bachelor of multimedia - GURU NANAK DEV UNIVERSITY ...

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FACULTY OF VISUAL ARTS & PERFORMING ARTS SYLLABUS FOR BACHELOR OF MULTIMEDIA (SEMESTER I VIII) Examination: 2014-15 GURU NANAK DEV UNIVERSITY AMRITSAR Note: (i) Copy rights are reserved. Nobody is allowed to print it in any form. Defaulters will be prosecuted. (ii) Subject to change in the syllabi at any time. Please visit the University website time to time.

Transcript of bachelor of multimedia - GURU NANAK DEV UNIVERSITY ...

FACULTY OF VISUAL ARTS & PERFORMING ARTS

SYLLABUS

FOR

BACHELOR OF MULTIMEDIA(SEMESTER I – VIII)

Examination: 2014-15

GURU NANAK DEV UNIVERSITYAMRITSAR

Note: (i) Copy rights are reserved. Nobody is allowed to print it in any form. Defaulters will be prosecuted.

(ii) Subject to change in the syllabi at any time. Please visit the University website time to time.

1

BACHELOR OF MULTIMEDIA (SEMESTER SYSTEM)

Eligibility:

(a) The candidate must have passed Senior Secondary Part-II (12th Class)Examination of Punjab School Education Board with a minimum of 45% marksin aggregate.

OR(b) Any other examination with 45% marks in aggregate recognized as equivalent to (a)

above by the G.N.D.U.

WORKING SCHEDULE8 SEMESTERS PER COURSE2 SEMESTERS PER SESSION19 WEEKS PER SEMESTER30 HOURS PER WEEK570 HOURS PER SEMESTER

SEMESTER – I:

Total Marks: 950

Sr.No.

Course TotalMarks

ExternalAssessment

ExhibitDisplay

TimeAllowed

1. Drawing–IPaper–A: Object DrawingPaper–B: Perspective

Practical

200 160 40 3 Hrs. each

2. Colour–I Practical150

Theory50

120

50

306 Hrs.

3 Hrs.

3. Art Appreciation Theory100 100

– 3 Hrs.

4. Workshop–I Practical200 160 40

6 Hrs.

5. Introduction to Multimedia Theory100

Practical50

100

50

3 Hrs.

3 Hrs.

6. Communication Skill inEnglish

Theory50 –

3 Hrs.

7. Punjabi Compulsory/ BasicPunjabi (Mudhli Punjabi)

Theory50 50 –

3 Hrs.

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BACHELOR OF MULTIMEDIA (SEMESTER – I)

1. DRAWING–I(Practical)

Time: 03.00 Hours each Max. Marks: 200External: 160Exhibit Display: 40

PAPER–A: OBJECT DRAWING

• Study of various objects with different grades of Pencils/Charcoal/Dry Pastels/Oil Pastels

only in line.

• Study of metallic objects / glass / wooden objects etc. in various medium–showing

proportion / volume / shape & Forms / light shade / fore shortening / Perspective.

• Water Colour / Poster Colours / Oil Colour / Mixed medium and collage.

• Objects (Two/Three) with vegetables / flowers with drapery– in monochrome / halftone /

solid.

PAPER–B: PERSPECTIVE

• Element of Perspective.

• Knowledge of Perspective / Foreshortening / Proportion foreground / middle ground and

background / light / shade / shadow etc.,

• Cone vision, one point perspective / two point perspective and three point perspective /

ground line / vanishing point / Perspective of Shadows / Perspective of Reflection /

Perspective of Circles / cylinders / foreshortening / lines / Aerial perspective / colour.

• View Point: 2 Dimension views and 3 Dimensional views

• Exercise with the instrument/free hand.

• Using different mediums in outdoor (landscape).

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BACHELOR OF MULTIMEDIA (SEMESTER – I)

2. COLOUR–I(Theory)

Time: 03.00 Hours Max. Marks: 50(Practical)

Time: 06.00 Hours Max. Marks: 150External: 120Exhibit Display: 30

Note: Instructions for the Paper–Setters / Examiners:It will consist of 8 long answer type questions. Candidates will be required to attempt any5 questions, each question carrying 10 marks.

• Introduction to ‘Colour’ & the ‘Colour Wheel’.

• Primary, Secondary & tertiary colours.

• Understanding, HUE, VALUE, TINT & SHADE

• Meaning & understanding of colour intensity by making a chart.

Reference Book: COLOUR HARMONY (Cailin Boyle)

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BACHELOR OF MULTIMEDIA (SEMESTER – I)

3. ART APPRECIATION

Time: 3 Hrs. Max. Marks: 100

Note: Instructions for the Paper–Setters / Examiners:It will consist of 8 Essay type questions. Candidates will be required to attempt any 5 questions,each question carrying 20 marks.

1. Elements of Art

2. Objective of Art

3. Nature of Beauty

4. Objective and Subjective Approach

• Indian and Western Approach

• Intuition and Expression

5. Content and Form

6. Art and Nature

7. Art and Society

8. What is Abstraction?

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BACHELOR OF MULTIMEDIA (SEMESTER – I)

4. WORKSHOP–I(Practical)

Time: 06.00 Hours Max. Marks: 200External: 160Exhibit Display: 40

• Demonstration and practical classes to be conducted on the following mediums

in 2D/3D.

• Clay modeling, Plaster of Paris, tin foils, thermo coal, fabrics, waste materials,

papiemache, tempera, oil color, acrylic colours.

• Experimenting/Innovating with different mediums, materials of choice and

submit five project on 3D at the end of the semester.

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BACHELOR OF MULTIMEDIA (SEMESTER – I)

5. INTRODUCTION TO MULTIMEDIA

Time: 3 Hours Max. Marks: 150Theory: 100Practical (External): 50

Note: Instructions for the Paper–Setters for Theory Examination:Section–A: (30 Marks): It will consist of 15 very short answer type questions. Each question

carrying 2 marks. All questions are compulsory.Section–B: (30 Marks): It will consist of 5 long answer type questions. Candidates will be

required to attempt any 3 questions, each question carrying 10 marks.Section–C: (40 Marks): It will consist of 4 Essay type questions. Candidates will be required to

attempt any 2 questions, each question carrying 20 marks.

Introduction:Introduction to Multimedia, Text, Image, Audio, Video, Animation, Interactive and New Media,Application in Education, Training, Science and Technology, Business and Games.

Multimedia HardwareMultimedia PC configuration, features, OCR, Touch Screen, Scanners, Digital Camera,Speakers, Printers, optical disks and drives as CDROM, DVD and Blue–Ray Discs, RemovableMedia as Multimedia Cards, Pen Drives, External HDD, RAID

Introduction to Operating SystemIntroduction to Windows, its Versions. Various features & difference between OperatingSystems.

MS–Office (MS–Word, MS–PowerPoint) MS–Word

Various operations on a file, Toolbars (Standard, Format), Page setup, Boarder andShading, Mail merge.

MS–Power PointOperations on a file, Application, Various view of slides.

InternetHistory, Internet working, Connections, Internet Services, The World Wide Web, Tools for theWWW – Web Servers, Web Browsers, Search Engines, E–mail.

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BACHELOR OF MULTIMEDIA (SEMESTER – I)

Multimedia:

Digital Imaging

Color Depth, Resolution, Raster Graphics, Vector Graphics, Multimedia Graphic Tools,

Image File Formats, Compression.

Digital Audio

Audio Sampling Rate, Bit Depth, File Formats, Compression, Mono vs Stereo, Sound

Card, Editing and Recording tools.

Digital Video

TV & Video Standards, Timbase, Bit Rate, Frame Size, Frame Rate, File Formats,

Compressions, Codecs, Aspect Ratio, Capture Cards, Editing Tools.

Animation

Types of Animation (2D Animation, 3D Animation, Stop Animation, Cut–Out

Animation, Puppet Animation, Animatronics), Animation Tools, Process Planning,

Animation Development.

Interactive and New Media

Online Media (Social Media, Websites, Online Applications), Mobile (Smartphone,

Tablets, etc.)

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BACHELOR OF MULTIMEDIA (SEMESTER – I)

6. COMMUNICATION SKILLS IN ENGLISH

Time: 3 Hours Max. Marks: 50

Course Contents:

1. Reading Skills: Reading Tactics and strategies; Reading purposes–kinds of purposes andassociated comprehension; Reading for direct meanings; Reading for understanding concepts,details, coherence, logical progression and meanings of phrases/ expressions.

Activities:a) Active reading of passages on general topicsb) Comprehension questions in multiple choice formatc) Short comprehension questions based on content and development of ideas

2. Writing Skills: Guidelines for effective writing; writing styles for application, resume,personal letter, official/ business letter, memo, notices etc.; outline and revision.

Activities:a) Formatting personal and business letters.b) Organising the details in a sequential orderc) Converting a biographical note into a sequenced resume or vice-versad) Ordering and sub-dividing the contents while making notes.e) Writing notices for circulation/ boards

Suggested Pattern of Question Paper:

The question paper will consist of five skill–oriented questions from Reading and Writing Skills.Each question will carry 10 marks. The questions shall be phrased in a manner that studentsknow clearly what is expected of them. There will be internal choice wherever possible.

10x5=50 Marksi) Multiple choice questions on the language and meanings of an unseen passage.ii) Comprehension questions with short answers on content, progression of ideas, purpose of

writing etc. of an unseen passage.iii) Personal letter and Official/Business correspondenceiv) Making point-wise notes on a given speech/ technical report OR

Writing notices for public circulation on topics of professional interestv) Do as directed (10x1= 10 Marks) (change of voice, narration, combination of 2 simple

sentences into one, subject-verb agreement, using appropriate tense, forms of verbs.

