Memperkirakan Biaya Rancang Bangun Rumah Dengan 3d Home Architech Deluxe

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Memperkirakan Biaya /Daftar Material Perkiraan biaya dapat dimonitor selama pembuatan plan. Pembuatan daftar material dapat dilakukan berdasar keseluruhan plan, ruangan teritentu, atau anda tenukan sendiri. Penentun harga dapat disesuaikan dengan kebutuhan perseorangan. Membuat Daftar Material (Material List) Cara membuat materials list untuk keseluruhan floorplan: a. Select the Materials menu command from the Options menu . A sub-menu will appear. b. Select the Build All Floors menu command. A Materials List window will appear. Cara membuat materials list bagi ruang tertentu: a. Select the Materials command from the Options menu . A sub- menu will appear. b. Select the Build from Area menu command. c. Move the cursor to the area of the plan that you wish to specify. Click and drag to define the region. A Materials List window will appear. Cara membuat materials list bagi sebuah ruangan: a. Select the Selection Mode Button from the toolbar. b. Click once in a room to select the room. If the room you have selected is not specifying the area you want, you should create invisible walls or modify existing walls. c. Select the Materials command from the Options menu . A sub- menu will appear. d. Select the Build from Room menu command. A Materials List window will appear. If the remodel is a building addition, and floor, ceiling, and roof information is needed, do the following: a. In the File menu, click Save As. Save a copy of the plan with a different name. b. Delete the existing structure, leaving only the building addition. (Be sure to Build Floors/Ceiling afterwards.) c. Generate the materials list for the entire plan by using the Build All Floors

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Transcript of Memperkirakan Biaya Rancang Bangun Rumah Dengan 3d Home Architech Deluxe

Memperkirakan Biaya /Daftar Material Perkiraan biaya dapat dimonitor selama pembuatan plan. Pembuatan daftar material dapat dilakukan berdasar keseluruhan plan, ruangan teritentu, atau anda tenukan sendiri. Penentun harga dapat disesuaikan dengan kebutuhan perseorangan. Membuat Daftar Material (Material List) Cara membuat materials list untuk keseluruhan floorplan: a. Select the Materials menu command from the Options menu . A sub-menu will appear. b. Select the Build All Floors menu command. A Materials List window will appear. Cara membuat materials list bagi ruang tertentu: a. Select the Materials command from the Options menu . A sub-menu will appear. b. Select the Build from Area menu command. c. Move the cursor to the area of the plan that you wish to specify. Click and drag to define the region. A Materials List window will appear. Cara membuat materials list bagi sebuah ruangan: a. Select the Selection Mode Button from the toolbar. b. Click once in a room to select the room. If the room you have selected is not specifying the area you want, you should create invisible walls or modify existing walls. c. Select the Materials command from the Options menu . A sub-menu will appear. d. Select the Build from Room menu command. A Materials List window will appear. If the remodel is a building addition, and floor, ceiling, and roof information is needed, do the following: a. In the File menu, click Save As. Save a copy of the plan with a different name. b. Delete the existing structure, leaving only the building addition. (Be sure to Build Floors/Ceiling afterwards.) c. Generate the materials list for the entire plan by using the Build All Floors Memasukan Harga Cra memasukan harga sebuah item material dalam material list: a. Find the Price column for the item. The Price column is the ninth column from the left. b. Click on the cell to select it. c. Enter a number. d. Press the RETURN or ENTER key. e. NOTE: While decimals are allowed, no dollar signs or commas can be entered. Dollar signs will be added automatically. Merubah Harga Cara merubah harga sebuah item material dalam material list: a. Find the Price column for the item you wish to change. The Price column is the ninth column from the left. b. Double-click on a cell to select it, then drag the cursor across the price(while holding mousebutton down) to highlight it.

c. Enter a number. d. Press the RETURN or ENTER key. e. NOTE: While decimals are allowed, no dollar signs or commas can be entered. Dollar signs will be added automatically. Menyusun Daftar Material Build All Floors Select this menu command to create a list of materials needed to create an entire plan. i. Use this menu command to make a materials list for an entire plan. ii. Selecting this menu command will display the materials list window. Build from Area Select this menu command to create a list of materials for a specified region of a plan. i. Use this menu command to specify an area from which to create a list of materials. ii. After selecting this menu command, click the left mouse button and drag to define the area. When you release the mouse button, the materials list for the specified region will appear. Build from Room Select this menu command to create a list of materials for a specific room. i. Use this menu command for creating a list of materials for a previously specified room. Select a room with the Selection Mode Button before selecting the Build from Room command. ii. Selecting this menu command will display the materials list window for the specified room. Menggeser Objects dan Areas Menggeser Object Menggeser Pintu To move an existing door in any view: i. Click on the Selection Mode Button from the toolbar. ii. Click on a door to select it. A centerpoint will appear. iii. Click and drag the center point to move the door. Existing doors can only be moved along a wall. NOTE: If you cannot move an door, it may be too close to an existing object or wall. Menggeser Jendela To move a window in any view: i. Click on the Selection Mode Button from the toolbar. ii. Click on a window to select it. A centerpoint on the window will appear. iii. Click and drag the center point to move the window. NOTE: If you cannot move an object, it may be too close to an existing object or wall. Menggeser Cabinet To move a cabinet in plan view: i. Click on the Selection Mode Button from the toolbar. ii. Click on a cabinet to select it. Three outer points, one centerpoint, and a triangular rotation point will appear. iii. Click and drag the centerpoint. NOTE: To move a cabinet without constraint, hold down the CONTROL key while moving. To move a cabinet in 3D view: i. Click on the Selection Mode Button from the toolbar. ii. Click on a cabinet side to select a surface. Four outer points and one centerpoint will appear. If you are unable to select the side you wish to move, you will need to change your camera position

to view and select the side. iii. Click and drag the centerpoint. NOTE: If you cannot move a cabinet, it may be too close to an existing object or wall. Menggeser Camera To move a camera to a new location in a plan: i. Click on the Selection Mode Button to select it. ii. Click on the camera symbol. A centerpoint and a triangular point will appear. iii. Move the cursor over the centerpoint. iv. Click the centerpoint and drag the camera to a new location. Select the 3D window to view your changes by selecting the window name at the bottom of the Window menu or pressing the CONTROL-TAB keys to cycle through the available windows. To rotate a camera in a plan: i. Click on the Selection Mode Button to select it. A centerpoint and a triangle will appear. ii. Move the cursor over the triangle and it will change into a rotation cursor. iii. Click and drag to rotate the camera view. Select the 3D window to view your changes by selecting the window name at the bottom of the Window menu or by pressing the CONTROLTAB keys to cycle through the available windows. To move or rotate a camera in a 3D view: i. Click on the Left , Right , Forward , Backward , Turn Left or Turn Right tool from the toolbar to move the camera in the corresponding direction. To make multiple 3D camera moves without waiting for a screen redraw: i. Hold down the SHIFT key while clicking any number of times on the direction tools. ii. Release the SHIFT key. Menggeser Fixture To move a fixture in plan view: i. Click on the Selection Mode Button from the toolbar. ii. Click on a fixture to select it. A triangle and a centerpoint will appear. iii. Position the cursor over the centerpoint and the cursor will change into a cross. iv. Click and drag the centerpoint. NOTE: To move a fixture without constraint, hold down the CONTROL key while moving. To move a fixture in 3D view: i. Click on the Selection Mode Button from the toolbar. ii. Click on a fixture side to select a surface. A centerpoint will appear. If you are unable to select the side you wish to move, you may need to change your camera position to view and select the side. iii. Position the cursor over the centerpoint and the cursor will change into a cross. iv. Click and hold down the left mouse button while dragging the centerpoint. NOTE: If you cannot move an object, it may be too close to an existing object or wall. Menggeser Furniture To move furniture in plan view: i. Click on the Selection Mode Button from the toolbar.

ii. Click on a furniture object to select it. A triangle and a centerpoint will appear. iii. Position the cursor over the centerpoint and the cursor will change into a cross. iv. Click and drag the centerpoint. NOTE: To move a cabinet without constraint, hold down the CONTROL key while moving. To move furniture in 3D view: i. Click on the Selection Mode Button from the toolbar. ii. Click on a furniture side to select a surface. A centerpoint will appear. If you are unable to select the side you wish to move, you will need to change your camera position to view and select the side. iii. Position the cursor over the centerpoint and the cursor will change into a cross. iv. Click and drag the centerpoint. NOTE: If you cannot move an object, it may be too close to an existing object or wall. Menggeser Tangga To move stairs: i. Click on the Selection Mode Button from the toolbar. ii. Click on a staircase or landing to select it. Four outer points and one centerpoint will appear. iii. Click and drag the centerpoint. If you move a staircase that is connected to a landing, all the connected stairs will be moved along with the object being moved. NOTE: If you cannot move an object, it may be too close to an existing object or wall. Menggeser Perapian To move a fireplace in plan view: i. Select the Selection Mode Button from the toolbar. ii. Click on a fireplace. Outer points, a triangular rotation point, and a centerpoint will appear. iii. Position the cursor over the centerpoint and the cursor will change to a cross. iv. Click and drag the centerpoint. To move a fireplace in 3D view: i. Click on the Selection Mode Button from the toolbar. ii. Click on a fireplace side to select a surface. Four outer points and one centerpoint will appear. A metal fireplace created using the Fixture Button, will only have a centerpoint. Four outer points will appear on a metal fireplace if the Fixture/Furniture resize option is enabled. If you are unable to select the side you wish to resize, you may need to change your camera position to view and select the side. iii. Click and drag the centerpoint. NOTE: Masonry fireplaces can only be moved further back into a wall in plan view. Menggeser Perangkat Kelistrikan To move an electrical item in plan view: i. Select the Selection Mode Button from the toolbar. ii. Click on the electrical symbol. A triangle and a centerpoint will appear. iii. Click and drag the centerpoint in the desired direction. NOTE: Electrical objects cannot be viewed in a 3D view. Menggeser Text To move a block of text:

