Makalah UK

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    PEMANFAATAN APLIKASI OPEN SOURCE DALAM PEMBUATAN PAMFLET

    PENDAFTARAN ANGGOTA CYBER OPEN SOURCE

    Disusun oleh :

    Kamelia Djaban

    (Kicad

    BIDANG DESAIN

    CYBER OPEN SOURCE STMIK AKBA

    !"#$

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    LEMBAR PERSETUJUAN

    UJIAN KOMPETENSI CYBER OPEN SOURCE

    PEMANFAATAN APLIKASI OPEN SOURCE DALAM PEMBUATAN PAMFLET

    PENDAFTARAN ANGGOTA CYBER OPEN SOURCE

    Yang disusun oleh

    Kamelia Djaban (Kica!

    Telah disetujui oleh pembimbing ujian kompotensipada tanggal, January 2015

    Pembimbin"

    A#$iani

    NIA%COS%AKBA%&%'%)*

    Ke+ala Bian" De#ain

    A$i,in S

    NIA%COS%AKBA%&%-.%)*

    LEMBAR PENGESA/AN

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    UJIAN KOMPOTENSI CYBER OPEN SOURCE

    PEMANFAATAN APLIKASI OPEN SOURCE DALAM PEMBUATAN PAMFLET

    PENDAFTARAN ANGGOTA CYBER OPEN SOURCE

    Yang disusun oleh

    Kamelia Djaban (0ica!

    Telah disetujui oleh pembimbing ujian kompetensi

    Pada tanggal, Januari 2016

    Ketua mum!yber "pen #our$e

    %uhlis,%T!&'!"#('K)'(*(+(1-

    #ekertaris mum!yber "pen #our$e

    'bdul Jalil 'si.!"#('K)'(*(//(1-

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    KATA PENGANTAR

    Dengan mengucapkan puji syukur kepada tuhan yang maha esa, atas

    segala rahmat dan karunia serta pentunjuk-Nya, sehingga kami dapat

    menyelesaikan laporan yang berjudul Pemanfaatan Aplikasi Open ource Dalam

    Pembuatan Pamflet Pendaftaran Anggota !yber Open ource" sebagai salah satu

    syarat dalam #jian $ompetensi%

    Dalam pembuataan laporan ini kami menyadari banyak keterbatasaan dan

    kekurangaan yang dirasakan mengingat pengetahuaan dan pengalamaan penulis

    yang masih terbatas% &erkat bantuaan dari berbagai pihak baik secara langsung

    maupun tidak langsung, sehingga keterbatasaan dan kekurangaan tersebut dapat

    diatasi sehingga penulis dapat menyelesaikan dengan baik%

    Oleh karena itu, kritik dan saran dari semua pihak sangat di harapkan

    untuk kesempurnaan makalah yang penulis buat, semoga laporan ini dapat

    bermanfaat untuk menambah 'a'asan bagi kita semua, Amin%

    (akassar, )* +anuari *)

    Penyusun

    i

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    DAFTAR ISI

    $A.A P/N0AN.A1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 2

    DA3.A1 22 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 22

    DA3.A1 0A(&A1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 222

    &A& ) P/NDA4#5#AN%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% )

    )%) 5atar &elakang%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% )

    )% 1umusan (asalah%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

    )%6 &atasan (asalah%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

    )%7 .ujuan%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

    )%8 (anfaat%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 6

    &A& 5ANDAAN ./O12%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 7

    %) (ultimedia%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 7

    % Pengertian Open ource%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 9

    %6 Pengertian 2nkscape%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 9

    %7 Pengertian Pamflet%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% )6

    &A& 6 P/1AN!AN0AN%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% )7

    6%) Analisis Desain%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% )7

    6% 2nterface Desain Pamflet%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% )7

    &A& 7 4A25 DAN 2(P5/(/N.A2%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% )8

    7%) 4asil%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% )8

    &A& 8 .1O#&5/4OO.2N0%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *

    8%) Permasalahan%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *

    &A& P/N#.#P%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% )

    %) $esimpulan%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% )

    % aran%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% )

    DA3.A1 P#.A$A %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

    ii

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    DA3.A1 0A(&A1

    0ambar %): (enu &ar%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)*

    0ambar %: !ommand &ar%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)*

    0ambar %6: .oolbo%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)

    0ambar 6%): Desain Pamflet%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)7

    0ambar 7%): (emblok $an;as%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)8