Recommended Books:1. Oxford Guide to Effective Writing and Speaking by John Seely.2. The Written Word by Vandana R Singh, Oxford University Press

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BACHELOR OF MULTIMEDIA (SEMESTER – I)

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10

BACHELOR OF MULTIMEDIA (SEMESTER – I)

mu~FlI pMjwbI(In lieu of Compulsory Punjabi)

smW : iqMn GMty ku~l AMk : 50pwT-kRm

1. pMjwbI BwSwgurmuKI ilpIgurmuKI ilpI : bxqr Aqy qrqIb 20 AMk

2. gurmuKI AwrQogRw&IsÍrW dI vMf Aqy aucwrnivAMjnW dI vMf Aqy aucwrn 15 AMk

3. pMjwbI Sbd-bxqr Aqy rcnwswDwrn Sbdin~q vrqoN dI pMjwbI SbdwvlI 15 AMk

XUint Aqy QIm:

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pYNqI A~KrI, A~Kr kRm, sÍr vwhk (a A e), lgW mwqrW, pYr ivc ibMdI vwly vrx, pYr

ivc pYx vwly vrx, ibMdI, it~pI, A~Dk[

2. gurmuKI AwrQogRw&I Aqy aucwrn ; sÍrW dI vMf Aqy aucwrn (lGU-dIrG sÍr) ; sÍr Aqy lgW

mwqrW ; ivAMjnW dI vMf Aqy aucwrn ; pYr ivc pYx vwly vrxW (h, r, v) dw aucwrn ; l

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(ijvyN Awr) ; ivAMjn Aqy sÍr (ijvyN pw) ; ivAMjn sÍr ivAMjn (ijvyN pwr) ; pMjwbI Sbd

rcnw ; ilMg-puilMg, iek vcn-bhu vcn; in~q vrqoN dI pMjwbI SbdwvlI; Kwx-pIx Aqy

swkwdwrI nwl sMbMiDq[

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BACHELOR OF MULTIMEDIA (SEMESTER – I)

AMk-vMf Aqy prIiKAk leI hdwieqW:

1. pihly XUint iv~coN pMjwbI BwSw Aqy gurmuKI ilpI dI bxqr Aqy qrqIb nwl sbMiDq

5-5 AMkW dy cwr ivhwrk pRSn pu~Cy jwxgy[ AMkW dI vMf A~goN iek-iek jW do-do AMkW dy

Coty pRSnW ivc kIqI jw skdI hY[

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pRSn pu~Cy jwxgy[ AMkW dI vMf A`goN iek-iek jW do-do AMkW dy Coty pRSnW ivc kIqI jw

skdI hY[

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12

BACHELOR OF MULTIMEDIA (SEMESTER – II)

SEMESTER – II:

S. No. Course TotalMarks

ExternalAssessment

ExhibitDisplay

TimeAllowed

1. Drawing–II Practical200 160 40 6 Hrs.

2. Colour–II Practical150

Theory50

120

50

30 6 Hrs.

3 Hrs.3. Technical Theory of

Media–I (Print Media)Theory

100 100 – 3 Hrs.

4. Workshop–II(Photography & AdobeLightroom)

Practical150 120 30 6 Hrs.

5. Adobe Illustrator Practical100 80 20 3 Hrs.

6. Script Writing and StoryBoard Design

Theory50 50 – 3 Hrs.

7. Communication Skill inEnglish

Theory35

Practical15

3 Hrs.

8. Punjabi Compulsory/Basic Punjabi(Mudhli Punjabi)

Theory50 50 – 3 Hrs.

Total Marks: 900

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BACHELOR OF MULTIMEDIA (SEMESTER – II)

DRAWING–II(Practical)

Time: 06.00 Hours Max. Marks: 200External: 160Exhibit Display: 40

• Study of human skeleton (part by part and full) to know the inner structure of body

maintaining the proportion from different angles. Only line drawing with pencil/charcoal/dry

pastels and pen.

• Detail study of human skeleton (full size) in any medium.

• Study of human figure (male/ female), full figure, detail figure.

• Detail study of different part of the body

• Detail study of full human figure in different postures

• Pencil/Oil pastels/Poster Colour/Water Colour/Oil Colour.

• Quick sketches with brush, pen and ink

• Knowledge of proportion/volume/mass/rhythm/foreshortening.

• To develop the individual drawing skill in any medium.

• Composition.

• Book Illustration.

• Calligraphy

• Typography

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BACHELOR OF MULTIMEDIA (SEMESTER – II)

2. COLOUR–II

(Theory)Time: 03.00 Hours Max. Marks: 50

(Practical)Time: 06.00 Hours Max. Marks: 150

External: 120Exhibit Display: 30

Note: Instructions for the Paper–Setters / Examiners:It will consist of 8 long answer type questions. Candidates will be required to attempt any5 questions, each question carrying 10 marks.

• Principles of colour in design• Physical & emotional values of colour and balance of colours• Percentage of colours/screen

(i) Yellow(ii) Cyan(iii) Magenta(iv) Black

• 3 Dimensional effects of colours• Expression, Mood and Seasons• Colours schemes – Analogous, Complementary, Monochromatic, Achromatic,

Adjacent colours.• Exercise showing the above through –

(a) Story Board(b) Illustration(c) Animation

• Lights and Shade effects on colours(a) Illusion(b) Abstract(c) Formative(d) Realistic

Reference Books : COLOUR – MESSAGES & MEANINGS (Leatrice Eiseman)COLOUR – THEORY AND APPLICATION IN ART AND DESIGN(Berlin Springer)

15

BACHELOR OF MULTIMEDIA (SEMESTER – II)

3. TECHNICAL THEORY OF MEDIA –I (PRINT MEDIA)

Time: 3 Hours Max. Marks: 100

Note: Instructions for the Paper–Setters / Examiners:It will consist of 8 Essay type questions. Candidates will be required to attempt any 5 questions,each question carrying 20 marks.

i) Printinga) Lithographyb) Monotypec) Stencild) Wood engraving and wood cut

ii) Types of Art Worksa) Line Drawingb) Line Drawing with line shading

iii) Typography (Manual and computerized implementation is compulsory)a) Styleb) Arrangementc) Appearanced) Monogramse) Levelsf) Logo designingg) Letter head design

iv) Types of Modern Printinga) Letterpressb) Offset printingc) Silkscreen Printingd) Gravuree) Flexography

v) Printing plates and processesvi) Printer : Type Writer, Electrographic, Laser printer, Image setter, Inkjet Printing and

Dot Matrix Printers.

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BACHELOR OF MULTIMEDIA (SEMESTER – II)

vii) Print Media– Newspapers, Magazine, direct Mailer & Non–Standard etc.

a) Advertisement size specifications

b) Types of Print Advertisements

Newspaper

Magazine

Yellow Pages

Non–Traditional Print Publications, such as calendars and brochures.

c) Types of Newspaper/Magazine Advertisements

Classified

Spotlight

Business Card

Circulars

Display Ads

Advertorials

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BACHELOR OF MULTIMEDIA (SEMESTER – II)

4. WORKSHOP–II(Photography & Adobe Lightroom)

Max. Marks: 150External: 120Exhibit Display: 30

Photography:

Importance of Photography in relation to Design and Communication Types of Cameras Handling the Camera, understanding different kinds of camera and exposures. Understanding different kinds of films Camera– Parts & Lenses Function– Aperture, Shutter Speed, Film, ISO Experiment with different light & angles Composition & layout Table Top Photography Fashion photography Indoor and outdoor photography Art photography Developing Black and White film in the dark room

Adobe Lightroom

Introduction Lightroom Workflow

The Lightroom Interface Panels Filmstrip Setting Preferences Frequently used keyboard shortcuts

Library Importing and reviewing images Editing and ranking images Quick Develop mode Using Collections Asset management–Metadata and Keywords Recommended workflow

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BACHELOR OF MULTIMEDIA (SEMESTER – II)

Develop Navigating the image and view options Using and creating Presets, Snapshots and History Making Color and Tonal Adjustments Using Adjustment brushes and the Gradient Tool Creating Grayscale or Toned images Detail and Lens Corrections Exporting and Photoshop workflow integration

Slideshow Building a slideshow Image selection Configuring the Slideshow Using Templates and settings Playing and Exporting

Print Selecting photos Using Templates Print Layout Output Settings–Color management

Web Selecting photos Gallery templates Customizing settings Uploading website via FTP

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BACHELOR OF MULTIMEDIA (SEMESTER – II)

5. ADOBE ILLUSTRATOR(Practical)

Time: 03.00 Hours Max. Marks: 100External: 80Exhibit Display: 20

• Introduction to Illustrator

• Difference between Vector Graphics and Bitmap Graphics

• Creating, Opening, Closing & Saving a file

• Tool Bar

• Palettes

• Grid & Guideline

• Ruler Setting

• Paths–with all options

• Importing & Exporting

• Printing a document

• Filters

• Layers

• All Menus

Reference Book: Adobe Illustrator classroom in a Book (Adobe Publishing)

Note: The students should submit five Assignments. (i.e. Illustration, greeting cards etc.)

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BACHELOR OF MULTIMEDIA (SEMESTER – II)

6. SCRIPT WRITING & STORY BOARD DESIGN

Time: 3 Hours Max. Marks: 50

Note: Instructions for the Paper–Setters for Theory Examination:Section–A: (10 Marks): It will consist of 5 very short answer type questions. Each question

carrying Two marks. All questions are compulsory.Section–B: (40 Marks): It will consist of 7 long answer type questions. Candidates will be

required to attempt any 4questions, each question carrying 10 marks.

Script Writing: Terminology, Concepts, Themes & Loglines Beat Sheets, Treatments & Outlines Approaches to Developing Character and Dialogue Screenplay Format and Conflict Writing Scenes Rewriting Soap, Talk Shows, Music, Variety and Live Event scripts Feature Film, Documentaries, Docu–dramas and Multi–media Subplots, Pitches, Troubleshooting, and Marketing

Storyboard: Introduction Storyboarding Tools Methods and techniques Visual storytelling and narrative structure Story Boarding for Animation, Feature Film, Theatre Advantages of Storyboarding Interactive Storyboarding Storyboard table Topic Timeline Character Development Sketches Color scheme Shot composition Camera angle

21

BACHELOR OF MULTIMEDIA (SEMESTER – II)

7. COMMUNICATION SKILLS IN ENGLISH

Time: 3 Hours Max. Marks: 50Theory Marks: 35

Practical Marks: 15Course Contents:

1. Listening Skills: Barriers to listening; effective listening skills; feedback skills. Attendingtelephone calls; note taking.