i. Select the Selection Mode Button from the toolbar. ii. Select a text block. Two endpoints and one centerpoint will appear. iii. Move the cursor over the centerpoint and the cursor will change to four-headed arrow cursor. iv. Click and drag in the desired direction. Menggeser Garis Dimensi (Dimension Line) To move a dimension line: i. Click on the Selection Mode Button from the toolbar. ii. Click on a dimension line to select it. A centerpoint on the dimension line will appear. iii. Click and drag the centerpoint to move the dimension line. NOTE: Horizontal dimension lines can only be moved vertically and vertical dimension lines can only be moved horizontally. 1. Displaying Exterior Dimensions To display exterior dimension lines: a. Click on the Dimension Mode Button from the toolbar. b. Click on the Exterior Dimensions Tool on the right of the toolbar. NOTE: There should be no gaps between exterior walls that surround the house for exterior dimensions to work correctly. i. Creating a Dimension Line To draw a dimension line: 1. Click on the Dimension Mode Button from the toolbar. 2. Click the Interior Dimension tool . 3. Click and hold on a wall. While you are holding the mouse button down, drag to another parallel wall. 4. When you reach the parallel wall, release the mouse button. NOTE: The dimension line is only created between two parallel walls. ii. Measuring a Distance To measure a distance: 1. Click on the Dimension Mode Button from the toolbar. 2. Click at the location you wish to begin measuring from. While you are holding the mouse button down, drag to the desired location to determine the distance. 3. While you hold the mouse button down, the status box in the toolbar will display the distance. Continue to hold the mouse button down to keep displaying the measurement. NOTE: The numeric display will disappear from the status box in the toolbar when you release the mouse button. If the measurement is made between two parallel walls, a manual dimension line will remain. iii. Deleting a Dimension Line To delete a dimension line: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a dimension line to select it. 3. Click on the Delete Tool, select Cut from the Edit menu or press the DELETE key. Menggeser Dinding To move a wall: a. Click on the Selection Mode Button from the toolbar. b. Click on a wall to select it. When a wall is selected, two endpoints and a centerpoint will appear. c. Position the cursor over the centerpoint. The cursor will change into a double-headed arrow.

The double-headed arrow indicates the moveable direction. d. Click and hold the left mouse button and drag the wall. e. NOTE: Walls can be moved only in plan view. Wall movement can only occur in a perpendicular direction (i.e. a wall appearing on the screen which goes from left to right would be considered a horizontal wall and could only be moved in a vertical direction). Walls cannot be rotated; instead, delete the existing wall and draw a new one. Menggeser Floorplan Section To move a section of a floorplan: a. Select the Move Area command from the Edit menu. b. Click and drag to select the area you wish to move. As you drag, the area that you have defined will be surrounded by a box. Release the mouse button. c. Move the cursor over the selection box. The cursor will change to a four-headed arrow. d. Click and drag to move the area to a new location. Release the mouse button at the new location. e. NOTES: i. Walls encompassed by the selection box will be broken. An object will be included in the area move when greater than half of it is encompassed by the selection box. ii. The Move Area command does not move your roof. After you move an entire one story plan that includes a roof, you need to delete the roof and create another roof. Atap 3D Home Architect Deluxe includes the Automatic Roof Designer, which will help you create customized roofs for all your plan files. For specific information on using the Automatic Roof Designer in 3D Home Architect Deluxe, please select one of the following topics. 1. Automatic Roof Designer Roofs in 3D Home Architect Deluxe are generated using the Automatic Roof Designer. You never actually see the Automatic Roof Designer, instead you see the Build Roof Dialog. When you make changes in the Build Roof Dialog, and in the Roof Section At Wall dialog, you are instructing the Automatic Roof Designer how to construct the roof for your plan. 2. Roof Section At Wall Dialog This dialog is used to help you to set the basic roof section parameters over walls on a wall-bywall basis to assist the Automatic Roof Designer. The upper section of the Roof Section at Wall dialog allows you to declare the type of roof section that the wall will support. The lower section allows you to determine the roof sections pitch as well as where a second pitch begins (for a gambrel roof, for example): i. Full Gable wall checkbox Check this for a gable above the wall. The wall section will be extruded up into the gable. If left unchecked, a hip is placed above the wall. This should be used where you wish a full gable to be placed. If you wish a half gable, for example at the side of a sloping roof section whose top hits a higher wall, use the High Shed/Gable wall checkbox below. If two full gable walls meet at a corner, a valley is produced. This is necessary in order to obtain full gables on either side.

ii. High Shed/Gable wall checkbox Check this if a sloping roof section is not to rise from this wall. For example, for a shed roof, the wall under the high side of the roof as well as the half gable walls to either side of it would have this box checked. When you need a gable, and are in doubt as to which type (full or this normal type) to use, you will usually want to use this type. iii. Knee Wall checkbox A Knee wall is a wall shortened by being cut off by the underside of the roof. Normally the automatic roof designer produces roof sections sufficiently high that all walls underneath can end at the rooms ceiling height, or higher if Ceiling over is not checked in the Room Specification dialog. Checking Knee Wall tells the roof designer that it need not allow for the height of the knee wall, but can determine the roof structure from the other walls, then cut off the knee wall as needed to fit under the roof. Knee walls will usually be on the top floor for one and one half story houses. They can, and often are, exterior walls, but they must be inset from walls below, since the outer wall below will determine the sloping roof section that rises to cover the knee wall. iv. Extend slope downward checkbox This checkbox allows the automatic roof designer to ignore the height of this wall in determining the roof section over it. The roof section is instead determined by other walls and just extends down over this wall. This is like the knee wall except that the roof section that covers a knee wall is usually determined by a parallel wall from the story below that is further out from the center of the building, whereas the roof section covering an extend downward wall is usually determined by a parallel wall on the same floor that is nearer to the center of the building. The two connecting walls to the extend slope downwards wall must be gables. This function is ideal if you wish to bring a roof section out over a small jog or alcove in an outer wall so that the roof line remains the same down the run of a wall. v. Pitch The default value for pitch is set in the Build Roof dialog. Pitch is entered in the standard X in 12 measure. You may enter a fractional pitch in the form of 3 1/2. You may not enter 3.5. The smallest pitch that may be entered is 1/2 in 12, and the largest 48 in 12. If there are two pitches in the roof section above this wall, such as in a gambrel roof, this type-in box controls the first, or lower pitch. vi. 2nd Pitch Check this box if you wish a second pitch on the roof section above this wall. The second pitch is the upper pitch on the roof section, as in the higher portion of a gambrel roof. The Starts at box indicates the height at which the 2nd Pitch begins.

Atap Lintas Pintu (Roof over Door) Roof over Door/Window Tool This dialog is used to help you to set the basic roof section parameters over doors or windows on an object-by-object basis to assist the Automatic Roof Designer. When you click the Roof Section at tool over a Door or Window, a multi-step process occurs. First, the program places a break in the wall on each side of the object. Then you will be presented with the Roof over Door/Window dialog. In this box, you have the choice of making this new wall section (which is strictly the object) a Full Gable. If you check this box, the Automatic Roof Designer will build a gable over this door/window when the Automatic Roof Designer builds the roof. To remove this gable in the future, just click the Roof Section at tool again on the object, uncheck the Full Gable, and then have the Automatic Roof Designer rebuild the roof for your plan. Atap Lintas Jendela (Roof Over Bay) Roof Over Bay/Bow Window Dialog Two checkboxes control how the Automatic Roof Designer builds a roof over these window assemblies. Place under roof slope causes the roof section defined above the wall containing the bay or bow to slope downwards over the window. If this is not checked, a multiple section roof, one section for each wall portion making up the bay or bow, is produced. The roof over a bay or bow follows the outline of the window unless checking Rectangular roof over forces a rectangular roof. This is not necessary for a box window, which always has a rectangular roof. If Place under roof slope is not checked, a three section roof is produced to cover the bay or bow. For a bay built under a gable end, checking the Place under roof slope box will have no effect other than to produce a warning message. Build Roof Dialog Use this dialog to Build Roof. You can also set various default values that control how the roofs are built. You can set the default Roof Overhang for Normal (horizontal) eaves and for Gable (sloping) roof section edges. Values are in inches. The default is 18 inches for each. Leave the Trusses (no birds mouth) box unchecked if you want rafters to have a birds mouth cut as they fall over the wall top plate. Check this box to have the rafters sit up on the top plate. The Pitch box should be set to the pitch used form most sections of your roof. The pitch set here can be overridden for individual roof sections at each wall Roof Section at Wall dialog. Enter the pitch as the number of inches (sixteenths OK) of rise for 12 inches of run. The default value is 6 for a 6 in 12 pitch. Set the width of the floor joists in the Floor Thickness edit box. The default value is 11 inches. This width includes the subfloor thickness.

