PERANCANGAN VIDEO TEASER SEBAGAI PENGUAT BRAND … · 2020. 1. 27. · PERANCANGAN VIDEO TEASER...

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i PENGANTAR KARYA TUGAS AKHIR PERANCANGAN VIDEO TEASER SEBAGAI PENGUAT BRAND IDENTITY BLUABLE SCARF Disusun Guna Melengkapi dan Memenuhi Persyaratan Mencapai Gelar Sarjana Seni Rupa Program Studi Desain Komunikasi Visual Disusuh oleh: Ghea Retno Angginny C0713021 PROGRAM STUDI DESAIN KOMUNIKASI VISUAL FAKULTAS SENI RUPA DAN DESAIN UNIVERSITAS SEBELAS MARET SURAKARTA 2017

Transcript of PERANCANGAN VIDEO TEASER SEBAGAI PENGUAT BRAND … · 2020. 1. 27. · PERANCANGAN VIDEO TEASER...

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    PENGANTAR KARYA

    TUGAS AKHIR

    PERANCANGAN VIDEO TEASER SEBAGAI

    PENGUAT BRAND IDENTITY BLUABLE SCARF

    Disusun Guna Melengkapi dan Memenuhi Persyaratan

    Mencapai Gelar Sarjana Seni Rupa

    Program Studi Desain Komunikasi Visual

    Disusuh oleh:

    Ghea Retno Angginny

    C0713021

    PROGRAM STUDI DESAIN KOMUNIKASI

    VISUAL FAKULTAS SENI RUPA DAN

    DESAIN UNIVERSITAS SEBELAS MARET

    SURAKARTA

    2017

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    PERSEMBAHAN

    Karya ini penulis persembahkan kepada :

    Keluarga tersayang, sahabat terkasih, teman-teman tersayang.

    Juga tentu saja kamu yang membaca.

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    MOTTO

    Menuju tak terbatas dan melampauinya

    - Buzz Light Year -

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    KATA PENGANTAR

    Puji syukur penulis panjatkan kepada Allah SWT yang telah memberikan

    limpahan rakhmat, ketekunan dan kesabaran, sehingga penulis dapat

    menyelesaikan Karya Tugas Akhir ini meskupun dengan berbagai hambatan yang

    ada. Denagn bantuan pembimbing, serta arahan dan bantuan dari berbagai pihak,

    maka Tugas Akhir dengan judul PERANCANGAN VIDEO TEASER GUNA

    MEMPERKUAT BRAND IDENTITY BLUABLE SCARF ini dapat terselesaikan

    dengan baik dan tepat waktu. Untuk itu penulis ingin menyampaikan rasa terima

    kasih kepada:

    1. Drs. Ahmad Addib, M.Hum, Ph.D selakau DekanFakultas Seni Rupa dan

    Desain Universitas Sebelas Maret.

    2. Dr. Deny Tri Ardianto, S.Sn, Dpl.Art selaku Ketua Program Studi S1

    Desain Komunikasi Visual sekaligus selaku pembimbing 2 yang telah

    memberikan waktu, bimbingan, arahan, dan kritik yang membangun

    dalam pengerjaan Tugas Akhir ini.

    3. Dr. Putut H Pramono, M.Si selaku pembimbing 1 yang telah memberikan

    waktu, bimbingan, arahan, dan kritik yang membangun dalam pengerjaan

    Tugas Akhir ini.

    4. Seluruh Dosen dan Karyawan Fakultas Seni Rupa dan Desain Universitas

    Sebelas Maret Surakarta, khususnya S1 Desain Komunikasi Visual

    5. Jeihan Raissa selaku narasumber dan CEO Bluable.

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    DAFTAR ISI

    HALAMAN SAMPUL ................................................................................................ i

    LEMBAR PERSETUJUAN ...................................................................................... ii

    HALAMAN PENGESAHAN ................................................................................... iii

    HALAMAN ORISINALITAS TUGAS AKHIR .................................................... iv

    HALAMAN PERSEMBAHAN ................................................................................. v

    HALAMAN MOTTO ................................................................................................ vi

    KATA PENGANTAR .............................................................................................. vii

    DAFTAR ISI .............................................................................................................. ix

    DAFTAR GRAFIK ................................................................................................. xiii

    DAFTAR GAMBAR ............................................................................................... xiv

    DAFTAR TABEL .................................................................................................... xvi

