational operators supported by Java language

Assume variable A holds 10 and variable B holds 20, then:

Operator Description Example

== Checks if the values of two operands are equal or not, if yes then

condition becomes true.

(A == B) is not

true.

!= Checks if the values of two operands are equal or not, if values are

not equal then condition becomes true. (A != B) is true.

> Checks if the value of left operand is greater than the value of

right operand, if yes then condition becomes true.

(A > B) is not

true.

< Checks if the value of left operand is less than the value of right

operand, if yes then condition becomes true. (A < B) is true.

>= Checks if the value of left operand is greater than or equal to the

value of right operand, if yes then condition becomes true.

(A >= B) is not

true.

<= Checks if the value of left operand is less than or equal to the value

of right operand, if yes then condition becomes true. (A <= B) is true.

The Bitwise Operators:

Java defines several bitwise operators, which can be applied to the integer types, long,

int, short, char, and byte.

Bitwise operator works on bits and performs bit-by-bit operation. Assume if a = 60; and b

= 13; now in binary format they will be as follows:

The following table lists the bitwise operators:

Operator Description Example

& Binary AND Operator copies a bit to the result if it exists in both

operands.

(A & B) will give

12 which is 0000

1100

| Binary OR Operator copies a bit if it exists in either operand.

(A | B) will give

61 which is 0011

1101

^ Binary XOR Operator copies the bit if it is set in one operand but

not both.

(A ^ B) will give

49 which is 0011

0001

~ Binary Ones Complement Operator is unary and has the effect of

'flipping' bits.

(~A ) will give -

61 which is 1100

0011 in 2's

complement form

due to a signed

binary number.

<< Binary Left Shift Operator. The left operands value is moved left

by the number of bits specified by the right operan

A << 2 will give

240 which is 1111

0000

>> Binary Right Shift Operator. The left operands value is moved

right by the number of bits specified by the right operand.

A >> 2 will give

15 which is 1111

>>>

Shift right zero fill operator. The left operands value is moved

right by the number of bits specified by the right operand and

shifted values are filled up with zeros.

A >>>2 will give

15 which is 0000

1111

The Logical Operators:

The following table lists the logical operators:

Assume Boolean variables A holds true and variable B holds false, then:

Operator Description Example

&& Called Logical AND operator. If both the operands are non-zero,

then the condition becomes true.

(A && B) is

false.

|| Called Logical OR Operator. If any of the two operands are non-

zero, then the condition becomes true. (A || B) is true.

!

Called Logical NOT Operator. Use to reverses the logical state of

its operand. If a condition is true then Logical NOT operator will

make false.

!(A && B) is

true.

The Assignment Operators:

There are following assignment operators supported by Java language:

Operator Description Example

= Simple assignment operator, Assigns values from right side

operands to left side operand

C = A + B will

assign value of A

+ B into C

+= Add AND assignment operator, It adds right operand to the left

operand and assign the result to left operand

C += A is

equivalent to C =

C + A

-= Subtract AND assignment operator, It subtracts right operand from

the left operand and assign the result to left operand

C -= A is

equivalent to C =

C - A

*= Multiply AND assignment operator, It multiplies right operand

with the left operand and assign the result to left operand

C *= A is

equivalent to C =

C * A

/= Divide AND assignment operator, It divides left operand with the

right operand and assign the result to left operand

C /= A is

equivalent to C =

C / A

%= Modulus AND assignment operator, It takes modulus using two

operands and assign the result to left operand

C %= A is

equivalent to C =

C % A

<<= Left shift AND assignment operator C <<= 2 is same

as C = C << 2

>>= Right shift AND assignment operator C >>= 2 is same

as C = C >> 2

&= Bitwise AND assignment operator C &= 2 is same as

C = C & 2

^= bitwise exclusive OR and assignment operator C ^= 2 is same as

C = C ^ 2

|= bitwise inclusive OR and assignment operator C |= 2 is same as

C = C | 2

6. Explain the various control statement in java

Java Control statements control the order of execution in a java program, based on data

values and conditional logic. There are three main categories of control flow statements;

Selection statements: if, if-else and switch.

· Loop statements: while, do-while and for.

· Transfer statements: break, continue, return, try-catch-finally and assert.

Selection Statements

The If Statement

The if statement executes a block of code only if the specified expression is true.

If the value is false, then the if block is skipped and execution continues with the rest of

the program.

You can either have a single statement or a block of code within an if statement.

Note that the conditional expression must be a Boolean expression.

The simple if statement has the following syntax:

if (<conditional expression>)

<statement action>

Example

public class IfStatementDemo {

public static void main(String[] args) {

int a = 10, b = 20;

if (a &gt; b)

System.out.println("a &gt; b");

if (a &lt; b)

System.out.println("b &gt; a");

}}

Output

b > a

The If-else Statement

The if/else statement is an extension of the if statement. If the statements in the if

statement fails, the statements in the else block are executed.

You can either have a single statement or a block of code within if-else blocks.

Note that the conditional expression must be a Boolean expression.

The if-else statement has the following syntax:

if (<conditional expression>)

<statement action>

else

<statement action>

Example

public class IfElseStatementDemo {

public static void main(String[] args) {

int a = 10, b = 20;

if (a &gt; b) {

System.out.println("a &gt; b");

} else {

System.out.println("b &gt; a");

} }}

Output

b > a

Switch Case Statement

The switch case statement, also called a case statement is a multi-way branch with

several choices.

A switch is easier to implement than a series of if/else statements.

The switch statement begins with a keyword, followed by an expression that equates to a

no long integral value.

Following the controlling expression is a code block that contains zero or more labeled

cases. Each label must equate to an integer constant and each must be unique.

When the switch statement executes, it compares the value of the controlling expression

to the values of each case label.

The program will select the value of the case label that equals the value of the controlling

expression and branch down that path to the end of the code block. If none of the case

label values match, then none of the codes within the switch statement code block will be

executed.

Java includes a default label to use in cases where there are no matches. We can have a

nested switch within a case block of an outer switch. Its general form is as follows:

switch(<non-long integral expression>) {

case label1: <statement1>

case label2: <statement2>

case labeln: <statementn>

default: <statement>

} // end switch

When executing a switch statement, the program falls through to the next case.

Therefore, if you want to exit in the middle of the switch statement code block, you must

insert a break statement, which causes the program to continue executing after the current

code block.

Example program to find the greatest of 3 numbers.

public class SwitchCaseStatementDemo {

public static void main(String[] args) {

int a = 10, b = 20, c = 30;

int status = -1;

if (a &gt; b &amp;&amp; a &gt; c) {

status = 1;

} else if (b &gt; c) {

status = 2;

} else {

status = 3;

}

switch (status) {

case 1:

System.out.println("a is the greatest");

break;

case 2:

System.out.println("b is the greatest");

break;

case 3:

System.out.println("c is the greatest");

break;

default:

System.out.println("Cannot be determined");

} } }

Output

c is the greatest

Iteration Statements

While Statement The while statement is a looping construct control statement that executes a block of code

while a condition is true.

You can either have a single statement or a block of code within the while loop. The loop

will never be executed if the testing expression evaluates to false.

The loop condition must be a boolean expression.

The syntax of the while loop is

while (<loop condition>)

<statements> Example program to print numbers from 1 to 10.

public class WhileLoopDemo {

public static void main(String[] args) {

int count = 1;

System.out.println("Printing Numbers from 1 to 10");

while (count &lt;= 10) {

System.out.println(count++);

}

}

Do-while Loop Statement

The do-while loop is similar to the while loop, except that the test is performed at the end

of the loop instead of at the beginning.

This ensures that the loop will be executed at least once.

A do-while loop begins with the keyword do, followed by the statements that make up

the body of the loop.

Finally, the keyword while and the test expression completes the do-while loop.

When the loop condition becomes false, the loop is terminated and execution continues

with the statement immediately following the loop.

You can either have a single statement or a block of code within the do-while loop.

The syntax of the do-while loop is

do

<loop body>

while (<loop condition>);

Example

public class DoWhileLoopDemo {

public static void main(String[] args) {

int count = 1;

System.out.println("Printing Numbers from 1 to 10");

do {

System.out.println(count++);

} while (count &lt;= 10);

}

For Loops

The for loop is a looping construct which can execute a set of instructions a specified

number of times. It’s a counter controlled loop.

The syntax of the loop is as follows:

for (<initialization>; <loop condition>; <increment expression>)

<loop body> The first part of a for statement is a starting initialization, which executes once before the

loop begins.

The <initialization> section can also be a comma-separated list of expression statements.

The second part of a for statement is a test expression. As long as the expression is true,

the loop will continue. If this expression is evaluated as false the first time, the loop will

never be executed.

The third part of the for statement is the body of the loop. These are the instructions that

are repeated each time the program executes the loop.

The final part of the for statement is an increment expression that automatically executes

after each repetition of the loop body.

Typically, this statement changes the value of the counter, which is then tested to see if

the loop should continue.

All the sections in the for-header are optional. Any one of them can be left empty, but the

two semicolons are mandatory.

In particular, leaving out the <loop condition> signifies that the loop condition is true.

The (;;) form of for loop is commonly used to construct an infinite loop.

Example

public class ForLoopDemo {

public static void main(String[] args) {

System.out.println("Printing Numbers from 1 to 10");

for (int count = 1; count &lt;= 10; count++) {

System.out.println(count); }

} }

Transfer Statements

Continue Statement A continue statement stops the iteration of a loop (while, do or for) and causes execution

to resume at the top of the nearest enclosing loop.

You use a continue statement when you do not want to execute the remaining statements

in the loop, but you do not want to exit the loop itself.

The syntax of the continue statement is

continue; // the unlabeled form

continue <label>; // the labeled form

You can also provide a loop with a label and then use the label in your continue

statement. The label name is optional, and is usually only used when you wish to return

to the outermost loop in a series of nested loops.

Example program to demonstrate the use of continue statement to print Odd Numbers

between 1 to 10.

public class ContinueExample {

public static void main(String[] args) {

System.out.println("Odd Numbers");

for (int i = 1; i &lt;= 10; ++i) {

if (i % 2 == 0)

continue;

// Rest of loop body skipped when i is even

System.out.println(i + "\t");

} } }

Break Statement The break statement transfers control out of the enclosing loop ( for, while, do or switch

statement).

You use a break statement when you want to jump immediately to the statement

following the enclosing control structure.

You can also provide a loop with a label, and then use the label in your break statement.

The label name is optional, and is usually only used when you wish to terminate the

outermost loop in a series of nested loops.

The Syntax for break statement is as shown below;

break; // the unlabeled form

break <label>; // the labeled form

Example program to demonstrate the use of break statement to print numbers Numbers 1

to 10.

public class BreakExample {

public static void main(String[] args) {

System.out.println("Numbers 1 - 10");

for (int i = 1;; ++i) {

if (i == 11)

break;

// Rest of loop body skipped when i is even

System.out.println(i + "\t");

} } }

7. Give an elaborate discussion on inheritance

It allows the extension and reuse of existing code without having to rewrite the code from

scratch.

Inheritance involves the creation of new classes (derived classes) from the existing ones

(base classes), thus enabling the creation of a hierarchy of classes that simulate the class

and sub class concept of the real world.

Types of Inheritance

Single Inheritance

Multiple Inheritance // does support by java

Multi level Inheritance

Hierarchical Inheritance

Hybrid Inheritance

Single Inheritance

public class Super {

int A=10;

void printA()

{

System.out.printf("A=%d",A);

} }

public class Sub extends Super {

int B=20;

void print()

{

printA();

System.out.printf("B=%d",B);

}

void printsum()

{

int C;

C=A+B;

System.out.printf("sum=%d",C);

Super class

Sub class

} }

public class Sample {

public static void main(String args[])

{

Sub a=new Sub();

a.print();

a.printsum();

} }

Hierarchical Inheritance

The process of creating more than one sub classes from one super class is known as

Hierarchical Inheritance.

public class Sample {

public static void main(String args[])

{

Sub1 a=new Sub1();

Sub2 b=new Sub2();

System.out.println("Subclass1");

a.print();

System.out.println("Subclass2");

b.print();

} }

public class Sub1 extends Super {

int B=2;

{

A=1;

}

void print()

{

printA();

System.out.println("B="+B);

} }

public class Sub2 extends Super {

int B=20;

{

A=10;}

void print()

{ printA();

System.out.println("B="+B);

}}

public class Super {

int A;

{

A=10;

}

void printA()

{

System.out.println("A"+A); } }

Multilevel inheritance

The process of creating new subclass from an already inherited sub class is known as

multilevel inheritance.

publicclass Sample {

publicstaticvoid main(String args[])

{

Sub a=newSub();

a.print();

a.printsum();

} }

package multilevel;

publicclass Sub extendsSubSuper {

intC=30;

void print()

{

printA();

printB();

System.out.println("C="+C);

}

voidprintsum()

{

System.out.println("Sum="+(A+B+C));

} }

publicclassSubSuperextends Super {

intB=20;

voidprintB()

{ System.out.println("B="+B);

} }

publicclass Super {

intA=10;

voidprintA()

{ System.out.println("A="+A);

} }

Hybrid Inheritance:

More than one type of inheritance is used. (Eg. Hierarchical and multilevel).

public class Super {

int A;

void printA()

{

System.out.println("A="+A);

} }

Super class

Sub-Super class

Sub class

public class SubSuper extends Super {

int B=20;

{

A = 10;

}

void printB()

{

System.out.println("B="+B);

} }

public class Sub1 extends Super {

int B=2;

{

A=1;

}

void print()

{ printA();

System.out.println("B="+B);

} }

public class Sub2 extends SubSuper {

int C=30;

void print()

{ printA();

printB();

System.out.println("C="+C);

} }

public class Sample {

public static void main(String[] args) {

Sub1 a=new Sub1();

Sub2 b=new Sub2();

System.out.println("Subclass 1");

a.print();

System.out.println("Subclass 2");

b.print();

} }

8. Give a brief overview on java packages. Write necessary code snippets

PACKAGES

Packages enable grouping of functionally related classes

Package names are dot separated, e.g., java.lang.

Package names have a correspondence with the directory structure

Packages Avoid name space collision. There cannot be two classes with same name in a

same Package But two packages can have a class with same name.

Exact Name of the class is identified by its package structure.

<< Fully Qualified Name>>

java.lang.String ;

java.util.Arrays;

java.io.BufferedReader ;

java.util.Date

Packages are mirrored through directory structure.

To create a package, first we have to create a directory /directory structure that match the

package hierarchy.

Package structure should match the directory structure also.

To make a class belongs to a particular package include the package statement as the first

statement of source file.

Creation of Package:

Package <Package Name>

Importing classes

Method1:

java.util.Date birthday=new java.util.Date();

util is the package within the package java. Date is the class name.

Method 2:

Import java.awt.Button; // imports Button class in that package

Import java.awt.*; // * imports all class in that package

Method 3:

Imort static MyPackage.A.display(); // Import static members(display() only) in that package

Imort static MyPackage.A.*; // Import All static members in that package

import java.applet.*;

import java.awt.*;

public class AnimApplet extends Applet implements Runnable

{ Image[] images = new Image[2];

int frame = 0;

volatile Thread thread;

public void init() {

images[0] = getImage(getDocumentBase(),

"http://hostname/image0.gif");

images[1] = getImage(getDocumentBase(),

"http://hostname/image1.gif");

}

public void start() {

(thread = new Thread(this)).start(); }

public void stop() {

thread = null; }

public void paint(Graphics g) {

g.drawImage(images[frame], 0, 0, this); }

public void run() {

int delay = 1000; // 1 second

try {

while (thread == Thread.currentThread()) {

frame = (frame+1)%images.length;

repaint();

Thread.sleep(delay);

} } catch (Exception e) {

} } }

9. Explain in detail about interface

INTERFACE

An interface in the Java programming language is an abstract type that is used to specify

an interface (in the generic sense of the term) that classes must implement.

Interfaces are declared using the interface keyword, and may only contain method

signature and constant declarations (variable declarations that are declared to be

both static and final).

An interface may never contain method definitions.

Interfaces cannot be instantiated

. A class that implements an interface must implement all of the methods described in the

interface, or be an abstract class.

Object references in Java may be specified to be of an interface type; in which case, they

must either be null, or be bound to an object that implements the interface.

Syntax

[visibility] interface InterfaceName [extends other interfaces]

{

constant declarations

}

public interface Comparable

{ boolean less(Object m);

boolean greater(Object m);

boolean lessEqual(Object m);

boolean greaterEqual(Object m);

}

All instance methods are implicitly public and abstract. You can mark them as such, but

are discouraged from doing so as the marking is considered obsolete practice.

The interfaces themselves need not be public and several interfaces in the standard

libraries are not public and thus used only internally.

An interface creates a protocol that classes may implement. Note that one can extend an

interface (to get a new interface) just as you can extend a class.

One can actually extend several interfaces.

Interfaces thus enjoy the benefits of multiple inheritance. (Classes do not.) There are

almost no disadvantages to multiple inheritance of interface.

There are large disadvantages to multiple inheritance of implementation as in C++.