Set the width of the ceiling joists in the Ceiling Thickness edit box. The default value is 5 1/2 inches. Set the width of the rafters, including roof sheathing, with the Rafter Thickness edit box. The Default value is 5 1/2 inches. The Fascia Width box sets the width of the fascia boards for the entire roof. The default is 7 1/2 inches. The Min. Alcove box controls the minimum width over which the Automatic Roof Designer will build a roof over a small alcove. The roof edge will follow around alcoves measuring wider than this. The Color and Material button assigns a color and/or material to the roof (see Assign Colors). Atap Dalam Tampilan Kamera Penuh (Full Camera) Places a 3D camera that shows all floors and the roof of your plan. For interior views, Plan Camera may be adequate. If you have two story rooms, open ceilings to the underside of a roof, or wish to see up or down in a stairwell, you may need to use this camera. NOTE: A limit of four cameras can be placed per plan. This type of camera cannot be saved. Potongan Melintang (Cross Section) Creates a cross section or exterior elevation of all floors of your plan. To get an exterior elevation, click outside of the plan, and drag a line directly toward it. The line determines the view direction. To get a cross section, click in the plan where you wish the cutting plane to be. Drag a line in the direction of view. All items in front of the cutting plane are displayed. Atap dalam Tampilan Penuh (Full Overview) Creates a 3D overview of all floors of your plan. This is a non-perspective 3D view which you can rotate to view from any angle. Creating an overview will create a new window. Tangga Stairs and landings can be used to create a wide variety of staircase configurations. Stair direction, number of risers, tread width, and more can be specified. Membuat Tangga Cara membuat a staircase: a. Click on the Stairs Mode Button from the toolbar. b. Click the location for the center of the steps to begin and drag in the direction to define an upward staircase. To create a downward staircase, press and hold the SHIFT key while dragging the mouse. c. Release the mouse button.

d. NOTE: For circular stairs, select the Fixture Button and select the Utility fixture group. Select the Circular Stairs fixture group to place circular stairs. The Stair Tool will not create circular stairs. Membuat Landing A stair landing is the platform area between two staircases. A landing maintains the look of the existing staircase with rails. To create a stair landing, you must have two existing staircases. In order to place a landing, a staircase top and a staircase bottom must be oriented so that their respective direction arrows continue the path. To create a landing: a. Click on the Stairs Mode Button from the toolbar. b. Click the area between two existing staircases. A landing will be created. c. NOTE: You may need to redraw, move, or rotate stairs accordingly. Merubah Ukuran Tangga To resize stairs: a. Click on the Selection Mode Button from the toolbar. b. Click on a staircase to select it. Four outer points and one centerpoint will appear. c. Position the cursor over any of the four outer points and the cursor will change to a doubleheaded arrow. d. Click and drag any of the four outer points to resize. e. NOTE: If you cannot resize an object, it may be too close to an existing object, wall or floor. Drag the center point of the object away from the existing object, wall or floor and then resize. Menggeser Tangga To move stairs: a. Click on the Selection Mode Button from the toolbar. b. Click on a staircase or landing to select it. Four outer points and one centerpoint will appear. c. Click and drag the centerpoint. If you move a staircase that is connected to a landing, all the connected stairs will be moved along with the object being moved. d. NOTE: If you cannot move an object, it may be too close to an existing object or wall. Menghapus Tangga / Landing To delete stairs or landings: a. Click on the Selection Mode Button from the toolbar. b. Click on a staircase or landing to select it. c. Click on the Delete Tool . d. NOTE: Deleting a staircase connected to a landing will delete the landing. Menggunakan Spesifikasi Open Below The Open Below room specification is used to instruct the program to build no floor in the designated area. This is very useful when creating stairways going from one floor to another. If you designate a room as Open Below, you will be able to look down through the resulting hole, and see the stairs coming up from the bottom. Open below is also commonly used in living spaces that span two floors, but where no floor is built between the rooms, such as in a living room, with two story windows, and a loft above. In this case, you would designate floor two as Open Below, and therefore floor one would appear to reach to the roof on floor two.

For more information on this Room Specification option, please look in the users manual, under Open Below Specification Text Text can be placed anywhere in a plan. Arrows can be attached to text blocks to point out specific elements in a plan. Membuat Text You can place text anywhere on your plan. To create text: a. Click on the Text Mode Button from the toolbar. b. Click on the location where you wish to place your text. c. The Edit Text dialog will appear. d. Enter text in the typing area. Words will wrap automatically to the next line. e. Click the OK button. NOTE: Word wrap occurring within the Edit Text dialog has no relationship to the appearance on the floorplan. Memodifikasi Text Modifications will apply to all of the text or to a specific section of text that you highlight. To highlight text, click and hold the left mouse button down and drag the cursor over the text. To highlight text using the keyboard, use the arrow keys to move the cursor to the left or right of the text section you want. Hold down the SHIFT key and use the left or right arrow key to highlight the text. Additional shortcuts for highlighting text are pressing the SHIFT and HOME or the SHIFT and END keys to highlight from the current cursor position to the beginning or end of the current line. Pressing CTRL-SHIFT-HOME or CTRL-SHIFT-END keys to highlight all text from the current cursor position to the beginning or end of the text entry field. To modify existing text: a. Click on the Selection Mode Button from the toolbar. b. Double-click the text block. The Edit Text dialog will appear. a. To highlight text, click and drag the mouse over the text section you want to change. b. Begin typing to replace the selected text. c. Click the OK button. Menghapus Text To delete text: a. Click on the Selection Mode Button from the toolbar. a. Click on a text block to select it. b. Click on the Delete Tool , select the Cut command from the Edit menu or press the DELETE key. Merubah Ukuran Text To resize a block of text: a. Select the Selection Mode Button from the toolbar. b. Select a text block. Two endpoints and one centerpoint will appear. c. Move the cursor over either of the two endpoints and the cursor icon will change into a twoheaded arrow. d. Click an endpoint and drag in the desired direction. NOTE: Text automatically wraps to fit the size of a text block. A text block cannot be resized smaller than the area necessary to display the entered text at the given character height.

Menggeser Text To move a block of text: a. Select the Selection Mode Button from the toolbar. b. Select a text block. Two endpoints and one centerpoint will appear. c. Move the cursor over the centerpoint and the cursor will change to four-headed arrow cursor. d. Click and drag in the desired direction. Tinggi Ukuran Huruf To change text height: a. Select the Selection Mode Button from the toolbar. b. Double-click a text block. The Edit Text dialog will appear. c. Enter a number from 2 to 120 in the Character Height field entry area. d. Click the OK button. NOTE: Character Height is expressed in scaled inches. Menamai Ruangan To name a room: a. Click on the Selection Mode Button from the toolbar. b. Double-click the room you wish to name. When you click, the boundary of the room is highlighted. The Room Specification dialog will appear. c. Click on the down arrow that appears to the right of the Room Name field. d. Select the name you wish. e. Click the OK button. NOTE: Once created, a room name can be modified in the same manner as a text block. If you want a typical name such as Kitchen, change the name in the Room Specification dialog box. Tampilan 3D Views can be created by placing cameras at specific viewpoints. Wall elevations can be created for a specific wall. Overviews can be used to provide a global view of an entire plan. Membuat Tampilan 3D Cara membuat a 3D view: a. Click on the View Mode Button from the toolbar. A set of tools will appear on the right side of the toolbar. b. Click on the Plan Camera Tool on the right side of the toolbar. c. Click the location in your plan where you wish to place the camera. While holding the mouse button down, drag in the direction you wish to view. d. Release the mouse button and a 3D view window will appear. e. NOTE: A limit of four cameras can be placed in a plan. Menggeser Camera To move a camera to a new location in a plan: a. Click on the Selection Mode Button to select it. b. Click on the camera symbol. A centerpoint and a triangular point will appear. c. Move the cursor over the centerpoint. d. Click the centerpoint and drag the camera to a new location. Select the 3D window to view your changes by selecting the window name at the bottom of the Window menu or pressing the CONTROL-TAB keys to cycle through the available windows. To rotate a camera in a plan: a. Click on the Selection Mode Button to select it. A centerpoint and a triangle will appear.

b. Move the cursor over the triangle and it will change into a rotation cursor. c. Click and drag to rotate the camera view. Select the 3D window to view your changes by selecting the window name at the bottom of the Window menu or by pressing the CONTROLTAB keys to cycle through the available windows. To move or rotate a camera in a 3D view: a. Click on the Left , Right , Forward , Backward , Turn Left or Turn Right tool from the toolbar to move the camera in the corresponding direction. To make multiple 3D camera moves without waiting for a screen redraw: a. Hold down the SHIFT key while clicking any number of times on the direction tools. b. Release the SHIFT key. Membuat Plan Overview (Overview Rancangan) To see the entire floorplan from a distance: a. Select the Plan Overview command or the Full Overview command from the 3D menu. An Overview window will appear. or a. Click on the View Mode Button. A set of View Tools will appear on the right of the toolbar. b. Click on the Overview Tool or the Full Overview Tool. Merubah Perspektiv (Sudut Pandang) Plan Overview To change the view of a plan overview: b. Click on the View Angle Tool in the toolbar or select the View Angle command from the 3D menu. The View Angle dialog will appear. c. Adjust the Top/Bottom scroll bar to modify the view perspective. Adjust the In/Out scroll bar to modify the magnification of the view. Adjust the Back/Front scroll bar to modify the horizontal view perspective. Changes will be reflected in the preview at the bottom of the dialog. d. Click the OK button. Dinding Use walls to define interior spaces. Walls of a specified thickness can be drawn horizontally, vertically, and diagonally (in 15 degree increments from horizontal or vertical). Standard, railing, invisible (room definition), and beam wall types are supported. When drawn close enough to an existing wall, wall lines will automatically join. Menggambar Dinding To draw a wall: a. Click on the Wall Mode Button from the toolbar. b. Select a specific Wall Tool on the right of the toolbar. Select a wall thickness by clicking on the numbered button on the far right of the toolbar. As you click, the wall thickness number will cycle through 2, 4, 6, 8 and 12-inch thickness. A four-inch wall is the default thickness. 3. Click and drag the mouse in the direction you wish to draw the wall. c. NOTE: Wall lines will automatically join when wall ends are in close proximity of each other. This distance can be adjusted in the Dimensions Setup dialog, which is accessed through the Options menu. If a wall end is drawn too far from an existing wall end, simply draw additional wall length between the two walls to make them meet or move one of the walls.

