Draconomicon™ - Metallic Dragons - Dungeon Masters Guild -
-
Upload
khangminh22 -
Category
Documents
-
view
0 -
download
0
Transcript of Draconomicon™ - Metallic Dragons - Dungeon Masters Guild -
R O L E P L A Y I N G G A M E S U P P L E M E N T
Richard Baker • Ari Marmell
Draconomicon™
M e t a l l i c D r a g o n s
Draco2_Ch00.indd 1 8/25/09 3:11 PM
Sam
ple
file
CREDITSCREDITS
DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Draconomicon, EBERRON, FORGOTTEN REALMS,
DRAGONLANCE, D&D Insider, Divine Power, Manual of the Planes, Martial Power, Scepter Tower of Spellgard, MAGIC: THE GATHERING, all other Wizards of the Coast product names, and
their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. All Wizards characters and the distinctive likenesses thereof are property of
Wizards of the Coast LLC. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission of Wizards of the Coast LLC. Any similarity to actual people, organizations, places, or events included
herein is purely coincidental. Other trademarks are property of their respective owners. Printed in the U.S.A. ©2009 Wizards of the Coast LLC.
VISIT OUR WEBSITE AT WWW.WIZARDS.COM/DNDVISIT OUR WEBSITE AT WWW.WIZARDS.COM/DND
620-24210000-001 EN
9 8 7 6 5 4 3 2 1
First Printing:
November 2009
ISBN: 978-0-7869-5248-9
Design
Richard Baker (lead),Ari Marmell, Peter Lee,
David Noonan, Robert J. Schwalb
Additional Design
Logan Bonner, Kolja Raven Liquette, Stephen Radney-MacFarland, Chris Youngs
Development
Stephen Radney-MacFarland (lead), Logan Bonner, Peter Schaefer
Editing
Logan Bonner (lead),Dawn J. Geluso, Joanna G. Hurley,
Jessica Kristine, Jean Nelson
Managing Editing
Kim Mohan
Director of D&D R&D and Book Publishing
Bill Slavicsek
D&D Creative Manager
Christopher Perkins
D&D Design Manager
James Wyatt
D&D Development and Editing Manager
Andy Collins
D&D Senior Art Director
Jon Schindehette
Art Director
Mari Kolkowsky
Cover Illustration
Todd Lockwood (front), Chippy (back)
Graphic Designers
Keven Smith, Leon Cortez, Emi Tanji
Additional Graphic Design
Mari Kolkowsky
Interior Illustrations
Dave Allsop, Kerem Beyit, Zoltan Boros & Gabor Szikszai, Chippy, Wayne England, Jason A. Engle, Tomás Giorello, Lars Grant-West, Ralph Horsley, Howard Lyon, William O’Connor, Chris Seaman, Franz Vohwinkel
Cartographers
Jason A. Engle, Stephen Radney-MacFarland
Publishing Production Specialist
Erin Dorries
Prepress Manager
Jefferson Dunlap
Imaging Technician
Carmen Cheung
Production Manager
Cynda Callaway
Game rules based on the original DUNGEONS & DRAGONS®
rules created by E. Gary Gygax and Dave Arneson, and the
later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and
James Wyatt (4th Edition).
