APLIKASI GAMELAN BALI GONG KEBYAR PLATFORM iOS Awal.pdf · mengerti cara memainkan alat gamelan...

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APLIKASI GAMELAN BALI GONG KEBYAR PLATFORM iOS TUGAS AKHIR Diajukan guna memenuhi sebagian persyaratan dalam rangka menyelesaikan Pendidikan Sarjana Strata Satu (S1) Program Studi Teknologi Informasi PUTU VIRGA NANTA NUGRAHA NIM: 1104505057 JURUSAN TEKNOLOGI INFORMASI FAKULTAS TEKNIK UNIVERSITAS UDAYANA 2015

Transcript of APLIKASI GAMELAN BALI GONG KEBYAR PLATFORM iOS Awal.pdf · mengerti cara memainkan alat gamelan...

APLIKASI GAMELAN BALI

GONG KEBYAR PLATFORM iOS

TUGAS AKHIR

Diajukan guna memenuhi sebagian persyaratan dalam rangka menyelesaikan Pendidikan Sarjana Strata Satu (S1) Program Studi Teknologi Informasi

PUTU VIRGA NANTA NUGRAHA

NIM: 1104505057

JURUSAN TEKNOLOGI INFORMASI

FAKULTAS TEKNIK

UNIVERSITAS UDAYANA

2015

iv

KATA PENGANTAR

Puji dan syukur penulis panjatkan kehadapan Ida Sang Hyang Widhi Wasa

Tuhan Yang Maha Esa, karena atas Asung Kerta Wara Nugraha-Nya, akhirnya

penulis dapat menyelesaikan Tugas Akhir yang berjudul “Aplikasi Gamelan Bali

Gong Kebyar Platform iOS”. Laporan ini disusun sebagai syarat untuk

memenuhi sebagian persyaratan menyelesaikan Program Sarjana S-1 pada Jurusan

Teknologi Informasi Universitas Udayana.

Penulis menyampaikan ucapan terima kasih kepada :

1. Bapak Ir. Ngakan Putu Gede Suardana, MT, Ph.D selaku Dekan Fakultas

Teknik

2. Bapak Dr. Eng. I Putu Agung Bayupati, S.T., M.T. selaku Ketua Jurusan

Teknologi Informasi Fakultas Teknik Universitas Udayana.

3. Bapak A.A.Kt.Agung Cahyawan Wiranatha, ST.,MT. selaku dosen

pembimbing I dan Bapak A.A. Kompiang Oka Sudana, S.Kom, MT. selaku

dosen pembimbing II yang telah banyak meluangkan waktu memberikan

dorongan, bimbingan, tuntunan dan kesabaran selama penyusunan Tugas

Akhir ini.

4. Orang tua, teman-teman seperjuangan, tukang audio padai noize studio,

serta pacar tercinta yang memberikan semangat selama penulis menyusun

Tugas Akhir ini.

5. Sekaha Gong desa Bakas Kawan yang bersedia menyewakan Gamelannya.

Penulis menyadari bahwa laporan ini jauh dari sempurna baik dalam materi

maupun penulisannya. Untuk itu kritik dan saran yang bersifat membangun dari

semua pihak sangat diharapkan. Akhir kata, semoga laporan ini dapat memberikan

manfaat bagi semua pihak sesuai dengan yang diharapkan.

Denpasar, 5 Juli 2015

Penulis

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ABSTRAK

Seni Budaya Bali memiliki banyak jenis seni yang harus dilestarikan salah

satu caranya yaitu membuat media pembelajaran mengenai Seni Budaya Bali,

dengan menggunakan smartphone sebagai media utama yang sudah melekat di

masyarakat. Faktanya aplikasi mobile saat ini sudah berkembang pesat dan menjadi

hal yang sangat diminati oleh masyarakat luas dari segi efektifitas dan kemudahan

dalam penggunaannya. Aplikasi mobile juga lebih diminati oleh masyarakat

sebagai media pembelajaran karena tampilannya yang lebih menarik. Seni Budaya

Bali yang sangat terkenal salah satunya yaitu gamelan. Tidak banyak yang

mengerti cara memainkan alat gamelan tersebut dan banyak yang ingin

mempelajari tentang Seni Gamelan Bali tetapi memiliki keterbatasan waktu dan

dana untuk memainkan Gamelan Bali secara langsung. Aplikasi Gamelan Bali

dirancang menggunakan Xcode untuk platform iOS. Digunakannya fitur

multitouch pada iOS juga sangat mendukung proses aplikasi ini menjadi sarana

pembelajaran Gamelan Bali. Aplikasi Gamelan Bali Berbasis iOS diharapkan

dapat mempermudah dalam mempelajari Gamelan Bali. Hasil dari Aplikasi

Gamelan Bali berbasis iOS berupa suara rekaman dengan kualitas tinggi yang

nantinya dapat diputar kembali melalui komputer atau device yang digunakan oleh

pengguna.