Merubah Tinggi Dinding To change the length of a wall: a. Click on the Selection Mode Button from the toolbar. b. Click on a wall to select it. c. Place the cursor over a wall end and the cursor will change to a double-headed arrow. d. Click and drag the wall endpoint to lengthen or shorten the wall. e. NOTE: Walls can be resized only in plan view. Merubah Ketebalan Dinding To change the thickness of an existing wall: a. Click on the Selection Mode Button from the toolbar. b. Double-click on a wall. The Wall Specification dialog will appear. c. Select a wall thickness. d. Click the OK button. e. NOTE: Wall thickness can be resized only in plan view. Menggeser Dinding To move a wall: a. Click on the Selection Mode Button from the toolbar. b. Click on a wall to select it. When a wall is selected, two endpoints and a centerpoint will appear. c. Position the cursor over the centerpoint. The cursor will change into a double-headed arrow. The double-headed arrow indicates the moveable direction. d. Click and hold the left mouse button and drag the wall. e. NOTE: Walls can be moved only in plan view. Wall movement can only occur in a perpendicular direction (i.e. a wall appearing on the screen which goes from left to right would be considered a horizontal wall and could only be moved in a vertical direction). Walls cannot be rotated; instead, delete the existing wall and draw a new one. Menghapus Dinding To delete a wall: a. Click on the Selection Mode Button from the toolbar. b. Click on a wall to select it. c. Click on the Delete Tool or press the DELETE key. Memecah/membelah/memotong Dinding To break a wall into two separate walls: a. Click on the Wall Mode Button from the toolbar. A set of Wall Tools will appear on the right side of the toolbar. Select the Break Wall Tool . b. Place the cursor where you want the wall to break and click the mouse. c. Note: Press the ESC key to return to the previous mode or choose a different tool to exit Break Wall mode. Jenis-jenis Dinding a. Standard Wall b. Railing c. Hatch Wall d. Break Wall

e. Thickness f. Additional Wall Types: i. Invisible ii. Beams Merubah Jenis Dinding To change the wall type of an existing wall: a. Click on the Selection Mode Button from the toolbar. b. Double-click on a wall. The Wall Specification dialog will appear. c. Select a wall type . d. Click the OK button. e. NOTE: Wall types can only be changed in plan view. Warna Dinding /Material To choose a color for an exterior wall, see Applying a Color to an Exterior Wall. To choose a color for an interior wall, click the Selection Mode Button. Double click the room. In the Room Specification dialog box, click the Color and Material button to assign colors and materials to the room in the Assign Colors dialog box. Meninggikan Dinding Cara membuat an elevation view for a specific wall: a. Click on the View Mode Button from the toolbar and select the Elevate Wall Tool or the Cross Section Tool on the right of the toolbar. The cursor will change to an elevate wall icon. b. Click and drag near a wall in a plan. c. NOTE: Railing and invisible walls cannot be elevated. Jendela Windows are placed into existing walls. Standard, bay, box, and bow windows, and specialty Library windows are supported. Double hung, casement, awning, or other common features are supported within the standard window type. Shutters are available for all standard window types as well. Membuat Jendela Cara membuat a window: a. Click on the Window Mode Button from the toolbar. b. Select a specific Window Tool on the right of the toolbar. c. In a plan, click a wall to place a window. NOTE: Windows can only be created in plan view. Jenis Jendela a. Standard Window b. Bay Window c. Box Window d. Bow, 5 Section Window e. Additional Window Types: 1. Bow, 7 Section Window 2. Bow, 9 Section Window 3. Bow, 11 Section Window Merubah Ukuran Jendela

To resize a window in plan view: a. Click on the Selection Mode Button from the toolbar. b. Click on a window to select it. Two outer points and one centerpoint will appear. c. Place the cursor on either endpoint. The cursor will change into a double-headed arrow. d. Click and drag the endpoint to resize. To resize a window in 3D view: a. Click on the Selection Mode Button from the toolbar. b. Click on a window to select it. Four outer points and one centerpoint will appear. c. Place the cursor on an any one of the four outer points and the cursor will change into a double-headed arrow. d. Click and drag the outer point to resize. NOTE: Windows resize symmetrically in width. If you cannot resize a window, it may be too close to an existing object, wall or floor. Drag the center point of the object away from the existing object, wall or floor and then resize. Windows can also be resized numerically in the Window Specification dialog box. Menggeser Jendela To move a window in any view: a. Click on the Selection Mode Button from the toolbar. b. Click on a window to select it. A centerpoint on the window will appear. c. Click and drag the center point to move the window. NOTE: If you cannot move an object, it may be too close to an existing object or wall. Menghapus Jendela To delete a window in any view: a. Click on the Selection Mode Button from the toolbar. b. Click on a window to select it. c. Click on the Delete Tool, select the Cut command from the Edit menu or press the DELETE key. Mengkostumisasi Jendela Standar To customize an existing standard window in a plan or 3D view: a. Click on the Selection Mode Button from the toolbar. b. Double-click on a window. The Window Specification dialog will appear. c. Click the down arrow to the right of the entry field labeled Window Type. Select a window type from the menu. Adjust any of the window settings. e. Click the OK button. Mengkostumisasi Jendela model Bay, model Box atau model Bow To customize an existing bay, box or bow window in the Floor Plan view: d. Click on the Selection Mode Button from the toolbar. e. Click on a bay, box or bow window to select the window you wish to modify. f. Click the Next Tool on the right of the toolbar. A window will become highlighted. g. Click the Open Tool on the right of the toolbar. The Window Specification dialog will appear. h. Click the down arrow to the right of the entry field labeled Window Type. Select a window type from the menu. Adjust any of the window settings. i. Click the OK button. NOTES: i. If you are editing a bay or box window, editing one side window will not affect the other side window. When you are working with trim width settings on an individual bay window, however, you may need to check to see that changes you make to one window are made to the other bay

windows. ii. Changes made to bay windows may not be reflected in the currently open 3D View. iii. If you are editing a bow window, changes made to one window will be universal. Langkah-langkah Membuat sebuah Floorplan a. Dimulai dengan menggambar dinding, jika anda menggambar keseluruhan floorplan, buatlah dinding exteriornya terlebih dahulu. Buatlah framework dinding exterior dasarnya terlebih dahulu untuk membuat lahannya secara keseluruhan. Begitu anda telah membuat framework dinding exterior, anda dapat menyesuaikan tinggi dinding dengan mengubah ukuran atau menggesernya. Jika anda menggambar sebuah remodel plan (plan yang bisa dibentuk ulang), anda mungkin akan ingin menggambar beberapa ruang saja. Dimulai dengan menggambar dinding yang menutupi ruangan pertama kali dan kemudian gambarlah dinding yang memisahkannya. b. Begitu anda telah memposisikan dinding hasil desain anda, anda pasti ingin menempatkan pintu dan jendela dalam plan anda. c. Buatlah kabinet di dapur dan kamar mandi sehingga bak mandi dapat ditempatkan di sana. d. Tempatkan object object fixture dalam plan anda untuk mewakili perabotan, bak mandi dan berbagai perkakas anda. e. Letakan object-object furnitur anda untuk mendemonstrasikan bagaimana plan anda berfungsi bagi anda. f. Jika dibutuhkan, tempatkan simbol-simbol kelistrikan seperti outlet, saklar, dan lampu. Anda juga dapat menambahkan ilustrasi pengkabelan dengan cara menghubungkan simbol-simbol kelistrikan. Petunjuk menggunakan Shorcut Keyboard Ctrl+V Paste Ctrl+X Cut Ctrl+C Copy Ctrl+Z Undo F1 Help F3 Save F4 Close F5 Hide or Show Toolbar F6 Fill Window F9 PlanCheck Alt+F4 Exit Shift+F6 Tile Shift+F5 Cascade Del Delete Ctrl-Tab Cycles through the list of windows appearing at the bottom of the Window menu. Dialog Keys

Page Up Scroll up one screen. Page Down Scroll down one screen. An arrow key Moves the cursor left, right, up or down within a list or text box. Home Moves cursor to the beginning of the current line in a text box or to the beginning of the list in a list box. End Moves cursor to the end of the current line in a text box or to the end of the list in a list box. Tab Moves the insertion point from option to option. Shift+Tab Moves the insertion point from option to option in reverse order. Alt+Down Arrow Displays a pop-up list. Esc Exits a dialog without applying any modifications. This is the equivalent of clicking the Cancel button. Dukungan Teknis If you have worked through the troubleshooting suggestions in the accompanying manual and in the README file, and still need assistance, you can contact us by using one of the technical support options listed below. Please be prepared to communicate your computer make and model, the brand of video adapter and sound system, the version number of 3D Home Architect Deluxe, and a brief description of the problem you are experiencing. You can contact us in any one of the following ways: Phone: Call us at (415)382-4700. Our hours are 6AM to 4:30PM Monday through Thursday, and Friday 6AM to 3:45PM; Pacific Standard Time. Internet: Broderbunds World Wide Web Page offers you our user accessible database for troubleshooting your problem over the Internet. An Electronic Mail link to our Technical Support Representatives is also available from our home page. You can reach Broderbunds Home Page at http://www.broderbund.com. You can reach the 3D Home Architect Home Page directly at http://www.broderbund.com/3Dhome. Broderlink: Broderbunds Bulletin Board service. There is also an Electronic Mail link to our Technical Support Representatives. You can reach Broderlink at (415)883-5889. Compuserve: Type GO BB at any prompt to access Broderbunds area in Compuserve, or send questions to 70007,1636.

