The Wizard of Oz Family Board Game Instructions

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jj'Si;,Ily ,;iin oBIECT, OFTHE GAME ln tlie originilWizard Of Oz adventure, Dorothy and her friends journeyed through the Land Of Oz on a quest 'r to build their characters. ln the game, players also build their chosen character by collecting and assembling all 9 Picture PuzzleTiles to make a complete picture of either Dorothy,Tin Man, Scarecrow or Lion. Players will rravel from the Yellow Brick Road (yellow section), to the Emerald City (light green section), to the Wicked Witch's Castle (blue section). From there,they will journey to the Emerald CityTreasure Chest (dark green section) and then finally to Glinda,the GoodWitch's Castle (red section).The first player to collect all 9 of their character's Picture PuzzleTiles and be the first to reach theWinner Square wins the game. PLAYERS After opening the game, attach the supplied character stickers to the following playing pieces: Dorothy (yellow playing piece),Tin Man (blue), Scarecrow (green) and Lion (red). Next, each player decides which character they would like to be. Then, each player takes one of the four large Master Picture Cards that shows the complete picture of his or her chosen character.This Card is a visual aid for assemblingthe Picture PuzzleTiles.The card is kept in front of each player and as the Picture Puzzle Tiles are collected during the game, the tiles are placed on top of the matching section on the card. Cards BEFORE PLAY BEGINS Separate the 36 Picture PutzleTiles into 4 character piles (9 Tiles make up each character.) As players travel around the board, they will be collecting these tiles. Choose one player to act as the Wizard of Oz throughout the game.TheWizard is responsible for handing out the Picture Puzzle Tiles and distributing the Emeralds as needed.To begin, theWizard gives each player 5 Emeralds and places 3 Emeralds inside the Emerald CityTreasure Chestwhich is located in the centre of the playing board. Next, the 28 Oz Playing Cards are shuffled. Each player is dealt 4 OzPlaying Cards,which are not to be shown to the other players.The remaining cards are placed face down in a deck beside the game board. Character Stickers Master Pi ctu re ffi #ffi ffi ffi ffi ffi ffi ffi ffi Pictu re Puzzle Tiles

description

The Wizard of Oz Family Board Game Instructions. This game is by The Mad Hatter's Toy & Game Factory Inc. There have been many posts from people who get the game and it has no instructions. There's also a post claiming to contact the company without results. So when I bought a copy of the game with instructions, I scanned them into the computer and turned the picture files into a pdf file of the complete instructions.

Transcript of The Wizard of Oz Family Board Game Instructions

Page 1: The Wizard of Oz Family Board Game Instructions

jj'Si;,Ily,;iin

oBIECT, OFTHE GAMEln tlie originilWizard Of Oz adventure, Dorothy and her friends journeyed through the Land Of Oz on a quest 'rto build their characters. ln the game, players also build their chosen character by collecting and assembling all

9 Picture PuzzleTiles to make a complete picture of either Dorothy,Tin Man, Scarecrow or Lion. Players will

rravel from the Yellow Brick Road (yellow section), to the Emerald City (light green section), to the Wicked Witch's

Castle (blue section). From there,they will journey to the Emerald CityTreasure Chest (dark green

section) and then finally to Glinda,the GoodWitch's Castle (red section).The first player to collect all 9 of theircharacter's Picture PuzzleTiles and be the first to reach theWinner Square wins the game.

PLAYERSAfter opening the game, attach the supplied character stickers to the followingplaying pieces: Dorothy (yellow playing piece),Tin Man (blue), Scarecrow (green)

and Lion (red). Next, each player decides which character they would like to be.

Then, each player takes one of the four large Master Picture Cards that shows

the complete picture of his or her chosen character.This Card is a visual aid forassemblingthe Picture PuzzleTiles.The card is kept in front of each player and

as the Picture Puzzle Tiles are collected during the game, the tiles are placed on

top of the matching section on the card.

Cards

BEFORE PLAY BEGINSSeparate the 36 Picture PutzleTiles into 4 character piles (9 Tiles make up each character.) As

players travel around the board, they will be collecting these tiles. Choose one player to act as theWizard of Oz throughout the game.TheWizard is responsible for handing out the Picture Puzzle

Tiles and distributing the Emeralds as needed.To begin, theWizard gives each player

5 Emeralds and places 3 Emeralds inside the Emerald CityTreasure Chestwhich is located inthe centre of the playing board. Next, the 28 Oz Playing Cards are shuffled. Each player is dealt

4 OzPlaying Cards,which are not to be shown to the other players.The remaining cards areplaced face down in a deck beside the game board.

Character Stickers Master Pi ctu re

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Pictu re Puzzle Tiles

Page 2: The Wizard of Oz Family Board Game Instructions

BEGINNING PLAYPlayers place their playing pieces on the word "start" in theYellow Brick Road section.The youngest player goes first

by rolling the die and following the instructions found on the landed space. Play then moves to the player on the left.

lf less than 4 people are playing, disregard any related squares on the board for the character(s) not in use.

PLAYING BOARDThe Oz playing board is divided into 5 different sections. Each section contains Picture Puzzle Squares that match the

Picture PuzzleTiles each player needs to collect.TheYellow Brick Road has 3 Picture Puzzle Squares for each charac-

ter;Emerald City - 2 Squares;WickedWitch's Castle - I Square;Emerald CityTreasure Chest - I Square;and the

Good Witch's Castle - 2 Squares.

Note: Through each of the 5 sections, all playing pieces move in a counterclockwise direction.

PICTURE PUZZLETILESTo win,a player must collect all 9 Picture PuzzleTiles that complete the Picture Puzzle of that player's character

(Dorothy,Tin Man, Scarecrow or Lion).Tiles should be laid on the matching squares of the Master Picture Card and

be visible to all players. A player cannot leave a section of the playing board until all of his or her character's Picture

PuzzleTiles for that section have been collected.