Activities:a) Listening exercises – Listening to conversation, News and TV reportsb) Taking notes on a speech/lecture

2. Speaking and Conversational Skills: Components of a meaningful and easy conversation;understanding the cue and making appropriate responses; forms of polite speech; asking andproviding information on general topics.The study of sounds of English, stress and intonationSituation based Conversation in EnglishEssentials of Spoken EnglishActivities:a) Making conversation and taking turnsb) Oral description or explanation of a common object, situation or conceptc) Giving interviews

Suggested Pattern:The question paper will consist of seven questions related to speaking and listening skills. Eachquestion will carry 5 marks. The nature of the questions will be as given below:Two questions requiring students to give descriptive answers.Three questions in the form of practical exercises requiring students to give an appropriateresponse to a question, a proposal, a proposition, an invitation etc. For example, the paper settermay give a proposition and ask the students to agree or disagree with it or introduce a charactergiving invitation and ask the students to accept or refuse it etc.Two questions requiring students to transcribe simple words in IPA symbols, marking stress andmarking intonation.

Practical /Oral TestingMarks: 15

Course Contents:1. Oral Presentation with/without audio visual aids.2. Group Discussion.3. Listening to any recorded or live material and asking oral questions for listening

comprehension.Questions:

1. Oral Presentation will be of 5 to 10 minutes duration. (Topic can be given in advance or itcan be of student’s own choice). Use of audio visual aids is desirable.

2. Group discussion comprising 8 to 10 students on a familiar topic. Time for each groupwill be 15 to 20 minutes.

Note: Oral test will be conducted by external examiner with the help of internal examiner.

22

BACHELOR OF MULTIMEDIA (SEMESTER – II)

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j'Dr/ . 5O5= 10 nze

23

BACHELOR OF MULTIMEDIA (SEMESTER – II)

mu~FlI pMjwbI(In lieu of Compulsory Punjabi)

smW : iqMn GMty ku~l AMk : 50pwT-kRm

1. pMjwbI Sbd-bxqrsMXukq Aqy imSrq Sbdin~q vrqoN dI pMjwbI SbdwvlI 20 AMk

2. pMjwbI vwk-bxqrswDwrn vwk : iksmWsMXukq vwk : iksmWimSrq vwk : iksmWpMjwbI vwkW dI vrqoN dy iviBMn smwijk pRsMg 15 AMk

3. pRkwrjI pMjwbIic`TI p`qrpYrw rcnwAKwx Aqy muhwvry 15 AMk

XUint Aqy QIm:

1. pMjwbI Sbd bxqr: sMXukq Sbd ; smwsI Sbd (ijvyN lok sBw) ; dohry Sbd/duhrukqI

(ijvyN DUV DwV/Br Br), imSrq SbdW dI bxqr/isrjnw; AgyqrW rwhIN (ijvyN aup-BwSw),

ipCyqrW rwhIN (ijvyN rMglw), pMjwbI Sbd rcnw; pVnwvIN rUp, ikirAw/shwiek ikirAw dy

rUp ; in~q vrqoN dI pMjwbI SbdwvlI ; ru~qW, mhIinAW, mOsmW, igxqI nwl sbMiDq[

2. pMjwbI vwk-bxqr : krqw krm ikirAw; swDwrn vwk, ibAwnIAw, pRSnvwck,

AwigAwvwck; sMXukq Aqy imSrq vwkW dIAW iksmW ; suqMqr Aqy ADIn aupvwk ; smwn

(qy/Aqy) Aqy ADIn (jo/ik) XojkW dI vrqoN ; pMjwbI vwkW dI vrqoN dy iviBMn

smwjk/siBAwcwrk pRsMg ; Gr ivc, bwzwr ivc, myly ivc, SOipMg mwl/isnmy ivc, ivAwh

ivc, Dwrimk sQwnW ivc, dosqW nwl Awid[

3. ies XUint ivc ic~TI p~qr (in~jI/d&qrI), pYrw rcnw Aqy AKwx muhwvirAW dI vrqoN

rwhIN ividAwrQI dI BwSweI Xogqw nMU priKAw jwvygw[

24

BACHELOR OF MULTIMEDIA (SEMESTER – II)

AMk-vMf Aqy prIiKAk leI hdwieqW:

1. pihly XUint iv~coN pMjwbI Sbd bxqr Aqy Sbd rcnw nwl sbMiDq 5-5 AMkW dy iqMn

ivhwrk pRSn pu~Cy jwxgy[ AMkW dI vMf A~goN iek-iek jW do-do AMkW dy Coty pRSnW ivc

kIqI jw skdI hY[

2. in`q vrqoN dI SbdwvlI nwl sbMiDq iek-iek AMk dy pMj (AwbjYkitv) pRSn pu~Cy jwxgy[

3. dUjy XUint iv~c pMjwbI vwk-bxqr nwl sbMiDq 5-5 AMkW dy do ivhwrk pRSn pu~Cy jwxgy[

AMkW dI vMf A`goN iek-iek jW do-do AMkW dy Coty pRSnW ivc kIqI jw skdI hY[

4. pMjwbI vwkW dI ivhwrk vrqoN nwl sbMiDq 5 AMkW dw iek pRSn pu~iCAw jwvygw ijs ivc

ividAwrQI nMU iksy smwijk/siBAwcwrk pRsMg ivc vrqy jWdy pMj vwk ilKx leI ikhw

jwvygw[

5. ividAwrQI nMU iksy iek ivSy ’qy in~jI jW d&qrI ic~TI ilKx leI ikhw jwvygw[

6. ividAwrQI nMU iksy iek ivSy ’qy pYrw ilKx leI ikhw jwvygw[

7. ividAwrQI nMU iek-iek AMk dy pMj AKwxW jW muhwvirAW nMU vwkW ivc vrq ky ArQ spSt

krn leI ikhw jwvygw[

8. pRSnW dI BwSw srl Aqy spSt r~KI jwvy[

25

BACHELOR OF MULTIMEDIA (SEMESTER SYSTEM)

SEMESTER–III:

Sr.No.

Course TotalMarks

ExternalAssessment

ExhibitDisplay

TimeAllowed

1. Film Appreciation–I Theory50 50 –

3 Hrs.

2. Drawing–III Practical100 80 20

6 Hrs.

3. Adobe Photoshop Practical150 120 30

6 Hrs.

4. HTML Practical100

Theory100

100

100–

3 Hrs.

3 Hrs

5 Corel Draw Practical100 80 20

6 Hrs.

6 Project–I Practical100 80 20

3 Hrs.

7. Environmental Studies–I(Compulsory) (Theory)

Theory50 – –

Total Marks: 750

26

BACHELOR OF MULTIMEDIA (SEMESTER – III)

1. FILM APPRECIATION–ITime: 3 Hours Max. Marks: 50

Note: Instructions for the Paper–Setters / Examiners:It will consist of 8 long answer type questions. Candidates will be required to attempt any5 questions, each question carrying 10 marks.

1. Brief introduction to Performing Arta) Dance & Drama

Classical Sanskrit plays, Techniques, Vernacular, form, Ballet, Skit, Foldb) Music

Vedic, Traditional, Classical, devotional, Ghazal, Traditional instruments.2. History of Indian Cinema

a) Introduction, extent of industryb) A Multilanguage industryc) Hindi Film, The Bengal Art Film

3. Types of FilmsWar Films, Horror Films, Detective, Thriller and Spy Films, Science Fiction, SocialFictions.Documentary FilmsAd Films

27

BACHELOR OF MULTIMEDIA (SEMESTER – III)

2. DRAWING–III(Practical)

Max. Marks: 100External: 80Exhibit Display: 20

1. Story Board2. Character Designing

• Study of Proportion, Shapes, clothing• Study of Nose, ears, hands, fingers, legs, feet, face & lips synchronization• Fast line sketching/simplified

3. Impressions & expressions• Cel Animation (action using short cycles)• Basic Animation

Normal animation Swang animation Dejected animation Different gestures of body

4. Different reaction of characters• Study of Inertia, Momentum and anticipation

5. Different facial expressions• Jealousy, hate, aggression, envy, surprise, determination

6. Environments & back Ground• Different scenes & landscapes• Collage

Material to be used in Drawing III:Pencil, charcoal, colour pencil, pastel colours, water colours, Dry pastels, Pen & Ink, Brush &Ink, Poster colour etc.

28

BACHELOR OF MULTIMEDIA (SEMESTER – III)

3. ADOBE PHOTOSHOP(Practical)

Max. Marks: 150External: 120Exhibit Display: 30

1) Introduction to graphics, vector graphics & bitmaps

2) Understanding image size & resolution

3) Relation between resolution, File sizes & output

4) Using Menu & Colour palettes

5) Concept of Path (Segment, Anchor, Curved, Closed, Open, Subpath)

6) Working with Photoshop Tools

7) Working with Masks & Histogram

8) Importing & Exporting images

9) Working with Layers, Channels & paths, Actions, History

10) Using navigator & Photoshop plugins.

11) Integrating with Web pages

12) Understanding Digital Images

Five assignments should be submitted by the student (Magazine ad., Posters, Image editing,

Motion graphics, product ad. Etc.)

29

BACHELOR OF MULTIMEDIA (SEMESTER – III)

4. HTML

(Theory)Time: 03.00 Hours Max. Marks: 100

(Practical)Time: 03.00 Hours Max. Marks: 100

External: 100

Note: Instructions for the Paper–Setters / Examiners:It will consist of 8 Essay type questions. Candidates will be required to attempt any 5 questions,each question carrying 20 marks.

