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Transcript of APLIKASI PEMBELAJARAN UNSUR-UNSUR KIMIA BERBASIS … · APLIKASI PEMBELAJARAN UNSUR-UNSUR KIMIA...
APLIKASI PEMBELAJARAN UNSUR-UNSUR KIMIA
BERBASIS ANDROID MENGGUNAKAN
AUGMENTED REALITY
TUGAS AKHIR
Sebagai Persyaratan Guna Meraih Gelar Sarjana Strata 1
Teknik Informatika Universitas Muhammadiyah Malang
Oleh :
NANANG IQBAL HABIBIE
201110370311243
JURUSAN TEKNIK INFORMATIKA
FAKULTAS TEKNIK
UNIVERSITAS MUHAMMADIYAH MALANG
2015
LEMBAR PERSEMBAHAN
Bismillahirrohmanirrohim
Puji Syukur kepada Allah SWT atas rahmat dan karunia-Nya sehingga
penulis dapat menyelesaikan tugas akhir ini yang berjudul “APLIKASI
PEMBELAJARAN UNSUR-UNSUR KIMIA BERBASIS ANDROID
MENGGUNAKAN AUGMENTED REALITY”. Selama pengerjaan tugas akhir
ini, penulis telah banyak dibantu, dibimbing dan didukung oleh berbagai pihak.
Oleh karena itu, penulis menyampaikan ucapan terima kasih yang sebesar-besarnya
kepada:
1. Bapak Agus Eko Minarno,S.Kom, M.Kom dan Ibu Lailatul
Husniah,SST, MT selaku pembimbing tugas akhir yang selalu sabar
membimbing selama pengerjaan tugas akhir ini.
2. Segenap dosen dan staff pengajar Teknik Informatika Universitas
Muhammadiyah Malang yang telah membagikan ilmunya.
3. Ayahanda Nasikin Zain dan Ibunda Siti Hanifah yang tiada hentinya
memberikan dukungan dan do’a selama ini.
4. Oky Ayik P., Hafidh Fajri W., Fendy S., Achmad Purwanto, M.
Hidayatullah, Isna Wahyu Dewanti dan segenap teman-teman EEC
serta teman-teman sekampus yang tidak bisa penulis sebutkan satu per
satu yang selama ini berjuang bersama, yang juga saling memberikan
dukungan, semangat dan do’a.
5. Sahabat-sahabat Cadal 21 Al Hikam yang selama ini menemani, saling
memberikan dukungan, semangat dan do’a demi kelancaran bersama.
Malang, 19 Oktober 2015
Penulis
KATA PENGANTAR
Dengan memanjatkan puji syukur kehadirat Allah SWT atas limpahan
rahmat dan hidayah-Nya sehingga peneliti dapat menyelesaikan tugas akhir yang
berjudul:
“APLIKASI PEMBELAJARAN UNSUR-UNSUR KIMIA BERBASIS
ANDROID MENGGUNAKAN AUGMENTED REALITY”
Di dalam tulisan ini disajikan pokok-pokok bahasan yang meliputi
penerapan Augmented Reality pada pembelajaran unsur-unsur kimia dengan media
smartphone.
Penulis menyadari sepenuhnya bahwa dalam penulisan tugas akhir ini masih
banyak kekurangan dan keterbatasan. Oleh karena itu penulis mengharapkan saran
yang membangun agar tulisan ini bermanfaat bagi perkembangan ilmu pengetahuan
ke depan.
Malang, 19 Oktober 2015
Penulis
DAFTAR ISI
LEMBAR PERSETUJUAN .......................................................................... i
LEMBAR PENGESAHAN ........................................................................... ii
LEMBAR PERNYATAAN ........................................................................... iii
ABSTRAKSI ................................................................................................... iv
ABSTRACT .................................................................................................... v
LEMBAR PERSEMBAHAN ........................................................................ vi
KATA PENGANTAR .................................................................................... vii
DAFTAR ISI ................................................................................................... viii
DATAR GAMBAR ........................................................................................ xiii
DAFTAR TABEL........................................................................................... xv
BAB I PENDAHULUAN
1.1 Latar Belakang ...................................................................................... 1
1.2 Rumusan Masalah ................................................................................. 2
1.3 Tujuan .................................................................................................... 2
1.4 Batasan Masalah .................................................................................... 2
1.5 Metodologi ............................................................................................ 3
1.6 Sistematika Penulisan ............................................................................ 4
BAB II LANDASAN TEORI
2.1 Sistem Terdahulu ................................................................................... 6
2.2 Kimia ..................................................................................................... 6
2.2.1 Unsur dan Senyawa ....................................................................... 7
2.2.2 Struktur Atom ................................................................................ 7
2.2.3 Nomor Atom, Nomor Massa, dan Isotop ...................................... 7
2.2.4 Tabel Periodik ................................................................................ 7
2.3 Android .................................................................................................. 8
2.3.1 Arsitektur Android ......................................................................... 8
2.4 Augmented Reality ................................................................................ 9
2.5 Vuforia................................................................................................... 10
2.6 Unity 3D ................................................................................................ 14
2.7 Blender .................................................................................................. 14
2.8 Bahasa Pemrograman C# ...................................................................... 14
BAB III ANALISA DAN PERANCANGAN SISTEM
3.1 Analisa Sistem ....................................................................................... 15
3.1.1 Spesifikasi Perangkat Lunak ......................................................... 15
3.1.2 Alur Kerja Sistem .......................................................................... 15
3.1.3 UseCase Sistem ............................................................................. 17