These include efficiency considerations as well as the semantic difficulty of determining

just what code will be executed in some circumstances.

The Polynomial class that implements Comparable will need to implement all of the

functions declared in the interface.

public class Polynomial implements Comparable

{ . . .

boolean less(Object m){ . . . }

boolean greater(Object m){ . . . }

boolean lessEqual(Object m){ . . . }

boolean greaterEqual(Object m){ . . . }

Polynomial multiply(Polynomial P){ . . . }

. . .

}

A class may choose to implement any number of interfaces. A class that implements an

interface must provide bodies for all methods of that interface.

Also, I expect that an abstract class can choose to implement part of an interface leaving

the rest for non-abstract subclasses.

I can't find this in the documentation, however. Anyone that needs to know can, of

course, construct a simple example and try it to see if the compilers accept it.

I call this technique "probing" and use it often when I'm not sure about how something

works. In Java, with its more complete definition than other languages, this should be an

even more valuable technique, since compilers should differ very little (actually not at

all).

The usefulness of interfaces goes far beyond simply publishing protocols for other

programmers.

Any function can have parameters that are of interface type. Any object from a class that

implements the interface may be passed as an argument.

class Foo

{ Vector bar(Vector v, Comparable c){...}

...

}

One can apply bar to a Vector and a Polynomial, since Polynomial implements

Comparable.

Import java.io.*;

Import java.util.*;

Interface IntExample

{

public void sayHello();

}

public class JavaInterfaceExample implements IntExample

{

public void sayHello()

{

System.out.println("Hello Visitor !");

}

public static void main(String args[])

{

JavaInterfaceExample javaInterfaceExample = new JavaInterfaceExample();

javaInterfaceExample.sayHello();

} }

10. Briefly explain about string class and its methods

STRINGS

Strings, which are widely used in Java programming, are a sequence of characters. In the

Java programming language, strings are objects.

The Java platform provides the String class to create and manipulate strings.

Creating Strings:

String greeting = "Hello world!";

Whenever it encounters a string literal in your code, the compiler creates a String object

with its value in this case, "Hello world!'.

As with any other object, you can create String objects by using the new keyword and a

constructor.

The String class has eleven constructors that allow you to provide the initial value of the

string using different sources, such as an array of characters.

public class StringDemo{

public static void main(String args[]){

char[] helloArray = { 'h', 'e', 'l', 'l', 'o', '.'};

String helloString = new String(helloArray);

System.out.println( helloString ); }}

String Methods:

Here is the list of methods supported by String class:

SN Methods with Description

1 char charAt(int index) Returns the character at the specified index.

2 int compareTo(Object o)

Compares this String to another Object.

3 int compareTo(String anotherString)

Compares two strings lexicographically.

4 int compareToIgnoreCase(String str)

Compares two strings lexicographically, ignoring case differences.

5 String concat(String str)

Concatenates the specified string to the end of this string.

6 boolean contentEquals(StringBuffer sb)

Returns true if and only if this String represents the same sequence of characters as the

specified StringBuffer.

7 static String copyValueOf(char[] data)

Returns a String that represents the character sequence in the array specified.

8 static String copyValueOf(char[] data, int offset, int count)

Returns a String that represents the character sequence in the array specified.

9 boolean endsWith(String suffix)

Tests if this string ends with the specified suffix.

10 boolean equals(Object anObject)

Compares this string to the specified object.

11 boolean equalsIgnoreCase(String anotherString)

Compares this String to another String, ignoring case considerations.

12

byte getBytes()

Encodes this String into a sequence of bytes using the platform's default charset, storing the

result into a new byte array.

13 byte[] getBytes(String charsetName

Encodes this String into a sequence of bytes using the named charset, storing the result into

a new byte array.

14 void getChars(int srcBegin, int srcEnd, char[] dst, int dstBegin)

Copies characters from this string into the destination character array.

15 int hashCode()

Returns a hash code for this string.

16 int indexOf(int ch)

Returns the index within this string of the first occurrence of the specified character.

17

int indexOf(int ch, int fromIndex)

Returns the index within this string of the first occurrence of the specified character,

starting the search at the specified index.

18 int indexOf(String str)

Returns the index within this string of the first occurrence of the specified substring.

19

int indexOf(String str, int fromIndex)

Returns the index within this string of the first occurrence of the specified substring,

starting at the specified index.

20 String intern()

Returns a canonical representation for the string object.

21 int lastIndexOf(int ch)

Returns the index within this string of the last occurrence of the specified character.

22 int lastIndexOf(int ch, int fromIndex)

Returns the index within this string of the last occurrence of the specified character,

searching backward starting at the specified index.

23 int lastIndexOf(String str)

Returns the index within this string of the rightmost occurrence of the specified substring.

24

int lastIndexOf(String str, int fromIndex)

Returns the index within this string of the last occurrence of the specified substring,

searching backward starting at the specified index.

25 int length()

Returns the length of this string.

26 boolean matches(String regex)

Tells whether or not this string matches the given regular expression.

27

boolean regionMatches(boolean ignoreCase, int toffset, String other, int ooffset, int

len) Tests if two string regions are equal.

28 boolean regionMatches(int toffset, String other, int ooffset, int len)

Tests if two string regions are equal.

29 String replace(char oldChar, char newChar)

Returns a new string resulting from replacing all occurrences of oldChar in this string with

newChar.

30 String replaceAll(String regex, String replacement

Replaces each substring of this string that matches the given regular expression with the

given replacement.

31 String replaceFirst(String regex, String replacement)

Replaces the first substring of this string that matches the given regular expression with the

given replacement.

32 String[] split(String regex)

Splits this string around matches of the given regular expression.

33 String[] split(String regex, int limit)

Splits this string around matches of the given regular expression.

34 boolean startsWith(String prefix)

Tests if this string starts with the specified prefix.

35 boolean startsWith(String prefix, int toffset)

Tests if this string starts with the specified prefix beginning a specified index.

36 CharSequence subSequence(int beginIndex, int endIndex)

Returns a new character sequence that is a subsequence of this sequence.

37 String substring(int beginIndex) Returns a new string that is a substring of this string.

38 String substring(int beginIndex, int endIndex)

Returns a new string that is a substring of this string.

39 char[] toCharArray() Converts this string to a new character array.

40 String toLowerCase() Converts all of the characters in this String to lower case using the rules of the default

locale.

41

String toLowerCase(Locale locale)

Converts all of the characters in this String to lower case using the rules of the given

Locale.

42 String toString()

This object (which is already a string!) is itself returned.

43

String toUpperCase()

Converts all of the characters in this String to upper case using the rules of the default

locale.

44 String toUpperCase(Locale locale)

Converts all of the characters in this String to upper case using the rules of the given

Locale.

45 String trim()

Returns a copy of the string, with leading and trailing whitespace omitted.

46 static String valueOf(primitive data type x)

Returns the string representation of the passed data type argument.

11. Explain in detail about string buffer class with its method

STRING BUFFER CLASS

The StringBuffer and StringBuilder classes are used when there is a necessity to make a

lot of modifications to Strings of characters.

Unlike Strings objects of type StringBuffer and Stringbuilder can be modified over and

over again without leaving behind a lot of new unused objects.

The StringBuilder class was introduced as of Java 5 and the main difference between the

StringBuffer and StringBuilder is that StringBuilders methods are not thread safe(not

Synchronised).

It is recommended to use StringBuilder whenever possible because it is faster than

StringBuffer. However if thread safety is necessary the best option is StringBuffer

objects.

Example:

public class Test{

public static void main(String args[]){

StringBuffer sBuffer = new StringBuffer(" test");

sBuffer.append(" String Buffer");

System.ou.println(sBuffer);

}

}

String Buffer Methods:

Here is the list of important methods supported by StringBuffer class:

SN Methods with Description

1 public StringBuffer append(String s)

Updates the value of the object that invoked the method. The method takes boolean, char,

int, long, Strings etc.

2 public StringBuffer reverse()

The method reverses the value of the StringBuffer object that invoked the method.

3 public delete(int start, int end)

Deletes the string starting from start index until end index.

4 public insert(int offset, int i)

This method inserts an string s at the position mentioned by offset.

5

replace(int start, int end, String str)

This method replaces the characters in a substring of this StringBuffer with characters in

the specified String.

Here is the list of other methods (Except set methods ) which are very similar to String

class:

SN Methods with Description

1 int capacity() Returns the current capacity of the String buffer.

2 char charAt(int index) The specified character of the sequence currently represented by the string buffer, as

indicated by the index argument, is returned.

3 void ensureCapacity(int minimumCapacity)

Ensures that the capacity of the buffer is at least equal to the specified minimum.

4 void getChars(int srcBegin, int srcEnd, char[] dst, int dstBegin)

Characters are copied from this string buffer into the destination character array dst.

5 int indexOf(String str)

Returns the index within this string of the first occurrence of the specified substring.

6

int indexOf(String str, int fromIndex)

Returns the index within this string of the first occurrence of the specified substring,

starting at the specified index.

7 int lastIndexOf(String str)

Returns the index within this string of the rightmost occurrence of the specified substring.

8 int lastIndexOf(String str, int fromIndex)

Returns the index within this string of the last occurrence of the specified substring.

9 int length()

Returns the length (character count) of this string buffer.

10 void setCharAt(int index, char ch)

The character at the specified index of this string buffer is set to ch.

11 void setLength(int newLength)

Sets the length of this String buffer.

12 CharSequence subSequence(int start, int end)

Returns a new character sequence that is a subsequence of this sequence.

13

String substring(int start) Returns a new String that contains a subsequence of characters currently contained in this

StringBuffer.The substring begins at the specified index and extends to the end of the

StringBuffer.

14 String substring(int start, int end) Returns a new String that contains a subsequence of characters currently contained in this

StringBuffer.

15 String toString()

Converts to a string representing the data in this string buffer.

12. What is an Exception? Explain in detail about Exceptions hierarchy.

Error occurred in execution time

Abnormal termination of program

Wrong execution result

Provide an exception handling mechanism in language system

Improve the reliability of application program

Allow simple program code for exception check and handling into source

Treat exception as an object

All exceptions are instances of a class extended from Throwable class or its subclass.

Generally, a programmer makes new exception class to extend the Exception class which

is subclass of Throwable class.

EXCEPTION HIERARCHY:

TYPES OF ECEPTION HANDLIG:

Checked exceptions – inability to acquire system resources (such as insufficient

memory, file does not exist)

Java checks at compile time that some mechanism is explicitly in place to receive

and process an exception object that may be created during runtime due to one of

these exceptions occurring.

Unchecked exceptions – exceptions that occur because of the user entering bad data,

or failing to enter data at all.

Unchecked exceptions can be avoided by writing more robust code that protects

against bad input values. Java does not check at compile time to ensure that there

is a mechanism in place to handle such errors.

GENERAL SYNTAX:

try {

//statements – one of which is capable of throwing an exception

}

catch (ExceptionTypeName objName)

{

//one or more statements to execute if this exception occurs

}

finally

{

//statements to be executed whether or not exception occurs

}

EXAMPLE:

package Exception;

public class MainClass {

public static void main(String args[]) {

int d, a;

try {

d = 0;

a = 42 / d;

System.out.println("This will not be printed.");

}

catch (ArithmeticException e) {

System.out.println("Division by zero."); }

System.out.println("After catch statement.");

} }

FINALLY BLOCK

An optional finally block can be added at the end of the catch blocks to provide a set of

statements that are always executed whether or not an exception occurs. Finally block is

executed independent of exception and catch. It is executed before return statement.

Example:

package Exception;

class FinallyDemo {

static void procA() {

try {

System.out.println("inside procA");

throw new RuntimeException("demo");

} finally

{ System.out.println("procA's finally");

} }

static void procB() {

try {

System.out.println("inside procB");

return;

} finally

{ System.out.println("procB's finally");

} }

static void procC() {

try { System.out.println("inside procC");

} finally {

System.out.println("procC's finally"); } }

public static void main(String args[]) {

try {

procA();

} catch (Exception e) {

System.out.println("Exception caught");

}

procB();

procC();

} }

NESTED TRY – CATCH AND MULTIPLE CATCH BLOCK

Each catch block works like a method definition. If the catch parameter matches with the

type of exception object thrown, then exception is caught and statements in the catch

block will be executed.

The try and catch block within outer try block behaves like independent try and catch

block

Example

public class NestedTry

{

public static void main (String args[])throws IOException

{

int num=2,res=0;

try

{ FileInputStream fis=null;

fis = new FileInputStream (new File (args[0]));

try

{ res=num/0;

System.out.println("The result is"+res);

}

catch(ArithmeticException e)

{ System.out.println("divided by Zero");

} }

catch (FileNotFoundException e)

{ System.out.println("File not found!"); }

catch(ArrayIndexOutOfBoundsException e)

{ System.out.println("Array index is Out of bound! Argument required"); }}}

13. Explain the multithreaded programming with suitable examples.

A multithreaded program contains two or more parts that can run concurrently and each

part can handle different task at the same time making optimal use of the available

resources specially when your computer has multiple CPUs.

By definition multitasking is when multiple processes share common processing

resources such as a CPU. Multithreading extends the idea of multitasking into

applications where you can subdivide specific operations within a single application into

individual threads. Each of the threads can run in parallel. The OS divides processing

time not only among different applications, but also among each thread within an

application.

Multithreading enables you to write in a way where multiple activities can proceed

concurrently in the same program.

Life Cycle of a Thread:

New: A new thread begins its life cycle in the new state. It remains in this state until the

program starts the thread. It is also referred to as a born thread.

Runnable: After a newly born thread is started, the thread becomes runnable. A thread in

this state is considered to be executing its task.

Waiting: Sometimes, a thread transitions to the waiting state while the thread waits for

another thread to perform a task.A thread transitions back to the runnable state only when

another thread signals the waiting thread to continue executing.

Timed waiting: A runnable thread can enter the timed waiting state for a specified

interval of time. A thread in this state transitions back to the runnable state when that

time interval expires or when the event it is waiting for occurs.

Terminated: A runnable thread enters the terminated state when it completes its task or

otherwise terminates

Thread Priorities:

Every Java thread has a priority that helps the operating system determine the order in

which threads are scheduled.

Java thread priorities are in the range between MIN_PRIORITY (a constant of 1) and

MAX_PRIORITY (a constant of 10). By default, every thread is given priority

NORM_PRIORITY (a constant of 5).

Create Thread by Implementing Runnable Interface:

If your class is intended to be executed as a thread then you can achieve this by

implementing Runnable interface. You will need to follow three basic steps:

Step 1:

As a first step you need to implement a run() method provided by Runnable interface.

This method provides entry point for the thread and you will put you complete business

logic inside this method. Following is simple syntax of run() method:

public void run( )

Step 2:

At second step you will instantiate a Thread object using the following constructor:

Thread(Runnable threadObj, String threadName);

Where, threadObj is an instance of a class that implements the Runnable interface and

threadName is the name given to the new thread.

Step 3

Once Thread object is created, you can start it by calling start( ) method, which executes

a call to run( ) method. Following is simple syntax of start() method:

void start( );

Example

class RunnableDemo implements Runnable {

private Thread t;

private String threadName;

RunnableDemo( String name){

threadName = name;

System.out.println("Creating " + threadName );

}

public void run() {

System.out.println("Running " + threadName );

try {

for(int i = 4; i > 0; i--) {

System.out.println("Thread: " + threadName + ", " + i);

// Let the thread sleep for a while.

Thread.sleep(50);

}

} catch (InterruptedException e) {

System.out.println("Thread " + threadName + " interrupted.");

} System.out.println("Thread " + threadName + " exiting.");

}

public void start ()

{

System.out.println("Starting " + threadName );

if (t == null)

{

t = new Thread (this, threadName);

t.start (); } }}

public class TestThread {

public static void main(String args[]) {

RunnableDemo R1 = new RunnableDemo( "Thread-1");

R1.start();

RunnableDemo R2 = new RunnableDemo( "Thread-2");

R2.start(); } }

Create Thread by Extending Thread Class:

The second way to create a thread is to create a new class that extends Thread class

using the following two simple steps.

This approach provides more flexibility in handling multiple threads created using

available methods in Thread class.

Step 1

You will need to override run( ) method available in Thread class.

This method provides entry point for the thread and you will put you complete business

logic inside this method. Following is simple syntax of run() method:

public void run( )

Step 2

Once Thread object is created, you can start it by calling start( ) method, which executes

a call to run( ) method. Following is simple syntax of start() method:

void start( )

Example

class ThreadDemo extends Thread {

private Thread t;

private String threadName;

ThreadDemo( String name){

threadName = name;

System.out.println("Creating " + threadName );

}

public void run() {

System.out.println("Running " + threadName );

try {

for(int i = 4; i > 0; i--) {

System.out.println("Thread: " + threadName + ", " + i);

// Let the thread sleep for a while.