U.S., CANADA, ASIA, PACIFIC,
& LATIN AMERICA
Wizards of the Coast LLC
P.O. Box 707
Renton WA 98057-0707
+1-800-324-6496
EUROPEAN HEADQUARTERS
Hasbro UK Ltd
Caswell Way
Newport, Gwent NP9 0YH
GREAT BRITAIN
Please keep this address for your records
WIZARDS OF THE COAST, BELGIUM
Industrialaan 1
1702 Groot-Bijgaarden
Belgium
+32.070.233.277
Draco2_Ch00.indd 2 8/25/09 3:12 PM
Sam
ple
file
1: DRAGON LORE1: DRAGON LORE . . . . . . . . . . . . . . . . 4
Origins . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Physiology . . . . . . . . . . . . . . . . . . . . . . . 10
Life Cycle . . . . . . . . . . . . . . . . . . . . . . . . 12
Outlook and Psychology . . . . . . . . . . 16
Society . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Religion . . . . . . . . . . . . . . . . . . . . . . . . . 24
Metallic Dragons in Detail . . . . . . . . 26
Adamantine Dragons . . . . . . . . . . . 26
Brass Dragons . . . . . . . . . . . . . . . . . 27
Bronze Dragon . . . . . . . . . . . . . . . . 28
Cobalt Dragon . . . . . . . . . . . . . . . . . 30
Copper Dragons . . . . . . . . . . . . . . . 31
Gold Dragons . . . . . . . . . . . . . . . . . . 32
Iron Dragons . . . . . . . . . . . . . . . . . . 33
Mercury Dragon . . . . . . . . . . . . . . . 34
Mithral Dragons . . . . . . . . . . . . . . . 35
Orium Dragons . . . . . . . . . . . . . . . . 36
Silver Dragons . . . . . . . . . . . . . . . . . 38
Steel Dragons . . . . . . . . . . . . . . . . . . 39
2: DM’S GUIDE TO DRAGONS2: DM’S GUIDE TO DRAGONS . . . 40
Dragons in the World . . . . . . . . . . . . 42
Metallic Dragon Patrons . . . . . . . . 42
Other Campaign Roles
for a Metallic Dragon . . . . . . . . . 44
Dragons in the Background . . . . . 47
Draconic Encounters . . . . . . . . . . . . . 48
Combat Encounters . . . . . . . . . . . . 48
Subdual Encounters . . . . . . . . . . . . 49
Social Encounters . . . . . . . . . . . . . . 50
Draconic Traps . . . . . . . . . . . . . . . . . 56
Adventures . . . . . . . . . . . . . . . . . . . . . . 62
Adventure Hooks and Quests . . . 62
The Secret Audition . . . . . . . . . . 62
The Golden Facade . . . . . . . . . . 62
The Inside-Out Lair . . . . . . . . . . 63
Shell Game . . . . . . . . . . . . . . . . . . 64
Unmask the Conspirator . . . . . . 65
The Good of the Many . . . . . . . . 65
Draconic Campaigns . . . . . . . . . . . . . 66
Awaken the Sleepers . . . . . . . . . . . 66
Prophecy of Doom . . . . . . . . . . . . . 67
A Little Knowledge . . . . . . . . . . . . . 68
An Age of Endless Storms . . . . . . . 69
The Broken Throne . . . . . . . . . . . . 70
The Pontifex Wyrm . . . . . . . . . . . . 71
Draconic Organizations . . . . . . . . . . . 72
The Blood of Barastiss . . . . . . . . . . 72
The Guardians of the Gates . . . . . 73
The Grand Assemblage
of the League of
Eternal Discovery . . . . . . . . . . . . 75
The Solemn Order of the
Knights of Saint Vercesien
the Gold . . . . . . . . . . . . . . . . . . . . 76
Artifacts . . . . . . . . . . . . . . . . . . . . . . . . . 78
Blood of Io. . . . . . . . . . . . . . . . . . . . . 78
Seal of the Lawbringer . . . . . . . . . . 80
3: DRAGON LAIRS3: DRAGON LAIRS . . . . . . . . . . . . . . 82
Designing a Dragon Lair . . . . . . . . . . 84
Purpose . . . . . . . . . . . . . . . . . . . . . . . 84
Attendants . . . . . . . . . . . . . . . . . . . . 85
Unusual Lairs . . . . . . . . . . . . . . . . . . 85