Web Page Text

Text Alignment

HTML Forms

Web Page Graphics

Backgrounds

Colours

Animated Graphics

Page Design & Layout with Links

Advanced Layout with Tables

Introduction to HTML 5

Style Sheets

Dynamic Web Pages

30

BACHELOR OF MULTIMEDIA (SEMESTER – III)

5. Corel Draw(Practical)

Max. Marks: 100External: 80Exhibit Display: 20

–Using menus, Standard toolbar, Property Bar and Dialog Boxes

–Drawing Rectangles, Ellipses, Polygons, Stars, Spirals & Graph paper

–Drawing lines of all shapes & Sizes

–Creating & Manipulating Text

–Selecting and Transforming Objects

–Shaping Objects, Filling Objects, Outlining Objects

–Object Ordering, Layers & the object Manager

–Combining, Breaking Apart, Grouping, Ungrouping, Separating & Converting to Curves

–Weld, Intersection & Trim

–Aligning, Distributing, Copying, Pasting & Cloning

–Enveloping & perspective, Extruding, Blending & Countering

–Lens, Transparency& Power–clip

.–Colour–Management, Scanning and Auto Tracing

–Importing & Opening Files, Exporting & Saving Files.

–Page Setup, Printing, Styles, Templates & Scrapbooks

–Creating Custom Arrowheads, Patterns, Symbols & Line Styles

Project: Five assignments should be submitted by the student (i.e. Ad design, Poster, Folders,

Pamphlet, Press Ad, Calendar etc)

31

BACHELOR OF MULTIMEDIA (SEMESTER – III)

6. PROJECT–IMax. Marks: 100External: 80Exhibit Display: 20

Project should be completed on the basis all the software covered during the semester

32

BACHELOR OF MULTIMEDIA (SEMESTER – III)

ESL-221: ENVIRONMENTAL STUDIES-I (Compulsory)

Theory Lectures: 1.5 Hours/ Week Max. Marks: 50

Time of Examination: 3 HoursSection A (15 Marks): It will consist of five short answer type questions. Candidates will berequired to attempt three questions, each question carrying five marks. Answer to any of thequestions should not exceed two pages.Section B (20 Marks): It will consist of four essay type questions. Candidates will be required toattempt two questions, each question carrying ten marks. Answer to any of the questions shouldnot exceed four pages.Section C (15 Marks): It will consist of two questions. Candidate will be required to attemptone question only. Answer to the question should not exceed 5 pages.

1. The multidisciplinary nature of environmental studies: Definition, scope & its importance. Need for public awareness.

2. Natural resources: Natural resources and associated problems:

a) Forest resources: Use of over exploitation, deforestation, case studies. Timber extraction,mining, dams and their effects on forests and tribal people.

b) Water resources: Use and over-utilization of surface and ground water, floods, drought,conflicts over water, dams-benefits and problems.

c) Mineral resources: Use and exploitation, environmental effects of extracting and usingmineral resources, case studies.

d) Food resources: World food problems, change caused by agriculture and overgrazing,effects or modern agriculture, fertilizer-pesticide problem, salinity, case studies.

e) Energy resources: Growing of energy needs, renewable and non-renewable energyresources, use of alternate energy sources, case studies.

f) Land recourses: Land as a resource, land degradation, soil erosion and desertification. Role of an individual in conservation of natural resources. Equitable use of resources for sustainable lifestyles.

3. Ecosystem: Concept of an ecosystem. Structure and function of an ecosystem. Producers, consumers and decomposers. Energy flow in the ecosystem. Ecological succession.

33

BACHELOR OF MULTIMEDIA (SEMESTER – III)

Food chains, food webs and ecological pyramids. Introduction, types, characteristic features, structure and function of the following

ecosystems:a. Forest ecosystemb. Grassland ecosystemc. Desert ecosystemd. Aquatic ecosystems (ponds, streams, lakes, rivers, oceans, estuaries)

4. Social Issues and Environment: From unsustainable to sustainable development. Urban problems related to energy. Water conservation, rain water harvesting, watershed management. Resettlement and rehabilitation of people; its problems and concerns. Case studies. Environmental ethics: Issues and possible solutions. Climate change, global warning, acid rain, ozone layer depletion, nuclear accidents and

holocause. Case studies. Wasteland reclamation. Consumerism and waste products. Environmental Protection Act: Air (prevention and Control of Pollution) Act. Water (prevention and Control of Pollution) Act. Wildlife Protection Act. Forest Conservation Act.

Issues involved in enforcement of environmental legislation. Public awareness.

References/Books:1. Agarwal, K. C. 2001. Environmental Biology, Nidhi Publications Ltd. Bikaner.2. Bharucha, E. 2005. Textbook of Environmental Studies, Universities Press, Hyderabad.3. Down to Earth, Centre for Science and Environment, New Delhi.4. Jadhav, H. & Bhosale, V. M. 1995. Environmental Protection and Laws. Himalaya Pub.5. Joseph, K. and Nagendran, R. 2004. Essentials of Environmental Studies, Pearson

Education (Singapore) Pte. Ltd., Delhi.6. Kaushik, A. & Kaushik, C. P. 2004. Perspective in Environmental Studies, New Age

International (P) Ltd, New Delhi.7. Miller, T. G. Jr. 2000. Environmental Science, Wadsworth Publishing Co.8. Sharma, P. D. 2005. Ecology and Environment, Rastogi Publications, Meerut.9. Booklet on Safe Driving. Sukhmani Society (Suvidha Centre), District Court Complex,

Amritsar10. Kanta, S., 2012. Essentials of Environmental Studies, ABS Publications, Jalandhar.

34

BACHELOR OF MULTIMEDIA (SEMESTER SYSTEM)SEMESTER–IV:

Sr.No.

Course TotalMarks

ExternalAssessment

ExhibitDisplay

TimeAllowed

1. Flash Practical150 120 30 6 Hrs.

2. ASP Practical100 100 – 3 Hrs.

3. Dream Weaver Practical100 100 – 6 Hrs.

4 Film Appreciation–II Theory50

Practical50

50

50

– 3 Hrs.

3 Hrs.5 Project– II Practical

100 80 20 6 Hrs.6 Environmental Studies–I

(Compulsory) (Theory)Theory

50 – –

Total Marks: 600

35

BACHELOR OF MULTIMEDIA (SEMESTER – IV)

1. FLASHMax. Marks: 150External: 120Exhibit Display: 30

1) Animation Fundamentals: –Introduction, History, Systems, Techniques, managing windows & panels, Toolbox,Document window

2) Drawing in Flash: –Working with objects Using Primary drawing tools Working with selection tools Creatinglines, choosing line styles Drawing panels Symbols & instances

3) Working with colors & textColor basics Color panels, Color mixer panels Text field typesText toolFont Export & DisplayFont symbols Modifying text

4) Basic Interactivity to flash moviesActions & Event handlersMaking Actions happen with Event handlers

5) Graphics & 2D AnimationWorking with GraphicsAnimation softwareFlash symbolsWorking with Libraries! InspectionBasic methods of Flash AnimationFrame–by–Frame AnimationModifying multiframe sequencesTweeningIntegrating multiple Animation systems

6) Character Animation TechniquesStoryboardCartoon Animation basicsAnimation keys & in betweeningColoring the artFlashed TweeningBackgrounds & scenery

1) Integrating media files with FlashAdding soundImporting sounds to flashSynchronizing Audio to animationsStopping sounds, Editing Audio in Flash

36

BACHELOR OF MULTIMEDIA (SEMESTER – IV)

2) Embedding videoPreparing a video fileImporting the videoPublishing Flash movies with video

Using Sorenson Squeeze for Flash video

3) Integrating Flash contents with HTML

Writing Markup for Flash moviesDetecting Flash playerUsing Flash movies with JavaScript & DHTML

4) Action Script

Breaking down interactive processBasic context for Programming in Flash

Action script variablesDeclaring variables in Action scriptCreating expression in Action scriptMake a login sequences with variables

5) Controlling Movie clips

Movie clips overview Properties & methodsWorking with Movie Clip PropertiesCreating Draggable Movie Clips

6) Using Function and ArraysWhat are Data Types?Overview of Functions as proceduresManaging related Data: The Array objectCreating Dynamic Reusable Flash MenuFunctions as Methods of ObjectsFunctions as Constructors of Object

7) Interacting with Movie ClipsMovie Clip Collision DetectionUsing Mouse ObjectManipulating Colour AttributesEnabling Sound with Action ScriptPrinting with action Script

37

BACHELOR OF MULTIMEDIA (SEMESTER – IV)

8) Sharing & Loading Assets

Managing Smooth Movie Download & DisplayPre Loading a Flash MovieLoading Flash MovieLoading JPEG Images in to Flash MovieLoading MP3 Audio into Flash MovieAssessing Items in Shared Libraries

9) Optimizing and Trouble Shooting Flash Movies

Dealing with Problematic ElementsFlash Deployment and Data TypesOptimizing and Pre LoadingVector Art WorkBitmap GraphicsSound FilesUsing the Load Movie ActionPreloading TechniquesUsing Shared LibrariesOptimization TipsAdvanced Techniques

10)Solving Problems in Your Movies

Defining Streaming MediaUsing the output Window:Knowing the Flash MX Debugger PanelAssigning BreakpointsDebugging a Flash Movie RemotelyTroubleshooting Guidelines

38

BACHELOR OF MULTIMEDIA (SEMESTER – IV)

2. ASP

Max. Marks: 100External: 100

–Active Server Pages, ObjectsBuilding ASPASP & HTTP ProtocolWorking with HTML formsWorking with ASP pagesWorking with SessionsInteracting Clients, ASP & Internet Explorer–ASP Pages Installable ComponentsGeneral Dynamic Content From the ServerTracking page ViewWorking with e–mailWorking with Active Director Server Interface–Using ASP with Data BaseConnection & Data forces Record SetsCommunication Objects Index Server & Full Text Search–Creating On–line Store Website (Case Study)

39

BACHELOR OF MULTIMEDIA (SEMESTER – IV)

3. DREAM WEAVERMax. Marks: 100External: 100

Introduction to Dream weaver• Introduction, Overview, Work area, Window Menu, Floating Palettes,

Document, Window, Customizing Launcher, Status Bar Preferences, Property Inspector,Object Palette, Invisible Elements, History Palette, Context Menu

Sites & Documents• Site Planning, Planning Templates & Library Use, Local Site Creation, Editing & updating a

Web site, Viewing Sites, Working with Site Files, Adding Text & objects, FormattingText Overview, Special Character, Selecting Elements, Invisible Elements, ChoosingColours, Web Safe Colours, Automatic Task, Recording Commands, HeadContent, Meta Properties, Description Properties

Linking & Navigation• Linking & Navigation View, Document Location & Paths, About Absolute Paths• Post Relative Paths, Linking to a Document, Creating an E–Mail Link, Creating

Jump Menus, Editing Jump Menus, Creating Navigation Bars, Viewing SiteStructure, Managing Links, Testing Links

Site Management• Overview, Setting Up Remote Site, Determining the Remote Sites Root

Directory, Site Window, FTP Preferences, Getting & Putting Files, Getting Files from TheRemote Server, Synchronizing the Files, HTML source searches, Saving Search Patterns,Sites for Multiple Browser, Previewing in Browser, Design Notes.