3.1.4 Activity Diagram ........................................................................... 19
3.1.4.1 Activity Diagram Look Tabel Periodik Unsur ....................... 19
3.1.4.2 Activity Diagram Look Materi .............................................. 20
3.1.4.3 Activity Diagram Look Panduan ........................................... 20
3.1.4.4 Activity Diagram Play Augmented Reality ........................... 21
3.1.4.5 Activity Diagram Download Marker ..................................... 22
3.1.5 Sequence Diagram ......................................................................... 22
3.1.5.1 Sequence Diagram Look Tabel Periodik Unsur .................... 22
3.1.5.2 Sequence Diagram Look Materi ............................................ 23
3.1.5.3 Sequence Diagram Look Panduan ......................................... 23
3.1.5.4 Sequence Diagram Play Augmented Reality ......................... 24
3.1.5.5 Sequence Diagram Download Marker ................................... 24
3.1.6 Class Diagram ................................................................................ 25
3.2 Perancangan Sistem ............................................................................... 26
3.2.1 Perancangan Interface .................................................................... 26
3.2.1.1 Tampilan Splash Screen ......................................................... 26
3.2.1.2 Tampilan Menu Utama .......................................................... 27
3.2.1.3 Tampilan Sub Menu Aplikasi ................................................ 27
3.2.1.4 Tampilan Sub Menu Tabel Periodik Unsur ........................... 28
3.2.1.5 Tampilan Sub Menu Materi ................................................... 28
3.2.1.6 Tampilan Sub Menu Unsur Kimia ......................................... 29
3.2.1.7 Tampilan Menu Panduan ....................................................... 29
3.2.2 Perancangan Marker ...................................................................... 29
3.2.3 Perancangan Pengujian .................................................................. 30
3.2.3.1 Pengujian Fungsionalitas ....................................................... 30
3.2.3.2 Pengujian Performa ................................................................ 31
3.2.3.3 Evaluasi .................................................................................. 31
BAB IV IMPLEMENTASI DAN PENGUJIAN
4.1 Implementasi ......................................................................................... 32
4.1.1 Spesifikasi Komputer .................................................................... 32
4.1.2 Spesifikasi Smartphone ................................................................. 32
4.1.3 Program ......................................................................................... 33
4.1.3.1 Menampilkan Splash Screen .................................................. 33
4.1.3.2 Memanggil Scene Lain .......................................................... 34
4.1.3.3 Keluar Aplikasi ...................................................................... 35
4.1.3.4 Menuju Link........................................................................... 35
4.1.3.5 Tombol Back Pada Smartphone............................................. 36
4.1.4 Tampilan User Interface ................................................................ 36
4.1.4.1 Splash Screen ......................................................................... 36
4.1.4.2 Menu Utama........................................................................... 37
4.1.4.3 Menu Tutorial ........................................................................ 37
4.1.4.4 Sub Menu ............................................................................... 38
4.1.4.5 Menu Tabel Periodik Unsur ................................................... 39
4.1.4.6 Menu Materi........................................................................... 39
4.1.4.7 Menu Unsur-Unsur Kimia (Augmented Reality) .................. 41
4.1.4.8 Marker .................................................................................... 42
4.2 Pengujian ............................................................................................... 46
4.2.1 Pengujian Fungsionalitas ............................................................... 46
4.2.1.1 Pengujian Interface ................................................................ 46
4.2.1.2 Pengujian Pendeteksian Marker ............................................. 51
4.2.2 Pengujian Performa ....................................................................... 56
4.2.3 Evaluasi ......................................................................................... 56
BAB V PENUTUP
5.1 Kesimpulan ............................................................................................ 61
5.2 Saran ...................................................................................................... 61
DAFTAR PUSTAKA ..................................................................................... 63
LAMPIRAN .................................................................................................... 64
DAFTAR GAMBAR
Gambar 2.1 Arsitektur Android ....................................................................... 8
Gambar 2.2 Struktur Vuforia ........................................................................... 11
Gambar 2.3 Target Database ............................................................................ 12
Gambar 2.4 Alur Pengerjaan Database ............................................................ 13
Gambar 3.1 Flowchart Sistem .......................................................................... 15
Gambar 3.2 Sub Flowchart Sistem................................................................... 16
Gambar 3.3 Use Case Diagram ........................................................................ 17
Gambar 3.4 Activity Diagram Look Tabel Periodik Unsur ............................. 19