Goblin Folly . . . . . . . . . . . . . . . . . . . . . . 86
Escaping Goblins . . . . . . . . . . . . . . . 88
Uneasy Sentries . . . . . . . . . . . . . . . . 89
Standoff . . . . . . . . . . . . . . . . . . . . . . . 90
The Terror of Prospect Hill . . . . . . . . 92
Entering the Fort . . . . . . . . . . . . . . . 94
The Central Lair . . . . . . . . . . . . . . . . 96
Tulkau Shayn . . . . . . . . . . . . . . . . . . . . 98
Approaching the Cave . . . . . . . . . 100
Cave Entrance . . . . . . . . . . . . . . . . 102
Stirge Chamber . . . . . . . . . . . . . . . 104
Zanathakla’s Wrath . . . . . . . . . . . 106
Mines of Bolmarzh . . . . . . . . . . . . . . 108
The High Hall . . . . . . . . . . . . . . . . . 112
Chasm Battle . . . . . . . . . . . . . . . . . 114
Vanathia’s Lair . . . . . . . . . . . . . . . . 116
The Breaking Tide . . . . . . . . . . . . . . . 118
Feeding Frenzy . . . . . . . . . . . . . . . . 120
On the Rocks . . . . . . . . . . . . . . . . . 122
Methenaera the Mead-Keeper . . . . 124
Upper Chamber. . . . . . . . . . . . . . . 126
Lower Chamber . . . . . . . . . . . . . . . 128
The Edge of Chaos . . . . . . . . . . . . . . 130
Rage of Angels . . . . . . . . . . . . . . . . 132
Radiant Array . . . . . . . . . . . . . . . . . 134
Agent of Prophecy . . . . . . . . . . . . 136
Citadel of the Golden Architect . . 138
Mute Sentinels . . . . . . . . . . . . . . . . 142
Night Haunt . . . . . . . . . . . . . . . . . . 144
Gold Madness . . . . . . . . . . . . . . . . 146
The Earthen Dagger . . . . . . . . . . . . . 148
Fire at Will . . . . . . . . . . . . . . . . . . . 150
Poisoned Pit . . . . . . . . . . . . . . . . . . 152
4: NEW MONSTERS4: NEW MONSTERS . . . . . . . . . . . . 154
METALLIC DRAGONS METALLIC DRAGONS . . . . . . . 156
Brass Dragon . . . . . . . . . . . . . . . . . . . 156
Bronze Dragon . . . . . . . . . . . . . . . . . . 158
Cobalt Dragon . . . . . . . . . . . . . . . . . . 161
Mercury Dragon . . . . . . . . . . . . . . . . 163
Mithral Dragon . . . . . . . . . . . . . . . . . 166
Orium Dragon . . . . . . . . . . . . . . . . . . 169
Steel Dragon . . . . . . . . . . . . . . . . . . . . 172
Metallic Wyrmlings . . . . . . . . . . . . . 174
Adamantine Dragon
Wyrmling . . . . . . . . . . . . . . . . . . 174
Brass Dragon Wyrmling . . . . . . . 175
Bronze Dragon Wyrmling. . . . . . 176
Cobalt Dragon Wyrmling . . . . . . 176
Copper Dragon Wyrmling . . . . . 177
Gold Dragon Wyrmling . . . . . . . . 178
Iron Dragon Wyrmling . . . . . . . . 179
Mercury Dragon Wyrmling . . . . 180
Mithral Dragon Wyrmling . . . . . 180
Orium Dragon Wyrmling . . . . . . 182
Silver Dragon Wyrmling . . . . . . . 182
Steel Dragon Wyrmling. . . . . . . . 183
HOLLOW DRAGONS HOLLOW DRAGONS . . . . . . . . . 184
OTHER CREATURES OTHER CREATURES . . . . . . . . 186
Couatl . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Couatl Rogue Serpent . . . . . . . . . 186
Couatl Redeemer . . . . . . . . . . . . . 186
Draconian . . . . . . . . . . . . . . . . . . . . . . 188
Adamaaz Draconian . . . . . . . . . . . 188
Aurak Draconian . . . . . . . . . . . . . . 189
Baaz Draconian . . . . . . . . . . . . . . . 189
Bozak Draconian . . . . . . . . . . . . . . 190
Ferak Draconian . . . . . . . . . . . . . . 191
Kapak Draconian . . . . . . . . . . . . . 191
Kobaaz Draconian . . . . . . . . . . . . 192
Sivak Draconian . . . . . . . . . . . . . . 192