America Online: Use the Keyword: Broderbund to find our Product Support Board, or address questions to BBund Tec1 or Bbund Tec2 using AOLs electronic mail. Mail: Send us your questions via U.S. Mail. Address them to Broderbund Technical Correspondence, P.O. Box 6125. Novato, CA 94948-6125. Penggunaan 3D Home Architect Deluxe Langkah Awal Merancang Floorplan a. Dimulai dengan menggambar dinding, jika anda menggambar keseluruhan floorplan, buatlah dinding exteriornya terlebih dahulu. Buatlah framework dinding exterior dasarnya terlebih dahulu untuk membuat lahannya secara keseluruhan. Begitu anda telah membuat framework dinding exterior, anda dapat menyesuaikan tinggi dinding dengan mengubah ukuran atau menggesernya. Jika anda menggambar sebuah remodel plan (plan yang bisa dibentuk ulang), anda mungkin akan ingin menggambar beberapa ruang saja. Dimulai dengan menggambar dinding yang menutupi ruangan pertama kali dan kemudian gambarlah dinding yang memisahkannya. b. Begitu anda telah memposisikan dinding hasil desain anda, anda pasti ingin menempatkan pintu dan jendela dalam plan anda. c. Buatlah kabinet di dapur dan kamar mandi sehingga bak mandi dapat ditempatkan di sana. d. Tempatkan object object fixture dalam plan anda untuk mewakili perabotan, bak mandi dan berbagai perkakas anda. e. Letakan object-object furnitur anda untuk mendemonstrasikan bagaimana plan anda berfungsi bagi anda. f. Jika dibutuhkan, tempatkan simbol-simbol kelistrikan seperti outlet, saklar, dan lampu. Anda juga dapat menambahkan ilustrasi pengkabelan dengan cara menghubungkan simbol-simbol kelistrikan. Lebih jelasnya, ikuti perintah di bawah ini Basements Membuat Basements There are two ways to create basement. The first method uses the foundation as your basement and requires less steps. The second method, which uses the first floor as your basement, requires more steps but allows you to retain use of your foundation. Method #1 1. Create the first floor of your plan. 2. Save your plan. 3. On the Window menu, click Show Floors. 4. Click the Build button that is under the Found. column to add a the foundation. 5. Click OK twice to reach the Foundation Setup dialog box. 6. Change the number in the Wall Height box to 96, and then click Done. Method #2

1. Build a single-room first floor that is the size of your desired basement. 2. Click the Selection Mode button, and then double-click the room. 3. Change the Floor Height to 96 and the Ceiling Height to 0, and then click OK. 4. Save your plan. 5. On the Window menu, click Show Floors. 6. Click the Build button that is under the 2nd column. 7. Click OK twice to exit the dialog boxes, and then double click the room. 8. Change the Floor Height to 12 and the Ceiling Height to 108, and then click OK. Cabinet Cabinet Cabinets are used to create base, wall, soffits, shelves and full height cabinets. Standard, radius end, peninsula radius, and end cabinets are supported. Customization of cabinets provides a virtually unlimited number of cabinet types and configurations. Full height cabinets can be used to create bookcases, or special shelf and cabinet combinations. Membuat Cabinet Cara membuat an end cabinet: 1. Click on the Cabinet Mode Button from the toolbar. 2. Select the Base Cabinet Tool , Wall Cabinet Tool , or Full Height Cabinet Tool on the right of the toolbar to place the respective cabinet type. 3. Move the cursor to a location next to an existing cabinet and click to place the cabinet. Creating an end cabinet or radius end cabinet requires the back and one side of the cabinet be attached to a wall or another cabinet. Creating a peninsula radius cabinet requires the back to be attached to a wall or another cabinet without anything attached to the sides. If you are creating a peninsula radius cabinet, you may need to rotate the cabinet so that the back is connected to the other cabinet. 4. Click on the Selection Mode Button from the toolbar. 5. Double-click on a cabinet. The Cabinet Specification dialog will appear. 6. Click on the down arrow to the right of the field labeled Special. Select an end cabinet type from the menu that appears. 7. Click the OK button. NOTE: Cabinet depth must be equal or greater than the width to be changed into an end or radius end cabinet. Mengkustomisasi Cabinet To customize a cabinet: 1. Click on the Selection Mode Button from the toolbar. 2. Double-click on a cabinet. The Cabinet Specification dialog will appear. 3. Click on the cabinet preview to select an area to modify. Selecting an area or surface specifies the area that you want to change. The area to change will be surrounded by a box. To insert an

item type between two existing item types, click between the two existing item types. The insertion point will be designated by two arrows. 4. Click on the down arrow to the right of the field labeled Item Type. Select a cabinet item type from the menu that appears. If you are making changes to an existing item type, the changes will be displayed in the cabinet preview. If you are inserting a new item type, you will need to click on the Add New button. If you are unhappy with your changes, you can select the item and press the Delete button to completely remove it or select another Item Type to replace it. 5. Click the OK button. Membuat custom Cabinet Cara membuat a custom cabinet: 1. Click on the Cabinet Mode Button from the toolbar. A set of cabinet tools will appear on the right side of the toolbar. 2. Select a cabinet type from the available tools. 3. Click the mouse in a plan to place the cabinet. 4. Select the Selection Mode Button from the toolbar. 5. Double-click on the cabinet. The Cabinet Specification dialog will appear. 6. In the Cabinet Specification dialog, a preview of the cabinet appears on the right. Click on the door or drawer of the cabinet preview to select the item you wish to customize. 7. Click on the down arrow to the right of the entry field labeled Item Type. Select a cabinet item type from the menu. Adjust any of the other cabinet settings if desired. 8. Click the OK button. NOTE: If an item cannot be changed because of the cabinet size required to place the item, you may need to delete other items by selecting them in the preview and clicking the Delete button. If you wish to add or insert an item, click above, below, or between existing items in the preview to select an insertion point. To add the item, click on the Add New button. Menggeser Cabinet To move a cabinet in plan view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a cabinet to select it. Three outer points, one centerpoint, and a triangular rotation point will appear. 3. Click and drag the centerpoint. NOTE: To move a cabinet without constraint, hold down the CONTROL key while moving. To move a cabinet in 3D view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a cabinet side to select a surface. Four outer points and one centerpoint will appear. If you are unable to select the side you wish to move, you will need to change your camera position

to view and select the side. 3. Click and drag the centerpoint. NOTE: If you cannot move a cabinet, it may be too close to an existing object or wall. Merubah Ukuran Cabinet To resize a cabinet in plan view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a cabinet to select it. Three outer points, one centerpoint, and one triangular rotation point will appear. 3. Click and drag any of the three outer points to resize. To resize a cabinet in 3D view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a cabinet to select it. Four outer points and one centerpoint will appear. 3. Click and drag any of the four outer points to resize. NOTE: If you cannot resize a cabinet, it may be too close to an existing object, wall or floor. Drag the centerpoint of the object away from the existing object, wall or floor and then resize. Cabinets can also be resized numerically in the Cabinet Specification dialog box. Menghapus Cabinet Deleting a Cabinet To delete a cabinet in any view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a cabinet to select it. 3. Click on the Delete Tool , select the Cut command from the Edit menu or press the DELETE key. Jenis Cabinet Base Cabinet Wall Cabinet Full Height Cabinet Soffit Shelf/Rod Warna Warna Changing Object Color Modifying a Color Removing Color Understanding 3D Color

Pengertian Warna 3D Color When applying color in 3D, object elements are linked together to provide uniform color modifications. When you change the color of a table, you change the color of all objects which have furniture wood to that color. To know what element of an object you are changing, the name is displayed above the color preview at the bottom right of the Adjust Color dialog. Walls, floors, mouldings, and casing have secondary colors which allow you to specify an alternate color. To use a second color, you must select a wall, floor, moulding, or casing in a 3D view using the Select Color Tool . The Adjust Color dialog will appear. Select the Use Second Color option to select or modify a color as the secondary color. Use of the second color option specifies the application of the second color to the objects within the respective room. Memodifikasi Color 1. Click the Adjust Color Tool in the toolbar. 2. Click the object you want tochange. The Adjust Color dialog will appear. 4. Click on an up or down arrow for any of the R (Red), G (Green), or B (Blue) scroll bars. Clicking on the up arrow increases the amount of red, green, or blue added to the color. 5. Click on the left or right arrow of the Brightness and Contrast scroll bars. Clicking on the right arrow increases the contrast or brightness value of the selected color. You can revert back to the starting color by clicking the Revert. 6. Click OK. Merubah Warna Objek To change the color of an object type in a plan view: 1. Select the Plan View Colors command from the Options menu . The Plan View Colors dialog will appear. 2. Click on the down arrow to the right of an object name. A color menu will appear. 3. To view more colors, click and hold down the left mouse button and drag the cursor up or down the color menu. The colors will scroll to display additional colors. Select a color. 4. Click the OK button. To change the color of an object type in a 3D view: 1. Click the Adjust Color Tool in the toolbar. 2. Click the object to you want to change. The Adjust Color dialog will appear. 3. Adjust one or more of the sliders until you arrive at the color you want. You can revert back to the starting color by clicking Revert. 4. When you are finished, click the OK. Membuang Warna To view in black and white: Select the Color Off/Color On command from the Window menu .