Kata Kunci: Aplikasi, Gamelan, iOS, Seni, Budaya, Bali.

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ABSTRACT

The Art of Balinese Culture has many kinds of art that should be conserved,

one way to conserving the Art of Balinese Culture is creating a mobile based

applications as a media for learning about Balinese Art. In fact the mobile

applications are now growing rapidly and become very attractive to the public in

terms of effectiveness and ease of use. Mobile applications more attractive to people

as a media for learning because mobile applications is looked more eye catching.

One of the Balinese Culture that famous is Balinese Gamelan, but not all people

know how to play the gamelan instruments and there is a lot of people who wanted

to trying Balinese Gamelan live using the real instrument but they have a limited

time and money to trying Balinese Gamelan. This Balinese Gamelan Applications

is designed using Xcode for iOS platform. Using multitouch feature in iOS also

very helpful to make this applications become a media for learning Balinese

Gamelan. This applications is expected to facilitate people in learning about

Balinese Gamelan. Balinese Gamelan Applications for iOS Platform can produce a

high quality sound recording which later can be played through computer or device

that is used by user.

Keyword: Application. Gamelan, iOS, Art, Culture, Balinese.

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DAFTAR ISI

HALAMAN JUDUL .................................................................................................i

PERNYATAAN............................................................................................................ii

LEMBAR PERSETUJUAN MAJU TUGAS AKHIR.................................................iii

KATA PENGANTAR..................................................................................................iv

ABSTRAK .............................................................................................................. .v

DAFTAR ISI ........................................................................................................ ...vi

DAFTAR GAMBAR....................................................................................................ix

BAB I PENDAHULUAN

1.1 Latar Belakang ............................................................................................... .1

1.2 Perumusan Masalah......................................................................................... 4

1.3 Tujuan Penelitian ............................................................................................ 4

1.4 Manfaat Penelitian .......................................................................................... 5

1.5 Batasan Masalah ............................................................................................. 5

1.6 Sistematika Penulisan..........................................................................................5

BAB II TINJAUAN PUSTAKA

2.1 State Of The Art .............................................................................................. 7

2.2 Codec .............................................................................................................. 8

2.3 Sample Rate .................................................................................................... 8

2.4 Bit Rate ........................................................................................................... 9

2.5 WAV ..................................................................................................................... .10

2.6 CAF ....................................................................................................................... 10

2.7 Gamelan ........................................................................................................ 10

2.7.1 Gangsa ............................................................................................. 11

2.7.2 Jegogan ............................................................................................ 13

2.7.3 Jublak ............................................................................................... 13

2.7.4 Reong ............................................................................................... 14

2.7.5 Gong (Lanang dan Wadon) ............................................................... 14

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2.7.6 Kendang (Lanang dan Wadon) ......................................................... 15

2.7.7 Kajar dan Kempli ............................................................................. 15

2.7.8 Ceng-Ceng ....................................................................................... 16

2.7.9 Terompong ....................................................................................... 16

2.8 iOS ................................................................................................................ 17

2.8.1 Perkembangan iOS ........................................................................... 18

2.8.2 XCode .............................................................................................. 18

2.8.3 Objective-C ...................................................................................... 19

BAB III PERANCANGAN SISTEM

3.1 Data ............................................................................................................... 20

3.1.1 Sumber Data Gambar ....................................................................... 21

3.1.2 Sumber Data Suara...............................................................................21

3.2 Kebutuhan Hardware dan Software ................................................................ 21

3.3 Perancangan Sistem........................................................................................ 22

3.3.1 Cara Kerja Aplikasi .......................................................................... 21

3.3.2 Gambaran Umum Sistem .................................................................. 23

3.4 Algoritma Program......................................................................................... 26

3.4.1 Flowchart Memainkan Not Gamelan ................................................ 26

3.4.2 Flowchart Merekam Not Gamelan .................................................... 31

3.4.3 Flowchart Sharing Media Social SoundCloud ................................... 33

3.4.5 Alur Keseluruhan Aplikasi...................................................................34

BAB IV HASIL DAN PEMBAHASAN

4.1 Tampilan Aplikasi..............................................................................................35

4.1.2 Splash Screen........................................................................................35

4.1.3 Main Menu............................................................................................36

4.1.4 Tampilan Side Bar.................................................................................37

4.1.5 Tampilan Instrumen Gamelan...............................................................38

4.1.6 Tampilan Control Bar...........................................................................41

4.1.7 Tampilan FFT (Fast Fourier Transform).............................................44

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4.2 Uji Coba Aplikasi...............................................................................................44