    0ambar 7%: (enduplikat Dan (enggambungkan Object%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)

    0ambar 7%6: (enulis +udul Pamflet%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)

    0ambar 7%7: 0ambar #ntuk (emutar Object%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)9

    0ambar 7%8: (emasukkan Object 0ambar%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)9

    0ambar 7%: (emutar Object Dengan (enggunakan .ools 1otasi%%%%%%%%%%%%%%%%%%%%%%)>) juga di artikan

    sebagai alat untuk mendistribusikan dan mempresentasikan informasi @1achmat

    dan Alphone,**8B**%

    &eberapa definisi multimedia menurut beberapa ahli' diantaranya :

    )% $ombinasi dari paling sedikit dua media input atau output% (edia ini

    dapat berup'a audio@ suara, musik , animasi , ;ideo , teks , grafik dan

    gambar @.urban dkk,**

    % alat yang dapat menciptakan presentasi yang dinamis dan interaktif yang

    mengkombinasikan teks,grafik,animasi,audio, dan ;ideo @ 1obin Dan

    5inda,**)%

    6% (ultimedia dalam konteks komputer menurut 4ofsetter @**) adalah :

    pemanfaatan komputer untuk membuat dan menggabungkan teks, grafik,

    audio, ;ideo, dengan menggunakan tool yang memungkinkan pemakai

    berinteraksi,berkreasi, dan berkomunikasi%

    7% (ultimedia sebagai perpaduan antara teks, grafik, sound, animasi, dan

    ;ideo untuk menyampaikan pesan kepada publik @ 'ahono,**9%

    8% multimedia merupakan kombinasi dari tet, audio,gambar, animasi,;ideo,

    dan interaksi @Coembry,**

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    multimedia merupakan perpaduan antara berbagai media @format file yang

    berupa teks,gambar @ ;ektor atau bitmap, gafik, sound,animasi,;ideo,interaksi,dll%yang telah dikemas menjadi file digital

    @komputerisasi,digunakan untuk menyampaikan pesan kepada publik%

    Pemanfaatan multimedia sangatlah banyak diantaranya untuk : media

    pembelajaran, game, film, medis, militer, bisnis, desain, arsitektur, olahraga, hobi,

    iklanBpromosi,dll% @ 'ahono,**9% &ila pengguna mendapatkan keluasaan dalam

    mengontrol multimedia tersebut, maka hal ini di sebut multimedia interaktif%

    .hron @** mengajukan enam kriteria untuk menilai interaktif , yaitu :

    @) $riteria pertama adalah kemudahan na;igasi , @ $riteria kedua adalah

    kandungan kognisi%@6 $riteria adalah presentasi informasi, @7 $riteria keempat

    adalah integrasi media, @8 $riteria kelima adalah artistik dan estetika dan @

    $riteria penilaian yang terakhir adalah fungsi secara keseluruhan%

    (ultimedia interaktif menggabungkan dan mensinergikan semua media

    yang terdiri dari : a teks b grafik @0reen &ro'n ** : -

    a% .eks

    .eks adalah simbol berupa medium ;isual yang digunakan untuk

    menjelaskan bahasa lisan% .eks memiliki berbagai macam jenis bentuk

    atau tipe @sebagai contoh : .ime Ne' 1oman,Arial, !omic an (,

    ukuran dan 'arna% atuan dari ukuran dan 'arna suatu teks terdiri dari

    leght dan siEe% 5eght biasanya menyatakan banyaknya teks dalam sebuah

    kata atau halaman% iEe menyatakan ukuran besar atau kecil suatu huruf%

    tandar teks memiliki siEe )* atau ) poin% emakin besar siEe suatu huruf

    maka semakin tampak besar ukuran huruf tersebut%

    b% 0rafik

    0rafik adalah suatu medium berbasis ;isual% seluruh gambar dua dimensi

    adalah grafik% 0rafik terdiri dari gambar diam dan gambar bergerak%

    !ontoh dari gambar diam yaitu foto, gambar digital, lukisan dan poster%

    0ambar diam biasa di ukur berdasarkan siEe @sering disebut juga can;as

    5

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    siEe dan resolusi% !ontoh dari gambar bergerak adalah animasi, ;ideo ,

    dan film% elain bisa diukur dengan menggunakan siEe dan resolusi,gambar bergerak juga memiliki durasi%

    0reen bro'n @** : 6 menjelaskan terdapat beberapa metode yang