Thread.sleep(50);

} } catch (InterruptedException e) {

System.out.println("Thread " + threadName + " interrupted.");

} System.out.println("Thread " + threadName + " exiting.");

}

public void start ()

{

System.out.println("Starting " + threadName );

if (t == null)

{ t = new Thread (this, threadName);

t.start ();

} } }

public class TestThread {

public static void main(String args[]) {

ThreadDemo T1 = new ThreadDemo( "Thread-1");

T1.start();

ThreadDemo T2 = new ThreadDemo( "Thread-2");

T2.start();

} }

Thread Methods:

public void start() Starts the thread in a separate path of execution, then invokes the run() method on this

Thread object.

public void run()

If this Thread object was instantiated using a separate Runnable target, the run() method

is invoked on that Runnable object.

public final void setName(String name) Changes the name of the Thread object. There is also a getName() method for retrieving

the name.

public final void setPriority(int priority)

Sets the priority of this Thread object. The possible values are between 1 and 10.

public final void setDaemon(boolean on)

A parameter of true denotes this Thread as a daemon thread.

public final void join(long millisec)

The current thread invokes this method on a second thread, causing the current thread to

block until the second thread terminates or the specified number of milliseconds passes.

public void interrupt() Interrupts this thread, causing it to continue execution if it was blocked for any reason.

public final boolean isAlive() Returns true if the thread is alive, which is any time after the thread has been started but

before it runs to completion.

public static void yield()

Causes the currently running thread to yield to any other threads of the same priority that

are waiting to be scheduled.

public static void sleep(long millisec) Causes the currently running thread to block for at least the specified number of

milliseconds.

public static boolean holdsLock(Object x)

Returns true if the current thread holds the lock on the given Object.

public static Thread currentThread()

Returns a reference to the currently running thread, which is the thread that invokes this

method.

public static void dumpStack() Prints the stack trace for the currently running thread, which

is useful when debugging a multithreaded application.

UNIT – III JDBC

PART A

1. What is JDBC?

JDBC is java database connectivity as name implies it’s a java API for communicating to

relational database, API has java classes and interfaces using that developer can easily interact

with database.

2. Difference between type 2 and type 4 JDBC drivers.

Type 1 JDBC Driver is called JDBC-ODBC Bridge driver (bridge driver)

Type 2 JDBC Driver is referred as Native-API/partly Java driver (native driver)

Type 3 JDBC Driver is called AllJava/Net-protocol driver (middleware driver)

Type 4 JDBC Driver is called All Java/Native-protocol driver (Pure java driver)

3. What are the main steps in java to make JDBC connectivity?

Main steps to connect to database.

Load the Driver: First step is to load the database specific driver which communicates

with database.

Make Connection: Next step is get connection from the database using connection

object, which is used to send SQL statement also and get result back from the database.

Get Statement object: From connection object we can get statement object which is

used to query the database

Execute the Query: Using statement object we execute the SQL or database query and

get result set from the query.

Close the connection: After getting resultset and all required operation performed the

last step should be closing the database connection.

4. What are different types of Statement?

Statement object is used to send SQL query to database and get result from database, and

we get statement object from connection object.

There are three types of statement:

Statement: it’s a commonly used for getting data from database useful when we are using

static SQL statement at runtime. it will not accept any parameter.

Statement stmt = conn.createStatement( );

ResultSet rs = stmt.executeQuery();

PreparedStatement: when we are using same SQL statement multiple time its is useful and it

will accept parameter at runtime.

String SQL = "Update stock SET limit = ? WHERE stockType = ?";

PreparedStatement pstmt = conn.prepareStatement(SQL);

ResultSet rs = pstmt.executeQuery();

Callable Statement: when we want to access stored procedures then callable statement are

useful and they also accept runtime parameter. It is called like this

CallableStatement cs = con.prepareCall("{call SHOW_SUPPLIERS}");

ResultSet rs = cs.executeQuery();

5. How cursor works in scrollable result set?

There are three constant define in result set by which we can move cursor.

TYPE_FORWARD_ONLY: creates a nonscrollable result set, that is, one in which the cursor

moves only forward

TYPE_SCROLL_INSENSITIVE : a scrollable result set does not reflects changes that are

made to it while it is open

TYPE_SCROLL_SENSITIVE: a scrollable result set reflects changes that are made to it while

it is open

6. What is connection pooling?

Connection pooling is the mechanism by which we reuse the recourse like connection

objects which are needed to make connection with database .In this mechanism client are not

required every time make new connection and then interact with database instead of that

connection objects are stored in connection pool and client will get it from there.

7. Does the JDBC-ODBC Bridge support multiple concurrent open statements per

connection?

No, we can open only one statement object when using JDBC-ODBC Bridge.

8. Is it possible to send an object using Sockets, if so, how it can be?

Yes it is Poosible to send an Object using Sockets. Objects that implement Serializable

may be sent across a socket connection using an ObjectInputStream and ObjectOutputStream

combination.

9. How does server know that a client is connected to it or not? When a task invokes its yield() method, it returns to the ready state. When a task invokes its

sleep() method, it returns to the waiting state.

10. What is Domain Naming Service (DNS)?

DNS stands for Domain Name System, an Internet service that translates domain names

into IP addressess.

11. What is Inet address?

InetAddress is a class used to find the ip address of a host in a network. This InetAddress

is divided into two types,

1)Inet4address for the ip version 4(ipv4)=Which has 32bit ip address

2)Inet6address for the ip version 6(ipv6)=Which has 128bit ip address

There are subclasses & abstract in the InetAddress.

12. What is URL?

URL stands for Uniform Resource Locator and it points to resource files on the Internet.

URL has four components. http://www.allinterview.com:80/index.html http - protocol name,

allinterview - IP address or host name, 80 - port number, index.html - file

13. What is meant by TCP, IP, UDP?

TCP:its a protocal for transfering data that is reliable and commonly used. IP: It's

Internet Protocol, every computer available on the network has a unique IP. TCP and IP

both works together and this is called TCP/IP.

UDP:its unreliable but fast mode of transfering data.

14. What is the difference between TCP and UDP ?

TCP is guaranteed delivery, UDP is not guaranteed.

TCP guarantees order of messages, UDP doesn’t.

Data boundary is not preserved in TCP, but UDP preserves it.

TCP is slower compared to UDP.

15. What is the difference between TCP/IP and TCP?

The difference is that TCP is responsible for the data delivery of a packet and IP is

responsible for the logical addressing. In other words, IP obtains the address and TCP guarantees

delivery of data to that address.

16. What is meant by time-slicing?

Preemptive multitasking also called "time slicing". Interrupting the execution of a process

and passing control to another waiting process and performing a context switch after which the

context for the next pending process is restored, and the next process is executed for the duration

of its time slice or "quantum".

17. What is the difference between IO and NIO?

The main difference between NIO and IO is that NIO provides asynchronous, non

blocking IO, which is critical to write faster and scalable networking systems. On the other hand,

most of the utilities from the IO classes are blocking and slow. NIO takes advantage of

asynchronous system calls in UNIX systems such as the select() system call for network sockets.

Using select(), an application can monitor several resources at the same time and can also poll

for network activity without blocking. The select() system call identifies if data is pending or not,

then read() or write() may be used knowing that they will complete immediately.

18. What is javabean?

JavaBeans are classes that encapsulate many objects into a single object (the bean).

They are serializable, have a zero-argument constructor, and allow access to properties using

getter and setter methods.

19. What are advantage and disadvantage of java sockets?

Advantages:

a. Flexible and powerful.

b. Cause low network traffic if efficiently used.

c. Only updated information can be sent.

Disadvantages:

a. The Java applets can establish communication only with the machine requested and not with

any other machine on the network.

b. Sockets allow only raw data to be sent. This means that both client and server need to have

mechanisms to interpret the data.

20. What is Socket?

A socket is an endpoint for communication between two machines.

Java Socket programming can be connection-oriented or connection-less.

Socket and ServerSocket classes are used for connection-oriented socket programming

and DatagramSocket and DatagramPacket classes are used for connection-less socket

programming.

The client in socket programming must know two information:

1. IP Address of Server, and

2. Port number.

PART-B

1. Explain in detail about JDBC Architecture.

JDBC

JDBC stands for Java Database Connectivity, which is a standard Java API for database-

independent connectivity between the Java programming language and a wide range of

databases.

The JDBC library includes APIs for each of the tasks mentioned below that are

commonly associated with database usage.

Making a connection to a database.

Creating SQL or MySQL statements.

Executing SQL or MySQL queries in the database.

Viewing & Modifying the resulting records.

Fundamentally, JDBC is a specification that provides a complete set of interfaces that

allows for portable access to an underlying database.

Java can be used to write different types of executables, such as −

Java Applications

Java Applets

Java Servlets

Java ServerPages (JSPs)

Enterprise JavaBeans (EJBs).

All of these different executables are able to use a JDBC driver to access a database, and

take advantage of the stored data.

JDBC provides the same capabilities as ODBC, allowing Java programs to contain

database-independent code.

Pre-Requisite

Before moving further, you need to have a good understanding of the following two

subjects −

Core JAVA Programming

SQL or MySQL Database

JDBC Architecture

The JDBC API supports both two-tier and three-tier processing models for database

access but in general, JDBC Architecture consists of two layers −

JDBC API: This provides the application-to-JDBC Manager connection.

JDBC Driver API: This supports the JDBC Manager-to-Driver Connection.

The JDBC API uses a driver manager and database-specific drivers to provide

transparent connectivity to heterogeneous databases.

The JDBC driver manager ensures that the correct driver is used to access each data

source.

The driver manager is capable of supporting multiple concurrent drivers connected to

multiple heterogeneous databases.

Following is the architectural diagram, which shows the location of the driver

manager with respect to the JDBC drivers and the Java application −

Common JDBC Components

The JDBC API provides the following interfaces and classes −

DriverManager: This class manages a list of database drivers. Matches connection requests from

the java application with the proper database driver using communication sub

protocol.

The first driver that recognizes a certain subprotocol under JDBC will be used to

establish a database Connection.

Driver: This interface handles the communications with the database server. You will

interact directly with Driver objects very rarely.

Instead, you use DriverManager objects, which manages objects of this type. It

also abstracts the details associated with working with Driver objects.

Connection:

This interface with all methods for contacting a database. The connection object

represents communication context, i.e., all communication with database is

through connection object only.

Statement:

You use objects created from this interface to submit the SQL statements to the

database.

Some derived interfaces accept parameters in addition to executing stored

procedures.

ResultSet: These objects hold data retrieved from a database after you execute an SQL query

using Statement objects.

It acts as an iterator to allow you to move through its data.

SQLException: This class handles any errors that occur in a database application.

The JDBC 4.0 Packages

The java.sql and javax.sql are the primary packages for JDBC 4.0. This is the latest

JDBC version at the time of writing this tutorial.

It offers the main classes for interacting with your data sources.

The new features in these packages include changes in the following areas −

Automatic database driver loading.

Exception handling improvements.

Enhanced BLOB/CLOB functionality.

Connection and statement interface enhancements.

National character set support.

SQL ROWID access.

SQL 2003 XML data type support.

Annotations.

2. Briefly Explain the step to create a JDBC application.

Creating JDBC Application

There are following six steps involved in building a JDBC application −

Import the packages: Requires that you include the packages containing the JDBC

classes needed for database programming. Most often, using import java.sql.* will

suffice.

Register the JDBC driver: Requires that you initialize a driver so you can open a

communication channel with the database.

Open a connection: Requires using the DriverManager.getConnection() method to

create a Connection object, which represents a physical connection with the database.

Execute a query: Requires using an object of type Statement for building and

submitting an SQL statement to the database.

Extract data from result set: Requires that you use the appropriate

ResultSet.getXXX() method to retrieve the data from the result set.

Clean up the environment: Requires explicitly closing all database resources versus

relying on the JVM's garbage collection.

Sample Code

This sample example can serve as a template when you need to create your own JDBC

application in the future.

This sample code has been written based on the environment and database setup done in

the previous chapter.

Copy and past the following example in FirstExample.java, compile and run as follows −

//STEP 1. Import required packages

import java.sql.*;

public class FirstExample {

// JDBC driver name and database URL

static final String JDBC_DRIVER = "com.mysql.jdbc.Driver";

static final String DB_URL = "jdbc:mysql://localhost/EMP";

// Database credentials

static final String USER = "username";

static final String PASS = "password";

public static void main(String[] args) {

Connection conn = null;

Statement stmt = null;

try{

//STEP 2: Register JDBC driver

Class.forName("com.mysql.jdbc.Driver");

//STEP 3: Open a connection

System.out.println("Connecting to database...");

conn = DriverManager.getConnection(DB_URL,USER,PASS);

//STEP 4: Execute a query

System.out.println("Creating statement...");

stmt = conn.createStatement();

String sql;

sql = "SELECT id, first, last, age FROM Employees";

ResultSet rs = stmt.executeQuery(sql);

//STEP 5: Extract data from result set

while(rs.next()){

//Retrieve by column name

int id = rs.getInt("id");

int age = rs.getInt("age");

String first = rs.getString("first");

String last = rs.getString("last");

//Display values

System.out.print("ID: " + id);

System.out.print(", Age: " + age);

System.out.print(", First: " + first);

System.out.println(", Last: " + last);

}

//STEP 6: Clean-up environment

rs.close();

stmt.close();

conn.close();

}catch(SQLException se){

//Handle errors for JDBC

se.printStackTrace();

}catch(Exception e){

//Handle errors for Class.forName

e.printStackTrace();

}finally{

//finally block used to close resources

try{

if(stmt!=null)

stmt.close();

}catch(SQLException se2){

}// nothing we can do

try{

if(conn!=null)

conn.close();

}catch(SQLException se){

se.printStackTrace();

}//end finally try

}//end try

System.out.println("Goodbye!");

}//end main

}//end FirstExample

Now let us compile the above example as follows −

C:\>javac FirstExample.java

C:\>

When you run FirstExample, it produces the following result −

C:\>java FirstExample

Connecting to database...

Creating statement...

ID: 100, Age: 18, First: Zara, Last: Ali

ID: 101, Age: 25, First: Mahnaz, Last: Fatma

ID: 102, Age: 30, First: Zaid, Last: Khan

ID: 103, Age: 28, First: Sumit, Last: Mittal

C:\>

3. Explain the detail about the step to make a connection to the database.

JDBC - Database Connections

The programming involved to establish a JDBC connection is fairly simple. Here are

these simple four steps −

Import JDBC Packages: Add import statements to your Java program to import

required classes in your Java code.

Register JDBC Driver: This step causes the JVM to load the desired driver

implementation into memory so it can fulfill your JDBC requests.

Database URL Formulation: This is to create a properly formatted address that

points to the database to which you wish to connect.

Create Connection Object: Finally, code a call to the DriverManager object's

getConnection( ) method to establish actual database connection.

Import JDBC Packages

The Import statements tell the Java compiler where to find the classes you

reference in your code and are placed at the very beginning of your source code.

To use the standard JDBC package, which allows you to select, insert, update, and

delete data in SQL tables, add the following imports to your source code −

import java.sql.* ; // for standard JDBC programs

import java.math.* ; // for BigDecimal and BigInteger support

Register JDBC Driver

You must register the driver in your program before you use it.

Registering the driver is the process by which the Oracle driver's class file is loaded into

the memory, so it can be utilized as an implementation of the JDBC interfaces.

You need to do this registration only once in your program. You can register a driver in

one of two ways.

Approach I - Class.forName()

The most common approach to register a driver is to use Java's Class.forName() method,

to dynamically load the driver's class file into memory, which automatically registers it.

This method is preferable because it allows you to make the driver registration

configurable and portable.

The following example uses Class.forName( ) to register the Oracle driver −

try {

Class.forName("oracle.jdbc.driver.OracleDriver");

}

catch(ClassNotFoundException ex) {

System.out.println("Error: unable to load driver class!");

System.exit(1);

}

You can use getInstance() method to work around noncompliant JVMs, but then you'll

have to code for two extra Exceptions as follows −

try {

Class.forName("oracle.jdbc.driver.OracleDriver").newInstance();

}

catch(ClassNotFoundException ex) {

System.out.println("Error: unable to load driver class!");

System.exit(1);

catch(IllegalAccessException ex) {

System.out.println("Error: access problem while loading!");

System.exit(2);

catch(InstantiationException ex) {

System.out.println("Error: unable to instantiate driver!");

System.exit(3);

}

Approach II - DriverManager.registerDriver()

The second approach you can use to register a driver, is to use the static

DriverManager.registerDriver() method.

You should use the registerDriver() method if you are using a non-JDK compliant JVM,

such as the one provided by Microsoft.

The following example uses registerDriver() to register the Oracle driver −

try {

Driver myDriver = new oracle.jdbc.driver.OracleDriver();

DriverManager.registerDriver( myDriver );

}

catch(ClassNotFoundException ex) {

System.out.println("Error: unable to load driver class!");

System.exit(1);

}

Database URL Formulation

After you've loaded the driver, you can establish a connection using the

DriverManager.getConnection() method.

For easy reference, let me list the three overloaded DriverManager.getConnection()

methods −

getConnection(String url)

getConnection(String url, Properties prop)

getConnection(String url, String user, String password)

Here each form requires a database URL. A database URL is an address that points to

your database.

Formulating a database URL is where most of the problems associated with establishing

a connection occurs.

All the highlighted part in URL format is static and you need to change only the

remaining part as per your database setup.