Drake . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Liondrake . . . . . . . . . . . . . . . . . . . . 194
Vulture Drake . . . . . . . . . . . . . . . . 194
Drakkensteed. . . . . . . . . . . . . . . . . . . 196
Drakkensteed . . . . . . . . . . . . . . . . 196
Grave-Born Drakkensteed . . . . . 196
Cobalt Dragon-Bred
Drakkensteed . . . . . . . . . . . . . . 196
Kobold . . . . . . . . . . . . . . . . . . . . . . . . . 198
Dragonkin Kobold . . . . . . . . . . . . 198
Wyrmguard Kobold . . . . . . . . . . . 199
Three-Tooth . . . . . . . . . . . . . . . . . . 201
DRAGON HALL OF FAME DRAGON HALL OF FAME . . . 202
Andraemos . . . . . . . . . . . . . . . . . . . . . 202
Bahamut . . . . . . . . . . . . . . . . . . . . . . . 204
The Old Man
with the Canaries . . . . . . . . . . . 204
Bahamut’s Dragon Form . . . . . . . 207
Aspect of Bahamut . . . . . . . . . . . . 208
Kuyutha, Exarch of Bahamut . . . 209
Jalanvaloss . . . . . . . . . . . . . . . . . . . . . . 210
Nifl ung . . . . . . . . . . . . . . . . . . . . . . . . . 212
Silvara . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Valamaradace . . . . . . . . . . . . . . . . . . 216
ELITE DRAGONS ELITE DRAGONS . . . . . . . . . . . . 218
Sample Elite Dragon . . . . . . . . . . 218
ALTERNATIVE POWERS ALTERNATIVE POWERS . . . . 219
contents
Draco2_Ch00.indd 3 8/25/09 3:12 PM
Sam
ple
file
1
4C H A P T E R 1 | D r a g o n L o r e
RA
LPH
HO
RS
LEY
C H A P T E R 1
Dragon LoreDragon Lore
If a man wishes to become a hero, then the serpent must first become a dragon: otherwise he lacks his proper enemy. —Friedrich Nietzsche
Few creatures can match the power and splendor of dragons. Armed with claws and fangs that can rend steel, armored in scales as tough as iron, faster than an eagle in flight, and strong enough to shatter castle gates, a full-grown dragon is an awesome foe. Dragons would be exceedingly dangerous creatures even if they were dumb, ordinary beasts, because of their size and power. But they are also gifted with cold, calculating reason and furnaces of elemental energy that provide them with terrible breath weapons. In some places and times, dragons are scarcely more than legend, creatures so rare and mysterious that centuries pass without a sighting of one. In other times, dragons rule over the world, darkening the skies and destroying or subjugating lesser beings. The current age falls somewhere between these extremes. In the few centers of civilization, dragons are a rare sight. The typical farmer or merchant might see a dragon only once or twice in his life. But in the bor-derlands or the great wide wildernesses surrounding those domains, dragons are much more common. This chapter explores the nature of metallic dragons and their place in the world. It includes the following topics.✦ Origins: How metallic dragons arose in the world,
and why they differ from their chromatic kin.✦ Physiology: A summary of the physical traits that
give dragons their unique strengths.✦ Life Cycle: The stages of a dragon’s life, from con-
ception to death.✦ Outlook and Psychology: A look at the workings
of a typical dragon’s mind, and how a dragon’s power and self-absorption color its personality.
✦ Society: A discussion of the interactions of the highly social metallic dragons.
✦ Religion: How these prideful creatures view the deities, and which ones they consent to worship.