ACQU I RI NG PICTU RE PUZZLETI LES

There are 4 ways a player can acquire Picture PuzzleTiles: (l)When a player lands on any Picture Puzzle Square,the

Wizard gives the player the matching tile, provided it has not been taken already by another player.

(2)When a player lands on his or her character's Picture Puzzle Square but a second player has taken that matching

tile already, the first player has the right to take the tile by giving the second player 2 Emeralds. Once a player has

obtained his or her character's Picture PuzzleTile, it cannot be taken by another player. (3) A player may choose toforfeit the roll of the die and simply jump to the desired Picture Puzzle Square by giving up 5 Emeralds.These

Emeralds are given either to theWizard, if the tile is still available, or to the player who currently holds it.

Note:A player may only acquire Picture PuzzleTiles forthe section in which his or her playing piece resides.A play-

er may not use Emeralds to iump to the next section. For example, if a player in theYellow Brick Road section has

already acquired the 3 needed Picture PuzzleTiles for that section,the player cannot offer to give up 5 Emeralds and

jump to the next needed Picture Puzzle Square within the Emerald City section. (a)The fourth way of acquiring

Picture PuzzleTiles is by landing on the Flying Monkey Squares (see the following section).

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(Continued)

FLYTNG MONKEY SQUARESlf a player lands on a Flying Monkey Square, that player may go directly to the nearestneeded Picture Puzzle Square and take the matching tile without having to give upany Emeralds to theWizard. However, if another player has already taken that tile,2 Emeralds must be given to that player in exchange for the tile. lf a player whoalready has all of the required Picture PuzzleTiles for that section lands on a FlyingMonkey Square, that player must immeditely advance to the flrst sguore of thte nextsection which is indicated by the words "Monkey Landing Pad".

EMERALD CITYTREASURE CHESTWhen a player lands on a plus square (+ ftJt,theWizard gives that player the indicatednumber of Emeralds. lf a player lands on a minus square (- qt, that player must give upthe indicated number of Emeralds to the Emerald City Treasure Chest (located in thecenter of the board). Players may win the Emeralds in the Emerald CityTreasure Chestby using the Oz Playing Cards.

OZ PLAYING CARDSWhen a player lands on an Emerald City Square, he or she must either "Pick Up","Discard" or "Trade" an Oz Playing Card as indicated on the square.With theexception of theWicked Witch Card, each card has a number value: Dorothy,Tin Man, Scarecrow and Lion (5), the Good Witch ( l0) and the Wizard ( l5).

PrcK uP SQUARESWhen a player lands on a Pick Up Square, the player must pick up one card from the top of theOz Playing Card deck.

DrscARD SQUARESWhen a player lands on a Discard Squar'e,

returned to the bottom of the Oz Playing

TRADE SQUARESWhen a player lands on aTrade Square,that player must trade one or more Oz Playing Cards withany chosen player. Example: lf playerA wishes to trade 3 cards with player B, PlayerA lays themface down, where they remain until trading is complete. Player B then fans his or hercards out, keeping them concealed,while PlayerA picks 3 cards. Player B now collects PlayerA's3 discarded cards from the table.

WINNlNG THE EMERALD CITY TREASURE CHESTAt the beginning of a player's turn, the player may call "O2", meaning all players must lay down their Oz PlayingCards.The player with the most points (determined by adding up the numbers on the Oz Playing Cards) gets all theEmeralds in the Emerald City Treasure Chest. lf two or more players are tied with the highest number, then theEmeralds are split between them. lf there are an odd number of Emeralds,one is left in the Emerald CityTreasureChest. lf the player who called "Oz" is tied with someone else for rhe most points, then the other player gets all theEmeralds.After a player wins the Emerald CityTreasure Chest, all2SOz Playing Cards are reshuffled and 4 newcards are dealt to each player. Play now passes to the next person.The player'who called "Oz" is allowed only thataction for the turn.Wicked Witch Cards: lf any player is holding a Wicked Witch Card when"Oz" is called, the player automaticallyloses the hand and must give up 5 Emeralds for each Wicked Witch Card held.These Emeralds are put into theTreasure Chest as replenishment for rhe won Emeralds. However, if no players are caught with aWickedWitchCard, the Wizard replenishes the Treasure Chest with 3 Emeralds.Note: For strategic reasons, a player may wish to call "Oz" while holding a Wicked Witch Card. However, a playercannotwin the hand,nor win the game if holding aWickedWitch Card.That player must continue play until he orshe is able to discard it.

@ffiFIying Monkey Squares

OZ Playing Cards

the player must discard one Oz Playing Card, which isCar-d decl<.

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EMERALD DEMANDS AND OWING EMERALDSAll players must give up any Emeralds demanded of them irnmediately. lf a player runs out of Emeralds, he may

borrow them from theWizard on his turn.A player may only borrow Emeralds in units of 5, keeping track of the

"loan" by turning over one Picture Puzzle Tile for each unit of 5 Emeralds borrowed. (lf a player hasn't any Picture

Puzzle Tiles to turn over, it may be recorded on a separate piece of paper.) When a player, who has borrowed from

the Wizard acquires some Emeralds, the player must give them back to the Wizard immediately, and only

then may the Picture Puzzle Tiles be turned face up again.

Note: A player cannot win the game while owing the Wizard any Emeralds.

WINNING THE GAMEThe first player to collect all his or her Picture PuzzleTiles and reach theWinner Square without holding any

WickedWitch Cards or owing any Emeralds wins the game.A player need NOT rollthe exact number to land on

the Winner Square.