Gambar 3.5 Activity Diagram Look Materi ..................................................... 20
Gambar 3.6 Activity Diagram Look Panduan.................................................. 20
Gambar 3.7 Activity Diagram Play Augmented Reality ................................. 21
Gambar 3.8 Activity Diagram Download Marker ........................................... 22
Gambar 3.9 Sequence Diagram Look Tabel Periodik Unsur ........................... 22
Gambar 3.10 Sequence Diagram Look Materi ................................................ 23
Gambar 3.11 Sequence Diagram Look Panduan ............................................. 23
Gambar 3.12 Sequence Diagram Play Augmented Reality ............................. 24
Gambar 3.13 Sequence Diagram Download Marker ....................................... 24
Gambar 3.14 Class Diagram Aplikasi .............................................................. 25
Gambar 3.15 Splash Screen ............................................................................. 26
Gambar 3.16 Menu Utama ............................................................................... 27
Gambar 3.17 Sub Menu ................................................................................... 27
Gambar 3.18 Tampilan Sub Menu Tabel Periodik Unsur................................ 28
Gambar 3.19 Tampilan Sub Menu Materi ....................................................... 28
Gambar 3.20 Tampilan Sub Menu Unsur Kimia ............................................. 29
Gambar 3.21 Tampilan Menu Panduan ........................................................... 29
Gambar 3.22 Contoh Marker ........................................................................... 30
Gambar 4.1 Hierarchy Splash Screen .............................................................. 33
Gambar 4.2 Hasil Pada Inspector ..................................................................... 34
Gambar 4.3 Hierarchy Menu Utama ................................................................ 34
Gambar 4.4 Button Action ............................................................................... 34
Gambar 4.5 Action Keluar Aplikasi................................................................. 35
Gambar 4.6 Action Menuju Link ..................................................................... 35
Gambar 4.7 Splash Screen ............................................................................... 36
Gambar 4.8 Menu Utama ................................................................................. 37
Gambar 4.9 Tutorial ......................................................................................... 38
Gambar 4.10 Sub Menu ................................................................................... 38
Gambar 4.11 Tabel Periodik Unsur ................................................................. 39
Gambar 4.12 Materi 1 ...................................................................................... 39
Gambar 4.13 Materi 2 ...................................................................................... 40
Gambar 4.14 Materi 3 ...................................................................................... 40
Gambar 4.15 Materi 4 ...................................................................................... 41
Gambar 4.16 Penerapan Augmented Reality ................................................... 41
DAFTAR TABEL
Tabel 3.1 Use Case Look_Tabel_Periodik_Unsur ........................................... 18
Tabel 3.2 Use Case Look_Materi..................................................................... 18
Tabel 3.3 Use Case Look_Panduan ................................................................. 18
Tabel 3.4 Use Case Download_Marker ........................................................... 18
Tabel 3.5 Use Case Play_Augmented_Reality ................................................ 19
Tabel 4.1 Marker .............................................................................................. 42
Tabel 4.2 Pengujian Interface Pada Xiaomi Redmi 2 ...................................... 46
Tabel 4.3 Pengujian Interface Pada Lenovo A3300......................................... 48
Tabel 4.4 Pengujian Tombol ............................................................................ 50
Tabel 4.5 Pengujian Marker ............................................................................. 51
Tabel 4.6 Pengujian Performa .......................................................................... 56
Tabel 4.7 Hasil Evaluasi .................................................................................. 57
Tabel 4.8 Hasil Evaluasi Kedua Sesi Pertama ................................................. 58
Tabel 4.9 Hasil Evaluasi KEdua Sesi Kedua ................................................... 59
DAFTAR PUSTAKA
[1] Chang, Raymond (2005). Kimia Dasar: Konsep-konsep Inti. Jakarta: Erlangga.
[2] Fajar, Febriyan M. (2014). [ADVANCED] Mobile Interactive Augmented
Reality. Solo: Buku AR Online.
[3] Fernando, Mario (2013). Membuat Aplikasi Android Augmented Reality
Menggunakan Vuforia SDK dan Unity. Solo: Buku AR Online.
[4] Holla, Suhas., Mahima M, katti. 2012. “Android Based Mobile Application
Development and its Security”. International Journal of Computer Trends and
Technology. Vol.3. 486-490.
[5] Jose, Deepa V., Lakshmi, Priya C., G. Priyadarshi., Monisha, Singh. 2015.
“Challenges and Issues in Android App Development- An Overview”. International
Journal of Advanced Research in Computer Science and Software Engineering.
Vol.1 . 811-814.
[6] Ma, Li., Lei, Gu., Jin, Wang. 2014. “Research and Development of Mobile
Application for Android Platform”. International Journal of Multimedia and
Ubiquitos Engineering. Vol.9. 187-198.
[7] Roedavan, Rickman (2014). UNITY Tutorial Game Engine. Bandung:
INFORMATIKA Bandung.
[8] Yulianto, Rachman. “Augmented Reality Menggunakan Library Nyartoolkit
dan Bahasa C#”. Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi. 75-80.