✦ Metallic Dragons in Detail: A brief look at each of the twelve kinds of metallic dragons.
Draco2_Ch01.indd 4 8/25/09 3:13 PM
Sam
ple
file
6C H A P T E R 1 | D r a g o n L o r e
Dragons have soared through the skies of the world and roamed the far reaches of the cosmos since the earliest days of creation. They are the greatest of mortal creatures, although few in number compared to the myriad hosts of humankind or the numberless hordes of goblins or orcs. Although scores, perhaps hundreds, of dragons are remembered in the myths and the legendary histories of the mortal world, only a handful of sages know the tale of the world’s first dragons.
First DragonsIn the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal crea-tures: the dragons. Learned metallic dragons believe that each time Io created new dragons, he was in a different mood. The god’s demeanor laid the seeds that determined what those dragons would eventually become. When Io was filled with compassion and the desire to help others, he created dragons that transformed into metallics after his death. When Io spawned dragons to sate his avaricious or destructive impulses, the god’s dark emotions eventually warped those dragons into the first chromatic and catastrophic dragons. In the ages following Io’s death, these seeds altered dragon kind into its various kindreds. Naturally, catastrophic and chromatic dragons do not hold with this version of Io’s story. Scourge dragons like it even less—according to this legend, scourge dragons are poor imitations of true dragons,
created by jealous godlings that lacked Io’s secret of fusing elemental energy with mortal form and soul. Scourge dragons detest this ages-old “slander,” and deal harshly with any sage or scholar they find propa-gating the tale.
Children of IoForemost among the gods in valor and physical power, Io fought and defeated many primordials in the Dawn War. Similarly, his mighty children stood at the forefront of all mortal beings in the fight to preserve creation from the unchecked elemental forces of the angry primordials. But Io finally met an enemy who was his match: the primordial Erek-Hus, the King of Terror. The King of Terror slew Io, and the primordials seemed on the verge of victory. Then, from Io’s shattered body, two new gods arose: Bahamut, the Platinum Dragon, and Tiamat, the Chromatic Dragon. Bahamut and Tiamat together defeated the King of Terror, but then Tiamat turned against the noble Bahamut and attempted to seize dominion over all dragons. Io was a deity who incorporated both honor and fury, ambition and resolve, a love of beauty and a desire to possess it. Tiamat inherited many of Io’s darker traits, and she could not suffer the existence of an equal or allow any other creature to reign over dragonkind. Bahamut obtained more of Io’s noble qualities and the greater part of Io’s strength. The Platinum Dragon defeated Tiamat, and she retreated to the dark depths of Tytherion. She took little part in the rest of the war against the primordials. Bahamut went on to become a champion for the gods nearly as noble and powerful as Io had been.
The War of DragonsThe bitter strife between Io’s heirs carried over to all of dragonkind. For a long age of the world, chromatic dragons battled furiously to throw down Bahamut and elevate Tiamat as the Queen of All Dragons. More than once, metallic dragons established wise
ORIGINS
Though most dragons believe the different types of dragons
arose after Io’s death, many metallic dragons claim oth-
erwise. According to the tales they favor, Io created each
kindred in turn, growing in skill and understanding with
each effort. The catastrophic dragons were Io’s first effort to
shape mortal vessels that could incorporate living elemental
power. They were slaves to their own elemental natures; the
elements within warped and twisted the draconic vessel.
Io set them aside and shaped the chromatic dragons next,
giving them bodies better suited to containing the elemen-
tal energy without being changed by it. But these dragons,
while true to the physical form that Io intended, had souls
that could not master the base passions of their own ele-
mental nature. These too Io set aside. Finally Io forged the
metallic dragons, now perfected in both body and soul to
be masters of their nature, and not slaves to it. Naturally,
the metallic dragons are Io’s last and finest creation—or so
the old and proud among metallic dragons claim.
THE LEGEND OF PERFECTION
Draco2_Ch01.indd 6 8/25/09 3:13 PM
Sam
ple
file