Formatting Text Formatting Text, Applying Paragraphs & Heading Tags, Changing Font, Characteristics,

Changing color of Text, Alignment Text & Documents, Text Properties, Creating Lists,List Properties, Using HTML Style Sheets, CSS Style Sheets, Checking Spellings

Images Images, Inserting An Image, Image Properties, Aligning Elements, Resizing. Imaging &

Other Elements, External Image Editor, Creating Rollover, Working with Fire Works,Creating Image Maps, Setting Hotspot Properties

Tables Tables Overview, Inserting Tables, Adding Content to a Table Cell, Importing Data,

Selecting Table Elements, Preset Design in Table Elements, Copying & Pasting Cells,Resizing Tables & Cells, Changing Column Widths, Sorting Tables, Exporting Table Data

Layers• Creating Layers, Layer Preferences, Layer Properties, Setting Properties

for, Multiple Layers, Manipulating Layers, Changing Layer Visibility, About Timelines,Frame Numbers, Playback Options, Creating Timeline Animations, Using MultipleTimelines, Copying & Pasting Animations

40

BACHELOR OF MULTIMEDIA (SEMESTER – IV)

Frames:• Frames Overview, Creating Frames, Creating Frameset, Deleting Frames, Flame Inspector,

Saving Frame & Frameset Files, Frameset Properties, Naming a Frameset Documents,Borders, Creating NOFRAMES Content

Inserting Media:• Media Overview, External Media Editor, Inserting Shockwave Movies, Inserting Flash

Movies, Flash Movies Properties, Inserting & editing after shock objects, InsertingGenerator object, Navigator plug in properties, Playing Plug ins, ActiveX Properties, InsertingJava Applets

Behavior:• Behavior Inspector, About Events, Attaching Behavior to Timeline, Creating New Actions,

Call Java Script, Change Property, Check Browser, Check Plug In, Control Shock waveor Flash, Drag layer, Jump Menu, Pre load images, Swap image

Editing HTML:• Inserting HTML mode, Editing Tag Mode, Rap Tag Mode, The Hints Menu, Quick Tag

Editor Preferences, HTML format Preferences, HTML Rewriting Preferences, HTMLcolor Preferences, Cleaning up HTML, Using External HTML editor, Inserting Scripts,Inserting Comments

Forms: Creating Forms, Adding Objects to Form, Text field properties, Button properties,Image

Fields, Check Box, List Menu, Radio Buttons, File Fields, Generic Fields, Processing Forms

41

BACHELOR OF MULTIMEDIA (SEMESTER – IV)

4. FILM APPRECIATION –II

TheoryTime: 3 Hours Max. Marks: 50

PracticalTime: 3 Hours Max. Marks: 50

External: 50

Note: Instructions for the Paper–Setters / Examiners:It will consist of 8 long answer type questions. Candidates will be required to attempt any5 questions, each question carrying 10 marks.

The Motion Picture Industry (Indian)a) Production & Distributionb) Censorshipc) Art and Technique of Motion pictures

1. Production Manipulationi) Script ii) Actorsiii) Sets iv) Costumesv) Aspect Ratio vi) Film Stock

2. Manipulation During Filmingi) Lenses ii) Camera Distance & Positioniii) Composition iv) Camera Movementv) Lighting vi) Sound

3. Postproduction Manipulation i) Processing and Printingii) Editingiii) Special effectsiv) Musicv) Sound Effectsvi) Post Synchronization or dubbing

42

BACHELOR OF MULTIMEDIA (SEMESTER – IV)

5. PROJECT–II

Max. Marks: 100External: 80Exhibit Display: 20

Project should be completed on the basis all the software covered during the semester

43

BACHELOR OF MULTIMEDIA (SEMESTER – IV)

ESL-222: ENVIRONMENTAL STUDIES-II (Compulsory)

Theory Lectures: 1 ½ Hours/ Week Max. Marks: 50Time of Examination: 3 Hours

Section A (15 Marks): It will consist of five short answer type questions. Candidates will berequired to attempt three questions, each question carrying five marks. Answer to any of thequestions should not exceed two pages.Section B (20 Marks) : It will consist of four essay type questions. Candidates will be requiredto attempt two questions, each question carrying ten marks. Answer to any of the questionsshould not exceed four pages.Section. C (15 Marks): It will consist of two questions. Candidate will be required to attemptone question only. Answer to the question should not exceed 5 pages.

1. Biodiversity and its Conservation:Definition: Genetic, species and ecosystem diversity.Biogeographical classification of India.Value of Biodiversity: Consumptive use; productive use, social, ethical, aesthetic and option

values.Biodiversity of global, National and local levels.India as mega-diversity nation.Hot-spots of biodiversity.Threats to Biodiversity: Habitat loss, poaching of wild life, man wildlife conflicts.Endangered and endemic species of India.Conservation of Biodiversity: In situ and Ex-situ conservation of biodiversity.

2. Environmental Pollution:Definition, causes, effects and control measures of:

a) Air Pollutionb) Water Pollutionc) Soil Pollutiond) Marine Pollutione) Noise Pollutionf) Thermal Pollutiong) Nuclear Hazardsh) Electronic Waste

Solid Waste Management: Causes, effects and control measures of urban and industrial wastes.

Role of an individual in prevention of pollution.Pollution case studies.Disaster Management: Floods, Earthquake, Cyclone and Landslides.

44

BACHELOR OF MULTIMEDIA (SEMESTER – IV)

3. Human population and the environmentPopulation growth, variation among nations.Population explosion-Family welfare programme.Environment and human health.Human rights.Value education.HIV/AIDS.Women and child welfare.Role of information technology in environment and human health.Case studies.Road Safety Rules & Regulations: Use of Safety Devices while Driving, Do’s and Don’ts while

Driving, Role of Citizens or Public Participation, Responsibilities of Public under MotorVehicle Act, 1988, General Traffic Signs.

Accident & First Aid: First Aid to Road Accident Victims, Calling Patrolling Police &Ambulance.

4. Field Visits:Visit to a local area to document environmental assets–river/forest/grassland/hill/ mountain.

Visit to a local polluted site–Urban/Rural/Industrial/Agricultural.Study of common plants, insects, birds.Study of simple ecosystems–pond, river, hill slopes etc.

Note: In this section the students will be required to visit and write on the environment of anarea/ ecosystem/vi1lage industry/disaster/mine/dam/agriculture field/waste management/hospital etc. with its salient features, limitations, their implications and suggestion forimprovement.

References/Books:11. Agarwal, K. C. 2001. Environmental Biology, Nidhi Publications Ltd. Bikaner.12. Bharucha, E. 2005. Textbook of Environmental Studies, Universities Press, Hyderabad.13. Down to Earth, Centre for Science and Environment, New Delhi.14. Jadhav, H. & Bhosale, V. M. 1995. Environmental Protection and Laws. Himalaya Pub.15. Joseph, K. and Nagendran, R. 2004. Essentials of Environmental Studies, Pearson

Education (Singapore) Pte. Ltd., Delhi.16. Kaushik, A. & Kaushik, C. P. 2004. Perspective in Environmental Studies, New Age

International (P) Ltd, New Delhi.17. Miller, T. G. Jr. 2000. Environmental Science, Wadsworth Publishing Co.18. Sharma, P. D. 2005. Ecology and Environment, Rastogi Publications, Meerut.19. Booklet on Safe Driving. Sukhmani Society (Suvidha Centre), District Court Complex,

Amritsar20. Kanta, S., 2012. Essentials of Environmental Studies, ABS Publications, Jalandhar.

45

BACHELOR OF MULTIMEDIA (SEMESTER SYSTEM)

SEMESTER –V:

Sr.No.

Course TotalMarks

ExternalAssessment

ExhibitDisplay

TimeAllowed

1. Adobe Premiere Pro Practical200 160 40 6 Hrs.

2. Adobe After Effects Practical150 120 30 6 Hrs.

3. Workshop–III Practical50 50 – 3 Hrs.

4 Sound Editing and Recording Practical100 100 – 3 Hrs.

5 Technical Theory of Media – II(Electronic Media)

Theory100

– –3 Hrs.