NOTE: Once the Color Off command is chosen, the menu command is renamed to Color On. Select the Color On command from the Window menu to view in color. Dimensi Dimensi Dimension lines can be drawn to determine distance between two parallel walls. Exterior dimensions can be instantly created for an entire floorplan. Menampilkan Dimensi Exterior To display exterior dimension lines: 1. Click on the Dimension Mode Button from the toolbar. 2. Click on the Exterior Dimensions Tool on the right of the toolbar. NOTE: There should be no gaps between exterior walls that surround the house for exterior dimensions to work correctly. Membuat Garis Dimension To draw a dimension line: 1. Click on the Dimension Mode Button from the toolbar. 2. Click the Interior Dimension tool . 3. Click and hold on a wall. While you are holding the mouse button down, drag to another parallel wall. 4. When you reach the parallel wall, release the mouse button. NOTE: The dimension line is only created between two parallel walls. Menggeser Garis Dimensi To move a dimension line: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a dimension line to select it. A centerpoint on the dimension line will appear. 3. Click and drag the centerpoint to move the dimension line. NOTE: Horizontal dimension lines can only be moved vertically and vertical dimension lines can only be moved horizontally. Menghapus Garis Dimensi To delete a dimension line: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a dimension line to select it. 3. Click on the Delete Tool , select Cut from the Edit menu or press the DELETE key.

Pintu Pintu Doors or doorways are placed into existing walls. Standard, sliding, pocket, bifold, garage doors and specialty Library doors and doorways are supported. Door opening direction and size can be adjusted. When a standard door is created, it is considered a doorway (no door) unless a door opening direction is specified. Membuat Gambar Arah Pintu Cara membuat a doorway or place a door: 1. Click on the Door Mode Button from the toolbar. 2. Click on a specific Door Tool on the right of the toolbar. 3. Place the cursor on a wall. Click to place the door or doorway. NOTE: Doors can only be created in plan view. Creating a standard door in a wall automatically creates a doorway. Defining the door opening direction will display a door. Merubah Jenis Pintu To change the door type of an existing door: 1. Click on the Selection Mode Button from the toolbar. 2. Double-click on a door. The Door Specification dialog will appear. 3. Click the down arrow to the right of the Door Type entry field. Select a door type from the menu. 4. Click the OK button. Menghapus Pintu To delete a door in any view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a door to select it. 3. Click on the Delete Tool , select Cut from the Edit menu or press the DELETE key. Menggeser Pintu To move an existing door in any view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a door to select it. A centerpoint will appear. 3. Click and drag the center point to move the door. Existing doors can only be moved along a wall. NOTE: If you cannot move an door, it may be too close to an existing object or wall. Merubah Ukuran Pintu To resize a door in plan view:

1. Click on the Selection Mode Button from the toolbar. 2. Click on a door to select it. Two end points and one centerpoint will appear. 3. Place the cursor on an endpoint. Click the left mouse button and drag to resize. To resize a door in 3D view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a door to select it. Four outer points and one centerpoint will appear. 3. Click the left mouse button and drag any of the four outer points to resize. NOTE: Doors resize symmetrically in width. If you cannot resize a door, it may be too close to an existing object, wall or floor. Drag the center point of the door away from the existing object, wall or floor and then resize. . Doors can also be resized numerically in the Door Specification dialog box. Membuka Pintu To open a standard door: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a door to select it. Two endpoints and one centerpoint will appear. 3. From either endpoint, click the left mouse button and drag away from the wall in the direction you wish the door to open. To adjust the degree of opening for a standard door: 1. Click on the Selection Mode Button from the toolbar. 2. Click on an open door to select it. See above instructions on opening a door. 3. To adjust the degree of door opening, move the cursor to the triangular marker at the open end of the door. The cursor will change to a circular arrow. 4. Click the left mouse button and drag to the desired opening position. Jenis Pintu Standard Doorway Sliding Door Pocket Door Bifold Door Garage Door Kelistrikan Kelistrikan Electrical lights, outlets, switches, and many other symbols can be placed into a plan. Connections between lights, outlets, and switches can be drawn to designate wiring. Jenis Kelistrikan 1. 110V Outlet 2. Light 3. Switch

4. Connect 5. Place Outlets 6. Symbol Library 7. Additional Electrical Types: a. 220V Outlet Menempatkan Outlet To place an individual outlet: 1. Click on the Electrical Mode Button from the toolbar. 2. Click on a wall. To place outlets for an entire room: 1. Click on the Electrical Mode Button and click on the Place Outlets Tool from the toolbar. 2. Click anywhere within a room. NOTE: Outlets can only be placed in plan view. Outlets are not displayed in elevation or 3D views. Menempatkan Lampu To place a light fixture: 1. Click on the Electrical Mode Button from the toolbar. A set of electrical tools will appear on the right side of the toolbar. 2. Click on the Light Tool on the right of the toolbar. 3. Click anywhere to place a light fixture. NOTE: Lights can only be placed in plan view. Lights are not displayed in elevation or 3D views. Menguhungkan Perangkat Kelistrikan To connect existing electrical items: 1. Click on the Electrical Mode Button from the toolbar. 2. Click on the Connect Tool on the right of the toolbar. 3. Click the first electrical object to be connected. 4. While holding the left mouse button down, drag towards the second electrical object. 5. When the cursor is over the second electrical object, release the mouse button. NOTE: Connections can only be performed in plan view. Menempatkan Saklar To place an electrical switch: 1. Click on the Electrical Mode Button from the toolbar. 2. Click on the Switch Tool on the right of the toolbar. 3. Click a wall in the desired location

NOTE: Switches can only be placed in plan view. Switches are not displayed in elevation or 3D views. Menempatkan Simbol Kelistrikan To place an electrical symbol: 1. Click on the Electrical Mode Button from the toolbar. 2. Select the Symbol Library tool on the right of the toolbar. The Symbol Library dialog will appear. 3. Select a specific electrical symbol category. 4. Select a specific electrical symbol. 5. Click the OK button. 6. Click to place the electrical symbol into your plan. NOTE: Electrical symbols can only be placed in plan view. Electrical symbols are not displayed in elevation or 3D views. Menghapus Simbiol Kelistrikan To delete an electrical symbol: 1. Click on the Selection Mode Button from the toolbar. 2. Click on an electrical symbol to select it. 4. Click on the Delete Tool , select the Cut command from the Edit menu or press the DELETE key. Menggeser Perangkat Kelistrikan To move an electrical item in plan view: 1. Select the Selection Mode Button from the toolbar. 2. Click on the electrical symbol. A triangle and a centerpoint will appear. 3. Click and drag the centerpoint in the desired direction. NOTE: Electrical objects cannot be viewed in a 3D view. Perapian Perapian Masonry fireplaces can be created in or away from an existing wall. Firebox and hearth dimensions can be adjusted. Membuat Perapian Masonry and metal pre-fabricated fireplaces are supported. Fireplaces can be created in or away from a wall. Cara membuat a masonry fireplace in a plan view: 1. Select the Fireplace command from the Build menu . The cursor will change to a cross-hair. 2. Click the mouse to create a fireplace. To create a fireplace in a wall, click the cross-hair cursor on a wall. If you want to move the fireplace further back into the wall, see Moving a Fireplace .

To place a metal pre-fabricated fireplace in a plan view: 1. Using walls, create a small enclosure outside the wall. This will create the housing for the metal fireplace. 2. Click on the Fixture Button from the toolbar. The Fixture Library dialog will appear. 3. Click on the Utility fixture group. A display of additional categories will appear. 4. Click on the Metal Fireplaces category. A display of metal fireplace categories will appear. Select a category. If you want to move back to the previous screen, click on the Back button. 5. Select a specific fireplace. A selection box will appear around the object. To obtain a preview of the object, select the View button. To return to selection mode click on the Back button. 6. Once you have selected a fireplace, click the OK button. 7. Click the back wall to place the fireplace into the created enclosure. 8. Click on the Selection Mode Button from the toolbar. 9. Click on the back wall to select it. 10. Click on the centerpoint and drag the back wall towards the front of the fireplace to push the fireplace through the wall. Menggeser Perapian To move a fireplace in plan view: 1. Select the Selection Mode Button from the toolbar. 2. Click on a fireplace. Outer points, a triangular rotation point, and a centerpoint will appear. 3. Position the cursor over the centerpoint and the cursor will change to a cross. 4. Click and drag the centerpoint. To move a fireplace in 3D view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a fireplace side to select a surface. Four outer points and one centerpoint will appear. A metal fireplace created using the Fixture Button, will only have a centerpoint. Four outer points will appear on a metal fireplace if the Fixture/Furniture resize option is enabled. If you are unable to select the side you wish to resize, you may need to change your camera position to view and select the side. 3. Click and drag the centerpoint. NOTE: Masonry fireplaces can only be moved further back into a wall in plan view. Fixture (Perabot Rumah Tangga) Fixture Fixtures are used to represent bathroom fixtures, sinks, appliances, utility items, pools and spas, and more. Menempatkan Fixture To place a fixture:

1. Click on the Fixture Button from the toolbar. The Fixture Library dialog will appear. 2. Select Fixture Library from the Active Library list. 3. Select a specific fixture group. Clicking on a fixture group displays fixture items within that group. To move back to the previous screen, click on the Back button. 4. Select a specific fixture item. A selection box will appear around the object. To obtain a preview of the object, select the View button. To return to selection mode click on the Back button. 5. Once you have selected a fixture item, click the OK button. 6. Click to place the fixture into a plan. NOTE: Fixtures can only be placed in plan view. Menghapus Fixture To delete a fixture in any view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a fixture to select it. 3. Click on the Delete Tool , select Cut command from the Edit menu or press the DELETE key. Merubah Ukuran Fixture Resizing a fixture in a plan or 3D view requires the Enable Fixture/Furniture resize checkbox to be selected in the Plan Setup dialog . To resize a fixture in plan view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a fixture to select it. Three outer points, a triangle, and one centerpoint will appear. 3. Click and drag any of the three outer points. To resize a fixture in 3D view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a fixture side to select a surface. Four outer points and one centerpoint will appear. If you are unable to select the side you wish to resize, you may need to change your camera position to view and select the side. 3. Click and drag any of the four outer points to resize. NOTE: Fixtures can also be resized numerically and reset to their original size in the Fixture Specification dialog box. Menggeser Fixture To move a fixture in plan view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a fixture to select it. A triangle and a centerpoint will appear. 3. Position the cursor over the centerpoint and the cursor will change into a cross.