4. Discuss in detail about object.

Create Connection Object

We have listed down three forms of DriverManager.getConnection() method to create a

connection object.

Using a Database URL with a username and password

The most commonly used form of getConnection() requires you to pass a database URL,

a username, and a password:

Assuming you are using Oracle's thin driver, you'll specify a host:port:databaseName

value for the database portion of the URL.

If you have a host at TCP/IP address 192.0.0.1 with a host name of amrood, and your

Oracle listener is configured to listen on port 1521, and your database name is EMP, then

complete database URL would be −

jdbc:oracle:thin:@amrood:1521:EMP

Now you have to call getConnection() method with appropriate username and password

to get a Connection object as follows −

String URL = "jdbc:oracle:thin:@amrood:1521:EMP";

String USER = "username";

String PASS = "password"

Connection conn = DriverManager.getConnection(URL, USER, PASS);

Using Only a Database URL

A second form of the DriverManager.getConnection( ) method requires only a database

URL −

DriverManager.getConnection(String url);

However, in this case, the database URL includes the username and password and has the

following general form −

jdbc:oracle:driver:username/password@database

So, the above connection can be created as follows −

String URL = "jdbc:oracle:thin:username/password@amrood:1521:EMP";

Connection conn = DriverManager.getConnection(URL);

Using a Database URL and a Properties Object

A third form of the DriverManager.getConnection( ) method requires a database URL

and a Properties object −

DriverManager.getConnection(String url, Properties info);

A Properties object holds a set of keyword-value pairs. It is used to pass driver properties

to the driver during a call to the getConnection() method.

To make the same connection made by the previous examples, use the following code −

import java.util.*;

String URL = "jdbc:oracle:thin:@amrood:1521:EMP";

Properties info = new Properties( );

info.put( "user", "username" );

info.put( "password", "password" );

Connection conn = DriverManager.getConnection(URL, info);

Closing JDBC Connections

At the end of your JDBC program, it is required explicitly to close all the connections to

the database to end each database session.

However, if you forget, Java's garbage collector will close the connection when it cleans

up stale objects.

Relying on the garbage collection, especially in database programming, is a very poor

programming practice.

You should make a habit of always closing the connection with the close() method

associated with connection object.

To ensure that a connection is closed, you could provide a 'finally' block in your code. A

finally block always executes, regardless of an exception occurs or not.

To close the above opened connection, you should call close() method as follows −

conn.close();

Explicitly closing a connection conserves DBMS resources, which will make your

database administrator happy.

For a better understanding, we suggest you to study our JDBC - Sample Code tutorial

5. Briefly Explain about the creation of database in JDBC.

JDBC - Create Database

This tutorial provides an example on how to create a Database using JDBC application.

Before executing the following example, make sure you have the following in place −

You should have admin privilege to create a database in the given schema. To execute the

following example, you need to replace the username and password with your actual user

name and password.

Your MySQL or whatever database you are using, is up and running.

Required Steps

The following steps are required to create a new Database using JDBC application −

Import the packages: Requires that you include the packages containing the JDBC

classes needed for database programming. Most often, using import java.sql.* will

suffice.

Register the JDBC driver: Requires that you initialize a driver so you can open a

communications channel with the database.

Open a connection: Requires using the DriverManager.getConnection() method to

create a Connection object, which represents a physical connection with the database

server.

To create a new database, you need not give any database name while preparing database

URL as mentioned in the below example.

Execute a query: Requires using an object of type Statement for building and submitting

an SQL statement to the database.

Clean up the environment . Requires explicitly closing all database resources versus

relying on the JVM's garbage collection.

Sample Code

Copy and past the following example in JDBCExample.java, compile and run as follows −

//STEP 1. Import required packages

import java.sql.*;

public class JDBCExample {

// JDBC driver name and database URL

static final String JDBC_DRIVER = "com.mysql.jdbc.Driver";

static final String DB_URL = "jdbc:mysql://localhost/";

// Database credentials

static final String USER = "username";

static final String PASS = "password";

public static void main(String[] args) {

Connection conn = null;

Statement stmt = null;

try{

//STEP 2: Register JDBC driver

Class.forName("com.mysql.jdbc.Driver");

//STEP 3: Open a connection

System.out.println("Connecting to database...");

conn = DriverManager.getConnection(DB_URL, USER, PASS);

//STEP 4: Execute a query

System.out.println("Creating database...");

stmt = conn.createStatement();

String sql = "CREATE DATABASE STUDENTS";

stmt.executeUpdate(sql);

System.out.println("Database created successfully...");

}catch(SQLException se){

//Handle errors for JDBC

se.printStackTrace();

}catch(Exception e){

//Handle errors for Class.forName

e.printStackTrace();

}finally{

//finally block used to close resources

try{

if(stmt!=null)

stmt.close();

}catch(SQLException se2){

}// nothing we can do

try{

if(conn!=null)

conn.close();

}catch(SQLException se){

se.printStackTrace();

}//end finally try

}//end try

System.out.println("Goodbye!");

}//end main

}//end JDBCExample

JDBC - Select Database

This chapter provides an example on how to select a Database using JDBC application.

Before executing the following example, make sure you have the following in place −

To execute the following example you need to replace the username and

password with your actual user name and password.

Your MySQL or whatever database you are using, is up and running.

Required Steps

The following steps are required to create a new Database using JDBC application −

Import the packages: Requires that you include the packages containing the

JDBC classes needed for the database programming. Most often, using import

java.sql.* will suffice.

Register the JDBC driver: Requires that you initialize a driver so you can open

a communications channel with the database.

Open a connection: Requires using the DriverManager.getConnection() method

to create a Connection object, which represents a physical connection with a

selected database.

o Selection of database is made while you prepare database URL. Following

example would make connection with STUDENTS database.

Clean up the environment: Requires explicitly closing all the database resources

versus relying on the JVM's garbage collection.

Sample Code

Copy and past the following example in JDBCExample.java, compile and run as follows −

//STEP 1. Import required packages

import java.sql.*;

public class JDBCExample {

// JDBC driver name and database URL

static final String JDBC_DRIVER = "com.mysql.jdbc.Driver";

static final String DB_URL = "jdbc:mysql://localhost/STUDENTS";

// Database credentials

static final String USER = "username";

static final String PASS = "password";

public static void main(String[] args) {

Connection conn = null;

try{

//STEP 2: Register JDBC driver

Class.forName("com.mysql.jdbc.Driver");

//STEP 3: Open a connection

System.out.println("Connecting to a selected database...");

conn = DriverManager.getConnection(DB_URL, USER, PASS);

System.out.println("Connected database successfully...");

}catch(SQLException se){

//Handle errors for JDBC

se.printStackTrace();

}catch(Exception e){

//Handle errors for Class.forName

e.printStackTrace();

}finally{

//finally block used to close resources

try{

if(conn!=null)

conn.close();

}catch(SQLException se){

se.printStackTrace();

}//end finally try

}//end try

System.out.println("Goodbye!");

}//end main

}//end JDBCExample

6. Explain about the JDBC-Statement.

JDBC - Statements

Once a connection is obtained we can interact with the database.

The JDBC Statement, CallableStatement, and PreparedStatement interfaces define the

methods and properties that enable you to send SQL or PL/SQL commands and receive

data from your database.

They also define methods that help bridge data type differences between Java and SQL

data types used in a database.

The following table provides a summary of each interface's purpose to decide on the

interface to use.

Interfaces Recommended Use

Statement

Use the for general-purpose access to your database. Useful when

you are using static SQL statements at runtime. The Statement

interface cannot accept parameters.

PreparedStatement Use the when you plan to use the SQL statements many times. The

PreparedStatement interface accepts input parameters at runtime.

CallableStatement Use the when you want to access the database stored procedures. The

CallableStatement interface can also accept runtime input parameters.

The Statement Objects

Creating Statement Object

Before you can use a Statement object to execute a SQL statement, you need to create

one using the Connection object's createStatement( ) method, as in the following example

Statement stmt = null;

try {

stmt = conn.createStatement( );

. . .

}

catch (SQLException e) {

. . .

}

finally {

. . .

}

Once you've created a Statement object, you can then use it to execute an SQL statement

with one of its three execute methods.

boolean execute (String SQL): Returns a boolean value of true if a ResultSet object

can be retrieved; otherwise, it returns false. Use this method to execute SQL DDL

statements or when you need to use truly dynamic SQL.

int executeUpdate (String SQL): Returns the number of rows affected by the

execution of the SQL statement. Use this method to execute SQL statements for

which you expect to get a number of rows affected - for example, an INSERT,

UPDATE, or DELETE statement.

ResultSet executeQuery (String SQL): Returns a ResultSet object. Use this method

when you expect to get a result set, as you would with a SELECT statement.

Closing Statement Object

Just as you close a Connection object to save database resources, for the same reason you

should also close the Statement object.

A simple call to the close() method will do the job. If you close the Connection object

first, it will close the Statement object as well.

However, you should always explicitly close the Statement object to ensure proper

cleanup.

Statement stmt = null;

try {

stmt = conn.createStatement( );

. . .

}

catch (SQLException e) {

. . .

}

finally {

stmt.close();

}

For a better understanding, we suggest you to study the Statement - Example tutorial.

The PreparedStatement Objects

The PreparedStatement interface extends the Statement interface, which gives you added

functionality with a couple of advantages over a generic Statement object.

This statement gives you the flexibility of supplying arguments dynamically.

Creating PreparedStatement Object

PreparedStatement pstmt = null;

try {

String SQL = "Update Employees SET age = ? WHERE id = ?";

pstmt = conn.prepareStatement(SQL);

. . .

}

catch (SQLException e) {

. . .

}

finally {

. . .

}

All parameters in JDBC are represented by the ? symbol, which is known as the

parameter marker.

You must supply values for every parameter before executing the SQL statement.

The setXXX() methods bind values to the parameters, where XXX represents the Java

data type of the value you wish to bind to the input parameter.

If you forget to supply the values, you will receive an SQLException.

Each parameter marker is referred by its ordinal position.

The first marker represents position 1, the next position 2, and so forth. This method

differs from that of Java array indices, which starts at 0.

All of the Statement object's methods for interacting with the database

(a) execute(), (b) executeQuery(), and (c) executeUpdate() also work with the

PreparedStatement object. However, the methods are modified to use SQL statements

that can input the parameters.

Closing PreparedStatement Object

Just as you close a Statement object, for the same reason you should also close the

PreparedStatement object.

A simple call to the close() method will do the job. If you close the Connection object

first, it will close the PreparedStatement object as well.

However, you should always explicitly close the PreparedStatement object to ensure

proper cleanup.

PreparedStatement pstmt = null;

try {

String SQL = "Update Employees SET age = ? WHERE id = ?";

pstmt = conn.prepareStatement(SQL);

. . .

}

catch (SQLException e) {

. . .

}

finally {

pstmt.close();

}

For a better understanding, let us study Prepare - Example Code.

The CallableStatement Objects

Just as a Connection object creates the Statement and PreparedStatement objects, it also

creates the CallableStatement object, which would be used to execute a call to a database

stored procedure.

Creating CallableStatement Object

Suppose, you need to execute the following Oracle stored procedure −

CREATE OR REPLACE PROCEDURE getEmpName

(EMP_ID IN NUMBER, EMP_FIRST OUT VARCHAR) AS

BEGIN

SELECT first INTO EMP_FIRST

FROM Employees

WHERE ID = EMP_ID;

END;

Three types of parameters exist: IN, OUT, and INOUT.

The PreparedStatement object only uses the IN parameter. The CallableStatement object

can use all the three.

Here are the definitions of each −

Parameter Description

IN

A parameter whose value is unknown when the SQL statement is

created. You bind values to IN parameters with the setXXX()

methods.

OUT

A parameter whose value is supplied by the SQL statement it returns.

You retrieve values from theOUT parameters with the getXXX()

methods.

INOUT

A parameter that provides both input and output values. You bind

variables with the setXXX() methods and retrieve values with the

getXXX() methods.

The following code snippet shows how to employ the Connection.prepareCall() method

to instantiate a CallableStatement object based on the preceding stored procedure −

CallableStatement cstmt = null;

try {

String SQL = "{call getEmpName (?, ?)}";

cstmt = conn.prepareCall (SQL);

. . .

}

catch (SQLException e) {

. . .

}

finally {

. . .

}

The String variable SQL, represents the stored procedure, with parameter placeholders.

Using the CallableStatement objects is much like using the PreparedStatement objects.

You must bind values to all the parameters before executing the statement, or you will

receive an SQLException.

If you have IN parameters, just follow the same rules and techniques that apply to a

PreparedStatement object; use the setXXX() method that corresponds to the Java data

type you are binding.

When you use OUT and INOUT parameters you must employ an additional

CallableStatement method, registerOutParameter().

The registerOutParameter() method binds the JDBC data type, to the data type that the

stored procedure is expected to return.

Once you call your stored procedure, you retrieve the value from the OUT parameter

with the appropriate getXXX() method.

This method casts the retrieved value of SQL type to a Java data type.

Closing CallableStatement Object

Just as you close other Statement object, for the same reason you should also close the

CallableStatement object.

A simple call to the close() method will do the job. If you close the Connection object

first, it will close the CallableStatement object as well.

However, you should always explicitly close the CallableStatement object to ensure

proper cleanup.

CallableStatement cstmt = null;

try {

String SQL = "{call getEmpName (?, ?)}";

cstmt = conn.prepareCall (SQL);

. . .

}

catch (SQLException e) {

. . .

}

finally {

cstmt.close();

}

Basics of Statement Caching

Applications use the Statement cache to cache statements associated with a particular

physical connection.

The cache is associated with an OracleConnection object. OracleConnection includes

methods to enable Statement caching.

When you enable Statement caching, a statement object is cached when you call the close

method.

Because each physical connection has its own cache, multiple caches can exist if you

enable Statement caching for multiple physical connections.

When you enable Statement caching on a connection cache, the logical connections

benefit from the Statement caching that is enabled on the underlying physical connection.

If you try to enable Statement caching on a logical connection held by a connection

cache, then this will throw an exception.

There are two types of Statement caching: implicit and explicit.

Each type of Statement cache can be enabled or disabled independent of the other.

You can have either, neither, or both in effect. Both types of Statement caching share a

single cache per connection.

Implicit Statement Caching

When you enable implicit Statement caching, JDBC automatically caches the prepared or

callable statement when you call the close method of this statement object.

The prepared and callable statements are cached and retrieved using standard connection

object and statement object methods.

Plain statements are not implicitly cached, because implicit Statement caching uses a

SQL string as a key and plain statements are created without a SQL string.

Therefore, implicit Statement caching applies only to the OraclePreparedStatement and

OracleCallableStatement objects, which are created with a SQL string.

You cannot use implicit Statement caching with OracleStatement.

When you create an OraclePreparedStatement or OracleCallableStatement, the JDBC

driver automatically searches the cache for a matching statement.

The match criteria are the following:

The SQL string in the statement must be identical to one in the cache.

The statement type must be the same, that is, prepared or callable.

The scrollable type of result sets produced by the statement must be the same, that is,

forward-only or scrollable.

If a match is found during the cache search, then the cached statement is returned.

If a match is not found, then a new statement is created and returned.

In either case, the statement, along with its cursor and state are cached when you call the

close method of the statement object.

When a cached OraclePreparedStatement or OracleCallableStatement object is retrieved,

the state and data information are automatically reinitialized and reset to default values,

while metadata is saved.

Statements are removed from the cache to conform to the maximum size using a Least

Recently Used (LRU) algorithm.

Explicit Statement Caching

Explicit Statement caching enables you to cache and retrieve selected prepared and

callable statements.

Explicit Statement caching relies on a key, an arbitrary Java String that you provide.

Implicit and explicit Statement caching can be differentiated on the following points:

Retrieving statements

o In the case of implicit Statement caching, you take no special action to

retrieve statements from a cache. Instead, whenever you call

prepareStatement or prepareCall, JDBC automatically checks the cache

for a matching statement and returns it if found. However, in the case of

explicit Statement caching, you use specialized Oracle WithKey methods

to cache and retrieve statement objects.

Providing key

o Implicit Statement caching uses the SQL string of a prepared or callable

statement as the key, requiring no action on your part. In contrast, explicit

Statement caching requires you to provide a Java String, which it uses as

the key.

Returning statements

o During implicit Statement caching, if the JDBC driver cannot find a

statement in cache, then it will automatically create one. However, during

explicit Statement caching, if the JDBC driver cannot find a matching

statement in cache, then it will return a null value.

Using Statement Caching

This section discusses the following topics:

Enabling and Disabling Statement Caching

Closing a Cached Statement

Using Implicit Statement Caching

Using Explicit Statement Caching

Enabling and Disabling Statement Caching

When using the OracleConnection API, implicit and explicit Statement caching can be

enabled or disabled independent of one other.

You can have either, neither, or both in effect.

Enabling Implicit Statement Caching

Enable implicit Statement caching in one of the following two ways:

Call setImplicitCachingEnabled(true) on the connection

Call OracleDataSource.getConnection with the ImplicitCachingEnabled property set

to true.