6. Project–III Practical 200 200 – 6 Hrs.

Total Marks: 800

46

BACHELOR OF MULTIMEDIA (SEMESTER – V)

1. ADOBE PREMIERE PROMax. Marks: 200External: 160Exhibit Display: 40

INTRODUCTION Nonlinear editing in Adobe Premiere Pro Workflow Interface

CREATING A NEW PROJECT & THE WORKSPACE Starting a New Project Setting up a Sequence Exploring Preference Settings Arranging Your Workspace Studying the Project Panel Exploring the Program & Source Panels Reviewing the Media Browser, Info, Effects & History Panels

IMPORTING ASSETS Capturing Video & Logging Clips Importing Media into the Project Panel Organizing the Project Panel Importing Photoshop Files

THE TIMELINE PANEL & SEQUENCE Placing Clips from the Project Panel Placing Clips from the Source Panel Embedding Sequences

DESIGNING & INSERTING TITLES Using & Creating Styles with the Title Templates & Lower Thirds Creating Text on a Path & Working with Masks Creating Rolling & Crawling Titles

ADDING AUDIO & EXPORTING FILES Adding Audio to a Project Exporting a Project

EDITING VIDEO Editing Video in the Timeline Panel The Ripple & Rolling Edit Tools The Slip & Slide Tools Trimming Clips in the Source Panel The Rate Stretch Tool Time Remapping

47

BACHELOR OF MULTIMEDIA (SEMESTER – V)

APPLYING VIDEO TRANSITIONS Setting & Applying Default Transitions Working with Transitions Adjusting Transition Settings in the Effect Controls Panel

ADVANCED EDITING & VIDEO EFFECTS Converting Video Formats with Adobe Media Encoder

Stabilizing Shaky Footage Adjusting Motion & Opacity Applying Color Correction Using Adjustment Layers

WORKING WITH AUDIO Studying the Basics of Editing with Audio Recording a Narration with the Audio Mixer Transcribing Speech

EXPORTING THE FINAL PROJECT Using the Project Manager Exporting Media Working with Adobe Media Encoder Credits

AUTHORING DVDs WITH ADOBE ENCORE

48

BACHELOR OF MULTIMEDIA (SEMESTER – V)

2. ADOBE AFTER EFFECTSMax. Marks: 150External: 120Exhibit Display: 30

Introduction to After Effectso Setting up a projecto Creating a projecto Importing footage Itemo Opening & closing a projecto Saving a project

Importing mediao File formats supported for import in After Effectso Preparing still image file for import into After Effectso Using interpretation ruleso Importing image containing alpha channelo Importing layered adobe Photoshop fileso Importing layered Adobe illustrator files

Working with imported footageo Introducing the switch columnso Seeing & hearing A/V panelo Global composition switcheso Flipping switches in the switches panelo Finding the hidden panelo Knowing the time grapho Changing positiono Changing scaleo Changing degree of rotationo Adjusting the anchor pointo Fading opacityo Modifying motion patho Understanding key frameo Setting key frameso Moving & copying key frameso Setting & animating a layer property in timeline windowo Setting & animating anchor pointo Setting & animating mask propertyo Modifying masko Putting mask in motiono Using mask with effects

Composition settingo Setting general preferenceso Setting import preferenceso Setting output preferences

49

BACHELOR OF MULTIMEDIA (SEMESTER – V)

o Setting grid & guides preferenceso Setting label colors & label defaults preferenceso Replacing & substituting footageo Nesting a composition

Creating matteso Understanding transparencyo Working with tracks matteo Using layer's alpha channel as a track matteo Using layer's luminance as a track matteo Inverting matteso Using the preserve transparency switch

Transform modeso Using addo Using multiplyo Using Screeno Using overlayo Using soft lighto Using hard lighto Using color dodge & color burno Using darken & lighteno Using exclusion & differenceo Using hue, saturation, color & luminosityo What is interpolationo Controlling change through interpolationo Interpolation methodo Changing speed of a layero Using time reverse key frame assistanto Time stretching a layero About time remappingo Reversing the playback direction of a layer

Working with render queueo About renderingo Using the render queue windowo Changing render settingso Saving a RAM preview as a rendered movieo Choosing compression potion

Using effectso Using all standard effect (adjust, audio, blur, sharpen, channel etc.)o Particleso What is particleo Understanding the particle playground effect

50

BACHELOR OF MULTIMEDIA (SEMESTER – V)

Working with texto Working with text filtero Using basic texto Using the number filterso Using path text effecto Working with mask in text layer

Working with 3D compositiono Introduction to 3Do Adjusting 3D layer's position & rotationo Animating in 3Do Adding camera & light to 3Do Working with virtual camerao Understanding 3D auto orientationo 3D rendering

Expressiono Introduction to expressiono Expression icono Converting expression to key frameo Creating & editing expressiono Working with layer & time in expressiono Controlling expression by using effect controls

Working with audioo Editing audio levelso Using standard audio effects (backward, bass, treble, delay, flange, chorus,

reverb etc) Project

51

BACHELOR OF MULTIMEDIA (SEMESTER – V)

3. Workshop–III

Max. Marks: 50External: 50

Pre–Production:Script writing, Storyboard, Budgeting, Location, staffingPlanning Film stock, Frame rate, Equipment etc.

Production:Camera preparation (frame rate, shutter speed, shutter angle,white/black balance, Monitor, Back focus, cables, accessories.asa speed, tonal range, lighting ratio, Lighting according tomonitor. Highlights, shadows and exposure.

Understanding camera:Camera head, Body, Frame rate and scanningon board vtr, mechanics, operation, Formats, Image control, Shutter,output, accessories.

Lenses:Resolution, contrast, breathing, Focus, depth of field, filtersaperture.

Monitor: Introduction, Lining up with color bars, exposure meter, cabling

color balance: white/Black balance using grey cards, Nd filters,

Project:Recording 1/2 hr movie (footage)

Post Production:Off line / on line editing, Recording and editingmusic voice over for movie. Mixing.

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BACHELOR OF MULTIMEDIA (SEMESTER – V)

4. SOUND EDITING AND RECORDINGMax. Marks: 100External: 100

Sound Forge Introduction to audio

o Opening a fileo Closing a fileo Saving a fileo Extracting audio from CDs

Working with videoo Attaching & detaching a videoo Show & hide video stripo Display frame numbero Recordingo Monitor input levelso Choose an input device & adjust levelso Adjust for DC offseto Recording a specific length

Selection of datao Select data using the set selection dialogo Mark in and mark out of a selectiono Select data using the keyboardo Set selection snappingo Move the cursor to a specific positiono Make a selectiono Adjust the length of a selectiono Shift a selection left or righto Region listo Play list / cutlisto Snap to timeo Snap edge to timeo Snap to zeroo Snap edge to zeroo Automatically snap to timeo Automatically snap to zero

Basic editingo Select an editing toolo Cut selected datao Play the content of the clip boardo Paste data from the clipboardo Clear selected datao Paste multiple copies of the clipboard contentso Trim/ crop all data in a window except the current selectiono Repeat an edit operation

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BACHELOR OF MULTIMEDIA (SEMESTER – V)

Markers, regions & commandso Inserting a markero Inserting a regiono Convert marker to regiono Create region automaticallyo Extract region to new fileso Replicate marker & regionso Delete marker & regionso Clear all marker or regions from a file

Working with effectso Acoustic mirroro Amplitude modulationo Choruso Delay / echoo Distortiono Dynamico Envelopeo Flange/ wah–waho Crapper/ snippero Noise gateo Pitcho Reverbo Vibrateo Wave hammer

Working with processeso Auto trim/cropo Bit–depth convertero Channel convertero DC offseto EQo Fadeo Insert silenceo Invert / flipo Muteo Normalizeo Pan / expando Resampleo Reverseo Smooth/ enhanceo Swap channelo Time stretcho Volume

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BACHELOR OF MULTIMEDIA (SEMESTER – V)

Sampling soundo Using the loop tunero Cross fading a loopo MIDI note & frequencieso Introducing sound data

MIDI synchronizationo Introduction to MIDIo Using MIDI triggerso Configure an internal or external MIDI controllero Assign sound forge events to MIDI triggerso Setting MIDI / synchronization preferenceso Acoustic mirroro Wave hammer

Introduction to Stienberg Cu–Baseo Interfaceo Toolbarso Effects Channelso Lanes & Trackso Soloo Loopo Effectso Equalisero Mixero MIDI Recording

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BACHELOR OF MULTIMEDIA (SEMESTER – V)

5. TECHNICAL THEORY OF MEDIA –II (ELECTRONIC MEDIA)

Time: 3 Hours Max. Marks : 100

Note: Instructions for the Paper–Setters for Theory Examination:Section–A: (30 Marks): It will consist of 15 very short answer type questions. Each question

carrying 2 marks. All questions are compulsory.Section–B: (30 Marks): It will consist of 5 long answer type questions. Candidates will be

required to attempt any 3 questions, each question carrying 10 marks.Section–C: (40 Marks): It will consist of 4 Essay type questions. Candidates will be required to

attempt any 2 questions, each question carrying 20 marks.

Evaluation and Growth of Electronic Media (Radio, TV) Characteristics of Various Electronic Media (Radio, TV) Radio vs. TV Print vs. Electronic Media Effect of Electronic Media on Culture and Society Broadcasting Writing Technique and Style Script Formats Editing Principles of Video Production Basic TV Production Techniques Production Team Camera Crew Types of Cameras VHS U–matic, Betacam, High Eight, DVC Budgeting Channel Analysis, Media Appreciation – Film review Distribution of Films Editing Softwares – Adobe Premiere, After Effects, Sound Forge.

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BACHELOR OF MULTIMEDIA (SEMESTER – V)

6. PROJECT–IIIMax. Marks: 200External: 200

Project should be completed on the basis all the software covered during the semester

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BACHELOR OF MULTIMEDIA (SEMESTER SYSTEM)

SEMESTER –VI:

Total Marks: 800

Sr.No.

Subject Total Marks External ExhibitDisplay

TimeAllowed

1 3D Studio Max Practical200 160 40 6 Hrs.