4. Click and drag the centerpoint. NOTE: To move a fixture without constraint, hold down the CONTROL key while moving. To move a fixture in 3D view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a fixture side to select a surface. A centerpoint will appear. If you are unable to select the side you wish to move, you may need to change your camera position to view and select the side. 3. Position the cursor over the centerpoint and the cursor will change into a cross. 4. Click and hold down the left mouse button while dragging the centerpoint. NOTE: If you cannot move an object, it may be too close to an existing object or wall. Lantai Lantai Additional floors, including foundations, can be created based on an existing floor or from scratch. Membuat Sebuah Lantai Baru NOTE: Your plan must be saved before you can create a new floor. Cara membuat a new floor or foundation: 1. Select the Show Floors command from the Window menu . 2. Click on a specific Build button to create the floor. The New Working Plan dialog will appear. 3. From the New Working Plan dialog, select the type of floor you wish to create. 4. In the New Working Plan dialog box, click OK. 5. In the Show Floors dialog box, click OK. 6. If a foundation is being created, select the desired settings in the Foundation Setup dialog box, and then click Done. NOTE: The newly created floor plan becomes the active floor plan. Menhubungkan Lantai To display a different floor: 1. Select the Show Floors command from the Window menu . The Show Floors dialog will appear. 2. Click on the Working Plan checkbox under the desired floor. 3. Click the OK button. Furnitur Furnitur Furniture is used to represent tables, desks, sofas, chairs, pianos, cars, bedroom furniture, outdoor furniture and more.

Menempatkan Furniture To place a furniture object: 1. Click on the Furniture Button from the toolbar. The Furniture Library dialog will appear. 2. Select a Furniture Library from the Active Library list. 3. Select a specific furniture group. Clicking on a furniture group displays furniture items within that group. To move back to the previous screen, click on the Back button. 4. Select a specific furniture item. A selection box will appear around the object. To obtain a preview of the object, select the View button. To return to selection mode click on the Back button. 5. Once you have selected a furniture item, click the OK button. 6. Click the left mouse button to place the furniture into a plan. NOTE: Furniture can only be placed in plan view. Menghapus Furnitur To delete furniture in any view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a furniture object to select it. 3. Click on the Delete Tool , select Cut command from the Edit menu or press the DELETE key. Menggeser Furnitur To move furniture in plan view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a furniture object to select it. A triangle and a centerpoint will appear. 3. Position the cursor over the centerpoint and the cursor will change into a cross. 4. Click and drag the centerpoint. NOTE: To move a cabinet without constraint, hold down the CONTROL key while moving. To move furniture in 3D view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a furniture side to select a surface. A centerpoint will appear. If you are unable to select the side you wish to move, you will need to change your camera position to view and select the side. 3. Position the cursor over the centerpoint and the cursor will change into a cross. 4. Click and drag the centerpoint. NOTE: If you cannot move an object, it may be too close to an existing object or wall. Merubah Ukuran Furnitur Resizing furniture in a plan or 3D view requires the Enable Fixture/Furniture resize checkbox to be selected in the Plan Setup dialog . To resize furniture in plan view:

1. Click on the Selection Mode Button from the toolbar. 2. Click on a furniture object to select it. Three outer points, a triangle, and one centerpoint will appear. 3. Click and drag any of the three outer points. To resize furniture in 3D view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a furniture side to select a surface. Four outer points and one centerpoint will appear. If you are unable to select the side you wish to resize, you may need to change your camera position to view and select the side. 3. Click and drag any of the four outer points to resize. Ground Covering (Penutupan Pengurugan Tanah) Membuat Ground Covering To add a ground covering: 1. Go to the Plan window if youre not already there. 2. On the Build menu, click Ground covering. 3. In your plan, click the desired location on your lot for the ground covering. See also Resizing a Ground Covering, Adding Material to a Ground Covering, or Viewing Ground Covering Material . Merubah Ukuran Ground Covering To resize a ground covering: 1. Click the Selection Mode button, and then click the ground covering. 2. Move, resize or rotate the ground cover. See also Creating a Ground Covering, Adding Material to a Ground Covering, or Viewing Ground Covering Material . Menambahkan Material pada Ground Covering To add a material to the ground covering: 1. With the Selection Mode button selected, double-click the ground covering. 2. The Ground Cover Size dialog appears. Change the size here if you want to; otherwise, click the Color & Material button. 3. In the Assign Colors dialog box, click the Material button. 4. In the Assign Material dialog box, click the Choose Material button. 5. Click grnd_cver, click a subcategory (e.g., gravel), and then click the material you want (e.g., gravel01). 6. Click OK three times to apply the material and exit the dialog boxes.

See also Creating a Ground Covering, Resizing a Ground Covering, or Viewing Ground Covering Material . Menampilkan Ground Covering To view the ground covering material: 1. Click the View mode button. 2. Click and drag to create a Camera view that includes the ground covering. (Adjust the view after creating, if necessary.) 3. On the 3D menu, click Applied Materials View, or on the toolbar, click the Applied Materials View button (it looks like a camera) See also Creating a Ground Covering, Resizing a Ground Covering, or Adding Material to a Ground Covering. Kapling Menambahkan Kapling To add a lot while in the Plan window, on the Build menu, click Build/Move Lot. To view the boundary lines of the lot, click the Zoom Mode button, and then click the Zoom Out tool until the lines become visible. Merubah Ukuran Kapling To change the size of the lot: 1. In the Plan window, zoom out until the lot is visible. 2. On the Build menu, click Build/Move Yard. 3. Click the lot to select it. 3. Click and drag one of the red handles on a boundary line to resize the lot, or click and drag the centered red handle to move the lot. You can also double-click the lot, and then change one or more of the numbers in the Yard Size and Height dialog box. Daftar Material dan Harga Daftar Material Cost estimation can be monitored during plan creation. Creation of the materials list can be made based on an entire plan, a specific room, or a user-defined area. Pricing can be adjusted for the individual materials. Membuat Daftar Material Cara membuat a materials list for an entire floorplan: 1. Select the Materials menu command from the Options menu . A sub-menu will appear. 2. Select the Build All Floors menu command. A Materials List window will appear. Cara membuat a materials list for a specific region:

1. Select the Materials command from the Options menu . A sub-menu will appear. 2. Select the Build from Area menu command. 3. Move the cursor to the area of the plan that you wish to specify. Click and drag to define the region. A Materials List window will appear. Cara membuat a materials list for a room: 1. Select the Selection Mode Button from the toolbar. 2. Click once in a room to select the room. If the room you have selected is not specifying the area you want, you should create invisible walls or modify existing walls. 3. Select the Materials command from the Options menu . A sub-menu will appear. 4. Select the Build from Room menu command. A Materials List window will appear. If the remodel is a building addition, and floor, ceiling, and roof information is needed, do the following: 1. In the File menu, click Save As. Save a copy of the plan with a different name. 2. Delete the existing structure, leaving only the building addition. (Be sure to Build Floors/Ceiling afterwards.) 3. Generate the materials list for the entire plan by using the Build All Floors menu command (see above). Memasukan Harga To enter a price for a material item in a material list: 1. Find the Price column for the item. The Price column is the ninth column from the left. 2. Click on the cell to select it. 3. Enter a number. 4. Press the RETURN or ENTER key. NOTE: While decimals are allowed, no dollar signs or commas can be entered. Dollar signs will be added automatically. Merubah Harga To change a price for a material item in a materials list: 1. Find the Price column for the item you wish to change. The Price column is the ninth column from the left. 2. Double-click on a cell to select it, then drag the cursor across the price(while holding mousebutton down) to highlight it. 3. Enter a number. 4. Press the RETURN or ENTER key. NOTE: While decimals are allowed, no dollar signs or commas can be entered. Dollar signs will be added automatically.