4.2.1 Uji Coba Recording................................................................................44

4.2.2 Uji Coba Integrasi dengan Aplikasi Garageband...................................45

4.3 Aplikasi Pembanding.........................................................................................46

4.3.1 Gong Kebyar Android............................................................................46

4.3.2 Gong Kebyar PTI Dev............................................................................47

4.4 Analisis Kelayakan Sistem.................................................................................48

4.5 Kelebihan dan Kelemahan Sistem......................................................................48

BAB V PENUTUP

5.1 Simpulan.............................................................................................................50

5.2 Saran...................................................................................................................50

DAFTAR PUSTAKA.

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DAFTAR GAMBAR

Gambar 1.1 Statistik Penggunaan Sistem Operasi ..................................................... 2

Gambar 1.2 Statistik Pembelian Aplikasi pada Appstore ........................................... 3

Gambar 2.1 Sample Rate........................................................................................... 8

Gambar 2.2 Ugal .................................................................................................... 11

Gambar 2.3 Pemade ................................................................................................ 12

Gambar 2.4 Kantilan ............................................................................................... 12

Gambar 2.5 Jegogan ............................................................................................... 13

Gambar 2.6 Jublag .................................................................................................. 13

Gambar 2.7 Reong .................................................................................................. 14

Gambar 2.8 Gong Lanang & Wadon ....................................................................... 14

Gambar 2.9 Kendang Lanang & Wadon .................................................................. 15

Gambar 2.10 Kempli & Kajar ................................................................................. 15

Gambar 2.11 Ceng-ceng Ricik ................................................................................. 16

Gambar 2.12 Trompong .......................................................................................... 17

Gambar 2.13 iOS 7 ................................................................................................. 17

Gambar 2.14 Xcode 5 .............................................................................................. 19

Gambar 3.1 Button Menu untuk Pemade ................................................................. 20

Gambar 3.2 Button Not untuk Pemade .................................................................... 21

Gambar 3.3 Blok Diagram Tahap Pembuatan .......................................................... 22

Gambar 3.4 Navigasi dari Aplikasi.......................................................................... 23

Gambar 3.5 Gambaran Umum Pereaman Nada ....................................................... 24

Gambar 3.6 Gambaran Umum Sharing Social Media .............................................. 25

Gambar 3.7 Flowchart Gangsa, Jublag & Jegogan ................................................. 27

Gambar 3.8 Flowchart Memainkan Kendang .......................................................... 28

Gambar 3.9 Flowchart Memainkan Gong Lanang & Wadon ................................... 29

Gambar 3.10 Flowchart Kempli & Kajar ................................................................. 30

Gambar 3.11 Flowchar Trompong & Reong...............................................................31

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Gambar 3.12 Flowchart Recording .......................................................................... 32

Gambar 3.13 Flowchart Sharing ............................................................................. 33

Gambar 3.14 Alur Keseluruhan Aplikasi ................................................................. 34

Gambar 4.1 Icon Aplikasi ....................................................................................... 35

Gambar 4.2 Tampilan Splash Screen ....................................................................... 36

Gambar 4.3 Tampilan Main Menu ........................................................................... 36

Gambar 4.4 Tampilan Menu Aplikasi Gamelan ....................................................... 37

Gambar 4.5 Tampilan Side Bar Menu ..................................................................... 38

Gambar 4.6 Tampilan Pemade ................................................................................ 39

Gambar 4.7 Tampilan Klentong .............................................................................. 39

Gambar 4.8 Tampilan Trompong ............................................................................ 40

Gambar 4.9 Tampilan Gong Lanang & Wadon ....................................................... 41

Gambar 4.10 Top Control Bar................................................................................. 41

Gambar 4.11 Bottom Control Bar ........................................................................... 42

Gambar 4.12 Left Side Bar Content ......................................................................... 42

Gambar 4.13 Open Song ......................................................................................... 43

Gambar 4.14 Right Side Bar Content ...................................................................... 43

Gambar 4.15 Tampilan FFT .................................................................................... 44

Gambar 4.16 iTunes iGamelan Document ............................................................... 45

Gambar 4.17 Garageband ....................................................................................... 46

Gambar 4.18 Gong Kebyar Android ........................................................................ 47

Gambar 4.19 Gong Kebyar PTI Dev ....................................................................... 47