2 Introduction to 3D Theory100 3 Hrs.

3 Drawing & Illustration Practical100 80 20 6 Hrs.

4 Workshop–IV: (Stop Motion) Practical100 80 20 6 Hrs.

5 Eyeon Fusion Practical100 80 20 6 Hrs.

6 Project – IV Practical200 200 – 6 Hrs.

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

1. 3D Studio Max(Practical)

Max. Marks: 200External: 160Exhibit Display: 40

Introducing 3d Maxo What Is 3do About 3ds Maxo How’s Max Developedo System Requirementso About 3–D Graphicso How 3–D Graphics Are Usedo Finding A Career In 3do Simulating Three Dimension

Exploring View Portso Understanding 3d Spaceo Orthographic Viewso Perspective Viewo View port Controlso View port Rendering Levelso View port Configuration

Meeting The Max Interfaceo Command Panels

The Create Panels The Modify Panels The Hierarchy Panel The Motion Panel The Display Panel The Utility Panel

o The Main Toolbar Options Learning The Toolbar Contents Selection Tool Transform Tool Other Toolbar Options

Using Primitives & Splineso 3d Primitiveso Extended Primitiveso 2d Primitives

Selection & Transform Toolso Selection Methodso Groups

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

o Transform Tools Using Transform Buttons Working With The Transform Gizmo Using Transform Type–Ins Constructing The Transform Understanding A Coordinate System

o Pivot Points Temporary Pivot Points Temporary Pivot Points And Sub Object True Pivot Point Positioning And Aligning Pivot Point Transform Adjustments

o Using The Align Commando Using Grids

Cloning Objects And Object Arrayso Cloning Basicso Shift Clone Methodo Array Tool

Linear Array Circular Array Spiral Array

Grouping And Linking Objectso Grouping Objects

Ungrouping Objects Attaching And De–Attaching Objects

o Relationship Between Parent, Chills & Root Relationships Linking & Unlinking Objects Links & Hierarchies

o Displaying Links In The View Porto Viewing Hierarchieso Working With Linked Objects

Selecting Hierarchies Linking To Dummies

o Using Schematic View Window Schematic View Window Schematic View Interface

o Working With Schematic View Nodes Creating A Hierarchy Rearranging Nodes Deleting Nodes Node Colors Changing The Object Color Copying & Recording Modifiers

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

Modeling With Modifierso Modifiers & The Modifier Stacko Basic Axial Modifier

Bend Taper Twist Stretch Squeeze Push Mirror Skew

o Noiseo Relaxo Ripple & Waveo Slice & Cap Holeso Spherify & Latticeo Mesh Optimizationo The Displace Modifierso Free Form Deformationso Spline Based Modifiers

Extrude Bevel Lathe & Fillet/ Champher Using Spline Boolean Operations

Mesh Level Modelingo Choosing A Modeling Methodo Mesh Basicso Polygonal Mesh Modelingo Modeling With Primitiveso Modeling Using Modifiers

Modeling A Display Case With Lattice Modifier Modeling A Landscape With The Displace Modifier

o Modeling Meshes From Lazier Splineso Modeling With Compound Objecto Editable Poly Modelingo Mesh Sub Object Editingo The Vertex Sub Object Level

Patch Modelingo Introduction To Patch Grido Building & Editing Patch Surfaces

Creating Patches Shaping Patches Adding New Patches Extruding Patches Extrude Edge On Patches Attaching & Welding Patch Surface

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

o Converting A Loft Object To Patcho Compound Objecto Types Of Compound Object

Boolean Objects Spline Boolean Morphing Objects Creating Conform Object Shape Merge Terrain Object Loft Objects Scatter Mesher

Working With Nurbso Nurbs Curves & Surfaceso Non Uniform Rational B–Spline (Nurbs)o Adaptive Tessellationo Using Nurbs For Organic Modelingo Working With Nurbs Curveso Working With Nurbs Surfaceso Nurbs Modeling Techniqueo Converting A Mesh Primitive To Nurbso Understanding Isoparmso Using Nurb Tools

Making A U Loft Surface From Curve Capping A Surface Drawing A Curve On Surface Trimming A Surface Modeling A Character’s Head With Nurbs Lathing A Nurbs Surface Lofting Surfaces

Radiocity Basic Mapping & Material

o What Is Materialo Material In 3d Computer Graphicso Understanding The Structure Of Materials

Understanding Color Models Components Of Surface Shading Shading Types Basic Shading Parameters

o Understanding Materials & Maps Material & Map Browser Material Tree Material Type

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

o Material Channelso Map Type

Bitmap 2d Procedural Maps 3d Procedural Maps Color Modifying Maps Special Maps Reflection & Refraction Maps

o Mapping Coordinates Adjusting Mapping Coordinates In Coordinate Rollout The Uvw Map Modifiers Using Unwrap Uvw To Change Mapping

o Exploring The Material Editor Interfaceo Map Rollouto Advanced Materialso Advanced Material Settingo Supes Sampling Rollouto Dynamics Properties Rollouto Output Curver For Maps

Ray Tracing Applying A Mattel Shadow Material Applying A Double Sided Material Applying Top/ Bottom Material Applying A Shellec Material Applying Map To Material Channel

Working With Lightso Art Of Lightingo Basics Of Lightningo Simulation And Color In 2do Types Of Light & Their Parameterso Lightning In Computer Graphics

Diffuse Reflection Ambient Light Shadow Casting Indusion & Exclusion Of Objects

o Designing Your Lighting A Three Point Lightning Setup Applying Three Point Lighting Adding Volume Light Atmospheric Zone Lighting Mood Lighting Applying Mood Lighting Lighting Free Camera Using Vertex Color To Replace Lighting

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

Using Camerao Understanding camera & Camera typeso Using free camerao Using target camerao Camera parameterso Controlling camerao Dollying the camerao Rooling the camerao Trucking the camerao Orbiting the camerao Panning the camerao Adding multi–pass effecto Depth of fieldo Motion blur

Animationo Using keyso Managing keys in track viewo Using animation buttono Setting frame rateo Setting speed & directiono Track barso Track view modes

Edit key mode Edit time mode Edit range mode Position ranges mode Function curves mode

o Motion panelo Animation Parameters

Animating a single parameters Animating a modifiers parameters Animating light parameters Animating material parameter Animating modifier parameter

o Animating with space warpso Animating particleso Making the particles follow a patho Adding a deflector space warpo Morphing

Using controllerso Assigning controllerso Assigning controllers in motion panel & track viewo Setting default controllers

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

Using Particleso Creating particleso Types of particleso Particles basic parameterso Particles generation rollout

Using Space Warpso Creating space warpso Binding space warp to an objecto Types of space warp

Forces Deflectors Geometrical / deformable Modifier based Using video post

Understanding video post Editing video post Video post queue Video post events Video post panels

Dynamic Simulationo Understanding dynamico Using dynamic space warpso Using dynamic rollouto Editing simulation objectso Using flex modifiero Adding forces & deflectors

Adding Collision Rendering

o Rendering animationo Output size & other optionso Rendering few part of the sceneo Motion bluro Antialiasingo Render typeo Common parameterso Render previewo Action spade

Environment & Render Effectso Render effectso Lens effecto Glow, ring, blur etc.o Creating an environmento Adding atmospheric effecto Fog, cloud, fire etc.

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

Working with boneso Building bones systemo Assigning an IK solvero Setting bone parametero Using skin modifierso Editing envelopso Using deformers

Using inverse kinematicso Creating IK systemo Building & linking a systemo Defining joint constraintso Copying, pasting & mirroring jointso Binding objectso IK limb solvero IK methodso IK script

Character Animation Introduction to Character Studio Max

o Working with bipedo Creating a bipedo Animating biped

Using freeform animationo About freeform animationo Creating free form animationo Freeform walking animation

Using IK constraintso Transforming linkso Copy & paste postures

Editing biped in figure modeo Posing a bipedo Saving & loading biped figure fileo Linking object with bipedo Rubber banding arms & legs

Working with footstepso About footstepso Creating footstepso Editing footstepso Creating multiple & individual footstepso Editing footsteps in track viewo Sliding footstepso Adjusting vertical dynamicso Running, hopping & jumping with bipedo Adopting biped key to footstepo Splicing biped motiono Retargeting biped motiono Loading & saving biped step files

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

Understanding biped anatomyo IK key frame parameterso Freeform walking animation using IK constraintso Pivotso Mirroring motiono Bending center of mass track & trajectory key editing

Working with physiqueo Envelopso Bulges & tendonso Adjusting biped arms, legs & torsoo Adjusting default envelope shapeo Fine tuning the envelops

Adjusting skin with bipedo Working with deformable envelopeso Adjusting link parameterso Creating bulgeo Setting bulgeo Shaping the bulgeo Fine tuning in the bulge editoro Adding more poses to your charactero Creating tendonso Rigid envelopso Deformable envelopso Vertex sub–object to override envelops & blendingo Shaded display of vertex weight values

Crowd animationo Crowd objecto Crowd delegateso Creating crowd systemo Understanding behavioro Attaching an object instance to a crowd systemo Biped with crowd delegates

Project: One project should be completed based on character animation.

Assignment 1 – Modeling Assignment 2 – Animation (i.e. Walkthrough, Camera animation etc.) Assignment 3 – Animated Movie (i.e. 3D Character animated short film).

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

2. INTRODUCTION TO 3D

Time: 3 Hours Max. Marks : 100

Note: Instructions for the Paper–Setters for Theory Examination:Section–A: (30 Marks): It will consist of 15 very short answer type questions. Each question

carrying 2 marks. All questions are compulsory.Section–B: (30 Marks): It will consist of 5 long answer type questions. Candidates will be

required to attempt any 3 questions, each question carrying 10 marks.Section–C: (40 Marks): It will consist of 4 Essay type questions. Candidates will be required to

attempt any 2 questions, each question carrying 20 marks.