To enable explicit Statement caching you must first set the Statement cache size. For

setting the cache size, call OracleConnection.setStatementCacheSize method on the

physical connection.

The argument you supply is the maximum number of statements in the cache. An

argument of 0 specifies no caching.

To check the cache size, use the getStatementCacheSize method in the following way:

System.out.println("Stmt Cache size is " +

((OracleConnection)conn).getStatementCacheSize());

The following code specifies a cache size of ten statements:

((OracleConnection)conn).setStatementCacheSize(10);

Enable explicit Statement caching by calling setExplicitCachingEnabled(true) on the

connection.

To determine whether explicit caching is enabled, call getExplicitCachingEnabled, which

returns true if explicit caching is enabled, false otherwise.

Closing a Cached Statement

Perform the following to close a Satement and assure that it is not returned to the cache:

Disable caching for that statement

stmt.setDisableStatementCaching(true);

Call the close method of the statement object

stmt.close();

Using Implicit Statement Caching

Once you enable implicit Statement caching, by default, all prepared and callable statements are

automatically cached. Implicit Statement caching includes the following steps:

Enable implicit Statement caching.

Allocate a statement using one of the standard methods.

Disable implicit Statement caching for any particular statement you do not want to cache.

This is an optional step.

Cache the statement using the close method.

Retrieve the implicitly cached statement by calling the appropriate standard prepare

method.

Allocating a Statement for Implicit Caching

To allocate a statement for implicit Statement caching, use either the prepareStatement or

prepareCall method as you would typically.

The following code allocates a new statement object called pstmt:

PreparedStatement pstmt = conn.prepareStatement ("UPDATE emp SET ename = ? WHERE

rowid = ?");

Using Explicit Statement Caching

A prepared or callable statement can be explicitly cached when you enable explicit

Statement caching. Explicit Statement caching includes the following steps:

Enable explicit Statement caching.

Allocate a statement using one of the standard methods.

Explicitly cache the statement by closing it with a key, using the closeWithKey

method.

Retrieve the explicitly cached statement by calling the appropriate Oracle

WithKey method, specifying the appropriate key.

Re-cache an open, explicitly cached statement by closing it again with the

closeWithKey method. Each time a cached statement is closed, it is re-cached

with its key.

Allocating a Statement for Explicit Caching

To allocate a statement for explicit Statement caching, use either the createStatement,

prepareStatement, or prepareCall method as you would typically.

The following code allocates a new statement object called pstmt:

PreparedStatement pstmt = conn.prepareStatement ("UPDATE emp SET ename = ? WHERE

rowid = ?");

Explicitly Caching a Statement

To explicitly cache an allocated statement, call the closeWithKey method of the

statement object, specifying a key. The key is an arbitrary Java String that you provide.

The closeWithKey method caches a statement as is. This means the data, state, and

metadata are retained and not cleared.

The following code caches the pstmt statement with the key "mykey":

((OraclePreparedStatement)pstmt).closeWithKey ("mykey");

Retrieving an Explicitly Cached Statement

Reusing Statements Objects

The JDBC 3.0 specification introduces the feature of statement pooling that allows an

application to reuse a PreparedStatement object in the same way as it uses a Connection

object.

The PreparedStatement objects can be reused by multiple logical connections in a

transparent manner.

This section covers the following topics:

Using a Pooled Statement

Closing a Pooled Statement

Using a Pooled Statement

An application can find out whether a data source supports statement pooling by calling

the isPoolable method from the Statement interface.

If the return value is true, then the application knows that the PreparedStatement object is

being pooled.

The application can also request a statement to be pooled or not pooled by using the

setPoolable method from the Statement interface.

Reusing of pooled statement should be completely transparent to the application, that is,

the application code should remain the same whether a PreparedStatement object

participates in statement pooling or not.

If an application closes a PreparedStatement object, it must still call

Connection.prepareStatement method in order to reuse it.

Closing a Pooled Statement

An application closes a pooled statement exactly the same way it closes a nonpooled

statement.

Once a statement is closed, whether is it pooled or nonpooled, it is no longer available for

use by the application and an attempt to reuse it causes an exception to be thrown.

The only difference visible is that an application cannot directly close a physical

statement that is being pooled.

This is done by the pool manager. The method PooledConnection.closeAll closes all of

the statements open on a given physical connection, which releases the resources

associated with those statements.

7. What is a Socket? Explain in detail about TCP sockets in Java.

A socket is an endpoint of a two-way communication link between two programs running

on the network.

Socket is bound to a port number so that the TCP layer can identify the application that

data is destined to be sent.

Java provides a set of classes, defined in a package called java.net, to enable the rapid

development of network applications.

Key classes, interfaces in java.net package simplifying the complexity involved in

creating client and server programs are:

The Classes

ContentHandler

DatagramPacket

DatagramSocket

DatagramSocketImpl

HttpURLConnection

InetAddress

MulticastSocket

ServerSocket

Socket

SocketImpl

URL

URLConnection

URLEncoder

URLStreamHandler

The Interfaces

ContentHandlerFactory

FileNameMap

SocketImplFactory

TCP Socket Programming:

The two key classes from the java.net package used in creation of server and client

programs are:

(a) ServerSocket

(b) Socket

A server program creates a specifi c type of socket that is used to listen for client requests

(server socket), In the case of a connection request, the program creates a new socket

through which it will exchange data with the client using input and output streams.

The socket abstraction is very similar to the fi le concept: developers have to open a

socket, perform I/O, and close it. Figure 13.5 illustrates key steps involved in creating

socket-based server and client programs.

A simple Server Program in Java The steps for creating a simple server program are:

1. Open the Server Socket:

ServerSocket server = new ServerSocket( PORT );

2. Wait for the Client Request:

Socket client = server.accept();

3. Create I/O streams for communicating to the client

DataInputStream is = new DataInputStream(client.getInputStream());

DataOutputStream os = new DataOutputStream(client.getOutputStream());

4. Perform communication with client

Receive from client: String line = is.readLine();

Send to client: os.writeBytes(“Hello\n”);

5. Close socket:

client.close();

An example program illustrating creation of a server socket, waiting for client request, and then

responding to a client that requested for connection by greeting it is given below:

// SimpleServer.java: A simple server program.

import java.net.*;

import java.io.*;

public class SimpleServer {

public static void main(String args[]) throws IOException {

// Register service on port 1254

ServerSocket s = new ServerSocket(1254);

Socket s1=s.accept(); // Wait and accept a connection

// Get a communication stream associated with the socket

OutputStream s1out = s1.getOutputStream();

DataOutputStream dos = new DataOutputStream (s1out);

// Send a string!

dos.writeUTF(“Hi there”);

// Close the connection, but not the server socket

dos.close();

s1out.close();

s1.close();

}

}

A simple Client Program in Java The steps for creating a simple client program are:

1. Create a Socket Object:

Socket client = new Socket(server, port_id);

2. Create I/O streams for communicating with the server.

is = new DataInputStream(client.getInputStream());

os = new DataOutputStream(client.getOutputStream());

3. Perform I/O or communication with the server:

Receive data from the server: String line = is.readLine();

Send data to the server: os.writeBytes(“Hello\n”);

4. Close the socket when done:

client.close();

An example program illustrating establishment of connection to a server and then reading a

message

sent by the server and displaying it on the console is given below:

// SimpleClient.java: A simple client program.

import java.net.*;

import java.io.*;

public class SimpleClient {

public static void main(String args[]) throws IOException {

// Open your connection to a server, at port 1254

Socket s1 = new Socket(“localhost”,1254);

// Get an input file handle from the socket and read the input

InputStream s1In = s1.getInputStream();

DataInputStream dis = new DataInputStream(s1In);

String st = new String (dis.readUTF());

System.out.println(st);

// When done, just close the connection and exit

dis.close();

s1In.close();

s1.close();

} }

Running Socket Programs Compile both server and client programs and then deploy server program code on a

machine which is going to act as a server and client program, which is going to act as a

client.

If required, both client and server programs can run on the same machine.

Run a server program as indicated below:

java SimpleServer

The client program can run on any computer in the network (LAN, WAN, or Internet)

as long as there is no firewall between them that blocks communication.

Run our client program on a machine as follows:

java SimpleClient

The client program is just establishing a connection with the server and then waits for

a message.

On receiving a response message, it prints the same to the console. The output in this

case is:

Hi there

which is sent by the server program in response to a client connection request.

It should be noted that once the server program execution is started, it is not possible

for any other server program to run on the same port until the fi rst program which is

successful using it is terminated.

Port numbers are a mutually exclusive resource. They cannot be shared among

different processes at the same time.

8. What is a Socket? Explain in detail about UDP sockets in Java

A socket is an endpoint of a two-way communication link between two programs running

on the network.

Socket is bound to a port number so that the TCP layer can identify the application that

data is destined to be sent.

Java provides a set of classes, defined in a package called java.net, to enable the rapid

development of network applications.

TCP guarantees the delivery of packets and preserves their order on destination.

Sometimes these features are not required and since they do not come without

performance costs, it would be better to use a lighter transport protocol. This kind of

service is accomplished by the UDP protocol which conveys datagram packets.

Datagram packets are used to implement a connectionless packet delivery service

supported by the UDP protocol. Each message is transferred from source machine to

destination based on information contained within that packet. That means, each packet

needs to have destination address and each packet might be routed differently, and might

arrive in any order. Packet delivery is not guaranteed.

The format of datagram packet is:

| Msg | length | Host | serverPort |

Java supports datagram communication through the following classes:

DatagramPacket

DatagramSocket

The class DatagramPacket contains several constructors that can be used for creating

packet object. One of them is:

DatagramPacket(byte[] buf, int length, InetAddress address, int port);

This constructor is used for creating a datagram packet for sending packets of length to

the specified port number on the specified host. The message to be transmitted is

indicated in the first argument.

The key methods of DatagramPacket class are:

byte[] getData()

Returns the data buffer.

int getLength()

Returns the length of the data to be sent or the length of the data received.

void setData(byte[] buf)

Sets the data buffer for this packet.

void setLength(int length)

Sets the length for this packet.

The class DatagramSocket supports various methods that can be used for transmitting or

receiving data a datagram over the network. The two key methods are:

void send(DatagramPacket p)

Sends a datagram packet from this socket.

void receive(DatagramPacket p)

Receives a datagram packet from this socket.

A simple UDP server program that waits for client’s requests and then accepts the

message (datagram) and sends back the same message is given below. Of course, an

extended server program can manipulate client’s messages/request and send a new

message as a response.

// UDPServer.java: A simple UDP server program.

import java.net.*;

import java.io.*;

public class UDPServer {

public static void main(String args[]){

DatagramSocket aSocket = null;

if (args.length < 1) {

System.out.println(“Usage: java UDPServer <Port Number>”);

System.exit(1);

}

try {

int socket_no = Integer.valueOf(args[0]).intValue();

aSocket = new DatagramSocket(socket_no);

byte[] buffer = new byte[1000];

while(true) {

DatagramPacket request = new DatagramPacket(buffer,

buffer.length);

aSocket.receive(request);

DatagramPacket reply = new DatagramPacket(request.getData(),

request.getLength(),request.getAddress(),

request.getPort());

aSocket.send(reply);

}

}

catch (SocketException e) {

System.out.println(“Socket: ” + e.getMessage());

}

catch (IOException e) {

System.out.println(“IO: ” + e.getMessage());

}

finally {

if (aSocket != null)

aSocket.close();

}

}

}

A corresponding client program for creating a datagram and then sending it to the above

server and then accepting a response is listed below.

// UDPClient.java: A simple UDP client program.

import java.net.*;

import java.io.*;

public class UDPClient {

public static void main(String args[]){

// args give message contents and server hostname

DatagramSocket aSocket = null;

if (args.length < 3) {

System.out.println(

“Usage: java UDPClient <message> <Host name> <Port number>”);

System.exit(1);

}

try {

aSocket = new DatagramSocket();

byte [] m = args[0].getBytes();

InetAddress aHost = InetAddress.getByName(args[1]);

int serverPort = Integer.valueOf(args[2]).intValue();

DatagramPacket request =

new DatagramPacket(m, args[0].length(), aHost, serverPort);

aSocket.send(request);

byte[] buffer = new byte[1000];

DatagramPacket reply = new DatagramPacket(buffer, buffer.length);

aSocket.receive(reply);

System.out.println(“Reply: ” + new String(reply.getData()));

}

catch (SocketException e) {

System.out.println(“Socket: ” + e.getMessage());

}

catch (IOException e) {

System.out.println(“IO: ” + e.getMessage());

}

finally {

if (aSocket != null)

aSocket.close();

}

}

}

UNIT – IV APPLETS

Part A

1.What is an applet?

Applets are small programs transferred through Internet, automatically installed and run

as part of web-browser. Applets implements functionality of a client. Applet is a dynamic and

interactive program that runs inside a Web page displayed by a Java-capable browser.. Applets

can be invoked either through browser or through Appletviewer utility provided by JDK.

2. How to initialize applet?

Using init() method of applet.

3. How will you establish the connection between servlet and applet?

We can use the java.net.URLConnection and java.net.URL classes to open a standard

HTTP connection and "tunnel" to the web server. The server then passes this information to the

servlet in the normal way. Basically, the applet pretends to be a web browser, and the servlet

doesn't know the difference. As far as the servlet is concerned, the applet is just another HTTP

client.

4. What is difference between applet and application?

An applet is a program written in the Java programming language that can be included in

an HTML page, much in the same way an image is included. Anapplication is a standalone

Java program that runs as a true application, outside of a browser. Both require a JVM (Java

Virtual Machine).

5. What is the order of method invocation in applet?

public void init() : Initialization method called once by browser.

public void start() : Method called after init() and contains code to start processing. If the

user leaves the page and returns without killing the current browser session, the start ()

method is called without being preceded by init ().

public void stop() : Stops all processing started by start (). Done if user moves off page.

public void destroy() : Called if current browser session is being terminated. Frees all

resources used by applet.

6. How to pass parameter to applet from html page?how?

We can pass parameters to an applet using tag in the following way:

<param name="param1″ value="value1″>

<param name="param2″ value="value2″>

Access those parameters inside the applet is done by calling getParameter() method inside

the applet. Note that getParameter() method returns String value corresponding to the parameter

name.

7. Which class and interfaces does Applet class consist?

Applet class consists of a single class, the Applet class and three interfaces:

AppletContext,-applet to applet communication.

AppletStub, -The applet stub interface provides the means by which an applet and the browser

communicate.

and AudioClip.

8. Which tags are mandatory when creating HTML to display an applet?

code, height, width.

9. What are applet information methods?

The following are the Applet's information methods: getAppletInfo() method: Returns a string

describing the applet, its author, copyright information, etc. getParameterInfo( ) method: Returns

an array of string describing the applet's parameters.

10. When is update method called?

Whenever a screen needs redrawing (e.g., upon creation, resizing, validating) the update method

is called. By default, the update method clears the screen and then calls the paint method, which

normally contains all the drawing code.

11. What is a servlet?

Java Servlet is server side technologies to extend the capability of web servers by providing

support for dynamic response and data persistence. The javax.servlet and javax.servlet.http

packages provide interfaces and classes for writing our own servlets.

12. What are common tasks performed by Servlet Container?

Servlet containers are also known as web container, for example Tomcat. Some of the important

tasks of servlet container are:

Communication Support: Servlet Container provides easy way of communication between web

client (Browsers) and the servlets and JSPs.

Lifecycle and Resource Management: Servlet Container takes care of managing the life cycle

of servlet. From the loading of servlets into memory, initializing servlets, invoking servlet

methods and to destroy them.

Multithreading Support: Container creates new thread for every request to the servlet and

provide them request and response objects to process. So servlets are not initialized for each

request and saves time and memory.

JSP Support: JSPs doesn’t look like normal java classes but every JSP in the application is

compiled by container and converted to Servlet and then container manages them like other

servlets.

Miscellaneous Task: Servlet container manages the resource pool, perform memory

optimizations, execute garbage collector, provides security configurations, support for multiple

applications, hot deployment and several other tasks behind the scene that makes a developer life

easier.

13. What is ServletConfig object?

javax.servlet.ServletConfig is used to pass configuration information to Servlet. Every

servlet has it’s own ServletConfig object and servlet container is responsible for instantiating

this object.

14. What is ServletContext object?

javax.servlet.ServletContext interface provides access to web application parameters to

the servlet. The ServletContext is unique object and available to all the servlets in the web

application. We can get the ServletContext object via the getServletContext() method of

ServletConfig.

15. What is the difference between ServletConfig and ServletContext?

Some of the differences between ServletConfig and ServletContext are:

ServletConfig is a unique object per servlet whereas ServletContext is a unique object for

complete application.

ServletConfig is used to provide init parameters to the servlet whereas ServletContext is

used to provide application level init parameters that all other servlets can use.

We can’t set attributes in ServletConfig object whereas we can set attributes in

ServletContext that other servlets can use in their implementation.

16. What is the use of servlet wrapper classes?

Servlet HTTP API provides two wrapper classes – HttpServletRequestWrapper

andHttpServletResponseWrapper. These wrapper classes are provided to help developers with

custom implementation of servlet request and response types. We can extend these classes and

override only specific methods we need to implement for custom request and response objects.