Object Pengertian Object Furnitures, fixtures, doors, stairs, fireplaces, windows, and cabinets are objects which can be placed into a plan. When you place an object, 3D Home Architect Deluxe checks to make sure that an object will fit properly into a given area. Once an object is placed into a plan, it can be resized, moved, copied, deleted, or rotated. Menempatkan Sebuah Object Placing an object is the first thing that you will want to do once you have created your walls. Menempatkan Objek Outdoor You can place outdoor objects such as fencing, arbors, and playsets. To do this: 1. Click the Outdoor Objects tool. The Outdoor Library dialog box appears. 2. Click a type of object (e.g. Fencing). Click a subtype of image (e.g. Iron Fences), and then click the object you want. Click Back if you want to return to the previous choice. Click View to preview the selected object. 3. Click OK. Click where you want to place the object in your plan. The application places the outdoor object After you place the outdoor object, you can change the specifications of it by double clicking it. Outdoor Objects are special cases of furniture. As such, they are often affected by the same actions that affect Furniture. If you turn on (or off) furniture in the following dialog boxes, you will also be turning on (or off) Outdoor Objects. Delete Items Show Items Plan View Colors Plan Setup (enabling Fixture/Furniture resize enables 3D Object resize) Plan Default Colors (Hardware, Furniture and Furniture Fabric affect Outdoor Objects) Note that when you double click an outdoor object, the Fixture/Furniture Specification dialog box appears. You can set the specifications for the outdoor object in this dialog box. Menghapus Object To delete an object see these chapters: Deleting a Door(way) Deleting a Window Deleting a Cabinet Deleting a Fixture Deleting Furniture Deleting an Outdoor Object Deleting an Outdoor Image Deleting a Fireplace Deleting Stairs or Landings

Deleting an Electrical Symbol Deleting Text Menggeser Object To move an object see these chapters: Moving a Door Moving a Window Moving a Cabinet Moving a Camera Moving a Fixture Moving Furniture Moving Stairs Moving a Fireplace Moving an Electrical Object Moving Text Moving a Dimension Line Menggeser Object dan Area To move an object see these chapters: Moving Objects Moving a Wall Moving a Floorplan Section Merubah Ukuran Object Once you have placed an object, you can resize it. To move an object see these chapters: Door(way) Resizing Window Resizing Cabinet Resizing Fixture Resizing Furniture Resizing Resizing Stairs Text Resizing Mengcopy sebuah Object To copy an object in plan view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on the object you want to copy. Points will appear on the object. 3. Click on the Copy Tool on the right side of the toolbar or select the Copy command from the Edit menu . The cursor will change to a copy cursor. 4. Click at the desired location to place the object. NOTE: Objects cannot be copied in overview, elevation or camera views.

Merotasi Object To rotate an object: 1. Click on the Selection Mode Button from the toolbar. 2. Click on an object to select it. A triangle will appear on one of the edges. 3. Place the cursor over the triangle and it will change into a rotation cursor (circular arrow). 4. Click and hold the left mouse button down while moving in a circular motion. 5. Release the mouse button. NOTE: Rotation of an object can only occur in a plan view. Topik-topik tambahan Loteng A Word About Attics: 3D Home Architect Deluxe automatically creates an attic plan for your house the first time you do any type of 3D View or build a roof. This attic plan is saved with your house just like any other plan file, with the extension *PLn. It is important to realize which plan is the attic, and to remember not to work with this plan file. For example: If you build a 2-story house, and then save your plan with the name TEST, you will end up with three files for this plan. The first two (TEST.PL1 and TEST.PL2) are the actual floor plans for your house. The third (TEST.PL3) is the attic plan for your house. If you build a 3-story house with a foundation, and then save your plan with the name TEST, you will end up with five files for this plan. The first four (TEST.PL0, TEST.PL1, TEST.PL2 and TEST.PL3) are the actual floor plans for your house. The fifth (TEST.PL4) is the attic plan for your house. If you happen to switch to an attic plan in Show Floors or open an attic plan by accident and add anything to this plan, you will experience strange results when you do a Full Overview or Cross Section. Anything you add to the attic will stick through your roof in either of these 3d views. Pemakaian Material untuk bagian luar sebuah rumah You can apply a material to the outside of each floor of your plan. See Selecting a Material for External Walls . Desainer Atap Otomatis Roofs in 3D Home Architect Deluxe are generated using the Automatic Roof Designer. You never actually see the Automatic Roof Designer, instead you see the Build Roof Dialog. When you make changes in the Build Roof Dialog, and in the Roof Section At Wall dialog, you are instructing the Automatic Roof Designer how to construct the roof for your plan. Merubah Sudut Pandang Plan Overview To change the view of a plan overview:

1. Click on the View Angle Tool in the toolbar or select the View Angle command from the 3D menu . The View Angle dialog will appear. 2. Adjust the Top/Bottom scroll bar to modify the view perspective. Adjust the In/Out scroll bar to modify the magnification of the view. Adjust the Back/Front scroll bar to modify the horizontal view perspective. Changes will be reflected in the preview at the bottom of the dialog. 3. Click the OK button. Membuat Pondasi Foundation Note: In order to create a foundation, the first floor must be the current Working Plan. Cara membuat a foundation: 1. Select the Show Floors command from the Window menu . 2. Click on the Build button under the Foundation column. The New Working Plan dialog will appear. 3. Specify the characteristics for the creation of the foundation. 4. Click the OK button in the New Working Plan dialog. 5. Click the OK button in the Show Floors dialog. The Foundation Setup dialog will appear. 6. Specify the wall thickness, wall height, pier or footing usage. 7. Click the Done button. Membuat Sebuah Overview To see the entire floorplan from a distance: Select the Plan Overview command or the Full Overview command from the 3D menu . An Overview window will appear. or 1. Click on the View Mode Button . A set of View Tools will appear on the right of the toolbar. 2. Click on the Overview Tool or the Full Overview Tool. Mengkustomisasi Jendela Model Bay, Model Box or Model Bow To customize an existing bay, box or bow window in the Floor Plan view: 1. Click on the Selection Mode Button from the toolbar. 2. Click on a bay, box or bow window to select the window you wish to modify. 3. Click the Next Tool on the right of the toolbar. A window will become highlighted. 4. Click the Open Tool on the right of the toolbar. The Window Specification dialog will appear. 5. Click the down arrow to the right of the entry field labeled Window Type. Select a window type from the menu. Adjust any of the window settings. 6. Click the OK button. NOTES: If you are editing a bay or box window, editing one side window will not effect the other side window. When you are working with trim width settings on an individual bay window, however,

you may need to check to see that changes you make to one window are made to the other bay windows. Changes made to bay windows may not be reflected in the currently open 3D View. If you are editing a bow window, changes made to one window will be universal. Mencari /menemukan sebuah Plan 3D Home Architect Deluxe comes with a database of many plans that can help get you started. You can use any of these plans as a template as you begin to design your home. You can search this database for plans that match your search criteria. This saves you the time and hassle of having to create a desirable plan completely from scratch. Note: If you choose Minimal Installation during installation, you can access this database through the product CD-ROM. Otherwise, the database is located on your hard disk in the same directory as the 3D Home Architect Deluxe program files. To search for plans: 1. On the File menu. click Find Plan. If necessary, insert the 3D Home Architect Deluxe CDROM in the CD-ROM drive. 2. The Plan Finder dialog box appears. 3. Enter criteria for your search (e.g., Style of home, Number of floors, etc.). Use these choices to limit your search to the homes that meet your needs. You may want to use larger numbers in the Number of floors, Square feet, Bathrooms, and Bedrooms categories to avoid overlooking flexible plans. Square feet is commonly equivalent to living space. That is, in most cases, the listed square footage will not include the space created by non-daylight basements or garages. Plan Finder does not search based on 1/2 baths. Please enter whole numbers into the # of baths search criteria, and Planfinder will find all plans that fit in that category, some of which may contain 1/2 baths. Note that if you chose Remodel as Style of home, other criteria are unavailable. 4. Click Next. The Select Plan dialog box appears, listing plans that meet your criteria. If you do not find plans that match your needs, consider broadening the range of your search by increasing the number of square feet, or additional bedrooms, bathrooms, or floors. To change your search criteria, click Back. 5. To preview a plan, make sure the program CD is in the CD-ROM drive. Select a plan and click Next. The Preview dialog box appears, displaying an overhead view of the plan. 6. Click Open Plan to open the plan. Click Back to return to the previous dialog box. NOTE: HP refers to Home Planners a book of plans that you can order. SP refers to Sample Plans a book of plans included with 3D Home Architect Deluxe. For example, HP p. 195 refers to Home Planners, page 195.

Heated Area (Bagian yang dipanaskan) This section of the materials list designates how many square feet of wall, glass, or door area needs to be heated. This is provided for determination of HVAC requirements. Mengatur Windows Plan dan Windows View Windows can be minimized and maximized by clicking on the Minimize and Maximize buttons at the upper right corner of every window. Clicking on the Maximize Button will enlarge the window to fill the entire size of the current application window. Clicking on the Minimize button will create an icon for the window and place it at the bottom of the application window. Once a window has been minimized, it can be opened by double-clicking the icon. If you find that minimized window icons are overlapping each other or randomly placed and you would like to have them in orderly rows, select the Arrange Icons command from the Window menu . If you desire to cycle through the available windows, hold down the CTRL key and press the TAB key. If the window you wish to cycle to is currently minimized, the minimized window icon will become selected. Mengukur Jarak (pengukuran) To measure a distance: 1. Click on the Dimension Mode Button from the toolbar. 2. Click at the location you wish to begin measuring from. While you are holding the mouse button down, drag to the desired location to determine the distance. 3. While you hold the mouse button down, the status box in the toolbar will display the distance. Continue to hold the mouse button down to keep displaying the measurement. NOTE: The numeric display will disappear from the status box in the toolbar when you release the mouse button. If the measurement is made between two parallel walls, a manual dimension line will remain. Menggeser Seksi Floorplan To move a section of a floorplan: 1. Select the Move Area command from the Edit menu . 2. Click and drag to select the area you wish to move. As you drag, the area that you have defined will be surrounded by a box. Release the mouse button. 3. Move the cursor over the selection box. The cursor will change to a four-headed arrow. 4. Click and drag to move the area to a new location. Release the mouse button at the new location. NOTES: Walls encompassed by the selection box will be broken. An object will be included in the area move when greater than half of it is encompassed by the selection box. The Move Area command does not move your roof. After you move an entire one story plan that includes a roof, you need to delete the roof and create another roof.

Menamai Ruangan Room To name a room: 1. Click on the Selection Mode Button from the toolbar. 2. Double-click the room you wish to name. When you click, the boundary of the room i