DAFTAR ISI - UIBrepository.uib.ac.id/1041/4/S-1431082-table-of-content.pdf.6 Implementasi Karakter...

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x Universitas Internasional Batam DAFTAR ISI Halaman HALAMAN JUDUL ............................................................................................... i LEMBAR PENGESAHAN SKRIPSI .................................................................... ii LEMBAR TANDA PERSETUJUAN SKRIPSI ................................................... iii LEMBAR PERNYATAAN ANTI PLAGIAT DAN HAK PUBLIKASI ............ iv ABSTRAK ...............................................................................................................v ABSTRACT ........................................................................................................... vi KATA PENGANTAR .......................................................................................... vii UCAPAN TERIMA KASIH................................................................................ viii DAFTAR ISI ............................................................................................................x DAFTAR TABEL ................................................................................................ xiii DAFTAR GAMBAR ........................................................................................... xiv BAB I PENDAHULUAN ...................................................................................1 1.1 Latar belakang masalah..................................................................1 1.2 Rumusan Masalah ..........................................................................3 1.3 Batasan Masalah ............................................................................3 1.4 Tujuan Penelitian ...........................................................................3 1.5 Manfaat Penelitian .........................................................................4 1.6 Sistematika Penulisan ....................................................................4 BAB II TINJAUAN PUSTAKA ..........................................................................6 2.1 Tinjauan pustaka ............................................................................6 2.2 Landasan teori ................................................................................8 2.2.1 Multimedia .........................................................................8 2.2.2 Augmented Reality ...........................................................10 2.2.3 Android ............................................................................11 2.2.4 Vuforia SDK ....................................................................12 2.2.5 Unity 3D ...........................................................................13 2.2.6 Adobe Photoshop CS6 .....................................................13 2.2.7 Adobe Premiere Pro CS6 .................................................13 Darwin,Perancangan Video Multimedia Cerita Legenda China Dengan Menggunakan Augmented Reality,2018 UIB Repository©2018

Transcript of DAFTAR ISI - UIBrepository.uib.ac.id/1041/4/S-1431082-table-of-content.pdf.6 Implementasi Karakter...

Page 1: DAFTAR ISI - UIBrepository.uib.ac.id/1041/4/S-1431082-table-of-content.pdf.6 Implementasi Karakter Jozz Paper Culture.....166 4. 1.7 Implementasi Karakter Qingming Festival.....170

x Universitas Internasional Batam

DAFTAR ISI

Halaman

HALAMAN JUDUL ............................................................................................... i

LEMBAR PENGESAHAN SKRIPSI .................................................................... ii

LEMBAR TANDA PERSETUJUAN SKRIPSI ................................................... iii

LEMBAR PERNYATAAN ANTI PLAGIAT DAN HAK PUBLIKASI ............ iv

ABSTRAK ............................................................................................................... v

ABSTRACT ........................................................................................................... vi

KATA PENGANTAR .......................................................................................... vii

UCAPAN TERIMA KASIH ................................................................................ viii

DAFTAR ISI ............................................................................................................ x

DAFTAR TABEL ................................................................................................ xiii

DAFTAR GAMBAR ........................................................................................... xiv

BAB I PENDAHULUAN ................................................................................... 1

1.1 Latar belakang masalah .................................................................. 1

1.2 Rumusan Masalah .......................................................................... 3

1.3 Batasan Masalah ............................................................................ 3

1.4 Tujuan Penelitian ........................................................................... 3

1.5 Manfaat Penelitian ......................................................................... 4

1.6 Sistematika Penulisan .................................................................... 4

BAB II TINJAUAN PUSTAKA .......................................................................... 6

2.1 Tinjauan pustaka ............................................................................ 6

2.2 Landasan teori ................................................................................ 8

2.2.1 Multimedia ......................................................................... 8

2.2.2 Augmented Reality ........................................................... 10

2.2.3 Android ............................................................................ 11

2.2.4 Vuforia SDK .................................................................... 12

2.2.5 Unity 3D ........................................................................... 13

2.2.6 Adobe Photoshop CS6 ..................................................... 13

2.2.7 Adobe Premiere Pro CS6 ................................................. 13

Darwin,Perancangan Video Multimedia Cerita Legenda China Dengan Menggunakan Augmented Reality,2018 UIB Repository©2018

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BAB III METODOLOGI PENELITIAN ............................................................ 15

3.1 Metode Penelitian ........................................................................ 15

3.2 Analisa Kebutuhan Perangkat ...................................................... 16

3.3 Analisa Perancangan .................................................................... 16

3.3.1 Desain ............................................................................... 16

3.3.2 Storyboard ........................................................................ 52

3.3.3 Marker ............................................................................ 125

3.3.4 Perencanaan .................................................................... 129

3.3.5 Analisis Data .................................................................. 129

3.3.6 Hasil ............................................................................... 132

BAB IV IMPLEMENTASI ............................................................................... 134

4.1 Implementasi Karakter ............................................................... 134

4.1.1 Implementasi Karakter Chinese New Year .................... 134

4.1.2 Implementasi Karakter Chinese Lantern Festival .......... 141

4.1.3 Implementasi Karakter Mooncake Festival ................... 147

4.1.4 Implementasi Karakter Double Ninth Festival .............. 152

4.1.5 Implementasi Karakter Dragon Boat Festival ............... 160

4.1.6 Implementasi Karakter Jozz Paper Culture ................... 166

4.1.7 Implementasi Karakter Qingming Festival .................... 170

4.1.8 Implementasi Karakter Double Seventh Festival ........... 175

4.1.9 Implementasi Karakter Chinese 12 Zodiac .................... 182

4.1.10 Implementasi Karakter Wolf is Coming ......................... 189

4.2 Perancangan Video .................................................................... 193

4.2.1 Perancangan Video Chinese New Year .......................... 193

4.2.2 Perancangan Video Chinese Lantern Festival ............... 201

4.2.3 Perancangan Video Mooncake Festival ......................... 213

4.2.4 Perancangan Video Double Ninth Festival .................... 223

4.2.5 Perancangan Video Dragon Boat Festival ..................... 231

4.2.6 Perancangan Video Jozz Paper Culture ......................... 238

4.2.7 Perancangan Video Qingming Festival .......................... 247

4.2.8 Perancangan Video Double Seventh Festival ................ 257

4.2.9 Perancangan Video Chinese 12 Zodiac .......................... 269

Darwin,Perancangan Video Multimedia Cerita Legenda China Dengan Menggunakan Augmented Reality,2018 UIB Repository©2018

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4.2.10 Perancangan VIdeo Wolf is Coming .............................. 283

4.3 Implementasi AR ....................................................................... 293

4.4 Implementasi Aplikasi ............................................................... 298

4.5 Pengujian Aplikasi ..................................................................... 298

4.6 Tabel Pengujian ......................................................................... 301

BAB V KESIMPULAN DAN SARAN ........................................................... 303

5.1 Kesimpulan ................................................................................ 303

5.2 Saran .......................................................................................... 303

DAFTAR PUSTAKA .......................................................................................... 305

Darwin,Perancangan Video Multimedia Cerita Legenda China Dengan Menggunakan Augmented Reality,2018 UIB Repository©2018