These classes are not used in normal servlet programming.

17. What is difference between GenericServlet and HttpServlet?

GenericServlet is protocol independent implementation of Servlet interface whereas

HttpServlet is HTTP protocol specific implementation. Most of the times we use servlet for

creating web application and that’s why we extend HttpServlet class. HttpServlet class extends

GenericServlet and also provide some other methods specific to HTTP protocol.

18. What is Request Dispatcher? RequestDispatcher interface is used to forward the request to another resource that can be

HTML, JSP or another servlet in same application. There are two methods defined in this

interface:

void forward(ServletRequest request, ServletResponse response) – forwards the request from

a servlet to another resource (servlet, JSP file, or HTML file) on the server.

void include(ServletRequest request, ServletResponse response) – includes the content of a

resource (servlet, JSP page, HTML file) in the response.

We can get RequestDispatcher in a servlet using ServletContext getRequestDispatcher(String

path) method. The path must begin with a / and is interpreted as relative to the current context

root.

19. Are Servlets Thread Safe? How to achieve thread safety in servlets? No. HttpServlet init() method and destroy() method are called only once in servlet life

cycle, so we don’t need to worry about their synchronization. But service methods such as

doGet() or doPost() are getting called in every client request and since servlet uses

multithreading, we should provide thread safety in these methods.

20. Why HttpServlet class is declared abstract?

HttpServlet class provide HTTP protocol implementation of servlet but it’s left abstract

because there is no implementation logic in service methods such as doGet() and doPost() and

we should override at least one of the service methods. That’s why there is no point in having an

instance of HttpServlet and is declared abstract class.

21. What are the phases of servlet life cycle? We know that Servlet Container manages the life cycle of Servlet, there are four phases

of servlet life cycle.

Servlet Class Loading – When container receives request for a servlet, it first loads the class

into memory and calls it’s default no-args constructor.

Servlet Class Initialization – Once the servlet class is loaded, container initializes the

ServletContext object for the servlet and then invoke it’s init method by passing servlet config

object. This is the place where a servlet class transforms from normal class to servlet.

Request Handling – Once servlet is initialized, its ready to handle the client requests. For every

client request, servlet container spawns a new thread and invokes the service() method by

passing the request and response object reference.

Removal from Service – When container stops or we stop the application, servlet container

destroys the servlet class by invoking it’s destroy() method.

22. What are different methods of session management in servlets? Session is a conversional state between client and server and it can consists of multiple

request and response between client and server. Since HTTP and Web Server both are stateless,

the only way to maintain a session is when some unique information about the session (session

id) is passed between server and client in every request and response.

Some of the common ways of session management in servlets are:

User Authentication

HTML Hidden Field

Cookies

URL Rewriting

Session Management API

23. What is JSP? Java Server Pages technology (JSP) is used to create dynamic web page. It is an extension to the

servlet technology. A JSP page is internally converted into servlet.

24. What are the life-cycle methods for a jsp?

public void jspInit() ,

public void _jspService(ServletRequest request,ServletResponse)throws

ServletException,IOException

public void jspDestroy()

25. What is the difference between ServletContext and PageContext?-

ServletContext gives the information about the container whereas PageContext gives the

information about the Request.

26. What is basic differences between the JSP custom tags and java beans?

Custom tags can manipulate JSP content whereas beans cannot.

Complex operations can be reduced to a significantly simpler form with custom tags than

with beans.

Custom tags require quite a bit more work to set up than do beans.

Custom tags are available only in JSP 1.1 and later, but beans can be used in all JSP 1.x

versions.

Part B

1.What is an Applet? Explain the life cycle of an Applet with one suitable example?

An applet is a Java program that runs in a web browser. An applet can be a fully

functional java application because it has the entire Java API at its disposal.

There are certain differences between Applet and Java Stand alone Application that are

described below:

An applet is a Java class that extends the java.applet.Applet class.

A main() method is not invoked on an applet, and an applet class will not define

main().

Applets are designed to be embedded within an HTML page.

When a user views an HTML page that contains an applet, the code for the applet is

downloaded to the user's machine.

A JVM is required to view an applet. The JVM can be either a plug-in of the Web

browser or a separate runtime environment.

The JVM on the user's machine creates an instance of the applet class and invokes

various methods during the applet's lifetime.

Applets have strict security rules that are enforced by the Web browser. The security

of an applet is often referred to as sandbox security, comparing the applet to a child

playing in a sandbox with various rules that must be followed.

Other classes that the applet needs can be downloaded in a single Java Archive (JAR)

file.

Life Cycle of an Applet:

Four methods in the Applet class give you the framework on which you build any serious

applet:

init: This method is intended for whatever initialization is needed for your applet. It is

called after the param tags inside the applet tag have been processed.

start: This method is automatically called after the browser calls the init method. It is

also called whenever the user returns to the page containing the applet after having gone

off to other pages.

stop: This method is automatically called when the user moves off the page on which the

applet sits. It can, therefore, be called repeatedly in the same applet.

destroy: This method is only called when the browser shuts down normally. Because

applets are meant to live on an HTML page, you should not normally leave resources

behind after a user leaves the page that contains the applet.

paint: Invoked immediately after the start() method, and also any time the applet needs

to repaint itself in the browser. The paint() method is actually inherited from the

java.awt.

Simple example to Create Applet Program:

To create an Applet program follow the steps:

1. Create a java file containing Applet code and methods

described above.

2. Create a HTML file and embed the .class file of the java

file created in the first step.

3. Run Applet using either of the following methods

a. Open the HTML file in java enabled web browser

b. Use AppletViewer tool (used only for testing purpose)

Code of MyFirstApplet.java

Applet Initialized Init() start()

Applet Running

Applet Stopped

stop()

Destroy()

Applet Destroyed

import java.applet.*;

import java.awt.*;

public class HelloWorldApplet extends Applet

{

public void paint (Graphics g)

{

g.drawString ("Hello World", 25, 50);

}

}

Invoking an Applet:

An applet may be invoked by embedding directives in an HTML file and viewing the file

through an applet viewer or Java-enabled browser.

The <applet> tag is the basis for embedding an applet in an HTML file. Below is an example

that invokes the "Hello, World" applet:

<html>

<title>The Hello, World Applet</title>

<hr>

<applet code="HelloWorldApplet.class" width="320" height="120">

</applet>

<hr>

</html>

Output:

Method – 1: Open the HTML file in java Enabled web browser

Method – 2: Use Appletviewer Tool

2.How will you add images to an applet and how to play audio in applet? Explain with an

example.

An applet can display images of the format GIF, JPEG,

BMP and others.

To display an image within the applet, you use the

drawImage() method found in the java.awt.Graphics class.

Code of Applet image.java

import java.applet.*;

import java.awt.*;

public class Applet_image extends Applet

{

Image img1;

public void init()

{

Img1=getImage(getDocumentBase(),”java.jpg”);

}

public void print(Graphics g)

{

g.drawImage(img1,100,100,this);

}

}

Code of Applet image.html

<html>

<title> Display Image in Applet </title>

<applet code=”Applet_image.class” width=400 height=400>

</applet>

</html>

Play Audio in Applet:

An applet can play audio file represented by the AudioClip interface in the java.applet

package.

The AudioClip interface has three methods, including:

o public void play(): Plays the audio clip one time, from the beginning.

o public void loop() : Causes the audio clip to replay continually.

o public void stop() : Stops playing the audio clip.

Code of Applet_audio.java:

import java.applet.*;

import java.awt.*;

public class Applet_audio extends Applet

{

AudioClip clip1;

public void init()

{

clip1=getAudioClip(getDocumentBase(),”song.mp3”);

}

public void print(Graphics g)

{

clip1.play();

clip1.stop();

clip1.loop();

}

}

3.What is meant by Event Handling? Explain in detail about event handling in Applet.

Event is the change in the state of the object or source. Events are generated as result of user

interaction with the graphical user interface components.

For example, clicking on a button, moving the mouse, entering a character through keyboard,

selecting an item from list, scrolling the page are the activities that causes an event to happen.

Event Handling is the mechanism that controls the event and decides what should happen if an

event occurs.

This mechanism have the code which is known as event handler that is executed when an

event occurs.

Java Uses the Delegation Event Model to handle the events. This model defines the standard

mechanism to generate and handle the events.

The Delegation Event Model has the following key participants namely:

1. Source - The source is an object on which event occurs. Source is responsible for

providing information of the occurred event to its handler. Java provide as with classes

for source object.

2. Listener - It is also known as event handler. Listener is responsible for generating

response to an event. From java implementation point of view the listener is also an

object. Listener waits until it receives an event. Once the event is received, the listener

process the event then returns.

The benefit of this approach is that the user interface logic is completely separated from

the logic that generates the event. The user interface element is able to delegate the

processing of an event to the separate piece of code.

In this model, Listener needs to be registered with the source object so that the listener can

receive the event notification.

This is an efficient way of handling the event because the event notifications are sent only

to those listeners that want to receive them.

Event Handling Example:

1. Action Listener Example:

This interface is used to handle the events caused by sources like Buttons, Menu Items, Enter

Keys and Double Click of Mouse. When you implements ActionListener Interface following

methods needs to be override.

public void actionPerformed(ActionEvent ae)

Example:

Output:

2. ItemListener Example

Used for Radio Button, List, Choice and Check Box AWT Controls. The method that needs

to be override is as follows:

public void itemStateChanged(ItemEvent e)

Example:

After Button is Clicked

Output:

3. Key Listener Example

This interface is used to handle the events generated from keys of the keyboard. There are

three methods present in the KeyListener Interface and all methods needs to be override.

1. public void keyPressed(KeyEvent ke)

2. public void keyTyped(KeyEvent ke)

3. public void keyReleased(KeyEvent ke)

Example:

After Checkbox is checked

Output:

4.Explain the architecture of Servlet in detail with a sample Servlet program. (APR/MAY

2011)

Servlet Architecture overview:

The combination of HTML JavaScript and DOM is sometimes referred to as Dynamic

HTML (DHTML)

Web pages that include scripting are often called dynamic pages

A simple HTML document without scripting known as static document

Web server response can be static or dynamic

Static: When browser has requested an HTML document

HTML document is retrieved from the file system and returned to the client

Web server not responsible for generating content of response

Find and send the content

Dynamic: HTML document is generated by a program in response to an HTTP request

Eg: Visiting a search engine website

Java servlets are one technology for producing dynamic server responses

Servlet is a Java class instantiated by the server to produce a dynamic response

A particular method is called on this instance when server receives HTTP request

Code in the servlet method can obtain information about the request and produce

information to be included in the response

It is done by calling methods on parameter objects passed to the method

When the servlet returns control to the server , it creates a response from the information

dynamically generated by servlet

Web Server-Servlet Interaction

Web server Operation

1. When an HTTP request is received by a servlet capable server

1. It determines based on URL whether the request handled by the servlet

2. Any URL in which the path component begins with servlet

2. The servlet determines from URL which servlet handle the request and calls a method on that

servlet

1. Two parameters are passed to the method

2. An object implementing the HttpservletRequest interface

3. An object implementing the HttpservletResponse interface

4. Both are defined as part of Java Servlet API which is implemented by server

First method to access the information contained in the request message

Second object to record the information that the servlet wishes to include in the HTTP

response message

3. Servlet method executes by calling methods on

HttpservletRequest and HttpservletResponse objects passed to it.

The information stored in the latter object by the servlet method includes an HTML

document along with some HTTP header information

When servlet method finishes its processing it returns control to the server

4. The server formats the information stored in the HttpservletResponse object by the servlet into

an

HTTP response message then send to the client

INDEX.JSP:

<html>

<head>

<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">

<title>JSP Page</title>

</head>

<body>

<FORM action ="Servlet2" method="get">

USERNAME:<input type="text" name="user"/>

PASSWORD:<input type="password" name="pass"/>

<INPUT TYPE="SUBMIT" VALUE="SUBMIT"/>

</FORM>

</body>

</html>

SERVLET2.JAVA:

import java.io.IOException;

import java.io.PrintWriter;

import javax.servlet.ServletException;

import javax.servlet.annotation.WebServlet;

import javax.servlet.http.HttpServlet;

import javax.servlet.http.HttpServletRequest;

import javax.servlet.http.HttpServletResponse;

@WebServlet(name="Servlet2", urlPatterns={"/Servlet2"})

public class Servlet2 extends HttpServlet {

@Override

protected void doGet(HttpServletRequest request, HttpServletResponse response)

throws ServletException, IOException {

response.setContentType("text/html;charset=UTF-8");

PrintWriter out = response.getWriter();

String u=request.getParameter("user");

String p=request.getParameter("pass");

System.out.println("USER IS"+u);

System.out.println("PASS IS"+p);

if(u.equals("User1")&&p.equals("pass"))

{

out.println("<html>");

out.println("<head>");

out.println("<title>Servlet</title>");

out.println("</head>");

out.println("<body>");

out.println("<h1>WELCOME :" + u + "</h1>");

/*out.println("<h1>PASSWORD IS " + p + "</h1>");*/

out.println("</body>");

out.println("</html>");

}

else

{

out.println("<html>");

out.println("<head>");

out.println("<title>Servlet</title>");

out.println("</head>");

out.println("<body>");

out.println("<h1>" + u + " is not a valid user</h1>");

out.println("</body>");

out.println("</html>");

} } }

5.What is a session? Explain how client state is maintained using session and also explain

about session tracking and session management using an example. (NOV/DEC 2011)

Sessions

A session refers to the entire interaction between a client and a server from the time of

the client’s first request, which generally begins the session, to the time the session is

terminated.

The session could be terminated by the client’s request, or the server could automatically

close it after a certain period of time.

Without session management, each time a client makes a request to a server, it’s a brand

new user with a brand new request from the server’s point of view.

.

Server knows that all of these requests are from the same client. The set of requests is known as

a session

INDEX.JSP:

<html>

<head>

<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">

<title>JSP Page</title>

</head>

<body>

<form action="FirstSession" method="post">

<input type="submit" value="Welcome to Online Purchase"/>

</form>

</body>

</html>

FirstSession.java

public class FirstSession extends HttpServlet

{

protected void doPost(HttpServletRequest request, HttpServletResponse response)

throws ServletException, IOException

{

response.setContentType("text/html;charset=UTF-8");

PrintWriter out = response.getWriter();

try

{

HttpSession session = request.getSession();

String id=session.getId();

System.out.println(id);

String ses_name=(String) session.getAttribute("ses_attr");

System.out.println("Session_name:"+ses_name);

if(session.isNew() || ses_name == null)

{

printSignInForm(out,"Greeting",id);

/*For URL Rewriting(Cookies Turned Off)

printSignInForm(out,response.encodeURL("Greeting"),id);

*/

}

else

{

welcomeBackPage(out,ses_name,id);

}

} finally {

out.close();

}

}

public void printSignInForm(PrintWriter out, String action,String sess_id)

{

out.println("<Form method='post' action="+action+">");

out.println("Session Id:" + sess_id);

out.println("Please Sign in :");

out.println("<input type=text name=signIn>");

out.println("<br><input type=submit name=signin value=SignIn>");

}

private void welcomeBackPage(PrintWriter out,String signIn,String sess_id)

{

out.println("Session Id:" + sess_id);

out.println("Hey you're <h3>" +signIn+ " </h3>Welcome back!!!");

}

}

Greeting.java

public class Greeting extends HttpServlet {

protected void processRequest(HttpServletRequest request, HttpServletResponse

response)

throws ServletException, IOException {

response.setContentType("text/html;charset=UTF-8");

PrintWriter out = response.getWriter();

try {

String user = request.getParameter("signIn");

HttpSession session = request.getSession();

String id=session.getId();

if(user != null)

{

printThanks(out,user,id);

session.setAttribute("ses_attr",user);

}

}

finally

{

out.close();

}

}

private void printThanks(PrintWriter out,String signIn,String sess_id)

{

out.println("Session Id:" + sess_id);

out.println("Thanks for signing in, <h3> "+signIn+ " </h3>");

out.println("<br> Please <a href=FirstSession>visit again !</a>");

/*For URL Rewriting(Cookies Turned Off)

out.println("<br> Please <a href=" +

response.encodeURL("FirstSession") +">visit again !</a>");

*/

}

}

HttpSession interface:

METHODS

Method Description

public HttpSession getSession() Will cause one session to be created.

public HttpSession getSession(boolean) true = will cause one to be created;

false = will return null (no session)

public Object getAttribute(String name) Returns the object bound with the specified name

in this session, or null if no object is bound under

the name.

public void setAttribute(String name, Object

value)

Binds an object to this session, using the name

specified.

public void removeAttribute(String name) Removes the object bound with the specified

name from this session.