    DAFTAR BAGAN .................................................................................................. xvii

    DAFTAR LAMPIRAN ......................................................................................... xviii

    ABSTRAK ................................................................................................................ xix

    ABSTACT .................................................................................................................. xx

    BAB I PENDAHULUAN ........................................................................................... 1

    A. Latar belakang ....................................................................................................... 1

    B. Rumusan Masalah ................................................................................................. 3

    C. Tujuan dan Manfaat Perancangan ......................................................................... 4

    1. Tujuan Perancangan ....................................................................................... 4

    2. Manfaat Perancangan ..................................................................................... 4

    D. Kerangka Pemikiran dan Metode Penelitian ......................................................... 4

    1. Kerangka Pemikiran ....................................................................................... 4

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    2. Metode Penelitian ........................................................................................... 5

    BAB II KAJIAN TEORI ........................................................................................... 9

    A. Perancangan .......................................................................................................... 9

    1. Unsur-unsur Perancangan .............................................................................. 9

    2. Prinsip Kerja Desain..................................................................................... 13

    B. Media AudioVisual ............................................................................................. 15

    1. Media Audio Visual ..................................................................................... 15

    2. Bentuk Media Audio Visual ......................................................................... 16

    C. Brand Identity ...................................................................................................... 17

    1. Brand ........................................................................................................... 17

    2. Identity ......................................................................................................... 20

    3. Brand Identity .............................................................................................. 21

    D. Promosi ................................................................................................................ 27

    1. Bauran promosi ............................................................................................ 29

    2. Tujuan Promosi ............................................................................................ 34

    BAB III IDENTIFIKASI DATA ............................................................................. 36

    A. Bluable ................................................................................................................ 36

    1. Visi Misi ....................................................................................................... 37

    2. Struktur Organisasi ....................................................................................... 38

    B. Data Produk ......................................................................................................... 38

    C. Data Konsumen ................................................................................................... 41

    D. Data Pemasaran ................................................................................................... 41

    E. Data Promosi ....................................................................................................... 42

    F. Target Market ...................................................................................................... 43

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    G. Kompetitor .......................................................................................................... 44

    1. Maloonyy Scarf ............................................................................................ 44

    2. Phantasien..................................................................................................... 49

    H. Analisis SWOT ................................................................................................... 53

    BAB IV KONSEP PERANCANGAN ..................................................................... 55

    A. Metode Perancangan ........................................................................................... 55

    B. Konsep Kreatif .................................................................................................... 57

    1. Target Audience ........................................................................................... 58

    2. Unique Selling Proposition (USP) ............................................................... 72

    3. Positioning ................................................................................................... 73

    4. Gaya Visual .................................................................................................. 73

    C. Konsep Perancangan ........................................................................................... 74

    1. Verbal ........................................................................................................... 74

    2. Non-Verbal ................................................................................................... 76

    D. Target Karya ........................................................................................................ 91

    1. Media Utama ................................................................................................ 91

    2. Media Pendukung ......................................................................................... 92

    E. Teknik Pelaksanaan ............................................................................................. 94

    1. Visualisasi Karya.......................................................................................... 94

    2. Perancangan Media ...................................................................................... 95

    F. Perencanaan Biaya .............................................................................................. 95

    1. Media Utama ................................................................................................ 95

    2. Media Pendukung ......................................................................................... 95

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    BAB V VISUALISASI KARYA .................................................................................. 97

    A. Media Utama ....................................................................................................... 97

    1. Youtube Ads ................................................................................................. 97

    2. #colorfulholiday ......................................................................................... 100

    3. #styledwithbluable ..................................................................................... 104

    B. Media Pendukung ............................................................................................. 108

    1. Stationary ................................................................................................... 109

    2. Hangtag ...................................................................................................... 111

    3. Label Produk .............................................................................................. 112

    4. X-Banner .................................................................................................... 113

    5. Web Banner ................................................................................................ 114

    6. Kemasan ..................................................................................................... 116

    7. Paperbag .................................................................................................... 117

    8. Akun Media Sosial ..................................................................................... 118

    9. Stiker........................................................................................................... 120

    BAB VI PENUTUP ..................................................................................................... 121

    A. Kesimpulan ....................................................................................................... 121

    B. Saran .................................................................................................................. 122

    DAFTAR PUSTAKA

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    DAFTAR GRAFIK

    Grafik 4.1 Hasil Survei Domisili Responden ...................................................................... 59