Introduction to the 12 Basic Principles of Animation Squash and Stretch Anticipation Staging Straight ahead action and pose to pose Follow through and overlapping action Slow in and Slow out Arcs Secondary Action Timing Exaggeration Solid Drawing Appeal

What is 3D Application of 3D Graphics and Animation Difference between 2D Workspace and 3D Workspace Skills set required

Understanding Viewports Understanding 3D Space Different Viewports in 3D Role of Perspective View Configuring Viewport

Techniques in 3D Streams– Modelling , –Rigging, – Texturing, –Lighting, –Animation, –Dynamics, –

Rendering

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

Choosing a Modelling Method : Nurbs Modelling, Spline Modelling, PolygonModelling, Patch Modeling, Subdivs

Choosing a Rigging Method : Inverse Kinematic (IK), Forward Kinematics (FK) Choosing a Texturing Method: UV Mapping and Unwrapping Choosing a Lighting Method: Scanline, Mental Ray. Using Primitives – 3D Primitives, Extended Primitives, 2D Primitives

Selection and Transform Tools Transform tools Working with Gizmo Using the Transform Tools Co–ordinate System

Pivot Points True Pivot Temporary Pivot

Cloning Objects Cloning basics Array Tool

Modifiers Bend Taper Twist Stretch Squeeze Mirror Skew Turbo smooth Symmetry Mesh Optimization Spline based modifiers Free Form deformations

Compound Objects Boolean Objects Spline Boolean Morphing Objects Creating Conform Object Shape Merge Terrain Object Loft Objects Scatter Mesher

69

BACHELOR OF MULTIMEDIA (SEMESTER – VI)Map Types

Bitmap 2D Procedural Map 3D Procedural Map Color Modifying Map Refraction and Reflection Maps Opacity Maps

Mapping Attributes UVW map Material Editor Map Rollout

Lighting in 3D Software Art of Lighting Basics of lighting Three Point lighting basic Zone lighting Mood Lighting Accent Lighting Types of lights and their properties

Camera in 3D Understanding the camera and camera types Free camera Target camera Camera parameters Controlling Camera Dollying the Camera Rolling the Camera Trucking the Camera Orbiting the Camera Panning the Camera Adding Multi–Pass effect in the camera Depth of Field Motional Blur

70

BACHELOR OF MULTIMEDIA (SEMESTER – VI)

Animation in 3D Using Animation key frames Frame Rate Morphing Auto Key and Set Key Attributes Motion Panel Dope Sheet Trax Editor Ghosting Simulating Particles Video Post

Rigging Creating Bones Solvers Skin Modifiers Using Inverse Kinematics Using Forward Kinematics Linking Physique Understanding Biped

Rendering Taking Output Formats of Rendering Frame Size Output type Render Preview Anti Aliasing

71

BACHELOR OF MULTIMEDIA (SEMESTER – VI)

3. DRAWING & ILLUSTRATION(Practical)

Max. Marks: 100External: 80Exhibit Display: 20

a. Drawing:

i. Study of Furniture, Buildings, and Automobiles etc.

ii. Study of objects in wood, Glass, Metal, Fabric etc.

iii. Drawing of 3D objects from 4 different views (Top, Front, Side view & Perspective)

iv. All above assignments to be done in any one medium.

b. Illustration:

i. Introduction to Illustration

ii. Different styles of Illustration

iii. Exaggerated, Flat, Stylish & Realistic etc.

Story Narration through Illustration

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

4. WORKSHOP–IV(STOP MOTION)

Max. Marks: 100External: 80Exhibit Display: 20

Camera Capturing Techniques

Camera Angle

Frame by frame shoot

Editing

Sequence Edit and Composite in Video and Composting softwares

Render

73

BACHELOR OF MULTIMEDIA (SEMESTER – VI)

5. EYEON FUSIONMax. Marks: 100External: 80Exhibit Display: 20

Overview Overview Navigating Console Comments Time Ruler

Bins Overview Layout Hierarchy Bins As A Server Managing Bins Using Bins Using Clip Items Backing Up Bins

Display Views Overview Types Of Views Context Menu Displaying An Image Position And Layout Navigating Previews Onscreen Controls Toolbars A and B Buffers Subviews View Types Choosing Color Channels The 3D View Quad Display Effect Masks Guides Look Up Tables View Options Status Bar Display View Label

74

BACHELOR OF MULTIMEDIA (SEMESTER – VI)

Flow Editor Overview Viewing Scaling and Panning the Flow Context Menus Adding Tools Connecting Tools Inserting Tools Replacing Tools Deleting Tools Connection Types Moving Tools Groups Display Tile Pictures Viewing Tools Tool Tips Copying and Pasting Instancing Tools Finding Tools Macros Flow Options

Spline Editor Overview Creating and Removing animation Interface Navigating Displaying Splines Working With Splines Working With Keyframes Filtering Time And Value Looping Splines Reversing Splines Time Stretching Ease In Out Reducing Points Guides Autosnap Import Export

75

BACHELOR OF MULTIMEDIA (SEMESTER – VI)

Timeline Overview Navigating Working With Tools Working With Splines Timeline Filters Options Guides Autosnap Spreadsheet Color Coding Context Menu

Tool Controls Overview Types of Controls Controls Area Context Menus Common Controls Comments Scripting Navigating

Animating Appendices License Server Network Rendering Preferences Tracking Frame Formats

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BACHELOR OF MULTIMEDIA (SEMESTER – VI)

6. PROJECT: IV

Max. Marks: 200External: 200

Project should be completed on the basis all the software covered during the semester

77

BACHELOR OF MULTIMEDIA (SEMESTER SYSTEM)

SEMESTER –VII:

Sr.No.

Subject TotalMarks

External ExhibitDisplay

Time Allowed

1 Maya Practical400 320 80

6 Hrs.

2 Mudbox Practical100

80 20 3 Hrs.

3 Project–V Practical200

200 – 6 Hrs.

Total Marks: 700

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BACHELOR OF MULTIMEDIA (SEMESTER – VII)

1. MAYAMax. Marks: 400External: 320Exhibit Display: 80

User Interface of Maya. Introduction to Maya Modeling Tools Abt. View Ports Abt. Opening File, Saving And Closing

Modeling Tools Nurbs Modeling Poly Modeling Subdivision Modeling

Advance Modeling Technique Product Modeling Character Modeling Low poly Modeling High Poly Modeling

Texturing About Texturing Mapping Uv Tex editor

Materials Anisotropic. Blinn. Lambert. Layered Shades. Ocean Shades. Phong. Phong E. Ramp Shades. Shading Map. Surface Shades. Use Backgrounds.

Animation About Animation. About Key Frames.

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BACHELOR OF MULTIMEDIA (SEMESTER – VII)

Animation Editors Graph Editor. Trax Editor. Dope Sheet. Blend Shape. Expression Editor. Device Editor.

Set Key Set Breakdown. Hold Current Keys. Set Driver Key. Set Transform Keys. Ik/Fk Keys. Create Clip. Create Pose.

Ghost Selected Unghost Selected. Unghost All. Create Motion Trail. Create Animation SnapShot. Update Motion Trail/Snapshot. Create Animated Sweep. Motion Paths.

Skin Bind Skin. Detach Skin. Go To Bind Pose. Edit Smooth Skin. Edit Rigid Skin.

Skeleton Joint Tool. Ik Handle Tool. Ik Spline Handle Tool. Insert Joint Tool. Reroot Skeleton. Remove Joint. Connect Joint. Mirror Joint. Orient Joint.

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BACHELOR OF MULTIMEDIA (SEMESTER – VII)

Set Preferred Angle. Assume Preferred Angle. Enable Ik Handle Snap. Enable Ik Fk Control. Enable Selected Ik Handle. Disable Selected Ik Handle.

Lighting Ambient Light. Directional Light. Point Light. Spot Light. Area Light. Volume Light. Camera. Camera Rendering

Cloth Create Panel Create Garment Create Seam Create Collision Object

HypergraphPaint EffectsPlay blast

81

BACHELOR OF MULTIMEDIA (SEMESTER – VII)

2. MUDBOX(PRACTICAL)

Time: 3 Hours Max. Marks: 100External: 80Exhibit Display: 20

Time lapse Masking

Sculpturing Technique

Texturing

Lighting technique

Rendering Technique

Displacement Map

Mesh Preparation

Painting, Drawing

Painting HDRI

Vector Art with selection and path in GIMP

Books Recommended:

Introducing Mudbox –Ara Kermanikian

Digital Sculpting with Mudbox: Essential Tools and Techniques for Artists by Mike de la

Flor and Bridgette Mongeon

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox by

Michael Ingrassia

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BACHELOR OF MULTIMEDIA (SEMESTER – VII)

3. PROJECT–V

Max. Marks: 200External: 200

Project should be completed on the basis all the software covered during the semester

83

BACHELOR OF MULTIMEDIA (SEMESTER SYSTEM)

SEMESTER –VIII:

Total Marks: 450

Sr.No.

Course TotalMarks

External ExhibitDisplay

TimeAllowed for

Exam

TimeAllocation

1. Project withDocumentation(any one of the following):– 1) Short Film 2) Animation Film

3) Documentary

450 450 – 6 Hrs. –

2. Industrial Training Now certificate remarks have to besubmitted (Satisfactory/Unsatisfactory)Ref. Letter no. 5736–45 dated 1.9.08

IndustrialTraining forminimum

10–12weeks

84

BACHELOR OF MULTIMEDIA (SEMESTER – VIII)

1. PROJECT WITH DOCUMENTATION

SHORT FILM/ANIMATION FILM/DOCUMENTARY(PRACTICAL)

Max. Marks: 450External: 450

Students are required to make any one of the above i.e Animation Film, or a short film or a

documentary film based on the knowledge attained throughout the course, using software's

that have been taught. Documentation includes work flow, tools used and project details and

chapters like dissertation.

Note: The mentioned project during the semester should be completed in the college under

the guidance of the concern faculty.

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BACHELOR OF MULTIMEDIA (SEMESTER – VIII)

2. INDUSTRIAL TRAINING

Industrial Training for minimum 10–12 weeks

Certificate remarks have to be submitted. (Satisfactory/Unsatisfactory)