Forgotten Pacts - Frostgrave - DriveThruRPG.com

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Transcript of Forgotten Pacts - Frostgrave - DriveThruRPG.com

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Joseph A. Mccullough

FORGOTTEN PACTS

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First published in Great Britain in 2016 by Osprey Games (part of Osprey Publishing),PO Box 883, Oxford, OX1 9PL, UK1385 Broadway, 5th Floor, New York, NY 10018E-mail: [email protected]

Osprey Publishing, part of Bloomsbury Publishing Plc

© 2016 Joseph A. McCullough

All rights reservedYou may not copy, distribute, transmit, reproduce or otherwise make available this publication (or any part of it) in any form, or by any means (including without limitation electronic, digital, optical, mechanical, photocopying, printing, recording or otherwise), without the prior written permission of the publisher. Any person who does any unauthorised act in relation to this publication may be liable to criminal prosecution and civil claims for damages.

Joseph A. McCullough has asserted his right under the Copyright, Designs and Patents Act, 1988, to be identified as the author of this book.

Print ISBN: 978 1 47281 577 4PDF e-book ISBN: 978 1 47281 578 1EPUB e-book ISBN: 978 1 47281 579 8

Typeset in BerlingOriginated by PDQ Media, Bungay, UK

www.ospreypublishing.com www.ospreygames.co.uk

ACKNOWLEDGMENTSArtwork: Dmitry BurmakOfficial Frostgrave figure design: Giorgio Bassani, Mark Copplestone, Mike Owen, Mark Sims, Bob NaismithFigure painting: Kevin DallimorePhotography: Kevin Dallimore

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This electronic edition published in 2016 by Bloomsbury Publishing Plc

To find out more about our authors and books visit www.ospreypublishing.com. Here you will find our full range of publications, as well as exclusive online content, details of forthcoming events and the option to sign up for our newsletters. You can also sign up for Osprey membership, which entitles you to a discount on purchases made through the Osprey site and access to our extensive online image archive.

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ContentsIntroduction 4

Forging Pacts 6True Names 8Forging Pacts 8

Sacrifices 9Blood 10Tithing 10Worship 10Arcane Energy 10Prayer 10

Boons 10Demonic Endurance 10Demonic Power 10Lost Secrets 11Pentaculum 11Twist of Fate 11Chilopendra Soldier 11

Advanced Summoning 12Casting Summon Demon 12

Demonic Attributes 14

Minor Demonic Attributes 14

Major Demonic Attributes 18

New Magic 25New Spells 25

Demonic Servant 25Mystic Brand 25

Mystic Brands 26

Burning Marks 27Mark of Rage 27Mark of the Berserker 27Mark of the Blood 27Mark of the Chain 27Mark of the Fang 27

Devotional Marks 27Mark of Endurance 28Mark of Life 28Mark of Protection 28Mark of Sight 28Mark of the Shield 28

New Soldiers 30Assassin 30Demon Hunter 30Demonic Servant 32Monk 34Mystic Warrior 35

Scenarios 37Scenario 1, Part 1: Secrets Uncovered 38Scenario 1, Part 2: Time Rot 40Scenario 1, Part 3: The Coming of Ambronnax 43Scenario 2, Part 1: Enemies Without Number 45Scenario 2, Part 2: Mortal Shells 46Scenario 2, Part 3: Rescue the Prince! 48Scenario 3: Chamber of Horrors 50Scenario 4: The Burning Sphere 52

New Treasure 54

Bestiary 62Ambronnax, Endower of Senescence 64

Balkren, Barbarian Summoner 65

Barbarians 66

Bile Hound 67

Chilopendra 67

Failing Wretch 67

Grakyura 68

Kaylakid 68

Kornovik, Barbarian Outcast 69

Toravor 70

Tiszirain 70

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IntroduCtIonThree years ago, when I first started working on Frostgrave, I never dreamed that I would one day be writing the introduction to the third, book-length supplement. Thankfully, I can honestly say that my enthusiasm for the game has not dimmed, and I am having just as much fun writing new material as I did those original rules. However, there is one aspect of the game’s success that has given me trouble.

I have always wanted ‘the world of Frostgrave’ to be a very open and loosely defined place, a world of mystery that left players plenty of room to create their own stories. For me, it is this creativity that is the most attractive part of Fantasy wargaming. So, as I have written these supplements, I have sometimes struggled with finding a balance between creating fun material that offers new gaming experiences without imposing too many limitations on individual creativity. As always, I hope players will take what they like from this book and discard the rest.

The central themes of this book are demons and the barbarian tribes that worship them. It opens with an explanation of how wizards can go about forging pacts with some of these ancient and powerful beings, gaining immense rewards but often paying a high price. This is followed by a chapter that looks at demons in great depth, presenting a host of new powers that these extra-planar entities might possess, making demons more individual, and more dangerous than ever before. There is new magic as well. Two new spells are presented, Demonic Servant, and the highly versatile Mystic Brand that is so common among the barbarian tribes. Further options for wizards come in the form of a number of new soldiers, some of whom are especially adept at fighting powerful foes.

For players who want to get straight into the action, the book contains 8 scenarios, including two mini-campaigns, all of which include demons, barbarians, or both! Finally, there is a host of new demonic monsters, including a couple of extremely powerful major demons, and, of course, a whole table filled with never-before-seen magic loot!

Frostgrave is a dangerous place at the best of times, and its northern reaches, dominated by demon-haunted temples and encroaching barbarian hordes, is even more deadly. You have been warned. Don’t blame me if your wizard rolls a 1 on his survival roll...

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