    Grafik 4.2 Hasil Survei Pekerjaan Responden .................................................................... 60

    Grafik 4.3 Hasil Survei Usia Responden ............................................................................ 60

    Grafik 4.4 Hasil Survei Tentang Pengetahuan Responden Tentang Scarf...................... 61

    Grafik 4.5 Hasil Survei Pengetahuan Responden Tentang Fungsi Scarf ........................ 62

    Grafik 4.6 Hasil Survei Tentang Kepemilikan Scarf Oleh Responden .......................... 62

    Grafik 4.7 Hasil Survei Tentang Penggunaan Scarf Oleh Responden ............................ 63

    Grafik 4.8 Hasil Survei Tentang Faktor yang Menjadi Pertimbangan

    Responden dalam Membeli Scarf .................................................................. 64

    Grafik 4.9 Hasil Survei Tentang Responden Mengikuti Tren Fashion atau

    Tidak ............................................................................................................. 64

    Grafik 4.10 Hasil Survei Tentang Besaran Budget untuk Membeli Item Fashion ......... 65

    Grafik 4.11 Hasil Survei Tentang Pengalokasian Budget Khusus Membeli Item

    Fashion ........................................................................................................ 66

    Grafik 4.12 Hasil Survei Tentang Kegemaran Belanja Online Responden .................... 67

    Grafik 4.13 Hasil Survei Tentang Transaksi Online yang Dilakukan

    Responden Dalam Jangka Waktu Sebulan .................................................. 67

    Grafik 4.14 Hasil Survei Tentang Skema Warna yang Disukai Responden ................... 68

    Grafik 4.15 Hasil Survei Tentang Famili Huruf yang Disukai Responden .................... 69

    Grafik 4.16 Hasil Survei Tentang Media Andalan Responden Untuk Mendapatkan

    Informasi Tentang Fashion ......................................................................... 70

    Grafik 4.17 Hasil Survei Tentang Pendapat Responden Terhadap Produk Bluable ....... 71

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    DAFTAR GAMBAR

    Gambar 3.1 Produk Bluable ............................................................................................ 38

    Gambar 3.2 Produk Bluable ............................................................................................ 39

    Gambar 3.3 Produk Bluable ............................................................................................ 39

    Gambar 3.4 Produk Bluable ............................................................................................ 40

    Gambar 3.5 Produk Bluable ............................................................................................ 40

    Gambar 3.6 Akun Instagram Bluable.............................................................................. 42

    Gambar 3.7 Sign Mark Bluable ....................................................................................... 43

    Gambar 3.8 Sign Mark Bluable ....................................................................................... 43

    Gambar 3.9 Produk Malooyy .......................................................................................... 45

    Gambar 3.10 Produk Malooyy ........................................................................................ 46

    Gambar 3.11 Produk Malooyy ........................................................................................ 46

    Gambar 3.12 Produk Malooyy ........................................................................................ 47

    Gambar 3.13 Produk Malooyy ........................................................................................ 47

    Gambar 3.14 Produk Malooyy ........................................................................................ 48

    Gambar 3.15 Produk Malooyy ........................................................................................ 48

    Gambar 3.16 Logo Maloonyy ......................................................................................... 49

    Gambar 3.17 Produk Phantasien ..................................................................................... 50

    Gambar 3.18 Produk Phantasien ..................................................................................... 51

    Gambar 3.19 Produk Phantasien ..................................................................................... 51

    Gambar 3.20 Produk Phantasien ..................................................................................... 52

    Gambar 3.21 Produk Phantasien ..................................................................................... 52

    Gambar 3.22 Logo Phantasien ........................................................................................ 52

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    Gambar 4.1 Produk Bluable ............................................................................................ 71

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    DAFTAR TABEL

    Tabel 2.1 Respon Psikologis Yang Ditimbulkan Tiap Warna ........................................ 12

    Tabel 3.1 Analisis SWOT ............................................................................................... 53

    Tabel 4.1 Storyboard #colorfulholiday ........................................................................... 86

    Tabel 4.2 Storyboard #styledwithbluable ....................................................................... 89

    Tabel 5.1 Visualisasi Video Youtube Ads ...................................................................... 96

    Tabel 5.2 Visualisasi Video #colorfulholiday ................................................................. 99

    Tabel 5.3 Visualisasi Video #styledwithbluable ........................................................... 103