Session termination:

• By default, each session expires if a server-determined length of time elapses between a

session’s HTTP requests

– Server destroys the corresponding session object

• Servlet code can:

– Terminate a session by calling invalidate() method on session object

– Set the expiration time-out duration (secs) by calling setMaxInactiveInterval(int)

6.Discuss in detail about Servlet life cycle. (MAY/JUNE 2014)

Difference Between Static and Dynamic HTML

– Static: HTML document is retrieved from the file system and returned to the

client

– Dynamic: HTML document is generated by a program in response to an HTTP

request

– Java servlets are one technology for producing dynamic server responses

– Servlet is a class instantiated by the server to produce a dynamic response

Servlets run on the web server platform as part of the same process as the web server itself.

The web server is responsible for initializing, invoking, and destroying each servlet instance.

A web server communicates with a servlet through a simple interface, javax.servlet.Servlet.

This interface consists of three main methods:

init()

service()

destroy()

Servlet API life cycle methods:

Servlet API life cycle methods

– init(): called when servlet is instantiated; must return before any other methods

will be called

– service(): method called directly by server when an HTTP request is received;

default service() method calls doGet() (or related methods covered later)

– destroy(): called when server shuts down

The init() Method

o When a servlet is first loaded, its init () method is invoked. This

allows the servlet to per form any setup processing such as opening files or

establishing connections to their servers. If a servlet has been permanently

installed in a server, it loads when the server starts to run. Otherwise, the server

activates a servlet when it receives the first client request for the services provided

by the servlet.

o The init() method is guaranteed to finish before any other calls are

made to the servlet-- such as a call to the service() method. Note that init() will

only be called once; it will not be called again unless the servlet has been

unloaded and then reloaded by the server.

o The init() method takes one argument, a reference to a ServletConfig

object which provides initialization arguments for the servlet. This object has a

method getServletContext() that returns a ServletContext object containing

information about the servlet's environment

The service() Method

o The service() method is the heart of the servlet. Each request

message from a client results in a single call to the servlet's service () method. The

service() method reads the request and produces the response message from its

two parameters:

A ServletRequest object with data from the client. The data consists

of name/value pairs of parameters and an InputStream. Several methods

are provided that return the client's parameter information. The

InputStream from the client can be obtained via the getInputStream()

method. This method returns a ServletInputStream, which can be used to

get additional data from the client. If you are interested in processing

character-level data instead of byte-level data, you can get a

BufferedReader instead with getReader().

A ServletResponse represents the servlet's reply back to the client.

When preparing a response, the method setContentType() is called first to

set the MIME type of the reply. Next, the method getOutputStream() or

getWriter() can be used to obtain a ServletOutputStream or PrintWriter,

respectively, to send data back to the client.

The destroy() Method

o The destroy() method is called to allow your servlet to clean up any

resources (such as open files or database connections) before the servlet is

unloaded. If you do not require any clean-up operations, this can be an empty

method.

o The server waits to call the destroy() method until either all service

calls are complete, or a certain amount of time has passed. This means that the

destroy() method can be called while some longer-running service() methods are

still running. It is important that you write your destroy() method to avoid closing

any necessary resources until all service() calls have completed.

GET vs. POST method for forms:

– GET:

• Query string is part of URL

• Length of query string may be limited

• Recommended when parameter data is not stored but used only to request

information (e.g., search engine query)

– POST:

• Query string is sent as body of HTTP request

• Length of query string is unlimited

• Recommended if parameter data is intended to cause the server to update

stored data

• Most browsers will warn you if they are about to resubmit POST data to

avoid duplicate updates

7.Write a servlet to illustrate the principles of cookies and Explain. (MAY/JUNE 2014)

Cookies

• A cookie is a name/value pair in the Set-Cookie header field of an HTTP response

• The main difference between cookies and sessions is that cookies are stored in the user's

browser, and sessions are not.

• A cookie can keep information in the user's browser until deleted.

• If a person has a login and password, this can be set as a cookie in their browser so they

do not have to re-login to your website every time they visit.

Servlets can set cookies explicitly

– Cookie class used to represent cookies

– request.getCookies() returns an array of Cookie instances representing cookie

data in HTTP request

– response.addCookie(Cookie) adds a cookie to the HTTP response

Cookies.java:

public class Cookies extends HttpServlet

{

private static final int oneYear=60*60*24*365;

protected void processRequest(HttpServletRequest request, HttpServletResponse response)

throws ServletException, IOException {

response.setContentType("text/html;charset=UTF-8");

PrintWriter out = response.getWriter();

try {

int count = 0;

Cookie[] cookies = request.getCookies();

if(cookies != null)

{

for(int i=0; (i<cookies.length) && (count==0); i++)

{

if(cookies[i].getName().equals("COUNT"))

{

count = Integer.parseInt(cookies[i].getValue());

}

}

}

count++;

Cookie cookie = new Cookie("COUNT", new Integer(count).toString());

cookie.setMaxAge(oneYear);

response.addCookie(cookie);

out.println("<p>You have visited content type page " +count+" time(s) \n in the past year , or

since clearing your cookies</p>");

out.close();

}

finally

{

out.close();

}

}

8.How are HTTP request and response handled by servlet?

The HttpServlet class contains methods that handle the various types of HTTP requests.

These methods are doGet(), doDelete(), doPost(), doPut(), doHead(). The GET and POST

requests are commonly used when handling form input.

Creating a Servlet :

To create a servlet, we create a class that extends the “HttpServlet” class and overrides the

following methods

(i) doGet( ) (ii) doPost( )

• If the WEB Browser sends the data in the Get( ) method then doGet( ) method of servlet will be

executed.

• If the WEB Browser sends the data in the Post method then the doPost( ) method of the servlet

will be executed.

• If the WEB Browser does not specify any method, then the doGet( ) will be executed HTTP

requests are of two type: GET and POST. A web browser after receiving the details from the

user, can forward these to the web server by one of the following ways: GET, or POST.

How to handle HTTP GET requests:

When a web Browser is required to send data to the web Server, the browser converts the

data in a particular format, which is known as URL coding.

The server side program receives the converted data, undoes the conversion, and processes

the data.

The following 4 rules will be used by the WEB Browsers for URL coding.

1. All the fields will be separated by & symbol.

2. Each field contains the name of the field and the value of the field separated by =

symbol.

3. All spaces will be converted to + symbols.

4. All special characters such as +, & etc., will be converted to hexadecimal values

prefixed with % symbol.

Example 1:

http://myserver.com/SSPname?Empno = 101&Ename = abc+xyz&Job = clk

Server param1 value1 p2 v2 p3 v3

How to handle the HTTP POST requests:

When the browser sends an HTTP request using the POST method, the doPost() method is

called.

Consider the following statement in the HTML form code at the client side:

<FORM name=“form1” METHOD=“POST”

action=http://localhost:8080/servlet/ColorPostServlet>

9.(a) Write a servlet that counts the number of times it has been accessed, the number of

instances created by the server, and the total times all of them have been accessed.

import java.io.*;

import java.util.*;

import javax.servlet.*;

import javax.servlet.http.*;

public class SCounter extends HttpServlet

{

static int classCount = 0; // shared by all instances

int count = 0; // separate for each servlet

static Hashtable instances = new Hashtable(); // also shared

public void doGet(HttpServletRequest req, HttpServletResponse res)

throws ServletException, IOException

{

res.setContentType("text/plain");

PrintWriter out = res.getWriter();

count++;

out.println("Since loading, this servlet instance has been

accessed " + count + " times.");

// Keep track of the instance count by putting a reference to this

// instance in a Hashtable. Duplicate entries are ignored.

// The size() method returns the number of unique instances stored.

instances.put(this, this);

out.println("There are currently " + instances.size() + "

instances.");

classCount++;

out.println("Across all instances, this servlet class has been " +

"accessed " + classCount + " times.");

}

}

9.(b) Write a program to display the “Hello, World” message.

import java.io.*;

import javax.servlet.*;

import javax.servlet.http.*;

public class HelloWorld extends HttpServlet

{

public void doGet(HttpServletRequest req, HttpServletResponse res)

throws ServletException, IOException

{

res.setContentType("text/html");

PrintWriter out = res.getWriter();

out.println("<HTML>");

out.println("<HEAD><TITLE>Hello World</TITLE></HEAD>");

out.println("<BODY>");

out.println("<BIG>Hello World</BIG>");

out.println("</BODY></HTML>");

} }

We import the javax.servlet package. This package contains classes and interfaces required to

build servlets.

We define HelloWorld as a subclass of HttpServlet.

The HttpServlet class provides specialized methods that handle the various types of HTTP

requests.

These methods are doGet(), doDelete(), doPost(), doPut(), doHead(). The GET and POST

requests are commonly used when handling form input. In this program we have used the

doGet() method.

PrintWriter – This is a class for character stream I/O. We can use the System.out to write to

the console, but PrintWriter is preferred because it can be used to internationalize the output.

This class supports the print and println methods.

UNIT V XML & WEB SERVICES

Part A

1.What is a well formed XML document? A syntactically correct document is called well formed XML document. A well formed

XML document must follow the XML?s basic rules of syntax:

It must have a closing tag.

The closing tag must exactly match the open tag: XML is case sensitive.

All elements should be included within a single root tag.

Child elements must be closed within parent tag.

2. What is a valid XML document?

A structurally correct element is called a valid XML document. It should follow some predefined

rules of a specific type of document. These rules determine the type of data that each part of the

document can contain. These rules can be written by the author of an XML document or someone other.

A valid XML document may be well-formed but a well-formed XML document may not be

valid.

3. What is DTD?

DTD stands for Document Type Definition. It defines a leading building block of an XML

document. It defines:

Names of elements

How and where they can be used

Element attributes

Proper nesting

4. How can you apply a DTD to an XML document? To apply a DTD to an XML document, you can:

Use the DTD element definition within the XML document itself.

Provide a DTD as a separate file and reference its name in XML document.

5. What is the difference between simple element and complex element? In XML, simple elements are text-based elements. It contains less attributes, child elements, and

cannot be left empty.

But, complex elements can hold multiple attributes and elements. It can contain additional sub

elements and empty element also.

6. Define the concept of XPOINTER.

XPOINTER is used to point data within XML document. It is used to locate the particular part of

the XML document. It is a W3C recommendation.

address.xml#pointer(/ descendant ::streetnumber[@id =9])

7. What is XML encoding error?

There are two types of XML encoding errors:

1. An invalid character was found in text content.

2. Switching from current encoding to specified encoding not supported.

These errors occur because XML document can contain non ASCII characters like Norwegian

and French. These errors can be avoided by specifying the XML encoding Unicode.

8. What is the difference between CDATA and PCDATA?

CDATA means unparsed character data whereas PCDATA means parsed character data.

9. What is XML Namespace?

A namespace is a qualified name that is associated with the DTD/Schema location .

A document may have duplicate elements and attributes. So, the namespace defines a way to

compare duplicate elements and attribute names.

10. Define Structure of XML?

XML declaration

Document Type Declaration

XML Body

11. What is XSLT? \

-XSLT is known as XSL Transformations - It is one of the most important part of XSL - It

transforms an XML document into another XML document - It uses the XPath to navigate in XML

documents - It is a W3C Recommendation

12. What are the roles of XSLT?

The roles of XSLT are:

1. XSLT is used to transform an XML document into another XML document such as HTML, etc.

2. XSLT can be used to add or remove elements and attributes to or from the output file.

3. XSLT can also be used for rearranging and sorting elements.

4. It can also be used for performing tests and making decisions about hiding and displaying of

elements.

13. What is XSLT? What is the relation with XSL?

XSLT stands for eXtensible Stylesheet Language Transformations. It is a language used to

convert XML documents to XHTML or other XML documents. This conversion is done by

transforming each XML element into an (X)HTML element.. it uses XPath to find information in a

XML document. XSLT is nothing but transforming XSL’s. Xpath defines the parts of the source

document that must match one or more predefined templates. Once a match is found, XSLT will

transform the match into the result document.

14. What XSLT style sheet?

XSL stylesheet is just like a XML document used as a program text or a source. It contains sets

of rules and instructions used for transformations. XSLT stylesheet along with the XML source

documents are the inputs to the XSLT processor. The template rule contains two parts: a pattern used to

match the nodes in the source document and a template which can be instantiated to form part of the

result tree. A stylesheet is represented by an xsl:stylesheet element in an XML document.

15. Define the role of XPATH.

XPATH is used to scan the XML document for navigation of elements and attributes. It contains

a library of standard functions string ad numeric values. For navigation, XPATH makes use of path

expressions to select nodes or sets of nodes in a XML document.

16. What is XHTML?

It is the next version of the HTML. - It is the next step evolution of the Internet. - XHTML

stands for Extensible HyperText Markup Language. - It helps to web developers to make the transition

from HTML to XML. - These elements always be closed. - In the declaration of XHTML is mandatory.

17. Define web service.

Web services are client and server applications that communicate over the World Wide Web’s

(WWW) HyperText Transfer Protocol (HTTP). Web services provide a standard means of inter

operating between software applications running on a variety of platforms and frameworks.

18. List the Characteristics of web service.

Main characteristics of the Web Services are : 1. Interoperability 2. Extensibility 3. Machine

processable descriptions.

19. What is the difference between SOA and a web service?

SOA (Service-Oriented Architecture) is an architectural pattern that makes possible for

services to interact with one another independently.

Web Services is a realization of SOA concept, that leverages XML, JSON, etc. and common

Internet protocols such as HTTP(S), SMTP, etc.

SOA is a system-level architectural style that tries to expose business. WOA is an interface-level

architectural style that focuses on the means by which these service capabilities are exposed to

consumers.

20. What is SOAP?

SOAP (Simple Object Access Protocol) is a transport protocol for sending and receiving requests

and responses on XML format, which can be used on top of transport protocols such as HTTP, SMTP,

UDP, etc.

21. What is REST?

REST (REpresentational State Transfer) is an architectural style by which data can be

transmitted over transport protocol such as HTTP(S).

22. What is the difference between a REST web service and a SOAP web service?

Below are the main differences between REST and SOAP web service

REST supports different formats like text, JSON and XML; SOAP only supports XML;

REST works only over HTTP(S) on a transport layer; SOAP can be used different

protocols on a transport layer;

REST works with resources, each unique URL is some representation of a resource;

SOAP works with operations, which implement some business logic through different

interfaces;

SOAP based reads can’t be cached, for SOAP need to provide caching; REST based

reads can be cached;

SOAP supports SSL security and WS-security(Web Service-security); REST

onlysupports SSL security;

SOAP supports ACID (Atomicity, Consistency, Isolation, Durability); REST supports

transactions, but it is neither ACID compliant nor can provide two phase commit.

23. How to decide which one of web service to use REST or SOAP?

“REST vs SOAP” we can rephrased to "Simplicity vs Standard". Of course, "Simplicity" with

REST at most cases wins, it wins in performance, scalability and support for multiple data formats, but

SOAP is favored where service requires comprehensive support for security (WS-security) and

transactional safety (ACID).

24. What is WSDL?

WSDL (Web Services Description Language) is an XML format for describing web services and

how to access them.

25. What is UDDI?

UDDI is an XML-based standard for describing, publishing, and finding web services. UDDI

stands for Universal Description, Discovery, and Integration. UDDIis a specification for a distributed

registry of web services.

26. What is JAX-WS?

JAX-WS (Java API for XML Web Services) is a set of APIs for creating web services in XML

format.

27. What is JAXB?

JAXB (Java Architecture for XML Binding) is a Java standard that defines how Java objects are

converted from and to XML. It makes reading and writing of XML via Java relatively easy.

28. What does a SOAP namespace defines?

SOAP namespace defines the Envelope as a SOAP Envelope.

An example:

xmlns:soap=http://www.w3.org/2001/12/soap-envelope

29. What is the SOAP encoding?

SOAP encoding is a method for structuring the request which is suggested within the SOAP

specification, known as the SOAP serialization.

30. What are 2 styles web service’s endpoint by using JAX-WS?

RPC (remote procedure call) style web service in JAX-WS; document style web service in JAX-

WS.

31. What is the wsimport tool?

The wsimport tool is used to parse an existing Web Services Description Language (WSDL) file

and generate required files (JAX-WS portable artifacts) for web service client to access the published

web services:

32. What is the difference between SOAP and other remote access techniques?

SOAP is simple to use and it is non - symmetrical unlike DCOM or CORBA is highly popular

and usually have complexity in them.

SOAP provides greater platform independent with the language independence unlike DCOM or

CORBA doesn't provide any of these.

SOAP uses HTTP as its transport protocol and the data are being saved in XML format that can

be ready by human, whereas DCOM or CORBA have their own binary formats that are used to transport

the data in complicated manner. SOAP identify the object other than URL endpoint. SOAP objects are

stateless and it is hard to maintain that. Whereas, it is not hard to maintain in case of other remote access

techniques.

33. What are HTTP methods supported by REST?

GET;

POST;

PUT;

DELETE;

OPTIONS;

HEAD.

34. What is the difference between PUT and POST?

Need to use PUT when can update a resource completely through a specific resource. For

example, if know that an article resides at http://javahungry.blogspot.com/article/123, can PUT a new

resource representation of this article through a PUT on this URL. If do not know the actual resource

location for instance, when add a new article, can use POST.

PUT is idempotent, while POST is not. It means if use PUT an object twice, it has no effect.

35. What is WADL?

WADL (Web Application Description Language) is a XML description of a deployed RESTful

web application.

36. What are frameworks available to implement REST web services?

Jersey, Restlet, EasyRest,

37. What is the Restlet framework?

Restlet is a lightweight, comprehensive, open source RESTful web API framework for the Java

platform.

It has advantages such as

websocket and server-sent events support;

HTTP/2 support;

transparent HTTP PATCH support;

client cache service;

fluent APIs.

38. What is the Jersey framework?

Jersey is open source framework for developing RESTful Web Services in Java that provides

support for JAX-RS APIs and serves as a JAX-RS (JSR 311 & JSR 339) Reference Implementation. It

has advantages such as

contains support for Web Application Description Language (WADL);

contains Jersey Test Framework which lets run and test Jersey REST services inside JUnit;

supports for the REST MVC pattern, which would allow to return a View from Jersey services

rather than just data.

39. What is the RESTeasy framework?

RESTeasy is a JBoss project, which implements of the JAX-RS specification.

It has benefits such as

fully certified JAX-RS implementation; supports HTTP 1.1 caching semantics including cache

revalidation;

JAXB marshalling into XML, JSON, Jackson, Fastinfoset, and Atom as well as wrappers for

maps, arrays, lists, and sets of JAXB Objects;

OAuth2 and Distributed SSO with JBoss AS7;

rich set of providers for: XML, JSON, YAML, Fastinfoset, Multipart, XOP, Atom, etc.

40. What is the difference between AJAX and REST?

In Ajax, the request are sent to the server by using XMLHttpRequest objects; REST have a URL

structure and a request/response pattern the revolve around the use of resources;

Ajax eliminates the interaction between the customer and server asynchronously; REST requires

the interaction between the customer and server;

Ajax is a set of technology; REST is a type of software architecture and a method for users to

request data or information from servers.

Part B

1.Explain in detail about XML (or)

Write the structure of XML document and explain briefly about it. (or)

What do XML documents look like? Explain it with an example XML document.

XML is a markup language for documents containing structured information. Structured information

contains both content (words, pictures, etc.) and some indication of what role that content plays (for

example, content in a section heading has a different meaning from content in a footnote, which

means something different than content in a figure caption or content in a database table, etc.).

XML stands for Extensible Markup Language. It is a text-based markup language derived from

Standard Generalized Markup Language (SGML).

XML tags identify the data and are used to store and organize the data, rather than specifying how to

display it like HTML tags, which are used to display the data.

XML is not going to replace HTML in the near future, but it introduces new possibilities by adopting

many successful features of HTML.

Characteristics of XML:

XML is extensible: XML allows you to create your own self-descriptive tags, or language, that suits

your application.

XML carries the data, does not present it: XML allows you to store the data irrespective of how it

will be presented.

XML is a public standard: XML was developed by an organization called the World Wide Web

Consortium (W3C) and is available as an open standard.

Difference between XML & HTML:

XML is not a replacement for HTML.

XML and HTML were designed with different goals:

XML was designed to describe data, with focus on what data is

HTML was designed to display data, with focus on how data looks

HTML is about displaying information, while XML is about carrying information.

XML Usage:

A short list of XML usage says it all:

XML can work behind the scene to simplify the creation of HTML documents for large web

sites.

XML can be used to exchange the information between organizations and systems.

XML can be used for offloading and reloading of databases.

XML can be used to store and arrange the data, which can customize your data handling needs.

XML can easily be merged with style sheets to create almost any desired output.

Virtually, any type of data can be expressed as an XML document.

XML doesn’t do anything: The following example is a note to Tove, from Jani, stored as XML:

<note>

<to>Tove</to>

<from>Jani</from>

<heading>Reminder</heading>

<body>Don't forget me this weekend!</body>

</note>

The note above is quite self descriptive. It has sender and receiver information, it also has a heading

and a message body.

But still, this XML document does not DO anything. It is just information wrapped in tags. Someone

must write a piece of software to send, receive or display it.

Is XML a Programming Language:

A programming language consists of grammar rules and its own vocabulary which is used to create

computer programs.

These programs instructs computer to perform specific tasks. XML does not qualify to be a

programming language as it does not perform any computation or algorithms.

It is usually stored in a simple text file and is processed by special software that is capable of

interpreting XML.

Advantage of XML:

With XML You Invent Your Own Tags

The tags in the example above (like <to> and <from>) are not defined in any XML

standard. These tags are "invented" by the author of the XML document.

That is because the XML language has no predefined tags.

The tags used in HTML are predefined. HTML documents can only use tags defined in

the HTML standard (like <p>, <h1>, etc.).

XML allows the author to define his/her own tags and his/her own document structure.

XML is Not a Replacement for HTML

XML is a complement to HTML.

It is important to understand that XML is not a replacement for HTML. In most web

applications, XML is used to describe data, while HTML is used to format and display

the data.

XML is a software- and hardware-independent tool for carrying information.

XML Syntax:

The syntax rules of XML are very simple and logical. The rules are easy to learn, and easy to use.

All XML Elements Must Have a Closing Tag

In HTML, some elements do not have to have a closing tag:

<p>This is a paragraph.

<br>

In XML, it is illegal to omit the closing tag. All elements must have a closing tag:

<p>This is a paragraph.</p>

<br />

XML Tags are Case Sensitive

XML tags are case sensitive. The tag <Letter> is different from the tag <letter>.

XML Elements Must be Properly Nested

XML Declaration:

The XML document can optionally have an XML declaration. It is written as below:

<?xml version="1.0" encoding="UTF-8"?>

Where version is the XML version and encoding specifies the character encoding used in the document.

Syntax Rules for XML declaration

The XML declaration is case sensitive and must begin with "<?xml>" where "xml" is written in

lower-case.

If document contains XML declaration, then it strictly needs to be the first statement of the XML

document.

The XML declaration strictly needs be the first statement in the XML document.

An HTTP protocol can override the value of encoding that you put in the XML declaration.

Tags and Elements:

An XML file is structured by several XML-elements, also called XML-nodes or XML tags.

XML-elements' names are enclosed by triangular brackets < > as shown below:

<element>

Syntax Rules for Tags and Elements

Element Syntax: Each XML-element needs to be closed either with start or with end elements as shown

below:

<element>....</element>

or in simple-cases, just this way:

<element/>

Root element: An XML document can have only one root element. For example, following is not a

correct XML document, because both the x and y elements occur at the top level without a root element:

<x>...</x>

<y>...</y>

The following example shows a correctly formed XML document:

<root>

<x>...</x>

<y>...</y>

</root>

2. What is WSDL? Explain about it with example.

WSDL stands for Web Services Description Language. It is the standard format for describing a

web service. WSDL was developed jointly by Microsoft and IBM.

Features of WSDL

WSDL is an XML-based protocol for information exchange in decentralized and distributed

environments.

WSDL definitions describe how to access a web service and what operations it will perform.

WSDL is a language for describing how to interface with XML-based services.

WSDL is an integral part of Universal Description, Discovery, and Integration (UDDI), an XML-

based worldwide business registry.

WSDL is the language that UDDI uses.

WSDL is pronounced as 'wiz-dull' and spelled out as 'W-S-D-L'

WSDL Usage WSDL is often used in combination with SOAP and XML Schema to provide web services over the

Internet.

A client program connecting to a web service can read the WSDL to determine what functions are

available on the server. Any special datatypes used are embedded in the WSDL file in the form of

XML Schema.

The client can then use SOAP to actually call one of the functions listed in the WSDL.

Elements:

The three major elements of WSDL that can be defined separately are:

1. Types

2. Operations

3. Binding

A WSDL document has various elements, but they are contained within these three main elements,

which can be developed as separate documents and then they can be combined or reused to form

complete WSDL files.

WSDL Elements

A WSDL document contains the following elements:

Definition: It is the root element of all WSDL documents. It defines the name of the web

service, declares multiple namespaces used throughout the remainder of the document, and

contains all the service elements described here.

Data types: The data types to be used in the messages are in the form of XML schemas.

Message: It is an abstract definition of the data, in the form of a message presented either as an

entire document or as arguments to be mapped to a method invocation.

Operation: It is the abstract definition of the operation for a message, such as naming a method,

message queue, or business process, that will accept and process the message.

Port type: It is an abstract set of operations mapped to one or more end-points, defining the

collection of operations for a binding; the collection of operations, as it is abstract, can be

mapped to multiple transports through various bindings.

Binding: It is the concrete protocol and data formats for the operations and messages defined for

a particular port type.

Port: It is a combination of a binding and a network address, providing the target address of the

service communication.

WSDL Document Structure:

<definitions>

<types>

definition of types........

</types>

<message>

definition of a message....

</message>

<portType>

<operation>

definition of a operation.......

</operation>

</portType>

<binding>

definition of a binding....

</binding>

<service>

definition of a service....

</service>

</definitions>

Definition Element:

The <definitions> element must be the root element of all WSDL documents. It defines the name of the

web service.

<definitions name="HelloService"

targetNamespace="http://www.examples.com/wsdl/HelloService.wsdl"

xmlns="http://schemas.xmlsoap.org/wsdl/"

xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/"

xmlns:tns="http://www.examples.com/wsdl/HelloService.wsdl"

xmlns:xsd="http://www.w3.org/2001/XMLSchema">

................................................

</definitions>

From the above example, we can conclude that definitions:

is a container of all the other elements.

specifies that this document is called HelloService.

specifies a targetNamespace attribute.

The targetNamespace is a convention of XML Schema that enables the WSDL document to refer

to itself.

In this example, we have specified a targetNamespace of

http://www.examples.com/wsdl/HelloService.wsdl.

specifies a default namespace: xmlns=http://schemas.xmlsoap.org/wsdl/. All elements without a

namespace prefix, such as message or portType, are therefore assumed to be a part of the default

WSDL namespace.

specifies numerous namespaces that are used throughout the remainder of the document.

Types Element:

A web service needs to define its inputs and outputs and how they are mapped into and out of the

service.

WSDL <types> element takes care of defining the data types that are used by the web service. Types

are XML documents or document parts.

The types element describes all the data types used between the client and the server.

WSDL is not tied exclusively to a specific typing system.

WSDL uses the W3C XML Schema specification as its default choice to define data types.

If the service uses only XML Schema built-in simple types, such as strings and integers, then types

element is not required.

WSDL allows the types to be defined in separate elements so that the types are reusable with

multiple web services.

Binding Element:

The <binding> element provides specific details on how a portType operation will actually be

transmitted over the wire.

The bindings can be made available via multiple transports including HTTP GET, HTTP POST, or

SOAP.

The bindings provide concrete information on what protocol is being used to transfer portType

operations.

The bindings provide information where the service is located.

For SOAP protocol, the binding is <soap:binding>, and the transport is SOAP messages on top of

HTTP protocol.

The binding element has two attributes: name and type.

<binding name="Hello_Binding" type="tns:Hello_PortType">

The name attribute defines the name of the binding, and the type attribute points to the port for the

binding, in this case the "tns:Hello_PortType" port.

3. Explain the creation of a java web service Client in detail with examples. (MAY/JUNE 2012)

Writing a Java Web service Client

Goal: write a JSP-based client

Input: currency and value

Output: table of equivalent values

Use wscompile tool to develop client

Input xml document for wscompile tool

Configuration file input to wscompile to create client

Child element wsdl specifies the URL of a WSDL document

Wscompile generate proxy object

Proxy object is a java object called on by a client software in order to access the web service

JWSDP: Client

Directory structure (wscompile generates content of classes and src)

Run wscompile

Run wscompile

Wscompile –gen –keep –d classes –s src config.xml

Wscompile tool creates a class implementing the interface

Interface is shared between webservice server and clients via the wsdl document.

On server side the class implementing the interface is written

On client side the interface is automatically generated by wscompile tool

Structs will be represented as JavaBeans classes, regardless of how they are defined on the

server

Bean obtaining and calling proxy object:

JSP document convert.jspx calls on javaBeans class to perform currency conversion and

displays result in HTML table

Document is placed in ConverterClient directory

4.With a simple example illustrate the steps to create a java web service. (NOV/DEC 2012)

Writing a java web service

Currency conversion Service

Writing a server for a service using JWSDP 1.3 tools

Application: currency converter

Three operations:

fromDollars

fromEuros

fromYen

Input: value in specified currency

Output: object containing input value and equivalent values in other two currencies

Writing server software

1. Write service endpoint interface

• May need to write additional classes representing data structures

2. Write class implementing the interface

3. Compile classes

4. Create configuration files and run JWSDP tools to create web service

5. Deploy web service to Tomcat

Service endpoint interface

The Web service endpoint interface is used to define the ‘Web services methods’.

A Web service endpoint interface must conform to the rules of a JAX-RPC service definition

interface.

A service endpoint interface (SEI) that defines the interface of the web service.

Configuration files are XML files that can be changed as needed. Developers can use

configuration files to change settings without recompiling applications. Administrators can

use configuration files to set policies that affect how applications run on their computers.

config.xml : Defines the URL for WSDL file location. Each Web services has a

corresponding WSDL (Web service Definition Language) document.

JWSDP: Server

Rules for Service endpoint interface

Must extend java.rmi.Remote

Declares a set of methods that may be invoked from a remote Java Virtual

Machine(JVM)

Every method must throw java.rmi.RemoteException

Parameter/return value data types are restricted

No public static final declarations (global constants) It must not have constant

declarations

Allowable parameter/return value data types

Java primitives (int, boolean, etc.)

Primitive wrapper classes (Integer, etc.)

String, Date, Calendar, BigDecimal, BigInteger

java.xml.namespace.QName, java.net.URI

Struct: class consisting entirely of public instance variables

Array of any of the above

Struct for currency converter app (data type for return values)

Service endpoint interface

Three files ExchangeValues.java, CurCon.java and CurConImpl.java written for the web service

Class CurConImpl contains methods implements sevice endpoint interface, for example:

Packaging server software

Configuration file input to wscompile to create server

Configuration file for web service

Also need a minimal web.xml

Run jar and wsdeploy to create a Web Archive (WAR) file converter.war

Name must match urlPatternBase value

jaxrpc-ri.xml: Defines the various end points for referencing a Web service.

wscompile: The wscompile tool generates stubs, and WSDL files used in JAX-RPC clients and

services. The tool reads as input a configuration file and either a WSDL file or an RMI interface

that defines the service.

wsdeploy: Reads a WAR file (something like Jar file) and the jaxrpc-ri.xml file and then

generates another WAR file that is ready for deployment

Write service endpoint interface

May need to write additional classes representing data structures

Write class implementing the interface

Compile classes

Create configuration files and run JWSDP tools to create web service

Deploy web service to Tomcat

Just copy converter.war to Tomcat webapps directory

May need to use Manager app to deploy

Enter converter.war in “WAR or Directory URL” text box

Testing success:

Visit http://localhost:8080/converter/currency

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ANNA UNIVERSITYB.E./B.Tech. DEGREE EXAMINATION, APRIL/MAY 2015

Sixth SemesterComputer Science and Engineering

IT2353-Web TechnologyRegulation 2008/2010

Time : Three hoursMaximum : 100 marks

Answer ALL questionsPart A

Write short notes on basic Internet protocols.1. Create two rows of horizontal frames using HTML frames.2. Write short notes on text properties in CSS?3. What is Normal Flow Box Layout in CSS?4. Differentiate SAX with Dom parser.5. Write short notes on java servlet life cycle.6. Write short notes on some implicit objects in JSP.7. What is MVC paradigm?8. Display current date using JSP script let.9. What is web service?10.PART B

(a) Write an HTML script which creates a web page which should display some of the11. engineering colleges in Tamilnadu in a tabular form with their name, address and url ofthe web site of the college. A candidate should select the required department which islisted as listed items from a form. Candidates selection should be consolidated anddisplay finally. OR (b). Write an HTML script which creates a web page which should display the availablebook details in a shop in a tabular form with title of the book, author details , quantity andprice of the book. The customer should choose the required books from the list. The shopkeeper should prepare the bill. Prepare web form for the same finally.

(a). Write the registration form for the creation of email account with all possible12. validations using java script. OR (b). Explain-objects and arrays in java script with suitable example.

(a) (1). Write a code for creating cookies with name of person and secret code at the13.

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server, after getting these details from client using HTML form. How these details at theserver side using Http servlet are displayed?            (2). Write a code to display the current and yesterday’s gold rate using sessionobject. OR (b). Write a Java code for getting the details of the items to be purchased from a clientand to update the inventory of the shop after selling. Also bill should be prepared for theclient. Maintain the transaction table also just by inserting these purchase item details aatthe shop use JDBC, for transactions.

(a). Get the students details like name, register number and mark using form. Generate14. DTD for this XML document.

Regno MarkXyz 1000 90Abc 1001 80Rst 1002 89Pqr 1003 87Generate the collected information in the descending order of marks using XSLT. Resultsshould be displayed in the above format. Write a source code and explain the same. OR

(b). Explain – Alax DOM based XML processing Event oriented parsing, XPATH andtemplate based transformations with suitable example.(a). Explain – JAX­RPC concept with suitable example.15. OR (b). Write short notes on SOAP, WSDL, UDDI and XML schema.