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    DAFTAR BAGAN

    Bagan 1.1 Kerangka Pemikiran ...................................................................................... 4

    Bagan 2.1 Promotional Mix .......................................................................................... 28

    Bagan 3.1 Struktur Organisasi Bluable ........................................................................ 38

    Bagan 4.1 Kerangka Pemikiran Perancangan Brand Identity Bluable Scarf ................ 56

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    DAFTAR LAMPIRAN

    Gambar 1 Angket Perancangan Brand Identity Bluable Scarf

    Gambar 2 Stationary

    Gambar 3 Hangtag

    Gambar 4 Kemasan

    Gambar 5 Paperbag

    Gambar 6 Stiker

    Gambar 7 X-Banner

    Gambar 8 Sosial Media

    Gambar 9 Youtube Ads

    Lembar konsultasi

    Lembar konsultasi revisi setelah ujian Tugas Akhir

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    Perancangan Video Teaser Guna Memperkuat

    Brand Identity Bluable Scarf

    Ghea Retno Angginny1 Drs. Putut Handoko Pramono, M.Si.2 Dr. Deny Tri Ardianto, S.Sn, Dpl.Art3

    ABSTRAKSI

    Ghea Rento Angginny, 2017. Pengantar karya Tugas Akhir ini berjudul

    “Perancangan Video Teaser Guna Memperkuat Brand Identity Bluable Scarf”.

    Adapun tujuan dari perancangan ini yang adalah: (1) Merancang identitas visual

    yang tepat dan efektif untuk brand Bluable (2) Merancang media promosi yang

    tepat dan efektif untuk Bluable agar lebih dikenal masyarakat. Penelitian ini

    menggunakan metode penelitian kualitatif deskriptif. Subjek penelitian dalam

    perancangan ini adalah Bluable. Teknik pengumpulan data yang digunakan yaitu

    melalui wawancara, observasi, pengkajian dokumen, kuesioner. Data yang

    diperoleh kemudian dianalisa berdasarkan kekuatan, kelemahan, peluang, dan

    ancamannya. Hasil analisa data kemudian dijadikan rujukan untuk menentukan

    strategi perancangan identitas Bluable yang meliputi strategi kereatif, pemilihan

    gaya visual, dan pemilihan media promosi.

    Kesimpulan yang dapat diambil dari perancangan ini adalah: (1) Identitas

    brand Bluable yang jelas dapat mengangkat citra, dan membangun brand

    awareness masyarakat terhadap eksistensi Bluable (2) Pemilihan media promosi

    terbagi menjadi media utama dan media pendukung, yang mana keduanya dapat

    saling mendukung guna memperkenalkan identitas Bluable pada masyarakat.

    1 Mahasiswa Prodi S1 Desain Komunikasi Visual Fakultas Seni Rupa dan Desain Universitas Sebelas Maret Surakarta. NIM: C0713021 2 Dosen Pembimbing I 3 Dosen Pembimbing II

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    Perancangan Video Teaser Guna Memperkuat

    Brand Identity Bluable Scarf

    Ghea Retno Angginny1 Drs. Putut Handoko Pramono, M.Si.2 Dr. Deny Tri Ardianto, S.Sn, Dpl.Art3

    ABSTRACT

    This introduction work of The Final Project titled, "Designing Teaser

    Video In Order to Strengthen Brand Identity Bluable Scarf." There are another

    purposes of this design, which are : (1) Designing the appropriate and effective

    visual identity for Bluable Brand. (2) Designing the appropriate and effective

    promotion media to gain more recognition from society. This research use

    qualitative descriptive method. The subject of this research is Bluable. The

    approach to collect data that used are from interview, observation, document

    studies, questionnaire. The data that retrieved later analyzed based on its strength,

    weakness, chance and its threat. The results of the data then used as reference to

    decide the designing strategy Bluable identity that covers creative strategy,

    selecting visual styles, and selecting promotion media.

    The conclusion that can be taken from this works are : (1) Bluable brand

    identity that clearly can lift the image and developing the society brand awareness

    towards Bluable existension. (2) Selection of promotion media divided into main

    media and supporting media, the two of them can support each other in order to

    promote Bluable identity to society.

    1 Student of Visual Communication Desaign, Fine Art and Desaign Faculty, Sebelas Maret University. Student Number: C0713021 2 The First Lecturer 3 The Second Lecturer